#Osto-Ayak (Doom of Mokhaiotl)
1 messages · Page 4 of 1
it's a different npc ID (that's why you stop attacking automatically)
I have mine turn purple during the demonbane shield
i see it so clearly now, thank you
smart - will do this, thanks for the tip
hell yeah, just got my first wave 7 clear!
ye handling orb+prayer autos like u did first vid
oh shit are my dragon knives finally going to get a use lol
whats the knife tech?
think he just knife specs car phase
rather than zcb
dont actually know what the dps difference is
but he did just get a p8 car phase kill so maybe
or 1 hit after car phase i think
oh and now he died to trying to use the knife
honestly it does seem kinda legit if you take into account the fact that zcb prob only hits 80s or so when you actually want to use it
its 24 dps at 100% accuracy
i think it will just depend on if ppl can throw the knives without killing themselves
what causes the shield phase to start at waves 5+, is it hp-based?
if so then im thinking of maybe just holding zcb spec till start of car phase
ye we talked about that earlier if u scroll up a bit
i think its probably a good idea
yeah seems extremely worth
better odds of skipping orb attack and second shield phase
these knives actually seem rly good tho
gnomonkey is skipping orb every kill atm
it dies during car phase or 1-2 hits after
he does keep dying to it tho lol
probably really tough to use knives while also hiding for slam attack
i think he might be too greedy with the way he does it
i think its easier to hit the knives towards the end rather than starting with 2 specs
can even intentionally tank last smash
its only 30 dmg
ive been tanking a lot of smashes since ive been farming 1-7 only and usually end with lots of sups
better to tank than have to run out of range and miss hits
ye i dont think tanking a smash is too bad if rocks get messed up so making knives consistent shouldnt be a problem
i got an epic clip for you l0l
sec
1 hp


tagging those pillars to choose for levi orb attack helps me see them
they kinda blend in otherwise
does defence bonus matter at the boss?
what the fuck
So if you don't have scythe, use boppers. But if you don't have ralos or zcb, you should chally the melee punish as your only spec?
i just meant since i don't have a meaningful ranged spec weapon, lightbearer seems meh
chally?
is very good
dwh or elder maul with no switches is like 80% to hit and is good
dwh it is i guess
I'd run chally over everything else
is it that insane
only spec punish?
avg spec of 100 dmg
yup
and because you don't get to do it all that often, I use ultor instead of lb
lb only good if you're doing zcb or ralos shenanigans
its fine i need to learn colo very soon anyway i will just spoon the tonalztics
tbh they're not even that great imo
tempted to join ultor gang
in depth 6+ you spend so much time hitting him in car phase
you have 100% accuracy
holy based
Ironmen stay losing
is it worth brinigng void helm switch?
You want str bonus because that is what the punish mechanic scales off of.
so aranea boots w?
I'm consistently getting to wave 8 at least :)
farming waves 1-7 over and over seems like a fairly easy strategy that everyone can work their ways up to
farming waves 10+ seems like most irons will prob get items before they get consistent
kinda curious how good 1-7 will end up being
personally most of my runs still end at wave 7 cuz i dont like to risk aether runes or moon key halves at wave 8
first try at wave 7 
Tbh I could probably do 1-7 2x on hardfood
ye for an invent like that i would bail wave 7 for example
ye i always push for an invent like that
same and it has... not worked out
looks like typical wave 7 for everyone
i feel like aether runes are very common tho
the aethers know theyd be wastes on me
how are yall low on aethers?
i still dont have more than like 5 wave 8 attempts cuz i always have something good to make me bail
I've got 45k of the things
This is what I’ve been doing it’s pretty chill
Just tank most car slams with the extra brews
i still think pushing for 8+ is good when u have loot like yours
thats a wave 1 bail and instantly enter again ^^
im getting very consistent at 1-6, just finished my 2nd 7th floor. I think my 8 clear is coming soon
8 is brickwall for me
I'm still at the 8 brick wall
hope u do bette'
Ayy
i think u could honestly cheese wave 8 if u just want a completion
7 felt really samey to 6
just camp pray mage for blue rocks and kill it before it throws more than 1-2 ^^
7 is just 6 except that one attack hits 1t sooner I think
tank 2 hits per rock attack
its not worth it, im just running pegs + lightbearer
if you don't have lightbearer ur just missing out on zcb specs big time
even with lightbearer and death charge, you can't zcb start of every early wave
has anyone tested if scobo spec can be used to cancel racecar attacks? yama is generally just completely balanced around using purging staff spec on orbs, so it'd be a bit weird if scobo spec continues to be for just k'ril, sensory clouding, and one weird and probably unintended yama p3 method
aint no way he isn't immune to it
I expect scobo spec probably only works against normal movement
Not pre-choreographed stuff
Could be wrong though idk
i don't doubt the main interaction is just coded against normal movement but the hope is that they coded in some sort of gimmick mechanic where it also works against racecar for flavor reasons, like how dwh/maul is hardcoded to always hit tekton once or how punish mechanics work on tds/shield. it's the only real demon movement mechanic in the game, it'd make sense for the spec that interacts with demon movement to interact with it
not gonna record cus lazy but
ive had moments where I put the race car at the wall then stand 1 tile from him against the wall to keep him there
it works very well when i have 3 rocks lined up in the same row
he'll just stay there and only break one at a time since the others are in front of one another, only having one break
kinda like that
ill drag him the wall, use the 1st rock then as soon as he slams
ill go to the red x, stand there for like 3 ticks, run back to 2
he'll break 1, 2, 3 in order since theyre blocking each other
i think this boss might have hit exactly the right mark
for difficulty and learnability
I feel like if you get that far, your unique chance should skyrocket
can't wait to find out later this week it's 1x rate at 2 and 2x rate at 8, interpolate linearly between
should be like 3-4x at 8 imo
maybe more honestly
lower levels arent even the same boss
7 and 8 are so far ahead of 2 it's absurd
but nobody is dropping shit at 8+ yet so I'm betting it's barely any better
as it is im tempted to hard send for uniques while its easy
since it seems absurd how many low level uniques im seeing drop
seems more likely they nerf lower levels droprate than increase high
actually it might even be an equal rate at all depths, and just you have to be 2/3/4+ respectively for a chance at each unique
the "reward" for going deeper being that you don't have to waste time on the lower depths first
plus 5/6/7 at least are just much faster than 3/4
the more i send 1-7 money runs the more i get annoyed by 3 & 4
because every 10 seconds it decides to pray range right as i do a tbow hit
that might be it
the pray range/melee shield charge doesnt seem to have a cooldown so they just spam it sometimes
not sure if this is common knowledge but the larva start at 1 damage and go up by 1 at a time, which carries between delves - so if you really try to ignore them they start hitting 14, 15, 16 etc.
i try to budget to let e.g. 8-10 in max by the end of delve 7 (my limit) which isn't so bad
in fact there is an indicator for that if you are on steam client
but not on runelite
they need to stop your attack queue if it does the shield break mechanic
like demonic gorillas
Or just put in a number of attacks between specials
1-3 make him do at least 3 or 4 attacks before shielding, then you can expect it
doesn't root him
I've used it there for DPS and didn't notice anything different
Using void, what kind of switch should i bring for chally?
None
chally
not even rancour / infernal?
Switches aren't worth the inventory slot
aight
they might be for farming once you're a giga gamer but for now yeah
makes sense
especially if sgs becomes meta
For now we're hypothetically assuming that pushing deeper is always better
And more supplies let you push deeper
im struggling with 8 more than i did with sensory
need a guide with tech for people with 1.5 brain cells
idk if anyone reported this yet but found this on the wiki
If the Doom dies from a melee punish, he will launch vials of holy water around. Standing in them will heal the player. This holy water also clears acid blood.
I got healed after a kill one time and wondered what the hell happened
The punish tech
gagex please
Is there any way to influence where the acid goes or where the grubs during the demonbane shield phase come from
its your reward for being good
just thought of something... mains only exploit.
If you go in with a full invent of wands, say 20, and clear lvl 1 - you get 200-400 tears for free. At current prices that's 100k-200k on top of loot rolls.
Hell of an investment at current wand prices for sure but if wands end up dropping in price significantly?
I'm also sure this could be fixed with a simple [check if >1 wand in inv] in charging logic. If anyone has the hear of any jmods maybe worth mentioning
are you sure it hasnt been fixed already?
it feels like the grubs spawn in a pattern based on where ur standing but i cant figure it out
dont think u can influence direction of acid but someone was saying that he spits out one tile of acid for every hit dealt to him (including thralls) - so dont summon thralls until a bit later in waves 6+
might just be a theory, idk
Feel like acid is only a problem at wave 10+
im just sayin for those not there yet / strugglin
including myself that gets absolutely railed on repeat at 8
What do you die on wave 8
I dunno why they added audio que for rock projectile attacks but not when he’s in car phase
You know when he fires a projectile whilst moving
oh yeah
When then projectile hits you usually it makes a sound que
But in car phase it doesn’t
oh interesting i didnt notice
is car phase projectile a lot harder on 8? havent made there yet
So if you’re moving to a boulder to hide for Levi slam you can change prayer too early if you base of sounds
I go off sound que for wave 8
There boss is good is just needs some things tidying up imo
im a void/scoboer so its def doable just gotta deal with protective orb thing / mtultiple car phases all the time
It’s the boulder projectile what often kills me on wave 8
If I forget what the first one is it’s over 😂
Like range-mage-range-range-mage-range
And if that overlaps with orb it’s sketchy
yeah theres one guy in here has a crazy clip gaming during that overlap
posted in this channel
looks insane
why did the melee shield start so fast here?
just random?
normally you get a couple tbow shots to proc reg shield phase and skip the crazy flicking
to be fair, my tbow did miss
but it like instantly started 1t after I fired
besat
my first ever wave 8 had insta shield before the double orbs
idk if thats what u mean
u da pro in here
Void knight bottoms covering up rock shadows plz fix gagex
https://i.imgur.com/2eqnsmo.png problem solved
Thanks so much 😂
What item is that
[[shorts]]
Wiki links found:
https://oldschool.runescape.wiki/w/Shorts
i think it just has a chance to pull up the melee shield every time it autos or something
Yeah tbow is like 3% better
But goes hard with void on car phase
But tbf scobow feels fine
Tbow is a lot better than 3% outside of car phase
Thats a 8.5% increase
Also what arrows are you using to get only 79?
Or is that no quiver?
I just switched to entity hider + player outline
void quiver tbow amethyst is 81 max. so the dps increase is 11.5% increase from scobo amethyst
Do we have a settle betwen tbow masori vs void?
Do you have full masori and vambs?
full masori no vambs
calc it
void just might be better the whole time for you
but the logic is masori is better lower waves with less 100% accurate car phase
void better when you are 6+ with lots of car 100% accuracy
but its close enough that if you are missing one of max, void might just always be better for you
Void is nice bc on the later waves the only thing that matter is living + dps the boss during car phase
Car phase is 100% accuracy
also i can swap in void venny ring for ultor
I cant on the masori setup, gives me +2 maxs
What’s the scythe for in screenshots I’m seeing in this channel? And any spec weapons worth if no ralos or zcb?
You can calc anything else, but it’s all so minor compared to dealing max dps during car phase
true
I’d rather slower w1-4 if it means a 10% lower chance to see orb special in w8
That’s why you see gnome dropped zcb for d knives
Not sure, I just know the main priority once you’re getting to w7-8 is killing before orbs if you can
And even if you can’t, car phase is when you damage boss
Ur prob not dealing dmg during orb special, and you cant dmg during grubs
Hmm that calc was with void quiver
Where am i losing 2 max hits
no way i have an uncharged quiver and that looses me 2 max hits
amethyst?
cause darrows are 83 max and thats kinda hot
Youlll go through them fast
I should stop using d arrows I guess
I’ve been using amethyst
I have a tbow and i still dont use darrows
I think im gonna use d arrows till a sunfire drop, then switch to amethyst with a charged quiver, cba to go back to colo rn
if you claim when you see splinter drops before wave 6 i think you have a decent shot at maintaining charges
Quiver charges are so free, 1 Colo kc lasts so long
yeah
also cant think of a better place to use them/work on corruption if you get 2 max hits
Anyone know if you uncharge a quiver with corruption progress if that gets reset?
Ugh don’t tell me that, I didn’t even think of that
I have 1 that’s Trouvered and 1 that isn’t too, forgot that might matter
I recall someone untrouvering or dying with it trouvered and it getting reset
not sure about just straight uncharging though
it does
but charged quiver might push you over
and then you can still lb or ultor
Void>masori for tbow? No scobo
Read discussion up like 10 messages
You expect me to read? I thought that was why boss was color coded
Void it is ty<3
this mage delay on some hits on worms is so off putting
Swear its a bug
what do people have their custom xp drops set to in order to get an accurate hitsplat
for predicted hits
a bit confused how to color the maggots similar to frems in colo
ppl say use better npc highlight but i dont really get how it works to color code it
if i try shift right clicking maggots it doesint give me option to switch color
does anyone know what plugin this is
is it this
I did it with radius markers, better NPC highlight theoretically works the same if you set up presets and add in the IDs with a preset, so 14713:1, 14711:2, 14712:3
gear/weapon/anim replacer
weapon animation replacer
Weapon/Gear/Anim replacer
thanks all
xd
ye but i dont get how to attach colors to the npc ids
raidus markers seems alot more intituitve with that
oh i see
to add preset color u just add:2 for green
add it in the True tile IDs box with the colon after the ID
ya
tyty
are those ids melee range melee?
i have the correct ids just dont know which one is mage range etc
nvm i see again tyty
on wave 8 how are you supposed to do the prayers he keeps turning my prayer off?
like ranged-mage-ranged-ranged-mage-ranged he switches my prayer off at some point
he switches it off when the ball pops, so since two balls pop close to each other you only have 1t to turn prayer on before the projectile hits you
but then there's no prayer turn off, just do the pattern
Apparently theres also no delay on dual macca if you use them "correctly" Not sure what that means. But im guessing if you tbow > macca on same tick, then you would just keep your 5 t cooldown and resume tbowing as normal?
I would guess theres also potential for hitting another grub with ranged to not give the macca attack delay.
so i wait for the 2nd ball to pop@?
but havent seen
Yep that’s it. Move move, then 1tick to put prayer on and then cycle through
ok i was like why is my max hit so much lower than other ppl even without quiver
and amethyst arrows are just 3 max hits
in void
Do we combine all 3 of the cerb boots into the treads or is only one added? Basically are we always going to have to switch in a cerb boot if going from like melee only to range only
That’s what I thought, just watched the solo mission video and he made it seem like they could only hold one lol
i think he was ragebaiting
brings me back to when C Engineer ragebaited by claiming one tick was 0.4 seconds
so on wave 8 on boulder i have to pray just as the projectile is about to hit me
yeah, you have to click prayer the tick before it hits you
I'm starting to think that my scobo spec is triggering a delayed melee shield at start of wave 8. My last 3 deaths have been from a melee shield coming up as my 2 rocks are popping/coming out
I watch streams and they barely get the melee shield coming wave 8
Might just be copium
I think the melee shield special always comes with the boulder/prayer special so anytime I see the boulders I check to see if I need to melee or not
So what have people settled on for void vs non void and ralos vs chally/claw
I think you have plenty of spec to ralos at start and still get chally punish hits
void might be better, id have to vod review and see the actual percentage of hits on car phase in later levels
in early levels though ur like primarily doing non-car
also i dont take ralos/chally/claw
yeah i did like 1-2 runs with chally and 1 with scy and chally felt... a lot better
i dont have a zcb so i gotta spec with somethin
if you have zcb you scythe
ah i see
if no zcb may as well chally/ralos i think
this is what ive been running
If the +1 inv slot matters to you house > Colo > bank > quetzal is pretty close timewise to pendant
It would have been cool if they would have given us two tonali teleporters that persist through the waves
speaking of teleporters, can you take them out of that room
can you bring them into the next room where you end up if you use the boss teleports
This is a good thing though. The more he does this, the more damage you can do with scy / chally
one tip too for people is to use the lower tier demonbane spell, less runes and can autocast still brewed down
Complete list of NPC names and IDs since I haven't really seen it anywhere else:
Doom of Mokhaiotl : 14707
Doom of Mokhaiotl (Shielded) : 14708
Doom of Mokhaiotl (Burrowed) : 14709
Demonic larva : 14710
Demonic range larva : 14711
Demonic magic larva : 14712
Demonic melee larva : 14713
Volatile earth : 14714
Earthen shield : 14715
Mods please pin
Omg ty. Is burrowed the car?
Yes
Do you have the earthen shield nodes too?
Those help to nightlight
That's the volatile earth I thiink
^^
Ah okay
are those sound IDs?
No idea
i dont think so
Hiding the ground rocks sounds kind of dumb.
They can get in your way during earthen shield
It's not the rocks that are placed by the Doom, it's the background arena rocks. Simulates low detail mode I think
those are missing the red ones u get on 6+?
56834,56833,56832,56836,56837,56835,56839,56838,56840
I think it's the last 3
well should be
Ah that would make more sense
is there a way to highlight rocks u hide behind in wave 6+?
Okay so my first try on Delve 9 he sent the double orb and then also attacked me right after, and his mage attack landed right at the same time his range attack did I think
Is that normal? I just took a 56 and was completely thrown lol, I'll clip the vid in a second
you can take the teleporters in with you?
it's their wave 8 pb
first attempt at delve 9, are you just guarunteed to get slapped a 50 every ball after delve 8?
That seems so badly worded when you compare right column to left though?
Personal best is a full run
Global best time is just a wave 8 pb?
they've mentioned that it's bugged, it's supposed to be the full time, it'll get fixed next wednesday
Think so yh
Or at least every now and then
Think it just sometimes gets an atk opening after the first set of atks
So it’ll choose to either do a regular ark or a special
I was thinking and maybe if you do the melee hit on a different tick it might not attack you at the same time?
Think so yh, seems to happen somewhat randomly
I usually have to tank a regular atk every other delve
Seems like there’s quite a few small issues with the boss
But nothing insane, so will probs be waaaay easier/consistent after update day
Lmao the guy who got to delve 19 said the strat for orb was to just dps harder
10k tears is so many to make the bracelet lol
what's the verdict on this? i feel like i had the same thing happen
the afk chopping for tears is 800per hour and 40minutes of afk approx
you literally do 1 click, and you'll get 25min logged b4 u stop chopping
nice
that's sick thanks
what's the verdict with thralls in the acid phases
is it worth summoning on earlier waves or no?
It's always worth summoning a thrall. It's free dps
My take is acid management is only really a big deal if you plan on going past D8
If you're stopping after D8 it's probably fine to just thrall whenever
What does thralls have to do with acid management?
at the start of the waves, he spits out acid per hit he receives, so if you thrall immediately, every hit from thrall is more acid spawns
Wow, I did not know that lmfao
its kinda not relevant unless you're rly pushing 10+
I’m barely pushing 7 so I’ll keep summoning my thralls 
ive found that with my setup (scobow and amethyst arrows, no rigour) it can be low dps and that sometimes the acid gets to be a bit much and makes hitting the melee grubs extremely difficult
any reason to take slayer staff over purging staff?
-50k on death fees mostly
Wait is there any downside to downgrading to slayer staff + silverlight? Or is it just cheaper deaths? Assuming you use chally or whatever for shield break
havent really seen any so far, been on darklight/slayer staff myself w/tbow/arclight, also switched to aranea for like 12k death coffer fee
Hell yeah, thats smart
lmfao
honestly throw the holy waters and dragon knives in that screenshot
absolute banger inventory, people from 2022 would have no idea what's goin on
allegedly holy water doesnt actually work
O:
dbow should though
even better
Why the bone scepter
It’s not worth it at all on wave 6/7/8+ you just rag the whole room by thralling the start
Versus waiting for the first special to thrall
So my scobo specs rag me super hard?
are knives troll their attack range is trash
maybe i need to drive the car better ig
I feel like knives are good on paper but yeah in practice I am sus
I'd love a good DPS spec that's not ZCB though, if you kill the car your life is vastly improved
what do you mean
is it thrall hitsplats causing acid?
yes
??
every hit splat b4 the first special = 1 acid spit from boss
so you thrall after the first shield thingy goes up
Anyone can confirm weither boss clears defense reducing specs between delves?
Ty 🙂
i checked that day 1
I dont have dwh or any other good spec so I'm just using emberlight spec
Wait
I feel like that's not worth using, he doesn't have very high defense level and he has a ton of stab defense
Would webweaver spec on carphase be insane dps?
👀
I'm plugging stuff into a DPS calc atm, so lemme check
no
Certainly seems like an option if you don't have knives/ZCB
No, it doesn’t have a high max
It’s only good at Levi bc the bonus dmg on every hit and it does a lot of hits
Could do the math real quick. Anyone know webweaver max in void?
52 iirc
My calc says spec is a 56 max
1 - 21 x 4 then?
Wiki says 4 shots at 40% of max
yessir
gz
This is what I have open, trying to simulate burrowed mode by manually reducing to 0 defence but it doesn't entirely give 100% accuracy so everything will be a little bit higher
is there a rightclick ignore loot?
DESCEND
then if theres no loot i keep going
I will do this
If you ignore loot and descend do you get a warning message?
idk
Does it warn you if you have uniques?
Like if you got a eye
lootbox is the warning message
need someone to find it out lol
i doubt you would
That's monka
im ngl, i havent died before 7 in ages
big balls get licked
Hmm weird. Based on wiki info id expect the max to be 80 or so.
to be coldfixed
Base max hit is 35, multiply that by .4 is 14, multiply that by 4 is 56
webweaver spec is 1.4x of an msb hit
with dragon arrow
essentially
but tbh
i might add it
poison
If you have tbow surely your expected hit is more than 30 during car phase
3t
WW spec is expected ~15.4 DPS, tbow hit with dragon arrows is ~13.5 (both should be raised slightly because of the 100% accuracy)
tbow 13.5 is at 100% acc
so whats the verdict on webweaver, its actually decent?
So roughly 41 @ 5 tick vs.
8.2 damage per tick
28 @ 3 tick
9.333 damage per tick
It's an increase but not much for 50% spec
Probably not worth the slot is my guess, if you have ZCB up even if it doesn't hit a 110 you probablly send it
Yeah assuming you want highest potential DPS without giga-short range BP seems like a good middle ground
Yeah I'm pretty sure bp damage increase is more
I'm gonna start fitting blowpipe and learning how to keep car from moving tech
Should be huge as a scoboer
yeah i like bp and u can tank a stomp and spec
just like sit in range for the 3rd stomp and bp the bf
I like that
stomp isnt that much dmg
Bp amethyst is still a 31 max too
If you get treads and have venator bp amethyst will go up to 32
Even upgraded treads don't get amethyst to to 32 though :(
If you're just using BP for specs you can prob justify ddarts as well
boss drops a few
That's true
I'm gonna try and bp as much as possible during car though
The DPS increase from scobo is big
Tbh knives are only significantly better DPS than BP if you bring buckler, but that's +2 slots rather than +1, and they have shorter range
I feel like BP is very feasible
I need to remember to zcb spec at the start of car
I wonder if someone can cook up exact tiles to place rocks and lure the car so you can BP safely
are we using bp at car now?
Bp seems like more of a scobo thing
Especially if you're using void with your Scobo already
if you pop grubs anywhere in the room while delve boss is in the animation after the shield phase, it deals 25 echo damage to delve
figured it out
only the first proc
only 1x
Ahh okay
Still 25 bonus damage is nice
But we probably already do that without thinking about it/noticing it at later delves
I would think, based on how you said it works
Wait so always check twice on 2+??
There was a clip, I think boots, some dude checks loot, no unique, closes checks again, unique is there
Day 1 if not day 2
No idea, that's just what they posted. To me it reads that the warning is there if you try to continue and there's loot
and the other issue will be coldfixed next week
does anyone know if the eye that spawns from the ground during race car has an NPC id?
it appeared under a rock and totally missed it, wanted to highlight it
eye of ayak best first drop to get
actually insane it gets free charges with each kill
Is it just +15 tears on average every delve level you clear?
Yeah, free tears, and since maging larva is funky I just use it to kill them and it feels way better
105 tears everytime you plank at wave 8. would be very nice
thats kinda big actually, especially if they dont fix mage grubs not ignoring cooldown
Seems like they made it that you get a similar amount of tears/hour as afking the trees
Ive been opening mine twice Everytime after wave 1 after seeing the boots clip day 1
Has anyone tested if ursine chainmace bleed gets extra echos from the melee punish hit? I'd assume no because the bleed hitsplats are damage over time after the fact.
do u have a link to that clip lol
did the guy not see it at first, re-open and it appeared?
A couple clarifying points, I use ZCB and scobo, no tbow:
• If I'm just farming 1-7, masori for ZCB accuracy (~8%) is probably better than void because of less car-time?
• dragon knives probably not worth it if I just ZCB at start of car phase?
Danklight for the -death fees along with bone scepter, afaik
ooo
All functionally the same (assuming you're bringing a separate punish wep)
smart
How do you get dark light if you have ember? Can't remember if you can just drop an emberlight or not
Oh I'm below the threshold already, I should do this
drop it
and have 1k coins( hardest part)
Awesome gonna go get one and bin purging staff.
My death costs are already 100k. I wonder what they go to
i went from 250k to 157k death fee
Prob not
this content is hilarious tho
can u imagine grinding this on a hardcore
currently the gameplay loop involves just spam dying
Tbow/scythe/ZCB takes your three. Still have full masori, vambs, and scobo at 5% value
go as far as you can go, die
Wave 5 resets on the HC?
Bringing less than your entire stack of death runes doesn't make a difference right
if i was a hc i would never touch 8 except for Cas tbh
that 6x attack is insanely deathly
Probably could push for wave 6 resets on the HC.
i missed a single prayer flick and it hit 57 yesterday 
Did you see my clip earlier where I got maged and ranged on the same tick for a 56
It's just brutal out here
how can u get maged and ranged on the same tick?
Anyone know if ZCB is already routed into the GHCIM GM plan?
I'd imagine they go get one for delve if not
damn wtf
like idk what I'm supposed to do there lol
I guess proc melee at a different time or something
but like, it definitely felt bad lmao
looks like it was an extra mage attack from the boss
yea
never seen that before
is there a way to tag the shielded and burrowed versions a different color?
but he normally doesn't attack while he's balling lol
that maybe messed with the boss, esp cuz u were underneath
yea he normally doesn't, other than starting shield phase stuff
yeah maybe, I think I'm gonna focus 1-8 for a bit, see if I can just get those really clean, wait for people to figure out tech for post 8
tbh even my wave 8s aren't good atm, kinda just wanna bring out the scythe and see if I can speedrun 1-7
https://i.imgur.com/BU0DHDl.png My solution to not seeing falling rocks
Shift right click change tag color
With transmog plugin
what if the rock is invisible
Not seen invisible rocks
Fun
Really hope "clearing falling rocks after mokha dies" is on the change list next week
My newest complaint is rng of mokha slamming all your rocks away after racecar
Not gone p6 yet
When I do this, it changes both the burrowed and shielded version
on 8 specifically?
Oh from each other you mean
yeah
if u tag by name instead of id then the shielded version has (shielded) at the end
[{"regionId":14180,"regionX":29,"regionY":42,"z":0,"color":"#FF09A62D","label":"pull"},{"regionId":14180,"regionX":31,"regionY":46,"z":0,"color":"#FF09A62D","label":"stone"},{"regionId":14180,"regionX":36,"regionY":35,"z":0,"color":"#FF09A62D","label":"pull"},{"regionId":14180,"regionX":40,"regionY":37,"z":0,"color":"#FF09A62D","label":"stone"}]
Skip to 1:00 in
Has anyone seen this?
maybe it's only possible wiht better indicator
ah that's when u put him ontop of a rock
Okay he doesn't do an emote on wave 7. Nevermind
Ohhhh so you make sure you place a stone there ahead of time. Click on correct tile to pull his center tile on the stone. And you don't lose any rocks on his first slam
That's actually big for avoiding having no rocks on his last stomp
I don't think it even has to be center tile cuz I've seen it with a corner rock
Interesting
this will help with the stupid rng slamming rocks away
Bad things about mokha:
- Damaging rock falls after boss dies (bug)
- Unpredictable melee shield on early waves (can cause you to waste 5t if you tbow)
- Melee shield turning on then disabling immediately on later waves sometimes (bug? #1393419290589265960 message)
- Car phase feeling RNG sometimes with rocks remaining for slam protection (nvm, tech 😮 ? #1393419290589265960 message)
- Clickboxes (extra bad in combination with mokha's hard hitting melee attack)
- Shield/grub phase being very frequent, time consuming, boring. Feels terrible when boss is 1 hp and then a shield phase starts
- Acid spits filling arena being essentially out of your control (and grub spawning location, which can be inconveniently pathing into a corner of dense acid)
- Waves 8+ being highly variant on amount of damage dealt to skip all mechanics
- Late wave drop rates do not feel rewarding for the amount of effort
- Randomness of attacks that can cause bugs, like getting hit with 2 opposite style projectiles on the same tick rarely, as shown in a clip by River #1393419290589265960 message
- Spell delay on grubs, while melee/range are 0t
lmk if i missed anything
Also big for having as much blowpipe uptime as possible if you aren't tbowing.
Number 4 solved 
what's the solve?
it's like there's no cooldown on what he can b2b so he can just shield over and over again
Vid above/my write up
being allowed to melee too soon after blue phase imo
I'm gonna try webweav\
I'd add randomness of rockfall. But might be a skill issue You can move 3 tiles away from the rock on your character and still get hit.
could u clarify what blue phase is
shield
i think it is a bit of a skill issue but its really fast reaction time
I wrote up a guide for folks for wave 8 dodging
Wave 8+ double rock flicking guide:
- When first rock pops, re-position to dodge debris
- When second rock pops, click first prayer
- On the next tick, click second prayer and click to move on a safe tile
- Do the rest of the flicks
In video:
tick 12463: second rock pops, click range pray
tick 12464: click mage pray AND click to move to safe tile
tick 12465: rest of flicks etc....
I feel like with 4 maybe there's a specific way to lure him that'll help
yea that's what matt was mentioning in this video: #1393419290589265960 message
3/4 of my wave 8 attempts I've done I've got the melee punish hit shield coming up, so haven't been able to try this :(
another annoyance is the way he can insta melee when u pop last grub in melee distance
Yeah your number 6 is my biggest gripe, I'd rather have the shield reduced and extra HP added to the boss instead. If they cleaned up the earthen shield special then I wouldn't mind doing it every time if the demonic shield phase were shorter.
Should I just be ready to do a melee hit as rocks are coming out and sac the DPS?
I'd also personally add that he has a hard hitting melee auto to the hit box problem (wouldn't be nearly as frustrating if you just missed ticks) and no influence over where grubs spawn from to the acid randomness (if you could control this then I don't think random acid would be so bad)
He also melees a lot faster than every 5 ticks if you are within range right? I swore I got 30-30ed accidentally stepping under once
Like whisperer melee kinda timing
yea its like 2t or something
Yeah seems like it was 2t or 1t, but if he just did a projectile auto he still has a 5t cooldown to melee if you stand next to him after.
Either that or he just starts meleeing if you are next to him for more than 1 tick
oh a 0 from scobo doesn't cancel the charge
nvm I'm hella tripped up
the identical animations fuck with me
There's a guy that posted on Reddit that got even more screwed.
that's a great example of how he can just do the same attack b7b
Threw in the melee punish shield everytime to make it worse
Lol that seems a little overturned
Did you claim to inventory?
That's just saying the total not how much more you need then?
Like it's just stating it requires this stuff to craft it.
feels like a bug that I only have 1378 of these shits
What's the web weaver for?
dps spec on the car phase
Aha
Time to 25 minute log at the tear woodcutting spot after Everytime you get off
Doom is 5t normally right? I wonder if for TBow users it's worth offsetting your auto the way you would at BH so you can react to the melee shield on early waves
Is that a thing
its not that hard to farm tears once you start claiming instead of sending until you die
can probably get a few thousand an hour
it's so funny that the base loot is so trash you really do just send until you die
I never am tempted to claim non-unique loot lol
I'm only tempted to claim splinters because I started charging my quiver here without realizing I don't need to.
And idk if I lose my corruption % if I uncharge it
you do
and can't forget...
Damn so maybe I commit to un charging it before it's too late
I don't have any megas to send Colo.
Just say RIP to 2000 splinters I've spent
I would add to this that it feels a little bullshit that the objectively hardest mechanic is in the range of being skipped if you have good enough dps. Higher dps is already rewarded by a shorter fight/higher kph overall, the hardest mechanic doesn't also need to be backloaded
I think it'd make more sense to swap the first shield and first orb timing around
I would add it's complete bullshit, not a little 
does the racecar stop in fixed points near the edge of the map? like will the eye always appear in the same few locations
I wish they would add HP to the boss. Even people in max should have to go through at least one full rotation of special attacks, skipping earthen shield should be possible but rare.
Melee shield break:
This should interrupt your attack like the demonic shield transition does. Can just add a new NPC ID to do this. It feels very RNG when you fire right after it happens and just stand around for 3 seconds waiting to hit.
Demonic shield:
Fix maging the larva. Add a 50% floor hit to the demonic weapons, so that the phase is slightly shorter, but less so if you're using this time to brew up.
didnt know they added endi to varla p3
kinda sick
doesnt it fill your inv with regular logs
it's pretty slow, like 20 minutes for your inv
wow i noodled so hard on wave 7 it did earthen shield before going car
Got the bug now as well where 2 hits hit me same tick lol
does the doom have the same npc id when it's doing the shield attack as when it's doing the melee break
no
Those two having the same exact animation except for the protection prayers is so dumb
where do you type this into better npc highlight? "14713:1" for example. i was playing with customization/presets for the first time for like an hour last nght and couldn't figure it out.
You can do this sort of thing
can also put it in the chat: !tagtt cow:2
sorry for the long screenshot, but basically put the IDs in the "True Tile IDs" section and then set up your preset colors in the "Presets" tab
are there npc ids for every shockwave pillar thingy
long screenshot is great, ty. i've always just typed ids in there but was struggling with presets. ty
anyone here see gnome's rock block tiles? Think it'll get patched?
I haven't seen anyone post gnome's new vid but for the non-shitters getting to 6+, car is 100% accuracy and there is predictable pathing for boulders
A ton of brand new tech has been found for the new Delve boss, Mohka. We found a way to block shockwaves on the car phase using preplaced rocks to avoid them entirely. A ton of new gear has been found to be good as well including scythe and dragon knives. Much of this can be abused to get to much further delves than you typically would reach and...
car phase /rock block were of particular interest to me, there are prompts for when to move/pray to make rocks land consistently and not miss flicks
is it just the hotcheli tiles?
can probably safely ignore math on zcb/dnkives dps, i think its bad. however punish comments also seem insightful
i'm not sure - he claims that he worked those out with his wife
the goal seems to have been to set up rocks, bait car and prompt when to pray with a single movement in order to make car/slams consistent
then you're positioned to maximise dps during 100% accuracy phase so you can give yourself a chance to not have to deal with protection orb phase
i only have 900 d knives 🤔
idt theyre that good wiz
zcb is better assuming it does full damage - gnome's pinned a comment correcting his own math
I did math earlier, Dknife speccing is only significantly better than BP if you also bring buckler
Pinned by @GnomonkeyRS
@GnomonkeyRS
44 minutes ago
With the help of Muffyn and Pecanbread to fix this up a bit, I was wrong on the calcs with ZCB and Dknives because of a lost tbow shot and flat damage. Dknives DO have the potential to do more damage but the average is much lower.Depending on boss HP threshholds and spec thresholds Dknives could be better, but if you have 75% spec, ZCB is always better.
ZCB is 10% better
Dknives are still AMAZING for budget setups and you should bring this if you have no spec weapons
Nox said in the chat that they were going to look at it and perhaps patch it on Wednesday
what is the alternative to dknives as an iron tho
bp?

bp seems like it'd be best yeah - its just a td really
Blowpipe can sustain ddarts as well through drops
does bp even beat tbow?
would it be worth sending bp specs over something like hammer in this scenario, not sure what that math looks like
(not hammer during car, at beginning of kill)
gunning down car with bp seems uncontroversial considering how much time you spend in car phase no?
only other spec you'd consider using is zcb and that's hp dependent
i see
if no zcb i guess an opening defence reducing spec could help non-car phase dps with scobo?
then hope you can death charge your spec back up in time for car phase to use with bp
i feel like maybe i could get 2 double dc before car if i dc at beginning
and then enough for 1 bp spec
or send 1 hammer regardless since id be back to 100% by car
1 bp spec is better than 0 bp spec 🙂
i was also concerned about range being an issue, but i think the tech with shockwave kinda alleviates that too, huh
Has anyone payed attention to car phase starting HP on their vods?
Trying to see if you can get a deep proc into car phase to start it with like 60% HP.
i.e., if you waited at 80% hp for a melee punish and then chally specced to start the shield phase.
block rocks place you exactly 4 tiles away from car's stopping point so bp/knives work
Would help with budget setups avoiding the earthen shield a lot
so is chally dead content now
^had the same q and if we don’t have scythe what should we use instead?
only because the second hitsplat requires spec, and that detracts from 100% accu dps
yea
dual macs seem like they are 2nd best option after scy, just bc 2nd splat doesnt require spec
bonus is that you might be able to keep emberlight in bank and kill melee grubs with macs
well i got kc
i didnt actually use the gnom tiles tbh
they are harder to use than he made it seem ngl
i think i would bring both, i think ember is kind of cozy for shield to reset his meter
this was just good dps
but you can just 1t back to scobo i suppose
i think less on the mental stack here is nice qol
Chally isn't dead content if you don't have a ZCB or scythe
doesn't punish stop being a thing after w5?
Because even if you are using blowpipe you are only using that 5+. And you will only need one chally spec post wave 5 anyway.
no
but you dotn see it if you dps enough
generally
You'll only need one big melee punish wave 5+ if you have chally or scythe
So these drops seem pretty rare
So you would be back at 100 by the time you get to car phase
this shockwave tech seems like bait for d8
standing over there baiting rocks and he does shield break and boulders, gl
just get me out of that first phase asap
honestly tanking a stomp doesnt even matter its 30 damage
i'm dying with 4 brews every time anyway
Alright so pivotal moment here
I already have an eye, do I test to see if right click descend puts a warning out for valuable loot?
🫡

Too much of a baby, if it weren't wave 8 on the back of a tragic last tick 99 splat from failed demon shield I'd do it
Any other wave and it would have been a descend angle
Anyone posted pecans banger of a guide here yet?
This guide walks through each wave one by one, taking you from floor 1 to floor 8 and introducing every new mechanic you'll come across. I'll explain how to deal with everything you can encounter, as well combinations of them. I'll also give you some tips for doing consistent deep delve runs, doing multiple floor 8s in a row without running into...
Actually simplified wave 8 so much if you think about it how he lays it out
now I just need to actually get the skip
He shows at end how you can accomplish it reasonably without skipping
you test if you can bring two eyes at once
and farm 2x tears
did they patch this car phase tech? where u bait the eye onto a rock and it cant break any rocks in the room or damage you
i just tried it and it sent out a wave while on the rock lol
yeah same. i think the vid was saying it will still shockwave, but wont damage u or destroy rocks
but i was getting damaged
towards the end he added something that says if you damage him or thrall does damage as hes moving it will destroy the rock
Just don't attack during the slide animation and ur good
mhm i didnt attack during slide animation again but still got a wave :S
cooking, going to try this tomorrow
I got like 2500 tears passively today, granted I did a lot of delve but it stacks up pretty quick
and it makes me feel less bad about planking wave 8/9 lol
what determines whteer the larva explosion damages you
if you're next to it and if it's not next to the boss
I could've sworn it also damaged me by exploding as the boss was changing forms but I wasn't recording
no
you got meleed
you might have gotten invisible meleed if you were next to the boss as he gets out of demon shield
fucking finally
Here's to hoping that gnomonkey is very dry
hows the consistensy on wave 8 with scobo?
i think scobo is fine being able to skip orb phase with knives was the big part
i wonder if they balanced loot around ppl being able to clear wave 15s or so before banking
it would make sense and just buff it if nobody can do wave 9
loot seems relatively fine tho from my clans tiny sample size, feels a bit more rare than yama but not crazy
Funny part about that is even with all the content creators pushing for rec. We haven't seen a drop from 8+
So it's not even drastically more common most likely
powered staff doesn't have the delay fyi, though it does have the non-demonbane eye
maybe eye works
i could try it i guess, i bring the staff regardless
only eye has no delay or all staves?
i thought someone alrdy said it didnt work but might as well test for myself
all powered staffs have no autocast delay, so u can hit a grub right after hitting the boss
or i mean, its the same as maracas
ye eye didnt 1 shot grub
I mean if you do a 5t attack (tbow) and then attack a grub with eye immediately, it attacks zero tick still but creates a 3t attack delay. If you create the 3t attack delay in 2 ticks. You would still go off cool down at the normal time from your original tbow shot?
not 1shot elyas
I'm guessing that's what boaty meant about using dual maccas correctly
im wondering if it's 0tick like emberlight, or if it's like maracas and takes your attack cooldown
doesnt rly seem worth the effort to me personally but maybe it could work
are you using the gnomonkey knife shit?
i guess i might as well try it tbh
Maccas makes sense for pushing rec because you get +1 inv slot. But eye doesn't save an inv slot for those people
i couldnt get the gnomonkey tech to work
the main issue is you have to afk for 10 years for rocks to spawn
i couldnt get it to work either
works very well for wave 8 tho
it just destroys the rock if the eye lands on it
if ur rock is destroyed that means u fucked it up
can't wait for jagex to ruin the update when they announce that the rates barely change going past the tier the unique drops at
And the reddit outrage wouldn't be there to save us because they can't even get above wave 6 :((
can we fuck the noobs hard just once for old times sake
its been too long
jagex just caves every time now
Thought I just got hacked
Logged into varrock West bank naked. Forgot I went and bought the dark light on mobile after work and banked everything
you still believe wave 8+ has a droprate
Yeah I don't believe.
Has to be bugged to zero or the rarity scaled in the opposite direction intended
same thing happened to me
im just sending 4 knife specs during car since its like 20dps
watch the video lol he specifically goes over that example
what example
Friendly reminder to reset your left click from tele to equip on your skull sceptre (signed, someone who has to run back to doom)
why the skull scepter and not say a slayer staff
lvl 13 cleared




