when the first tornadoes of this fight spawn, you know the nadoes are going to spawn before they appear due to the boss animations and sound effects. When this happens, before the tornadoes even appear you’re hovering your mouse to click into a specific corner of the room, then the nadoes spawn, and then you click where you prepared to click even though a tornadoes spawned right next to where you were hovering your mouse. Why are you pre deciding where you’re gonna click instead of reacting to the tornado spawns and intentionally deciding how to path for the specific situation/spawn? In this case you could have just chilled for a sec to let your staff go off again and the run towards the corner that was right there with no nado spawn. In this particular case u weren’t punished but if that’s how you approach every nado spawn, deciding where you’re gonna click before the nadoes even appear, you’re not really giving yourself the best odds to be successful. However taking a look at the rest of the video it is a consistent pattern, even sometimes before he starts that animation and plays that sound you’re just hovering some random corner of the room pre deciding that if he starts raising up and playing that sound you’re gonna click right there regardless of anything else. I get that nadoes are scary but you can’t play scared. I would recommend doing ur best to slow down a bit and reacting to the tornadoes themselves instead of the boss raising up and playing the “I’m boutta summon tornadoes be scared” noise. Being towards the middle of the room or moving there instead where he starts that animation helps me to better react effectively to the nadoes