#Duke 3D maps update - first 3 maps of episode 2 included + New Weapons from Duke3D

1 messages · Page 1 of 1 (latest)

fossil swallow
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I've updated the Duke 3D Maps i've been working on since early 2022. rebalanced the existing levels. made 3 new levels. I used w00tguy's weapon_custom scripts to make the weapons from Duke Nukem 3D. last update was in may

frosty ore
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I tried to go to GDrive - But it says it was in the trash. I hope all is well. If not, reach out aaagaben

frosty ore
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Yup. Got it. Thx

fossil swallow
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Got this comment from a guy on the database a few days ago. Might pinpoint my problem

neon turret
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is it deleted from SCMapDB? I can't find it there :<

neon turret
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also, do u need help with models? there's some kinda cringe models that makes my eyes bleeding (like a bald zombie's model with MSPaint-like blood texture and absolutely neutral face)

fossil swallow
# neon turret also, do u need help with models? there's some kinda cringe models that makes my...

man i need help with everything lol. i cannot figure out how to pack this stuff correctly.. i tried for weeks to pack it on different computers.. the custom weapons would not show. i gave up completely. i'd be happy to pass the project (.jmf files) and all to someone else. It should be on SCMapDB still.. unless someone removed it.. here's link... works for me (http://scmapdb.wikidot.com/map:duke-nukem-3d-episode-1-l-a-meltdown)

wheat shoal
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if you have problems with packing just use resguy, and it will show you all the problems listed (wrong file names, missing files, sometimes the file paths are wrong inside sentences .txt files or even .gmr or .gsr)

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sometimes the problems are files having caps but the reference is lowercase so it creates trouble

neon turret
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I can help you for free (you can't pay me anyway because Russia 😦 )

fossil swallow
fossil swallow
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Hi @low falcon Did u get a chance to try the maps again? Did the new weapons appear?

fossil swallow
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i think i may have "fixed it". i'll update the wiki download

fossil swallow
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Im going to update it tonight. Finishing up now

fossil swallow
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i just uploaded the updated one

fossil swallow
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arg dammit i think they are again not working.. i;; update u. i have to try again tomorrow

neon turret
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nope

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or what do you mean by "same with in2 and cs1.6"?

fossil swallow
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yes

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OK so now my problem is this: I had the weapons working fine, but then i used ResGuy, and now those bsp's won't show the custom weapons... 🫤

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ahhh wtf. i am so confused

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going to try one more thing

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i have no idea 😦

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if anyone can take a look at this and help.. i thought i packed everything correctly this time.. used ResGuy.. weapons won't show up.. plz advise.. @wheat shoal @neon turret

wheat shoal
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Resguy has problems reading scripts. When you pack it just copy all to a random folder and manually check the stuff from the scripts is there. Add it manually too, and in the res files too

fossil swallow
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i imported the new bsp's and everything generated from resguy into my sven addon folder, the script files i assume are all still in the same spot. so i'm thinking there is an error in the res file preventing the scripts from running. i added the scripts to the res file but still no luck

graceful coral
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I can. Around the evening sure

teal aspen
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Tried it out and there were so many script conflicts... I removedmap_script duke/weapon_custom from each of the map cfg files and that was enough to remove them all and spawn the weapons

fossil swallow
fossil swallow
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should be all good now

bleak shuttle
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Maybe you could try you best to merge some maps together like the second map, players teleport a void blank on the next map and another map load start unnoticed.

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And include that submarine maps

fossil swallow
bleak shuttle
# fossil swallow did it teleport you to the elevator in level 2? also, what is the "load start un...

https://www.youtube.com/live/aeuQwZrhXA8?feature=shared
Look at 36:30 - 36:36, it took at least 2 map load to get to dn3d3.

[Kor] 전설의 남성 전용 게임 중 하나라 불리는 듀크 뉴켐을 커스텀 무기형태로 새롭게 골드소스인 하프라이프로 여러분과 만나게 됩니다. 듀크 뉴켐 3D를 포팅하던 맵 제작자가 몇달간 테스트와 노력끝에 드디어 아무런 문제 없이 플레이 가능하게 되었습니다.그러나 솔플이 아닌 코옵인 ...

▶ Play video
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My only solution is add a small cutscene where players got ambush at the end of second map, just like freeman was attacked in the dark room.

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Remove that dark void map and then switch to dn3d3 straightforward.

fossil swallow
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ahh man i see what u mean. i thought i cut that part out already. i'll do it now

fossil swallow
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@low falcon That curtain got locked
maybe u can play test more before i update again 😁 😅

wheat shoal
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kernnotlike oh nyoooo

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btw have you used resguy to look at the problems with the files? so you can fix file paths or missing ones, there must be a bunch!

fossil swallow
wheat shoal
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Sprite hud glitches may be common. Mmmm..
You always need a weapon_*.txt for the custom sprites, of course named after the weapon entity
When using CustomSpriteDir in the entity you only need to mention the folders without sprites/ in it like for example "folder1/folder2", or just "folder1" if you have sprites/folder1/weapon_dildo.txt
The weapon_ text must start with the number of sprites that file is listing at the top, and the sprites listed star at sprites/ folder and without quotes so it looks something like:
1
weapon_s 640 folder1/dildoselected 0 90 80 70

Or shit like that.
Your sprites should work just fine if they are in the entity or scripted. But if you are using the custom hud sprites script it sometimes may shit itself during mapload, randomly to random players. So dont worry

fossil swallow
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appreciate it, i'll make some updates

fossil swallow
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The hud icons are messed up. I need to rename some i think

fossil swallow
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I'll check. The RPG has the same problem

bleak shuttle
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@fossil swallow there're plenty of map that had potential for merging. Many of them had very few amount of clipnodes, so this is one of the best bet.

fossil swallow
bleak shuttle
bleak shuttle
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@fossil swallow got some minor bugs fixed on dn3d1 and dn3d2, as well as adding some level change sprites.

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Pls be aware that some custom weapons wont be able to function properly, many map share duped weapon_custom entities so you might need to delete them.

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Also added a new ambush cutscene at the end of dn3d2.

bleak shuttle
fossil swallow
bleak shuttle
neon turret
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BSPs cannot be modified in J.A.C.K. nor any map editor

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only via bspguy or ripent or similar stuff

fossil swallow
neon turret
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nah

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on SCMapDB there's a lot of merged stuff

fossil swallow
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I can use winBsp to change them to a .jmf tho right? In case i need to add/make more edits

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Also, I've already made some updates to the maps that arent uploaded yet 😁 I'll just add them to these ^ instead

fossil swallow
# bleak shuttle The whole work had mainly done with bspguy.

i'm not sure i can use your updates because i can't convert them back to .jmf files for editing .. winBsp keeps crashing when i try.. unless there is a different way? i made some balance changes, added stuff, changed weapons, deleted redundancies.. made quite a few changes already since last update.. but i super-appreciate the work u did and want to keep it.. maybe i can send u current version.. i'd actually be willing to pay u for ur time if ur interested

bleak shuttle
bleak shuttle
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@fossil swallow

fossil swallow
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the first one works, the 2nd one didnt open. i never used it before, i have missing textures. gonna have to learn it

bleak shuttle
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Texture is missing because you havent located the game directory.

fossil swallow
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i like jack better XD

bleak shuttle
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Suggest you should use newbspguy if you aren't too familiar. As it is more updated and convenient than wootguy version.

fossil swallow
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😄 feels clunky

fossil swallow
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@low falcon @bleak shuttle i'm not sure i want to use BSPguy, because i can't go through JACK & edit further... once it's done through bspguy, seems like there is no going back to Jack... is this true? i've already made a bunch of edits on JACK since last update in May 27, based on @low falcon gameplay video... also BSPguy seems to lack some of the features JACK has. @bleak shuttle could i trouble you for a list of bug fixes you made so i can put them in? 🙂

bleak shuttle
# fossil swallow <@456226577798135808> <@937747980801433650> i'm not sure i want to use BSPguy, ...

The original map still can be modified if you're not merge them together. What bspguy basically do during merging process was move everything away from the original map origin, so the lightmap, texture and brush entities origin will be mess up and turn into something is not convertable. Newbspguy used to get rid some of these but didn't do much either. I suggest that you should view everything i made in my own version with bspguy, see what i have changed and add it to your own map as you see fit.

bleak shuttle
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Most of the changes i made was reduce all checkpoint's teleport delay time to 0.01 second ( btw you add mp_telefrag 0 to all map cfg files, otherwise it will be a bit annoying ). Added level change sprites and last but not least, the ambush cutscene at the end of dn3d2.

stoic pond
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Looks amazing

fossil swallow
neon turret
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and there will be other things in the future
||but shhh 🙂 ||

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I hope so

fossil swallow
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going to update with a new map Level 9 "Fusion Station" - sometime this month most likely