#Yama - May 14
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standby for turtle1
Did they say you are supposed to exactly have enough at 2/3 on average?
eh they just said its easier right
iirc the wording was 'around' two pieces on rate you'll get the third 'for free'
in shards
was the hands on the keyboard thing a stupid remark
I mean if you completely go afk for orbs you will prob die indeed
cant afk the boss
Meteor can one hit if you aren't saved ig
is there a dps calc for yama yet that anyone has posted
with shadow, purging, ember and scythe
It's only like an 80 I think but it can overlap
.
Just need to readjust def and mage
Ye it can one hit lol
this was solo tho
I've definitely lived
okay so shadow vs purging is just preference?
Yep
maybe ward of arceuus idk?
Someone said shadow was better p3 but idk
Purging would be better if anything since it can 2t/3t the orbs
you would bring purging as a spec weapon for orbs
Very funny how Oathplate has the HC color until you do the contract for the recolor
They really gotta change something
for p2 how do you determine what special he's gonna open with?
is it the style he uses attacking u?
or does it just repeat the last used spec? fire -> fire?
Continues what he was going to do before the transition I think
Oh special
yeah
cause I got fire special > next phase > fire special (meteor) while he attacked me fire/mage
Pray against shadow -> fire spec
think its the glyph closest to his throne and you pray opposite of that colour at start too
Oh weird
most of what i think about how it works is based on vibes and extremely small sample sizes tho ^^
afaik from my small testing it always starts the opposite of glyph closest to throne and swaps after a special has been used
and on p3 it alternates and maybe always starts mage
if he used fire spec last pray mage and range for shadow
but very small sample size on p3 start, didnt rly look at the first auto much
i think the 2 glyphs closest to throne thing checks out but eating rn
Yeah I saw you were camping pray in vid, red is mage grey is range. Switches when you step on glyph
Enrage is Zulrah jad
Yeah
The def level in that calc is wrong I’m pretty sure, unless they were calcing assuming a 100 BGS
Correct
That's why I said change def
So, the neat side of this is the mining section
The imp there gives you a rag to 3t manip with
so it's a soft introduction to tick manips
What’s everyone’s thoughts so far on Yama? I did like 30kc and I feel it’s a very well designed and fun boss!
seems very well done so far
Opposite of 2 closest glyph definitely checks out
I think it also starts p3 with the last hit it did in p2
like same style
melee p3 seems better dps than purging staff/shadow, but a lot harder
Yeah I just afk shadow entire fight, average kills r about 3:15ish
Very good
Well designed fun, room to max eff harder for more DPS on p3
Does stats change in p3?
I'm at work today but Yama looking promising
I was worried about it being nex 2.0
It looks more like whisperer with extra steps
Yes, goes from -30 magic defence to +80
Melee/ranged defence changes a bit too, check out wiki it has
Can't believe they are more stingy with the worms than the demonic tallow/aether runes
At least in me and my duos experience
What spells is gnomonkey using? I see he has nature runes but idk what spells that uses nature runes
Ward of Arceus
[[ward of arceuus]]
Wiki links found:
https://oldschool.runescape.wiki/w/Ward_of_Arceuus
Definitely seems like the unique consumables are geared towards duos though.
Like you'll pull more/hr doing duos
Ah Ty, so he just uses it for the 10% dmg reduction from the boss
Also how do I use aether catalyst? I assumed I just used them on the rune in my inventory lol
its in the blog
Really happy that it's dropping a lot of aether catalyst
Will be nice for tob, Colo, etc.
yeah but it requires 1 per rune even if you use extract
that seems fine
what am I doing with soul flame? Elder maul into bgs and duo partner bgs 2x or none at all?
or i guessj ust elder since soul flame costs 50
Are you meleeing?
yeah
2x maul 1x bgs is better with horn yeah
Mage already established as meta ?
Mage is easy, good and expensive
Melee is more effort, cheaper and slightly better
Roger, still want at least purging for the orbs you gotta clear?
Melee gets especially much better after soulflame horn
its not a hard req but it makes it significantly cleaner
Bgs max hit in max is 75, which means an average of 37-38 def reduction on hit with horn, so first EM is guaranteed better at 78 and 2nd EM has a strong chance of being better at 51. 3rd spec being bgs have a 90% chance to connect, so 33-34 on average, which is higher than the 85% chance emberlight has to reduce 34 def leaving you at 29 average.
With soulflame horn (and double elder maul), assuming no defence floor or similar, you guaranteed go down to 96 defence and on average go to 62, but can go all the way down to 21 if you max the bgs. All of this assumes full max gear ofc.
1 person per team makes it comfy otherwise you both probably need to kill orbs w/o staff
the solo tax is real with this boss
duos is comfy emberlight, solo is purging staff iirc
is there a reason why melee would be better in duo?
you can drain defense way harder
ah
especially after soulflame horn because you get 2 guaranteed hits on elder maul (or dwh)
boss has massive crush bonus so that's the only way it will be viable to hit
so should i get a third synapse for staff if i plan to get armor
i’m sure it’s not time efficient but how much am i griefing my partner
Wouldn't you just revert scorching bow for purging staff?
Scorching bow isn't used here right?
Why would it be different
you have a lot more specs to work with
its possible to melee only for solo but you need good specs i think
melee "only" you still need a mage swap for minion and potentially p3 if you don't want to flinch the boss
cap is 145 drain allegedly
@atomic surge
either way you need a purging staff for solos to deal with the orbs
unless you're ok with healing the boss
anybody know the npc identifier for the skulls during hopscotch at yama?
Drained to 145 or by 145? Assuming by 145, double EM = 96, double DWM = 111, so after double EM you need 16 bandos damage or a emberlight hit for 145 drain, after double DWH you need 31 bandos damage or an emberlight hit for max drain. Means not having EM isn't that bad, but it will be more consistent since emberlight spec has lower accuracy than bgs, but you have 83% chance of max drain with dwh + emberlight and 51.12% with dwh + bgs. for EM it's 85% chance EM + Emberlight and 69% chance with EM + BGS
You use horn
oh i thought you were replying to me talkin about solos
oh no, specifically about the cap
not with horn spec
oh, sorry was scrolled up
Range or mage pray is dependend on how many color glyphs there are
If there's more red glyphs, he starts with ranged
That makes him always start p1 and p2 on ranged hits
P3 on mage hit
Vice versa for more blue glyphs

+1 yama :3
i think others said same but u can just swap scobo for purging iirc
i think its free to do so, and scobo isn't used at yama as far as I can tell
this is the setup im using currently, it seems to be the best I can do currently
I think just emberlight speccing should be better than bgs btw
they are close from what I've calced
oath pieces might push bgs ahead
let’s go gambling
how is there estimates for the boxes but not the armor -.-
Probably related to the normal drops being contribution related
Gotta wait for the solo info to come through
Solo or duo? Does this just beat mage?
So dumb that you can't use aether catalyst with scar extract the same way you can with sunfire splinters
Each aether rune will always consume 1 catalyst regardless of bonuses/multipliers
and lft duo yama long session
Did 5-6 hours today 🥴
It's probably duos. I think if you tried in solo, you gotta step back alot to not spam orbs
Is this collective or individual?
Sounds buggy, I thought they said it would work with catalysts
Nah, mod goblin responded in a reddit post confirming this is intended to keep the price of the runes high
Aka fuck ironmen
so dumb
I mean if it actually makes a profitable skilling method, that's not the worst reasoning.
Do we need to just wait on a true soul altar to have reasonable rates then? That's kinda ass if so.
Any tip for how my dumb ass can avoid the shadow walls consistently
We have scar to make them. Problem is you wont have enough catalysts
Unless I’m mistaking something
Also don’t you just make them at the cosmic altar
duo
Also using this setup now, one brings bgs other brings bclaws
lft duo
im down to duo in 5 min
sure
in ak ill now
how many mage switches do you need to 2 shot and 1 shot adds?
no idea
i just got back on
i was gonna just copy greg
bruh
dead clicked on the east wall thats fucking bullshit
final phase yama - has anyone tried bringing a seercull? is it worth it? the buff he gets to mage def nerfs accuracy hard and elongates the fight a ton on the hardest part. idk what to do yet
You can cheese it by having 1 person mage and 1 melee, if the mage never attacks the boss and only the orbs, you never get bombs or waves
ill keep that in mind. any solution for solos?
you mage it, spec the orbs, and dodge the fireballs, flick against the attacks, it should be close to damageless really
ie the solution is stop making mistakes
When i tried this we still got waves idk why
wiki doesnt say waves stop only fireballs
Surely this rags your contribution score right?
Without shadow is it better to melee with bgs or camp purging?
I'm seeing most people camp melee with the mage switch for 1-hit, or just run shadow.
Yeah, the problem is getting like 100k catalysts. With Sunfire runes, 1 Sunfire splinter will be enough for the runes from 1 scar extract. But for aether, you need 60 catalyst per 1 extract
Why tf would you need 100k
I don’t see thralls and death charge leaving the meta anytime soon
So the demand is there in theory
You can just use regular runes though
They still exist
Gonna use em for like speedruns and probably not much else
You’re not wrong it’s just sad to not use em. The idea is that it’s not ironman friendly
you won't need that many if you dislike stuff like the toa smuggle
if you use em at every piece of content then yeah maybe
Struggling to think of anywhere that I'd really want them on the iron tbh
Not if you’re the meleer 
Surprised more people aren't using burning claws p3
The better question is why not
Why not 100m
It'd be quicker than making souls at the soul altar with extract if the aether runes worked and you'd also get cosmic out of it.
Shadow upkeep is pain
Can just buy em
Shopscape sucks and is also slow
And is slow 
is there a set of tiles for the Enraged fireballs that drop?
similar to like whisperer enraged?
this is going really well
can anyone help me skip dps calcing
if i have max mage demon staff or max melee minus torva what should i use primarily
Do you guys just stepback enrage melee?
only 1 synapse?
if 1 synapse you mage @compact vigil
guessing these are the top end of ranges because this data is from solo's
@radiant sky and I have been gaming
wish the wiki devs would be more clear about partial information because the current page is misleading
ah nvm they have it covered better than they did for titans
I don't think anyone takes the rates seriously after 16 hrs of release
Why? Sample size 340,000 kills
Is there a way to predict the first attack in final phase? The attack that hits during the first fireball attack
YAMA - MAY 14
depends on the sample size but once we've seen like 10k kc its probably good enough
Drop rates estimated based on 340,812 samples from the Drop Rate Project, unless otherwise cited.
LOL
thats PLENTY
Stepunder on Yama judge is good tech if you guys aren't doing it.
Does extra damage to itself
Just got a new PB 2:46 with my duo.
was watching cold one for a bit and 3t melee for intermissions seems good, but i don't understand why - is there some sort of cooldown reset that's happening?
why would it be a 1 way
i think its random, but if you're quick, you can react to it. At least from my experience
has anyone tried solo melee yama
does he spawn as many adds p3 as he does in duo
ive only done mage solos and he spawns basically no adds when ur running around
My prediction is 1/150 for an oathplate piece in a solo
That would put it at around 45 hours to finish the set even if you go 2/3 and have to craft your last piece from shards
I don't think I'm gonna target farm contracts until we see rates
I just got the pet one from a dossier
Thats gonna be stressful
I was using tome cause I don't have a magic % offhand, but then I switched to melee P1/P2. Was annoying having to equip to summon
is melee better dps?
Yeah
with scy or ember?
i want dps calcs to be updated to c the difference
i broke down my 2nd synapse so my gf could use purging staff too
if its a big diff might delay until we have 4 synapse in group
Gearscape is updated
oo
I was getting like 9.4 vs 11.7 DPS switching to emberlight for p1/P2 with my setup and Yama being specced down
P3 is even more, but much harder to melee
mine is only winning with 2 ember specs
im missing ultor/spider necklace tho
since ive been slacking
unless im missing something obv
meanwhile on the main
LFT Duo melee pref
here's an example of how I've been farming yama w/ travis
seems to be ~18 kph for duos
youd expect 2-3 emberlight specs, but I guess rancour/ultor are pretty big
I'm getting 66 max hit with my emberlight
thats also how both travis and i got ours
seems to be the only way afaik
weird
based fixed mode gamer
BASED
emberlight is actually beating out scythe? wack
yeah I know, just didn't expect it to lose to emberlight here
does it still with the armor and defense reducing spec?
it doesn’t surprise me that it wins on full def
I just see a lot of videos of scythe owners not using scythe
haven't bothered to calc it myself cause i dont own one
i was going to calc it but the armor wasn’t on wiki calc yet
and it doesn’t support manual values
and i’m retired from the sheet
gearscape is really OP for these things
ive been using that one more lately
the guy insta adds new stuff and for upcoming reward blogs
i don’t get how wiki calc didn’t have armor today
put that shit on the wiki
like the wiki team is great i’m not trying to flame them
but haven’t we known stats for like months
why wouldn’t they add it
actual wiki team themselves is taking a nap or doing other things
they're relying on players atm and everyone is clicking boss
gearscape has had it for a few months, ever since it was initially proposed
the big benefit is that doing manual adjustments on other calcs is super error prone
especially when you want to compare multiple sets/combinations
randomly threw on scythe into my bandos setup for curiosity
it's uh
bad
lmao
that looks like a mistake somewhere in the calc
no chance its half the dps of emberlight
in any setup
is that full def
normal mode but yes
even at 145 though ember still wins
minimum defence, max gear, oathplate chest and legs:
@atomic surge did u/any1 else figure out what glyph means what for the method to kill demons for contracts
like what does this symbol mean for example
yes
ah i found on chasm of fire wiki page
it's in the blog lole
The condition is shown by the color of a sigil that appears over any demon's head when attacked:
Purple: Kill the demon with heavy ranged weapons
Green: Kill a demon with a spell (powered staves do not count)
Red: Kill the demon with a special attack
Blue: Kill the demon with a two-handed melee weapon
Yellow: Kill the demon while it is bound or through binding spells
oh up top?
i talked to npc that sends u to yama, and yama himself
and looked at original blog first lol
thats what the blog says but its wrong
not sure
mine was mage first now scythe
but it was scythe 2h ago and still is scythe
might be kc?
I think it is personal
switched mid kill
this one is green right
its so pale lol
im guessing that lesser/greater/black demons have varying drop rates
because they take increasing times to kill
i got a bloody blow from scything a black demon on blue
now i have the bind one
undead grasp maxes a 35
this is terrible
Seercull worth bringing?
apparently that's just how the spec works in general
The seercull is a Fremennik bow that requires a Ranged level of 50 to wield, and fires arrows up to Amethyst. Compared to a magic shortbow, it has a slower rate of fire and a different special attack which is more effective against mages. In addition, its normal and rapid fire attacks have one more range than that of a shortbow, and its long ran...
is it better than accursed
or perhaps in addition to accursed?
doing 5 dmg with seercull lowers ttk by 0.3s in gearscape at least
the devs with merge permissions were MIA today so they never merged the updated equipment and NPC files 
I'd guess not, accursed lowers ttk by like 3s
accursed caps
yo burning claws might be bis for red star, to finish off demons with special attack
cuz only 30%
camp LB?
does ice barrage count?
im kinda sketched out by knowing whether the way I did it qualified lol
do you think it reads ur currently equipped weapon when the loot appears maybe? l0l
like if i change back from burning claws to scythe right away after i do the spec to finish them off, would it read that as having a scythe on lol

what if the initial burning claw spec doesn't kill the demon, but it applied burn, and then I stand there and wait until the burn finishes it off lmfao
does that count as the special attack killing it?
maybe dds would be better for this because 25% not 30%
Is it worth even trying to get a kill if this is the kind of gear im working with.
prob better to go kill some tds
can get 1 kill sure but why
tds will make it a lot better
2 synapses and a torm and ur good to go
so uh unless the kit contracts are easy to get from black demons, it seems like getting radiant without an alt will be very hard lol
kinda cruel there are 3 unqiue contracts for each piece too
ye def gonna be a boss i green log lol
Jagex is stupid I just don't understand it
"we've tried to solve the Iron orbs by making them target farmable" "oh but you need a specific contract per specific piece"
Unless there's some kinda swapping economy
Wait there's 5 contacts for the whole set? 
ye ur gonna be very sad if you fail any of the contracts lol
im 80 kc and have a single one of them
Surely has a dupe protection system 
is this just lb camp and no ultor?
I've been killing black demons in the chasm for about 3 hours while doing what is required to get contracts. Haven't received a single contract yet. Only have 1 contract from boss in 95 kc, guaranteed oathplate armour piece
anyone have the radius markers for the flame walls like zebak waves?
npc id plugin doesn't show anything for the walls
do boulders always fall in the same way btw
if im standing on x tile in 10 different p3s will the dodge tiles be exactly the same in all of them
or does it sometimes start with a row and other times a column
ye it's random
do the void flares have the same demon vulnerability as yama? 120%
200%
lft duo
any info on droprates for armor/horn? Should have enough data by now to have some valid numbers.
has anyone tested if p3 def changes or stays drained after p1 specs hit
regular def? stays
ye just bgs defence
enrage phase duo double purging staff or one melee to stop specials thoughts
jagex when colorblind people play the game:
they cant see us
One melee one mage is slower but more chill, one person gets significantly more contribution for loot. If you’re running with someone whose okay with that seems fine
4 of them say kill the demon and the other one says kill a demon
pissing me off (pmo)
They actually made contracts rarer than orbs from a slower fight.
The rates to target farm them better be good, but based on main GE prices yesterday, I don't have a lot of hope
they kinda have to be rare to retain value which was their design goal
Just dumb that they made the comparison to orbs and that they should be better to obtain because you can target farm!
For the no fireballs/waves, the wiki says it’s because you’re praying melee - does that mean you have to just tank the occasional mage/range hits? Or can you swap to protect from those still?
Okay cool thank you 🙏
They should yeah
Do we know how much accuracy is required to always hit the orbs? I see 20 magic str is the requirement for always one shot, with purging granting 10% so remaining 2 is just torm + occult
If p3 goes on long enough you'd get more waves than they encountered though. Like when it does the 2 sets of them.
But if you are meleeing p3 I don't think you'll ever have a p3 go for so long
that looks really nice
I don't think melee P3 suits a solo kill well.
Someone's gonna need to cook up a step back method for that I think
There’s no accuracy involved, you always max with range mage and they are 200% demonbane
So 20% dmg + mark of darkness does it
Have we figured out why dragon chain is on yama's clog yet?
I don't see it on any loot table from Yama on the wiki. Not even the lockbox
I was using grasp to autocast with purge however it does not actually benefit
What do you need to do for mark of darkness get a 5 min timer?
Ive noticed sometimes it gets extended
Havent paid attention by what
purging staff equipped
do you have insane switches and cast in same tick you equip?
I can't guarantee that is the case, just a quick assumption I made
Ye i guess when i fail the switches
Is when it doesnt happen
Ty tho
Is Ward of Arceuus worth bringing runes for?
Mark isn't that expensive so I like to cast it at the start of a kill before Yama spawns with purging on
Usually on the run up to Yama
free tankiness if doing melee
well, very cheap tankiness
Bro id rather cast it like that
Than some ppl hust spamming it. 10 times a kill
Is it not worth it while maging?
You can pray against his damage if not in melee range (or do melee flinching to do to the same)
Wait does he hit through melee prayer in p1/2 or only in p3
He hits lower through prayer during P1/P2 than he does during p3
Got it thanks!
Kinda off topic, any1 know bis method to farm ancient shards on my alt?
Wanna speedrun emberlight on it
Probably barraging the highest droprate monster. Nechs, abby demon, dust devil, jelly etc
daggs are very fast if you dont want to blow goading pots
calced them to be best
with goading idk
it might be dusties or jellies then, prob have to check yourself no idea the kph with goadings
nechs are out coz hp too high and abbies still require luring so they're also out
Anyone else encounter this bug before? Yama didn't show up for me
also if you have any dark totems still dont forget to do those
this is why contracts are disabled lmao, awakened duke all over again
Do you just flinch P3?
That 4:55 is solo??
I was maging P3
melee p1/p2 mage p3
but yes solo
Waiting for someone smarter than me to cook up a flinching p3 method to melee there solo
beast, that's awesome
skip to p3
thats faster than widega's vid lol
Lmao yeah
you went giga nuclear wp
He takes a ton of damage and loses a lot of ticks doing melee p3
But my staff definitely went nuclear regardless
surely more consistent given the def changes
i will tyr this
this seems so obvious
why didnt i do this lol
I'm also paying attention to getting my step under hits on judge, saw him missing those a bit.
Was he fishing for speedy times or something? No way you do money kills with a straight up elder maul spec. That's so inaccurate
Probably was, that basically takes you right to the def cap
Not sure why he'd bring BGS. Surely 78 defence reduction + bclaw spec and 20 extra energy is better than spending 50% on an additional bgs to drain 2 defence.
Might not have known the cap
True
Wym by this? Emberlight specs>bgs?
Or is maul the waytocgo
I thought maul was super inaccurate
o srry ie
i think it could be if u can hit in time but he doesnt i think he was just fishing for pb
Isn't it like within 6t or something
10t
Oh 6 seconds that's where I got the 6 from
Back to -30?
Doesn't it stay at 60 all of p3 (besides specs)?
i think he was just doing a speedrun where he reset if maul didnt hit most likely
also do we know how quickly its def regens
maybe a bgs on p2 does a decent amount if its regened by then
that's not what he's doing but im curious about the regen
Horn alt could actually be a thing for soloing Yama now that I think about it.
Horn spec for your iron to elder maul, then bclaw. Then the alt just teles/logs from Yama
Wouldn't that work?
ye should work fine
you're just gonna have to learn melee solos then tho
which is the hardest way to do yama atm i think
You can do that with melee P1/P2 and still get a big benefit.
ultor
Melee P1/P2 solo aren't really any different from duo
In a duo the tank ends up doing all the glyphs cause they are positioning Yama.
What does the tank do exactly? Does he drag Yama close to the glyphs and that’s it?
If you're doing mage Yama is Emberlight the best 1-way for the intermission? Since EL scales hard with strength I wonder if Rapier or something would be better
Or a 3 tick melee weapon to spend more time maging maybe
I’ve seen people using ham joint for judge
Can check max hits with each setup, should be a pretty easy calc, considering you always max.
Wasn't sure if the judge had 120% demonbane too, or if only demonbane maxed or something
Looks like Rapier wins by a lot
rapier is better until 2way scb with piety
it should be break even there (napkin math)
10.333 damage per tick vs 9.25 ham joint vs 9.778 El, Piety but no scb (with my setup so two virtus pieces)
Lmao
I'll try that tbh
You could even just do a full 1+1 potentially
Does 2x elder full drain?
Probably, tho idk about regen someone asked above
Yeah, that would seem best
If Jmods are to be believed, you should expect to have 3 armor pieces by about 1400KC. This is the average amount of KC to get 350 oathplate shards according to the early wiki data.
1/16 shard rate, avg 4 per drop(solo 8 per drop) = 1400 kc for 350
That seems rough
I guess I didnt factor in lockboxes but idk rates on that
What's the rate of the guaranteed oathplate contract?
That's another big piece no?
That shouldn't factor into completion time. The blog says drop rates and completion time are all based soley on the base encounter
but yes that would help if you got it and managed to clear it
Not terrible, also lock box can drop oathplate itself
and its possible the rates are much better and they put shards in for the more extreme end of dry streaks
you should have 2 and be able to craft the third
I think they said if you go dry on the 3rd you should have enough
I dont remember the exact quote, but I do not believe it was "farm 2, have enough for 1"
ye wiki data on titans was super off at first
although that was because of the claim mechanic
I have a feeling if you include everything, contacts etc it's probably pretty quick
Oh well, not really worth obsessing too much over drop rates and just do the content. We'll know the rates in a week or two for sure from jagex
is oathplate with emberlight better than torva or should i keep my torva on
got the helmet just now
It shouldn't be an average of 4 per drop, that number is just there from people getting carried in duos.
I was always getting 6-7 in my duos with being even geared.
Has anyone here actually been getting 4 oathplate shards consistently?
I mean wiki coudl be wrong but solo it says 4-12, so 8 mean and 4 for an even split
Seem to get between 4-8 ish
could also be a weighted drop too
12 would be solo though
Hmm, that's a rough roll range
Why does jagex like making it that you can go dry on your dry protection due to low rolls
well, presumably after 1000kc it evens out for most people
I like this more than what they did for vestige's
It's 100x better than vestiges.
If that's only solos, they are saying you can get a 4 shard drop in a solo?
Has anyone here even seen a 2 shard drop in a duo? Makes me thinking you'll get to your 350 shards quicker in a duo
hypothetically you could see a 1 shard drop lol
Well yeah, but assuming an even or fairly even contribution difference
Never seen a 2 in a duo
I haven't seen redditors complain about getting 1 or 2 shards, so it makes me think duos are getting the higher roll, definitely not between 4 and 12
Like I said above, they could have added higher weighting towards the higher end for shard drops
Kind of hard to speculate without more data at this point
They said duos would be better for some items, so that's what's making me think duos will just be better for oathplate shards.
I've gotten 7 in a duo iirc, and we both had shadows so I dont think I was getting 80% of contribution
I've had 7 in a duo being out geared as well
ah wiki numbers on shards could be off
lemme pop in wikicord and see if they're talking about it
My theory is that someone put duo numbers and solo numbers combined for the 4 - 12 range.
Not seeing much discussion on shards over there
If duos get 12 to split, and even contribution would be 6 avg. shards per 1/16 and would be ~930 duos to craft your 3rd piece.
iirc it said 4-12 during the first couple hours before they switched to solo numbers only
so that theory tracks
I remember that too when I calced the 930 and started guessing that oathplate is 1/150 for any piece
I @'d the guy who edited the drop table to include amts and rates in the wiki cord
interested to see where he got the info
Yep its wikisync data
So probably safe to say that shard drops scale higher in duos
im betting they dont
Oh they said 4-12 is an error
its just 12
So he always drops 12, split between two players and rounded up
Makes sense.
Yeah sounds about right, a little bit less though because youll probably get a handful from lockboxes
Yeah lockboxes will help a bit
Feeling good about my 1/150 guess for an oathplate roll
Haven’t had a chance to do it properly but from a quick test on mobile, it seems like the normal rate (1 level per minute). Certainly isn’t a fast case like Zulrah, at least
lockboxes are 1/30, and then are 1/6.66 for 14, 1/8 for 11, and 1/120 for a piece of oathplate
oh contracts too
Might even be 1/128
1/150 sounds a bit too generous, if you're expected to have 2 pieces at 900kc in duos
im thinking 1/200
128/150 for solo
Including drop boxes would make it ~720kc for 350 shards, which would mean 2 pieces being 1/360, which is already the estimated rate of oathplate from the dropboxes
pretty sure lockboxes contribute more than a small number of shards
So that seems reasonable
woah boxes lower it that much?
Yeah it's quite a lot
Do we know if lockboxes stay at 1/30 for each player in a duo?
so the lockbox rate is probably the item rate
No, but logically it should unless they have some weird 2ndary roll in there
Not like its a big sample size but i have 3 in 100kc
if anyone else wants to share
I think I'm at 2 in 85kc. A couple solos in there though, but majority duo
4 in 150ish here
asking wiki team
Including drop boxes actually puts it at p much exactly 720kc expected for 2 pieces
Which is so oddly close to the 360 estimate from the drop box
Yeah I feel like jmods don't really do coincidences like that
Not arcane 😄 the man is meticulous
I guess if we have a single screenshot of a duo getting two lockboxes on the same kill, it would basically confirm it.
It couldn't be showing the rate for the team could it? Duos roll independently no?
No it's showing solo
We are just trying to see if duos still roll at ~1/30 each for a lockbox
Ahh mb
waiting on wiki reply still
Even just rounding up on every oathplate shards drop also lowers the expected KC to 350 shards a decent amount.
You shouldn't ever get below 6 if you and your duo are evenly geared and you'll often get 7 drops for a 51/49 split.
Now the better quesiton, anyone got any dupes? 👀
yeah I got dupe lockboxes
Yeah seen dupes
I recall seeing a log with 2 helmets
so we down to what 40 hours now
If lock boxes are 1/30 that would make duos definitively better
Improves both oathplate and shard drop rate right?
I mean, marginally
It would make duos a lot better.
Even without lockboxes I had duos at ~50 hours for your 350 shards, if it's 720kc (from pecan, I think this is assuming 1/30 lockboxes), it goes down to 40 hours.
Assuming 18 Kph
So Im hearing abuse early
Isn't bandos close to 40 hours? Lol they said it'd be above bandos and below torva
May be including all the drops in their estimate, think goblin also implied ~8 minute kills somewhere lmao
So they may have just got it way wrong
Surely that was for solos...right
Even still that's a way off
8 min solo was what arcane got i think
so i dont think they assumed 8 min duos
Ah I see
6 minute solos should be consistent.
Didn't they also say that demonbane won't be BIS only for emberlight to beat scythe in almost every setup/defence reduction amount
That tracks with me and my duos loot
Red boxes would be around worms and aether catalyst too
So all signs point to a 40 hour grind for full oathplate in duos
I'd think all basic loots are participation weighted, the dplatelegs just round up to 1 always
Unless rune plate bodies are always giving 8?
add another 200 hours to have contracts and enough aether
I think the box should have just extended to rune plates
Pre-rolls would make sense for recent arcane drop tables too like dt2 bosses
I think with how many people hated that they won't add invisible pre rolls again
We've also seen multiple 1 KC oathplate posts
I don't mean like that 😄
Unweighted prerolls for dossier/lockbox/shards, then weighted unique rolls/weighted basic loots
Ohh I see you what mean sorry
Like how dt2 bosses just go through a bunch of different rolls until one succeeds
Yeah I could see that
We do actually get a decent amount of Aether on the way. 720kc from duos with even contribution should be about ~24k aether catalysts
Not enough to spam them everywhere, but it's better than I expected not gonna lie.
Contracts from boss are screwed though.
its basically just another dragon ammo style resource that cant be used outside of speedruns
same as prayer enhances
they're actually adding more and more unusable resources into the game
I guess I'm forgetting you still have to use the cosmic Everytime you summon thralls. Thats gonna burn them quick, I was thinking about the soul cost from DC and not comics from thralls.
I think I won't be afraid to use them at tob/Colo though.
We need a soul/death combo rune so we can spam DC without using up all the combo runes on thralls.
it doesnt save a slot at colo tho if you smuggle with shadow
personally i think its way too rare to use for money raids too
i dunno i think green log should have given like 500k aether catalysts personally lol
It is gonna suck when they eventually add one of these that feel very bad to not be able to use. Thankfully we haven't got anything massively game changing yet.
i dunno i almost think the current way of doing it is worse
they're making things that are almost just qol and mostly just make the game feel better exceptionally rare and just let mains use them cuz of bots
if bots didnt exist goading pots and prayer enhances would be like 1m each lol
The amount of bots with 105+ herb at mixology is insane
Hey these are A1 for theiving
Well worth the time to gather
i doubt its actually worth the time tho
ppots are practically 0 time at this point
you're mostly just saving banking time
Well for vyres specifically thebank time matters since you have to retrap if no alt
also works for trident of the swamp and sang since you can get deaths and bloods respectively.
This is an issue I have, so many consumables that are just unreasonable to grind that mains just freely use because of bots and noobs. I honestly think we should have more untradable consumables with reasonable rates.
Isnt that just ironman mode
yes we should force the mains to be irons
most supplies like that now, werent like that when I started my iron
same problemd ifferent era
yup
yeah now it is
it was kinda fixed and they were slowly fixing most of them tho until this recent trend with mixology and now yama
farming guild 3x'd herblore ehp
they clearly even had an interest in fixing it cuz they were talking about ironman purple sweets and shit at some point with acorns
I haven’t done that many contracts and I have plenty of pots, it feels very iron man and reasonable to acquire pots imo
but for some reason they forgot that ppl generally hate extremely rare supplies
That’s actually not bad, I thought it was a lot worse
has anyone received a clue drop?
i cant say i know exactly how long huasca herbs take to get but they're rare enough that its much better to just use prayer pots and be worse than a main acc
no i dont think it drops clues
is that just aldarium or regens from potion packs themselves?
weird
just the 2ndary with chem ammy + goggles
I see. So that also requires a huey grind. Haven't done that yet.
https://www.twitch.tv/gnomonkey/clip/ManlySmallConsoleDancingBaby-sIZCqJbxYRYeCDeD phase 3 melee tiles
Apparently that cycle breaks down after a couple rotations from what I've seen. Should work in duo though.
ah yeah, probably have to kill fast enough
Maybe it breaks down when you get the point of the double wave in a solo?
If this works like nex than instead of oathplate being 1/360 it would be 1/720 for both players in a duo. Whic hI think doesnt really change time to completion
https://www.youtube.com/watch?v=fIQ9wN-Jcfk has the markers
not very poggers solo
works as a duo - guy maging was just test dummy
better tiles exist but these are fine for now
scythe on 1 for more dps if you want
If you get to delay tile 1 tick sooner than me you must wait 1 tick
if your duo partner is really late they can just run to 1 and feel it
Tiles -
[{"regionId":6045,"regionX":29,"regionY":...
New duo info, if the tank is maging yama during P1 and P2, then he'll have enrage phase def stats
how do you make him switch aggro?
Not sure yet, I've seen a video of being able to swap yama aggro during p3 by whoever is north vs south. Video timestamp talks about it
has anyone gotten dupe pieces of oathplate? i've seen people say there's dupe protection but that sounds like a weird choice for something that isnt moons tier
I've seen multiple logs with dupes
yeah you can get dupes
whoever is closest to Yama's sw tile in p3 gets aggro
Is this confirmed? That's really good to know
Yeah, gnomonkey talked about it from i think arcane
Ok well there goes any credibility
when mage hit with tank
when melee hit as tank
It's not quite full enrage phase stats, but -30 to +60 mage def stats is pretty substantial for dps with purging staff
Yeah, otherwise purging staff loses about 20% dps
Do you know what happens with enrage since the stats are different to begin with?
I haven't done any monster examine during that phase aside from initial to see the increased def stats noted in the wiki. But with +81 magic defense during enrage, melee is strong, especially with maul/dwh spec.
idk how to do it with these tiles
but i cooked up these tiles last night and every second rotation you just do an extra attack on the start tile and stall 2 ticks
are you stalling for a tick on blue
and youll stay in cycle
i use my own method
does the same thing tho
skips waves and dodges bombs
maybe it would break down if the fight was longer after that idk
but boss dies in duos before that
What do you do on the tile between 4 and 5? just stall until your attack is off cd?
so i attack with scythe from tile 4
then i click to the east
this makes me run twice (4 tiles in 2 ticks) due east
then when i hit the marked tile there i click to tile 5
and when i get to 5 i attack
its important to run due east twice* to dodge flames
I see.
then you skip the second flame attacking from tile 5
Cool.
this method allows you to melee during p3 without chancing melees or spawning orbs. a duo team could do this method dd'd
here is a clip of the method i cooked up if ur interested
any chance you got tiles
still could use some slight optimizations, and im not bringing scythe in favor of more food
I'm lazy
just having fun tryna figure out consistent method, would love to try this dd'd with a teamate
yes i can send tiles
Does this work if you and your duo stack and do this method? Ty for the example
[{"regionId":6045,"regionX":29,"regionY":34,"z":0,"color":"#FFCACACA","label":"start"},{"regionId":6045,"regionX":31,"regionY":34,"z":0,"color":"#FFCACACA","label":"1"},{"regionId":6045,"regionX":35,"regionY":33,"z":0,"color":"#FFCACACA","label":"2 - attk"},{"regionId":6045,"regionX":35,"regionY":30,"z":0,"color":"#FFCACACA","label":"3"},{"regionId":6045,"regionX":32,"regionY":26,"z":0,"color":"#FFCACACA","label":"4 - attk scy"},{"regionId":6045,"regionX":28,"regionY":27,"z":0,"color":"#FFCACACA"},{"regionId":6045,"regionX":26,"regionY":30,"z":0,"color":"#FFCACACA","label":"5 - attk"}]
@swift thistle
will try it out ty gamer
my duo partner has not learned the method yet, hes just been maging so far. I see 0 reason why it wouldnt work though
I guess a better question is does this work in solo
if it works in solo it should work no problem in duo
to do it solo you would have to stop every time orbs spawn and then get back into cycle
The only reason it might not work is due to the hourglass attacks
i havent figured out that yet but in theory it would work
the hourglass attacks occur independantly for each person
regardless
this method always dodges every pattern of hourglass attacks
Should work then, awesome.
so even if both hourglasses impacted both people this method would dodge them
So do you alternate
Or just deal with it or what
I might still do shadow p3 solo until I really get it down
Is this duo specific or also during solo?
From what I understand it also happens in solos
since you're always the tank
Dumb boss having gear requirements for noobs. Let me use firestrike and get 3 minute kills
I'm gonna go greenlog duke rq so I can dismantle my emberlight to purging staff
So in reality melee solo is betterer than the day 1 calc
Bc Yama mage def is 60 not -30
If you believe gnomonkey that's the case yes. You can hit it with a mage staff then monster examine to confirm.
I'll take his word for it
Though in enrage it still gains defense
Does it actually regen its drained stats in p3
Or is that a myth
I might bring surge pot on alt to horn elder surge scepter
It doesn't regen the drained stats but it sets his base defense up
Including mage?
Believe so yes
Interesting
essentially if you ever mage as the tank you set yama's def to enrage defense
I think it's worth accurseding on main
it reverts whenever the tank melees
Maybe not then
Does it revert back down if the tank stops maging?
if the tank melees it reverts back to pre enrage defense.
Okay cool
essentially if you ever mage as the tank you're ragging before p3
so mage only is 20% worse than melee
roughly
It's duo and solo. So if you plan on soloing, melee would be better with a couple of emberlight specs. But if you're in a duo, then the person being targeted by Yama should attack with melee.
Gotta green log corp too
how much worse is mage only if no ember
arclight is better than mage only
Once I get max melee I'll dismantle my staff for it
so if nobody tanks yamas melees it becomes enraged def stats in p1/p2?
or did i misunderstand above convos
as soon as the tank attacks with magic he changes his defense to enrage defense until the tank melees.
The tank being whoever yama is looking at
hmm might learn melee p1/2 and mage p3 for now then
sucks i dont have emberlight+purge
the dps diff isnt worth for the harder enrage for me rn
mage is less dps but at least the difference is a lot smaller in p3 since the defense is raised for meleeing in p3.
the P3 kiting method is very fun to do in a duo once you and your partner figure out the timing

Squeeze in some horns and you have a stew cookin
yea we're still getting in down
what's the cue, just spam click the "delay tile", stall 1t and send it?
gunna bring scythe for 5t hit in cycle once we're more comfy
if you spawn close
also, instance owner can be randomly 1t delayed spawning in
so there's nuance to it
Essentially on the 3rd tick is when you want to attack is what I understand. The delay setup helps visualize it
So cool u have someone willing to learn w u (:
friend diff
My friends are cool too!

the easiest way to do the method is to have the person that gets delayed, which i think is instance owner, just start with mage switch purging staff
to eliminate the complex cases
and then just meet up at 1 tile and enter cycle
how does the rare drops roll work? does mvp get a higher chance or is it just a random chance to get one regardless of contribution
We don't really know yet.
For specific question about drop rates I'm not going to worry about it until a week or two when Jagex explains the full droprates
I thought they said it was like titans
From what I understand most items are contribution based like titans but a couple specific items are independant on duo vs solo and it aimed to make duoing better. How that works specifically we don't know
in the reddit ama i thought arcane said nex
uh oh volly might be on the menu 
any1 wanna duo?
here's another good example of duo partner recovering from a mistake and re-entering the cycle
is it true that one person is able to attack the boss earlier though? i think one person might sometimes be delayed being able to move but are they delayed being able to attack as well?
like if both ppl come into p3 with a purging auto they attack at same time right? 1 person just gets delayed from moving around
yea I believe they are actually 1t behind
So it turns out the glyphs have interactions with volatile and eldrich staff
LFT melee duo
is this consistent? feel like we were only able to pull it off sometimes
appreciate
damn I sold early it hit 150
🤝
seems to be consistent
for farming demons?
for contracts?
for yama
you step on fire glyph and you max higher
you step on shadow glyph and it gives you more prayer back
must be a skill issue on my part then
but like what happend at 35-40 second mark? seemed u guys were doing cycle and orb spawned anyway?
lost 40m on voidwaker ;w;
lets go gambling
Anyone wanna duo?
ye
melee ok?
pm 'wizzy'
crazy how you just didn't do it
I dmed you?
any1 wanna duo? p1/2 melee p3 mage



