#Public Development/Feedback Server

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bold oracle
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after all, if you're going to want to get people interested in terraria servers, leveraging weird and silly things involving a lot of people that you can't do elsewhere seems like it'd hook atleast some people in if they heard about it

pseudo kraken
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Finally (I will read this in a minute)

pseudo kraken
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Ok so

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I do not have time rn to respond, but will in like an hour

pseudo kraken
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I'd keep bug reports here, right next to support. As for suggestions, since the former development server is going public, there will be no harm in moving them there. Btw, is it really necessary to have a bot for that? From my experience from way bigger discord servers forum posts as suggestions are way better and I think they can still be archived if accepted/rejected

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When it comes to server building/mapedit, a lot of the motivation stems from other people working on stuff alongside you, and over time many people got burnt out since they felt alone. There was an influx of people from freebuild, with me included, where people learnt together how to build properly and thus were capable builders when applying for mapedit, but since freebuild is just worse than mapedit due to lacking commands, no one goes there anymore and because of that there are way less new builders.

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I think merging mapedit and freebuild is a good idea, where you could gain the additional commands through the current mapedit application, just so they aren't abused

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That way experienced builders can easily inspire and help newer ones

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But ofc this would require work and it isn't guaranteed to succeed, so first I'd focus on getting more players

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Tho I think some of the content and clips could be building related

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Timelapses may be hard to do, or at least I doubt people here have a lot of experience making them, but just exploring builds on freebuild could be nice

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I know chintzy's build was the biggest inspiration for me, and I think sharing these builds could help attract potential builders

pseudo kraken
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I might check it out rn actually and see what has popped up

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and maybe build something while im there

tardy tartan
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Imo server needs more attention from Terraria players. I honestly don't remember when did in-game server hit at least 100 players this year, so it's important to gain more popularity and fame if we want to get an active playerbase on this server.

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I've checked other servers' stats and they're not that optimistic either. I think all of Terraria servers lack promotion at this point.

pseudo kraken
winged herald
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Also we'll see if we're making the former development server public or just making a new one because there is quite a plenty of channels to archive & stuff to move around with that one if so

winged herald
carmine cedar
winged herald
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Probably something we'll be moving towards

carmine cedar
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And I think maybe

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And this is a very personal opinion

winged herald
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As for freebuild as an instance itself idk it came in at a very weird time because I was on hiatus & just came back to it so I don't know what the direction was or what to do with it now

carmine cedar
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Some of the feedback for some of the mapedit applications

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Feels like it's pushing everyone to one overall style of building

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With the texturing and stuff

winged herald
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There is plenty of ways to interpret the feedback I've given for mapedit apps but that isn't my goal. My goal is a lot of the general building fundamentals to build off from & develop your own style

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As with learning some of the general fundamentals, you can go a long way from there with your own style developed

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Also just for a headcount, around 150~ or so users have mapedit access currently

carmine cedar
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Do we have an estimate how many have joined in the last year

winged herald
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probably not but the issue with that metric would just be that our playercount has also dwindled a bit so that doesn't help

pseudo kraken
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Actually lemme try that

winged herald
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Also on a related note to what you said about the mapedit application feedback; I have a few ideas regarding getting people to more clearly say what kinds of maps they want to make for the server

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As obviously, level of building varies for the different kinds of maps

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Like spleef compared to parkour for example, level of building skill varies a lot there for what is required

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Lowering the level of standard a bit in turn with more application specifications would likely be an improvement

pseudo kraken
winged herald
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Are you referring to it capping out at how many results it tells you?

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like numbers wise

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or are you just talking about searching in general

winged herald
carmine cedar
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I just don't think there's any harm to having more people in mapedit

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The standards should just be there to gatekeep people who can't be trusted

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And obviously won't make completely useless trash

winged herald
carmine cedar
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That would be an improvement for sure

winged herald
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cool cool

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I'll be thinking about mapedit stuff as I have started to think more on lowering standard with that kind of idea in mind

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Mostly because I have also now started getting mapedit access people involved with projects

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While I may not be selecting everyone to get involved with lobby projects & still a bit selective quality wise with that, I'll be getting the mapmaking stuff open for new spleef templates in early august or so

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Which i was going to do a post about so I'll do that now

pseudo kraken
winged herald
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Oh so mobile discord is just being stupid

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Because "accepted" is literally said in #mapedit-archive

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lmao

pseudo kraken
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Yeah

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Imma check on my pc later

winged herald
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Ok i tried searching "accepted" in #mapedit-archive on pc & it just isn't grabbing results from the "A mapedit application was accepted" line whatsoever??

pseudo kraken
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Anyways with Mapedit I think people who only build shoeboxes could be accepted if they have good level design

winged herald
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Thank you discord

bold oracle
winged herald
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WHAT

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bro discord sucks holy shit

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i had just manually counted roughly 16 within past year but that doesn't include any people who have got staff, server builder or parkour playtester in the past year as those users also get access to mapedit

bold oracle
pseudo kraken
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Out of 150 that's something

winged herald
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But issue like I said is more dwindling playercount

bold oracle
# bold oracle it's Very Funny

not as bad as forum search which just doesn't?? find things sometimes and is a pain with any slightly old posts, forums search is just BLEUGH on discord

winged herald
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Plus mapedit is also directly tied to discord too so that may be another barrier; but a bit of a necessary one

winged herald
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This sucks internally because we have a forum for game design threads!! Makes searching for something in any of them with hundreds of messages suck!!

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Like I don't want to scroll through hundreds of messages in lets say the ctg game design thread

bold oracle
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oh yeah you can't search a forum post because they're considered. all as one channel for search 🫠

winged herald
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yep

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makes it really bad for if i'm searching something general like "maps"

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e.g if i previously pinged asking what the status of maps in submission is

pseudo kraken
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That being said friendslop is hard to come by

winged herald
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Yeah servers aren't as big of a part of the Terraria ecosystem as mods

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But, I've been working on Re-Logic networking plus familiarising myself with other parts of the ecosystem such as some of the newer faces in the content creation side so, I've got my eyes on some plans 🤞

pseudo kraken
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I do think the server is a little too competitive (not in specific players competing with each other but the nature of most minigames)

winged herald
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Plus, I have plenty of plans to get things swinging for 1.4.5 too, like with survival there'll almost immediately be plenty of new stuff to host once we have 1.4.5 support

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Really looking forward to hosting with the new special seeds & the combinations with mixing & matching different ones

pseudo kraken
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Just thinking about it, turning PvE into a more social minigame letting you trade with players may be good, but then again some people might have issues with that, especially considering that the structure of it would have to change drastically

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But honestly, trying simple (code wise) experimental features for a little bit that could be reverted could work for multiple minigames

winged herald
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My concern with doing experimental codework like that is just due to our smaller dev team size

pseudo kraken
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Yeah that is an issue

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But if someone had a spark of motivation and an experimental idea just letting them try it out instead of iterating on it too hard sounds reasonable to me

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If they get positive reception they also get more motivation

bold oracle
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one thing i've said before i think for helping friends/groups of people play on the server is some kind of party system that helps everyone follow each other around different gamemodes and, where possible, letting them team up more often (stuff like CtG maybe excluded, of course)

winged herald
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Currently for a headcount we have 2 full developers & 2 assistant developers. Plus Squid & myself do some codestuff too occasionally when we can. My knowledge is pretty limited though so I've been much smaller in scope, only reason I have "developer" role is to push changes to private lobbies for testing on the live server

winged herald
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Would probably make communication convenient with a group of friends if you want to do it across multiple instances

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e.g one is in parkour but the others are in ctg

bold oracle
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that could be a good thing too, yeah

winged herald
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as for following your friends into different gamemodes, you can currently do this with /j at least, but the teaming up stuff we'll see where it can apply as stuff like ctg may not be super balanced in that regard

pseudo kraken
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That and a customizable color for the whole text so that it doesn't get flooded by regular chat

winged herald
bold oracle
winged herald
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I do think adding some more casual fun smaller modes to party can help

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Although I did look over a few that have been noted on our internal suggestion boards for years & they were just ones that could be host lobby games, so we'd need to figure out some newer ideas

pseudo kraken
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Also, having a small pp multiplier bonus if you're in a party could be interesting

bold oracle
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party is also quite beginner friendly as is (except.. Animal Hunt.. but we don't talk about that)

winged herald
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animal hunt i want to rework eventually still

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but it is larger scope

carmine cedar
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Some lobbies where there is a lot of solars can make chat very difficult to read

pseudo kraken
bold oracle
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as a smaller suggestion, this might seem a bit icky but would it be possible to add additional weighting to high ranked players to be the initial hunter? i feel like low ranked players often get picked which sucks for everybody

carmine cedar
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I still think it'd be cool if something were done to make this less of a problem

carmine cedar
winged herald
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probably

carmine cedar
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I think the game is honestly fine enough as it is

winged herald
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I had polled a long while ago to make hunters & hiders map specific to give the game like, more variability

carmine cedar
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Seeing as none of the other ones really made any problems go away

winged herald
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mapmakers can make their own hunter/hider kits to be used in maps & theme it with the map decor & such too

pseudo kraken
bold oracle
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i honestly don't think the core gameplay is the issue, it's just that if the initial hunter is new they generally don't get any kills and it's just a minute of waiting

winged herald
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yeah the issue with hunter selection can be a bit of a waiting game

winged herald
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But that wouldn't exactly fix the issue

carmine cedar
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Yeah

pseudo kraken
carmine cedar
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I think the idea of giving vrank access when you reach max rank should be revisited

winged herald
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Yea

bold oracle
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people will come after me for this suggestion but set everyone's chat colour to white and make ranks colour their names only

carmine cedar
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I notice people who stuck at lower fragment ranks make chat genuinely 100x more usable when they are in the lobby and the color variety is there

winged herald
carmine cedar
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Yeah that sounds literally so much worse

winged herald
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especially in some maps like white painted & such

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plus, death messages are white already too in instances applicable

pseudo kraken
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I think it would make server messages much better tho

winged herald
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i disagree with the mass white text change

winged herald
bold oracle
carmine cedar
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Yeah

bold oracle
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wait no text always has a black border

carmine cedar
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Except it's for every message

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The colors give a lot of personality to chat and I would literally just start putting the color brackets before every message of mine

bold oracle
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fair, fair

winged herald
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discord increased the pin limit per channel from 50 to 250 so i am going to use the hell out of it here

bold oracle
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📌 🧷 📍 📌 📌
(ran out of unique pin emotes...)

winged herald
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lol

pseudo kraken
carmine cedar
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They would NEVER

winged herald
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but oh don't worry first they increased the server cap to 2.5m for some god unknown reason

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even though the servers to even get remotely CLOSE to that size already had discord's special exceptions

winged herald
bold oracle
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going back to this idea quickly - some kind of experimental or atleast non-progression focussed survivals could be an idea, on a basic level this could be like "No access to hell, do whatever you want in this world for the next week", esp if you want to get content creators involved they might find something like this an interesting idea

winged herald
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yeah I do want to experiment more with survival stuff

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new gimmicks & experimenting with how they flow as a host

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plus ye content creators we do want to try & reach out to for some stuff too

pseudo kraken
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different goals other than defeating the ml would also be nice, like mining the whole world or gathering set amounts of resources

carmine cedar
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trueeee

unique yarrow
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change boss hp scaling first

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just fit arctan or smth

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or a log function

winged herald
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hp scaling in most survivals now just uses vanilla terraria scaling rather than the old server custom scaling when a new person hits the boss

unique yarrow
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o

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theres just a lack of content creation around the server so its not getting any fresh exposure

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content creation for ctg which has always been the biggest on media is also dead

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i feel that certain gamemodes are favored development wise over others just based on what the developers and staff are interested in

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which isn’t necessarily bad but will hinder the playerbase from expanding

winged herald
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i feel that certain gamemodes are favored development wise over others just based on what the developers and staff are interested in
Mentioned in the document

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theres just a lack of content creation around the server so its not getting any fresh exposure
Is this in regards to updates? I've asked in the ctg thread internally if there is anything going on with the game but I've gotten a lacking response

unique yarrow
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by content creation i meant media uploaded surrounding the server on platforms like youtube

winged herald
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ah

unique yarrow
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the lack of updates definitely contributes to the lack of content creation though

winged herald
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yeah

unique yarrow
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ctg hasnt gotten a major update since right after ctgl2 ended

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most development has just been done within the scrim server

winged herald
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This is in part kind of the issue with smaller splinter communities working on custom configs for their play sessions, as the main game itself may have focus diverted away from it by staff who are involved in said community

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I'm not against the scrim community having their own ctg config or anything as there is plenty of dope stuff you guys can do for a more "competitive" environment, but it does have drawbacks

grave pendant
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after a bit of backreading i got some stuff to mention
first, fb should probably be simplified a lot more since just the making a region thing limits building a lot because of staff not being active to accept regions. also i think adding /creative to fb would be a lot better for building, specially since most new players dont know how to use /i and the chests there are take too long to take items from

winged herald
grave pendant
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also, for stuff like pve challenges and survival gimmicks, (mostly pve) there should be some more thought over the challenges as for now you can basically create a year's long pve challenges in one day

winged herald
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plus in general trying to set up in freebuild is like, a chore

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& not new user friendly

winged herald
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i don't touch that stuff besides look over blog posts to check if they are good to go for posting + when it comes to any relevant patron perk awards

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more than welcome to use #suggestions to suggest future pve challenge ideas though

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or just dm relevant people

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as for survival gimmicks yeah i really want to do some new stuff

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1.4.5 launch will bring a lot

unique yarrow
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tbh idt public ctg can be saved at this point just because theres only so many viable weapons in vanilla terraria

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even with new content without proper exposure itll just fizzle out again

grave pendant
# winged herald & not new user friendly

also, i wonder if it would be possible to add a secondary terraria world used for freebuild? if so it could be accessed by typing /fb [number], and making the newer world first in the list

winged herald
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I think freebuild has issues to iron out first before anything like that

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Namely with not being user friendly

unique yarrow
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something that i think would be cool would be allowing parkour “challenges” with leaderboards submitted directly from mapedit to be played after approval from any staff member

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wouldnt be part of the official maps and could be accessed from a separate prefix maybe

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would allow for more gameplay to be accessible to the public without affecting the integrity of the “official” maps’ quality in future waves

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so for example i could submit a random antigrav hook map without deco and have a leaderboard for it and have others play it without it being an official map

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would be kinda like geometry dash where the best maps are rated/featured/given epic except they’re just added to lobby

carmine cedar
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"Balancing" the game won't do anything

winged herald
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Yeah, I remember right before Luma stepped down there was a new class concept being put together but, after Luma stepped down I stopped hearing about that

unique yarrow
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theres 3 new classes in scrim config

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revised jman, leech, and paladin

winged herald
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jman10

unique yarrow
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it’s actually balanced this time

winged herald
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lol

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more importantly, with an identity of its own?

unique yarrow
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yeah

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pretty unique weapons (cursed flame thing that slides across ground and lasting spore cloud) and an ability where you explode particles everywhere

winged herald
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interesting

tribal panther
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imo for fb, it’d be for the best to use a “guest mode” of sorts in map edit

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where you obviously cant do anything to crash the server

unique yarrow
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leech has synergistic vampire knife and chain knife projectiles that allow for high burst damage

winged herald
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i think leech was the one luma was talking about before stepping down

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paladin one i am unfamiliar with

unique yarrow
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used to have an ability that adds ability cooldown to others but got a new one thats kinda dogshit

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paladin has mana limited ghastly glaive and an sitemed sergeant united shield that allows you to shield hits (+20 defense)

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parry mechanic that gives +4 damage for a few frames after blocking an attack with shield

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ability heals yourself and others with a burst of regen

winged herald
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i see

bold oracle
# winged herald Currently for a headcount we have 2 full developers & 2 assistant developers. Pl...

this might be a bit of an Optimitic outlook but i was thinking on this and if the server picks up then like, there's a good chance some new people may appear
on that note it's also worth saying there should probably be some additional signposting in the development server about staff and developer and event coordinator roles (and any other roles like them) even if they aren't open for applications just to make people as aware of them as possible

winged herald
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well we do have dev app open

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kire applied right before said app was pushed out, exer came back after applying through that

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then one of the responses was a response with basically nothing to go off of with like 1 word per answer lol

bold oracle
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ye, all i'm saying is at a glance most people probably don't know that, dev server seems like the best place to have a "hey !! these are all our staff roles and whether they're currently open"

winged herald
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yea

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we have applications also linked in #welcome

bold oracle
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Oh right yeah i forgot about the ones on the site

winged herald
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unrelated tangent, i hate this

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why does this need to take up so much space

winged herald
bold oracle
winged herald
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yes

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i hate it

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it's just so much wasted negative space

bold oracle
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i think it's to match with the tag UI but still

winged herald
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probably

winged herald
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yes

bold oracle
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why would you apply to be a dev with 0 coding experience 😭
isn't one of the things in dev app literally an interview. where you have to Code

winged herald
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don't get me wrong very funny

winged herald
bold oracle
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ohh i guess that makes sense

winged herald
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yea

bold oracle
# winged herald

this reminds me that i need to stop hoarding code locally and actually put things on my GitHub...

winged herald
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lol

gilded warren
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Yeah I agree with the mapedit guest mode concept. There have been so many times where I've made a map and wanted to show it to friends for feedback (or just to torture them with horrible parkour) but they can't see it. If there was a command to allow someone access, even if it's just an "adventure mode" type deal like in Minecraft, that would be great.

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adventure mode as in can't break or place blocks. Preferably though there would also be a mode where they can do that because that's important for stuff

winged herald
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Mmmmmm "Gallery", or "Workshop"

blissful pebble
bold oracle
winged herald
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I think the case of that would more apply to bringing back gamemode map events rather than our very general themed building events we have done for years

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but it isn't a terrible idea

rich cosmos
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The MVP for Inputguin I want to get ready by October, the aim is to get suggestion capabilities, bug report capabilites, and administrative features before launch.

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We have already thought about extending it to connecting with the server DB for an added layer of user authentication, Taiga API etc. etc. but right now it's just getting it out there

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and once it is out this will probably disappear from the main server lol

bold oracle
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Inputguin is going to be the Suggester replacement bot i assume?

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well and more by the sound of it

rich cosmos
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yeah

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toasty been nagging me about a custom solution for months now lol

winged herald
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lol

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it has been my idea to get a custom bot together for a good like year or so for suggestions in the case of something like suggester death happening

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(it happened)

bold oracle
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is the bot like actually dead dead?

winged herald
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yup

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from their support server

bold oracle
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oof

sweet cradle
rotund lintel
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☝️

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there was discussion on this like 2-3 years ago iirc

winged herald
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yeah it was something i wanted to do a long while ago but never got around to & got caught up with other priorities & also my setup dying

rotund lintel
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i kinda wanna contribute

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would i need developer for that 😭

winged herald
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well naturally yea

bold oracle
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far from the most egregious thing about this plugin though

winged herald
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lmao that is some funny help text

bold oracle
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actually that does beg the question, is the server's codebase relatively clean considering it's like, ten years of work from many different hands at this point

winged herald
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uhhhhhhhhhhhhhhhhhh

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maybe @rough oracle can comment on that best

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i feel from my looks through have actually been plenty clean & easy to understand

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like ctg's code is an example, surprisingly easy to understand all sorts of it like the event area collectively is super beginner friendly if you have a basic understanding of what is going on

bold oracle
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i'm surprised it all holds up so well but also impressed actually

winged herald
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I think porting stuff off the editor into c# probably helped

bold oracle
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i imagine that some stuff has probably been rewritten over time though- yeah editor death probably motivated a lot of Good Code™

winged herald
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yea

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although some of the main modes already were on c# like ctg, spleef, a few others

bold oracle
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CtG did get a ton of changes for 1.4 though, didn't it?

winged herald
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just some of the more misc stuff like most of the party modes, tank wars, cw & probably more were editor games

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it definitely did yea

bold oracle
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also mapedit has probably caused a lot of things to be unified

winged herald
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mapedit my beloved

bold oracle
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i like how in pp you can rarely catch a glimpse of old systems like lava run segments being arranged below the goal

winged herald
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prolly more leftovers in some worldfiles too

rough oracle
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there are some dark corners with a lot of tech debt but I find the experience of contributing features relatively pleasant most of the time for the actively worked on paths. although I've written most of the code and have 10 years of familiarity with it, so I'm biased. maybe some of the newer devs could say more

rich cosmos
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With the anniversary week done @winged herald and I are getting back to this.

bold sorrel
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Alright just let me know if you need any help.

winged herald
tardy tartan
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I'll try to help as much as I can with this.

winged herald
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This is moreso just management stuff for me & Squid to work on