#Year Zero Engine Combat | Foundry Virtu...

1 messages · Page 1 of 1 (latest)

kind valve
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Use this thread for your questions and feedbacks:

light mirage
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Thanks for this module; what a holiday treat! Where can we find the deck ID? I'm configuring it for Blade Runner. Edit: thanks @tame palm for answering the question in your video!

mossy kiln
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Great module, thank you guys! ❤️
I've noted a little issue: the module disable the Display Name and Bars tokens option, on roll-over and even on clicking.

surreal lynx
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Thank you for this!
I’ll try it out over the Christmas vacation.
🎄

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Ouch, only for V10.
Will wait until I upgrade my Mutant and FL campaigns.

green tendon
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hi! What do I have to enter for the new module "Year Zero Engine Combat" for the Alien RPG in the following fields: Actors speed attribute and Actors Draw Size attribute?

kind valve
kind valve
lone dove
green tendon
mortal depot
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In Blade Runner, how do I enable character's Fast Reflexes so that the player may choose their card?

kind valve
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It's not implemented yet in the BR game system (it's planned).

Meanwhile, there is a solution:

When you have added the player in the combat tracker in the sidebar, right-click their combatant and select Update Combatant.
In the dialog, change the Draw Size to 2.

mortal depot
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Thanks, we'll work with the workaround for now

mossy kiln
kind valve
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Did you enabled the "auto duplicate" option in the settings ?

kind valve
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Duplication should occur when you click the "Begin Combat" button.
Nothing?

mossy kiln
kind valve
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Ouf! Great!

rocky fossil
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Silly question - is there a way to draw new initiative on a new round automatically, or is this something I need to do manually (I know it's only three clicks, but I am terribly lazy).

kind valve
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That's a suggestion to add in the github repository

rocky fossil
kind valve
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Thank you! It'll help us to keep this feature request in mind!

rocky fossil
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Just FYI, I came up with a bit of a boiler plate solution which 90% works for me at the moment.