#server startup error

1 messages · Page 1 of 1 (latest)

ionic lynx
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when i triyng run the server i get this:
`WARNING: No map specified! Defaulting to _server_start
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 225840
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Threaded networking started successfully.
Protocol version 48
Engine version 5.0.1.7 (svencoop)
Engine build: 10:27:33 Jun 12 2021 (8997)
STEAM Auth Server
Initializing IP networking
Local IP address: 62.122.215.96, SV port: 27015, CL port: -1
Steam P2P networking disabled.
svends_run: line 439: 4534 Bus error $GAME_BIN_CMD
Uh oh it seems the server has crashed or failed to run (╯°□°)╯︵ ┻━┻
Support available on our Discord server: https://discord.gg/svencoop
Add "-debug" to the svends_run command line to generate a debug.log`

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the server on debian 12

red fjord
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Auto detecting CPU
Using AMD Optimised binary.

Seems it's trying to use the AMD Binary which seems to have issues? I'm no expert but you might try passing the -binary arg as suggested here:
#1235585244187328522 message

dim blaze
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That seems like the most likely cause, yes. We've removed the AMD specific binary for 5.26 as it was problematic and seemed to serve no tangible benefit.

ionic lynx
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nope

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`/Desktop/servers/sven$ bash svends_run -binary ./svends_i686
WARNING: No map specified! Defaulting to _server_start
Server will auto-restart if there is a crash.

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 225840
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Threaded networking started successfully.
Protocol version 48
Engine version 5.0.1.7 (svencoop)
Engine build: 10:27:30 Jun 12 2021 (8997)
STEAM Auth Server
Initializing IP networking
Local IP address: 62.122.215.96, SV port: 27015, CL port: -1
Steam P2P networking disabled.
svends_run: line 439: 14468 Bus error $GAME_BIN_CMD
Uh oh it seems the server has crashed or failed to run (╯°□°)╯︵ ┻━┻
Support available on our Discord server: https://discord.gg/svencoop
Add "-debug" to the svends_run command line to generate a debug.log to help with solving this problem
Mon Oct 28 09:18:11 PM MSK 2024: Server restart in 10 seconds

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 225840
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Threaded networking started successfully.
Protocol version 48
Engine version 5.0.1.7 (svencoop)
Engine build: 10:27:30 Jun 12 2021 (8997)
STEAM Auth Server
Initializing IP networking
Local IP address: 62.122.215.96, SV port: 27015, CL port: -1
Steam P2P networking disabled.
svends_run: line 439: 14479 Bus error $GAME_BIN_CMD
Uh oh it seems the server has crashed or failed to run (╯°□°)╯︵ ┻━┻
Support available on our Discord server: https://discord.gg/svencoop
Add "-debug" to the svends_run command line to generate a debug.log to help with solving this problem
Mon Oct 28 09:18:21 PM MSK 2024: Server restart in 10 seconds
`

red fjord
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/Desktop/servers/sven$ bash svends_run -binary ./svends_i686

Try:
svends_run -console -binary ./svends_i686 +log on +map "-sp_campaign_portal"

-console: Required, or your server will start in graphical mode.
+map _server_start: Specify which map to launch the server on. If you do not specify this your server will remain stuck in an un-connectible state!

Quotes around map name are probably not required, but works for me.
https://www.svencoop.com/manual/server-basic.html

ionic lynx
# red fjord > /Desktop/servers/sven$ bash svends_run -binary ./svends_i686 Try: `svends_run...

now this: Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 225840
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Threaded networking started successfully.
Protocol version 48
Engine version 5.0.1.7 (svencoop)
Engine build: 10:27:30 Jun 12 2021 (8997)
STEAM Auth Server
Server logging data to file logs/2024-10-28.log
L 28/10/2024 - 21:34:02: Log file started (file "logs/2024-10-28.log") (game "svencoop") (version "48/5.0.1.7/8997")
map <levelname> : changes server to specified map
Initializing IP networking
Local IP address: 62.122.215.96, SV port: 27015, CL port: -1
Steam P2P networking disabled.
svends_run: line 439: 15094 Bus error $GAME_BIN_CMD
Uh oh it seems the server has crashed or failed to run (╯°□°)╯︵ ┻━┻
Support available on our Discord server: https://discord.gg/svencoop
Add "-debug" to the svends_run command line to generate a debug.log to help with solving this problem
Mon Oct 28 09:34:02 PM MSK 2024: Server restart in 10 seconds

red fjord
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Welp I'm out of ideas, maybe Adambean/R4to0 can help.

15094 Bus error

Not sure what'd cause that, but seems to be an error related to memory access. Might double check you installed all linux pre-requisites. Besides that, I'm guessing they'll want a debug.log to have more information about what's wrong, so you may want to add -debug as an arg, and post the debug.log file that gets created.

orchid thunder
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yeah bus error sounds like memory management, maybe something related to glibc

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could try run with -debug parameter (need gdb package installed) and look at debug.log file, see if any core file was generated with that parameter and send them here so I can check on my end.

ionic lynx
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@orchid thunder this?

orchid thunder
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hmm it goes deep into glibc while attempting to load some dll/so (_DynLib_Load)

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is there any file starting with core. filename on your server folder? could you zip them and attach here (or somewhere if it's bigger)?

ionic lynx
ionic lynx
orchid thunder
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oh sorry, forgot to reply earlier. you can zip these files, will greatly reduce its size.

ionic lynx
orchid thunder
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oops i completely missed this! Will check right now

ionic lynx
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Thanks

orchid thunder
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oh, do you have copy of steamclient.so in /home/<youruser>/.steam/sdk32 ?

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there shouldn't be one there, especially if they're copied from steamcmd, these are incompatible with the dedicated server

ionic lynx
orchid thunder
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try starting the server after

ionic lynx
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Now this error: Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 225840
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/home/BezdarKurva/.steam/sdk32/steamclient.so
with error:
/home/BezdarKurva/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Threaded networking started successfully.
Protocol version 48
Engine version 5.0.1.7 (svencoop)
Engine build: 10:27:33 Jun 12 2021 (8997)
STEAM Auth Server
Initializing IP networking
Local IP address: 62.122.215.96, SV port: 27015, CL port: -1
Steam P2P networking disabled.
svends_run: line 439: 156088 Bus error $GAME_BIN_CMD
Uh oh it seems the server has crashed or failed to run (╯°□°) ╯︵ ┻━┻Support available on our Discord server: https://discord.gg/svencoop
Add "-debug" to the svends_run command line to generate a debug.log to help with solving this problem
Thu Oct 31 10:01:24 AM MSK 2024: Server restart in 10 seconds

orchid thunder
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hm ok it still the same

ionic lynx
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Yep

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but now he writes that there is no such file

orchid thunder
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this is "normal", Steam tries to load steamclient.so from .steam/sdk32 first, if fail loads from game server directory which has a correct one

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if you place a copy from steamcmd in .steam/sdk32 it will also crash

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bus error is quite vague, generally means the program tried to read a specific location in RAM memory that doesn't belong to them

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doesn't mean your hardware is bad or something, it could be a software error or something else

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did you overwrite some files in server directory? tried a clean (with libssl1.1 files) installation?

orchid thunder
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core file says a crash happened when loading server.so from Desktop/servers/sven/svencoop/dlls/server.so

ionic lynx
ionic lynx
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maybe I should install Debian 11 instead of 12?

dim blaze
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That shouldn't be necessary. We've got SvenDS 5.25 and 5.26 running on Debian 12 fine internally.

ionic lynx
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@orchid thunderDo you know what to do next?

ionic lynx
orchid thunder
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I actually ran out of ideas, sorry

ionic lynx
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maybe with your files it'll work

ionic lynx
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@orchid thunder i trying install sudo apt install libc6:i386 zlib1g:i386 libssl1.1:i386 libstdc++6:i386 and got this: Building dependency tree... Done
Reading state information... Done
E: Unable to locate package libssl1.1:i386
E: Couldn't find any package by glob 'libssl1.1'
mmaybe that's the problem?

orchid thunder
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libssl version 1.1 is an old dependency that has been removed from various linux distributions, this is why you get 'cannot find libssl1.1' requiring manual installation for svencoop by extracting a zip file you've been linked before

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Did you try a clean installation from 0?

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remove any previous install of the dedicated server and download a fresh copy from steamcmd. Do not install the server in the same directory as steamcmd.

ionic lynx
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I tried to reinstall the server but still the same problem, maybe with steamcmd something wrong?

orchid thunder
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after that, download zip from #1225956140458705007 message and extract its contents to where you asked steamcmd to install svends files (where svends_run is). Try running your server again.

ionic lynx
ionic lynx
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@orchid thunder give me please svends_run and server.so

dim blaze