#Osprey Inspired VTOL?
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rn im tryna like
not have turbulent edges
I like laminar flow lol
the original osprey has a rounded edge that eventually buldges out to support the landing gear
I guess ill have a slightly smaller profile that it lofts into
cant really tell if thats any better lol
Is that a chamfer
Elaborate
I just sketched up some smaller 2d plane
that fits in the larger one
and lofted it to that secondary piece
idk how to smooth out the nose tho
can I loft the entire nose area into one small circle, and then filet that circle?
Im not sure what you mean
Its difficult to work on the nose starting from that shape
Here's an old model I made last year
like
can you describe how you made that in general terms?
I tried to just follow the osprey model I downloaded and extrude it but like you mentioned its extremely difficult to compose a nose from this
Loft nose
Loft fuselage
Loft wing
Mirror wing
Loft tail
loft nose from a starting cylinder?
Just loft from the very beginning
loft what
what are the two profiles you are lofting when you have nothing lol
I create a sketch for the nose, and loft that with a second sketch with a fuselage
and then loft that with the tail is that what ur saying?
I set up my planes and make a sketch
Then project and modify the sketch for the rest of the planes
Planes as in a geometry plane
Yeah
and you loft that into the fuselage which is... a larger circle, or did you actually describe the geometry with more detail
ie is ur fuselage a bunch of lines with detail?
Like this
is that caita?
This is solidworks
Should translate to Fusion pretty well
I hope
Heres a better example
cuz that seems like it roughly equates to the this geometry
See how the front consist of different shapes on each plane, and regulated with a guide curve
yeah I do
I think to start it would be best to start with the guide curve
So make a curve that is the top half of your plane
Im not 100% sure if Fusion handles guide curves the same way solidworks does
The loft is forced to follow the curve
Otherwise it comes up with random stuff
This one has two guide curves
A top one and a bottom one
It's how you control the space between the sketches
It might be rails yeah
ohhh
Exactly
Yes
in this pic?
and in this one, you lofted to a tiny circle with rails that describe it as linear with those specific angles
Yeah that one has two rails
so should I do the 2 rails first for the top and bottom?
That's how I'd do it
And when you make your sketches, the sketch needs to "pierce" the rail somewhere
Rail needs to pierce with the sketch otherwise you'll get an error
Also to close the nose you'll probably need to define a point
okay so I have my rails
and now I can just make a circle and do a loft to the fuselage circle?
the rails are roughly the length/width I want the fuselage, a bit smaller
Ideally you want as many sketches as you need to form the shape you want
Are the rails only straight lines or can you make them splines?
I can do a spline
not really sure why I would want one tho
ig to describe the curve on the sides
Well look here
My guide curves (pink stripped lines) curve to form the shape of the nose
Yes
wait why does that make so much sense now
I can just create a crap ton of sketches definiing the exact geometry and then basically just, loft them all together?
Yes
thats awesome
ig the only missing piece here is tuning the CG
but I can just change infill to get the CG and center of lift in the right spots?
ik its kinda cheating but it might work
Just don't be too upset if you are getting errors when you first try using the lofts
It's one of the most touchy tools in general from my experience
Especially the catia version
Dear God
lol
I go to an aerospace university and everyone hates catia
from what ive heard its pretty bad
maybe ppl are just naive tho idk
I have very few expectations considering this is my first time even using CAD software
ive been programming for like 10 years tho, have done a lot of graphics programming and voxel stuff so CAD makes sense to me
It's not bad
A little more analog than the others
Where SolidWorks and presumably Fusion 360 can kinda understand what you're trying to do, you have to tell CATIA exactly what you want
There's just better cad options available nowadays though
I always used sketches as little as possible but now it makes more sense, you are supposed to use sketches to pretty much define your exact build and then only really extrude once you have the final layout
I went to an engineer convention and most use Creo and Siemens NX now
ooh
I want to also try autodesk CFD on my build
I get it with my uni
and have a decently powerful computer to run it
I also have $100 in AWS credits that I could burn
I have a little CFD add on with my solidworks
but if I do that it would mainly be surrounding ground effect and vtol stability
Though I'd like to learn Ansys
idc that much about forward flight stability, its pretty trivial to test and prototype
but vtol will require one hell of a PID and a tonnn of fine tuning
Designing and programming the tilt is what's gonna get you
I'd reallllllly stick to fixed wing
you havent heard the craziest part yet ๐ญ
but theres a specific reason I want vtol
tbh I would just make a quadcopter but I want the fixed wing to improve range
Fair enough
I need vtol capabilities but ideally long flight time
Have you considered a quad plane
tbh havent even heard of them
If you do osprey style specifically you have to achieve full vertical Flight control with only two motors
Which is gonna be hell I think
wdym
the elevator will still have some authority
and rudders might help a tiny tiny bit
๐
so I need perfect CG basically
any imbalance and the elevator wont be able to compensate
The control surfaces are irrelevant
You'd only have the motors to control yourself
so id probably need the ability for the props to angle more than full vertical
ie backwards a bit
If they move forward backward to create yaw moment then yeah
theres probably a good reason most people havent really tried to diy a vtol drone
but idk im bold ig?
hopefully not hopelessly naive about it
DIY quad planes get done
true but like
Osprey style is huge challenge
what makes it so challenging
assuming the geometry is good
CG is good
and the motors have very fast response time for throttle and tilt
and I have a good, high frequency PID loop
Like I said, you have to achieve control with only two motors
im a little confused on why that is such a difficult task if you have all of the above figured out
like as long as the two motors give you the authority you need to correct, it should be do-able?
Tilting the motors forwards and backwards to control yaw seems like a challenge, no?
And then there's roll
Osprey has cyclic controls
Unless you want to design a helicopter engine on top of everything else
lol
nah im good
unless something like this already exists
but it doesnt seem like it does
I've seen Osprey RC models
Never seen that configuration used professionally in drone form
All the drone companies use quad plane in that case
I could try buying cheap rc helicopters and reusing the cyclic mechanisms in them lol
That's true
but yeah
in this form factor it would be near impossible to have pitch control without gears and other complex mechanisms
I dont think you can get a servo/motor small enough to reasonably fit it in the same assembly
I mean like maybe, but programming the PID and everything else for it would be very difficult to say the least
I think with the swinging motors you could get pitch and yaw
But then roll would be a nightmare
Then you have a tricopter
fixed wing tricopter?
That could work I think
fixed wing tricopter actually sounds kinda cool
The back rotor would be idle during forward flight
or just propel it forwards
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Yeah that could work
Again if you've never built a RC before I'd start simple
There's challenges associated with traditional drones and challenges associated with fixed wing drones
And I wouldn't want to take on both at the same time
Traditional will deal more with control and programming while fixed wing will deal with aerodynamics
If you decided to build something like that, I would design it fully in CAD
Then build only the frame with electronics and motors. Once you can get that to fly around comfortably then you implement the aero parts
If you jumped straight to the Vtol winged prototype you'll probably find yourself dealing with a lot of problems at once
yeah ur right
ill do a simple fixed wing drone to start
once I get my printer ill prototype something and order some motors and all the other stuff
Don't forget center of lift and mass
Those tend to be kinda important when it comes to fixed wing
will order some props and build my first frame prototype sometime next month
I wanna do lithium ion
but I would have to find some BMS to use
but lower density right