#Osto-Ayak (Doom of Mokhaiotl)
1 messages · Page 6 of 1
nice try i still have watchdog enabled in delve
let's hope this one doesn't take four months to get into the client
it's nice that they're labelled and not just "extra boolean 2901"
They didn't use to be labelled, they only are as of a few months ago due to Jagex pushing for their own plugin API
damn this boss is hella tilting
Every wave 8 i've tried has either been instant death or getting it to 50 hp, nothing in between lol
Yeah I've died to that lmao
lmao how
probably havent reloaded the client
booo
or they built their own version of the watchdog plugin that has no area restrictions
but idk
A leech has spawned
hardest part of the wave is pre and post car phase so that checks out
and ppl with tbow and zcb get to basically skip both those phases
Just had a death where I misclicked onto acid then couldn't do anything cause I had to deal with like 4 other things
then got run over by the ferrari
nah this fucking rock tech does not work lmao
Is it because the grub got to him right when he started moving to rock 2?
I haven't done the method but I think here's something about not shooting him when he does car stuff
yeah it hasn't been working the last like 5 times ive tried it
I just died to wave 8 because hitting him with darklight the tick before he fired his biden blast wasn't good enough lol this boss sucks
it's so funny cause the time he charges up is balanced, just the visual bar and animation is what feels bad
use the same method but instead of trying to glitch him just make him go to the wall with one of those red tiles
then go behind rock 2 (prob has to be diagnol)
then u can run to the other side for 3rd rock
gonna try this next run, ty
its only good when u park car with the tech imo
ima stop bringing once it gets patched probaly
Ah, yeah that makes more sense
is there a reason to not use the cheese rock that eats all 3 waves
Its half the setup for better pay off
Probably mostly just not thinking it will be around for very long
ive heard its mostly confirmed that it will be patched soon
it is but unclear how
presumably to make it break the rock underneath it when it screams
but there is a more elaborate setup with 2 rocks
or the original gnomonkey tiles
I havent gotten the gnomonkey tiles to work yet lmao
no likey but hopefulyl they fix it when they make any changes
and presumably they need to spend monday figuring it out
so maybe not till wednesday
honestly, the more i kill this boss the more im not liking it. anyone else feeling the same?
you're just worn out
im on the floor 8 brick wall, cant seem to get any clears. i stopped progressing and i hate it lmao
ive been just running floor 7 resets hoping wenesday they make orb a bit easier
ive just been sending 1-7 repeats and perfecting orb/car phase (haven't done any rock/car park tech at all, i'll see what actually sticks Mon/Wed), it's been fun
no rewards adds a lot to being tired of the boss
push w8+ to plank with nothing to show for it
but we all know the drops rates good be good at those waves
yeah im doing 1-7 clears right now. just trying to take less damage so I can have a better foundation when im ready to try for 8 again
when they reveal rates I'll probably be more discouraged
getting skeptical 8+ gives you much better odds
seeing so many people get good pulls on 4-6 (including me)
ye i got mine at 6 but that was after os many waves done
guess we'll wait and see
personally, I dont like that items drop at below wave 5
ive been waiting on rates to see if its worth my time doing this or just going back to ToA
imo it should have been 5 cloth/6 wand / 8 boots
go back to toa imo til they make this less jank
keep doing this
even with how jank it is doing 1-7 is good af practice for when ur gonna start sending 8+ attempts again
hope they fix the arrow bug to wana start using darrows here
im just burnt because I haven't seen a single unique :/
rune arrows until wave 7 is a vibe
think they'll put any hotfixes/make comments on the content tomorrow?
ive seen ppl talk about monday but i dont get why they wouldint just wait till wenesday imo
it's not like they get to the office at 8am and a perfect non bandaid fix to the boss's core pathing being abusable will be there
imo it would just be more palatable to make car harder while also making boss easier (mage grubs/orb)
rather then making boss more difficult/annoying before other changes
i much preferred not parking the car
but it's objectively better dps to park and dknive
and my kcs are pretty marginal
I hope they comment on it at least tbh
I have hopes that they do more than patch the one rock bug, but im not sure if they'll do much past that
ok think my cap is currently depth 5
shit's absurdly fast beyond that and I can't hang
I'm pretty sure there's no arrows bug
Might be feeling worn out because of all the mental wear of jank to keep in mind.
When the jank is polished it will stay fun longer.
If wave 8+ turns out to be significantly I'm really hopingl for something to change the difficulty for the people without Tbow/ZCB.
We really fight a different boss
not really, every day my PB increases by a delve and a half, prayers make more sense, etc
There definitely is not
Yeah once you get the muscle memory for flicking double rocks + moving it's quite fun/satisfying to pull off
Only gripe with that part is getting hit by rock projectiles I can't see
yeah, my biggest issue right now is that like 1/3rd of the time I run out of rocks for the last car slam
so between falling rock chip and car slam chip, I just take a lot of damage
feel like the falling rocks are dumb af
Yeah I hope they keep the rock setup tech in some form to have a way to deal with that.
If they just made it that all your setup rocks go away after first stomp it would be fine I think
at least if the double rocks in w8+ only had the first one break apart, then the second one only do the tile ur standing on there'd be skill in dodging it
yeah without tbow/zcb wave 8 is so inconsistent lmao
supposedly you can path to where a shadow from the first one was and the 2nd one won't hit you there ever
but I haven't tested, also you'd have to not path too early

oh the 3rd thing I take damage from and tbh I hope they actually change this, acid splats have no way to control them and thralls spawning them seems wacky
him spitting them at random and sometimes having the grubs path over them is just really annoying
this is how i feel. 20 d8 clears and 7/8 started really bugging me with how the difficulty can vary so hard with a zcb miss at the start, so started d1-6 repeat
actually 7 is mostly ok, even orb isnt hard, but orb on 8 is like awakened vardorvis enrage APM, not a fan of repeating that lol
Wait are HCIMs just SOL during the demonbane shield phase if they DC?
Can't remember if he sends autos during that to keep you in combat.
I've done 800 floors and not once have i started with a zcb hit
Dang you gotta get your ZCB checked
I wish I had a zcb lmao
we will never get another tob and all pvm will be like this forever
grubs do dmg to you if they walk in
its great on 8 to completely skip to shield phase without having to deal with any double boulders
My biggest gripe is that Jagex makes all content accessible now. I want a truly hard piece of content. Why does this start easy and scale? Why not give us for 7 or 8 as the starting point? End-game boss with 6 minutes of filler before you get to it
i mean this was specifically packaged as an enrage boss, they just named it something unique..
that's the entire point of an enrage boss, it keeps getting harder and harder as you defeat it and gamers can see how long they can go...if you're a real gamer you'll be spending longer in 8+ than you did 1-7
Okay, so there's a bit of hope
The ramp up was also a big part of learning. Jumping in to wave 7 would be tough.
Even Colo and inferno introduce you to mechanics as you go
the solution is to delve deeper
I liked gnomonkeys suggestion to reduce the shield phase HP for waves 3-5 though.
i mean i can definitely understand the desire for a repeatable endgame boss as difficult as 8 from the start, but thats what hmt, solo 500+ toa, etc are for
ye shield phase goes a bit too long in that 3-5 range
The shield phase tech once ppl get the boss down and like get rates for efficnent gp/hr
Definitely seems like the boss could be great with a bunch of small tuning but otherwise seems cool
Tank it?
If he shoots you , it ends
But he also heals a ton from that
It starts off as a 60 on w3
I don't think that's gonna be worth it with the healing he gets from that
I have to look, didn’t realize he heals from shooting the charge attack
Any idea how much
In the 100s
could be not worth taking the dmg if you need the sustain for deep delves
Oh well nvm
Potentially 200
if the rates are that much better at 8+
I don’t think they will be much better at 8+ , the value of deeper is not having to do 1-3
If the rate for boots was literally the same every wave , and you did 10kph 1-6 vs 5kph 1-12,
1-6 would take 50% longer to hit drop rate
Just by having less waves that have 0 chance of the drop
could it possibly just be loot table rolls includes unique rolls even
it doesnt seem like uniques are that rare at low delves
Yeah, it’s just a “common loot 1/XXX” And you get 1-2 rolls every wave but 8+ is always 2
In that scenario I described, 1-6 takes 50% longer. Now imagine w8 is way better like Colo
Where it goes from 1/650~ w10
1/416 w11
1/192 w12
tbh I'd delve as deep as possible if this is correct
Delve deeper is definitely a start, but there is not more mechanics is my gripe. Comes down to supply conservation which is meh imo. Too many uncontrollable factors make deep delving unfun in my eyes. Cleared 10 and don't have any motivation to play until some of the jank get fixed.
maybe im just a nub, but i had way more fun with yama than this lmao
Doom Eternal Theme: Mick Gordon The Only Thing They Fear Is You Audio from the Doom Eternal Soundtrack / Doom Eternal OST also known as the When the Doom music kicks in song.
🎧 Stream/Download this song on all platforms - https://lnk.to/DoomMusic
🔥 Listen to the full Doom Eternal Soundtrack / full Doom Eternal OST - https://www.youtube.com...
meanwhile i cant stand yama tbh
Yama zzzz
The reason I don’t see “deep as possible” as a strat long term
I had more fun with sensory clouding than with this boss
Is bc w8 and w15 are the same drop rates
Contracts should have had a normal loot roll too. Even if it was 1x
Contract fights are actually fun, and repeatable, but with nothing to gain from them after 1kc
i had a lot of fun with both ngl
base yama i hate
base yama is good chiller content
apparently instacasting grubs is an engine issue and wont be fixed
To me this is the best boss they’ve ever released
Idk what I would even compare it against
Bloodied blows would become meta lol
You can 0tick powered staff grubs, I know that’s what gnome was doing
Time-wise, yeah. Could nerf that contract, or the loot from it. Doesn't have to be perfect. Solos are already like 4:45 avg. Not sure how fast a bloodied is
i would compare it to nex masses except the boss can do every phase at the same time and one shot you sometimes
I’m saying what other boss you would say is like “the best boss”
do you think therell be changes tomorrow or wed
the previous best boss objectively
Yeah pnm is up there too
might need to giga grind my noob 1-7s if its tomorrow 
bandaid monday that never gets fully fixed
ye this is a 10/10 boss imo
My only gripe w doom is the loot, should’ve had the 25% like enrage in rs3
i think its cool but orb phase genuinely makes me not wanna do w8 at all
Orb phase isn’t bad dude, shoot two trees and control click, drink an antivenom
you end up improving at it a lot, ppl just suck at it cuz of no practice
im still not great but i clear it most of the time at least compared to before when i got destroyed by it
how are you supposed to time the orb start on wave 8
the disjointed crystals and 2 boulders ragging tiles is just the frustrating part moreso than alt clicking and praying correctly
my last run i flicked perfectly but died to the last stomp
if my walk ends up getting ragged by a rock you are just dead and you're flicking during that
when i die it feels unfair and that tilts me. shield phase over ragged tiles. bad damage during car. only straight orb line got me meleed. (once rock tech gets patched) getting fucked by the car. gigafuck orb phase with boulders w8. it feels really shitty to die to something that feels unfair.
i do 3 tbow hits but you need to to boss hit > tree hit tick perfect so you dont get 5 tick delay on hitting tree
How would you get ragged? You mean you path around a rock
it's awakened leviathan enrage on crack
Or it stalls you?
it stalls
Im kinda mad whoever pushed the predicted hit change modifier to delve, screwed it up for the different phases, so now I cant see my hits outside of regular delve
you get used to it
and the pathing around the rock often makes you go outside of orb
unironically
its the same flick pattern
and as long as you move 3 movements you're good
i also time it with chally drag to punish
Yeah I do the same, chally to dodge the orbs
I just died to this lmfao
ragged tiles do no damage tho and bad car phase rng only hits a 30
Oh wizzy, free chally tech for you, and any1 on the early waves
For us chally victims
the unfair parts of the fight are all designed to be extremely low dmg
Chally boss, insta bp grub, avoid chally cooldown
you can just ignore them and do the real mechanics and you will live
bp spec seems to always max on the earth 
i am not a chally victim
i own a scythe actually
i just think chally is better
chadlly
wizzy scythe mentioned
i think the biggest benefit
is being able to proc 8+ with drag and not be in melee
and also skip first row acid
and skip acid in general
my guess right now is that they're the main cause of melee shield turning into regular shield and losing u a punish
so im not even sure if they're a dps gain
this is correct
but also prevented by not summoning them pre shield
which also limits acid spread
ye i dont summon them early late waves
but the argument would be that they help a bit early to make it faster to get to late which im not sure is true cuz of shield
as for late waves they still spread acid like crazy just after nascar phase
they are .6 dps
I was considering replacing them w blood barrage and during grub phase I just heal to full, or overheal w blood scepter
or alternatively they help you kill during nascar phase
reducing shots after
and reducing damage overall
They were smart enough to make ancients not 1tick the grubs
hm does it heal
Rng
but a real hit?
Ye
But 5tick
Hits a 1 and you can cast twice
I’m 99% sure, it was like 2 days ago when I did it
I was hoping it was 1tick speed and it wasn’t
Not sure I know gnome was venging melees
Apparently if you kill the boss w melee he squirts holy water
And that clears acid any tile it lands, so he has a fang now
yep
Just for last hits
o
why cant he melee with scythe
Is scythe good against the boss for non punish hits? How likely is it to hit with no melee switches
Anyone not even getting the holy water special anymore?
I havent for the last 3 times
your punish damages 1t after your actual hit, if that kills you dont get holy water
They both suck idk what he’s doing
ah that might be it
lol the stall when the rock blocks your movement on the orb is the most infuritating thing ever
wait am I reading this right, last hitting the boss with melee spawns the water? or does it have to be during the pray mage+range phase? and do you have to be below 49 hp like the wiki said at one point?
49 hp for the water to heal you
But it still clears acid
Anytime you last hit with melee
That’s what it seems at least
also yeah this boss slaps, once they fix the glaring bugs I think it's easily the best boss in the game. only thing I'd change is slightly shorter shield in D3+D4 and have pray melee+range have a different NPC ID so it cancels your attack, and also not have that phase get randomly overwritten by the demon shield transition
pretty sweet, why is Gnome using fang though, surely scythe has higher odds to kill?
Yeah idk, I’m too tired, scythe has crush too so no way fang is right
You have to kill him with the punish hit, but specifically with your own red hitsplat, not the damage from the punish
Hence why he was using fang for a bit
Higher minimum hit, more consistent
Turned out to just be way too hard to pull off though
i feel like theyll nerf the spirit seed rate no? im getting about 1 per wave 7 run that seems a bit busted
I'm 800 ish kc haven't collected any
They really did knock it out of the park avoiding nuking the economy with new boss commons
yeah youll just have to make a fresh gimp 
i believe it only helps your base hit, and the bonus damage is only determined by gear strength bonus
ok cuz praying while doing prayers etc on wave 6+ is lowkey
making me choke
because i am awful
does anyone know if theres a plugin that highlights the target when i right click them
so when i right click say a ranger and mager bug the name plate is blue/green
pecanbread11 on youtube has a good guide on dealing with it
i just time it with 3 of the bosses autos, gets weirdge with orbs but as long as ur able to recognize 20 ticks pass somehow then ur good
wave 8 is literally so many orders of magnitude harder
than 7
its crazy
send help
Are they patching stuff today
Should I do my job today or wait until Wednesday when they nerf all the abusable mechanics
who knows
Sorry boss deliverable is delayed I gotta send doom boss before they nerf the car
does the grub dmg stack from the previous wave past 8>
this boss seems giga dangerous for hc no?
like you get a lag spike at wave 8 and its death
Where did you see this
quote by mod nox in someones stream the image should be in here somewhere but i aint looking for it
dont think he ruled it out entirely just that it wont be easy
Sorry for the
response but what is this in reference to?
Its really easy to phase the dangerous bits with zcb
Like can just teleport out if you can’t finish it by your 2nd bow hit after car ends
Ironically f5 is pretty dangerous because I think that’s less consistent
Zcb tbow mashallah
I dont like the meta being dps the boss hard enough to skip hard mechanic
does str bonus from attack style help the echo hit splats?
I'm pretty sure it's just the number on your stats page
ive been assuming its stats page but i havent tested it
it's stats page
you could brew down and the hit would still do the same echo damage
base damage is the only thing that would change
but are you sure weapon style bonuses count the same way as stats do
weapon style bonuses don't change your melee str bonus
melee STR on this page is the only variable that impacts the number of the hitsplat
Yes, probably not worth is over brews though
i think it's probably worth it unless ur suicide pushing
Prob worth for 1-7
i like to claim between 10-12
i think melee switches actually help a lot for 8-12
since its often the scythe hit that pushes you into shield phase
pushing deeper makes the "dps race" easier during nascar
that's why I opted for chally today
less switches for a huge push and araneas are close to pegs
Clicking chally spec bar on f8 gonna get me killed fr
But idea is good
If u don’t have any other good specs
its actually really easy to do wave 8 melee hit if you stand back until first rock breaks
you end up afking for like 4 ticks doing nothing cuz he's immune to tbow
so you can do a full 8 way if you felt like
since you want to save zcb for nascar anyway I feel like it's good even if you have a zcb
the difficult part about w8 melee is only if you want to be tick perfect really
for me its: look for empty spot with no acid next to boss > move to that "row" so i'll end up on that spot > click boss > start praying
and my char auto dodges rocks
chally is also nice because of the 2 tile range
and you really don't lose that many ticks on earlier waves cause you can often beam a grub afterwards to reset cd
Any changes/updates from jagex on the boss today
are these the ppl who tested it or smth
rock block tech
Yeah being able to do 1 rock is a great compromise. Still involves set up. And prevents you from getting RNGed into having no rocks to block the last stomp.
mechanically him driving onto a rock to null the slam is kinda cool, but thematically it makes no sense. He destroys rocks that he drives over, so why wouldn't he destroy the rock he drives onto?
You can currently speed up your Twisted Bow and Scythe to 3 ticks by using a 2 tick weapon on the Larva: https://www.twitch.tv/synq/clip/OutstandingAbstruseAlpacaWTRuck-WTWGeN_WrF9n39u9
was this posted here
the clip wasn't but we've chatted about it
general view has been that it's super cool but really hard to execute in practice and only really speeds up the first few waves unless you're insane at apm
How often have yall seen splinters? I’m at around 300 delves total and only saw 2 :(
i see sunfire splinters all the time but i just spam die deep levels and never claim
why do u care about splinters?
Cause I don’t feel like going back to Colo right now
Probably gonna have to today though
it'd be really hard to do that in practice though, since you'd have to get close to the boss to do the pipe. you'd basically be tanking every slam I think
but they run towards the boss, and don't spawn after he's in car mode
so they'll end up slightly closer to the boss usually
like every time u proc car phase there are some grubs still walking towards it
i dont see a problem
i wonder if that works on melee/mage grub
so it never dies 
it does
that's pretty cracked then
if you can execute it consistently let me know how you do it
cause I tanked so much damage trying it, to 1t pipe 1t tbow + prayers + move for car is a lot to do
you prob can save as many ticks making sure you drive the car as far as possible after the first slam
I did some testing for this and found that it does increase the amount of time you can DPS but only by a few ticks. My rough count of DPS ticks for the "no moving car" was 43, and in my personal testing I got a maximum of 50 DPS ticks, but the average was around 46/47
should only need to move 1 tile if u make car go in straight line

are you pre-placing rocks? sometimes you have to run pretty far to get to the next rock I feel like
if you end up trying to 3t tbow tech and get it to work during car phase I'd love to see a VOD
I fully believe I'm being inefficient in several ways during car phase, it feels fairly inconsistent with rocks, sometimes it blows up basically everything in the room and sometimes it doesn't blow up rocks like 5 tiles away from him
Are drop rates typically released 2 weeks after launch?
Also does anyone know why my imported tile markers aren’t showing up in the delve room?
u prolly imported car park tiles which is a new zone on 6+
1-5 diff zone
yeah there are 3 arenas, delve 1, delve 2-5, and delve 6+
Okay thats actually good to know. How do you usually move the car?
or just dependent on where the rocks are
The extra bow hit can be the difference between life and death
i think for yama they gave us rates after like 1 week, and changed them
and for some other bosses, i recall them forgetting about the 2 week things and people were like "what about the whole 2 week rule?"
You're right! Thank you. I thought it was all the same instance
car phase was close to wall (like 2 tiles from it) and i moved it diagnol to get it closer
i was like 6 tiles away from it and still took the 40 dmg as if it was running me over but it didnt touch me at all lmfao
I'm not convinced what I do is good. I have 8 tiles marked that require small amounts of movement to drive him to the corner of a room, and then I usually try and make him go in a far straight line twice afterwards
But like 25% of the time I sometimes don't have rocks on the last slam
Thanks!
if you stand close you can intentionally shorten the distance of his charge to try and save rocks
Rng mechanic
The only thing I notice is that sometimes Doom drops rocks in a cluster, and if your first pull is into that cluster you're just screwed
but to react to that info in time is super hard
what about it is rng?
The way he destroys rocks
I'll pull him in a corner and he still sometimes destroys rocks in almost the opposite corner
yeah it's very nonsense, sometimes he just doesn't kill a rock that's literally right next to him
and sometimes it's all rocks in the arena gone
I see
rocks and the RNG around how much the boulder/orb overlap is what frustrates me the most
The not destroying behind other rocks seems inconsistent too like it's gotta be a cardinal direction
The boss is amazing, don't get me wrong. Just so many pain points with bugs/unclear mechanics
Are there any other bosses where you can greenlog without even having a KC on the board?
Just wondering if that’ll be unique to this one
usually you get kc for killing a boss
this is the first time skill issubstantially rewarded with ehb
usually u just mass and get bad item rates but good ehb
Chaos elemental might be the only other one.
Oh that's true
I think 2 weeks is what their rule of thumb is but situations like yama nerfs, runelite solves, and dt2 rings lead to early info
I dont recall us getting it later than 2 weeks but hard to keep up with all the boss releases
My guess is we'll get the info this week, since people are wondering if it's actually worth pushing 8+ and planking or not
i feel like the last time them releasing rates was super relevant was ToA. everything else the wiki just figures out.
ToA was also when they committed to the 2 week rule since ppl were mad at how long it took
Has runelite/wiki been able to view our loot each wave despite not claiming? If so, surely they'd have enough data by now for a solid estimate based on delve level 1 - 8.
We are over 110k wave 8 clears now and 400k wave 7
I don’t think the unclaimed loot has been tracked
doubt they get that info
i have the rates and i'll share them with you guys
just gotta ask me nicely
did they get info from unclaimed colo chests?
Jagex posted a lot of unique rates from colosseum. If you OSRS Wiki Crowdsourcing from the plugin hub the wiki can see unclaimed loot, but not what floor it came from. If you have loot tracker the wiki can see what loot and floor if you claim it. This leads to very biased numbers as people will claim on early delves if they get a unique.
Would you be able to at least tell then relative rates? I'd expect it to be quite rare that someone doesn't claim a unique on the wave they obtained it, so you could perhaps be able to say things like "the cloth is twice as rare on wave 4 as wave 8"
Jagex posted this one week after colo release
ah no that doesn't work because fewer people can get to 8
(Which they then changed)
I guess at best you could figure out, within a wave, the distribution of uniques given you get a unique
they don't have the data and they're getting requests every hour for the raw data as if some1 can magically do something with that, and they aren't sharing it because of the misinformation it would lead to
the data they have makes it look like uniques are extremely common from early waves, because basically the only time people claim early is because they got a unique
i mean its still useful info
if they can break it down by wave
everyone will not keep going after a unique and claim so if they can record uniques per wave they can find some info
If 572 avernic treads have been claimed on wave 4 out of 2,847 wave 4 loots what does that tell you? You have no idea how many people died after wave 4
I'd be interested to see that 572 avernic treads were claimed on wave 4 and 936 cloth were claimed on wave 4, that'd tell us something
We also have the overall depth scoreboard. So as long as you assume that 1: the runelite loottracker population is a good enough sample of the overall delve doing population, and 2: everyone claims a unique on the wave they initially get it, that should give a solid approximation.
Loot tracker didn't work for the first two days of the boss so you have no idea how many attempts there have been per loot tracker samples
Nah that was because there were conspiracy theory reddit threads that arcane was fucking with the rate post launch
They aren’t going to release anything until they have some degree of confidence, they have shared the raw data for the loot with out uniques and started going through it
The quantities seem to go up by 20-30% per wave, it seems like minimums and maximums go up, but it’s unclear what loots were on which wave
So basically you can only tell if someone rolls all of the same loot, so past 4 it’s pretty useless
Is there a way to DPS calc car phase?
It's just 100% accurate.
it's 100% accuracy
Easiest kind of DPS to calc
max hit/2 is your average hit
Thanks
divide by weapon speed and there's your damage per tick
Alternatively you can just divide the DPS by your accuracy
this guy types exactly like how his disc pfp looks 😂
1k delves cloth grind looting 1-7 
its always the same shit when people defend the wiki's awful policies about crowdsourced data

surely going past 8 is worth it riiiiiiight?
thats so sad and a perfect reason for throwing on some youtube and looting 1-7 😂
i hope rates come out and you're dry af and i'm being a
noob
I think the wiki not wanting to put blatantly wrong rates on the page is a pretty good policy honestly
Well I got a buddy who 3/3'd exclusively on wave 4 on day 1
and another who's got decent luck let me grab the ss
ok yeah he's got wand + cloth at 87 deep delves
when rng game is rng 😡
i reaaaaaally hope rates come out and deep delves are worth
and then there's this ss I got from a comment thread on reddit, who was posting it as credentials to talk about difficulty, not as an RNG post
so I'm leaning towards "I'm unlucky and the rates are reasonable" but that's probably the copium talking
~1/100 from an 8+ for some unique wouldn't shock me
will still also depend on your personal skill level, im like 90% more likely to plank to a stupid mistake on d8 than i am d7 so unless the rate difference is insane it still wouldnt be worth it for me personally
oh for sure
in case you don't know btw, the 2nd boulder's debris can't land where the 1st one's did, so you can kinda dodge it like p4 wardens lightning (step into the shadow as it goes off)
made double boulder a billion times more consistent for me
now I die to orb!
or getting 1 rock for the entire roomba phase
So what does total delves mean? It's clearly not total number of delve floors cleared. Does it increase Everytime you clear delve level 1?
But that doesn't make sense
353 delve 8 clears would be 2800+
deep delves include post 8 no
No
ah but it's not 353 8
it's 353 8+
I've been making it to 10-11 fairly consistently recently
Deep delve to 10 is 10,3 deep
Ohh, so that ticker goes up each time you clear a delve floor above 8
so those runs would be 4 deep kc but 11 delves
i think the wiki gatekeeping data from the community that supplied it is silly
you're not taking into account the fact that you will significantly improve at w8 if you practice it and most of the time the loot ur risking is garbage
im pretty decent at it at this point i just hate dying, ever lol
ye i think that's really bad for this content
this boss is designed for you to kill yourself a lot to get efficient rates i think
not looking that way from drops we've seen so far but i hope released rates prove me wrong
until then im banking these cballs for champ scroll clogs
10k cballs in loot tracker so far is pretty pog
at this point the only things that'll make me claim are
- early tooth half
- < 50 hp and no brews going into a late wave
If I'm sitting at like 80 hp and no healing my mind goes "do I want some elemental runes, some alchs, and a few cannonballs, or do I want to potentially spend one more minute at wave 8 rates" and I'm always gonna choose the latter
I will admit aether catalysts make the choice harder but still generally err on the side of "go big or go home"
and like
different strokes for different folks 
if i drop below rank 1k irons for kc ill send 8 again
did the good folks at jagex patch the car today?
Yeah I'm in this boat too, several times I've said to myself "I should just do 1-7 resets with a speedrun setup" and then I get to wave 7 and my loot is 350k of items I care 0 about
I kinda wish they designed delve in a similar way to the rs3 enrage bosses that inspired it
aka on death you lose a % of every item stack in the loot chest
I believe it's 30% but that's just a tuning question
means you basically just lose uniques unless you're lucky enough to have multiple of a specific one
but means you aren't getting literally nothing when going for log
needa push for items but also need tears for items
well tears you just engage in the best afk added in ages
woodcutting the infinite root
I've straight up 25 minute logged w/o a full inventory there
and I think tears are guaranteed every wave 3+? So once you have an item it shouldn't take long at all to slam tears if you don't have
imma be a cheapskate and charge the staff with tears
you do get a shitton of tears claiming at 7 that is one potential upside
obviously it's the base base, but like 450 for w8 is 2700 an hour at 10 minutes each
anyone tried eye + gaunts at tob yet?
FWIW here's 14 claims that are exclusively:
- wave 5 treads
- 4 w4 or less tooth halves
- the rest at 8+ when I ran out of supplies, which happened to also include the 5th tooth half
and I've easily let thousands drop to the floor
already got more than I'll ever need though because woodcutting the vine is great, just click it and forget for 25 mins
~600/hr pure afk
for the mental if im ending the session ill claim so the dumb ass boss doesnt take the W
My internal calculation goes a bit differently when I have a scobo/no ZCB.
Seeing a bunch of anecdotal screenshots makes me way more inclined to do 1-7 speeds right now. But when we see rates I might be more inclined to go back to brews/restores and send for deep delves.
with 1-7 farming you can sometimes even do 2 trips in one inv
just one more benefit of it
Can you send me a screenshot of your setup?
they don't have to post any conclusions but IMO the publicly crowdsourced data should be available for download somewhere and we can make whatever conclusions we want based on that
no we're too stupid compared to the wiki gods for that
they can't possibly put out the raw data lest the driveling masses should misinterpret it
wowhead for reference
You're free to edit the page with what you think the rates are
It will be removed immediately
Not on, but it's just scobo, void, prims, ultor on my person.
Inventory I have chally, blowpipe, fero + dark light/skull Sceptre.
1 divine, couple ppots and bwans.
imagine jagex waits till next week to announce the rates ppl will go insane 
Chally / fero gloves switch?
For the melee punish
Does like 30 bonus damage each hitsplat. So +60 on top of the regular chally hit
I’ve just been doing chally, I’ll try the gloves switch too. I also should bring ultor instead of LB.
I’ll probably switch from brews to hard food
You have enough for chally specs for almost all punishes with ultor. Only time I don't is if I get 2 low level waves spamming punishes b2b
And with current tech you can get rid of the 7 tick cooldown with a grub.
That'll be patched though
Feros usually add 6 damage to your chally spec punishes.
I recall I'm just below the hreshold for 6 in that setup though sadly.
I like LB because if I get a second car phase on 6+ I can do another bp spec
Is the bp just for car phase?
Yeah just for car phase.
I was getting decent at fitting it in before the rock tech abuse, but it takes some practice
And sometimes just eating a stomp and dumping 2 specs
I think it's gonna be worth the slot for me even after rock tech is patched.
Feels very worth without ZCB/tbow
Under what circumstance can doom use melee punish after car and not the charge?
Just died to that again 
After car doom can always use melee attack
If you are in range
I didn't think he could ever do the melee charge between first and second car tbh
I've seen it happen twice I think
Yeah I'm thinking I may have only seen it on wave 5 IIRC so that might be it
Does the earth orb spec have a stun if you get by it?
https://streamable.com/cao2d2 at :45 i get pushed out by mokha
Wym pushed out? It looks like you yellow clicked away from him
juked by the grub
First car meaning the first individual dash?
After first set of dashes
On wave 8/8+?
Nah it was 5 iirc
Micro said probably under 1000, between 1/100-1/1000, but thats really early estimates so I wouldnt but too much stock int oit
dragon knives still the play on car phase? I never feel like i find a good opportunity to use them
they are very hard to use without parking the car
yeh havent been using that method but my dps is so so low with scobow only
The wave 8+ speed CA is going to be pure cancer I'm afraid, I got a 54.0 by 2 shotting into shield with tbow then popping the trible grub stack, with zcb you might get ~somewhat often with a high bow but without it will be super rare
I really feel for the first time as an iron that there is just a massive gear gap on this boss rather than skill issue
skill issue is definitely real, but gear gap seems more impactful here than it has before
I mean of course the skill issue is there but without tbow/zcb you're probs adding extra min onto the wave facing the more dangerous mechanics
Gear gap is big enough that ill be sad if 8+ is significantly better
has anyone tried just 1-6 farming?
Involuntarily yes
ive been doing 1-7 with hard food and ppots its not bad
I’d say the vast majority of the playerbase is
bis mage gloves will never be used? or
got my first w8 and all it really feels like i did was outdps the boss
which i guess is the meta if you have a zcb
It's dupe
oh
i'm starting to get consistent d8 completions after 4 days of practice with just a scobo and void. gear definitely forced me to learn the fight better but it's not insurmountable. if 8+ isn't significantly better i'll be really impressed about how jagex managed to torpedo such an amazing update
are you parking the car
no
betting 33% or so better drop rate than floor 7
I hope they copy pasta colloseum
go do demonics on a monkeys task from Turael, unironically fun content in bis gear on task
did i set this addon up wrong maybe i just disable it. it seemed fine without the marker thing
what plugin did you use for it? haven't had any problems tagging it with better npc highlight
using radius markers cuz thats how i had it set up for leviathan

if you use better npc how do you set it up to hide the orb?
can you have it on both true tile and entity hider?
no idea the orb doesnt bother me
yeah tbh it didnt bother me either idk why i made a problem when there was none
can i use burning claws instead of arclight? im burning my charges :(
darklight
yes burning claws work fine
found some interesting insight on the common drops
you get a multiplier on the min and max number, then roll the new range
so say you hit a gold drop:
on wave 1, it rolls 10-30
on wave 2, it rolls 13-39
on wave 3, it rolls 20-60
it's hard to parse the data beyond that because all we have is claims, not the individual wave hits, but it looks like that wave 3 range just locks in from there on out
I need heavy frame tbh
It's on the to do list
But even for 500k expected main gp per kill I don't wanna do slayer
anyone seen this shit where he switches fakies the melee shield
and then withdraws it before you hit
am i just bugged he fakies the melee shield for 1 tick
He did fake it. That's messed up.
get blasted
Yep
Melee is one of his attacks , and grubs is a hp threshold right?
So he can cue up a melee , but then you hit the hp threshold , and it overrides it
sounds right
I wish the boss had some kind of wave for the stomp so you could
Time a skip like akha dps, would make bad gear w8 feel a lot better if there was a consistent way to do the orb special, even if it was hard
maybe they'll fix
man I am really considering dropping my first pair of gloves
right now
not like I need them
Gloves? Cloth?
or for the car maybe
kinda crazy how big of an area gets rocks cleared
Is the cloth not tradable as is like rancour upgrade?
yes
Interesting. And it seems like gloves will be most common considering they are from wave 2
well
i already have a dupe
i just don't have a dupe torm
so itd be committing to 5h of tds
But just interesting that this will likely be a concern for a good amount of irons
Araxxyte fang was the chase rarer item so didn't happen as often
Does the untradable upgrade part alch for anything decent?
In before 2k dry for the zenyte
o
Back up to 3,200 quiver charges :)
Time to go back to doom lmfao
have fun getting it on your next trip and then going another 2000+ kc for zenyte

skip wand into shadow angle?
the special is a bit useless too right
wand is better dps than bowfa at akkha (and fast af at p2 wardens)
but its only like
- 1.0-2.0 dps
for all ur charges
better to just bowfa
i guess ill send until they patch the parking
is it 1 tear per shot?
magus ring isnt a max i assume
TOB but the net gain from it probably isn't big if you're not maging
@ Parasailer (except he’s not doing toa, but he should)
His ass is NOT gaming...
Hell yeah
🤝
Am I stupid for not wanting to use parking tech
i think its ego to not but up to the others
It should get patched no
getting deleted on wednesday so
Feels like cheating and i would rather learn but at the same time i have cleared wave 8 once
cant force u to do methods that will get nerfed
carpark fixed
Have you had 4 pets?
Thats why im taking dmg all of a sudden

noooooooo
Noooioooo
about time
ill never forget you 
it still nulls the first shockwave which is good honestly plenty of time to dump knives at the start
If it still nulls first shockwave it's still nice
We may be able to go back to the double rock setup tech
feel like literally only thing im taking damage from now is the slams on car phase
over half the time have no rocks for the last one
and no idea how to improve that lol
nulling the first slam should help just in general tbh 1 less slam to fuck up the room
true, just feels like a halfway fix from jagex
guess its still rewarding planning though so its fine
now drop the bans

1 pet
i feel like pet might be pretty common for everyone able to do deep delves
ive had 2 pets and a lot of the ppl i know who are potting deep delves have one
im missing cloth, should i keep going as deep as I can? or like early resets?
8+ aren't really much slower than earlier waves so i think deep delves are gonna be bis regardless of unique weightings
but id expect wave 8 to have a higher chance than wave 2 of getting the unique even if it might be small
yea prolly
Anyone test if the double rock block tech still works? I assume it would.
Only worth to set up 8+, but still an option
curious does anyone know why it breaks the rock it lands on in the clip? figured it would work like the first null spot
One is a rock from Boulder and the other isn’t?
i dropped it there
whats your kc?
i thought u was the guy on reddit who had 4 pets
you're my hero
demonics are fun in max, small switches + voidwaker spec and double DC goes hard
ive started doing 1-7 now
Will you dismantle a dupe staff for science?
why 1-7?
i dno i just dont see any benefit of doing 8+
from all the info ive seen i think 8+ is bugged
not sure why u think that, plenty of people get drops
Info just being ppl not getting drops from 8+?
plenty of people got drops 8+
The scaling is gonna be small
perhaps
Yeah I know , I’m asking him what he meant
but its still better than resetting
from most of the streamers/ppl i know people getting drop at 8+ is rare
the only way it's not better, is if the drop rates get worse, or if ur like hunting cloth and cloth specifically gets worse
Can you dismantle them?
it is iff you dont brick a run and cash out i guess
I keep quoting this but 1-6 10kph vs 1-12 5kph, even if boots were the exact same drop rate every wave. 1-6 would be 50% longer to get boots
I thought someone in here earlier said an uncharged one had a dismantle option
why tho
i just spam die, so what?
go as far as you can, die, repeat
death costs for me are problematic

Dark light and skull scepter
chuck a dupe in the coffer
ive done them all lol
i bring chally and i think it puts my death cost to 120k
judging from your demon tears you just push until death
but the bones etc are still worth for me cos im not 99 prayer
you do this even if you have no supps left at end of wave? or almost none?
on the slim chance you can rng through the next?
if you have 3-4 teles its prob worth claiming than suicide risking
but 1-7 is cope imo
unless ur f8 success rate is bad or dont wanna burn supplies
The bones are kinda trash no?
you turn them into blessed bone shards
this was what i was thinking of doing, until i'm mega consistent at 7 and not using much supps
which are pretty good for irons
Like 5k-10k of prayer xp per drop of them you get and they aren't so common
honestly it rarely gets to that point, i always have lots of supplies left when I die, I always die to something totally bullshit
responding to this sry
like this is how ill die
oh i see its just that rippy. fair
yea that was bad rng
i will leave, however, if by some chance im like 30 hp and 0 supplies
that didnt look like bs
so its clearly suicide to start next
just didnt see charging
If I had tbow and/or ZCB I could be convinced to push 8+
seems like it'd feel bad but then again at least you're not dying bc of obvious greedy decision making
depending how many bugs you let in you should have let them in
so i can see push logic
he got triple swarm into shield 2x
1st was melee punish
oh both was melee punish
yea it was playable
triple swarm into melee punish with boulder 2x
i just call stuff like that bs because it shouldnt be able to spam rock attacks like that lol
it's just absurd
yeah its really rough
especially when I have no space to breathe
the play there was to stand in poison and melee
args for not doing 8 :p
thats not at argument for not doing 8 tho
shit happens, whatever
still efficient to keep going
yeah not disputing really, just messing. should learn, its just content like any other
just bad RNG
the only thing that feels unfair to me is leeches
but half of that is sceptre having cooldown and melee leeches being racist
yea like triple melee leech
is staff cooldown fix confirmed to never happen?
but i mean its an enrage boss i hope it doesnt get easier
would suck if you could go on infinitely imo

also, has anyone done math on whether ayak is better for mage grubs than demonbane staff?
equal ticks
gm boot havers 
apparently it does
5m worth of tears. That's like even worse than the oathplate conversion main gp wise.
Would’ve been a wild moment for them to forget a confirmation button again
Doesn't even take that long to get 10k
It does not lol
afking the demon tear trees is pretty decent
got 3k yesterday afking
it manifested the boots because turns out i needed the ones i afked to make it lol
And after you have your tears for boots/gloves, they are only worth 500 iron gp each.
83 > 86 max hit because of treads, holy cow
is parking car patched?
I would think you can do the two rock setup 8+ too
so u can still use it once? and then it breaks after first slam?
ye
thats ntb
protects ur rocks
im prob gona drop bp now though i think but prob still do it
yeah
i feel like normally you have a rock nearby if you position car correctly after first slam
ironically the fix kinda makes it easier to 3t
cuz you were too far away from the grub when u had to lure boss into wall
yeah that super only seems feasible if you do the initial nulling rock
but looks sick
initial nulling rock is the play
since they're fine with that can someone link me the method
I never bothered to learn
huh null pump feels better than the park tech lol you have so much more time to dps
null pump?
sorry like you null the first rock and just dump d knife specs then bow behind rocks
lets call it null slam lol
well you should have been doing that already with car park if you were doing it
I never did car park
but now I want to know how to since this rock placement seems like it will stay
was referring to person saying null slam feels better than car park
well yes i did lol but you have so much time to dps after
Seems like it will and it's the only way to not get RNGed from having no rocks
what are people doing for spec without dknives/zcb
im still confused why chaining rocks to null doesnt work
i bring blowpipe chally
healk and dps
can someone link me the car parking/rock nulling tech
since im no tbow too
yoyu can
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
but i usually send specs during car
drop a rock on the either x tile
thank you 
Dang, it seems like everyone in here is getting drops now lmao
Are all of the rock techs only useful on wave 8
does it only work in those quadrants or would it work anywhere in the room? What are the line of white tiles and what are the green tiles?
im definitely not dry but can I get a spoon please
Just got 55 52d on wave 7 running to a rock cause I clicked brain prayer instead of magic :(
Lmao we’re at pretty much the same kc
hide brain prayer, or separate your prayers
But all my muscle memory
I’m at 360 delves, still no 8 or 8+ kc
you can leave them where they are, but you can always fit in those groups somewhere
does burn proc acid?
yes

even 3-5 you can get giga ragged if you send scobo specs
i hope they change that hate wierd thing with thralls and whatnot
yeah its annoying to have to sac DPS in order to not have unavoidable damage
idk how feasible for them but just changing so it only spits acid if its deal like 5dmg or higher would be nice
thatd be ideal
do you know how much by
feel like 3t bow is better to go for
if you cant do both
the green tiles were for parking the car they dont matter anymore
iirc it only works on those parts of the room
drop rock on a x
stand on the tiles in front of the x to bait the car on top of the rock
bp ddarts spec is 19 dps ish, tbow hits are around 13 dps
roughly
ok, and it only works on the north and east side? not the south or west?
hmm actually if i remember correctly stalling the car didnt work on the other sides
but maybe nulling does work on every side
New day new bug tech
wtf
ppl saw that a while ago
