#OneD&D Stream and Discussion
1 messages · Page 2 of 1
They could have just abandoned ability scores
but that would be brave, they don't do brave
so they're just even more insignificant now
I feel like all they are really doing is creating modes of play really. 5e is going to be the Ironman mode and the new one dnd stuff is going to be what all the easy mode people prefer.
The issue is that 5e was already the easy mode.
I am disliking One more and more, I hope they release It as a 5.5 or 6e.
I hope its a complete flop, but thats just cause I bought 2 xge's and 2 tashas for a fucking book that went obsolete in a few months. that they were packaged with. The reality is I'll still buy the damned books cause I have like 5 versions of the strahd story on my shelf lol. I'm a glutton for punishment.
If the things we are seeing are just marginally true, I am totally not buying anything.
I think the real problem this time around however is that theres 2 buckets of players. The Campaign player and the DDAL/Oneshot/XGE style player. They are not the same DnD. Guess whose running UA test games alot and providing feedback to the playtests/UA's? Not campaigns. We're gonna wind up with a really bad campaign toolset out of the new books.
I mean, I totally ban the origin thing of Tasha. Both as a player and as a DM, it's something totally unacceptable.
One seems to be going in that direction.
My campaign ran with custoizing your origin and it didn't break anything. I am also doing a two subclass style reward system where they progress with a faction and gain their second subclass choice in features.
The key to customizing your origin is to not have powergamers/metagamers in your table
if they are dropping proficiencies for a build, then they are not the player you want. You want the player that has their backstory filled out first and is struggling asking for advice on how to properly convey an aspect of their characters RP/backstory with game mechanics, thats where customizing your origin can shine.
what that looks like most of the time is dropping specific weapon profs for tools and languages, not the other way around
It's just plain awful imo. You can do whatever you want without limits. Races become just flavour, you don't have to choose between a few options regardings your skills.
Players shouldn't have everything at will.
My group is made of minmaxer
nah I want my players to have stuff in the 1-4 game, its so boring otherwise, I was fine with custom lineage and asi swapping and even level 1 feats.
thats also another thing about one dnd that looks bad, some of the subclass stuff is later, like font of inspiration is later
not sure how that effects bards but if their bardics are heals/inspiration and you have to wait till the games half over to be able to use them like candy, seems late
I don't agree that levels 1-4 are boring. At level 1 and 2 you really have the thrill of death, especially with a few houserules.
you can still have the thrill of death in 1-4 with asi's in weird places and your race being a purple elf
It's just different gameplay
I don't think tashas or one dnd has fixed the thrill of death you speak of lol
Because there isn't much to fix?
that first encounter in phandelver and dragon heist will still be a flip of the coin death match
My issue is just that theres so little resources to use in an adventuring day in 1-4
I don't see that. You can run maybe 1-3 encounters for that adventuring day. at level 9 I'm running 15ish encounters in an adventuring day, much more fun cause you get run ragged and the day becomes a challenge no matter how powerful that one punch man pally is.
As I said, it's a different gameplay
exactly, which is right back to my point about whose testing one dnd
oneshot/ddals are, where there is no such thing as the concept of an adventuring day cause the life of the character is in 4 hour spurts
not 8 months
We don't even know if there is any adventuring day mechanic in One
To the oneshot community it doesn't matter how much shit they get from new books cause the limiting factor is how many fish in a barrel they can shoot before the buzzer sounds and their one shot is over.
I just really don't care, I dunno why I drag this out, it doesn't matter, ultimately I'm still going to be peer pressured into buying the books and hosting the content anyway. I'm really just venting is all.
I'll make it work cause I always make it work.
I Just hope they won't rebrand 5e with this One. That's all.
It will not be rebranded with a word, 5e was dndnext, nobody calls it that
it will always be Xe
look at the history of the versions
Aye, the playtest has always had a code name.
5e will become something like what 3.5e is to 5e when the onshots/ddals move on to whatever we call One dnd
I hope so.
3.5e and 4e still have fairly sizeable communities, and there's plenty more options out there that aren't D&D
No matter what happens with this next edition, there'll still be a community to play with
Finding enough players to put together a game that isn't D&D 5e however is almost as big a challenge as scheduling 😆
Yeah
I can't really say that's been my experience.
It might take more than four seconds after posting to get enough (vetted) players to get started, but it's hardly been a challenge for me.
It also really depends on where you live/what you speak.
English-speaking nations probably have it easier.
a Dm can always find a table, its finding a table that lasts past level 1.
Also an issue I don't really have. Maybe I'm just really good at vetting for the kind of player I want at my table.
and avoiding overly sexualized tieflings, pop culture gag character makers, and batmans at your table.
Yeah, even online, English-speaking is going to be easier to get a table for than other languages.
You probably target the right people.
I haven't vetted in a whlie cause my main table is pretty solid, we've had guest players join and then fizzle though, all unvetted and often the problem types
My last four dropouts were, wanted to play an evil character, didn't have time to play dnd, wanted to control how everyone else plays too, and I think stackexchange rulings are better than your rulings and I don't really think the PHB and DMG should matter when checking whether I can sneak attack 3 times a turn
Well, the last 3 types are somewhat easy to indentify before inviting them to the table.
that one player who had to quit cause of no time to play was very likely a strong candidate for good dnd but alas, he was too busy 😦
my table guests are usually word of mouth allowed in cause they are a friend of a player
Yeah, terribile practice. I allow in only people I know nowdays.
we're so rock solid we can handle anything, the guy who was control freak, got the boot by the players I didn't even have to intervene.
I have seen similar complaints about every new edition of D&D over the last 50 years. If you don't like the latest edition you don't have to play it and your books aren't obsolete. That is why there are still communities still playing every edition from OD&D (Original) up to 4e. Just play the edition you enjoy.
also a good fun filled forgotten realms campaign is best served with a Dm with a ton of resources from a bunch of editions(and novels really too)
I'm all aboard the 5.5e train so far.
It does mean the game no longer receives additional sourcebooks
I mean, we have seven or eight setting books, something like nine supplements, and well over thirty or forty campaign/adventure books.
Let's also not forget that any material for 5.5e is supposed to be backwards compatible to 5e, so porting anything new should be relatively simple.
Epic boon of the night spirit says you can become invisible until you take an action. Doesn't that imply you can't take the Hide action?
More that you should Hide beforehand.
Also funny to think that you can't do a study action to remember knowledge. A Lvl20 epic boon is obviously an edge case, but it's interesting to point out at the least
rogues don't take the hide action
well they could, but they do cunning action hide usually
but we also probably haven't seen if invisibiility is changed in one dnd
It's in this new playtest material. Page 34.
it's either pretty bad or just not well crafted 😂
Feels like they’re closing some loopholes. Fingers crossed 5.5E will be easier on tposney!
I see some clarity of terms that I like. From the Sharpshooter feat's Long Shots ability:
... ranged Attack Rolls with Weapons.
Before, there were problems where "melee weapon attack" meant a melee attack with a weapon and "melee-weapon attack" (with a hyphen) meant an attack with a melee weapon. I'll be real happy if these distinctions go away. This mainly clarifies things like attacking with thrown weapons. For example, it appears as if Sharpshooter works with thrown weapons.