#Black Mesa Training Simulation: Resonance Cascade

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worldly bone
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you can name them however you want

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its only for coding

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not really hardcoded

graceful parcel
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fisticuffs?

worldly bone
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just fists

wooden hound
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3k messages.. and we can now fist enemies to death

tepid nymph
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Fisting is three thousand messages

wooden hound
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Just wait until 4k

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Bts will have an OnlyMaps™

wooden hound
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Update Delayed as all AI voices and music is currently being removed.

stiff rover
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Might want a backup for that. Feel like I wanna backup those voices as a just in case measure.

graceful parcel
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Real voice acting?

stiff rover
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It's AI, but I wanna backup these just in case.

graceful parcel
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Oh, I know it's AI, I was just surprised that there might be real voice acting

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That's why I like this map a lot, and why you only see me in this little map room

stiff rover
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There are even lines for cheating and it's kinda funny.

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Why [PLAYER] has Godmode?

graceful parcel
worldly bone
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think they were removed

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as in, the checks for cheats

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waste of entity spaace

wooden hound
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I dont want to Trauma dump here, but when the map was just started, my head was fucked. Two kids with Autism, full time worker and my wife just collapsed out of nowhere.. shes took a thalamic stroke and i genuinely didnt know if she was going to pull through.. When i first started making this map, it was after weeks of just sitting staring at a wall.. so alot of the shit was AI, it was used for Voices and Music, simply because the tool was available, and I just wanted the stuff in to get something done.

Its been 1 year and 6 months basically, and the entire community who has contributed towards this map have been beyond amazing. Ontop of that, I've been a mood swinging idiot and burned alot of bridges with people who did initially help and I handled shit the wrong way.

AI being used in the map has essentially replaced alot of the talent that is available, and most of the time.. all you need to do is ask and the community helps. Sure they might want credits, or support, or even tips on doing stuff.. sometimes they want something added in. It just makes the community for developing even more incredible imo. In the past I have been stuborn about projects like toysoldiers.. refusing to give over vmfs and change songs.. and when i was told about AI.. i was the same.. but after all the help and support I've recieved.. even asking people 'hey do you want to make music or be a voice actor?' Nobody has said no. And everybody who has contributed has put in 100%. Its better than the AI generated stuff.

Sven Co-op has 100% been a coping mechanism during all this, and everybody has been fantastic and helpful towards everything.

You can make a backup if you really want to, but in my honest opinion, you'd be snubbing the development community which has so far put in 100%.. and some didnt even want anything but to help.

torpid grove
wooden hound
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linked an example of the area 4 radio message that has been recreated with voice actors... most of the music and voice acting has been completed, just doing some optimisation for the future versions as there are some scripts causing cpu and fps issues across the board.

the next version will not have:
HEV Night vision
Sentry Lasers
E+R System

the contributions will still be listed in the credits,
If you're going to state that you dont wish to update or have backed up AI Generated content, please refrain from posting it in this thread as its an insult to those who have put in work to help replace these files.

worldly bone
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not about the size, its the personality

tepid nymph
worldly bone
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637

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its probably still a bit off but its close enough and you dont get to see the snub that much close

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its also technically just a sw500 heavily edited but shhhhhh nobody told you that

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also the old pose will break your whole wrist and fingers off do not ever do ts

stiff rover
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Python will still be in the map, right?

worldly bone
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yeah

grim summit
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what about c#

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would it remain on the map?

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that's the only programming language i understand and svboy wanna leave me with nothing 😔

wooden hound
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ON HOLD

I'm taking a break from Sven Co-op as I'm pretty burned out tbh.
the update will be released at some point in the future when all AI Generated content has been fully removed. Peace

graceful parcel
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Thank you for your hard work.
The same goes to everyone who has helped improve the map.

wooden hound
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Regarding the Update

As a lot of people will know from playing this map, it's very high on CPU %, this is due to the amount happening within the map.

as much as I would like to keep it the same way, It's not good practice for a map to be restricted to good hardware. This has come with cuts, which has been aimed at reducing the load throughout.

Please keep in mind, these cuts are for the benefit of the system to play bts_rc, things that have been removed are due to:

  • Internal Issues
  • Clipnode Reduction
  • Vertexes Reduction
  • Marked Surfaces Reduction
  • Size Reduction
  • Script Reduction
  • Model Reduction

BTS_RC as it currently stands, is larger than Half life 1 due to files.
Here is a list of the things that have been removed, these will not be implemented as a result of the above

  • Crowbar Yellow
  • SW637
  • SAM-R
  • Sledge
  • Spanner
  • Broom
  • FIsts
  • bts_construction4
  • bts_gus
  • bts_op_back
  • bts_op_blop
  • bts_op_chud
  • bts_op_demo
  • bts_op_dual
  • bts_op_fat
  • bts_op_otis
  • bts_op_otis2
  • bts_op_gus
  • bts_op_hgrunt
  • bts_op_medic
  • bts_op_pissed
  • bts_op_sigma
  • bts_op_signal
  • bts_op_vet
  • bts_vet
  • Vent between Yard manager and Elevator
  • Cafeteria Extra Corridor
  • Security Station Dorms Westwing
  • Office Elevator Spawn
  • Expanded Chemical lab Corridor
  • Xen Fungus Growths
  • Mulitple Detailed Models around the map, kept enough to feel not empty
  • Shortend the Vehicle Overpass in Basement to be more closed in
  • Gargantua Boss music removed
  • Blackout music Removed
  • Tortured scoreboard has been removed
  • beating tortured no longer grants a request for the map

AI replacement is sitting at 80% complete.
Radio sounds for Grunts, Intro Scientist, Tram and Hologram are all that remain.
Tram and Hologram will be deleted if it takes too long and will be replaced wtih broken tram sounds from Opposing force.

vapid snow
worldly bone
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i guess its quie fair if you compared it to any other map where most of them are barely even 50-100 mb, bts_rc easily suprases 400+

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or used to

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kind of a shame ive animated/reanimated some of the guns like sw or fists for them to be cut but alas

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what will happen to operative loadouts if they wont have much distinctive skin anymore? or is it reworked somehow

wooden hound
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It has been worked to function with the remaining player models and weapons that have been removed rendering loadouts useless have been removed.

worldly bone
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😔

graceful parcel
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Vent between Yard and elevator my beloved.
I'm surprised considering it's a very useful shortcut.
Why not remove the vent between Suit Room and the vent shaft in Area 1?
I almost never use that one, but it's probably useful for others.

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I prefer the spanner over the screwdriver. The very high attack speed is kind of funny.

torpid grove
wooden hound
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at the moment, the limits are coming down and down - the vent has been removed to help with the limits, if the limits do come down enough to justify the vent being readded, it will be

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this is the limits of the last test version

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i'm trying to get it down slightly to be away from the absolute limits, which is time consuming compared to most maps since its so large

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marked surface isn't as important

graceful parcel
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wao

wooden hound
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i'm at this point prioritising the map being playable

grim summit
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i remember every other number being at 99.9% in here

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does sven have a limit of 1024 allocblocks though?

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or is it like memory consumed or whatever

worldly bone
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its much higher i think

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afaik dont have to worry about it

wooden hound
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everything is now below the 5% limit

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Shocktroopers now drop a roach on death, since there is now only two
the roach will now be dropped, even though they will be spread out through the randomiser, sven seems to do a great job putting them together

graceful parcel
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Can I grab the roach and use it against my adversaries?

grim summit
tepid nymph
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So, i had a dream today, where bts_rc was massively expanded with a huge pre-game area, kinda like sp_portal but with a gameplay. It had new gamemodes (i picked "operative" which was different from other operative already in the game), huge areas with lots of branching paths and enemies to kill, and secret areas where you could eat bananas (doubles as explosives)

wooden hound
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Well, originally it was to have a large pre-game area, i had it mapped out where you would be wondering the facility before it all kicked off. Changes were made to make it fit into a simulation type of setting.

There was alot cut of bts aswell, area 7 robotics research, area 9 quantum research, sublevel 2 carpool, satallite alignment, maybe with bsp2 the map can be expanded upon if the limits for vertex, nodes and clipnodes is expanded.
Banana explosives though lol

worldly bone
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well considering how rare it is to get 10 grenades (if possible) yeah

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would be cool once the game itself gets optimized for bts_rc to expand again but i wouldnt hold my breath

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things are slow in this bitch of a sven land

wooden hound
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I dont have any plans to expand the map, if the CPU usuage for the map is at 90% without anything even being done - thats not practical at all, even with the possible expanded limits

wooden hound
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Map is now below the 5% threshold for the major limits
its just waiting on Voice acting and Music replacements, which the latter will take more time of course.
basically 9 items, all of which have had their entity times adjusted to accomodate the new lengths of dialog.
currently waiting on the following:
6 Voice lines are waiting to be replaced
3 songs are waiting to be replaced

the make has been altered slightly in regards to lighting, as the map is a Resonance Cascade Simulation, the Lighting has been 'damaged' - however general lighting ruiles still apply on the map

zinc lake
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I would like to contribute a Spanish translation of the map

wooden hound
zinc lake
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Yeah, sure, spanish isn't a type of people, its a language

wooden hound
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sorry I fixed that, ment to put 'who also speak' but said 'WHO ARE' my bad

wooden hound
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last requests or suggestions
if you have anything you wish to be included.. whether it be an objective is too difficult to understand or find out.. too many enemies.. weird dodgy clipping issues on the map

at the moment, dialog has been added for the scientist who gets chased by the gonome, it has been changed for storymode, but he states the sentries are shooting the personnel rather than the things they're supposed to, indicating that they're fucked for a less technical term

anything beyond pushing past the 5% freshhold will be ruled out: this means anything that requires a number of brush, geometry or entity changes

wooden hound
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Progress status:

Only one piece of dialog has to be replaced.
3 song's have to be replaced, which are being worked on at the moment

The map, however, has had some geometry change's to accommodate with less detailed location's, along with getting it within the 5% of all limit's.

Lighting has been reduced, It has been set in-between brightness of the initial release (darkest) and the latest release (brightest). Most area's have dim lighting now to sell the 'resonance cascade' effect throughout the simulation. A number of area's have been given a slight 'Open Plan' approach, to help with AI Navigation and to get rid of area's that didn't really feel like Black Mesa in my opinion.

Enemies wise: the number's have been slightly reduced to allow a majority of server's and client's to run the map a lot more smoother. this come's with:

  • the reduction of Voltigore's.
  • Staggered spawn's with enemies having longer call in time's so mass are not just spawned at once.
  • Military Unit reduction, having initial force's be larger than respawning force's
  • Deletion of Starter NPCS in case the performance is removed from long range activated AI
  • removal of Cockroaches and Rat's to prevent unnecessary AI usage
grim summit
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gone are the days of going down to the warehouse to find 4 fucking voltigores crammed into one small area for some goddamn reason

wooden hound
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yeah that wont happen any longer

wooden siren
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beautiful

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i can't believe the map that has a very small structure and simple geometry that i used to run along with basic poolstick turns out to be this magnificent monstrous details of structure

graceful parcel
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It's perfect

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Recently been trying again but I don't really have any useful suggestions

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The open areas are nice. Might help the mobs not get stuck.

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I guess the only suggestion is one i already gave. Another alternate route to 201 dormitories, since the only way to get there is through a vent.

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The reason I suggested it was because there is a robo there that sometimes gets stuck while looking at the ladder, but making the robo not do that will work too.

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This area too is a bit narrow and mobs often get stuck between each other, but that's really a tortured only issue.

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Another thing is that mobs are able to see you somehow even though you are hiding behind a wall

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My only guess is that there might be a thin line where you can see through walls, and since mobs have near perfect sight, they'll detect you.

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Other than that I don't really have any problems.
Maybe rng but that's part of the fun.

wooden hound
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i can see what i can do to the dorms situation

wooden hound
wooden hound
graceful parcel
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that's why you the goat

wooden hound
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some area's that seemed to be lacking have been given some more detail without increasing the limits, purely for performance wise to help hints perform better, along with the added benefit of better AI navigation

worldly bone
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is that the room to hev lab

wooden hound
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Yes

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Been made longer to avoid them getting stuck in place and not going anywhere

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Changes to geometry include
intro:
Tram station edits

Dorms:
Security staion at dorms west gone
Cafeteria connection gone
Hev lab connection extended
Locker location extended
Corridor between lockers and dorms made larger
Ventilation duct alt route for dorms west

Warehouse:
Truck bay made larger
Service elevator location larger
Ventilation route added
Junction walkway added

Area 4 security
Both locker areas expanded
Storage spawn moved
Chem lab adjusted
Chem lab crates moved
Mechanical arm speed adjusted
Steam tunnel fleshed out

Offices:
Elevator spawn at reception removed

Basement:
Crates moved for underside of bridge
Outro effects fixed

wooden siren
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this somehow capture Half-Life feelings than the previous one honestly

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i'm not sure because of the textures that use here or the lighting

tepid nymph
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@worldly bone By the way, before i forget, you were making new models for BTS: RC, have you replaced Doom 3 hands for flashlight with HL hands?

worldly bone
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lol nope

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it works fine

wooden hound
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Update is still being worked on

Multiple locations have been touched up and kept within the 5% threshold

Possible new enemy types along with new additional geometry changes

HECU have a new ambush along with Robotics having additional changes on how they are handled,

Mp5 and all 5.56 variants have had their ROF increased.

Lighting adjustments throughout the map, along with fixing lighting issues on the ground and walls caused by blackouts.

graceful parcel
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new enemy big headcrab

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hev headcrab

bitter needle
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Explosive bhop headcrab

graceful parcel
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headcrab that can't jump but runs very fast on it's two little legs

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headcrab with a glock

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i hope he keeps the spanner

wooden hound
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Shouldnt have asked for a new headcrab variant

grim summit
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how would the hev headcrab even look like

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if all hev enemies have their headcrab naked

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black mesa doesn't just make specialized hev suits for aliens

wooden hound
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It wont be an HEV headcrab

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I wont confirm it until Nero has agree'd, currently 1 out of the 3 are confirmed

worldly bone
wooden hound
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with AI, we can actually determine what that player was saying on mic

wooden siren
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i would be crying bro if that happened

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shit would got me FUMING

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imagine having only a crowbar and these big cockroach ass cunt come over and zapping you

graceful parcel
graceful parcel
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a classic

forest sinew
wooden hound
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thats pretty sweet

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the map actually has one in the next update but that matches the one SV BOY done

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the one i made still has blue very much visable on the writing 😅

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if you want, i can throw it into the next update, give you credits and everything - thats fantastic

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should probably call it the black mesa community project at this point

worldly bone
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wow this font doesnt fit at all

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the one raptor did is better

wooden hound
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🤨

graceful parcel
worldly bone
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it's actually used for the VHS banner which is much more fitting for this image

graceful parcel
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that's very cool

grim summit
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FIRST CHAPTER
SIMULATION

wooden hound
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Is there a second chapter?

grim summit
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i dont know, you tell me

wooden hound
graceful parcel
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second chapter
all in le head

worldly bone
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OUT OF MY MF WAY

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@white jetty

white jetty
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lmao

worldly bone
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@wooden hound

white jetty
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it's way funnier on the little camera screen

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I got it from the angle of the other doorway

wooden hound
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mein gott

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the armory cameras are great for that type of shit

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this was when i was testing navigation for HECU

white jetty
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I love how funny the cams can be

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the blops don't want you to see their bloopers

wooden hound
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yeah blops blank out all the insertion points

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Seeing them on cameras is always fun

white jetty
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gonome gets telefragged

wooden hound
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G O O D>

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about time one of those arseholes got fragged

white jetty
worldly bone
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you snooze you loose

wooden hound
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You rolled afk, the map rolled fuck you

white jetty
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xd

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the way it just happens to appear when Iwas facing that way is so funny

grim summit
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the heck there's snapbugs on the map?

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are they like headcrabs that hit you instead of jumping or something

white jetty
grim summit
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so a middle finger to solo players? or it doesn't appear on solo

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either way a really nice we're getting more poison damage and more uses for antidote

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that thing was mad useless when it couldn't even heal 10 hp

wooden hound
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Snapbugs on the map have been getting tested
if the player is a scientist or maintenance model, they can fall victim to a snapbug, models with kevlar, hev or cleansuit are unable to be latched. they give out damage over a period of time and are attached directly to your back
you can:

  • get a player to shoot or whack it off of you
  • use an Antidote which will kill the Snapbug
  • throw a grenade against the wall, and back blast yourself hoping to survive
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they're quite rare but dangerous, they can kill you pretty fast if you aren't prepared, and they bypass armor if i remember correctly

grim summit
wooden hound
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same scenario for Panthereyes when they get added

graceful parcel
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panthereye when they get added

worldly bone
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@nero

wooden hound
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Nero is working on it, just got somethign things they've got to deal with, ready when its ready

worldly bone
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it looks like its nuzzling without blood 😢

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maybe on relaxed they do exactly that

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make them green too

wooden hound
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Red is standard
Blue is Venom/Poison
Green is..

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Covid?

worldly bone
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wow

wooden hound
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Parasites and Panthereyes are being added though,
Panthereyes will be more problematic on higher difficulties, and will have a toggle to disable them when its only 1 player playing to make it fair, when the player isn't looking, they pounce on the player and maul them to death, like a hunter from L4D

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Parasites are poison types on teh map, infecting zombies similar to headcrabs, but the zombies are also poison as a result.. this just adds more hazards on the map to give the antidote more purpose other than snapbug and 10hp boosts

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very serious video, but the parasite zombies have skins rather than multiple models, the system for loot will be pretty standard for these guys since its basically those who would be armed.. the loot system for zombies is changing aswell so its model based thanks to Mikk, hes optimisng all the code and fixing all the errors and bugs that have been gathered over time. with this, not only better optimisation of the map, but better optimisation with code and gameplay as a whole

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skipping a few versions on this one, its going to be tested thoroughly to ensure that it isn't going to mess up the ecosystem.. maps balance is basically like Austrailia at this point

white jetty
wooden hound
white jetty
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it's like, the trio too.

first gonome,. then gun zombie, then headcrab

white jetty
wooden hound
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GOOD

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they deserve it

white jetty
worldly bone
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hes happy to have a pillow for the night

graceful parcel
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is that zombie holding a pistol

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robos can now emote on your dead corpse

worldly bone
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its like a 10% chance

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i have a feeling once the update hits its gonna be like caveman discovering fire again (for all parties involved)

wooden hound
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Mery's server will be ground zero for the new update once Mikk and Nero are finished

graceful parcel
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i want to be a caveman

bitter needle
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Wondering if the panther might have an extra condition to appear a bit more when the facility goes dark (and have a glowing red eye)

white jetty
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I'm not sure if any spawns are tied to the power cut.

but they will likely have a glowing eye like the other aliens I imagine.

graceful parcel
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So evil to put the armory card all the way back here

white jetty
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ooh I havent seen it spawn there

worldly bone
worldly bone
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there's currently two versions basically, the public and the Mery version

white jetty
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the trio of small fellows

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it desynced the doors xd

wooden hound
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Armoury Card was moved from the Generator room to 'Steam Tunnel' because it was too BS, its basically end game when you get to that point.. for the new one, the steam tunnel location was moved to the canal. its not AS bullshit, since you can grab it from Dorms going to Security, but it is a shit spot
TL:DR
Steam Tunnel - Too Easy
Generator Room - Too Useless
Canal - TBC

wooden siren
# white jetty

this looks like straight outta Half-Life cutscene/scripted_sequence unintentionally

wooden siren
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i just

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got free time

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i might get my hands on this new update

wooden hound
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i got Mikk and Nero doing Code for the map, updated testbed wont be available until both of them have finished, also have four-nines replacing the last two AI generated soundtracks

wooden siren
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i see

white jetty
white jetty
worldly bone
white jetty
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it's so dark what's even happening

wooden siren
# white jetty

who the FUCK made this robo being able to go full auto on that fucking SPAS-12 BRO

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oh my God BROOOOOOOOOOOO

worldly bone
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bts_rc getting use of afk people

white jetty
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the sacrifice

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sv boy

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what is your resolution

worldly bone
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2k

white jetty
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why does it feel like 4:3

worldly bone
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youre on youre ultramegawide one goer

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gro

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also medal outputs some weird one i think

white jetty
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oh my fucking shit

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what an amazing cut

worldly bone
white jetty
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I literally just gave up lol

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that was a very funnny session

white jetty
white jetty
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worst one shot imaginable

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fucking pixel peeking ai

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the guy wasnt even fucking visible when he fired

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he was around the corner

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that's just annoying

wooden siren
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HECU troops build different in this map ever since the first time this map has ever been produced

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dont feel weird if you somehow got slimed out of nowhere just like that

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they are fucking wild

white jetty
white jetty
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I really wish that agrunt spawn in the first section of armory gauntlet just wasnt there

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he doesn't work

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he permanently runs back and forth in that tiny space and unleashes endless torrents of hornets that will follow you all the way to the elevator and beyond.

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good luck with him in the dark + active turrets + zombies

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:/

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someone called him adhd grunt

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pretty fucking much

wooden hound
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I called him the adhd grunt, he spawns on a randomiser_hullwave spot, its randomised every start game, its a massive change for agrunts and bullsquids, less for baby gargs and voltigores, roll of the dice

white jetty
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he cant navigate that spot

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it wouldn't be an issue if he would actually run toward me

wooden hound
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He cant navigate that spot becauss of 5.26 navigation being broken

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Same reason the gonome decides to run around ro the chem lab, locker room, lobby, then to the security room rather than just straight at you

white jetty
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really? how did that happen. I hope they fix that.

wooden hound
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Sniper had a testbuild with fixed navigation, from the versions i tested with bts, they worked great, but i remember the public branch having similar issues to the current, il test it again and see if its fixed

white jetty
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with luck that will hold true. maybe that'll help weird movement behavior with all enemies

wooden hound
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From one of tbe earlier builds, if you jumped down the elevator shaff to get away from hecu, they would run all the way through armoury to get to you

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I also tested how far they would go, and i had wh2 grunts chase to the lab in dorms

white jetty
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That's scary.

But, I'd rather have those consistent pursuers that I can I can expect to be on my ass lol.

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Very good if it works out.

wooden hound
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i had a video of it

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these grunts chased from the Office upstairs, ran around the entire map and to the security office by the desync doors, they ran into a baby garg in the process

white jetty
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Really makes it feel like they're on an actual mission

graceful parcel
graceful parcel
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I can't say i ever encountered an alien grunt in that section of the armory, but i have to agree that the pathing for npcs and enemies is a bit wonky, at least on the version i'm playing.

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Most of the time they just get stuck in corners and won't fix their path until you get close enough

graceful parcel
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the flare didn't trigger it since i had been waiting for a while there, so i don't know what caused it to just do that

wooden hound
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The navigation issue has been fixed mostly on the new version along with the upcoming nav changes made by Sniper

As for robogrunts, the version you're on Tama might have the func_detail issue where they could shoot through door frames

graceful parcel
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Well, it's been adressed on the new version so it's alright.
I kind of got used to it, but is still sucks when it happens when you are so far into a run.

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At least rats will be removed

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this one is my fault because it distracted me and i practically kill all rats on sight

graceful parcel
white jetty
# graceful parcel

I had been on the run so long and gone afk so many times that I was kinda tuned out

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lmao

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this meme is great

worldly bone
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ahahahahahaha

white jetty
wooden hound
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On was AC and the Other was DC

tepid nymph
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If i spawn on a map and just fly with noclip to armory, can i use firing range for myself? 👀

white jetty
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wdym

#

could just use the one in blue shift

worldly bone
#

yes

wooden hound
grim summit
#

you'll have to hit every target in order to complete the course

#

but if you miss the first time, dont worry, it will come around again

wooden hound
#

New episode
Blackmesa training simulation: security guard

Set before the disaster, Players must accompolish tasks given to them throughout their sector.. some players will be sent to deal with incidents at other sectors due to a lack of security employment

You must keep the security safe

#

That ironically just gave me a map idea

white jetty
# wooden hound That ironically just gave me a map idea

Sorta like the pre disaster blue shift experience?

I would play a pre-disaster map like that yes I would.

"Well it's about time. We don't pay you people to mozy about at your own convenience. Make this thing work so we can get on with this miserable day."

tepid nymph
#

Pre-disaster security guard shift simulator

worldly bone
#

8 hours shift guard simulator

#

(in real time)

wooden hound
#

you roll Otis and you're objective is to eat all the donuts

zinc lake
#

@wooden hound Why dropboxfile is deleted?

wooden hound
zinc lake
wooden hound
#

it is deleted, my dropbox has culled items because of limits, GG

#

give me 5

zinc lake
#

I was about to send the translated .bsp, no sprites so far. Also, I vibecoded a Python tool to automagically translate .bsp files, could be usefull for any language

wooden hound
#

oh very fucking nice

#

thats us back up and running, thanks, and sorry about that Cadaver, i need to check that shit more often

zinc lake
#

No problem, glad to help

zinc lake
#

What did you use to create the voices in general? I'm looking to add subtitles, if you have the transcripts would make it faster.

wooden hound
#

the AI voices were created with fakeyou.com
the upcoming version has all the voices replaced with people who kind of free-ball it a little, I'll start typing up both for you, an AI one and a USer one, just because I have no idea how long the code optimisation, the last two songs and the final 3 enemies to be coded with take

zinc lake
#

Oh ok, don't worry, for the moment I'm keeping busy with texts and sprites, so no rush. Thanks

graceful parcel
#

i should post it in general too

white jetty
#

this just happened

wooden hound
#

God damn Tama

white jetty
#

sometimes it really does happen just like that

#

especially with the robots

#

xd

#

I do wonder when Tama was playing though

#

I don't think I've been on at the same time

wooden hound
#

lmao i just heard the last bit, 'i hit grandma with a truck'

graceful parcel
graceful parcel
#

Most runs are just trials and errors, but i manage to make some progress.

#

But yeah, tortured solo comes down to luck and map knowledge.

wooden hound
#

then the next update games, and you need to relearn the changes

graceful parcel
#

Yes, but it makes it fun.

#

and maybe opens up more possibilities

#

Basically trying to beat it but as you can see, it's very difficult.

#

One could say I'm torturing myself

graceful parcel
#

Hopefully i do it before the next one comes out

worldly bone
wooden hound
#

all the enemies going down the elevator door

graceful parcel
#

they want their feet tickled

graceful parcel
#

sometimes those explode way early for some reason

worldly bone
#

there are two options in bts tortured

#
  1. gamble and pray
#
  1. cry
#

i would choose the secodn option

worldly bone
#

i lied actually

graceful parcel
#

Oh, that is rng as well.
That's why I get a bit nervous when dealing with the ones that drop them.

worldly bone
#

you basically only have a second to react

white jetty
#

I just immediately run away when I kill one of those

graceful parcel
#

Me too but sometimes I don't think and end up engaging in dead ends

#

or sometimes the collision is a bit bigger than it seems and end up running into an invisible wall

white jetty
#

one time, the headcrab fell on me in such a way that I wasn't able to actually move and just ate the full blast.

white jetty
#

xd

graceful parcel
#

Honestly, the only map I have touched the past few months is bts_rc

#

but only on singleplayer because of the self imposed challenge of beating tortured solo

white jetty
#

darn

#

I've beeen doing the same but I cant do it in singleplayer just yet

graceful parcel
#

This version is the hardest so far so its okay

white jetty
#

I meant like, I've just been on Mery's server constantly

#

lol

graceful parcel
#

I like that server too

grim summit
#

i wish i could play there but its passworded

#

and it's like the only server that plays bts_rc regularly

graceful parcel
#

oh, you both mean the test server

grim summit
#

gatekeeping multiplayer bts_rc experience just like that

graceful parcel
#

i knew the password once but i forgot

#

Is it possible to get it by asking or

grim summit
#

yeah same

#

i played there once

#

but didn't bother remembering the password

#

they probably change it anyways

graceful parcel
#

if i ever play multi again, asking wont hurt

grim summit
#

not sure if i'll play sven anytime soon anyways

graceful parcel
#

that's okay, you can be a spectator

wooden hound
#

this is like a small community

3421 (including this message) in this showcase

graceful parcel
#

I say it again
it's the goat

#

but for some reason still not boms

white jetty
#

nobody's on right now

#

:<

wooden hound
white jetty
#

need more gamers

graceful parcel
#

in my defense, i havent visited the site in months

white jetty
#

squish

graceful parcel
#

Excellent
I do that too

#

In tortured, you use every cheese strat at your disposal

white jetty
white jetty
#

did you see this? pretty funny.

graceful parcel
#

New strat but the tradeoff might not be worth it

white jetty
#

the flare thing? I didn't invent that

white jetty
graceful parcel
#

if you can consistently dodge the turret, then it's a good strat

white jetty
#

defer does it a lot

#

it's hard

graceful parcel
#

if it saves you ammo then might be worth doing

white jetty
#

I didnt have a gun at all

graceful parcel
#

i will try it once i get home

white jetty
#

was my only choice

graceful parcel
#

it was a good choice

graceful parcel
# white jetty

Not that one, but you can cheese most enemies this way

#

never tried it on ranged enemies but good to know you can do it to the robos

worldly bone
#

also flaring sentries is good but its super risky when getting close to them might make you get a headshot

#

high risk low reward

graceful parcel
#

if it means saving 9-10 bullets, worth a try

white jetty
#

I only did it because I had no gun

worldly bone
#

if you can bring a sci or have a grenade to lab, you'll be rewarded with 120 9mm and 24 buckshot (as well as 2 arnades and 6 357)

#

there's legacy tortured vote but nobody seems to play it, and people who play don't seem to wanna beat it/vote it

#

you can definitely beat it imho especially with hecu/blops/maybe robo forces but no forces is gonna make you feel like a Victorian child celebrating any ammo drop from a zombie

#

maybe i should try soloing it

white jetty
#

regular robos don't drop anything

graceful parcel
#

Only 556 from the machine gun wielding ones

graceful parcel
#

oh you meant the ammo

#

still good

worldly bone
#

yeah

worldly bone
#

shotgun and m16 are gold in robotics

graceful parcel
#

So what im playing is legacy?

graceful parcel
#

me when enemies destroy robos before they can setup

worldly bone
#

legacy completely turns off the weapon drops, not super sure...

graceful parcel
#

oh okay

worldly bone
#

i haven't played the public version in a while

graceful parcel
#

isn't that the first version?

worldly bone
#

but you don't need to be economical in the new tortured

graceful parcel
#

hmm so maybe its easier

worldly bone
#

24 sg and 120 9mm should be enough to last you for while

#

given you spawn in offices

#

if you spawn in dorms you better make sure you you take a stop for gas/electric hatches since they have shotgun and 9mm ammo

#

12 buckshot and 34 9mm respectively

#

usually opens after you're done with snatching YM or got retina which is 10 minute mark

#

oh new version also buffed "long barrel weapons"

graceful parcel
white jetty
#

lmao

worldly bone
#

so samr/m4/mp5's got damage buff

#

but afaik nobody yet beaten legacy tort yet

#

in the new ver

#

it was attempted tho and we were close

#

the most annoying bugs right now in mery's is voltigore breeding like bunnies and the Michael don't leave me bug

#

all fixed

#

6.0 gonna be exciting though i can't wait for melee buff

#

if you know how to kite and deal a lot of things with just a melee we'll be eating GOOD

#

still wonder what are the exact damage buffs

#

though i think sledge > knife/axe > crowbar > broom > pipewrench > pipe > poolstick > spanner > screwdriver > flashlight > fists - list is still probably stay

#

hope im not forgetting something..

worldly bone
#

just realized they have a really absolutely worthless bone on the top of their fins

#

lolol

graceful parcel
#

not useless if you make them able to stab with them

#

like a porcupine

worldly bone
#

trve....

white jetty
#

what if they did like, a sonic the hedge hog spin jump to slash you with their back spikes

#

alternatively

#

if you stand on top of them, they do a vertical stabbing attack with them to get you off

worldly bone
#

i can definitely see them spin for an attack

white jetty
#

they can already greatly leap forward for claw slashes and pounces.

doing a front flip toward you instead to spin attack wouldn't be too out there for them

graceful parcel
#

So many things happening in the new

#

version

#

I kind of don't want to get spoiled

#

I still have a need to try and beat this one first

white jetty
worldly bone
#

ping so big you don't have recoil

white jetty
worldly bone
#

guess that's the trade off!

white jetty
#

exactly this

#

nobody's been on bts today

#

:<

wooden siren
#

i never expect the map could get a lot of attention from a lot of people like this

worldly bone
#

@wooden hound also

#

tell nero to check or @inland bobcat to uhh

#

whenever you have a snapbug to check what damage you just received

#

i had a clip of me getting fall damage and getting rid of snapbug

wooden hound
#

you obviously landed on your back

graceful parcel
wooden hound
#

looks like they're turning into a snapbutt guys

wooden hound
#

some poor bastard just ran into the elevator, and the HECU grunt chased him with a grenade

graceful parcel
#

snackbar

grim summit
#

what is the purple keycard supposed to even be

#

i made them and i dont even remember

#

well purple is kind of a shade of blue so... right it's security 3

graceful parcel
#

what's funny is that in the version i play

#

theres 1 inside armory, but you need one to access it

#

so my guess is that its there i case you lose it

wooden hound
#

theres spares of each card, its just ease of life really

#

so for example, you need SEC 3 to get the SEC 3 - its just so two players can have it rather than one

#

same with Maint2 - you need maint2 to get maint2

#

just so its not restricting to 1 single player

graceful parcel
#

oh

#

sorry, i suffer from single player sickness

white jetty
graceful parcel
#

worst enemy

white jetty
#

I wish he had some proper melee attacks, and used his tail's stinger in one of them.

#

his beam cast should have a charge like vorts do.

the energy ball should have much harder time steering

#

that would make him less awful I think.

graceful parcel
#

he shouldn't have unlimited range

#

boom shakalaka

grim summit
#

any area with a corner will now be sufficient to kill him

#

even by the most lobotomized player

#

even after he's aggroed

white jetty
#

what do you suggest then

grim summit
#

i dont freaking know

#

it's an enemy designed for a game where you have 10 players showering him with bullets from their machine guns

#

not some broke ass losers with 5 bullets in all their guns combined, one melee for everyone, and like 5 hp each, trying to chip him off with laser precision from 500km away

#

he should probably have the damage on his zap reduced because it's most of the time an instakill

#

and get rid of his shield

#

maybe also give some timer after his ball projectile explodes on its own

#

encountering him on this map always feels kinda unfair or kinda dumb

#

on punished it's random

#

so it's just punishing you for bad luck

#

nobody likes losing to bad luck

#

on tortured pretty sure they all appear in the same spots so it's just a matter of remembering where he appears

white jetty
#

I don't think kp is random

grim summit
#

and a simple check how much ammo or flares you have

white jetty
#

Most players don't kill kp themselves

#

they let turrets do it. or the military

grim summit
#

another BS luck based mechanic then

grim summit
#

last time i played which is a bajillion years ago but he did appear randomly in one of a few spots

#

either him or a voltigore

#

on punished

white jetty
#

kp does not appear on punished

grim summit
#

on tortured he just appeared on all possible spots

white jetty
#

he's tortured only, and appears in a few specific spots for specific reasons

grim summit
#

tortured only?

#

wow

#

you kids dont know how difficult we had it back in our days

white jetty
#

that's what testing is for

#

so it can be tuned

grim summit
#

anyways aren't turrets allied to him on tortured

white jetty
#

sure, until the military takeover.

#

then turrets are hostile to all aliens and you

grim summit
#

oh right

white jetty
#

his laser also doesn't one shot.

it's a 2, maybe 3 shot if you have no armor

grim summit
#

isnt it a hitscan attack

#

so it can headshot you if you're crouching

#

which you probably will be when encountering him

#

also it's not a one shot to the body but he instantly follows up with another shot

#

and then another

#

they do take time to recharge but only after it already shot

white jetty
#

I've not been one tapped at 50 hp by kp

#

and i've gone past him many, many times

#

as have the other players better than me

grim summit
#

was he or his sk values ever altered in the updates

white jetty
#

That I do not know for sure. you'd have to ask raptor

#

I'm only familiar with this current version.

grim summit
#

well either way what i definitely think is that his shield should go away

#

give him like a billion health but not the shield

#

it's just not fitting a map where ammo is so scarce

graceful parcel
#

He is just a very difficult enemy to deal with in this map. Most enemies here you can deal with them on your own, but not this one.

white jetty
#

KP is usually handleable if tackled correctly in the current build.

It's just that sometimes something goes wrong or he does something crazy like that tracking orb.

graceful parcel
#

I would change his zap range and firing speed and reduce it's shield

white jetty
#

I agree he's got potential for changes to be better than he is now.

But he's not impossible or anything as is.

grim summit
#

sadly i don't think it's possible?

#

i mean

#

if there's a magic cvar that just disabled his shield that would be awesome

#

but I'm pretty sure there isn't and this behaviour is hardcoded

graceful parcel
#

Is it not possible to make a custom kingpin?
Im guessing it is, just very difficult and time consuming

grim summit
#

custom kingpin means remaking him from scratch

white jetty
#

Maybe for now.

I would hope in the future though it becomes more flexible.

like if maybe sven actually got workshop support and proper addons and such.

graceful parcel
#

But I know easier said than done

inland bobcat
worldly bone
#

also i stole raptor's roll in that run

#

sorry no sorry

graceful parcel
#

bonk

worldly bone
graceful parcel
#

different pov

#

same bs

worldly bone
#

look how it killed sneaky despite not even being involved with kp

white jetty
#

collateral damage

graceful parcel
#

chain lightning

worldly bone
graceful parcel
#

shmup hitbox

white jetty
worldly bone
#

yeah theres stickers in mery's

white jetty
#

huh

worldly bone
graceful parcel
#

he breathed in his direction

white jetty
#

blop medics specfically

#

have crazy fucking aim

#

they go right for the head

#

snapshot lightning

#

that was a shotgun guy, must've been low hp

worldly bone
#

yeah they were 1 hp

bitter needle
white jetty
#

liveleak freak accident

graceful parcel
#

it's because you vandalized the elevator

graceful parcel
graceful parcel
#

I'm just going to stop until the new version comes out

#

I reached my limit with this map version and its silly enemy getting stuck in wall until you get close then blow you out it one shot

#

like why can he just turn around please turn around

white jetty
#

thank fuck the navigation is fixed in the new version

#

I would much rather be visciously hunted down by the intelligent T-1000,

than have to tip toe around a fucking nuclear landmine on crack

wooden hound
graceful parcel
#

if i break the door, will it collapse and kill me instantly?

wooden hound
#

blame Tama, i'm doing it

#

nah its just detail to explain why the doors fucked

graceful parcel
#

oh

#

i thought the reason was to show that you can break it

wooden hound
#

yeah but its kind of detented for no reason

#

the wall with the word B R E A K on it was also changed to just have holes in it so players knew it was fragilew

#

i'll do a video of all changes

graceful parcel
#

just in case put some yellow paint

wooden hound
#

hard pass lol

graceful parcel
#

it will need yellow tape as well

wooden hound
#

some of the environments what have been changed on the map

graceful parcel
#

It looks nice

#

I don't know the right word

#

looks very square but in a good way

wooden hound
#

S Q U A R E

#

theres actually more, but it doesnt show well on the videos

#

blame tama, time to make everything round

past relic
#

How will the soda machine skip be done now?

white jetty
#

or making a whistling wind sound quietly

wooden hound
white jetty
#

hehe

white jetty
#

lmfao

#

the machine

#

it MOVED

#

GOOD GOD

past relic
#

Dear God

wooden hound
#

i should have included it on the video above, but its to the side lol

#

true horror i know

#

6.00 changelog

Nero coded Xenian Vending machines have been removed

white jetty
#

-removed Herobine ahh changelog

grim summit
#

i'll be playing btsrc completely confused not knowing where to go now

#

having to learn the map again

wooden hound
#

its not too bad

graceful parcel
#

what was the soda machine skip

grim summit
#

to skip all the sequence with the doors opening and the guard at the very beginning

#

i knew about it and i knew it you do it on the vending machines but still didn't figure out how to do that

#

so i just noclipped through the doors instead

vapid snow
#

hype

wooden hound
# graceful parcel what was the soda machine skip

the vending machine to the left, press the button 5 times really fast at the start before the music plays and it skips you straight to the admin room, its pretty good for people who've played it countless times

graceful parcel
#

oh

#

i just enabled cheats and used tp coordinates

graceful parcel
#

I wish there wasn't that delay before you can choose the military ops

#

i know its for security measures

white jetty
#

I wish the ability to do the vending machine skip at the start had a little bit of a longer window.

sometimes I don't load in fast enough to use it. especially when first swapping to the map.

wooden hound
white jetty
#

random friendlies?

#

as in, we can have friendly blops or robos now?

wooden hound
#

Its getting deleted before release since its basically a buckshot, but it means scientists and guards

white jetty
#

pretty funny

white jetty
#

that random button is gonna hurt a lot of gambling addicts

white jetty
#

gonome was like

"Where you goin' boy?"

white jetty
#

it's a gamble whether or not I load in quick enough to actually use it

#

I wonder if it's possible to only start the "timer" when someone gets close to the gate or steps out of the tram.

worldly bone
#

the timer for tram?

vapid snow
#

referring to the intro skip

wooden hound
white jetty
#

I have an idea for a visual to represent that

#

one of those door scanners than checks what's in front of it with a litter flat cone of light, maybe some markings on the ground like they have at airport scanners.

#

you step up to the door and it does a little visual scan, then the doors open with the guard as normal

#

but you can skip all that by using the vending machine

worldly bone
#

the vending machine used to be 1 second and switching to tortured also took 1 second

white jetty
worldly bone
#

i suggested raptor to use 0.5 and 0.1 respectively

wooden hound
#

its 0.1 on the latest

#

which was last updated in January

#

it was never changed apart from of course

#

its location

worldly bone
#

IT CHANGED LOCATIONS

#

TERRIFIC

wooden hound
#

a bunch of editing is basically just being done so its compatible with the new entities being setup, mikk is fixing the helmet and vest entities to be non-cleansuit/hev and various other stuff

best feature to be added at the moment is pressing F will switch you to a weapon with a Flashlight, saving you time instead of death scrolling the weapons

inland bobcat
#

Fake news

#

The best feature is the flying crabs

wooden hound
#

yes

#

headcrabs falling off zombies no longer teleport to the ground and instantly attack, they now fly off the head giving you some time to react now

inland bobcat
#

I meant to melee them and send em to sky

worldly bone
#

are all ai stuff done?

wooden hound
#

Panthereye is working and I'm waiting for Nero to finish it
Parasite and Engineer edits are still being worked on

worldly bone
#

yknow how brutal it actually is that zombie headcrabs dont even leave a skull when they die

wooden hound
#

Item dropping needs to be fixed along with Item mapping for weapon dropping

worldly bone
#

casually decapitating one when u kill it

white jetty
#

@worldly bone that torch literally must have spawned late. he was NOT there.

worldly bone
#

i saw hgrunt on my screen

#

i went to the kitchen unfortunately

white jetty
#

I had no idea and got domed

#

torch deag

wooden hound
#

engineer coming in with a deagle

worldly bone
#

family photo

graceful parcel
#

Reminds me of this meme

white jetty
#

@worldly bone got spawncamped so hard it crashed my game

worldly bone
#

tough shit

wooden hound
#

he in fact

#

did not make it count

white jetty
worldly bone
graceful parcel
#

what happen

#

wait, how come he started with a shotty

#

i just realized its a randomized loadout

worldly bone
#

pump high load low gives you a shotgun with random ammounts of ammo

#

you could either start witth 1 bullet or a decent 8/3

graceful parcel
#

its the operative randomizer?

worldly bone
#

yea

#

operative might get nerfed in the new 6.0 update tho

#

afterall its the gamble class

#

you either get jackshit nothing or jackshit everything

wooden hound
#

they're basically just being rejigged, it'll be a lot more clearer when the test build has a working version

graceful parcel
#

gambling?

#

Make a pistol that has a 1/100 chance of dealing self damage

#

hellbound only weapon

worldly bone
#

i thought of giving knife a self damage attack just for the sake of using a heal from a scientist

#

but trying to break legs is funnier

wooden hound
#

Operative is randomised entirely, you can get anything from a shotgun to absolutely nothing, its purely kept for replayability

vapid snow
#

slot machines in the loading room green room pls

graceful parcel
#

Just like the saac

#

I wish there was a way to restart the map without having to reload

white jetty
# worldly bone

I love how the green flash disppears only to reveal that I'm still there.

white jetty
#

the grenade launcher guys man

wooden hound
graceful parcel
#

When taking cover from afar
"he can't get me"

grenade launcher man

#

suddenly able to find the perfect angle for a grenade shot
killing me instantly

#

reminded me of this

white jetty
# wooden hound that happened to me

this spot in particular is grenade central.

they're able to cast like, super homing fireballs from that low angle.

even if you run away it just follows you.

wooden hound
#

A AR grenade is just a Kingpin ball of explosives

white jetty
#

I can survive the kingpin ball

#

even without armor

#

the grenade will absolutlely kill in most cases

worldly bone
#

the jolly baby volt

wooden hound
#

kill that bitch now

worldly bone
graceful parcel
#

phasing grenade

graceful parcel
#

but only targeted grunt

#

you are fighting dark magicians

inland bobcat
#

monsters should check there is no unbreakable glass instead of dumb shooting xd

worldly bone
#

OUR CHEESE MIKK

inland bobcat
#

don't worry next time it happens it will only turn your screen white

bitter needle
#

cough that fassn got so close that even some bullets phased in

worldly bone
#

yea

wooden hound
#

I already redesigned that room but im going to do it different to avoid the phasing

worldly bone
bitter needle
#

The humble brown starts.

graceful parcel
#

poke it

white jetty
# worldly bone

shocktroopers are a real menace.

but only when you don't have ANY firepower.

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there's always like 4 of them when you don't have a gun

hollow mango
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runner zombies are kind of lame

graceful parcel
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smaller but stronger versions of a gonome

wooden hound
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The runner zombies would be changed to AS if it was possible to have it exposed. I remember Nero stating something along those lines when doing the enforcer

wooden hound
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both fantastic and too good not to use! Thanks again guys
@torpid grove @unique hound

unique hound
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You're welcome Raptor! It was fun making it :))

white jetty
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second one sounds like high difficulty true.

wooden hound
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ohhhh thats a good fucking shout

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different music for when the powers out

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though.. the military would have to have fucked up on the map if they arrived after the blackout

white jetty
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Well, could change the way the power can randomly go out (?)

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Is there a way to scramble it? maybe the power could have a chance to go out immediately, or like 30 seconds post round start.

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dark round, allows the scary military music

wooden hound
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time to make a chance that the map just starts in blackout

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everybody blame Zang

white jetty
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currently it's just that 1/16 chance that the blackout happens after X time right.

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well I think the x time should be random too.'

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DARKNESS WILL FALL

white jetty
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the x time being anywhere from 0 seconds to however many minutes would be very cool.

first the game rolls to determine if the blackout will occur

the second roll determines when it will occur.

wooden hound
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i'm telling the council

white jetty
wooden hound
white jetty
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hehe

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"Oh boy , I cant wait to do a run!"

run around starting area, 15 seconds pass

power goes out

oh no

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perfect

wooden hound
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first enemy is 2 gonomes a pitdrone and a shockfucker

white jetty
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but now..

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AT NIGHT

wooden hound
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atleast the gonomes glow

white jetty
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shockfucks have the glowing eye

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pit drones are stealthy as shit in the dark

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would be cool if their back spikes and claws were shiny or somethin

white jetty
graceful parcel
bitter needle
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don't forget, hgrunts popping out of a box

torpid grove
wooden hound
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Update Status

All AI Generated content has been fully removed
All voice lines have been replaced by users
All music have been replaced by users

Nero has been working hard by creating new enemies for the map:

  • Snapbug, Jumps onto your back and slowly drains your health
    you can knock it off with an anti-dote or getting another player to shoot or whack it off
  • Panthereye, a stealth type enemy that can pin the player down and maul them to death, you can tap keys to get out of the animation
  • Parasites and Parasite Zombies, Poison type enemies, parasites are like fast headcrabs that do similar poison damage like hl2 counterparts.. zombies emit a poison gas on death which can be used to deal area damage to other enemies.
  • Engineers are now able to freely plant sentries, they will have a limit on how many they can place, this makes sentry locations a lot more RNG
  • Scientists have been given additional injections to be able to revive players when entering spectator.. this has been a massive issue on long plays.

Mikk is currently doing the optimisation of the code, it's a lot of work as you can imagine, this is everything from fixing the registry, to redoing every single weapon due to repeated code.

SV BOY has done additional animations for the engineer and Parasites to give them more life, He is also responsible for the Panthereyes pinning animations which Nero used.

Map wise, Geometry changes around the place as per usual.

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some additional skins added aswell, nothing special

white jetty
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I am so excited to test this out.

It all looks amazing. We must die and learn again!

graceful parcel
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i want to play the new version

wooden hound
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maintenance and workers no longer have helmets, the current 'hard-hats' were ugly, the face texture issues are a little bit better compared to before - animations might be adjusted

white jetty
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Are we just gonna stand around, whilst the world is ending? Okay...

worldly bone
graceful parcel
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the first few frames makes it look like he is pulling out a bazooka

wooden hound
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Never let them know your next move, but the animation is great man

worldly bone
graceful parcel
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he got confused

worldly bone
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he dropped a nade if you heard

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merely dodged death (twice!)

graceful parcel
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when update

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wait, the v server has the latest working version, right?

white jetty
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that it do I think

graceful parcel
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maybe ill ask for the password

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when i have time

wooden hound
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that version is the January build, the last one that was put out on s/v/en - the current build is not available on any server until everything is finished, then it'll be tested

hollow mango
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is race X going to be phased out with all the new enemies that are being added, or are they here to stay?

worldly bone
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they're staying, why would they be cut

wooden hound
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the only cut enemies at the moment are the big momma and bodyguards, everything else has been kept in
Storymode - Enemies seen in half life 1 and no military forces
Relaxed - Introduction of Race X and Military Forces on a easier level
Medium - Almost all enemies are included along with difficult Military
Punished - All but 1 enemy is introduced, Along with the most difficult Military
Tortured - All Enemies included (Chumtoad aswell), Faster Military Insertion

wooden hound
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the randomised day and night is now fully working with the light_spot system

grim summit
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i bet its gonna look fucked up if you r_dynamic 0 at the very start of the map

worldly bone
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GOOD

white jetty
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I will be keeping dynamic lights on for the new version.