#Analog keys stopped working in RedM
1 messages · Page 1 of 1 (latest)
The keyboard works if I switch back to digital, but stops working when switching to analog. The Wootility shows that analog should be working, but I just stand there.
If analog works in general like outside the game or in another game it but be game specific. We can't provide game support and the mod you have trouble with seem be specific, so you may don't have luck that a person here are familiar with it.
Beside checking if there digital keys which are bound where you have analog keys and unbinding them there isn't much I can assist you. If the game detects the digital input and analog input you don't have fine control because the higher digital value overwrite the lower analog one.
Hi. Thanks for the response. Yes, analog works in general - even inside this game. It's the mod of the game I'm having an issue with - which is strange because it worked before, and others have controllers in the mod that do work. I've tried unsinstalling and re-installing the mod to no avail. I'll do some deeper digging. Thanks!
If the game works with a third party Xbox controller it should also work with the Wooting. Just make sure the Wooting is in the Xbox analog mode and got the first slot. Games typically assign the controller slot to the player and so single player games typically only accept the inputs from the primary Xbox controller. Meaning if it works with another controller connected the input of the Wooting would not be accepted.
So please ensure the Wooting got the first slot. You can check that in the Wootility.
In the first slot means the box farthest to the left is green, yes?
Correct...
XBox analog mode? Is that something different from regular analog mode?
This is the regular analog mode, you can also set it to classic mode so the Wooting become a generic HID controller or you can disable the gamepad function.
Ah. I'll play around with that. I may also create a new profile for the game, and see if that helps. The keyboard is in the first slot, though, so that's not the issue.
You can also try the feature "Gamepad mapping override" then the digital keys for keys which have an analog binding are disabled. That way you prevent overlapping inputs as mentioned above while avoiding to unbinding the digital keys for each game. The downside is that the digital keys then can't be used for typing and so on.