you kinda want a demon bane weapon for each style, so any demonbane sword, a staff that can autocast arceus spells and scobo, crystal halberd is useful for a certain mechanic in the fight but theres other options you could use. Dragon arrows are good but the boss drains arrows like crazy so i've been using rune arrows doing wave 1-7, with a single wave 8 attempt and completion.
#Osto-Ayak (Doom of Mokhaiotl)
1 messages · Page 9 of 1
most people use something with a low value to keep death costs down
seen lots of people with skull sceptre
Oh good call. So for the melee and mage it doesn't matter the quality of weapon. So I can do darklight and skull scepter for low cost. But I need scobo 100% for dps
And then bring God dhide boots, suffering I, anguish, assembler rune arrows and I'm ready to go? Sounds like it doesn't need much gear to be viable I love that
No rigour but I got the royal titan prayer should be good enough I hope
basically my setup besides lightbringer instead of suffering but both should work, good thing with this boss is you can just send it, and once your comfortable getting through say floor 4 without using supplies you can start doing floor 5 etc.
That's great thank you. And you use lb for the scobo spec? Or chally
Chally mostly and i just send scobo specs when im at a 100 energy doesen't do much but its free i guess, suffering is probably fine and will save you from some mistakes especially if you use death charge. Without LB there might be some cases where he does melee punish and you dont have spec, but you just whack it with a normal hit and lose out on like 50 damage no big deal. My strat isn't really optimized tho just doing chill wave 1-7's while waiting for droprates and CA's to see if its worth actually getting good and forcing myself to learn wave 8.
Scobo burn ticks make more acid, bp specs are good and always max on the trees
Good to know. Guess I'll consider turael skipping for TD tasks lol I really am fiending to do delve. Will wait for drop rates tho
7000 dragon arrows to green log delve for me btw

it's okay sure when dragon slayer 3 comes out we get a direct source of dragon ammo
I really think chiseling dragon bones would be cool
but that would make it faster than amethyst
or maybe not 
let me chisel bones
!!
just have Dragon dragons drop Dragon dragon bones that you can chisel
Give it an RNG chance to get “crushed bone” failure 
OKAY
Hes cooking

As long as its not like the XCOM 99% chance to hit
im happy
Surely using rune arrows is better than mining amethyst
Not if im doing stuff that i wouldnt be able to do delve during anyway
thats like saying pure ess is better than deayalt

Ig that’s what happens when you run out of the afk clogs
then u enter the retirement home at varmlamore skilling for moon keys

stay strong greg
youll get the question mark cake soon
200m tree choppering soon
honestly doing it just for vibes and the potential that cloth is rarer on the late waves
so real
i have shoes tjats why im doing it 
At this point I'm just doing 1-8 for KC, otherwise I'd be doing 1-7, still just need Eye
(totally not doing 1-8 solely because it's a skill gap/gear issue copium)
1-7 truthers
mines a skill issue
im an old man and i have arthritis this high apm shit makes me mald
I was gonna say this has gotta be the new hardest boss to get on the hiscores for but then I remembered zuk exists
Awakened bosses are not on the hiscores iirc
Think hmt hiscores
If the 1-7 truthers are right there's gonna be an awful lot of people at the CA deep delve kc
Yeah there's no way they are right unless jagex royally screwed up the deep rates that they are worse
1-8 feels harder than 5kc Zuk
the competition are 5kc Sol and ?kc HMT
Sol is just glory I thought
nah sol isn't harder than wave 8 i think
unless you have a zcb i guess
god i love how you can just skip half the fight
Skipping the awakened Levi enrage phase with -3 tiles of safety because your DPS is better is such a great mechanic.
5kc hmt - 28,507 players
1kc Zuk (only one that requires 1) - 133,928
5kc Sol - 19,971
5kc Doom - 10,905
got to 5 kc delve in 2 days took me 1 week for zuk and colo kc
no way u guys sayin a 8 min boss with 3 mechanics is harder
How many of those zuk kc are bought 🗣️
It's not harder it just doesn't have a cosmetic behind 1kc
5kc sol is also gonna suffer from ppl getting 1 quiver and never going back
Hmt is the right comparison
Except no cosmetics
I'll do more delve after the patch on Wednesday
well there's no 1kc hmt cosmetic
Or not
Doom and HMT both have reasons to farm them but nothing for 1kc
there's no 1 kc delve cosmetic 
yeah I said that in response to "except no cosmetics"
Dooms also been out for not even 2 weeks. That's surely gonna have more than the 19k sol hiscores in a couple weeks
useless info unless theres a separate hiscores for people without zcb and tbow lmao
two different bosses
these boots might as well spawn in lumby basement with how common they are
i just learned you can somehow get the orb phase at the start if your dps is low or something?
idk what happened but lmao i was not ready for that
Orb phase is on a timer so yeah
I’ve seen it on wave 1 when i noodle and wave 8 before shield when he goes hitler mode
it must be nice for learning the mechanic if your dps is shit enough for it to happen
My tinfoil hat theory is that they are right
Orb phase is after car or after 1 minute
Us scobo campers get orb before car every so often
If wave 8+ drop rates don’t increase enough while kill speed increases on lower waves.
Wave 8+ is faster than waves 3-5 if you skip second shield consistently
And 9+ has the same hp as wave 5, less than 6/7/8
Even if you don't skip the second shield consistently it's faster a good amount of the time as a scobo camper.
Interesting, guess I’m too new to wave 8 to feel that way. Still losing a lot of time to dealing with mechanics
update 
Wave 1 - 7 meta incoming 
friend of mine is in the same boat as i am but hes doing wave 2 resets with melee
Gonna be hilarious if it's actually a lot rarer to get gloves past wave 4
OK this has to be cope
You're cutting your drop rate in half
yeah idk what hes cooking but he did bring up the point that youre also guaranteeing that when you roll a unique its the cloth
massive levels of cope, almost reaching the entry mode toa truthers
If jagex kept unique rates the same but split it for when you unlock the other uniques, it could be meta. Will truly be cursed though if that's the case.
i almost wish they didnt release drop rates so ppl would actually do wave 2-4 resets for months
I honestly cannot wait till Wednesday I'm so interested
Is meleeing "too early" during double boulders causing a random extra auto a feature or bug anyone know?
Didn't see it mentioned in proposed changes
It can cause the auto on wave 8+ to be same tick as one from the boulders
is blowpipe+serp just useless i thought poison worked on mokha
idk if bp poison is shit or not
Burn hitsplats cause acid, so id assume poison does too
Are we even sure that rates are coming Wednesday? Lmao
damn waves 6+ are significantly nicer with a zcb
Yeah they've said we'll get them.
Okay good lol.
do you guys know where the eye of ayak slaps if you dont have shadow?
Everywhere you mage?
i mean i don't think it's that good at kree or mole if you need arma pieces/nests. (those are the two places i'm most interested in maging atm 🙂 )
Minus places where mage isn't conventional (I think only GWD), yeah pretty much everywhere you mage.
You still have really solid kph options outside of shadow for mole and gwd though.
Voidwaker + fang for mole.
Black chins kree
Scobo zammy
And Bofa the other two
isn't vw+fang higher kph than shadow at mole
vw+fang+cannon is 100 kph
i think its similar kph to shadow, so no reason to ever shadow there since fang is free
Im locked out of Doom until my internet is installed in a couple days. 800 ping doom is not conducive with fun.
might be the best loot ive ever seen
u guys think they will nerf car park?
by car park do you mean putting it directly on top of a rock
ye
I don't think so, Nox seemed to support it
didnt they already remove car park
it works for 1 slam
whats the best way to deal with if ur not gonna let it on a rock
like how the fuck do u not get all ur rocks fucked
i think u want to look at where the rocks are spawning
and instantly run to bait the boss in an area with no rocks to start
so it doesnt insta slam them all
so much thinking lowkey especially when it starts doing 3x car
imma just keep putting it on a rock even tho its so damn boring using scobo to not do dps at start lol
I think there's a few ticks you can't attack, after rocks are thrown but before he is burrowed where you just have to stare at him. I think like 2-3 ticks where you could scope out the rocks. I haven't quite figured it out though
but even then
say you have to go all teh way to the opposite side to bait him
i dont think u can make it in time
idt 2-3 ticks are reactive enough but i might be missing something
yeah currently I just park it and if I get another set of racecar I just cry
yeah idk
im kinda new to the party, is there any better tiles than the gnomonkey ones?
wait that boss drops dragon platelegs?
ive not seen that once
It’s 1/105
more boots than platelegs 💔
it's kinda cursed, basically the only way I've accidently stumbled into it is when I initially bait him to where rocks don't fall, and then drive him back into the middle so he paths over the same area twice
"always bait southeast" strat kinda goated
basically just watch boaty's 20+ vid and do that
never bait middle for the 2nd dash, that's likely to delete every rock
Carpark and then straight north along the wall works like 99% of the time
I see thank you, i also did not realize u can make him go short by standing close
Thats what i was missing too
It's 4 tiles behind you
Ooo
Yeah i wanted to get better at dealing with him natty and these rly helped, cus one run both my park rock tiles got ragged by acid by wave 12 lol
Even if you don’t do the prk tech, dragging him onto permanent rock blocks a lot of the slam
I just drag the direction I started the fight and normally he only slams like 1 way
does anyone happen to know all the tiles you can stand on for parking btw
I see
i assumed it was just the straight line that's marked in the tiles most ppl use but I remember seeing a streamer park with tiles further away when acid covered all of those
Ooo
In theory could u go one before the usual tile and offset where u lure him from by one aswell?
Imma try next time im on
So long as the perm rock is centered
Wym the timing is tight?
here he does what i'm talking about i think
To park a rock, ig its a skill issue rly
How is the timing any different? You just run to the north tile
Are you going slow trying to avoid acid maybe? Acid doesn’t hurt you until the boss is fully spawned in
Who wins in a mogbattle doom or yama
but doom's a really cool bug, yama's just a demon
I always thought doom's shield looked kinda stupid
The concept art goes hard tho
They for sure wanted the aegis item to look like that
what do you think the acid is
his cum
cum car?
That moth thing is creepy
Drop rates tomorrow babyyyyy
Time to find out whether the 1-7ers are cooking or trolling ourselves
Deep overcooking: rates are purely based on damage dealt to the boss, with particular floors adding uniques to the table, each with their own rate, so your rate ~triples from 2-4 and then goes up very slowly. Tinted hitsplats (grubs/echo hitsplats) don't contribute to your dropchance. 9+ has lower rate than 8 because less hp

1-7 truthers
can't wait to be justified in doing 1-7 purely because I think the loot is better and totally not because it's a skill issue ||not /s it's true||
final answer
1/800 for any unique even split waves 5+
no scaling
which would still not make 1-7 better
🏳️ i think its time to go back to toa
my prediction about drop rates is that people are not going to be happy
way she goes
Probably gonna be a certified mod arcane moment
i mean we know already that 1-7 is worse than going deeper
you have to do 3 waves without boots chancew
the only question is is 1-7 completely trolling
hopefully it is
no change in rates for higher delves at all, justification is that if you're doing higher delves it's better because you're not repeating wave 1 
The only way that 1-7 is not trolling is if the chances for a particular unique go down as the level goes up and you are hunting for that particular unique - there’s no world where if you just want any unique going as deep as possible is not just better
Even in this case going deeper wins by a lot because you aren’t repeating w2 and w3 if you’re hunting boots for example
which also means burn and poison damage reduce your chances for a unique that floor
truly the funniest possible timeline
im just hoping that 1-7 claims is like unskulled revs trolling
scythe users btfo
wish we culd normally use thralls and scy ngl
maybe they fix thralls?
unless they really intended thrall splats to count for acid lol
Don't think it's broke
yeah probably not
i was thinking they just did it lazily and classified every hitsplat but they wouldve fixed by now
probably won't feel as bad once acid is a little more consistent to clear up
i believe it to be intentional cause "thralls bad" is a pretty novel design space
When they give thralls any downside 
it feels like thralls don't usually interact with enemies in ways like that
Surely they'll remove the book req soon, and the spellbook requirement
and the rune requirement
kourend sequel quest coming soon! surely
mega thrall upgrade in raids 4 incoming
just put leagues giga thralls in the game
i miss leagues
avernic thrall
all thralls in one + 1 max hit
any1 else did like 100 delves without the teleport tiles
scythe aint bad unless you're going super deep
couple extra acid splats for 40 damage is a good deal
I'm pushing as far as i can, pb 13 right now and i think it still good here
kekpoint this user that didn't click the treasure chest in the new area 
espeically when u have no tbow or zcb i need that 45 damage bad
so wait do the extra splats each create acid too
like is it 3 acids for the scythe and then 3 more for the bonus?
dunno
maybe i should try a trip with nally and see if i get drowned as much as i usually do
but then again...less damage means im just making more acid with the tbow

I can confirm that when I was scything the boss there was a lot of acid
Not sure if I'd say it was 3x as much acid as tbow but it's definitely more
i've been considering bringing nally just to get the red grubs anyway so ill try a trip with in instead of scythe too
the number of splats is weird, idk im not a doctor
omfg they exist. my 3rd time seeing splinters in 828 delves
Huh i see them pretty frequently
To confirm, Ill be able to do deep delves with just a scobo and elite void right. I don't have any other weapon like nally, BP, etc
From my understanding nally is just used for melee punish but I have chally and glacial hammers so that should be fine right
I wish lmao
yes this is fine
based on exactly one instance of actually paying attention i don't think the extra hits from melee punish make extra acid
That's incredible. It's honestly so awesome jagex created a boss with such low reqs that drops such amazing upgrades
I think I remember testing it and it's something bizarre
like the scythe made way fewer than you'd expect given 3 hitsplats
but an emberlight punish made 2x acid as a usual hit
so I think we concluded it had a hard cap, maybe at 4x splats
but we tested a while ago/were probably sleep deprived
tbf pretty much every boss is like this
better gear just makes things easier & faster
if anything, better gear is more important here than at most other bosses since tbow/zcb allow you to completely skip the hardest part of the fight
They've also gotten a lot of feedback that high defence 0-splat bosses aren't fun
then there's Nex 
is scobo and tbow same projectile speed?
So new bosses drop better gear and are more accessible to the skilled/lower geared player
all you need for nex is rcb and a dream
I guess you're right
so true ||8 kc going for kc CAs lmao||
These rates seem too rare except for the pet which I feel like is oddly low.
I feel like every log I’ve seen with a decent amount of deep delves has the pet.
do combat achivements also come out for delve boss tonight
I definitely think they overtuned pet rate due to the 6+ req
surely the wiki has some info now?
I wouldn’t be surprised if they balanced pet rates under the assumption people would be sending 1-8s
So deep delvers are maybe getting a lot more rolls than anticipated
wiki rates released this thursday
for the uniques
What
oh I read that wrong, wiki rates
Should be in a few hours
yeah thought kiwi meant actual rates
nerf by fixing the buggyness and refining the mechanics probs
1-7 truthers in shambles
so deep delving is incredibly important
guess i bank my scythe and melee switches
Like no shit, ppl have to do 1-7 before 8+ so ppl will see stuff at lower delves often
But I mean 1-7 seems okay to do like not bad
so 1-7 is 1/64 to see a unique 1-12 is 1/23.5
1-7 seems incredibly bad no?
am i doing that math right
you should be pushing for w30 or something no?
Someone do the math
i did
Ima need to see a full waterfall
ok 1 sec
go do math king
Like you can probably do 2 1-7s in time it takes to do 1-12
If you end up planking the 13th
1/32 vs 1/23.5
so with 100 deep delves and 1.2k total delves i should be able to complain on reddit
So ur saying to go to w50

just casually no melee grubs outside of shields lol
ye its gonna be way easier to deep delve
seems like fair rates for a shitter like me too
1 in 38 for doing a wave 8 sounds cool
These changes were way bigger than I expected
Well that 32 hp is if you’re low right
Also thank god holy water will be more consistent now
And you’re not really getting melee shield in 8+ without forcing it to do so
ye im not rly sure how ur supposed to proc this with any reliability
@rotund raven
just seems like something you might get once every now and then during early waves
what exactly is the beam charge? just melee punish?
can you even get the charge attack to happen on later waves? ive only seen it a handful of times post orb on 8+ before it starts the shield phase
feel like baiting it to clear acid would be inconsistent af
After the orb phase ends it will throw autos until you attack it once, making it go into shield phase
So if u don’t attack it once orb phase ends you can wait but
ah ok
Seems ass to waste time like so
I haven’t gotten much further past 8, didn’t realize that
so youd have to end car phase with it below like 70ish for a chally?
since echo damage procs it now
Yeah pretty much
thats not actually toooo bad then
might be worth if delving deep at all costs is worth
think if im in the late teen waves ill probably just wait it out
with those droprates at 9+ I'd say its worth
At least earth shield still clears a little bit of acid, so there’s something
Thanks man if only I had access
definitely raises the skill expression for deep delves
Can’t get holy water?
No dumbass
Fucked up world for pures
Can this rly be right, it can't be
how come?
Idk some streamers ain't got jack of its truly that low rate
rng is random
Nobody has seen a double drop either have they?
most ppl claim when they get one
can you break it down to individual uniques?
Has anyone done napkin maths, mine came out around this?
Napkin maths looks like ~1/50 doing 1 through 8 for any unique and ~1/65 for any unique running 1 through 7 for delve
Got 5 uniques in 2k delves/450 deep delves
Maybe
How many delves are going past 8?
#1393419290589265960 message
Like if chart above that should've gotten you almost 12 drops purely from the deep delves
Think about 300
what
my numbers are based on claiming that wave
Wouldn't every single deep delve at least be a 1/38.8
#1393419290589265960 message
that's the cumulative rate for claiming on that wave
think its just cumulative
if you do a 1-12 run, you're 1/20.8 to get any unique
to think about how shit 1-7 is, ur 1/276 to get a unique on a 1-4run
so you want to do as little 1-4 as possible
and 3 and 4 are the slowest waves
and 3 is multiple shields typically
but i feel like i always run out of rocks in the car phase?
they made 8+ a lot easier w this update
rates seem generous af tbh, doin 1-15 is a unique every ~ 5hours so avg 3/3 in ~30hours
for giga bis
yeah these rates are good this is an early grind for sure
if you do 1-10, thats 1500 waves to glog on rate
literally just get void, scobo, double death charge and your good to go lol
if you do 1-12 its 1147
how fast are waves?
anyone got tips for rock preservation during car phase
Following
i must've misunderstood that mechanic somehow even after 400 delves
drag boss in the direction of ur permament rocks
if there isa permament rock under the boss, his slam won't go in all directions
so is money doom the 1-12 levels?
ik
it seems mega aids
this isn't that
this is just, i start the fight north, so i drag the boss north first
he doesn't eat hte boulder rocks
u fkn what
from the start of the fight
if there's 1 under him at all
that's waht car park is
you put it directly centered under him
and it stops the whole slam
but if its under him at all, it stops the slam in that direction
so u can just drag him the same way u started the fight, and you get 1 slam that's nerfed
without using any tiles or specific timings
so i should not run towards doom
on pull?
currently im running at him and standing 2 tiles away for easier punish
you can, just bring him whatever direction you started out
thats fine
then for car just drag him that way
perm rock = rock spawned by boulder (not at start of car phase)?
regular loot is worth so little
the "money" method is just go until you die
w30 is the way
or 0 brews
i would prob claim if 0 brews left
but id 100% keep going at 1 brew 1 restore for example
i fucked up my rates, i put the columns 1 off
1-7 is 1/65 not 1/50
so 1-9 is almost 2x 1-7
yh i only try again with 0 brews if overhealed and no catalysts/dart tips in the loot
pretty good rates for bis items, they will drop in price heavily
yeah crazy crazy common like
good that it scales so heavily though
wouldve been fun to try push on a mid game iron
1-6 is giga easy and u get a unique 1-88 times? thats like 15hours
any anyers
yes hoofi
sry
those rocks dont get trampled by the car
but they die to the stomp
they look the same tho
no visual difference
thats what car park tech is, putting a perm rock in a spot then putting the boss on top of it so its centered
and it blocks the stomp in all directions. but if its anywhere under him, it'll still block many directions
i think well see a full hour delve session now with these changes
take in 3 divine ranges lol
its unclear to me if all waves take approximately the same time, even if they increase in difficulty
no car phase feels bad for speed
anyhow i shat out this
its insane how common these items are, like w1-16, 3kph. thats a unique every 5 hours?
kinda crazy,
lol i regret not having the chance to try this boss yet because im so clueless
deep delvers should be eating good. Might be worth to keep delving even if you get a unique on 10+ as a main
Void tbow and zcb
W 1-2 : 40 seconds
W3-6 - 1 - 1:30 seconds
max
W7+ - 1:15 seconds avg
Yeah I’d say a 1-8 takes 9 mins on avg
hmm
Not sure what scobo only times are , which would be what you need id say.
Scobo no zcb
already experienced a glitch
had 3 autos coming at me and the blue shield phase started
all the attacks just didnt damage me for anything at all
I'd say it takes at least like 3 more minutes but maybe I'm just bas
no 0s, no nothing
Grubs no longer despawn/
(assuming these times)
gzzz
. anyone know how these times would be adjusted roughly by removing zcb?
probably add another 30 min per wave based on how irons in my clan are complaining
(in seconds per wave)
Surely the maths should be Scobo void, and not tbow
da yellow sparkles
presumably 3 yellow dots
they not shitty ass, they piss
thats 3 piss dots
i thought i would be more epic than 3 piss dots im gonna be honest
oh do they move
oh it has an animation?
middle part glows too
thats different
i thought i was just 3 yellow orbs lmao
don't judge a hole by its still image
So 1-7 is 2500 waves to 3/3 and 1-12 is 1560
damn 1-7ers trolled themselves for 2 weeks 
at least you didnt 1-2 spam like someone posted about before lol
i mean i would rather do less 1-2-3-4-5 even if its comparable to deep delving
so boring
10 minutes
Waves 1-2 ~1 min average. 3-5 1:20-1:30.
6-8+ will depend entirely on skipping earthen shield. If you get a skip it's 1 minute if you don't it can be 1:30 - 2 minutes+. You don't skip more often than skipping.
ok
Thats also uncharged quiver, rigour, amethyst though.
hmm
ok so 60s as expected time per wave for 1-2, 85s for 3-5, and 105s for 6+ ?
non rigorous, just estimate
that cant be like too far off
Non rigour changes a fair bit for rune arrows
Matt setup should be a 55 max hit, and deadeye rune arrows Ava’s is 50 max
Skill level and blowpipe usage will also matter a lot 6+. If you are very good at using blowpipe 6+ you will be more likely to skip 2nd earthen shield and shave 30+ seconds off every wave.
the purpose is to make a rough esimtate for expected time for item X in the scobo void setup
without specifics just yet for just rough ballpark
going into the details gets a bit labor intensive
i'd say 8.5min wave 7s, 10.5 wave 8s
atm using this wave_times_ = [60, 60, 85, 85, 85, 105, 105, 105, 105]
ah ignore above then
It's still gonna be tough because with today's changes how deep you can delve will be highly dependent on skill level.
i see not much reason to push much deeper than 15 with this graph
You skip the 100 hour - 40 hour portion every time you do an additional wave at 15+. Wym? I see every more reason to push as deep as possible.
thats a misinterpretation of this graph i believe
If you leave 15, you have to go back through the worse rates again.
yea my understanding is that this is the average time to completion if you're getting to wave n every time
so if you get to wave 40 every run you save a couple hours over leaving at 15 every time i guess
and uses those cumulative p for the expected time until [item]
wild guess on the wave numbers lol but
okay so maybe wave 15 claiming is pretty good then considering we're irons and regular loot actually matters to us
ud still keep going if the regular loot is trash ofc but there will be a lot of wave 15s with solid loot
@hollow ermine yo could u check the math on this sheet https://docs.google.com/spreadsheets/d/1ScmF8zQ-ilFD1bDAeE_1WTVvWOAEayycjnYj2r_zkWc/edit?usp=sharing
the regular loot that matters 
I just put 1 together rq so ppl can see roughly what their probability is
might be completely off base I just made smth that looked good enough
https://pastecord.com/igogiledos.yaml sourcecode for plot
ye those are the ones where u keep going but u could also have 400 ddarts and 600 aether at w15 ^^
i don't think there's any reason to just claim at any arbitrary wave number like 15, just keep going until you're not comfortable continuing or til you get a nice loot
which was pmuch what we expected
ye that's what im saying
i used this one
It’s insane they made the rates so common
I just use google sheets & write sims idk how to do sigmas
sigma is a sum
P cum
ya ik what it is
cumsum
idk how to put that into google sheets
not really a champion in the sheets myself
Misinformant final boss
so the pi is a product() function
had to google that one for my own sheet 
so looks like that function is multiplying all the (1-pj) in a column, where i assume pj is drop chance on each individual wave
and multiplying that by pk which is uhh
k is the index being ran over in the sum
yea so essentially you have k rows
and you're multiplying them all together
oh i see
wait i dont
what is p
example
p_1 = 0
p_2 = 0.1
p_3 = 0.2
p_cum(1) = 0
p_cum(2) = (1 - 0)*p_2
p_cum_3 = (1 - 0)*p_2 + (1-0)(1-p_2)*p_2
Ladlor I think maybe you should make 8+ 5-10 seconds less average than 6-8.
It loses 50 hp so there's that and skip becomes more likely
p is the base droprates
Could be more than 10 seconds honestly
all p_1 are 0 here
Doing that might help show the benefit of delving deep on the graph.
And it's true to reality. That 8+ should always be quicker than 8
P_cum
so this part is the chance of not getting a drop by wave k (or wave k-1?) but then why multiply it by p
cloth example:
wave 1, droprate 0, p=0, cumulative prob still 0
wave 2, droprate 1/2500, p=1/2500. cumulative droprate is p/2500 still
wave 3, droprate 1/2000, p1/2000. the cumulative droprate represents "probability to get it on this wave or earlier". which i believe is computed like p_cum(i) = p_3*(1-p_2) + p_2. explanation being there was the chance of getting it during p_2, and now we include p_3 if we didnt get it p_2, which happens 1-p_2 amount of times
The chance of getting to roll the wave k chance is the chance of not having gotten the unique on any of the previous waves. So the contribution of wave k (which is p_k) is adjusted down by that chance of all previous wave drops
recursively we keep going like this which the products are adjusting for
The holy water from punish is actually a huge change
Would deep delvers try not to skip every so often and wait for melee shield after car?
the method i used here was to take the chance of not seeing a unique on a wave, for each wave, and multiplying all together to give the chance of never seeing a unique on any wave, and then 1 - that is the chance of that not happening (i.e. seeing a unique on that wave or some previous wave)
Depending how deep you go, probably every time. Clearing acid in a big aoe is huge
Ohh it wouldn't do the same area Everytime. I wasn't considering that you could drive it to where you need acid cleared
looks valid
i shouldnt have cut it off at 3 decimal points for the math part
only for the final result

cant u render however many decimals as u want in excel
but keep the full ones "under the hood" ?
yea its not affecting the actual numbers, just how they're displayed
this kinda better
How long is coupon collector going to add to expected 3/3 time since they are all equal weighting?
I assume a decent amount
u generally need 5.5 drops to complete a set of 3 I think
is dwh worth it at all for doom? or just stick to chally and bp if i don't have better spec options
Is double death charge necessary?
you do almost always make use of the extra 15%
guess it depends on spec wep choice youve got
if not usin zcb or some sort of heal spec to save supplies
can probably go without
I was running it for a while, hits off the bat pretty often but found chally to speed up the early waves much better (tbow, no zcb)
does anyone have a quick tldr of why elite void ranged is good at mokhiatl
For later delves you spend a lot of time in 100% accuracy phase. Also with scobo it's just better DPS
Shield phase has 100% accuracy, car phase has 100%, void speeds both up
If you have a tbow but were wanting to do 1-7 resets and have max range gear (full masori + vambs) it's likely that void is not better for you, especially because masori also makes you take slightly less damage on mistakes.
toa 300 truther moment
Even with Scobo I've considered Masori for 1-7 for the defenses, it's basically the same dps
Just a matter of death fees (lol) + prayer vs defenses
Oh I do use BP though
I guess that makes void just win
im a little unfamilar with how impactful bp is for mokhiatl
higher DPS during car phase, especially with spec if you don't have zcb or dknives+buckler
It's especially good on specifically wave 5
No slam so there's basically no downside to camping it
ok
so its really good?
for sequencing purposes, for the 20 hours or so grind that mokhiatl will be, would it be a near nescesity to also have a bp?
i see it 1 of 2 ways, go giga early with void+scobo and get eye bc its not that long of a grind and so strong
or after bp and lots of other things
No boots or ring and dragon darts vs amethyst arrows it's a max of 32 every 2 ticks vs 55 every 4
surely chally spec beats bp spec
You stop chally speccing later usually, youll have enough for both
Not enough chances for Chally specs 24/7
not a fan of chally personally anymore
Just doesnt use his melee punish enough
prefer nox hally
Where are you sequencing Doom? Do you expect the player to be using dragon ammo? Rune?
chally may be better after changes tho
Do they have rigour?
current candidate is void scobo rune arrows assembler glory eagle eye
And do they have quiver?
truth is the ayak is not strong enough to make for major detour pre slayer imo
so if itd nescesitate many things get rushed then hmm
but if aforementioned setup is acceptable then i can see the ayak detour working
I would say it is extremely unlikely the detour for bp is worth it
You're never skipping earthen shield even with bp in that gear
You get about 46 ticks of DPS during 6+ car phase, so given this setup:
Surely Deadeye
And yeah if we're assuming they're a giga guy then early quiver would be huge
i am severely challenged in mokhiatl sequencing considerations not having done the content yet lol oof
Especially with the imbuing change
mokhiatl is cracked gamer content?
Yeah
BP would add about 40 damage in that setup during car phase over scobo (excluding specs)
should i treat it as inferno/quiver?
whats rough hours looking like?
Wave 7+ are 1t prayer switches with 1t to turn it on, so pretty close
Harder comparison because no matter how good you are better gear will help you delve deeper, not just faster
id be comfortable setting a static cutoff at 10 delves
some graph i made earlier showed diminishing returns
Heavily depends on skill then lol
I think the dead average PvMer could probably consistently do 1-6, maybe 1-7 in the eagle eye scobo setup
I think the uniques are rare enough that if you want them early you should go for Deadeye
But I don't think most players will opt to push deep delves in that gear
~30 hours per item at delve 7
can average andy do delve 7?
or average in pvm, not average in just player with like ipad
If you can get an Infernal Cape you can do Delve 7
Average in PvM can probably do 1-7 with some practice
Delve is built for learning so I would put it as slightly easier to learn than inferno/colo even though it is a similar difficulty
Yeah like ~450 TOA might be a good comparison
That being said, I have not tried to do a D7 in that gear
Hard but you can ramp up into it
So I don't know how much more difficulty not having good DPS comparatively would be
When the server goes back up I will try it to see if I feel like it's that much more difficult than a rigour quiver ammy arrows kc
I have a friend in lower gear like that that's guaranteed a Leviathan orb on 4-6
they made fight alot easier today as well
He hasn't beaten 7 yet so idk if he'd get two on it
Even with scobo elite void, rigour, amethyst arrows, uncharged quiver you are more likely than not to get a orb on 6-8
At least in my experience
Good Blowpipe uptime actually seems like it helps a lot with skipping orb.
But the biggest thing is getting a deep 75 HP proc.
But that's just RNG
These items are just way too common
At least deep delving is very worth but 1-7 is way too viable
another way to view it, this is how many waves it takes to hit drop rate for a unique, depending on how far you go
i said the whole time though 1-7 and 1-8 isn't gonna be a big difference, it's 1-7 vs 1-10 or 1-12, stopping at 8 shouldn't be a thing
This seems like a really weird way to view it. Isn't this ignoring the cumulative chance of all the earlier waves?
no
like if you do 1-7 on repeat
ur gonna see a unique every 454 waves
you have to kill the boss 454 times to hit drop rate for a unique
yes
Okay that makes more sense.
thats easier to compare , at least for me
how many waves do i need if i'm going to 12, vs going to 10
Surely you just send w8 every time you have shit loot (90%?) to learn though
it's kind of satisfying how close to a 1/50 completing a delve 8 is for any unique
With loot being so mid i see zero reason to not just push to learn
yeah learning 8 is very high EV because its repeatable
and its 0 damage in theory
so it's very much worth trying to get better at
I’ve barely tried delve but holy shit I’m looking forward to learning it
hard food, stg thats the cheatcode
Wave 8 has hands took me a while to learn it
so many things hit 40-50 if you mess up, and having a few combo eats lets you survive most things
Still need a second synapse before i set foot in it 😦
why
No u dont
So
you have scobo?
Use darklight bro
darklight and arclight are the same
youre good dw
lmfao
i did a run before the server went down and its significantly easier now
elite void is fine for learner right?
its meta actually
Elite void is BIS for scobo and arguably tbowers
what would be a good spec weap?
bp and chally
Blowpipe if you have it
surely when you can break even on tps you claim tps
Chally for melee punish
sweet
nah
just send
the drop is always one kill away
sometimes it's nice to reset the demonbane chargeup with EL after a melee grub but the ttk difference is going to be 0 pretty often
it's like a whole minute timesave
TPs actually save like a minute each, so those might actually be the most meta thing to claim lmao
bclaws not useful anywhere here?
if you get the item is a bigger time save
gambling addict logic bro
Like claiming 3 TPs at wave 8 is arguably a better expected time save than a 50/50 shot at clearing the wave
cant you do this with darklight
Obviously this doesn't apply to tbowers/ZCBers since they clear the 8+ waves with like zero supply usage and much less risk.
i would rather gamba 100% of the time
3 TPs are 3 tickets to gamble 1 minute quicker on the next run.
Is it intended that grubs dont despawn after a certain time anymore?
They will just keep chasing forever
Think it’s a bug on Reddit a jmod said they’d look into it
Thanks
So it's basically 1-7cels L deepchads W?
Got 0 uniques past wave 7 they’re running a psyop
new pb of w15
These rates are insane considering how good the items are
Is this just how new content is going to be from now on, everything is a fast green log
I got downvoted for saying items are getting more common with each update, in response to a top comment saying they're getting rarer lol
Yeah lol I’ve been grinding for 3 years for a shadow and I get something 90% as good a week after release
even ToA is 2x faster than cox
im surprised they effectively made all items equally likely minus the early waves
was rly expecting boots to be pretty rare compared to the other two
I personally think its a good thing for most iron's. I know its subjective. There is just so much content and gear to grind for nowadays
kinda sucks when you hit the point wherey ou're waiting for new content though
get something every 6 months and its done in a week or two
Yeah thats true! I only say that because I feel like we are like the 0.1% who have most of it completed lol
ye ive been saying i expect yama to be the template for rates
some ppl just have insane playtime you're never gonna make those happy
I don't play any other games 
At the risk of sounding too "rs3 bad haha", this is kinda what happened to Ironman progression there. Necromancy released as a hyper accessible style to where you could get bis gear extremely quickly and immediately get into all other bosses without going through the standard pvm progression tree.
We're not close to that point yet, but it is notable that we're getting a lot more content that isn't stat checked, and has relatively low rates for high power items
So just want to make sure I’m reading the chart right. I should expect to see the cloth in 170 runs of 1-7 right?
As max ehb it seems like it’s only a couple hours slower to get treads than it is to get all cerb crystals
Kinda insane
This is why I expect sailing to be 200-300k exp/hr at 90+ lol
I'm most surprised how common the pet is too
179 runs 1-7 to hit rate
Pegs to the moon with how common treads are.
1/179 cumulative as in
-179 floors completed going through 1-7
-179 floor 7 completions?
oh soz the latter
Okay yeah that makes sense ty
edited hope thats a bit clearer
I'm not surprised by the pet rate given how often we see pets
But I'm very surprised by how common they made it
Guess they didn't expect consistent deep delves
Which is weird because they made it even more consistent with this update
Logged in and first run after update cleared 9 previous best 7
Which I’d love to do with delve

Id love to pot delve and try and go for deep PBs after tbow/ZCB. But with just scobo I wanna get my items and get out
this makes me want to sell the treads i just bought yesterday
Bought? 
Does each deep delve count as a KC or just each 8 clear?
Each deep delve
on main
self inflicted problem but when you still have the existing long grinds left it’s a rough trying to keep up 😁 am a casual gamer now
Pretty happy with how my grind turned out. 2x rate on uniques pretty much as I expected, but dupeless means that I basically did about as much kc as you'd expect for greenlog
Some good some bad
Like triple melees or leeches during orb are brutal but you can still minimise damage
I don't think they needed to remove melee grubs. The big grub spawning far away was enough since it's 1 click to attack it
Outside of shield phase
They only show up in shield phase
Especially with more consistent acid clearing
If you can consistently do orb mechanic it's in your best interest to turtle for a melee punish finish
To trigger the melee punish after car, you just don't attack it right away correct?
Yep
I don't know the exact timing but you don't want an attack flying at it near the end of the orb mechanic
Then you 'afk' until you hit the 50/50 melee boulder
2 of 2 attempts of waiting for melee punish and it doesnt give benefits/clear floor
w11
Did it play the holy water animation?
wow first attempt since the update, boss feels easier but also just so much more consistent in difficulty
nah it didnt
And did you get echo hitsplats or not. The way the blog post reads is that specifically echo hitsplats can proc holy water, but didn't mention stuff like the 2nd hit on multi hit weapons
b2b boulders being basically removed + no melee grubs REALLY cuts down on random difficulty spikes
I'm getting holy water way more often with chally fwiw
three times in one 7 floor run
ye
one of them he was like 10 hp and I killed without the hitsplat echo
other one he was like 60 hp and killed with hitsplat echo

btw I didn't hear this before but apparently you don't need to red x the teleporter to teleport with it during the runback, you can just run over it (and even place it where you'd path by just running north from the elevator)
you can just place it on the tile the elevator takes you to
and you spawn at the other teleporter instead of bottom of elevator
This is what I do ^
oh nice ty
im gonna assume this
the first attack after orb phase forces it into blue shield phase
maybe its getting killed during blue shield phase technically
since the attack procs it into blue shield, even if it dies same tick
and blue shield death wont trigger that
i delayed it on w5
and it did it
with an echo splat
might just be a w8+ thing
Hmm, maybe yeah
will keep testing
they are if ur decent at the videogame
I dont expect the avg reddit billybob doing 1-14 runs
Even the reddit billybobs can work up to 1-7s and go 3/3 in 60-70 hours.
I think its reasonable
Id call 60-70 hours insane even for 1-14
Was expecting like 100 hours for gamers to hit 3/3 honestly
@mighty rainrelated?
they said its working without echo hits?
nah they said it doesn't work if it's the chally that kills
but i must say feels good knowing ur gonna get items giga fast if ur good
Maybe it's just me but I feel like a bis item for all 3 styles that also powercreeps each, especially ranged, is fairly close to megarare tier in terms of impact. Saving inventory slots is a pretty big deal
^expected something like the treads as a mega rare from the next raid. It’s pretty op
honestly i agree this boots are insane
legit if they pitched this as a megarare for raids 4 i wouldnt be surprised
Maybe we view these boots differently then. I feel like they could have been a mega rare itself from a raid.
yea exactly
what content is stat checked in your opinion
the boots i can see 100+ grind
zulrah lol
Nex vs yama is the primary comparison here, oathplate is basically the same tier of melee armor upgrade and a billion times easier to do efficiently with less gear
This boss too, sure tbow is bis but void scobow is incredibly close for how accessible it is
it's like 15% less dps
with void scobo doing 1-8 is reasonable
same as basically everywhere
trident skip now? i mean void scobo chally isnt exactly hard to get
unless they add something for occult slayer skip isnt happening
trident prob the least of your worries
It's neat that confliction gauntlets are the "new occult"
In that they're now the highest magic%
Occult still giga important but feels weird to not be the most impactful slot anymore
Probably a good thing
is pipe now better than pre nerf pipe?
If not I imagine it will be once we get the inevitable anguish upgrade in the next year
holy water working for anyone else? I had 3 melee punish kills between 1-7 and none gave me holy water
completely agree boots are megarare tier
I mean for a very long Time, it was uncommon for random non-raid bosses to be in the hundreds of hours (think it was just corp really)
Then NM and nex came along which were much longer and now it seems like we're back to what it was before those
you can just get your 2 synapses and be 90 slayer anyway
doesn't need to be 100 hours but ultor ring is a longer grind that completing this entire boss
on easy mode

? ultor is a 30 hour grind no?
if you do waves 1-8 in 10 min and then reset youd be looking at 275 expected completions for green log excluding pet. which is 45 hours
what math did you use to make this determination?
45hrs for a non-raid boss seems about right tbh
Wrong math aside, it's crazy to think that bis mage gloves, 2nd bis staff, and giga bis boots are 2/3 the hours of just one dt2 ring
Lower for a more brain-dead one
oh yea i agree, its very forgiving drop rates. Im surprised this is such a short expected grind considering the power of everything
the boots alone could be a 45 hour grind imo and i dont think ppl would have any right to complain
I think 25-30 hrs per random boss isn't bad
4 rings 1 armor set 1 mid game staff a very good melee axe
Fuck the axe and the armor set, that's clogger stuff
It's insane
maybe a hot take but i think the boots are prob best in terms of hours


