#wooting (@WootingKB) on X
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hi
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Iâm confused. Doesnât Rappy Snappy also use time based SOCD for when both keys are fully pressed?
Is it not a depth and time based SOCD approach?
did Wooting get caught a little with their pants down :p
No. Time based SOCD isnât the issue with Razerâs implementation, itâs that it counter strafes for you. I didnât see that mentioned in Wootingâs thread but thatâs what the issue is.
Itâs also not an issue that Razerâs board offers this feature, it was the response or lack of by ESL.
As it shouldâve been banned immediately (not the board, but the feature alone).
not by default
the default is no resolution.
not by default meaning there will be a setting to enable that?
as far as i understood it yes
I think it shouldâve been specified very clearly in the thread that Wootingâs approach is not the same as Razerâs because it does not counter strafe for you.
Taking a stance on time based SOCD when you offer an option to enable it for your own feature is odd, (imo).
Itâs counter strafing for you?
Thatâs what it is? The board is sending out inputs the user did not initiate.
Itâs not just ending A or D when the other is pressed.
@golden vessel tested a board, from what he reported, its basic last input SOCD with Rapid trigger influencing it
Itâs not pressing the opposite key on release for example
I mean there were cheating concerns for some wooting features with osu, seems like to me this is just the same type of thing. All up to the players to be honest based on what games they play
Aligner is confusing drunkdeers tap last key feature with razers i think. Razers isn't auto counter strafing for you
From what i've read it just prevents pressing both a and d at once
yeah it's functionally like how rappy snappy would work if you solely configured it one specific way
Idk seems like a nothingburger but i just play PVE games what do i know
I think it's more a concern for CS2 because counterstrafing is seen as a skill there and if a feature removes an entire skill from the game then it might not be what they want
Just ban fancy keyboards in esports tournaments, problem fixed
I am yeah. So Razerâs implementation is just time based SOCD?
they might honestly. Right now only one tourney provider has said they were ok with it, not the rest
similar features were banned in the past
What features?
null movement scripts
It's an easy solution, at the same time the whole hardware advantage debate's just starting to get annoying. I play forza online and forza motorsports reduces everyone's refresh rate online to 60hz because of console players so that pc doesn't have a reaction time advantage with hi refresh rate monitors.
Is it before cs source or after cs source era?
What are we gonna do next force players to use specific graphics settings?
it's been used in csgo, i can't remember if people did it in source or not
Using performance or quality options
Only reason they lock it to 60hz. Because their ingame physics are tied to fps
How Razer Snap Tab works.
It basically only rely on the digital value and so is the same as SOCD prioritising the last pressed key. For example if "A" is fully pressed and then "D", "A" gets deactivated as soon as "D" reaches it actuation point. If Rapid Trigger is enabled "D" gets disabled and "A" gets activated again if "D" slighlty gets released if the Rapid Trigger sensitivity is reached. So if "D" is slightly pressed and slightly released both keys alternate in a quick manner. ||But if now "D" is fully pressed while "A" is slightly released and pressed again "D" keeps being activated. In that case "A" needs to be lifted above its reset point in order that becomes the last pressed key. So whatever key is pressed first it's like Rapid Trigger don't get applied to that one after the other Snap Tab key is pressed.||
Tested on a Razer Huntsman V3 Pro TKL on v1.04.00_r1.
I mean it was a thing in forza horizon and honestly it was within margin of error unless you cared about leaderboards...
Doesn't impact online races https://youtu.be/p6doHF3nP94?si=O0mmOAsycZjGMe-M
This makes the competitive aspect of this game basically pointless, especially in singleplayer. Some of the key game functions like timers and physics need lots of work.
Thanks to those who helped with the investigation:
AngelJA (Telemetry tool: https://github.com/AngelJA/forza-daq)
Hexor6T (@emoquit)
Danx98 (@dandavidson3942)
AkumaNoZero (@aku...
I mean technically in online races the player with a higher framerate can get slowed on bumpy tracks? But forza motorsports is literally all on road racing
You would be able to use Wootingâs Rappy Snappy exactly like this if you always bottom out both switches (be it at 4.0mm, 3.5mm or with travel limiters), right?
i just think people take shit too seriously honestly. It's just games
hitbox has a good write up on how socd works and the different ways it can be configured https://www.hitboxarcade.com/blogs/support/what-is-socd
I get it for leaderboards or big esports tournaments but in casual online play people need to chill oit
Going off of this.
I don't know exactly what secondary decider are in place for the Wooting and what options you have. I would assume so but I actually don't know because I haven't tested Rappy Snappy myself yet.
Update: If both keys are pressed equally both seem to be registered.
It just happen to be that I tested a Razer Huntman V3 Pro TKL board.
I see. I guess it would depend on how big the area is where two keys are considered at the same depth. If itâs âbigâ it would be exactly like time based SOCD but if not, itâd require precision to achieve the same effect.
This likely depends on the Rapid Trigger sensitivity.
Oh, now thatâs interesting.
Rappy Snappy only kicks in if both keys are enabled anyway while the highest analog value would be the decider.
I would imagine the difference must be at least the Rapid Trigger sensitivity and that otherwise both are handled equally. But this is just a guess.
Keep in mind that I don't have the Wooting Team role. đ
Itâs a good guess, itâd make sense.
Of course.
Weâll see soon enough. đ
custom socd is a complicated thing to explain to people. Calder or whoever has to do it is going to have fun recording that video lol
From my understanding through documentation and the description they gave it was simply two keys pressed at the same time the one that is pressed further down is the prioritized one. I haven't read the whole convo here so my apologies if this was said.
I don't think it's much more complicated than that
priotizied one = deactivate the other
When the two keys are at the same depth is where it becomes interesting.
and I believe the difference is that razers deactivates the other the moment another is pressed
Interesting and or complicated.
regardless of how far down it is
would it not just prioritize the first key pressed at that point?
Razer is solely time based SOCD.
afterall you haven't presed the other one yet for it to send any signals
far enough down
the real question is how customizable is rappy snappy beyond the default behaviour. That's what we'll see in the beta I guess
because as explained by the hitbox article, you can get really funky with the different resolutions
Exactly, thatâs what Tony said might be an option: #1260987595563864216 message
If the second key can't replace the first key until it passes the actuation
So Razer is time based only and Rappy Snappy would be both.
I don't think it matters if they're at the same actuation
it makes sense it'd prioritize the first because it hasn't even been told there's a second yet
since the second hasn't passed the first
my SOCD knowledge is low so again I apologize if i'm not making sense
I see what you mean but then if A is bottomed out and D is pressed, D would be ignored and A would continue to be active. Thatâd be quite annoying I think.
that's how it differs though and what prevents it from being questionable in esports
it still offers benefit because it's faster
actually I just confused myself a bit further now because what's the point in this at all if rapid trigger is 0.15mm
it instantly deactivates the key anyway?
honestly the cs2 community may still ban the feature even using wootings version
I donât think thatâll be the case. I think when both are bottomed out by default itâd activate both and with the option Tony talked about itâd only activate the last one, like time based SOCD. This is my guess.
their whole problem is they don't want any hardware improved counter strafing because being able to counter strafe at a high rate is a defining skill for the game, so even wootings version could cross that line
there are some things you can do in autoexec that auto counter strafe
It would, yeah.
and wooting already has auto counterstrafe with advanced keys ofc not as good
but it does exist
yeah those things are banned in tourneys and such, it's something the cs pros were discussing as to why razers snap tap should be banned
the reason that the advanced key auto counter strafe doesn't work that well is because ping messes with your timing at least it has in my case
This is cheating in every game by the way. DKS, MOD TAP etc are all not allowed
yeah macros aren't allowed either and they're bundled with many major kb brands
it's not uncommon for kbs to have banned features
Is something like this even something they could detect in a banwave outside of lan?
the way it works makes it feel very difficult to me
I donât think so.
It wouldnât activate the first key. Itâd activate both.
this is a tricky slope you have to be careful with when it comes to lan tourneys because if a function isn't detectable they'll ban the device itself to be sure
that's the opposite of what the post you just sent said
oh you mean bottoming out
This is what thatâd confirm.
Yeah, thatâs what I was referring to.
gotcha
Most of the top boards of recent times all have options for on board macros or something along those lines so I hope not.
Yes, in a limited way it should come to all. Similar to Rapid Trigger.
This is crime
we will use woot razer or smth at home kek
Just cancel the event at that point
https://x.com/wootingkb/status/1811636936999862363?s=46&t=uFrAs-7GGUduYiIB1-Qdbw If Rappy Snappy is not a combination of both depth based and time based SOCD (as this thread makes it seem), has Rappy Snappy been tested to give an advantage? If it is solely depth based SOCD, itâd require practice (hovering a key instead of bottoming out) and precision to take proper advantage of, with that advantage being very minimal. đŹ
How about a Wooting 60TE, customizable but distinguishable from a regular 60HE. A board with solely the most basic features like an adjustable actuation point and Rapid Trigger that isnât easily tampered with. I havenât seen something like it before in esports and maybe thereâs a reason for it but itâd be worth to try, IMO. The (anti-) cheating stances do not make any sense to me as it hinders innovation greatly. If that was the stance early on, we wouldnât have DKS, Mod Tap and even Rapid Trigger.
Rant andy but whatever, I think I make a point. đđ
(TE = Tournament Edition)*
@steady arch write this down
Oh no, absolutely not
People were enough confused by 60HE vs 60HE+, introducing TE will not only confuse people even more, but also those who bought 60HE/+ might feel left out
Is there a link explaining what rappy tappy is? I just heard about this feature and update
I donât think a TE should be sold, instead itâd be solely for pro players/teams. Itâs essentially a worse product than the 60HE+ is. đ
This thread explains it quite well, although itâs a bit of a read: https://x.com/wootingkb/status/1811425339697996247?s=46&t=uFrAs-7GGUduYiIB1-Qdbw
So that'd be something like so if I understood the tweet correctly https://media.discordapp.net/attachments/1219653840102494300/1261224581394337834/stvsrsv2.png
the A for rappy snappy would start whenever the A curve goes down
other than that it looks right
It does not activate the key which is pressed the furthest though? 
no as in on the left side of your graph A is stated as pressed when both A and D are topped out and thus not pressed
Oh, I see
and version b will be with rt
It hurts my brain to even think how to draw it with RT 
Wootingâs Rappy Snappy shows different behavior when both keys are bottomed out compared to not bottomed out but at the same depth, itâs accurate enough though.
Given you will be able choose SOCD behaviour when both keys are on the same depth, I didn't want to include it on the graph 
Here's the latest version https://media.discordapp.net/attachments/1219653840102494300/1261246998263107625/rsv8.png
It doesnât seem like such an option will come with RS, at least not currently.
Wouldnât snap tap have âAâ activated there too? As âDâ is in an upstroke?
Well, that's the difference between Rappy Snappy and Snap Tap - Snap Tap reacts only to passing actuation point, it doesn't matter how deep you press the key below actuation point
On the contrary with Rappy Snappy it does matter how deep you'll press the key
Eh, Snap Tap has Rapid Trigger too, right?? đ
The moment âDâ is slightly released, as shown in your graph, itâd deactivate leaving only âAâ active.
if you combine it with rt yes
but its not necessary
making a graph for a moving actuation point target is really not easy or even possible prob
In combination with RT is what makes it as powerful as it is.
A graph would only be possible if you show when a key is active and when itâs deactivated, like Analog Monitor for example.
We removed SOCD option at end of press to prevent confusion, depending on how this debate turns out we will return it and/or separate it.
The SOCD was originally for fighting games.
This pains me man..
Shouldn't it be up to game developers to make this call? This just stops innovation..
Ah so it was originally an optional setting like I was guessing from the language
I read Zekken has already been using it in valorant since heâs razer sponsored, so itâll be interesting to see if riot say anything about it or relook into it like they did with rapid trigger
Hopefully this is discussed in the inevitable upcoming wooting video on rappy snappy and socd. I was wondering where the option to change socd resolution was in rappy snappy
I guess the expectation is that games will feel more comfortable allowing Wootâs implementation than Razerâs but thatâs a tough bet.
Ah, bummer
I thought it was removed only for alpha... But I can see the reasoning behind it
Dynamic keystrokes also already exist and this gives 4 actions per key yet this isn't cheating lol
If tournaments are allowing Snap Tap I don't see what the issue is. Game developers will need to govern this, not engineers.
What is or isnât cheating is, at the end of the day, determined by the game (how one feels about it morally doesnât matter). DKS is considered cheating as most games have a rule which disallows binding multiple keys to one. I think itâd be far more likely that we see a rule which (dis)allows SOCD overrides in general than a rule which disallows solely Razerâs Snap Tap.
The distancing from Razerâs Snap Tap and the stance against time based SOCD is odd to me as Rappy Snappy wouldâve partially been time based SOCD as well had it not been for the criticism Razer has received.
It would be great if Wooting could just provide game developers with the option to disable specific features. By doing so, Wooting can foster positive partnerships and also continue to push innovation, making everyone happier. FYI ESL did approve snap tap https://x.com/michau9_/status/1810956975993172151?t=07TfJ_SrZDsd5c-MC_aqyA
@STYKOcs @y4mz_ @nicxCS This keyboard is allowed in ESL tournaments.
We can easily return it, but first letâs see how things develop.
If Razerâs Snap Tap is officially allowed, we can just make a separate SOCD feature with a better implementation (we found a usability bug in razer).
SOCD with Rappy Snappy is then also back on the table.
SOCD with Rappy snappy works different from standard SOCD, itâs only in effect when they are both on the end key position.
âOfficiallyâ, is only ESL considered?
Tournament rules vary and anyone hosting could allow or disallow either.
Just takes 1
Why isnât DKS, Mod Tap and Toggle Key held to that same standard(?). All the above would be in direct violation of the rules in games like Fortnite and Apex for example.
i have never heard people having problems with dks in apex or csgo.
with problems I mean bans
It's more a question of ethics for them
Since ESL approved it, we can end this discussion or am I missing something? What are the next steps?
All the mentioned above fall under macros, key sequencing or multiple keys in one. This is not moral cheating, it is against the rules cheating when used.
These rules are used in RL too iirc
Itâs not comparing apples to oranges if thatâs what you thought. Itâs apples to apples.
To clarify, we are not restricting feature implementation purely on the basis of itâs considered cheating or not. We make them based on utility and kept out the most obvious (elaborate macro).
DKS doesnât need to be setup as a macro.
Toggle, is it a macro or a key behavior?
Mod Tap ^ and aimed at productivity.
That said we will also release âhot keyâ to allow multi bind keys to quickly access functions. Also aimed at productivity.
Iâm personally not a fan of the ethical debate in relation to our features on our keyboard. There are some general rules and game dependent rules.
When* we make a feature such as Rappy Snappy and it is aimed at using it in-game, then we do need to consider the cheating debate.
Im honestly also figuring out what is right or wrong as we go. The above is just a general consensus till so far.
RS beta out tomorrow? Setup thru wootility?
Under that same logic with DKS it is true that it doesn't need to be setup as a macro, couldn't you argue the same with rappy snappy? It doesn't need to be setup further than the default of what we have now but could still have the options.
I think what alligner was trying to say is that in the same way that DKS by itself doesn't break any rules it can be made to break rules and the same could be considered for rappy snappy
Mostly a point that I don't see any further issue adding all of the configurations for the same reason DKS has them.
DKS has configurations that make it bannable in OSU but it's up to the individual user to understand the rules of the game they're playing and razer is a great example of this with the built in macros to synapse.
DKSâ intended use is considered cheating in the games I mentioned above (which includes the game it was showcased in) and the same goes for Toggle Key. Mod Tap wasnât showcased in an in-game scenario so utility being its intended use is understandable.
Rappy Snappyâs optional time based SOCD was intended for fighting games, which to me, makes it directly comparable to Mod Tap. A feature intended for utility but can be âmisusedâ to cheat with.
I believe that
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Competitive play is not only a competition between players but also between cheat and anti-cheat.
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It is the sole responsibility of the game and/or tournament host to enforce its rules and ensure fair play.
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Easily accessible features that violate the rules of a game or tournament only result in more thorough anti-cheat measures thus a healthier environment.
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The more widely available a feature is, the more likely it is to be allowed in competitive play. Potentially positively enhancing all playersâ abilities and pushing the scene forward.
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Stances this strong, claiming partial responsibility for the âintegrity of FPS gamesâ and indirectly calling Razerâs Snap Tap âhardware-assisted cheatingâ before any official statement from ESL was published are likely to bite you back in the future.
Others may not share my opinions but I do have to say; this comes from someone who has managed to take advantage of DKS in nearly all games he played which was and still is considered cheating in most. Morally, DKS is not cheating to me as the learning curve is significant but it is still cheating. đ
If Razer is allowed to implement this feature then you should definetly follow up since its huge for cs
I would just like to add that using joystick inputs, you can already get the no down time jiggles in overwatch because of one of the SOCD handling options called "snappy joystick"
it uses the highest magnitude value being pressed, but also uses last input wins SOCD, so you can hold down A and spam D, I've been doing this for a long time in overwatch lol
thats simply not true. dks, & mod tap have been allowed in fortnite since some time in chapter 2. mind you its not chap 5.
i vividly remember this and can instantly find the proof since i remember this actually being a debate when razer and wooting were the first to come out with smth like dks
and i was very interested obv since i was and still am involved in comp
right?? im assuming theyre just setting up the announcement that it is in the works
it is not "multi key sequencing". it is one key separated into 4 potential inputs, as if it was "multiple keys"
why am i explaining this to you like its 2021-2022
At that time it wasnât, when I played it wasnât, when I rechecked the rules a while back it wasnât. If it was stated then my bad, I missed that but I would like to see it first. If you will.
it was never not allowed.
it was up in the air, they had to clarify that it was fine
As I stated, Iâve been using DKS since it was released. I know what it is and does. Multiple keys on one isnât allowed, performing complex actions with a single key isnât allowed. DKS falls under macroing or key sequencing.
it was the exact same time that they clarified that scroll wheel on the controller shit was not bannable either
sure
or if there is a pro that publicly uses DKS thatâd suffice too.
looking for what i said, its very old stuff so its taking longer than i thought to find lol
i also havent heard any1 using that tho
but pros also arnt very vocal at all on their periphs
so if a pro uses a wooting most likely the only reason anyone would know is bc a handcam has shown it
let alone very specific settings
Np, if/when you find it just tag me. I donât mind if itâs today or in a week đđ Iâm genuinely interested too if that was stated.
same goes for mousepads and mice, the only way any are known for most pros is by being noticed
i gottchu <3
Same, I use(d) DKS for editing with one button, it took skill but it was quite insane.
đđ
You can do a lot with it but I donât play fn anymore.
been using for years n years, took a bit to get re adjusted when my wooting port broke
ima get the 80he, but ever since i had to swap off a wooting again, double editing has been so much slower bc it add relys on ping now đ
dks jus ignored alla that đ
đđ I think thatâs why itâs still cheating.
đ
lmfaooo
https://store.steampowered.com/news/app/730/view/6500469346429600836 you called the competitor a cheat, now all of your own implementations are deemed a cheat. Who couldâve guessed? Whatâs the game plan now?
Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game. Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible.
Who is this guy?