#Osto-Ayak (Doom of Mokhaiotl)

1 messages · Page 9 of 1

snow charm
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you kinda want a demon bane weapon for each style, so any demonbane sword, a staff that can autocast arceus spells and scobo, crystal halberd is useful for a certain mechanic in the fight but theres other options you could use. Dragon arrows are good but the boss drains arrows like crazy so i've been using rune arrows doing wave 1-7, with a single wave 8 attempt and completion.

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saving my dragon arrows and knives for when CA's come out

timber sandal
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Good to know thank you

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So I can rock master wand then?

snow charm
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most people use something with a low value to keep death costs down

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seen lots of people with skull sceptre

timber sandal
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Oh good call. So for the melee and mage it doesn't matter the quality of weapon. So I can do darklight and skull scepter for low cost. But I need scobo 100% for dps

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And then bring God dhide boots, suffering I, anguish, assembler rune arrows and I'm ready to go? Sounds like it doesn't need much gear to be viable I love that

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No rigour but I got the royal titan prayer should be good enough I hope

snow charm
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basically my setup besides lightbringer instead of suffering but both should work, good thing with this boss is you can just send it, and once your comfortable getting through say floor 4 without using supplies you can start doing floor 5 etc.

timber sandal
snow charm
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Chally mostly and i just send scobo specs when im at a 100 energy doesen't do much but its free i guess, suffering is probably fine and will save you from some mistakes especially if you use death charge. Without LB there might be some cases where he does melee punish and you dont have spec, but you just whack it with a normal hit and lose out on like 50 damage no big deal. My strat isn't really optimized tho just doing chill wave 1-7's while waiting for droprates and CA's to see if its worth actually getting good and forcing myself to learn wave 8.

stuck cape
timber sandal
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Good to know. Guess I'll consider turael skipping for TD tasks lol I really am fiending to do delve. Will wait for drop rates tho

craggy cobalt
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7000 dragon arrows to green log delve for me btw

burnt lichen
main escarp
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complain tech

craggy cobalt
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it's okay sure when dragon slayer 3 comes out we get a direct source of dragon ammo

main escarp
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I really think chiseling dragon bones would be cool

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but that would make it faster than amethyst

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or maybe not Think

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let me chisel bones

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!!

craggy cobalt
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just have Dragon dragons drop Dragon dragon bones that you can chisel

coral basalt
main escarp
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Hes cooking

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As long as its not like the XCOM 99% chance to hit

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im happy

quaint lion
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Surely using rune arrows is better than mining amethyst

main escarp
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Not if im doing stuff that i wouldnt be able to do delve during anyway

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thats like saying pure ess is better than deayalt

quaint lion
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Ig that’s what happens when you run out of the afk clogs

main escarp
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free clues

burnt lichen
main escarp
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youll get the question mark cake soon

burnt lichen
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ive abandoned the vardorvis fishing despair

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its over

main escarp
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200m tree choppering soon

south vine
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honestly doing it just for vibes and the potential that cloth is rarer on the late waves

buoyant rose
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i have shoes tjats why im doing it COPIUM

coral basalt
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At this point I'm just doing 1-8 for KC, otherwise I'd be doing 1-7, still just need Eye

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(totally not doing 1-8 solely because it's a skill gap/gear issue copium)

merry lotus
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1-7 truthers

main escarp
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im an old man and i have arthritis this high apm shit makes me mald

keen rapids
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I was gonna say this has gotta be the new hardest boss to get on the hiscores for but then I remembered zuk exists

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Awakened bosses are not on the hiscores iirc

north axle
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Think hmt hiscores

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If the 1-7 truthers are right there's gonna be an awful lot of people at the CA deep delve kc

keen rapids
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How can the 1-7 truthers be right

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Only way is if drop rate gets worse at 8

night zephyr
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Yeah there's no way they are right unless jagex royally screwed up the deep rates that they are worse

dense ginkgo
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the competition are 5kc Sol and ?kc HMT

night zephyr
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Sol is just glory I thought

dense ginkgo
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no, Sol also has kc

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they're both on the hiscores

night zephyr
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Ah I feel like 5 sol KC would be the winner then.

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Only need 1 zuk for hiscores

keen rapids
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nah sol isn't harder than wave 8 i think

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unless you have a zcb i guess

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god i love how you can just skip half the fight

night zephyr
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Skipping the awakened Levi enrage phase with -3 tiles of safety because your DPS is better is such a great mechanic.

dense ginkgo
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5kc hmt - 28,507 players
1kc Zuk (only one that requires 1) - 133,928
5kc Sol - 19,971
5kc Doom - 10,905

nimble crest
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got to 5 kc delve in 2 days took me 1 week for zuk and colo kc

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no way u guys sayin a 8 min boss with 3 mechanics is harder

keen rapids
north axle
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It's not harder it just doesn't have a cosmetic behind 1kc

keen rapids
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5kc sol is also gonna suffer from ppl getting 1 quiver and never going back

north axle
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Hmt is the right comparison

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Except no cosmetics

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I'll do more delve after the patch on Wednesday

dense ginkgo
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well there's no 1kc hmt cosmetic

north axle
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Or not

dense ginkgo
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Doom and HMT both have reasons to farm them but nothing for 1kc

keen rapids
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there's no 1 kc delve cosmetic infernalhmmm

dense ginkgo
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yeah I said that in response to "except no cosmetics"

night zephyr
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Dooms also been out for not even 2 weeks. That's surely gonna have more than the 19k sol hiscores in a couple weeks

wary oriole
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two different bosses

leaden vault
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these boots might as well spawn in lumby basement with how common they are

plucky turret
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i just learned you can somehow get the orb phase at the start if your dps is low or something?

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idk what happened but lmao i was not ready for that

wary oriole
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Orb phase is on a timer so yeah

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I’ve seen it on wave 1 when i noodle and wave 8 before shield when he goes hitler mode

keen rapids
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it must be nice for learning the mechanic if your dps is shit enough for it to happen

stuck cape
stuck cape
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Us scobo campers get orb before car every so often

worldly jungle
north axle
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Wave 8+ is faster than waves 3-5 if you skip second shield consistently

stuck cape
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And 9+ has the same hp as wave 5, less than 6/7/8

night zephyr
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Even if you don't skip the second shield consistently it's faster a good amount of the time as a scobo camper.

worldly jungle
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Interesting, guess I’m too new to wave 8 to feel that way. Still losing a lot of time to dealing with mechanics

south vine
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update AINTNOWAY

night zephyr
south vine
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friend of mine is in the same boat as i am but hes doing wave 2 resets with melee

night zephyr
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Gonna be hilarious if it's actually a lot rarer to get gloves past wave 4

north axle
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You're cutting your drop rate in half

south vine
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yeah idk what hes cooking but he did bring up the point that youre also guaranteeing that when you roll a unique its the cloth

proven owl
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massive levels of cope, almost reaching the entry mode toa truthers

night zephyr
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If jagex kept unique rates the same but split it for when you unlock the other uniques, it could be meta. Will truly be cursed though if that's the case.

proven owl
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i almost wish they didnt release drop rates so ppl would actually do wave 2-4 resets for months

timber sandal
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I honestly cannot wait till Wednesday I'm so interested

opal lark
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Is meleeing "too early" during double boulders causing a random extra auto a feature or bug anyone know?

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Didn't see it mentioned in proposed changes

winter garden
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It can cause the auto on wave 8+ to be same tick as one from the boulders

buoyant rose
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is blowpipe+serp just useless i thought poison worked on mokha

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idk if bp poison is shit or not

stuck cape
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You can poison the boss but I believe it causes acid

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Not 100% certain

night zephyr
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Burn hitsplats cause acid, so id assume poison does too

weary garden
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Are we even sure that rates are coming Wednesday? Lmao

fallow terrace
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damn waves 6+ are significantly nicer with a zcb

night zephyr
weary garden
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Okay good lol.

fallow terrace
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do you guys know where the eye of ayak slaps if you dont have shadow?

main briar
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Everywhere you mage?

grizzled comet
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i mean i don't think it's that good at kree or mole if you need arma pieces/nests. (those are the two places i'm most interested in maging atm 🙂 )

night zephyr
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Minus places where mage isn't conventional (I think only GWD), yeah pretty much everywhere you mage.

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You still have really solid kph options outside of shadow for mole and gwd though.

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Voidwaker + fang for mole.

Black chins kree
Scobo zammy
And Bofa the other two

dense ginkgo
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isn't vw+fang higher kph than shadow at mole

verbal edge
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vw+fang+cannon is 100 kph

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i think its similar kph to shadow, so no reason to ever shadow there since fang is free

night zephyr
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Im locked out of Doom until my internet is installed in a couple days. 800 ping doom is not conducive with fun.

keen rapids
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might be the best loot ive ever seen

merry lotus
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i think that was mine

nova solstice
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u guys think they will nerf car park?

mighty rain
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only if they increase rock spawns

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prob not tho

keen rapids
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by car park do you mean putting it directly on top of a rock

nova solstice
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ye

craggy cobalt
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I don't think so, Nox seemed to support it

wary oriole
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didnt they already remove car park

compact shuttle
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it works for 1 slam

nova solstice
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whats the best way to deal with if ur not gonna let it on a rock

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like how the fuck do u not get all ur rocks fucked

burnt lichen
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i think u want to look at where the rocks are spawning

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and instantly run to bait the boss in an area with no rocks to start

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so it doesnt insta slam them all

nova solstice
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so much thinking lowkey especially when it starts doing 3x car

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imma just keep putting it on a rock even tho its so damn boring using scobo to not do dps at start lol

tawny kelp
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I think there's a few ticks you can't attack, after rocks are thrown but before he is burrowed where you just have to stare at him. I think like 2-3 ticks where you could scope out the rocks. I haven't quite figured it out though

nova solstice
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but even then

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say you have to go all teh way to the opposite side to bait him

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i dont think u can make it in time

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idt 2-3 ticks are reactive enough but i might be missing something

tawny kelp
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yeah currently I just park it and if I get another set of racecar I just cry

nova solstice
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yeah idk

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im kinda new to the party, is there any better tiles than the gnomonkey ones?

buoyant rose
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ive not seen that once

stuck cape
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It’s 1/105

buoyant rose
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more boots than platelegs 💔

craggy cobalt
celest robin
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"always bait southeast" strat kinda goated

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basically just watch boaty's 20+ vid and do that

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never bait middle for the 2nd dash, that's likely to delete every rock

main briar
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Carpark and then straight north along the wall works like 99% of the time

nova solstice
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I see thank you, i also did not realize u can make him go short by standing close

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Thats what i was missing too

main briar
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It's 4 tiles behind you

nova solstice
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Ooo

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Yeah i wanted to get better at dealing with him natty and these rly helped, cus one run both my park rock tiles got ragged by acid by wave 12 lol

stuck cape
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Even if you don’t do the prk tech, dragging him onto permanent rock blocks a lot of the slam

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I just drag the direction I started the fight and normally he only slams like 1 way

proven owl
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does anyone happen to know all the tiles you can stand on for parking btw

nova solstice
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I see

stuck cape
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There’s a ton in theory elyas

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You just need a rock centered under boss

proven owl
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i assumed it was just the straight line that's marked in the tiles most ppl use but I remember seeing a streamer park with tiles further away when acid covered all of those

nova solstice
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In theory could u go one before the usual tile and offset where u lure him from by one aswell?

stuck cape
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I don’t see why not

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Haven’t tested it, but it should work in theory

nova solstice
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Imma try next time im on

stuck cape
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So long as the perm rock is centered

nova solstice
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Cause i fricking hate north

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The timing is so tight sometimes

weary garden
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Wym the timing is tight?

proven owl
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here he does what i'm talking about i think

nova solstice
weary garden
nova solstice
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Wait true

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Im stupid

onyx raven
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Who wins in a mogbattle doom or yama

keen rapids
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Yama

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Doom is a bug yama is auramaxxed

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Yogurt male energy frfr

celest robin
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but doom's a really cool bug, yama's just a demon

keen rapids
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I always thought doom's shield looked kinda stupid

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The concept art goes hard tho

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They for sure wanted the aegis item to look like that

mighty rain
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so glad they skipped the mechanic where doom pisses on us

stuck cape
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what do you think the acid is

mighty rain
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his cum

glad osprey
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cum car?

merry lotus
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That moth thing is creepy

timber sandal
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Drop rates tomorrow babyyyyy

main briar
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Time to find out whether the 1-7ers are cooking or trolling ourselves

celest robin
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Deep overcooking: rates are purely based on damage dealt to the boss, with particular floors adding uniques to the table, each with their own rate, so your rate ~triples from 2-4 and then goes up very slowly. Tinted hitsplats (grubs/echo hitsplats) don't contribute to your dropchance. 9+ has lower rate than 8 because less hp

nimble crest
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1-7 is defo worse

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Surelyyyyy

coral basalt
merry lotus
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1-7 truthers

coral basalt
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can't wait to be justified in doing 1-7 purely because I think the loot is better and totally not because it's a skill issue ||not /s it's true||

north axle
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final answer

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1/800 for any unique even split waves 5+

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no scaling

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which would still not make 1-7 better

leaden vault
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🏳️ i think its time to go back to toa

verbal edge
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my prediction about drop rates is that people are not going to be happy

vagrant trout
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way she goes

manic flume
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Probably gonna be a certified mod arcane moment

wary oriole
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i mean we know already that 1-7 is worse than going deeper

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you have to do 3 waves without boots chancew

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the only question is is 1-7 completely trolling

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hopefully it is

craggy cobalt
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no change in rates for higher delves at all, justification is that if you're doing higher delves it's better because you're not repeating wave 1 despair

languid iron
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The only way that 1-7 is not trolling is if the chances for a particular unique go down as the level goes up and you are hunting for that particular unique - there’s no world where if you just want any unique going as deep as possible is not just better

languid iron
dense ginkgo
celest robin
wary oriole
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im just hoping that 1-7 claims is like unskulled revs trolling

keen rapids
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scythe users btfo

nova solstice
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wish we culd normally use thralls and scy ngl

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maybe they fix thralls?

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unless they really intended thrall splats to count for acid lol

main briar
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Don't think it's broke

nova solstice
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yeah probably not

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i was thinking they just did it lazily and classified every hitsplat but they wouldve fixed by now

coral basalt
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probably won't feel as bad once acid is a little more consistent to clear up

keen rapids
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i believe it to be intentional cause "thralls bad" is a pretty novel design space

main briar
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When they give thralls any downside wahh

keen rapids
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it feels like thralls don't usually interact with enemies in ways like that

main briar
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Surely they'll remove the book req soon, and the spellbook requirement

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and the rune requirement

keen rapids
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kourend sequel quest coming soon! surely

coral basalt
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mega thrall upgrade in raids 4 incoming

keen rapids
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Fuck it just give us thrall runes

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Combination fire cosmic blood

manic flume
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just put leagues giga thralls in the game

coral basalt
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i miss leagues

nova solstice
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avernic thrall

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all thralls in one + 1 max hit

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any1 else did like 100 delves without the teleport tiles

wary oriole
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scythe aint bad unless you're going super deep

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couple extra acid splats for 40 damage is a good deal

nova solstice
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ye if ur going to 8 for kc only its good tbh

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cus of the 6 reset

wary oriole
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I'm pushing as far as i can, pb 13 right now and i think it still good here

keen rapids
wary oriole
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espeically when u have no tbow or zcb i need that 45 damage bad

keen rapids
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so wait do the extra splats each create acid too

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like is it 3 acids for the scythe and then 3 more for the bonus?

wary oriole
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dunno

keen rapids
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maybe i should try a trip with nally and see if i get drowned as much as i usually do

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but then again...less damage means im just making more acid with the tbow

craggy cobalt
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I can confirm that when I was scything the boss there was a lot of acid

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Not sure if I'd say it was 3x as much acid as tbow but it's definitely more

wary oriole
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i've been considering bringing nally just to get the red grubs anyway so ill try a trip with in instead of scythe too

main briar
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the number of splats is weird, idk im not a doctor

weary garden
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omfg they exist. my 3rd time seeing splinters in 828 delves

keen rapids
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Huh i see them pretty frequently

timber sandal
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To confirm, Ill be able to do deep delves with just a scobo and elite void right. I don't have any other weapon like nally, BP, etc

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From my understanding nally is just used for melee punish but I have chally and glacial hammers so that should be fine right

weary garden
keen rapids
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based on exactly one instance of actually paying attention i don't think the extra hits from melee punish make extra acid

timber sandal
celest robin
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I think I remember testing it and it's something bizarre

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like the scythe made way fewer than you'd expect given 3 hitsplats

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but an emberlight punish made 2x acid as a usual hit

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so I think we concluded it had a hard cap, maybe at 4x splats

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but we tested a while ago/were probably sleep deprived

verbal edge
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better gear just makes things easier & faster

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if anything, better gear is more important here than at most other bosses since tbow/zcb allow you to completely skip the hardest part of the fight

celest robin
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They've also gotten a lot of feedback that high defence 0-splat bosses aren't fun

dense ginkgo
nova solstice
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is scobo and tbow same projectile speed?

celest robin
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So new bosses drop better gear and are more accessible to the skilled/lower geared player

verbal edge
timber sandal
celest robin
minor tartan
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These rates seem too rare except for the pet which I feel like is oddly low.

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I feel like every log I’ve seen with a decent amount of deep delves has the pet.

zealous dune
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do combat achivements also come out for delve boss tonight

celest robin
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I definitely think they overtuned pet rate due to the 6+ req

wary oriole
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surely the wiki has some info now?

verbal edge
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I wouldn’t be surprised if they balanced pet rates under the assumption people would be sending 1-8s

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So deep delvers are maybe getting a lot more rolls than anticipated

celest robin
wary oriole
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for the uniques

celest robin
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ye

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I'm sure they'll have enough data to be sure by thursday

mighty rain
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rates thursday?

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thought it would be tomorrow

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or today i guess

dense ginkgo
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What

mighty rain
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oh I read that wrong, wiki rates

dense ginkgo
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Should be in a few hours

mighty rain
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yeah thought kiwi meant actual rates

buoyant rose
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odds of them nerfing wave 8

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and nerfing low wave droprates

tacit rock
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nerf by fixing the buggyness and refining the mechanics probs

quaint lion
compact shuttle
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blog incase any1 is interested

mighty rain
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Melee grubs no longer spawn outside of the shield of the shield phase

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Holy update

nimble crest
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Those rates are CAP

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No shot pet is that common…

proven owl
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1-7 truthers in shambles

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so deep delving is incredibly important

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guess i bank my scythe and melee switches

nimble crest
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Like no shit, ppl have to do 1-7 before 8+ so ppl will see stuff at lower delves often

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But I mean 1-7 seems okay to do like not bad

stuck cape
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so 1-7 is 1/64 to see a unique 1-12 is 1/23.5

proven owl
stuck cape
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am i doing that math right

proven owl
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you should be pushing for w30 or something no?

nimble crest
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Yeah deep delves better ofc

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But ppl who do 1-7 probably can’t do many 8+

desert thorn
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Someone do the math

stuck cape
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i did

nimble crest
stuck cape
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ok 1 sec

desert thorn
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go do math king

nimble crest
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If you end up planking the 13th

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1/32 vs 1/23.5

stuck cape
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w9+ is faster than 1-3

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3-5***

desert thorn
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so with 100 deep delves and 1.2k total delves i should be able to complain on reddit

stuck cape
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odds of a unique

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i think i did it correctly

mighty rain
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So ur saying to go to w50

stuck cape
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wow this feels so much easier

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no melee grubs at the start of w9+

desert thorn
stuck cape
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just casually no melee grubs outside of shields lol

proven owl
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ye its gonna be way easier to deep delve

plucky turret
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seems like fair rates for a shitter like me too

mighty rain
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Thank god man

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Melee grubs felt like free damage taken sometimes

desert thorn
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1 in 38 for doing a wave 8 sounds cool

stuck cape
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well stopping at 8 is kinda troll

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8 is the hardest wave

coral basalt
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These changes were way bigger than I expected

mighty rain
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Well that 32 hp is if you’re low right

stuck cape
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feel bad for gain doing 5k to glog without zcb

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just for it to get ezscaped

coral basalt
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Also thank god holy water will be more consistent now

mighty rain
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And you’re not really getting melee shield in 8+ without forcing it to do so

proven owl
mighty rain
proven owl
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just seems like something you might get once every now and then during early waves

compact shuttle
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what exactly is the beam charge? just melee punish?

elfin flax
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can you even get the charge attack to happen on later waves? ive only seen it a handful of times post orb on 8+ before it starts the shield phase

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feel like baiting it to clear acid would be inconsistent af

mighty rain
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So if u don’t attack it once orb phase ends you can wait but

elfin flax
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ah ok

mighty rain
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Seems ass to waste time like so

coral basalt
elfin flax
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so youd have to end car phase with it below like 70ish for a chally?

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since echo damage procs it now

mighty rain
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Yeah pretty much

elfin flax
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thats not actually toooo bad then

mighty rain
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If u see it’s low af it might be worth

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But at like 150 hp maybe not

compact shuttle
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might be worth if delving deep at all costs is worth

elfin flax
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think if im in the late teen waves ill probably just wait it out

lucid marlin
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with those droprates at 9+ I'd say its worth

coral basalt
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At least earth shield still clears a little bit of acid, so there’s something

elfin flax
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just means a bit of pre planning

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get last car dash to send it to the centre

rotund raven
compact shuttle
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definitely raises the skill expression for deep delves

proven owl
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how much is the punish dmg from nox hally

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ill prob swap from scythe for deep delves

mighty rain
rotund raven
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No dumbass

mighty rain
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Fucked up world for pures

fast latch
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Can this rly be right, it can't be

stuck cape
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how come?

fast latch
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Idk some streamers ain't got jack of its truly that low rate

plucky turret
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rng is random

fast latch
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Nobody has seen a double drop either have they?

stuck cape
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most ppl claim when they get one

desert thorn
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can you break it down to individual uniques?

stuck cape
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i gotta finish this cm b4 update or ima be mad lol

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im in mystics

spiral quail
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Has anyone done napkin maths, mine came out around this?

Napkin maths looks like ~1/50 doing 1 through 8 for any unique and ~1/65 for any unique running 1 through 7 for delve

nimble crest
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Got 5 uniques in 2k delves/450 deep delves

desert thorn
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thats pretty dry

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right

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yea

nimble crest
#

Maybe

spiral quail
fast latch
#

Like if chart above that should've gotten you almost 12 drops purely from the deep delves

nimble crest
fast latch
stuck cape
#

my numbers are based on claiming that wave

fast latch
#

Wouldn't every single deep delve at least be a 1/38.8

stuck cape
#

its 1/180 to get a drop

#

what is 38.8?

fast latch
#

#1393419290589265960 message

stuck cape
#

that's the cumulative rate for claiming on that wave

elfin flax
#

think its just cumulative

stuck cape
#

if you do a 1-12 run, you're 1/20.8 to get any unique

buoyant rose
#

so 1-7 is shit

#

good to know

#

time to stop coping and learn 8+

stuck cape
#

to think about how shit 1-7 is, ur 1/276 to get a unique on a 1-4run

#

so you want to do as little 1-4 as possible

#

and 3 and 4 are the slowest waves

buoyant rose
#

ye just less time spent in car phase

#

not very poggers

stuck cape
#

and 3 is multiple shields typically

buoyant rose
#

but i feel like i always run out of rocks in the car phase?

stuck cape
#

they made 8+ a lot easier w this update

buoyant rose
#

must be griefing something but

#

i always get fucked at the end cuz no rocks left

elfin flax
#

rates seem generous af tbh, doin 1-15 is a unique every ~ 5hours so avg 3/3 in ~30hours

#

for giga bis

lucid marlin
#

yeah, good for irons

#

not doom locked

stuck cape
#

yeah these rates are good this is an early grind for sure

#

if you do 1-10, thats 1500 waves to glog on rate

elfin flax
#

literally just get void, scobo, double death charge and your good to go lol

stuck cape
#

if you do 1-12 its 1147

hollow ermine
#

how fast are waves?

buoyant rose
#

anyone got tips for rock preservation during car phase

buoyant rose
#

i must've misunderstood that mechanic somehow even after 400 delves

stuck cape
#

if there isa permament rock under the boss, his slam won't go in all directions

buoyant rose
#

im not doing the car park tech

#

atm

lucid marlin
#

so is money doom the 1-12 levels?

stuck cape
#

ik

buoyant rose
#

it seems mega aids

stuck cape
#

this isn't that

#

this is just, i start the fight north, so i drag the boss north first

buoyant rose
#

i thought he eats all rocks

#

when he goes throguh

stuck cape
#

he doesn't eat hte boulder rocks

buoyant rose
#

u fkn what

stuck cape
#

from the start of the fight

#

if there's 1 under him at all

#

that's waht car park is

#

you put it directly centered under him

#

and it stops the whole slam

#

but if its under him at all, it stops the slam in that direction

#

so u can just drag him the same way u started the fight, and you get 1 slam that's nerfed

#

without using any tiles or specific timings

buoyant rose
#

so i should not run towards doom

#

on pull?

#

currently im running at him and standing 2 tiles away for easier punish

stuck cape
#

you can, just bring him whatever direction you started out

#

thats fine

#

then for car just drag him that way

buoyant rose
#

i shall attempt that later

#

cheers

lucid marlin
#

are level 1-12 thr money way?

#

drop way or w/e

plucky turret
#

perm rock = rock spawned by boulder (not at start of car phase)?

elfin flax
#

the "money" method is just go until you die

proven owl
elfin flax
#

or 0 brews

proven owl
#

i would prob claim if 0 brews left

#

but id 100% keep going at 1 brew 1 restore for example

stuck cape
#

i fucked up my rates, i put the columns 1 off

#

1-7 is 1/65 not 1/50

#

so 1-9 is almost 2x 1-7

elfin flax
#

yh i only try again with 0 brews if overhealed and no catalysts/dart tips in the loot

modest rune
#

pretty good rates for bis items, they will drop in price heavily

stuck cape
#

yeah crazy crazy common like

elfin flax
#

good that it scales so heavily though

#

wouldve been fun to try push on a mid game iron

stuck cape
#

1-6 is giga easy and u get a unique 1-88 times? thats like 15hours

stuck cape
#

yes hoofi

#

sry

#

those rocks dont get trampled by the car

#

but they die to the stomp

#

they look the same tho

plucky turret
#

ah ok never noticed

#

yeah

stuck cape
#

no visual difference

#

thats what car park tech is, putting a perm rock in a spot then putting the boss on top of it so its centered

#

and it blocks the stomp in all directions. but if its anywhere under him, it'll still block many directions

elfin flax
#

i think well see a full hour delve session now with these changes

#

take in 3 divine ranges lol

hollow ermine
#

its unclear to me if all waves take approximately the same time, even if they increase in difficulty

stuck cape
#

w1-2 can be very quick, w3-5 are a good bit slower

#

but overall they are similiar ish

compact shuttle
#

no car phase feels bad for speed

hollow ermine
#

anyhow i shat out this

stuck cape
#

its insane how common these items are, like w1-16, 3kph. thats a unique every 5 hours?

#

kinda crazy,

hollow ermine
#

lol i regret not having the chance to try this boss yet because im so clueless

keen rapids
compact shuttle
#

deep delvers should be eating good. Might be worth to keep delving even if you get a unique on 10+ as a main

void star
hollow ermine
#

oh wtf

#

thats not bad at all

void star
#

Yeah I’d say a 1-8 takes 9 mins on avg

hollow ermine
void star
#

Not sure what scobo only times are , which would be what you need id say.

#

Scobo no zcb

mighty rain
#

already experienced a glitch

#

had 3 autos coming at me and the blue shield phase started

#

all the attacks just didnt damage me for anything at all

glad osprey
mighty rain
#

no 0s, no nothing

sterile spruce
#

Grubs no longer despawn/

hollow ermine
mighty rain
hollow ermine
#

sick

#

gz

lucid marlin
#

gzzz

hollow ermine
keen rapids
proven owl
hollow ermine
#

(in seconds per wave)

quaint lion
#

Surely the maths should be Scobo void, and not tbow

hollow ermine
#

o

#

oh ngl i thought i saw scobo

#

does anyone have scobo times then

desert thorn
#

visually

warm cloak
#

da yellow sparkles

hollow ermine
#

presumably 3 yellow dots

desert thorn
#

those 2 shitty ass particles?

#

lol, lmao even

hollow ermine
#

they not shitty ass, they piss

desert thorn
#

thats 3 piss dots

#

i thought i would be more epic than 3 piss dots im gonna be honest

mighty rain
#

i mean it looks cool live

#

and not as a still image

warm cloak
#

oh do they move

desert thorn
#

oh it has an animation?

mighty rain
#

middle part glows too

desert thorn
#

thats different

mighty rain
#

yes lol

#

it'd be dumb af if it was like the image only kekw

desert thorn
#

i thought i was just 3 yellow orbs lmao

plucky turret
#

don't judge a hole by its still image

stuck cape
#

So 1-7 is 2500 waves to 3/3 and 1-12 is 1560

winter garden
#

damn 1-7ers trolled themselves for 2 weeks despair

proven owl
#

at least you didnt 1-2 spam like someone posted about before lol

desert thorn
#

i mean i would rather do less 1-2-3-4-5 even if its comparable to deep delving

#

so boring

hollow ermine
#

what are rough scobo times per wave

#

void scovo

mighty rain
#

10 minutes

night zephyr
#

Waves 1-2 ~1 min average. 3-5 1:20-1:30.

6-8+ will depend entirely on skipping earthen shield. If you get a skip it's 1 minute if you don't it can be 1:30 - 2 minutes+. You don't skip more often than skipping.

hollow ermine
#

ok

night zephyr
#

Thats also uncharged quiver, rigour, amethyst though.

hollow ermine
#

hmm

#

ok so 60s as expected time per wave for 1-2, 85s for 3-5, and 105s for 6+ ?

#

non rigorous, just estimate

#

that cant be like too far off

quaint lion
#

Non rigour changes a fair bit for rune arrows

#

Matt setup should be a 55 max hit, and deadeye rune arrows Ava’s is 50 max

night zephyr
#

Skill level and blowpipe usage will also matter a lot 6+. If you are very good at using blowpipe 6+ you will be more likely to skip 2nd earthen shield and shave 30+ seconds off every wave.

hollow ermine
#

the purpose is to make a rough esimtate for expected time for item X in the scobo void setup

#

without specifics just yet for just rough ballpark

#

going into the details gets a bit labor intensive

patent stirrup
hollow ermine
#

atm using this wave_times_ = [60, 60, 85, 85, 85, 105, 105, 105, 105]

patent stirrup
#

ah ignore above then

hollow ermine
#

in seconds

#

with those assumptions we get

night zephyr
#

It's still gonna be tough because with today's changes how deep you can delve will be highly dependent on skill level.

hollow ermine
#

i see not much reason to push much deeper than 15 with this graph

night zephyr
hollow ermine
#

thats a misinterpretation of this graph i believe

night zephyr
#

If you leave 15, you have to go back through the worse rates again.

keen rapids
#

yea my understanding is that this is the average time to completion if you're getting to wave n every time

hollow ermine
#

it uses these

#

1/p_cum

keen rapids
#

so if you get to wave 40 every run you save a couple hours over leaving at 15 every time i guess

hollow ermine
#

and uses those cumulative p for the expected time until [item]

#

wild guess on the wave numbers lol but

proven owl
#

okay so maybe wave 15 claiming is pretty good then considering we're irons and regular loot actually matters to us

#

ud still keep going if the regular loot is trash ofc but there will be a lot of wave 15s with solid loot

haughty panther
keen rapids
#

the regular loot that matters kekw

haughty panther
#

I just put 1 together rq so ppl can see roughly what their probability is

#

might be completely off base I just made smth that looked good enough

hollow ermine
proven owl
keen rapids
#

i don't think there's any reason to just claim at any arbitrary wave number like 15, just keep going until you're not comfortable continuing or til you get a nice loot

#

which was pmuch what we expected

proven owl
#

ye that's what im saying

stuck cape
#

It’s insane they made the rates so common

haughty panther
#

I just use google sheets & write sims idk how to do sigmas

hollow ermine
#

sigma is a sum

keen rapids
#

P cum

haughty panther
#

ya ik what it is

hollow ermine
#

cumsum

haughty panther
#

idk how to put that into google sheets

nova solstice
#

Fuck mane

#

Still down

hollow ermine
#

not really a champion in the sheets myself

haughty panther
#

kk

#

I will just rest knowing I warned every1 that my sheet is bad

nova solstice
#

Misinformant final boss

keen rapids
#

so the pi is a product() function

#

had to google that one for my own sheet Giggle

#

so looks like that function is multiplying all the (1-pj) in a column, where i assume pj is drop chance on each individual wave

#

and multiplying that by pk which is uhh

hollow ermine
#

k is the index being ran over in the sum

keen rapids
#

yea so essentially you have k rows

#

and you're multiplying them all together

#

oh i see

#

wait i dont

#

what is p

hollow ermine
#

example

p_1 = 0
p_2 = 0.1
p_3 = 0.2

p_cum(1) = 0
p_cum(2) = (1 - 0)*p_2
p_cum_3 = (1 - 0)*p_2 + (1-0)(1-p_2)*p_2
night zephyr
#

Ladlor I think maybe you should make 8+ 5-10 seconds less average than 6-8.

It loses 50 hp so there's that and skip becomes more likely

hollow ermine
#

p is the base droprates

night zephyr
#

Could be more than 10 seconds honestly

hollow ermine
#

all p_1 are 0 here

night zephyr
#

Doing that might help show the benefit of delving deep on the graph.

#

And it's true to reality. That 8+ should always be quicker than 8

winter garden
#

P_cum

keen rapids
#

so this part is the chance of not getting a drop by wave k (or wave k-1?) but then why multiply it by p

hollow ermine
#

cloth example:

wave 1, droprate 0, p=0, cumulative prob still 0
wave 2, droprate 1/2500, p=1/2500. cumulative droprate is p/2500 still
wave 3, droprate 1/2000, p1/2000. the cumulative droprate represents "probability to get it on this wave or earlier". which i believe is computed like p_cum(i) = p_3*(1-p_2) + p_2. explanation being there was the chance of getting it during p_2, and now we include p_3 if we didnt get it p_2, which happens 1-p_2 amount of times

bleak jackal
hollow ermine
#

recursively we keep going like this which the products are adjusting for

wise spire
#

The holy water from punish is actually a huge change

night zephyr
#

Would deep delvers try not to skip every so often and wait for melee shield after car?

keen rapids
# keen rapids

the method i used here was to take the chance of not seeing a unique on a wave, for each wave, and multiplying all together to give the chance of never seeing a unique on any wave, and then 1 - that is the chance of that not happening (i.e. seeing a unique on that wave or some previous wave)

wise spire
night zephyr
#

Ohh it wouldn't do the same area Everytime. I wasn't considering that you could drive it to where you need acid cleared

keen rapids
#

i shouldnt have cut it off at 3 decimal points for the math part

#

only for the final result

hollow ermine
#

cant u render however many decimals as u want in excel

#

but keep the full ones "under the hood" ?

keen rapids
#

yea its not affecting the actual numbers, just how they're displayed

#

this kinda better

keen rapids
night zephyr
#

How long is coupon collector going to add to expected 3/3 time since they are all equal weighting?

#

I assume a decent amount

haughty panther
#

u generally need 5.5 drops to complete a set of 3 I think

toxic thunder
#

is dwh worth it at all for doom? or just stick to chally and bp if i don't have better spec options

timber sandal
elfin flax
#

you do almost always make use of the extra 15%

#

guess it depends on spec wep choice youve got

#

if not usin zcb or some sort of heal spec to save supplies

#

can probably go without

dusty barn
hollow ermine
#

does anyone have a quick tldr of why elite void ranged is good at mokhiatl

craggy cobalt
#

Shield phase has 100% accuracy, car phase has 100%, void speeds both up

#

If you have a tbow but were wanting to do 1-7 resets and have max range gear (full masori + vambs) it's likely that void is not better for you, especially because masori also makes you take slightly less damage on mistakes.

signal cipher
dense ginkgo
#

Even with Scobo I've considered Masori for 1-7 for the defenses, it's basically the same dps

#

Just a matter of death fees (lol) + prayer vs defenses

#

Oh I do use BP though

#

I guess that makes void just win

hollow ermine
#

im a little unfamilar with how impactful bp is for mokhiatl

craggy cobalt
dense ginkgo
#

It's especially good on specifically wave 5

#

No slam so there's basically no downside to camping it

hollow ermine
#

ok

#

so its really good?

#

for sequencing purposes, for the 20 hours or so grind that mokhiatl will be, would it be a near nescesity to also have a bp?

stuck cape
#

i see it 1 of 2 ways, go giga early with void+scobo and get eye bc its not that long of a grind and so strong

#

or after bp and lots of other things

dense ginkgo
#

No boots or ring and dragon darts vs amethyst arrows it's a max of 32 every 2 ticks vs 55 every 4

haughty panther
#

surely chally spec beats bp spec

warm cloak
#

You stop chally speccing later usually, youll have enough for both

dense ginkgo
#

Not enough chances for Chally specs 24/7

stuck cape
#

not a fan of chally personally anymore

warm cloak
#

Just doesnt use his melee punish enough

stuck cape
#

prefer nox hally

craggy cobalt
stuck cape
#

chally may be better after changes tho

craggy cobalt
#

Do they have rigour?

hollow ermine
#

current candidate is void scobo rune arrows assembler glory eagle eye

craggy cobalt
#

And do they have quiver?

hollow ermine
#

truth is the ayak is not strong enough to make for major detour pre slayer imo

#

so if itd nescesitate many things get rushed then hmm

#

but if aforementioned setup is acceptable then i can see the ayak detour working

craggy cobalt
#

I would say it is extremely unlikely the detour for bp is worth it

#

You're never skipping earthen shield even with bp in that gear

#

You get about 46 ticks of DPS during 6+ car phase, so given this setup:

craggy cobalt
dense ginkgo
#

And yeah if we're assuming they're a giga guy then early quiver would be huge

hollow ermine
#

i am severely challenged in mokhiatl sequencing considerations not having done the content yet lol oof

dense ginkgo
#

Especially with the imbuing change

hollow ermine
#

mokhiatl is cracked gamer content?

dense ginkgo
#

Yeah

craggy cobalt
#

BP would add about 40 damage in that setup during car phase over scobo (excluding specs)

hollow ermine
#

should i treat it as inferno/quiver?

arctic niche
#

whats rough hours looking like?

craggy cobalt
dense ginkgo
hollow ermine
#

id be comfortable setting a static cutoff at 10 delves

#

some graph i made earlier showed diminishing returns

dense ginkgo
#

Heavily depends on skill then lol

craggy cobalt
#

I think the dead average PvMer could probably consistently do 1-6, maybe 1-7 in the eagle eye scobo setup

dense ginkgo
#

I think the uniques are rare enough that if you want them early you should go for Deadeye

craggy cobalt
#

But I don't think most players will opt to push deep delves in that gear

hollow ermine
#

~30 hours per item at delve 7

#

can average andy do delve 7?

#

or average in pvm, not average in just player with like ipad

dense ginkgo
#

If you can get an Infernal Cape you can do Delve 7

craggy cobalt
#

Average in PvM can probably do 1-7 with some practice

#

Delve is built for learning so I would put it as slightly easier to learn than inferno/colo even though it is a similar difficulty

hollow ermine
#

okay then thats that then

#

im setting the bar at delve 7 relatively low then

dense ginkgo
#

Yeah like ~450 TOA might be a good comparison

craggy cobalt
#

That being said, I have not tried to do a D7 in that gear

dense ginkgo
#

Hard but you can ramp up into it

craggy cobalt
#

So I don't know how much more difficulty not having good DPS comparatively would be

#

When the server goes back up I will try it to see if I feel like it's that much more difficult than a rigour quiver ammy arrows kc

dense ginkgo
#

I have a friend in lower gear like that that's guaranteed a Leviathan orb on 4-6

arctic niche
#

they made fight alot easier today as well

dense ginkgo
#

He hasn't beaten 7 yet so idk if he'd get two on it

night zephyr
#

Even with scobo elite void, rigour, amethyst arrows, uncharged quiver you are more likely than not to get a orb on 6-8

#

At least in my experience

#

Good Blowpipe uptime actually seems like it helps a lot with skipping orb.

But the biggest thing is getting a deep 75 HP proc.

#

But that's just RNG

wary oriole
#

These items are just way too common

#

At least deep delving is very worth but 1-7 is way too viable

stuck cape
#

another way to view it, this is how many waves it takes to hit drop rate for a unique, depending on how far you go

#

i said the whole time though 1-7 and 1-8 isn't gonna be a big difference, it's 1-7 vs 1-10 or 1-12, stopping at 8 shouldn't be a thing

night zephyr
# stuck cape

This seems like a really weird way to view it. Isn't this ignoring the cumulative chance of all the earlier waves?

stuck cape
#

no

#

like if you do 1-7 on repeat

#

ur gonna see a unique every 454 waves

#

you have to kill the boss 454 times to hit drop rate for a unique

night zephyr
#

But that's 454 waves of 1-7 not 454 times you get to 7

#

Correct?

stuck cape
#

yes

night zephyr
#

Okay that makes more sense.

stuck cape
#

thats easier to compare , at least for me

#

how many waves do i need if i'm going to 12, vs going to 10

heady flicker
#

Surely you just send w8 every time you have shit loot (90%?) to learn though

desert thorn
#

You always send till either u dead or no supplies

#

I only take splinters

worn stream
#

it's kind of satisfying how close to a 1/50 completing a delve 8 is for any unique

heady flicker
#

With loot being so mid i see zero reason to not just push to learn

stuck cape
#

yeah learning 8 is very high EV because its repeatable

#

and its 0 damage in theory

#

so it's very much worth trying to get better at

heady flicker
#

I’ve barely tried delve but holy shit I’m looking forward to learning it

stuck cape
#

hard food, stg thats the cheatcode

desert thorn
#

Wave 8 has hands took me a while to learn it

stuck cape
#

so many things hit 40-50 if you mess up, and having a few combo eats lets you survive most things

worn stream
#

Still need a second synapse before i set foot in it 😦

stuck cape
#

why

desert thorn
#

No u dont

worn stream
#

because

#

i have like no arclight charges

desert thorn
#

So

stuck cape
#

you have scobo?

desert thorn
#

Use darklight bro

stuck cape
#

darklight and arclight are the same

worn stream
#

oh

#

okay im just ignorant

#

ty for the info

signal cipher
#

youre good dw

stuck cape
#

i thought you were gonna say you had ember but not scobo

#

in which case i agree

worn stream
#

lmfao

desert thorn
#

i did a run before the server went down and its significantly easier now

worn stream
#

elite void is fine for learner right?

desert thorn
#

its meta actually

night zephyr
#

Elite void is BIS for scobo and arguably tbowers

worn stream
#

what would be a good spec weap?

desert thorn
#

bp and chally

night zephyr
#

Blowpipe if you have it

haughty panther
night zephyr
#

Chally for melee punish

worn stream
#

sweet

desert thorn
#

just send

#

the drop is always one kill away

dense ginkgo
haughty panther
night zephyr
#

TPs actually save like a minute each, so those might actually be the most meta thing to claim lmao

worn stream
#

bclaws not useful anywhere here?

desert thorn
#

gambling addict logic bro

night zephyr
#

Like claiming 3 TPs at wave 8 is arguably a better expected time save than a 50/50 shot at clearing the wave

night zephyr
#

Obviously this doesn't apply to tbowers/ZCBers since they clear the 8+ waves with like zero supply usage and much less risk.

desert thorn
#

i would rather gamba 100% of the time

night zephyr
desert thorn
#

if you get the item there is no more gambling

#

thats bad actually

#

you are right

sterile spruce
#

Is it intended that grubs dont despawn after a certain time anymore?

#

They will just keep chasing forever

languid iron
#

Think it’s a bug on Reddit a jmod said they’d look into it

fickle bobcat
#

So it's basically 1-7cels L deepchads W?

nimble crest
#

Got 0 uniques past wave 7 they’re running a psyop

mighty rain
#

new pb of w15

verbal edge
#

These rates are insane considering how good the items are

#

Is this just how new content is going to be from now on, everything is a fast green log

kind sandal
#

I got downvoted for saying items are getting more common with each update, in response to a top comment saying they're getting rarer lol

languid iron
#

Yeah lol I’ve been grinding for 3 years for a shadow and I get something 90% as good a week after release

kind sandal
#

even ToA is 2x faster than cox

plucky turret
#

im surprised they effectively made all items equally likely minus the early waves

kind sandal
#

if not more

#

I still dont have a hat like 600ehb in lmao

plucky turret
#

was rly expecting boots to be pretty rare compared to the other two

ripe obsidian
kind sandal
#

kinda sucks when you hit the point wherey ou're waiting for new content though

#

get something every 6 months and its done in a week or two

ripe obsidian
#

Yeah thats true! I only say that because I feel like we are like the 0.1% who have most of it completed lol

plucky turret
#

i mean thats the .1% who did 2k delves after a week

#

ya

signal cipher
plucky turret
#

some ppl just have insane playtime you're never gonna make those happy

kind sandal
#

I don't play any other games sadyeehaw

celest robin
#

At the risk of sounding too "rs3 bad haha", this is kinda what happened to Ironman progression there. Necromancy released as a hyper accessible style to where you could get bis gear extremely quickly and immediately get into all other bosses without going through the standard pvm progression tree.

We're not close to that point yet, but it is notable that we're getting a lot more content that isn't stat checked, and has relatively low rates for high power items

weary garden
#

So just want to make sure I’m reading the chart right. I should expect to see the cloth in 170 runs of 1-7 right?

languid iron
#

As max ehb it seems like it’s only a couple hours slower to get treads than it is to get all cerb crystals

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Kinda insane

kind sandal
#

This is why I expect sailing to be 200-300k exp/hr at 90+ lol

night zephyr
#

I'm most surprised how common the pet is too

night zephyr
#

Pegs to the moon with how common treads are.

weary garden
#

1/179 cumulative as in
-179 floors completed going through 1-7
-179 floor 7 completions?

plucky turret
#

oh soz the latter

weary garden
#

Okay yeah that makes sense ty

plucky turret
#

edited hope thats a bit clearer

celest robin
#

I'm not surprised by the pet rate given how often we see pets

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But I'm very surprised by how common they made it

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Guess they didn't expect consistent deep delves

kind sandal
#

Which is weird because they made it even more consistent with this update

nimble crest
#

Long hour grinds aren’t fun imo

#

100h max

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If the content is good pot it post log

whole escarp
#

Logged in and first run after update cleared 9 previous best 7

nimble crest
#

Which I’d love to do with delve

stuck cape
night zephyr
#

Id love to pot delve and try and go for deep PBs after tbow/ZCB. But with just scobo I wanna get my items and get out

stuck cape
signal cipher
#

this makes me want to sell the treads i just bought yesterday

whole escarp
#

Does each deep delve count as a KC or just each 8 clear?

night zephyr
#

Each deep delve

signal cipher
#

on main

nimble crest
celest robin
#

Pretty happy with how my grind turned out. 2x rate on uniques pretty much as I expected, but dupeless means that I basically did about as much kc as you'd expect for greenlog

nimble crest
#

Content is epic, I think these changes are bad personally

#

Makes it too easy

celest robin
#

Some good some bad

nimble crest
#

Like triple melees or leeches during orb are brutal but you can still minimise damage

celest robin
#

I don't think they needed to remove melee grubs. The big grub spawning far away was enough since it's 1 click to attack it

nimble crest
#

Did they remove melee grubs?

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Range/mage are trivial

idle fog
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Outside of shield phase

celest robin
#

They only show up in shield phase

nimble crest
#

Ahhh

#

yeah it’s insane

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Can almost just 0 dmg f8+ potentially

celest robin
#

Especially with more consistent acid clearing

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If you can consistently do orb mechanic it's in your best interest to turtle for a melee punish finish

night zephyr
#

To trigger the melee punish after car, you just don't attack it right away correct?

celest robin
#

Yep

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I don't know the exact timing but you don't want an attack flying at it near the end of the orb mechanic

#

Then you 'afk' until you hit the 50/50 melee boulder

mighty rain
#

2 of 2 attempts of waiting for melee punish and it doesnt give benefits/clear floor

#

w11

celest robin
#

Did it play the holy water animation?

dense ginkgo
#

wow first attempt since the update, boss feels easier but also just so much more consistent in difficulty

mighty rain
#

nah it didnt

celest robin
#

And did you get echo hitsplats or not. The way the blog post reads is that specifically echo hitsplats can proc holy water, but didn't mention stuff like the 2nd hit on multi hit weapons

dense ginkgo
#

b2b boulders being basically removed + no melee grubs REALLY cuts down on random difficulty spikes

dense ginkgo
#

three times in one 7 floor run

mighty rain
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one of them he was like 10 hp and I killed without the hitsplat echo

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other one he was like 60 hp and killed with hitsplat echo

celest robin
dense ginkgo
#

btw I didn't hear this before but apparently you don't need to red x the teleporter to teleport with it during the runback, you can just run over it (and even place it where you'd path by just running north from the elevator)

snow charm
#

you can just place it on the tile the elevator takes you to

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and you spawn at the other teleporter instead of bottom of elevator

weary garden
#

This is what I do ^

dense ginkgo
#

oh nice ty

mighty rain
#

the first attack after orb phase forces it into blue shield phase

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maybe its getting killed during blue shield phase technically

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since the attack procs it into blue shield, even if it dies same tick

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and blue shield death wont trigger that

mighty rain
#

i delayed it on w5

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and it did it

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with an echo splat

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might just be a w8+ thing

celest robin
#

Hmm, maybe yeah

mighty rain
#

will keep testing

desert thorn
#

I dont expect the avg reddit billybob doing 1-14 runs

night zephyr
#

Even the reddit billybobs can work up to 1-7s and go 3/3 in 60-70 hours.

desert thorn
#

I think its reasonable

night zephyr
#

Id call 60-70 hours insane even for 1-14

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Was expecting like 100 hours for gamers to hit 3/3 honestly

fast latch
#

@mighty rainrelated?

desert thorn
#

thats too much imo

#

in my view only megarares should be 100+ hours

mighty rain
fast latch
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nah they said it doesn't work if it's the chally that kills

desert thorn
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but i must say feels good knowing ur gonna get items giga fast if ur good

celest robin
#

Maybe it's just me but I feel like a bis item for all 3 styles that also powercreeps each, especially ranged, is fairly close to megarare tier in terms of impact. Saving inventory slots is a pretty big deal

dusty barn
#

^expected something like the treads as a mega rare from the next raid. It’s pretty op

desert thorn
#

honestly i agree this boots are insane

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legit if they pitched this as a megarare for raids 4 i wouldnt be surprised

night zephyr
desert thorn
#

yea exactly

haughty panther
desert thorn
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the boots i can see 100+ grind

desert thorn
celest robin
desert thorn
#

and soloable

#

yama is a good baseline for drops imo

celest robin
#

This boss too, sure tbow is bis but void scobow is incredibly close for how accessible it is

haughty panther
#

it's like 15% less dps

desert thorn
#

with void scobo doing 1-8 is reasonable

haughty panther
#

same as basically everywhere

desert thorn
#

trident skip now? i mean void scobo chally isnt exactly hard to get

plucky turret
#

unless they add something for occult slayer skip isnt happening

#

trident prob the least of your worries

celest robin
#

It's neat that confliction gauntlets are the "new occult"

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In that they're now the highest magic%

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Occult still giga important but feels weird to not be the most impactful slot anymore

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Probably a good thing

desert thorn
#

is pipe now better than pre nerf pipe?

celest robin
#

If not I imagine it will be once we get the inevitable anguish upgrade in the next year

summer hound
#

holy water working for anyone else? I had 3 melee punish kills between 1-7 and none gave me holy water

autumn fulcrum
#

completely agree boots are megarare tier

main briar
#

I mean for a very long Time, it was uncommon for random non-raid bosses to be in the hundreds of hours (think it was just corp really)

Then NM and nex came along which were much longer and now it seems like we're back to what it was before those

signal cipher
wary oriole
#

doesn't need to be 100 hours but ultor ring is a longer grind that completing this entire boss

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on easy mode

main briar
autumn fulcrum
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? ultor is a 30 hour grind no?

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if you do waves 1-8 in 10 min and then reset youd be looking at 275 expected completions for green log excluding pet. which is 45 hours

autumn fulcrum
main briar
#

45hrs for a non-raid boss seems about right tbh

celest robin
main briar
#

Lower for a more brain-dead one

celest robin
#

That's like

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Nuts

autumn fulcrum
#

oh yea i agree, its very forgiving drop rates. Im surprised this is such a short expected grind considering the power of everything

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the boots alone could be a 45 hour grind imo and i dont think ppl would have any right to complain

nimble crest
#

DT2 is just silly hours imo

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Well

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As a package

main briar
#

I think 25-30 hrs per random boss isn't bad

nimble crest
#

4 rings 1 armor set 1 mid game staff a very good melee axe

main briar
#

Fuck the axe and the armor set, that's clogger stuff

nimble crest
#

Eye of Ayak kinda crazy for mid game now?

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If it’s pretty easy to get

celest robin
#

It's insane

plucky turret
#

maybe a hot take but i think the boots are prob best in terms of hours

desert thorn
#

yea

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megarare tier