#Black Mesa Training Simulation: Resonance Cascade

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worldly bone
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haha no

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funny how both players and monsters look similar eh

graceful parcel
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I remember talking with someone about an idea for the Operative

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Something like higher speed and more capacity for flares.

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And a dart gun that deals damage over time.

worldly bone
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someone really went and thought "yeah this be a a rest animation for hwgrunt, fuck you, get on posing"

graceful parcel
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happy hwgrunt after mowing down the entire server

tepid nymph
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By the way, i remembered how when i way playing once l, i spent so much time on the map a random shotgunner spawned and was immediately killed by zombies. Was it normal, or some glitch?

worldly bone
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actually no let me change step sounds

worldly bone
wooden hound
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i actually like it for when military is present, it makes it seem like they have propperly searched the area.. but my man barney be getting replaced

wooden hound
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how many people have seen zombies hitting vending machines, monsters eating bodies, human grunt looking down the elevator / bashing the window

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theres alot of random ai shit

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1000+ messages

graceful parcel
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it's because this map is the goat

graceful parcel
wooden hound
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deleted tama footage

graceful parcel
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that was just after spawning in the elevator

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rng is brutal

worldly bone
# graceful parcel

so called torture players when they spawn in and meet gonome firsthand (its part of the torture)

wooden hound
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update will be released hopefully thos weekend.

worldly bone
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-# one more game!

wooden hound
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Pipe wrench is currently in the works for the maintenance class - the map has also had the 'optional' shutters require the custom toolbox maintenance spawn with - they will only be able to open these route / ammo caches, the other objectives however such as retina / generator can still be used by any class to avoid deadlocks

graceful parcel
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the shutters will only work with the light toolbox?

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pipe wrench op if its the same as op4

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charge attack disintegrates everything

wooden hound
# graceful parcel the shutters will only work with the light toolbox?

The Shutters required for Progress ie. Basement - can be used with the standard toolbox, however the shutter at each basement elevator entrance which are used just as ammo storage + additional item locations, are now special access for the maintenance class to bring more spice to the class making him more useful.

The Pipe wrench from op4 will be an AS version, it'll be the new weapon between the Knife and Pipe - a weapon that doesnt spawn around the map and will replace the screwdriver weapon for maintenance - you will not be able to infinite charge, it will have a max charge dmg of 17 and will not be able to repair

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Maintenance Appreciation Update

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Hope that answers that

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Also tama

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a slight update

worldly bone
wooden hound
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i can do that

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just need the pipe_wrench finished

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and to figure out how to do spr for the pipewrench

worldly bone
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i mean

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cant you use the default one?

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its 640hudof01.spr and 640hudof02.sprfor select with the txt file
weapon 640 640wrhudsc 0 0 170 45 weapon_s 640 640wrhudsc 0 45 170 45

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oh i guess its just the other sprite file, that works

graceful parcel
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but sv boy beat it too, along other people
he needs a locker with a gabu icon on it

worldly bone
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please include a picture of my wife gabumon in it

wooden hound
worldly bone
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one moment

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i think the way it works is it just tries to look up the same script name as it is

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@wooden hound do you want me to perhaps help? you were working on the pipe but i could help with the sprite

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i think you just need to include weapon_bts_pipewrench and make the same reference as the og pipe

wooden hound
slow monolith
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cual es la ip

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la id

worldly bone
wooden hound
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Files have been fixed on the download link

update is slowly being worked on. currently got alot going on in life atm. sorry for anybody inconvenienced

wooden hound
wooden hound
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Mapping edits on the upcoming build

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Locker name changed and an additional locker has been created
SV BOY - testing and input along with fixing all of the weapons and doing the new pipewrench model
Grunt - testing and input along with providing scripts to stop deadchat

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Doors to the stairwell in Area 4 now go UP

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Blackop sequenecs have now been fixed, and will now respawn just like HECU as they werent a challenge

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New signage around the map to help navigation along with Area codes for new players.. an additional new sign for the Area 5 'Office Complex' has been added

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Maintenance level 2 also recieved some signage

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Maintenance now has more of a purpose

besides starting with some armor and a toolbox with less space
Maintenance now gets the pipe wrench
its the new #2 melee weapon on the map and can't be found
the tool box (now called the Engineers Tool Case) takes up less room than the Toolbox, but can also be used to open the additional paths around the map, such as:

  • the Area 1/2 Stairwell
  • Ammo stash in maintenance level 2 at the area 4 side
  • Ammo stash in maintenance level 2 at the area 2 side
    Additional armor was also given
worldly bone
wooden hound
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its working atm, just doing a few changes to the credits and such

wooden hound
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player models now have pictures

wooden hound
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@graceful parcel Hold up - apparently theres a door issue with the cafeteria somehow

graceful parcel
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damn

wooden hound
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Map is compiling atm, will be fixed in the next 20 minutes

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sorry everybody

slate creek
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Oh Raptor you probably didn't see my msg I pmed you, I've sent the chat edit so it doesn't completely silence the dead player

wooden hound
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Oh

slate creek
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the current edit has my old deadchat script, I can send it here if you'd like

wooden hound
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i'll get that added right now thanks

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@slate creek thank you, that has now been updated

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UPDATED AND FIXED

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sorry to everybody who just got fucked by the cafeteria door

wooden hound
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UPDATE REVERT

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i need to hold off

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i got too much shit on my plate atm

wooden hound
worldly bone
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Just beaten it in punished black ops and they seem to spawn much more frequently, just at intended

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forgot to send screenshots cuz i got locked in

graceful parcel
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flabbergasted

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rng giving me hellish backshots

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Trying to beat it with Robos on, but so far I've only managed to get to the basement.

worldly bone
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unreal

graceful parcel
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I think I will give up beating Tortured solo with Robos on for the time being.
I do think it's possible, but near-perfect RNG is mandatory. A lot of things have to be in perfect place for it to work and I already tried many times even before the update.

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The recent updates made Tortured even more difficult with enemies now spawning practically everywhere, all turrets being hostile from the beginning, and the vent shortcut to the armory being sealed (unless its a % chance to be open or closed), it really demands you to stop from time to time, which you can't really do knowing that eventually Robogrunts will activate and shred you to pieces.

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Maybe I'll try with hecus

tepid nymph
# graceful parcel

It reminded me, this happened to me one day in HLDM, but i was quick to react and destroyed the snarks, and then chased the player who did this through whole map

worldly bone
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got fucked by robot i think

graceful parcel
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I'm still not good enough to pull off the flare glitch on the kingpins.

wooden hound
tepid nymph
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Apparently people who i told this story to didn't believe it, apparently "you can't escape snarks if they were spawned inside you". Well, i did, and then punished the player who did this

wooden hound
worldly bone
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no gabumon in locker

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please add my wife to your videogame map

graceful parcel
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something like this

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or inside the locker

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or a gabu funko

worldly bone
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ahahhahaha

wooden hound
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Before i release this next hotfix, if any issues have been discovered - please let me know now rather than after it release

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i'll wait a few hours just incase
but the next version fixes the Tortured Lockout glitch and has a few map tweaks

graceful parcel
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Lockout glitch?

wooden hound
wooden hound
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If no other issues are reported, I'm going to go ahead with the next Hot fix

worldly bone
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@wooden hound btw

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is tortured having ammo cachces at warehouses intentional?

wooden hound
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WELL

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NOW ITS NOT

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BECAUSE FUCK YOU

worldly bone
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the tortured becomes even more torterous

wooden hound
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that ammunition will be kept btw incase anybody was worried

graceful parcel
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To be honest, I never bothered to check since I already assumed it was going to be empty because of Tortured

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The ammo will help but the challenge will be getting there

worldly bone
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REAL

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AMMO CACHE! LETS GO!

wooden hound
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I may be mistaken, but on tortured, HECU, BLACKOPS, ZOMBIE and SPAWNS should still have the allocated ammo.. it would serve as a respite

worldly bone
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yeah they do still drop ammo

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torture is the manifesto of ammo management

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you get plenty in punished but in torture you HAVE to use melee sometimes

wooden hound
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Relaxed = lets see what this map is about
Storymode = okay lets go and try it for real
Medium = I want some difficulty, but with reduced ammo
Punished = Resident evil hard mode
Tortured = Silent Hill Hard mode

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just so everybody knows

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@eager hazel has the Canon experience going on

worldly bone
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with 2 cp's

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but used none

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actually no we used one

graceful parcel
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game saw i had max pistol ammo and wasnt having it

torpid grove
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also, keycard sprite isn't disappeared after I picked up it
all this shit in non-survival version, dunno about regular one

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oh, also another one doesn't know he's dead, lmao

wooden hound
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I wont lie

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the bts_rc_ns version was made for (survival is boring) people, but its not really been updated - its actually been sort of left with gltiches and stuff on purpose as its technically set 'prior' to the actual simulation.. it does have different dialog and asks you to report glitches you see in the story

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the person that wanted the non survival mode then didn't even want it once it was actually made, so it was a bit of a waste

torpid grove
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can understand then

wooden hound
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Upcoming Fixes

  • Wooden Crate set to Glass Fixed
  • Geometry changes to Elevator Access to Service Elevator
  • Sec 3 timer for despawn fixed
  • Sec 3 Respawn fixed (Thanks Erty!)
  • HECU spawns moved to avoid Rappelling HECU Sentries
  • Black ops given an Ambush Scenario
  • Credits for the map adjusted

Massive thank you to the S\V\en community, Tama and Sv boy for the continued reports and still playing it despite already beating tortured!

worldly bone
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despite already beating tortured!
me btw

graceful parcel
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Haven't given up yet on tortured with robos and slowly learning how to avoid some of them.
Managed to make it to 2 gears this time.
Thank goodness for controllers not spawning early, but on the other hand, respawning alien grunts.

worldly bone
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bullied

wooden hound
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Additional updates for upcoming version

Previous Additions have been included to avoid confusion

  • Wooden Crate set to Glass Fixed
  • Geometry changes to Elevator Access to Service Elevator
  • Sec 3 timer for despawn fixed
  • Sec 3 Respawn fixed (Thanks Erty!)
  • HECU spawns moved to avoid Rappelling HECU Sentries
  • Black ops given an Ambush Scenario
  • Credits for the map adjusted
  • Changed Geometry to Security Service elevator
  • Changed Geometry to Security tram station (very slightly)
  • Vent to Armoury has now been changed to a Maintenance objective requiring tool case
  • Double doors to cafeteria now go the same direction
  • Kitchen door now pushes instead of pulls
  • Yard managers office is now a push instead of pull
  • additional loot spots added to the map

// This might happen might not, basement song changed

graceful parcel
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this door pisses me off so much

wooden hound
graceful parcel
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Oh, okay.
Sorry, I was just venting, didn't mean anything bad.
It's just that I had a good thing going but the door decided to close almost immediately after opening it and made me ragequit lol

graceful parcel
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Slowly getting a bit better. I somewhat got the Office area down. I believe I can do it.

graceful parcel
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Also, probably better to bring back the small window here so you can bait the headcrab, or just make the door open the other way.
It refused to move and couldn't open the door.

wooden hound
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we got a WISE GUY here

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that was removed because motherfuckers killed the king pin

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you can't fool me

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i'll make it so the enemies react to you in the room, however

graceful parcel
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oh i didn't know you could do that lol

wooden hound
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you beat tortured without doing that

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you are truely insane lol

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time to add another claw to that locker

worldly bone
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PLEASEE ADD GABUMON TO MY LOCKER

graceful parcel
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he left before adding gabu funko

wooden siren
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he moved on from GoldSource, he told me

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He's done with it

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burnout i'd say

graceful parcel
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Ah, that's expected

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A lot of work was put into this map

graceful parcel
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Hopefully everything goes well for him.
I'll still try to beat it and show it to him if it ever happens.

worldly bone
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the map now features gambling

wooden hound
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Full change log for upcoming release

Additional updates for upcoming version

Previous Additions have been included to avoid confusion
/ Previously Stated

  • Wooden Crate set to Glass Fixed
  • Geometry changes to Elevator Access to Service Elevator
  • Sec 3 timer for despawn fixed
  • Sec 3 Respawn fixed (Thanks Erty!)
  • HECU spawns moved to avoid Rappelling HECU Sentries
  • Black ops given an Ambush Scenario
  • Credits for the map adjusted
  • Changed Geometry to Security Service elevator
  • Changed Geometry to Security tram station (very slightly)
  • Vent to Armoury has now been changed to a Maintenance objective requiring tool case
  • Double doors to cafeteria now go the same direction
  • Kitchen door now pushes instead of pulls
  • Yard managers office is now a push instead of pull
  • additional loot spots added to the map

/ Additions

  • Tortured end theme changed to a sven co-op based one
  • Double doors in basement fixed
  • Geometry of Chemical research changed
  • Textures for Medical Research changed (Security Tram Vista)
  • Textures for Chemical research Changed
  • Textures for Turbine research Changed
  • Ammo Caches changed: each one will now have 1 type of ammo that persists for tortured easy
  • Gabumon
  • Punished/Tortured New Tutorial gear locations
  • Research Cards in A-106 / B-201 have been moved to more suitable locations to avoid softlocking.

Operative has been changed

  • Operative now has a random loadout applied, this is basically various loadouts suggested and created by @worldly bone.

Punished + Tortured are now Hell

worldly bone
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GABUMOOOOOOOON LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

wooden hound
graceful parcel
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Punished and tortured are now hell?

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I wanna be the guy difficulty

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Tortured plus operative

wooden hound
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quick explaination before i leave
there is a gear known as the tutorial gear - it's placed right next to the gearbox sign to literally push the player towards the bridge and gearbox puzzle. This is redundant more or less on medium and onwards.

For Punished and Tortured now, the Gear is now moved between two locations.
Chemical Lab - requiring you to have a scientist keycard and be able to tank some radiation damage.
Turbine Lab - requiring you to do the retina component repair.
The scientist cards have been moved as a consequence. there is now a research card available in the Security side of the map, and one available at the Dormitories side of the map - progression is required to get these keycards now and each comes with its own obstacle

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Operative however, is now fun and adds some more replayability

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this update will be pushed out tomorrow

graceful parcel
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"You now have to get the retina for the valve in tortured".

wooden hound
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sorry

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that is a typo

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I ment Gear

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The Retina component and Chemical lab were otherwise useless locations on tortured, this promotes the entire map now being used

graceful parcel
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Wait

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Is there any sign that indicates where it will spawn?

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Or is it like the valve and admin key?

wooden hound
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valve and admin key

graceful parcel
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Damn

wooden hound
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however, probably a little more forgiving

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i placed them within eyesight of a window

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so you can more or less quickly glance and see if its in either sde

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so instead of having to do the entire retina puzzle - you can look through the door and see if its there or not

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i'm not entirely evil

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yet

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anyway - i'll have this out tomorrow

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this is the new tortured end theme

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its now Sven co-op based

graceful parcel
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Then I'll try to beat this version before the next one releases

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This is truly the svev poop map of all times

graceful parcel
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Pretty cool

worldly bone
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@wooden hound tortured robotics beaten by 4-5 people

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half of the game was just me soloing it

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may i suggest robotics buff if blacks ops were buffed

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add like 2 rpg robots and make all sentries be active and aggressive regardless if they were activated or not

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one rpg in the basement bridge to where elevator end is, and maybe one in warehouse middle between connecting two areas

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obv pun/tort so it's only for the sweats

graceful parcel
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RPG Robo sounds fun

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You can try doing a solo run

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Tried my hardest, but couldn't do it. Always get stuck at 3 gears and always some bs enemy spawning in the most horrible places, like 2 snarknests in cafeteria or a respawning A. Grunt in the most annoying spots.

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Maybe luck will change with this update.

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Most likely very late to ask, but I don't know if it's possible to make it so the doors in the cafeteria are transparent, that way you can see what monster is in the room.
This is mostly me being salty though.

tepid nymph
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Hey, i just thought, if M4 has an ironsight alt-fire, why not take model from Counter-Strike Beta?

wooden hound
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its culled of just about all copyright materials with the exception of the AI voice and music so it can be made official when required

wooden hound
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Released V4.00

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  • New Robogrunt variant added
  • New Robogrunt sounds for Variant
  • Sentries changed in Area 4
  • Sentries changed for Robogrunts
  • Textures in Labs changed
  • Geometry in area 2 and area 4 altered
  • Textures in Security Vista changed
  • Security Level 3 Respawn fixed
  • Wooden crates changed to Wood (Thanks Sneaky)
  • Wooden crate for robogrunts changed from Glass to Wood
  • HECU Spawns moved to avoid rappelling hecu sentries
  • Blackops given Ambush scenario
  • Credits adjusted
  • Vent to armoury is now a maintenance toolcase objective
  • Double doors to cafeteria fixed (thanks crime)
  • Kitchen door now pushes instead of pulls in cafeteria (thanks big boi)
  • Yard managers officer is now a push instead of pull
  • additional loot spots added in the map
  • Tortured end theme changed
  • Double doors in basement fixed
  • Ammo caches altered for Tortured

// Notable changes:

  • Operative will now select random classes, this may seem arcade like. However, it is pretty fun and works pretty well with the map. Thanks SV BOY
  • Punished and Tortured has been changed. The Tutorial Gear (the first gear next to the bridge) will now be moved. it now has a 50/50 chance between Chemical lab and the Turbine lab
    Chemical lab: you will need to find a research card and tank some damage to get the gear
    Turbine lab: you will need the retina component, research card and a toolbox.
    because the research cards were only located in A-106 and B-201: the cards have been moved to locations that require progression to be obtained to avoid soft locking. there is a keycard in each section of the map (1 in Dorms/Warehouse - 1 in Security/Administration)
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@worldly bone have fun

worldly bone
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lets GOOOOOO

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@eager hazel

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also might update this robotics thing

graceful parcel
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Damn, Operative can start with anything.

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Reminds me of Eden from Binding of Isaac

worldly bone
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yeah pretty much the idea

graceful parcel
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Very neat idea

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gabu in locker

graceful parcel
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Didn't have much time but played a couple of rounds with notarget on, just to see the changes.
With the additional objectives and turrets turning on when Robos activate, Tortured just became incredibly more difficult, which I personally enjoy.
Obviously, this is from solo player pov, since some obstacles can be ignored with a team and good teamwork (medic doesn't need to look for Dorm cards).

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Also, yeah, you are right, there is gambling now since some Operative loadouts are better than others.
Makes me wonder how many there are.

worldly bone
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30

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tortured is actually pretty easy right now as hecu/black ops ammo caches and other ammo caches make you flow on ammo

wooden hound
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So - due to an oversight on my part and failing to understand that ammo caches to the playerbase wasn't just the checkpoint locations.. and it was actually the HECU locations aswell.
The Ammo system has been more or less returned to what tortured previously was. with the exception of the new ammo system.
HECU will no longer drop ammo caches around the map
HECU and Blackops only drop weapons now
Ammo will be available in the - Respawn containers when no checkpoints are used and the Maintenance case doors in the basement.
Tortured was beaten at a record rate since it was just released, and it got beaten. To return tortured to its suffering glory. It has been given *** additional consequences.***
These will not be disclosed.

wooden siren
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get fucked

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i mean

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good luck

graceful parcel
wooden siren
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SPAS-12 double shot sound is a music to my ears

graceful parcel
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Although I guess each military group has their pros and cons.
Hecus/Blops vulnerable to headshots but come in groups, plus the engineer and fem assasin have god tier accuracy.
Robos on the other hand don't respawn but are tankier and don't flinch.

graceful parcel
wooden hound
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Next update coming out : V4.CO: Consequences Update

It will be released tomorrow after some more testing.

ebon citrus
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oooh interesting

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i haven't played in a while but there's probably a bunch of things different since i've last played on this map

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especially after reading "new robogrunt variant"

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i'll probably wait until the consequence update comes out before getting on the s/v/en co-op server tho

graceful parcel
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You have to wait a few seconds after choosing the difficulty to be able to press this button.

worldly bone
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i think its intentional? @wooden hound

wooden hound
# graceful parcel You have to wait a few seconds after choosing the difficulty to be able to press...

So that was the torture lockout issue
Long story short: always look for the most simplistic method first to see if it works.. i had duplicated entities to perform if the the intro had been skipped or not, it was about 48 in total.. now reduced to 14.. because all i had to do was lock a door. the torture lock was a consequence of the new system compared to the old one.. the old one was pretty much a 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAA BUTTONS' approach - which Sniper highlighted that it would be an issue, which he actually was right about. however - the slight oversight with the new system was that when you selected forces before difficulty - it would lock you out of the room.

So now you need to go Difficulty > Forces > Play

graceful parcel
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Ah okay. To be honest i thought it had to do with an exploit.

wooden hound
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Update Released - V4.C0 - Consequences

  • Added Additional dialog for HECU
  • Added Additional event for HECU
  • Added Additional event for Blackops
  • Added Dialog for Blackops
  • Added Dialog for Robogrunts
  • Fixed Robogrunt event
  • Added additional event for Security
worldly bone
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@eager hazel honey

bitter needle
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The tort-pain never ends, only gets intensified.
Btw, the funny rare bug in HEV room was partially adressed?

worldly bone
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hotfix incoming

worldly bone
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felt more like tortured because most hecu encounters were skipped due to probably beating this in only just 46 minutes

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millitary spawned in at 9 minute mark

graceful parcel
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what was that at the end lol

worldly bone
graceful parcel
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That's one of the default death animations, right?

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Although I was referring to this

worldly bone
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yeah thats a default death anim

graceful parcel
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Looks like ragdoll

worldly bone
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AFAIK

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he spinned his mouse during the death so it looks janky

graceful parcel
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Oh alright
It's still very funny regardless

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I'm very amazed how you and your group managed to beat it very fast

worldly bone
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its die_backwards with very funny controller setup

worldly bone
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lots of cooperation

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we were also incredibly lucky to not encounter any grunt\s

graceful parcel
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I suffer from social anxiety and that's why i play solo most of the time

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and because of the self imposed challenge

worldly bone
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beating it solo is definitel a of a challenge

graceful parcel
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It's possible

worldly bone
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actually got gibbed in the game but we used a checkpoint

graceful parcel
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I couldn't find that one gif of an entity bitchslapping a player. The video you posted reminded me of that.

worldly bone
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funniest shit

graceful parcel
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HEV zombies went from nothing to big armor eaters

worldly bone
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also almost died to him

graceful parcel
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They hit so hard, especially that instant swipe that can one hit you

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long zombie

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Once they fix the cheese strat for the Gonome, it might become a bigger threat

worldly bone
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lot of the times i pretty much carry?

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yeah

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you can somewhat kite pit drones

graceful parcel
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Pit drones are not as difficult as version 1

worldly bone
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theyre probably the most trickiest to melee, besides houndeyes

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you kinda spin in circles with them

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houndeyes is just hit and run

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until theyre low enuff

graceful parcel
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It's kind of tricky, but you can force them to melee in sets of 2 hits and then back off

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repeat 3-4 times before they shoot a spike

worldly bone
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also made the gif cuz its such a funny death anim

graceful parcel
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if they run out of spikes, they will run away until they are far away enough from you and then recharge

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so if you chase them, they'll never stop running

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and never recharge the spikes

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The only funny death I had recently was the robo exploding out of nowhere for no reason

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and the explosion going through the wall

worldly bone
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a good operative roll can help a ton but i think for tortured its better to stick with normal classes cuz you'd be getting screwed or out of bullets

graceful parcel
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Actually, I kept gambling for good loadouts but most are just single item loadouts

worldly bone
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a good roll is actually deagle + glock ngl

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since you never find any pistols in tortured

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theres a shotgun one but the ammo is scarce and also 15% cans

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i think operative is balanced

graceful parcel
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The more useful loadouts I got were Dual Wield and Knife w/ Pistol

worldly bone
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dont like how the text gets overriden

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when you pick the class the class text gets overriden unless you join late

graceful parcel
#

Oh yeah, you have to wait a good while for that not to happen

worldly bone
#

theres a 99% gamblers quit one which is technically the best one as you start with a 12 shotgun shells and mossberg

graceful parcel
#

Unless it comes with full ammo, then it's kind of samey as the deagle

worldly bone
#

essentially yeah

graceful parcel
#

I guess the only good thing solo tort taught was how to use melees and learn how to approach enemies

#

A. Grunts can be stunned if you hit them in the face with pipe, knife or axe

worldly bone
#

ngl best one to roll for tort is either

graceful parcel
#

Even Shocktroopers can be melee'd, but it takes a long time and usually not worth it

worldly bone
#

tax evasion or dual wield

graceful parcel
#

what is tax evasion

worldly bone
#

its basically taxless guard

#

50 armor

#

berreta with 3 clips gurantreed

#

well its not 50 armor but its 40-50

graceful parcel
#

My favorite part is when I get a gun with 1 bullet

#

I think right now Maint gets more armor than guard

worldly bone
#

naw

#

maint gets about 25~ ish armor

#

guard gets 30-35~

graceful parcel
#

That's weird, I remember getting 35 and with guard kept getting 30 or less

#

Maybe I remember it wrong

worldly bone
#

mm

graceful parcel
#

The wrench is kind of meh at best

worldly bone
#

maint gets 3 helmets which is

#

a helmet gives from 7 up to 10 armor

#

minimum 21 maximum 30

#

guard gets 1 helmet and a vest
7-10
20-30

#

minimum 27 maximum 40

graceful parcel
#

Might have just been me imagining things then

worldly bone
#

also suprisingly 2 vests is on average 25 lol

graceful parcel
#

Hopefull I can grind some more this weekend

worldly bone
#

so unlucky is 40 and lucky is 60, even though you cant go above 50

graceful parcel
#

Still, Guard is probably better choice for me since it's the only one with a gun

#

With Hecus and Blops now dropping weapons, maybe the other roles might have a chance

#

But I will continue to try Tort Robotics since it's supposed to be the toughest enemy.

#

However, If I ever beat it, I might try Hecu or Blops.
I'm more afraid of the former because of the Engy being able to headshot.

worldly bone
#

they already dropped supplies but them dropping ammo is unintentional

#

it should be just a weapon

graceful parcel
#

Ah

worldly bone
#

well

graceful parcel
#

Probably fixed in next small update

worldly bone
#

at least in 4.0

graceful parcel
#

maybe

worldly bone
#

it was made so that they no longer drop ammo supplies

#

just weapon

graceful parcel
#

V4.C0?

#

New difficulty with the awp bodyguards

wooden hound
#

the ammp supplies being dropped wasnt supposed to happen, a fix will be made later

wooden hound
#

going to look at what went wrong with the ammo situation in tortured

wooden hound
#

Upcoming Hotfix

  • Elevator skip fixed
  • Tortured settings being fixed
    / Shocktrooper roach no longer dropped
    / Military no come in at the desired time
    / Military will no longer drop supplies - forgot to wire it up
graceful parcel
#

good bye blue gokiburi
you cant recharge armor anymore

graceful parcel
#

Elevator shaft?

wooden hound
#

those bitches

#

apparently you can hit the red buttons through the wall

#

i couldnt do it personally

#

skill issue

graceful parcel
#

oh lol

#

never occurred to me

#

buttons are pretty far too so i wonder if it has to be from a weird angle

wooden hound
#

well

#

you know what i think about that @graceful parcel !?!

#

Thats right

#

Update released V4.C1

#
  • Fixed Supplies dropping
  • Fixed Card Respawning
  • Added additionals to Tortured
  • Added Blackout event to all scenarios (1/16 chance)
  • Fixed Other event
  • Fixed Dialog
  • Fixed Grunts in basement
  • Additional Tweaks
  • Added Armoury fix
#

right

#

i'm not updating this for awhile

graceful parcel
#

oh my god, why do robos activate so early

worldly bone
#

the torture shall... fuck all of us... the grand suffering of torture is back..

graceful parcel
#

i don't think i can do it if they activate this freaking early

worldly bone
#

tortured millitary insertion is now 3 minutes instead of 10 it seems

wooden siren
#

imagine these black mesa staffs going through tortured diff and all but in the end Gordon who doesnt participate in this simulation is the one who survived sadge

graceful parcel
#

i just dreamt about bts_rc, im beyond cooked

tepid nymph
#

It's alright, i dreamt of Town on Gorkhon not even 5 in-game days into Pathologic

graceful parcel
#

i cant see sht

worldly bone
#

flash your way boy

wooden hound
wooden hound
#

The Next Update wont really change anything, its just a slight bug fix for various entities and stuff that I believe should be fixed..

I am no longer altering the difficulty of Tortured, I think everybody will agree that the restoration of tortured is hard enough.

That being said, the following fixes are going to be made and I'll explain what they are and why:

  • The Valve skip will be fixed. This is when you have houndeyes (or anything capable of penetrating through walls) break the lock on the floor covers.. allowing you to completely by pass valve and A-101.. This is makes the valve useless.

  • Scripted Sequence for Barney: the sequence was broken and pointed out by SV BOY.. however when i fixed it, i rushed it.. so its facing the wrong way and opens the wrong door lol.. more for the singleplayer experience that one

  • Tort Sentries: Some tort sentries were friendliy this wasn't supposed to be the case. These have been fixed. Because this is a sudden change & only appear on tortured, the locations are:
    Tram Security,
    Steam Corridor,
    Armoury.

  • Keycard Processing Window: you can go ahead and look at this on the current map if needed, the sequence is there, however lacks the 'over-ride AI' flag, instead of the 'no-interruptions'.. because the window now distracts grunts and can be used, they will attempt to smash it. however you can kill them to prevent it to keep the strat going.

  • Doors in Warehouse 1/3 have been adjusted to be wider to promote navigation for AI's, all green doors have been converted to models aswell to help with limits.

  • Military Insertion for Tortured: Adjusted slightly as its tooo quick imo

  • Moved the spawn location in Warehouse 2, monsters were stuck in crates

  • Powerboxes turned to Models

  • Missing textures on doors

  • Windows being abit too bright in the dark

wooden hound
#

additional dialog added for grunts to hint towards their actions

worldly bone
#

oh shit

graceful parcel
#

the voice reminds me of this

worldly bone
#

horror

wooden hound
#

The next update is currently just waiting on something being created, it'll be released once its finished. At the moment the current things are being worked on:

  • Flashlight having infinite battery fixed
  • Dialog to hint at NPC activities
  • general fixtures around the map such as details and door speeds

However, I would like to do a poll regarding weapons, please answer below:

worldly bone
#

fuck... i dont even know what to nerf or buff considering how all weapons seem to work well together

#

probably the most underwhelming weapon would be the flaregun, its not a weapon but even flares do damage, signifcant one sometmes

#

id love to see glock18 at least in one operative loadout as finding it is incredibly rare and at least having one operative loadout wouldnt hurt but thats imo

#

also TIL: python deals more damage

#

python

#

i think id buff python maybe a bit just to have more impact for each shot?

#

maybe up to 70

wooden hound
# wooden hound
poll_question_text

Do you believe weapons should be buffed?

victor_answer_votes

4

total_votes

5

victor_answer_id

1

victor_answer_text

No, Keep it the way it is

victor_answer_emoji_name

๐Ÿ‘Œ

wooden hound
#

Changelog for V4.C1

  • Black outs can now be reversed if the Crane Generator is repaired.
  • Additional Dialog for Hgrunts and VOX when the power is restored
  • Additional Dialog for Hgrunts when Breaching
  • Additional Dialog for Blackops when Power goes out
  • Additional Dialog for HECU when power goes out
  • Tortured Bridge Monsters have been fixed
  • Additional enemy added to the map for Medium / Punished / Tortured
  • hwrgrunt now available on medium difficulty
  • possible fix for infinite torch
  • feedback from sbmesh + s/v/en communities have been added
  • ramp from the basement has been removed to avoid infinite sliding enemies
  • auto-turrets on tortured have been fixed
  • timing for sequences has been adjusted
  • hostile hecu removed from friendly hecu spawn
  • Suppressed UZI added to the weapon pool for blackops (armory) (Thanks TEXHAPb!!!)
  • Lighting tweaks
  • Tweaked HECU spawns for Allied
  • Railing to the catwalk in Warehouse 1 has been given an opening for easier access
  • Maintenance shafts have been replaced with Buttons to avoid the Valve Skip.
    However, existing counter measures on higher difficulties are in place.. lower difficulties can use the other hound eye skipping techniques.

WIP

  • batteries being spawned on tortured
    No HEV is available on tortured, so the item is useless

If you know of any issues, please let me know!

worldly bone
#

feedback from sbmesh
@wooden hound which ones exactly, just wondering

wooden hound
#

fixing the generator restores power to the facility

#

I think it was either Falco or Trax that suggested it

#

pretty solid suggestion imo

worldly bone
#

yea

#

wait when update

wooden hound
#

It'll be updated when Gauna has finished a model for me, and possibly tex/four-nines finishing a model, the M4 / M4SD will hopefully be replaced with the Colt from the Gearbox HD packs to finally be LD

#

this update will bake

graceful parcel
#

how he got up there

wooden hound
#

new enemy

#

jetpack garg

graceful parcel
#

He didn't like that I was looking so he tried to kill me

#

Didn't succeed. Unfortunately, the HW Robo around the corner did

wooden hound
#

lol

#

the hw robo is a bastard

graceful parcel
#

I kept trying to lure it into this area, but it just refused to come out

wooden hound
# wooden hound
poll_question_text

BTS_RC uses AI generated content, should it be removed from the map?

victor_answer_votes

5

total_votes

6

victor_answer_id

2

victor_answer_text

No, It doesn't bother me / I don't care

graceful parcel
#

I wasn't expecting HECUS on my tortured run

#

tortured robo run

worldly bone
#

they lost directions

#

is it the basement ones

graceful parcel
#

yeah

#

the audio that plays startled me and just stood there because i really wasn't expecting for marines to come out of that room

worldly bone
#

they need that engineer after all!

graceful parcel
graceful parcel
#

i keep forgetting about this stupid vent barnacle

wooden hound
#

3 locations have been altered on the latest version..

  • the Truck Loading bay
  • The Yard managers office vent
  • The Warehouse tunnels

Truck loading bay now has high enough cover to hide behind from hecu, it also has an additional walk way for detail along with an additional crate for loot and a shelf. the elevator area is alot more wider to have more of a black mesa feel, the black ops can now breach that location and now have a 'truck spawn' - the truck will now be black for blackops and green for hecu. Aswell as the Blackops truck, there is now a random chance for the vehicles in that area to change. The Truck Bays may both be blocked by Trucks, or both be unblocked. The Car with the doors open may also be a Truck aswell. This is just to add variation to the map.

The Yard managers office vent has been altered to promote more of a view, players will probably enjoy this change as it allows you alot more breathing space compared to the narrow corridor before..

The Warehouse tunnels (that has the turret controlled by the powerbox) now has a little extra detail.. thats really it for that

#

sven engine atm

graceful parcel
#

it's because of all that
the map still is the goat

#

Sorry to say that I can't comment on Hecu/Blops changes since all I've been doing is grind robo tort

#

pool club is my best friend

wooden hound
#

gg you're fine

#

I'll probably release the next update sooner rather than later

wooden hound
#

Additional changes:

  • Vista for rooftop in Warehouse 2 added (Retina Component) it was the only location without a rooftop cliff view
  • Blackops now have an Additional feature
  • Red lights have been made 2x brighter for when Blackouts occur
wooden hound
graceful parcel
#

the headcrab in the admin room HAS TO GO

wooden hound
#

Upcoming Update

MISC:

  • Retextured Mossberg to give a more significant difference
  • New M4 / M4 SD / Flaregun model by TEXHABp!!!
  • Blackops can now cut camera feeds
  • Blackops now have Truck reinforcements
  • Blackops Truck bay positions modified
  • Blackops Dialog fixed
  • Sniper sound fixed
  • Light gunner rgrunt fixed
  • Light Gunner now has sparks to show hits
  • New Dead model - Worker

Dorms:

  • Slight modification to clipping and geometry
  • Ventilation at lockers, the vending machine clips have been modified

Warehousing:

  • Cabin with crane controls made to the same size as the gearbox cabin
  • Door controls moved further back from the shutters
  • Vista added to the Retina component skylight
  • Warehousing Truck Bay modified to be must bigger
  • Warehousing truck bay rails now high enough to use as cover
  • Trucks and Vehicle is now random, some games their might be no trucks promoting wider gameplay, others, both trucks promoting more cover but tight to navigate
  • Sentry position slightly modified
  • Door panel can now be repaired or breached by Blackops and HECU
    Nodes in stairwell modified
  • Warehouse tunnel now has more detail and a loot spot with new Dead Worker body
  • Access to the walkway in warehousing has been added
  • Generator in Area 2 can now fix the blackouts on the facility. A Different noise will play and effect.
  • Boxes at Cabin Gearbox Warehouse now have a wall to prevent npcs shooting through them

Weapons:
Feedback from S/V/en and SBMESH regarding weapons has been implemented.
Most notable changes apply to:
5.56 buffed
Mp5 is no longer useless
Mossberg is now slightly faster
Spas-12 slightly slower
Glock 17 Slightly modified
Pipewrench and Pipe now have stopping power for Houndeyes

graceful parcel
#

if i dont find a flare to get rid of it, im screwed

#

even worse when a pitdrone spawns near it
they keep baiting each other nonstop

graceful parcel
#

Hopefully Black Ops get some too. The only audio they have is from the blackout event.
It's not a problem if they don't get more, since I guess they are supposed to be secretive.

#

"Pipewrench and Pipe now have stopping power for Houndeyes"
I can't give my opinion on the Pipewrench, but I thought the Pipe always had stopping power

#

If you hit them just as they start preparing their blast, you can manage to make them jump back.

#

The only 2 weapons that can't do that are the Flashlight and Screwdriver.

wooden hound
wooden hound
#

Noticable locations that have had Geometry changes or Lighting Changes

graceful parcel
#

i didnt know the location of the basement kingpin was changed

worldly bone
#

have fun!

graceful parcel
#

I don't know if it was mentioned, but if possible, make this door so enemies can't see through it

#

the moment I open this door, i will meet my demise

wooden hound
#

i'll check it out

graceful parcel
#

run ended by door

#

it decided to close after being opened

wooden hound
#

i'll make sure it doesnt reset

graceful parcel
#

Sorry if it sounds like I'm complaining.
Just posting stuff from runs because I thought they were funny

wooden hound
#

no its funny

#

nothing like getting caught on a door and a garg is waiting to literally cook you

wooden hound
#

The tram can now be repaired - power box will become destroyed, being the source of the malfunction. Once repaired. the Tram will immediately depart to stay on schedule. This requires a Engineers Toolbox, only available with the maintenance class

worldly bone
#

you think it should only be repairable only with maint nearby?

#

also the robotics seems to be the hardest force now, good

wooden hound
#

do you think it should just require a toolbox rather than a maint?

worldly bone
#

fuck them secs make it maint

#

like if theres a maint nearby they can travel train 1 time, and do it again as long as maint is close

#

no toolbox - no ride!

wooden hound
#

oh the toolbox just makes the train system go back to the every 3 minutes

worldly bone
#

well that works too

#

thought just making it temporarty would encourage keeping that maiint guy either be the tram captain, more coop

graceful parcel
#

I think keeping it Maint Only helps emphasize his role as the guy with the right tools for the job.
Honestly, I wish other could fix it as well, but I feel it's better to keep it that way to maintain the cooperative aspect of the map.

wooden hound
wooden hound
#

Regarding the Tram Repair:
The Tram will now require to be repaired often.. the counters are no longer deleted and will require maint players to repair it when it does break down. The Amount of stops for the tram to breakdown has been decreased to make this feature playable, this will be more noticable in punished/tortured, but higher than the current amount on the current build

worldly bone
#

also @wooden hound why not turn resonance.wav and sewer.wav into .ogg files?

#

was the barney door thing fxied

wooden hound
#

I'll change them to .ogg's i remmember sneaky telling me to do it, may aswell do it while waiting on the models

wooden hound
worldly bone
#

when you dont have sec card so you use the barney thats in the gates

#

fucker doesnt even face the button when doing that

wooden hound
#

oh yes thats fixed

worldly bone
#

but at least it works

wooden hound
#

theres alot of stuff fixed on this next version

#

three main ones i seen from yesterday

  • Blackout takes longer
  • Tram now repairable but lasts longer on tort
  • Shutter in basement, npcs can't see through it
#

only issue atm is the VR room

worldly bone
#

whoops

#

to uzi spessifcally

wooden hound
#

gg

worldly bone
round charm
#

the elevator door behave like a toogle so if you have the door closed and push the buton to go another level it will open the door

wooden hound
wooden hound
round charm
#

he do the beep but he don't open the door

wooden hound
# wooden hound
poll_question_text

who should be able to repair the tram?

victor_answer_votes

6

total_votes

7

victor_answer_id

2

victor_answer_text

only maintenance

victor_answer_emoji_name

๐Ÿง‘โ€๐Ÿญ

wooden hound
wooden hound
#

full changelog will be posted

wooden hound
#

@round charm feel free to keep firing in bugs, because its a good reference for the next version - a good few have been fixed in this next version, along with some lighting issues and sequence issues

#

even if its a really minute thing, fire it in

graceful parcel
#

I never bothered to check, but does kingpin still has its shield when taking damage?

wooden hound
#

If i could remove that shield

#

i wwould

round charm
#

it think the difficulty should be more progressive

worldly bone
#

well it kinda is

#

every problem is like a new difficult thing you have to think and overcome

round charm
#

being spawkilled by a gonome and a pitdrone is not very progressive

#

it's not very realistic that you encounter an enemy in a late stage of mutation 1st second of RC

#

gonome and pitdrone should spawn along hecu arrival

bitter needle
worldly bone
#

you know you could make a strat out of that now that i think about it

#

if the team has a medic

graceful parcel
wooden hound
#

Well.. storymode when bts_rc2 eventually gets made.. the military along with gonomes and racex will start to make an appearance. the difficulties from Relaxed onwards are 'Difficulties' only and strictly not 'Canon'

#

its literally only there for replayability, the spawnkilling.. although its not fun, is the consequence of the RNG, you could still get killed by 4x houndeyes, slaves or if you're really unlucky, a agrunt

wooden hound
#

without getting tooooo much into it.. because it may never happen..
Bts_rc Storymode, the HECU are actually allied, and thats the ending you get.. so by the time HECU arrive, you might see A gonome or two.. but nothing ridiculous..

with the other difficulties, it was going to be basically hell on earth and a different ending, but thats for another time

wooden hound
#

upcoming update

  • Clip optimisation
  • Various geometry fixes
  • Various Lighting repairs
  • Music files converted to .OGG

Full changelog available on release

wooden hound
#

don't worry about it

wooden hound
graceful parcel
#

now theres 2 garga

#

or worse
the one in area 4 was replaced with something more evil

round charm
#

kingpin everywhere

wooden hound
wooden hound
round charm
#

kingpin, gonome, garg, xen commander, HWG, ||Mr. Friendly||

wooden hound
#

the only enemies not on the map

  • Apache
  • Nihilanth (only voice)
  • Mr. Friendly
  • Xen Fungus n shit
  • Bloater
  • Boids
round charm
#

bloater?

round charm
#

never seen thoses

graceful parcel
#

boids

worldly bone
#

boi

wooden hound
#

Next version will be released pretty soon, i'll do the change long in abit

wooden hound
#

Changelog

Fixes:

  • Shutter in basement, npcs can no longer seen through the shutter
  • Valve skip, a button is now required to progress rather than a breakable
  • Navigation in Stairwell between Dorms and Warehouse
  • Navigation in Offices
  • Lighting issues in various locations
  • Screwdriver view model not changing sleeves
  • Glock18 reload animation being mixed
  • Gargantua Skip
  • Agrunt Door break sprite still showing
  • Sprite for repair door still showing when HECU/Massns repair door
  • Vending machines in Dorms being seen through by npcs
  • Crates in warehouse that could be shot through
  • Various clipping issues
  • Sentry allied issue
  • Massns spawning weird in warehouse

Adjusted:

  • Geometry in Stairwell
  • Geometry in Warehouse tunnels
  • Geometry in Warehouse 3
  • Geometry in Dorms
  • sentry locations
  • ammo locatiosn
  • ventilation clips
  • ventilation geometry in yard managers office
  • Lighting for blackops, vistas no longer go dark
  • Nodes Adjusted
  • Weapon / Melee Damage
  • Map Refill

Added:

  • Blackops Truck
  • Blackmesa worker model
  • Gonome Worker Variant
  • New Enemy Variant

Thanks TEXHAPb!!! for the following weapon replacements

  • Mossberg 590 (replaces Mossberg 500)

  • M4 / M4 SD models

  • Flare gun touchup

  • Tortured Gargantua Sequence

  • Tram is now Repairable with a Maintenance Engineers Toolbox

  • Blackouts can now be reversed by repairing the generator for the Crane (has its own sounds)

  • Military force for tortured entrance time expanded

  • Retina scanner added to the stairwell in Dorms

  • Vent added between Dorms Security Office and Stairwell to prevent player rat traps

  • Additional clips and Hull2 Adjustments

  • Cleansuit added to tortured for when the gear is in the radation room

  • Additional Song added for Tortured

  • All songs have been changed to .ogg

  • Additional Dialog for the Tram sequence as it can now be repaired

  • Light added to Xen Effects

  • Ambient Sequences

  • HECU Sequences

  • UZI-SD added for Blackops

  • Detail to Truck Bays

  • Red emergancy lights

graceful parcel
#

oh my god im bts-rcing

zinc lake
#

This is probably the most updated map on Sven history, congrats Raptor

wooden hound
graceful parcel
#

It shows a lot of dedication and effort.
I'm sure it reflects in other projects of yours.

round charm
#

how player joining after the start pick a class?

wooden hound
#

if players are spawned before the game starts, they can still choose a class.
If players join and have to spectate, they get given a random class when given a weapon

round charm
#

suboptimal

wooden hound
#

๐Ÿคทโ€โ™‚๏ธ
best way to handle it, more or less people who join are made 'no-class'
better being able to play than not at all

round charm
#

what about making no class player spawn in lobby

wooden hound
#

its survival

round charm
#

spawn in loby when a checkpoint is reached

#

or spawn in lobby then unalive them they pick a class

worldly bone
#

nawww

#

reach a checkpoint - disconnect, drop all your things, let your friend touch it, free ammo, armor and gun

#

spawning with nothing is fine as long as someone who reached cp could share their other gun or at the very least a melee weapon

graceful parcel
#

People made a human tower to skip half of the map. I wouldn't put it past them to do something like that.

wooden hound
#

from what I've seen testing with friends, and having two totally different communties that i had nothing to do with prior to the map:

the map really does make people work together, share weapons and ammo.. iv even seen videos of people sacraficing themselves to trap and enemy while the others make a run for it. we're talking to different types of commumities aswell, one has buymenu and they still share weapons when needed.

i did have the same concerns before it all.. but 90% of people with common sense will realise they dont need to have all the weapons. like on the map theres:

  • Glock 17

  • Glock 17 SD

  • Glock 17 flashlight

  • Beretta

  • Glock 18

  • Uzi

  • Uzi SD

  • 357

  • Desert eagle

  • Mp5

  • Mp5 GL

  • M4

  • M4 Sd

  • m16

  • mossberg 590

  • spas 12

  • m79

  • m249

  • screwdriver

  • crowbar (red, yellow and blue)

  • knife

  • pipewrench

  • pipe

  • poolcue

if you play with a player that has all of that and doesnt want to share, they will 100% loose the map

worldly bone
#

one thing i wish sven would let you control is ammo sharing

#

sven automatically just cuts your ammo in half which doesn't sound that bad until you realize you're giving an mp5 to a scientist

#

scientist at best is good with a shotgun which is more fair

wooden hound
#

like an expansion of the Inventory system, it could have an Ammuniton tab to the right hand side and you could use a slider or even choose from preset numbers

round charm
#

rust have a system to convert ammo reserve to ammo as item

wooden hound
#

Upcoming 4.90

Additional changelog notes

  • Added Cleansuit zombie variant to the map
    (Thanks Erty, Admer and H2 for the following Optimisation tips)
  • Optimised the map from 100% clipnodes to 86.8%
  • Optimised hints
  • Fixed various locations
  • Tweaked scenary
  • Tweaked spawn locations
  • New Mossberg 590 (Thanks to TEXHAPb!!!)
wooden hound
wooden hound
#

2 errors atm, these will be fixed tomorrow

  • red guard rails at the tram stations are not solid.. whoops..
  • lights in security corridor in area 4 were accidently deleted.. whoops..
worldly bone
#

fix me

graceful parcel
#

shadow gina

wooden hound
#

yeah theres a lighting bug with the VR room, the lighting in the room looks great but models 'except the loading model' go black.. il try tinker with it more, might need to revert

wooden hound
#

BUG FIX incoming 4.90A

  • Gear not being able to be picked up once respawned (touch only issue)
  • Retina distance for Rgrunts/Massns/HECU adjusted
  • make sure to delete w/p/v_sbshotgun + w/p/v_m4 as the models have changed
  • wads updated with credits
  • toolboxes now respawn 120 seconds
  • lighting has been readded to the ssecurity corridor
  • red rail has been fixed
  • floating massn issue fixed
  • spinning torch issue fixed
  • charge sound removed from HEV's
  • button size for Retina Objective moved to be more accessible

Map is currently doing the RAD which takes the longest as you can imagine - will be updated in the next 20 minutes

wooden hound
#

Updating website for changelog

#

changelog now available

#
models           1224/4096       78336/262144   (29.9%)
planes          11495/65535     229900/1310700  (17.5%)
vertexes        63810/65535     765720/786420   (97.4%)
nodes           32295/32768     775080/786432   (98.6%)
texinfos        18126/32767     725040/1310680  (55.3%)
faces           40698/65535     813960/1310700  (62.1%)
* worldfaces    31679/65535          0/0        (48.3%)
clipnodes       28576/32768     228608/262144   (87.2%)
leaves          21617/65536     605276/1835008  (33.0%)
* worldleaves   12126/65536          0/0        (18.5%)
marksurfaces    61090/65535     122180/131070   (93.2%)
surfedges      187097/512000    748388/2048000  (36.5%)
edges          105607/256000    422428/1024000  (41.3%)
texdata          [variable]   24075676/67108864 (35.9%)
lightdata        [variable]   12671670/67108864 (18.9%)
visdata          [variable]     200037/67108864 ( 0.3%)
entdata          [variable]    2070461/2097152  (98.7%)
* AllocBlock      102/1024           0/0        (10.0%)
#

for anybody interested

worldly bone
#

the nodes and the entdata haha

wooden hound
#

I can fix the Entdata no problem, its the nodes atm lol

#

Vertexes are managable aswell

worldly bone
eager hazel
#

Yes ๐Ÿ™‚

worldly bone
#

aw i guess it needs restart

eager hazel
#

Ye everyone is afk at the moment

worldly bone
#

did they all left their pc on last night

eager hazel
#

No but some of them haven't slept yet ๐Ÿ˜‰

worldly bone
#

the bts_rc autism is real

#

i keep getting bsp mismatch despite deleting the bsp from all my folderws

wooden hound
#

i'm just updating bts_rc_ns while we wait to see if they all return lmao

wooden hound
#

Following is the new models introduced to BTS_RC by TEXHAPb!!!

#

Mossberg 590

#

New M4 model

wooden hound
#

Taking a break from updating the map
post bugs below.
Thank you

graceful parcel
#

Maybe it's the sound effect.

sonic crown
#

I want both of these guns with Shepard hands, right now

crude mauve
#

Intro room crashes for me after the vote, both on my normal install and on a completely fresh install of sven, even on a dedicated server

#

Intro plays normally if I noclip inside though

crude mauve
#

it worked a couple times and i have no idea why! i can't get it to work again!

crude mauve
#

well, either I've had a series like 7 baffling flukes in a row, or changing to third person and back after entering the map makes monitors not crash for some reason

crude mauve
#

my only guess is that it's something relating to this change in sven 5.26 on certain hardware configurations, but i have absolutely no idea. entering third person has fixed the crash for me 100% of the time so far, across multiple hardware configs which were previously crashing

#

another computer i tried didn't crash at all, so...

wooden hound
crude mauve
#

Dunno yet. I was gonna play more but I spent 2 hours figuring this out and now it's 2 am lmfao

#

I'll check tomorrow, sorry, I should be conking off

wooden hound
#

jesus sorry man

#

i have some 'hacks' but i'll make sure its not map side first

crude mauve
#

NO lol it's not your bad, i just really wanted to figure out why it was crashing

#

my guess is that the player's model isn't getting initialized for some reason but idk why

wooden hound
#

yeah i get the feeling, the entirty of december and january, it was crashing for me and i was loosing my mind lol

#

well that used to be the issue originally, but i thought that was fixed
are you using any ins2 addons?

crude mauve
#

thought so at first too, but i replicated it on a completely fresh install of sven

#

on a different computer

wooden hound
#

hm

#

must be map side, i never experienced it but doesnt rule it out entirely

crude mauve
#

it might be at least partially sven-side/hardware-side

#

speaking of

wooden hound
#

I remember replacing a model and sven freaked out - i'll mmake sure i haven't done it again lol

#

we played last night though and i never seen anything, weird

crude mauve
#

i don't actually use intel software, unfortunately

#

hardware, sorry

#

2 am

#

i've got an AMD processor

#

so i don't believe it's specifically related to intel

#

oh wait, you said that like 4 months ago i thought you brought it up again, jesus, okay, I guess I should REALLY head off before i really put my foot in my mouth

#

good luck, g'night

wooden hound
#

Lmao no your fine mate

#

trust me, i understand the pain - i'll go through this and double check its not map side

#

ask around incase it is actually crashing

#

i'mm just booting sven up the now, but yeah, get some sleep!

wooden hound
#

GG

#

its not just him

wooden hound
#

i managed to fix it

#

first try gg

worldly bone
graceful parcel
#

No one was noticing his dance moves so he got mad

worldly bone
#

doing hecu solo tort

graceful parcel
#

Excellent

worldly bone
#

for whatever reason VGUI shit slows my sven down

#

as in frame drops

graceful parcel
#

I don't use anything and even then, sometimes I get choppy frames for some reason

wooden hound
#

my god man

#

Shocktrooper ^^^

wooden siren
#

if bts_rc2 happened

#

i will add new weapons

wooden hound
#

Upcoming Geometry changes

wooden siren
#

i love light under the desk type of setting

#

im a weirdo but i feel comfy when i see it

graceful parcel
wooden hound
wooden siren
#

boss are you ok

worldly bone
#

i thibk he was cleaning keyboard

wooden siren
#

oh

wooden hound
#

no

#

my kids got the laptop

wooden siren
#

oh haha

worldly bone
wooden hound
#

hahahahhahaa no fuckin way

#

you shot himm in the dick

#

thats a kill shot atleast

worldly bone
#

i thought the "alien alert" they noticed a monster but it was me

#

@wooden hound

#

five nights at black mesa

wooden hound
#

oh god

#

he blew up

worldly bone
#

best tort hecu solo attempt is 45 minutes with 1 gear placed

#

its possible its just that theres no counter play for vents > dorms flooded with hecu's as theres 1 chokepoint but if im fast and lucky enough where insertion doesnt happen neither in dorms or warehouse, perhaps...

round charm
#

has anyone tried... blackops as force?

worldly bone
#

i havent yet tbh, not even on punished

round charm
#

do you prefere being relaxed, punished or tortured?

worldly bone
#

punished is my go-to whenever i dont seek challenge

#

punished and tortured are vastly different

graceful parcel
#

Kingpin is the monster of all time
Does it have unlimited range?

#

If it weren't for that shield, it would die from a full mag

tepid nymph
#

Yeah, Kingpin's shield is dogshit TBH, it needs a complete rework

wooden hound
#

I was going to get somebody to do a custom kingpin without the shield for the map

#

would mean that there would be 1 true kingpin and the others would be AS

wooden hound
#

Before

#

After

worldly bone
#

smooth

wooden hound
# crude mauve Intro room crashes for me after the vote, both on my normal install and on a *co...

Sledge: it was a map issue, the Intro camera was crashing the map. I have been working on it today and its pretty much been resolved after the first edit, but I'll release it with the next update once i've touched up a few areas on the map.
hotfix will be released at somepoint this week, I have alot going on ths week regardng kids and hospital appointments with the wife. but it should be out soon.

graceful parcel
# wooden hound

I think it's a good QoL change. Gives more space to dodge enemies like Gonomes, and also improves admin key visibility.

crude mauve
bitter needle
worldly bone
#

when im on unfun npc competition and my opponent is kingpin

wooden hound
#

even if they added a little

#

half a second reaction to that beam

wooden hound
#

Due to popular demand

Otis is now in the map

#

map is currently compiling

round charm
#

his mom gonna get worried

wooden hound
#

he was supposed to play bridge that night

bitter needle
#

Torch vs Otis time

worldly bone
#

omg can Otis be in tortured

graceful parcel
#

Otis already lends you his body and power in Tort

wooden hound
#

couple of variants for the map

#

Release for the new one will either be tomorrow at somepoint

#

ended up redoing a few things

graceful parcel
#

the map right now

wooden siren
#

carry hard for sven

wooden hound
round charm
#

what is the model use for maintnance?

graceful parcel
#

Science team got budget cut and can only afford 2 boards this time ๐Ÿ˜”

round charm
#

sometime there are no checkpoints on the map

wooden hound
#

thats strange, has it been voted

#

what difficulty

round charm
#

tortured

wooden hound
#

Red Cargo Containers have 2 checkpoints inside them, there is one in the warehouse with the retina component and 1 in the warehouse with the gear at the security/administration side of the map

#

unless you voted for no checkpoints

round charm
#

look like they are invisible and reapear sometime

wooden hound
#

i've never heard or seen this issue

#

tortured explicity only has two checkpoints available if selected, otherwise its 0

round charm
#

I got electrocuted in the tunnel when there were no electricity

wooden hound
#

what version are you playin

#

what tunnel

round charm
#

the underway near domotory

wooden hound
#

are you playing bts_rc_ns?

round charm
#

no

#

I probably run and old version

wooden hound
#

i'm just trying to figure out the scenario - is this directly after the cafeteria?

#

or when the 'supplies' become available

#

its on 4.90A or something

bitter needle
#

Just HAD to share this

worldly bone
#

hahaha

graceful parcel
#

top hat

#

this one is cuter

worldly bone
#

my boy immortalized

wooden hound
#

Road map currently:
The map is about to get a release extending some locations and adding some detail.. provides more atmosphere for the map and such. The Gargantua is now available on Punished, and it has been altered slightly due to complaints regarding it.

This is the second last version to be released: the next version - which will be 4.90B will have all these features, listed above
5.0 will have a new model for the hw robogrunt and any other fix detected to in 4.90B.

The RMF will be released and I will no longer actively update the map. any changes can be done by the community.

Thank you.

round charm
#

how old is 2.0E?

#

3 month?

#

welle that's what the mision briefing say, has it been updated

wooden hound
#

yes

round charm
#

look like the mission brefing still say 2.0 even if it's 4.9

wooden hound
#

updated that so the next one doesn't say 2.0

graceful parcel
wooden hound
#

Change log

  • Geometry changes
    A - Dorms entrance changed
    B - Offices changed
    C - Maintenance Level 2 Changed
    D - Warehouse Tunnels Changed

  • New Maintenance Level 2 Area

  • New Zombie Variants
    A - Otis Zombie
    B - Gus Zombie
    C - HECU/MASSN zombies now have detaching headcrabs

  • New Scientist Variants
    A - Brown Pants
    B - Brown Pants with Vest
    C - No Labcoat

  • Updated Hitboxes thanks for TEXHAPb!!!

  • Additional support regarding ent data optimisation and entity layout from Sparks

  • Additional testing by Arase Fiq

  • Flaregun now has reload

  • Mossberg altered to be more different from the Spas-12

  • Robogrunt numbers reduced slightly due to new layouts

  • Changed Maintenance level 2 electricity trap

worldly bone
#

Updated Hitboxes thanks for TEXHAPb!!!
headshots for grunts now etc?

round charm
#

otis zombie

#

he chonking

graceful parcel
#

chonky zombie

#

by the way, does this update remove hev batteries from the drop pool?

#

I haven't updated yet, but I remember it being mentioned in one of the changelogs

wooden hound
#

they dont get removed because on harder difficulties, the gear can be in the chemical lab - and fbe ckeansuit uses batteries..
just made them actualฤบy useful

#

if the gear is in chem lab, a cleansuit spawns at dorms

graceful parcel
wooden siren
#

Half-Life SPAS-12: ๐Ÿ˜„
Sven Co-op SPAS-12: Bombsurprised
BTS_RC SPAS-12: mri_uncanny

wooden hound
#

had a fit apparently

worldly bone
wooden hound
#

you didnt

#

he did

worldly bone
#

bro what is this

wooden hound
worldly bone
#

its in the uhh

#

one of the offices where you get the upgradeable cards

#

its a worldbrush too

wooden hound
#

yeah

#

itds been fixed already

#

It'll be fixed in the next update

worldly bone
#

nice

wooden hound
#

not releasing any bug fixes for anything minor, i want to get this finished and complete

worldly bone
#

gotta beat tort now!

worldly bone
#

z fighting there

worldly bone
#

wrong orientation

wooden hound
#

both fixed

worldly bone
#

chop chop

#

@wooden hound

wooden hound
#

@worldly bone Grunts clearly upset because hes Dead

#

@slate creek confirm

worldly bone
#

he spent entire game in the vents

#

locked by black massns

wooden hound
#

i can hear his tts right now

#

it will be updated after Gauna is finished with her model, then the final version will ship

wooden hound
worldly bone
#

im gonna get you tommorow

worldly bone
#

the tortussy will be fractured

#

love live the king

graceful parcel
#

LARGE ZOMBIE

worldly bone
eager hazel
wooden hound
#

they broke the generator

#

i'll add a trigger condition

slate creek
wooden hound
#

i've put a checkpoint at the very end, or is that making people not rescue

graceful parcel
#

Shockroach was re-implemented?

worldly bone
#

it wasnt removed as it would just fuck things over

wooden hound
#

now you have kzz kzz mub puh that gargatnua

worldly bone
#

i died in a vent fighting against hecu's - again

#

probably most unfun part of the map

wooden hound
#

HECU are cunts

worldly bone
#

i got clipped by engi trying to run a way from him

graceful parcel
#

The glasses enhance his accuracy, that's why he is able to one tap you from afar.

wooden hound
#

he got that half life 2 binocular vision

#

if only he had the chance of a glock

slate creek
#

garg piggyback

worldly bone
#

THESE BITCHES ARE AT EVERY CORNER

wooden hound
#

its his new headquarters

wooden hound
wooden siren
worldly bone
#

i was like 90% done until these two fuckers ruined everything

graceful parcel
#

once they see you

#

the hornets wont stop coming

worldly bone
worldly bone
#

juggled my gears into victory

graceful parcel
#

tortilla mode complete

#

how long does it take before the gears teleport back?

worldly bone
#

i asummed 2 minutes

#

let me check

worldly bone
#

i think the older vesion is equally hard as you have to preserve your ammo more but the newer versions has twice as much bosses and encounters to deal with

worldly bone
graceful parcel
# worldly bone youre not so lonely now

To be honest, I believe you and the others are way better than me. You beat the latest version pretty fast.
That being said, I don't plan to give up. I managed to get 3 gears, so I'm confident I can get all of them. Just need to learn to stop over extending in the beginning and learn to be more patient, but the blackout event alone gives me so much trouble.

worldly bone
#

heres the current strat before the update: offices, and rush to the garg sequence

#

i might try robotics later as the ammo management there is more important then ever

#

but thats for a new version

graceful parcel
worldly bone
#

also was the

#

armor random in v1?

graceful parcel
#

That I can't remember

#

Personally, getting the lowest amount of armor is the least of my troubles.

#

I do like getting 34 at start however

#

My number one obstacle is ammo. The deagle in current version might be strong, but ammo is so rare, sometimes I just restart if I get it.

graceful parcel
#

Oh, you can get a Beretta now?

#

I already picked it up, but that will massively help with ammo management.

#

Little guy keeps hitting the robo, but it won't react to the damage for some reason

worldly bone
worldly bone
#

i asked because having a deagle was a disatvantage

worldly bone
#

if you can get to it that it is

graceful parcel
#

There is hope for me then

worldly bone
#

pun vs tort

wooden hound
worldly bone
#

YEAHHHHHHHH

slate creek
#

legit run this time ๐Ÿ˜„ 2 sec's and 1 sci team for a dream team

wooden hound
#

About to break 1900 messages on this thread:
Thanks to everybody for playing the map, giving feedback and all being generally fantastic with helping. the map project may aswell be a mod team at this point with how much help and work has been put into a single map. But the next update is the final one

Any issues, Bugs or Fixes should be listed below, these will all be included and the RMF/MAP files will be released again. The community can then continue the work. somebody else can be the 1900th message, it aint me

worldly bone
#

this shall be 19:00th message

worldly bone
#

hhahhahahaha

#

@tepid nymph

worldly bone
#

that turret in non survival version is BRUTAL

wooden hound
#

yeah the Ns version has a few changes

worldly bone
#

also i like how ns version has different dialogue

worldly bone
#

that gave me a good laugh

#

i forgot how relaxed can just do this

wooden hound
#

Yeah Relaxed is funny af

#

you can find a SAW in the doctors office, or a MP5 with a GL in a file cabinet

wooden hound
worldly bone
#

i have beaten the beast that is tort solo, i am in new game+ territory

wooden hound
#

lol

#

time to make bts_rc_hecu

worldly bone
bitter needle
wooden siren
worldly bone
#

i was gonna suggest mixed forces cuz it sounds fun but its probably hell entity wise

#

and also its 100% ents so

wooden hound
#

hm

#

it might lag the fuck out the map

worldly bone
#

also imo the batteries should be less generous when dropped from zobmies

wooden hound
#

how many does it give you?

worldly bone
#

5

wooden hound
#

WHAT

worldly bone
#

you get 5 which is enough to last you for a while even if you load your weapons and still have 7 batteries left

#

compared to just 0-2 when you disassemble a flashlight

#

i kinda like changing batteries and darining the remaining 10%

#

it would be funny if it was just 1 as model clearly shows only 1 battery

wooden siren
#

i think thats an error in the scripting

#

prolly can fix that one @wooden hound you can yeah? or you want me to do it

wooden hound
#

i'm just looking for it

worldly bone
#

entities/items.as

#

wait no

wooden siren
#

its in ammo

#

ammo or the flashlight code itself

worldly bone
#

i think its this one

wooden siren
#

set it to 1

wooden hound
#

sv boys cheating, hes using noclip as an ammo

#

Right well

#

i'm sure everybody will agree with this

#

weapons with flashlights should either have 0 or 1 battery

worldly bone
#

plenty

wooden hound
#

that 5 part of the sprite?

worldly bone
#

uhh no

wooden hound
#

weapons no longer provide batteries, and flashlights provide 1

worldly bone
#

what about batteries

#

2?

wooden hound
#

1

#

let me do a zambobian count

#

109 zombies + 20 Gonome squadmakers
the zombies have a couple of doublers where it spawns two before shutting down.. so its effectively 120 + 20 monsters that can drop batteries if your luck is shit

worldly bone
#

and i mean

#

guranteed flashlight placements

wooden hound
#

flashlight has a few placements yeah

#

1 in office
1 in security by the elevator
1 in the warehouse next to the scientist who gets upset if you take it
i could do another one in dorms

#

flares have a guaranteed spawn in dorms

#

there is also guaranteed shotgun spawns that have flashlights aswell

worldly bone
#

yea

wooden hound
#

for the update, i'll move the scientist one to another location.. he seems pretty irrelevant when hes telling you to fix the generator, when you're about to fix the generator

#

and i'll make 1 fixed spawn for the flashlight in dorms aswell, if area4/5 has 2 - they should have two aswell

#

flashlight is pretty important on the maop

worldly bone
#

btw you can

#

interrupt his sentence by picking up the flashlight or vice versea

wooden hound
#

well maybe hes really upset you took his flashlight

worldly bone
#

how about he beats a tort alone huh how about that

wooden hound
#

i'll move him to a better location
change his dialog.. maybe more to do with the crane rather than the generator

#

we need a weapon_clipboard that updates as objectives get done lol

worldly bone
#

chop chop

#

another tortilla

wooden hound
#

The Gargantua Cheese will be removed the next update

graceful parcel
#

3 gears was my record on the previous version but

#

Just experienced the Garg event, and needless to say, i instantly died, but it was pretty cool

#

and with the extended basement, things got a lot more complicated

#

I just wish I had more time to grind the map

wooden hound
# wooden hound
poll_question_text

Do objectives require more explaining: Keep in mind sprites are available for items and objectives - along with npcs on lower difficulties. does this need expanded or leave it as is?

victor_answer_votes

6

total_votes

7

victor_answer_id

2

victor_answer_text

Leave it

victor_answer_emoji_id

488416026565017621

victor_answer_emoji_name

gordon

#

@stiff rover was there any particular part you beleived needed more guidance?

stiff rover
#

Probably just some slightly more tips, but only if there's an Easy Difficulty and if there's an Easy Difficulty. Harder difficulties might need some slight less guidance or tips.

Didn't even know why I voted for needing more guidance.

wooden hound
#

I know with Relaxed - it does give you some extra guidance as to what to look for, and the map itself now has sprites across all difficulties as a toggle to help newer players look for 'beacons' as to where to go. I could include some extra dialog but most of the npcs are removed anyway on the harder difficulties

tepid nymph
# graceful parcel

@worldly bone Nice one! ๐Ÿ‘€ I don't get who dropped the grenade though

worldly bone
#

the gonome dropped the grenade on death

tepid nymph
#

God bless the implementation of live cameras in GoldSrc. On which note, i'm currently playing System Shock, i was astonished this game had live cameras in 1994

worldly bone
#

just remembered this screenshot

graceful parcel
#

alien grunt you piece of sheit i hate you so much
rant over

graceful parcel
#

Where did this robo came from? It was an empty space just a moment ago.

graceful parcel
#

I forgot the other room was also toxic

wooden hound
#

his placement is bugged and is fixed on the last update
so far

  • Sequences have been fixed and radius's have been fixed
  • Sentences have been changed and modified to be more fitting
  • Scientist in Generator has now been moved to the crane to make more sense
  • Robogrunt locations have been changed slightly
  • Rooms have been changed to promote navigation
  • Maintenance Repair task for Tramstation is being looked into
  • Hullwave is now a thing, enemies that teleport in now have two randomisation fields
    This means: Agrunts, Voltigores and Bullsquids will teleport into locations they can move
  • No-Forces doesnt spawn HECU Gonomes or HECU in basement now
  • Gargantua has been moved and can no longer be exploited to make the map easier
  • Loot locations have been shuffled around slightly
  • Manual door cameras have been changed to where the valves are
  • Shaft doors have been fixed, the opposite door will now open over time
  • A-106 / B-201 will now provide ammo for tortured (minimum amounts)
  • Additional Steps for the Bridge have been added, (you now need power on and to pull a lever)
  • Elevator loot will now have ammo on tortured (minimum)
  • Additional details to the map has been added
  • Additional lighting to certain areas has been added
  • Male Assassins now have minimum amount of voice lines depending on task
  • HECU event calling adjusted
  • Sentries are now rebuildable by HECU and Blackops (3 times)
  • Alarm added to Crane when Power Activated
  • Camera in Administration moved
  • M16 now has a grenade launcher reload
  • HECU/Blackops door locking (shutters and stairwell) fixed
  • Signs have been updated with new textures
  • Scientist in Warehouse can now access the Labs without the player requiring a keycard now
  • Geometry changes
  • Steam fixed
  • Osprey angle adjusted
  • Snipers now drop Ammo
  • RPG no longer dropped by Robogrunt
  • Triggers for Fixed Events have been adjusted
  • Music for Hecu and Blackops updated
  • Gargantua song Adjusted
  • Intro Details changed
  • Barnacle moved
wooden siren
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a new map might coming out soon, and also.. a new map that i'm quite digging the idea with Raptor. Raptor cooking a lot with this one it seems.

graceful parcel
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2 messages until 2k

eager hazel
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1 message until 2k