#Wootility v4.6.1-beta Feedback

1 messages · Page 1 of 1 (latest)

merry thorn
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Wootility v4.6.1-beta Feedback

livid leaf
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wow

rotund wind
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biggg

north meadow
astral cradle
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we are so back

solar oxide
ruby wing
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BETA RELEASE LETS GO

north meadow
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the beta didn't release now

fair turtle
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🫢

static drift
hardy cobalt
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layered rgb for flaretech when

merry thorn
hardy cobalt
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sad wooting two enjoyer noises

north meadow
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wooting one he when

hardy cobalt
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man am i glad i got upgraded to 2he arm

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real question though. what happens if you export a profile from this beta and import it into stable

ruby wing
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only one way to find out!!!1

north meadow
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any Brickers

solar oxide
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f*ck around and find out

merry thorn
ruby wing
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,,did you update the version number?

hardy cobalt
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thats what im worried about

solar oxide
hardy cobalt
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phew it does not import

north meadow
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:(

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needs immediate fixing

atomic ember
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Well that didn't work so well.

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It gets permission and never continues from this page (using the alpha build)

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Oh there we go. Refreshed after 30 seconds

fair turtle
atomic ember
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Trail still broken. Can't get it to show anything.

merry thorn
atomic ember
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Yes.

fair turtle
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you should try 80%

atomic ember
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Tried tweaking things back and forth, but no combination of anything does anything. I just have the base 20% idle

fair turtle
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I wanted to limit it but there needs to be some more discussion on how to limit it, also you should try ~ 5% brightness idle

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becuase 20% is really bright and the difference isn't that striking at first glance

atomic ember
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Oh there is a tiny amount of movement. Nothing like what it used to be though.

inland fractal
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quick question how long did it take for you guys for this step? im stuck in it for 10min

ruby wing
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should be <60s

fair turtle
inland fractal
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im doing it via the exe

atomic ember
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Gonna rollback to stable. This trail effect is so borked 😄

fair turtle
merry thorn
inland fractal
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mhm cant remember, i got a glass of water :D.. the first steps finished rly quick though

atomic ember
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Yeah the trail effect on stable is completely different to ... whatever is in the beta. Definitely need to take a look at that.

fair turtle
minor heron
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Nothing happens when trying to install the .exe

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doubleclicking the wootility-lekker-beta Setup 4.6.1-beta.exe and nothing happens

atomic ember
fair turtle
inland fractal
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i restarted wootility, it seems to be working. showing the new version

atomic ember
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Nothing like that on mine. Curious.

fair turtle
atomic ember
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One sec. Making dinner.

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Beta using global 20%, speed 0%, idle 20%. Then tweaking the sliders a bit back and forth. Still nothing.

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If I set it to global 20%, speed 20% and idle 20% I can see a faint effect, but it goes in very choppy, 1 frame per second esque steps.

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And now - Dinnertime. 😄

fair turtle
# atomic ember

try 80% speed, 0 brightness, it might just be the range of settings we allowed, but ofc not now, whenever you have time later 😄

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but thanks for the feedback, its very valuable because we need to decide what the range should be so it looks good

atomic ember
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0% global brightness or 0% idle brightness?

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Ah there we go!

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100% global, 80% speed and 0% idle.

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I would recommend that it defaults to something like that, so you can 100% see an effect right away, and then tweak it further if you want something different.

fair turtle
fair turtle
atomic ember
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I may be an idiot, but I've had this keyboard for over a year. If I can get absolutely hoodwinked by a change like this, your average idiot could as well 😄

fair turtle
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yeah for sure, one of my proposed changes is to limit idle brightness to 1/2 of global brightness

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so you can't get into a situation that you "nullify" the effect

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theres more UI ideas flying around for sure tho

valid escarp
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Still messing around with it, but is there a way to set the Extra Layer to a different color than the Base Layer

agile spire
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I'm not in charge of effects, so not sure if wave or cycle can use the user's colours

valid escarp
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I just want to set my Base Layer to a static color, then be able to set the Trail Effect to a different color. Hopefully that comes in future updates.. if not no biggy its just rgb

merry thorn
main coral
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ripple interaction with other rgb effects seems to be broken
like with AOE, jelly and mixing seem to override it completely, trail with random colours also overrides it

with the other 1s it mostly works, but I think the way the global brightness + idle brightness values work with multiple layers right now is going to confuse a lot of people at first (will take them a couple of seconds or tries)

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tried switching first layer with the second one (and vice versa) and that didn't do anything, maybe it just behaves like that for now or im having skill issue

valid escarp
main coral
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good upate though pepe_pray im loving the speed settings

valid escarp
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Maybe I am just not seeing it or I am just slow pepecry

main coral
valid escarp
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Really the only RGB effect I have ever used on the other major brands that have all those crazy settings

main coral
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im rocking ripple on my typing profile and pure static with tachyon mode on the other ones so i can relate to sticking with only one effect

valid escarp
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I like the ripple, that is pretty sick

merry thorn
narrow compass
narrow compass
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Yesterday, I installed the beta build of Wootility and then updated my Two HE to the beta firmware. But I didn't like how the Ripple RGB effect operateed on the beta build so I reverted back the firmware.

Here's how I have the Ripple effect configured on the current stable (non-beta) build:

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And here's a video of how it looks:

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As you can see in both the screenshot and video, even though I have the Idle Brightness set to 100%, the Ripple is still visible because it dims and then re-brightens each key as the Ripple 'passes through'.

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Here's the thing—
that same functionality I just showed and described above (i.e. the keys being dimmed as the Ripple 'passes through') is completely non-existent on the beta build and I can't stand it. The only way to see the Ripple at all is to lower the Global and/or Idle Brightness low enough below the active brightness.

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Is there any possible way to add an option to have the RGB effect function how it currently does on the stable build? (as demonstrated above: 'dim' and then re-brighten the Idle Brightness as the effect 'passes through')

main coral
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that sounds like it'd be annoying to implement if you're layering it with other effects (dim keys before the actual ripple)

narrow compass
main coral
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I know, that's why you went back to stable

undone void
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can anyone please explain the "use curve" option that i've seen on effect paramters for specific effects(touch, jelly, aoe)? I'm toggling them on and off and I'm not sure I notice any difference and can only assume it's meant for analog inputs(?)

grizzled locust
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@merry thorn The renderer log sems to be missing. Only the main log is there which tells nearly nothing. At least for my W1.

fair turtle
pearl ruin
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Has someone commented on awkward placement of the global rgb brightness slider, and how the rescaling doesn't quite fit the window?

agile spire
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Known issue, the whole scaling of devices needs to be reworked

lusty sun
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Why are there going to be wooting uwu specific rgb effects? Other than that, very good update

atomic ember
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Though with some clever work, they might work for the other boards.

lusty sun
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Makes sense

past yew
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I found an issue, while combining different rgb fx, I can have one that dim at 50% and one other that will dim at 50% too, the result is that the first one will be dimmed at 50% because of the second one that have it's own dim in its effect and the base rgb I set get dimmed at 25%, that's a bit annoying since I would like to have a brighter rgb :/

merry thorn
past yew
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so I can't get a bright ripple and a bright AOE at the same time

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like thought of a global dim instead of a per layer dim

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so if even if the AOE put a small area at 100% brightness, the ripple will continue it's way on the keyboard at 100% brightness too

main coral
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forwarding this here cause would be nice ig

past yew
hollow blaze
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did the firmware just brick RT?

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my rt display just stays green :O

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Wootility v4.6.2-beta (Web)
OS: Windows
Device: Wooting 60HE, v2.7.0-beta.0

undone void
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and let it re-initialize

shrewd cairn
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when i open wootility today i have analog sdk update.what it's doing exactly?

coral lark
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Same i want to know

dull wigeon
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it was updating the analog sdk to that version is my best guess

shrewd cairn
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@dull wigeon ok thanks for the sharing

dull wigeon
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peepo_shy can you add the ability to like double or triple click the image of the switch under the performance tab in wootility to just visually toggle it to a version that looks like the L45?

mossy hill
atomic ember
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The Ripple effect doesn't reach full brightness when tapped, if the device is in sleep mode.

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It'll only show a semi lit effect before fading, followed by fully lit up followup taps once wake.

merry thorn
merry thorn
grizzled locust
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On an older version I noticed issues with the support of multiple keyboards.
Like when a device is restored. I had the issue that I restored one device and because I disconnected it the data of the other device got reset which was pretty annoying.

merry thorn
grizzled locust
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It was a W1 and W60HE.

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I restored the W1 and disconnect that after the flashing was completed because I don't wanted that the profile data got deleted. Then the data of the W60HE got reset back to default.

atomic ember
merry thorn
grizzled locust
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It happened on the dev version.

merry thorn
grizzled locust
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I may look into this and report back what I found.

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I think the current process for the restoring is a bit weird.

atomic ember
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The yellow button should say "return to Wootility", since this is an update, not a fresh device.

grizzled locust
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Small tip, never release an update at the end of the day, or right before the weekend. 🤣

narrow compass
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||repost for visibility||
A few weeks ago, I installed the beta build of Wootility and then updated my Two HE to the beta firmware. But I didn't like how the Ripple RGB effect operateed on the beta build so I reverted back the firmware.

Here's how I have the Ripple effect configured on the current stable (non-beta) build:

#

And here's a video of how it looks:

#

As you can see in both the screenshot and video, even though I have the Idle Brightness set to 100%, the Ripple is still visible because it dims and then re-brightens each key as the Ripple 'passes through'.
Here's the thing— that same functionality I just showed and described above (i.e. the keys being dimmed as the Ripple 'passes through') is completely non-existent on the beta build and I can't stand it. The only way to see the Ripple at all is to lower the Global and/or Idle Brightness low enough below the active brightness.

Is there any possible way to add an option to have the RGB effect function how it currently does on the stable build? (as demonstrated above: 'dim' and then re-brighten the Idle Brightness as the effect 'passes through')

merry thorn
merry thorn
fair turtle
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you can adjust the width as well

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currently it works just when the base brightness is set above ~60%

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because there is not much ripple visible at that brightness anyway

grizzled locust
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If I get you right the problem is that there must be a minimum base brightness.
I can imagine to flip the behavior and to maybe increase the brightness instead of reducing it in that case.

narrow compass
fair turtle
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about 80 or smth

narrow compass
fair turtle
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then all the light up LEDs would be lighter but the dark wave would still be a fixed 5/30 max value of the LEDs

narrow compass
fair turtle
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so just wanted to know if its satisfactory behavior and or close enough

narrow compass
merry thorn
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Wootility v4.6.4-beta has been released

Getting closer to stable, mainly getting RGB Effects closer to where they should be before we effectively finalise them with the stable release.
The speed behaviour has changed for Cycle, Wave, Trail and Breath effects, so you'll need to redo your speed setting to get the speed you'd like

Changelog: https://wooting-technologies.notion.site/v4-6-4-beta-d0447238f4fa4002a718c7e58bb7eb34?pvs=4

Wooting's Notion on Notion

Changelog since v4.6.3-beta

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@narrow compass We wanted to include the Ripple fix in this build, but I decided we needed a tad bit more work on it to get it to where it should be

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Stable release tomorrow 🤞

hardy cobalt
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what is that preview image lol

atomic ember
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Notion loves really interesting artwork

merry thorn
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At this point I'm not even trying and just leaving whatever it defaults to when I add cover lol

merry thorn
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Wootility v4.6.5-beta has been released

This is hopefully a stable ready build, but I'm just being safe and not pushing it this late. I plan to push it to stable tomorrow morning providing nothing big comes up

Changelog: https://wooting-technologies.notion.site/v4-6-5-beta-c58bf7b0bd8a411a8089f2c3c2308e9a?pvs=4

@narrow compass Try out this build with the ripple, to get the behaviour you're looking for, you can use the new Inverted option in the Ripple effect (If you're updating from stable firmware, it should configure it automatically for you)

Wooting's Notion on Notion

Changelog since v4.6.4-beta

narrow compass
atomic ember
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Trail is broken now

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The LEDs never fade away again.

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We'll there's the problem I guess. That 51 second fade timer 🤣

main coral
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LOL yeah
I like the new speed slider

atomic ember
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Ripple's fade effect is very "steppy" and noticeable. It doesn't fade away smoothly anymore. (Even after I tweaked sliders around to account for the above weirdness of high numbers not supposed to be possible)

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Hard to see on camera.

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50keys and .99s fade and it's still stuttery.

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.45 feels smoother and might be close to what it was pre-update?

narrow compass
# merry thorn **Wootility v4.6.5-beta has been released** This is hopefully a stable ready bu...

@merry thorn, thank you so much for all your hard work and efforts, especially in preserving the Ripple effect's behavior for me!
Here are a few of my thoughts/ideas on this build:

  1. This may just be my odd perspective on it, but I feel like the default behavior of Ripple effect should swap places with the Inverted behavior.
  2. For the purpose of discoverability, I feel like there needs to be more space between the Global Brightness slider and the keyboard layout. It seems to be an even greater issue when Tachyon mode is enabled.
  3. Add the ability to click and drag the order of Effect Layers
undone void
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Has "jelly" x "breath" effect been addressed yet?

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when putting two together,makes w->t, s->g, and z->v keys breathe while everything is off

merry thorn
merry thorn
dull wigeon
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adding one horizontal and one vertical scan layer at different speeds makes it like the good ol' bouncing DVD logo that would appear when you left your player at the menu for too long. made me think if there is interest in having the ability to adding inactivity lighting effects or something like that

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when is it gonna hit the corners PauseChamp

atomic ember
main coral
dull wigeon
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instead of a screensaver its a keebsaver

main coral
main coral
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what changed with 4.6.6-beta
also, being able to manually put numbers (that are in the slider range) would be a good addon (like double clicking here and being able to just insert something for those who hate sliders)

narrow compass
dull wigeon
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i just didnt really pay attention giggles

merry thorn
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Thanks everyone for the feedback. Any future feedback elements should be directed to the v4.6.6 stable thread

shrewd cairn
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Thanks for this update nice job.💪.Next Step will be the tachyon mode ON actuation point not accurate i hope cause it's already 8 months since we discover this problem and we are a lot of users waiting for this

merry thorn
shrewd cairn
shrewd cairn
narrow compass
shrewd cairn