#Solo Unscalled Cox Olm Strategies

48 messages · Page 1 of 1 (latest)

crisp violet
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guys, im about to spend some days on olm p3 reseting to try to get good at it.
i did 750 solo cox with 4:1 lance and 2:0 shadow. I know that 12:0 8:1 is the right move, so i will practice it, but what about meele hand?
i stacked 110k scy charges for cox, and i want to use it because it it stronger and scything things is fun. It prob should last for like 900-1000 kcs of regular, unscaled, solo cox.

i know that there is the 'world scythe' and '3:1' scythe methods for meele hand. I watched a video about these 2 methods, and my newbie toughts:
3:1 is easier, and similar with 4:1, but loses 1 tick at every cycle (so 1t loss every 15t)
world scythe is harder, you take more damage, but is tick perfect so no tick loss

my questions are:
there are much difference about those methods? i mean, the meele hand dont take long to die, this 1t loss every 15t cause much impact on time? (because 1 min time save in each cox for 1000 cox is still 16 hours)
the only downside im seeing about world scythe is the supply usage, since i do no preps, im affraid of taking more damage and eventually die because of it. since i still need anc top and anc hat, i prob will do more ~1300 solo raids, and being consistent is important. supply is a problem after this method is mastered? i bring 3-4 brews to olm.

in terms of gear, i have max meele and max ranged, and "almost" max mage (except for ahrim top and virtus mask).

this grind probably will take months, so i want to plan a consistent strategy, in a long term perspective. My solo cox times actually is 18~22 mins, and i want to reduce it. My olm time is 9 ~ 10mins.

thanks!

silk spire
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will it be an overall timesave to tbow including learning it/ fucking up? maybe

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it's on my todo list

crisp violet
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yeah, the higher dps method thing makes sense, but in this case, you take more damage doing the world scythe too, and if you die because of it, the benefits are gone

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i mean, after the 'learning phase', during 'serious kcs'

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idk if someone who mastered the method can do it consistently with like 3 brews

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@raven canopy

lusty gust
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750 solo cox with 2:0 shadow is criminal. it shouldnt take you more than 20-30 mins of resetting p3 in a stam raid to get 12:0 8:1 down

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you dont need to worry about supplies with world scy

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at your kcs you should absolutely have zero problems

misty wave
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learning the proper shadow running is definitely important, so do that

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using scythe over lance is a lot less important though

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the dps increase is pretty small, and its a lot higher difficulty and very expensive

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if i were you i would just do 4:1

raven canopy
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Roughly these are the numbers you're working with, the damage taken is a bit different depending on burns, olm doing specials like acid/flame wall an place of an auto attack, prayer orb attacks etc - but this is all kinda fixed damage so I think you can still compare the below figures - World Scythe only uses between 2/3 extra brew doses really. The big thing is just the blood rune cost of the timesave you get, which ends up being like 5x the gp you can earn per hour on an iron.

That being said there's no point having a scythe if you're not gonna use it, and world scythe is a really cool method with loads of intricacy so I'd learn it for learning's sake!

TTK 3 melee hands:

  • Lance: 176.1s
  • 3:1 Scythe: 167.2s
  • World Scythe: 156.7s

Damage taken over 3 hands (camping mage):

  • Lance: 57
  • 3:1 Scythe: 54
  • World Scythe: 101
crisp violet
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and get good at it

lusty gust
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hell yeah the fun starts now EZ

crisp violet
crisp violet
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btw, "Damage taken over 3 hands (camping mage):", with torva, you recommend just camping pray mage, independent of what was the last olm auto attack?

raven canopy
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if it does range > null then you should pray range again technically, but that saves around 5hp per olm on average

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so may be easier to just always pray mage and not worry about that case

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synderis' world scythe guide is the best imo, then the sanity write up is useful too:

rose urchin
raven canopy
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the damage taken is pretty much double in a CM, and there it's much more important to pray range instead of mage if olm does range > null

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I've always started out with world scythe and if I get nuked i switch to 3:1

rose urchin
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that sounds like a plan, off to learn world scythe. I was just doing 3:1 but I didn't realize its so little difference to lance

crisp violet
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so why not use it on olm aswell

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but i think u can bring lance + avernic + scy every raid too, idk

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this was my setup before considering scythe

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now i think i will left fang lance and avernic at bank and bring just scy

raven canopy
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noting in that setup you could drop mask AND vambs and not lose any max hits

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might be especially useful for a few extra brews while learning world scythe!

rose urchin
edgy hill
strange atlas
raven canopy
raven canopy
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will be going from 96 max to 99 in cms

edgy hill
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The day we can hit 100 will be wildge

rose urchin
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Are you guys just using darrows?

raven canopy
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not yet but will be for the giga runs

crisp violet