#Gear Progression Chart
1 messages · Page 15 of 1
That’s fire
Could be neat if certain Skips also had that
Would need to really make the logic clear though
the dhl <-> scythe situation is a bit uniquely linear, so its a simple rule
If I hide sep, does bruh appear behind me and shake his head in disappointment?

Like that you're adding new features ladlor, looks neat
Added "notified bruh that user skipped sepulchre" to backlog of requested features
tbow jumps up two rows 
Can you do a webhook that names and shames whoever skips Sep
goes against the privacy policy smh
Maybe we can get stats on which percentages of regions hide specific tiles at some point? That could be interesting
current infrastructure cannot support things like these atm
(to my knowledge)
if you hide bowfa it's replaced with a link to the "how to deiron" wiki page
Integrity change
Absolutely
Yes this is why I was confused. Some of the inclusions feel random
Rev weps don't show up for me when i select retirement home. 🙁
yeah, something went wrong when i tried to replace them with their upgraded counterparts. Will be looking to fix tomorrow
in the meantime, theyre not there
lmk if theres in general something missing in that part of the chart that you'd like to see :)
Initial image shows Arcane Spirit Shield but it is no longer there either. Could we add the fortified ward in lieu of the arcane there? Also, would SRA be considered retirement home item? It's not essential for the main progression but would be a cool item to have after.
Yep fortified ward is replacing the arcane spirit shield
- require discord authentication for chart use to "sync across devices"
- really just gives you a dunce hat role in this discord if you hide sep
Virtus robes and the soulreaper axe in the retirement home category?
ancestral and scythe are better items and not worth the time getting them instead of sending more chambers/tob
i could see virtus robes being an ok fit
sra as trophy item there is a bit more contentious prob
yeah I realize now soulreaper axe is not bis anywhere
and virtus is a longer grind than SRA 😂
they definitely shouldnt be on the main prog
Highest would be cutting gems you buy from tzhaar but it requires money and a fire cape id only do if you are a limited build iron with sub 40 def.
Also requires a gem bag
I mean virtus has more uses in the retirement home category then most items but I think its still to niche/minor to be included in the main progress category
I probably wouldnt even include SRA in that category cus that point you may aswell put random clogs maybe gilded clog staff or something along those lines and I feel thats not in the spirit of the chart.
where's moon helmet on the progression??
‼️
Technically highest DPS on 1x1 and 2x2 melee targets
In reality bis at vardorvis thats about it?
Should clog 200m att & str but I guess if you dont care about clogging or pets you could use it for some melee tasks?
virtus would be good for retirement home
they are "bis" for a couple things
inferno/tob freeze come to mind
deserves to be there just as much as arcane/fward imo
(not actually used at tob)
is it not? full virtus ward has the same eye max as full anc ward with +1 barrage max
why wouldn't you use it
there's nothing else to do with the space as a freezer
you're not taking like oath helm bellator over mage dmg switches
I feel like you binned something important to be saying that
freezer is always down bad on invy space
ye because of all the mage gear they bring
those are about equally useless
idk what id bank here for more mage gear (nothing) https://i.imgur.com/TBGCYcx.png
if you wanna fill a spare space with something useful, bring an ancient sceptre in addition to ur 15% weapon
that;s probably even more useless
misinfo
why do you have sulphurs + heart
because mfrz?
ancient sceptre is definitely more useful than that if mfrz
you'll use an inv slot for heart over 1 dose menaphite but won't bring a piece of virtus
that seems sus idk
maybe times have changed but i dont recall heart (or scepter tbh) ever being regarded as higher value than virt
Extra mage gear is just omegacope
well before you needed more mage gear to hit 100%
so you took top because it was required
now it does nothing
think void mage ward kodai was enough to hit 100%
yep and that was also fine
this is for 4s stacking presumably
yes
and u dont wanna bring a sceptre for that?
if you're all zcb pushing you probably don't need it
where do you get to zcb with this
maiden, (optional bloat), nylo
oh you dont bring anguish, i see
what would you bank from that for mage gear if you needed more
id have to add top to hit freeze
Hello checking the chart its preaty awesome didint know where to progress now have a new goal.
But wanted to ask.
Whats your opinion on hasta? As i understand its for toa till fang or it has different reason?
The main point of question do i need hasto if i have sealdor?
hasta is also your go to crush weapon even after you get fang from toa
saeldor is slightly worse than hasta at toa iirc, but very close to it
if you are just trying to do some toa with saeldor, that's just fine
hasta is where it is i believe mainly because of wildly bosses
however
since you don’t get lance anymore
i could see an argument where you skip hasta and vw and just use bclaws for all vw content
alternatively get a zombie axe and use that for vw
i think that takes less time to get than hasta? uncertain
could also skip vw still and zaxe baba akkha until black gem
significantly yes
very similar dps on Calvar'ion and Spindel, epsecially without max melees
i wonder if earthbound tecpatl is comparable to zaxe at toa lol
I think hasta skip is a little cope though, you're banking on getting Scythe faster than Jagex releases more crush content you want it for and gimping yourself at wildy bosses + Araxxor right?
it rolls accuracy twice and TOA is one of the places you're least accurate at in the entire game
yeah the other thing is that BGS is very important and you're unlikely to get 3/3 shards from just Graardor
I don't think I got all three until I was like 11/16 on GWD uniques I think
I'd be surprised if the odds are above 50%
pretty sure it's about 50% on the dot
Zgs actually good now too
Okay but how does this translate to RuneScape 3
Glory -> Crystal staff -> Berserker Ring -> all the necromancy stuff -> skill for half a year while doing reaper for eof -> pick a style, look up its bis, farm that boss with necromancy
I don't believe you
Gnomonkey told me rush gwd2 with crystal hally so I’ll just do that in rs3 instead
z axe araxxor super miserable. maybe hasta isn’t an overall timesave but might be mental save
is it? hasta is like...idk ~6 save per kill, including the tick you have to miss to stomp during enrage
maybe ~7s if you have to miss the tick twice
hasta is still pretty bad but z axe def felt much worse to me
but im not sure how it makes the boss feel any different mentally
if anything i would have more fun using zaxe
bigger number more happy chemical
4t enrage is less annoying to do maybe
ive only ever done scythe rax so can’t comment
yeah when i went back with scythe it was a very different boss
i had some 4 min kills with z axe 
jfc
can we just route rax post scythe
I had sra, but my hasta test kills were like 1:15-1:30 ish
you gotta be giga melee scuffed
700 tob no rancour sounds like ass cancer
I have always been "dt2 is post-scy" gang
Including ultor?
Lasting longer = more poison on ground, 5t means more annoying enrage, both combined means some amount of kiting during enrage to make free area, also lower DPS means you can get 3+ Araxyte spawns during enrage and have to kill a couple instead of ignoring them, which drags the fight out even further, which makes more poison...
Extremely annoying boss to bring a scuffed setup to
Yeah depends on the rest of your setup
Doing it at the same time in progression as you would normally it shouldn't be so low DPS it turns into a nightmare
Why is fang before oathplate and not with the shadow step these days
Seems like fangs not really used in the content leading up to shadow no?
You ran out of prayer pots 
Huh
Must be fang hyda+cox
fangs for hydra good melee xp but dps wise its pretty similar to bowfaing it
Ahh i finished hydra in 70kc
fang hydra is better dps than bowfa last i checked
and you can do it without losing ticks
lets you use dps specs too
bclaws
Is it worth doing yama or tob first for avernic??
about the same
solos have more uptime on the boss but duos get more lockboxes per hour
Okay tyty
yeet
duos have significantly more uptime on the boss, i think
unless im just really bad at soloing idk, i can do 2 kills max before banking, and if i make any mistakes the 2nd kill is a bit sketch
duo you can do 6+ kills per trip pretty consistently, more with supply drops
and if you do altless solos you have to waste a bunch of spec potentially not getting any drain
I haven't done a ton of soloing myself but I think sgs helps with trip length
you barely get any spec to spend on sgs if you're doing your own specs
unless you get incredibly lucky with bgs
then if your duo banks fast enough it should be better yeah
alting not worth for solos imo
you lose time for your alt to come in each kill and it steals contribution
I found 2 kill trips fine, you get a tele scroll every 3rd kill so banking is not even that big of a deal
I just did duos when I had someone from clan willing to go with me otherwise solo
you lose like 10 seconds for your alt to run in to horn maul, and you get the horn benefit + a bunch of extra free spec for yourself
actually
you also lose an oath shard ime
you lose like 2 seconds lol
maybe 10 off hte second kill
first kill the alt just runs in with you
when I tested it it really didn't end up making any difference
it was a very large difference for me
sometimes my specs miss
sometimes they hit and do no dmg
all times im wasting at least 50% of my own spec, often more
i see no contest
yeah but losing 8% of your shards makes it just break even again imo
another reason why soloing at all is just omega trolling
its not
unless there's 0 alternative
that doesn't include banking time
also doesn't include the 0 contribution toward lockboxes
yeah I don't disagree that duos are better
I just don't think solos are that much worse that it's trolling
especially when you have to spend 10mins atleast waiting for someone to show up and then they go and take pee breaks etc
maybe you have different duos though
what gear are you bringing to get avg 5:10min solo time?
I doubt 8% less shards evens out getting an elder maul spec and 100% accuracy spec with burning claws
if you're assuming 5:10 per kill thats like adding 24 seconds to every kill
oh is it 8% less of all loot?
seems like loot scales linearly based on damage done, so maybe the shard thing is a breakpoint so it goes down by 1 but other loot isnt impacted as much
so average maul hit is 25 which would be 1% contribution
I'm not sure if there is some sort of minimum contribution
you would be doing 99% contribution so you get 99% of the loot
but since shards are the most likely way you'll finish your set I think it's fair to assume shards as the deciding factor
correct me if im wrong but i thought burn damage was lost
that's assuming your goal is the set ofc, not greenlog
fair assumption imo
you go on rate for shards for an item when you're on rate for 2.5 uniques iirc
so it would make you do the boss for 8% longer in the case that you have gotten 2 unique pieces done before getting enough shards for 1 piece. But if you only have one unique at that point it would be the same or if you get 3 unique pieces done before enough shards for one
yeah kind of, but there is also the possibility of getting only 1 unique by the time you have enough to make the other 2
in which case it matters again
you need to roll 5.5 uniques on average to get every armour piece. This is just all rough napkin math but it was enough to convince me to not bother with an alt
getting your first piece sooner gives you more dps for the rest of the grind 
what if you're 1.2k with 3 chests
break down chests to get more shards
will do in another 180 shards or so
Would doing TOB for avernic defender get that +2 str bonus faster than going for rancour?
Basically does doing TOB to get scythe get you an upgrade similar to rancour without the time to go rancour?
I think that I see myself doing tob in void with torture for Avernic defender, and then Yama & Ultor before Scythe
And then that gets a Scythe for Araxxor + Hydra
And do Rax per vibes with Hasta when doing slayer
does that mean you're postponing rancour all the way until avernic in the chart or
are you just doing tob way earlier (ie without oathplate/infernal/feros)
rancour is also +5 more accuracy over avernic and its str bonus applies to claws/chally where avernic doesn't
minor detail but it is better in every way
and i would never want to skip a bunch of pre-tob gear just for avernic
i'd rather do yama before tob and i'd rather do rax before yama
I’m basically thinking sending void tob when people in the clan are doing it post doom & Zulrah
Keep doing slayer while that.
Then once I get defender, tob is completely on hold until Oathplate + Ultor
I’m personally going Inferno & Colo before Doom
Ill do Rax, Cerb, etc when I have the tasks for slayer, but I’m going to be also sending TOBs
Basically trying to be able to get into TOBs whenever I’ve got the chance as soon as I can while doing slayer is the thought
eh, works
you're losing ~30s per raid if you do trios
just off of sote/verzik
possibly a bunch off bloat as well, tiny bit off nylo
(if you send before getting oath/rancour first)
so you'll avg between 64-85 raids on avg depending on mvps and deaths
losing at worst an hour doing tob before rax/yama, and making back some of that time with avernic
Rancour is disgusting, should be a huge priority item

This does not sound right
it may not be exactly, depends on what gear your team has
the relative timeloss is obv lower if they have better gear
substantially lower if they both have scythes
How did you get 30s
combined the timeloss of sote, p2 and p3 and divided it by 3
which again i now realize isn't accurate unless you're raiding with people in the same gear
So that's if your whole team upgrades the same gear
if you're calculating for the whole team there would be no divide by 3
oop void tent was on accurate
No the first divide by 3 is because you aren't soloing the room lol
yeah so you divide the ttk by 3 because you're only taking 1/3rd of that time to kill it
or did you think i meant dividing dps by 3
So that gives you the difference if your whole team upgrades from void to oath rancour
If you want the difference of 1 person upgrading you divide by 9
(or it's close enough)
give my aneurism a moment to process this
if you were to divide a boss's health into thirds, one of which is your potion of the boss to kill
then whatever dps upgrade you individually gain should translate 1:1 to how fast you're killing your portion of the boss, and then that adds onto whatever else is left
this is adding up as 1/3rd of your dps gain coming off of the ttk
what am i missing that's making this wrong
wait no i think i get it
the overall ttk has to be divided by 3 first because 3 people are hitting it, then you divide again by 3 for individual upgrades
i hate math
i need food
Yes
not that avernic does really anything whatsoever at rax
unless you don't have +1 str pants, then it's a max
do we have an opinion on the obby legs filler
Is Sepulchre worth doing without addy nails? I can't remember why I'm thinking addy nails were better for it.
addy nails + teak planks or rune nails + mahog planks
second option if u have access, if not prob train smithing for the first if u don’t have it
Why over just mith nails + oak planks?
the con xp is good
more cons xp
from the bridges
Ahh primarily just for con then, cool.
OK 4 more smithing levels to go then.
Not like I don't need them anyway.
is early lightbearer for chally specs during slayer and ca points?
yes but I dont get the ca point part
ty for running those numbers, I’ll probably check my options at various points and see at what point joining TOBs is worth it for me
The overall difference is honestly less than I expected though
Yeah, you were estimating 3x longer?
yeah
in my personal opinion, and this is not conducive to max efficient progress\
you should have the best or close to the best gear available before you start raiding
if for nothing else, to maximize the quality of the raid itself
I’m mostly on the side of don’t delay Rancour/Ferocious Gloves, but I don’t have to feel obligated to finish slayer to join in on raids
Oathplate looks huge though
if im raiding with people, id rather know im performing the best i reasonably can in said raid
so i'd rather just get all of the other easily-attainable upgrades from slayer and random bosses
but that's a very subjective outlook
however
i do still think doing tob early because you want avernic before rancour/fero/oath is probably not ideal, avernic is about as minor of an upgrade as it gets
atm I’m 79 slayer, so that’s one of the big things. I’m going to be doing Doom and elite CAs
doing it because you want to do tob however is simply 💯
Slayer gating off content is the thing that’s going to be most frustrating, and I was more looking for an estimate of how much worse it’d be to run some TOB before
And generally speaking my take is more like “damn, Oathplate & Avernic Treads are kind of insane”
With how they just give us kind of crazy gear early on
Also I thought that with how much def reduction happens at TOB that the str bonuses and max hits mattered more
everything matters at tob
accuracy helps you land hammers in 3 rooms, helps you land bgs (you probably dont have claws so you'll likely bgs bloat/nylo), helps you hit at sote and verzik
max hits good because you melee half the raid
although everything that has 0 def you aren't meleeing so
What about burning claws?
tbh i forget if they ever fixed nyloboss clearing burn on switch
Yeah, I’ll try to get all the upgrades I can, but once I get the minimum, I’ll start joining for a raid here and there
the "minimum" really is just dwh whip void bp and one of the range prayers
Though my “minimum” is also going to do cox probably for rigour too
oh and eye
Probably would be worth rushing elite CAs instead of purely camping Doom, that way I can keep training up slayer
doom is just there, you can do it whenever you want
but i probably wouldn't do tob with a warped scepter
puts a bit more pressure on your mage if you have a pool noodle
It’s more that I wanted to do elite CAs at 80 slayer, and wanted to use Doom upgrades to go through that
But noticing that if I push off slayer to complete doom & elite CAs then I’m going to be further away from Cerb, Rax, etc
if you have the gear to do doom, doom is probably the best thing you could be doing
so any time you don't want to do it, just focus on whatever's next
go back to doom when you feel like it
Yeah, I’ll do a elite CAs, and then focus doom + slayer
I’m doing most of my skilling grinds rn
if you have shadow do you need eye of ayak for anything?
its good for tob and you can tickfill at zulrah
probably not good enough to worth sticking to doom if you get boots and gloves though?
if you don't care about either of those probably not
definitely a "come back for it later when you feel like it" angle
Why is eye better than shadow at tob?
nylo
As mage role, you dont need big hits, you need fast hits. 3t >>>>>>>>>> 5t for waves
For boss, you're not bringing much mage gear as mdps/rdps anyway so shadow doesnt get giga buffed. As frz you also only bring like occult/gauntlets/shield as mage items so you also dont get giga buff shadow
you dont use mage in any other room
fwiw: in duo WR runs frzer does bring shadow, but thats another level
Got it, tyvm for the info
shadow only very good with massive switch and that space is most often best used for other items that speed up the raid more
Since scythe is now where it is, shouldnt cox come before toa?
You can 3+12 melee camp cox for completion with scy and get very reasonably efficient pph while you wouldnt even touch shadow in those raids (except finishing off the last shaman/mystic/rope guys but thats negligible)
youd barely if at all slow down your cox completion time while getting tbow for the shadow grind
personally if we are arguing megascales then i think u can justify lance to do 2+x raids instead and not stress about scythe
ye maybe removing lance was premature because getting lance before any megas and then doing 2+13s (or higher) for cox completion definitely is interesting. Tbow would speed up both other raids while neither of them have any significant that would speed up your 2+13s. An avernic i guess, although mage dmg is the bottleneck at olm, not melee
To be clear when you say pre-shadow 3+12 or 2+13 you're saying teammates with shadows are covering your lack of magic?
ye basically
yes
So if this is part of the route you'd need to have shadow-having teammates on standby to progress
3+12 discord is active enough imo to cover that
especially if you go the lance into 2+13 route, you only need one other person who has mage gear
I strongly dislike putting the megarares somewhat early and locking a ton of progression behind finding teams, and I'm sad to see that scythe got moved up already. I think I might personally benefit from freezing some earlier version of the ladlor chart and relying on that instead of future updates
the argument is that lance -> tbow -> scythe is better than lance -> scythe -> tbow? (with 3+12)?
my main argument is that tbow should come before shadow
if you go with the current route then after scy you'd dive into 3+12s melee camp for cox completion, you dont use shadow in those raids so its useless to slot it in before tbow
i think advantages car suck pointed out are very high for why ud wana do it. ud get better rates then if u had shadow+scy on top of then getting tbow speeding up other raid grinds
but if you were to get lance instead of scy, like was the recommendation before, you could do 2+13s instead and get tbow for scy grind
2+13s are also just more efficient than 3+12s
can you give me a frame of reference for how good 2+13s are?
the units of pp/hr are in thousand?
ye
i lack the experience to make good inference from that
what is typical 2+13 completion time?
these raids also have very low skill floor getting high rates in solos is way harder
i will say though, it HEAVILY depends on the skill of your alter, a bad alter can kill pph
no doom staff
or just lance, then leech shadow
you barrage all rooms and only melee at olm
im sure having eye staff would be just fine as well to fill the role to
if u ever had to mage instead
atleast in 2+x 3+x itd be more tricky imo using eye
for me this would be a substantial improvement already lol
but i also dont have the ayak
you have lance right? you can send 2+13s
i was getting better rates then my entire experince soloing on my first 2+13 raid and that can become better with 2+16s
the gear reqs are basically: lance and no giga dogshit melee gear
though i think ima wait for dhcb to push higher
pls whitelist 3+12 server
oh shit, was it made by the goat pecanbread?
he was part of the ppl who started the disc ye
^ye this is a big part and in general finding ppl to run these raids can be quite tricky
he also made the extensive youtube guide showing how to do all the rooms
interesting
but execution wise its really easy if u dont have to alt
same as any other content: practice makes perfect
it takes a while to get used to having to play on 2 acc at same time
hmm, back in the days playing my main, alting raids was the most fun shit
if u can learn to alt itd prob open up teams alot more but u can also wait and join ppl willing to alt-people that are posting a raid they scouted typically are alting for everyone
ever since i opted to not alt with playing my ironman, ive changed my client sizing which makes it a bit aids again tho
now just flip that script, instead of your main doing rooms and your alt prepping, now your alt is setting up mystics while the iron preps
alting with this could be a bit oof
alting doesint seem that hard imo but i have never done it
does anyone have a frame of reference for how much tbow speeds up shadow grind?
if you could full focus on your alt its piss easy, the hard part is not dying to mystics while also not wasting time prepping
tbow < bp at akkha right
now, scy before 2+13 seems to also benefit the 2+13 over lance, but not by so much?
or whats the situation here
tbow pre scy now istead?
you cant use scy in 2+13
sec ill try and find a vid, youll see
pls like video and subscribey to channel
follow me on twitch twitch.tv/enkhrs
Time Stamps:
Intro:
Requirements 0:47
Melee Setup 1:00
Mage Setup 1:11
Alt Setup 1:22
Layouts 1:27
Rooms:
Start/Guardians 1:38
Prep 2:02
Mystics Alt 3:20
Mystics Stacking/Killing 3:59
Tightrope 4:35
Shamans Alt 6:20
Shamans Killing 7:08
…
this is mage pov but look at melee
its an 8t cycle so 4t from lance is req
and ye thats kinda my point, in 2+13s as melee, lance is literally bis weapon. And you dont use shadow since you barrage everything. So why not get tbow to make the other 2 raids easier
original reason scy was moved up was becuase of its impact on chambers/toa
but if u do 2+x scales scy no longer provides value and 2+x>3+x>solo
as a kind of meta point, large continual routing updates like this feel like they should really be avoided imo. if ladlor decides this fits what he wants for the chart fair enough but changing ur mind on megarare grind order continually makes it pretty hard to actually rely on the chart
if the chart were to adopt 2+13 as the standard assumption, then the assumption falls through
dhl now retains value
i see a tradeoff here between "overcooking", and also striving for accuracy for sure
I think the chart overall has a gigantic documentation deficiency
i feel like its just an issue of the fact that once you get to the point of "grind a megarare" it is always going to be difficult to make a chart that pleases everyone since its a really tough sell that someone should lock themselves to a single raid and not do a single other thing
the faq needs to be populated with:
- what are the underlying (big) assumptions?
- what is the design philosophy
i hope that by the time ppl are at the megarare grind they realise they are in fact allowed to mix things up if they dont feel like locking themselves to a single piece of content
yea makes sense
imo i look at the chart as a "if you had an ultimate degen who never gets bored of grinding a single piece of content, what route would he take"
game changes alot though to be fair. I think it should be expected for guide to change massively if it has to. I think partially why scythe has so much of a push was because of the addition of oathplate which was a change to the game
i wouldnt raid with randoms so dont think id ever do this personally
thats kinda assumption if u were rushing scythe u have to build connections from team finding-this is similar imo and raid is pretty easy to do imo
i have a personal philosophy that its a little bit sad that the raids are doable solo
so i am a little bit biased into team raids being the way to go
i definitely have the opposite mentality of wanting to do all raids solo as an iron
plenty of solo content in the game as iron, no need to lock myself to even more of it in cox
i dont necessarily mean solo i just mean i’m not convincing my shadow having friends to do a raid like this 😅
i dont doubt it but its just not very conducive with casual friendship raids ppl drop in/out of over the evening
which is more my style
totally valid
tbh I hate these raids and dont think they deserve to be as good as they are
but theres alot of merit low reqs better points it seems worth if ur willing to imo
i like some emergent gameplay, rewarding those that are willing to explore a bit
the megascale boosting was disastrous tho
if theyre more efficient i get it but its a pretty big assumption to have unwritten
invalidating scy and shadow is a bit dumb too tbf
to be fair, overall shadow is not invalidated for cox since your mage role does need one
hmm true
its just that as an individual you can opt not to since most irons end up getting shadow first mega
@hybrid blaze how come disagree with having the assumptions and/or design philosophy?
we have previously discussed the documentation burden bit and things drifting out of sync, so i do know your position on this to some extent
I think it will be extremely difficult and a lot of continuous work to keep those two answers complete and current. In addition, I think partial answers are harmful - you'll be missing assumptions, or including choices that agree with your philosophy but not with the partial documentation of it - and this will make users read more into it than there actually is
hmm, as a bit of an "ideally yes but practically attempting is more harmful than nothing" ?
I think it might be a net gain, but keep in mind you'll be creating confusion along with solving it
to me it seems like a lot of effort for limited gain
i see
it's also just a bunch of pieces of gear in a sequence, nothing about the order of megarares tells people what a 2+13 even is
if they see tbow they're going to assume 1+0s or some billybob 3+0s or something
this situation already exists on the chart a bit
rephrasing the argument a little: I think it's somewhat common to have a complicated product and then want to describe it as something really simple. I think this is also what happened in Zero's gear exploration chart.
To me the decision criteria for the sequencing actually aren't simple at all, and trying to reduce it to something simple discards valuable information
chambers in general is very unintuitive but u could just say its the meta of doing chambers for points
that and the fact that a leveled up and geared up alt are a req for either person in a 2+13 seem to be the main issues for me with actually adding it
i was just bringing it up as an interesting thought
regarding scythe and now scaled cox, in BRUHsailer we went to great lengths to make sure people aren't locked out of future content by choosing to skip a long grind. To me it seems that the ladlor chart is now taking the opposite stance, introducing sequence dependencies for some higher-end-of-midgame items based on megarares
its pretty high assumptions for an overall chart
I think that's a disconnect with how a chart helps in the first place
to be fair though, simply readding lance and moving scythe back would mean both 2+13s are assumed in the chart AND solve Bruh's problem of reqing a scy grind
arguments like "you have scythe and not lance therefore you may as well do 3+12 here where your teammates handle the maging" are big points of no return for me
To me it seems that the ladlor chart is now taking the opposite stance, introducing sequence dependencies for some higher-end-of-midgame items based on megarares
fair assessment yea
dhl merit tanked because not worth the time in getting rigour into scythe
shafts the non-scythe planners a bit
by a bit of luck, this can be mitigated now with lance being redeemed for 2+13 optionality c:
I think the logic is flawed. If it takes 'a bit of luck' and 'optional 2+13' to not have this sequence dependency I think what I want from the chart is very different from how it's written
I know
alright
I'm saying that you've got the tail wagging the dog
for sure
I've been wondering more over the past few months whether I should just shut up about the chart though 😅 there seems to be more focus on moving the raids forward, and on content I'm not good at, so maybe this is just the right moment for me to pipe down
when i refer someone this guide i tell them it is mostly an OPTIMAL progression chart. I do get what your saying esp with leniency on infernal cape etc. it has human element to it but megarares also have the most time investment out of any item
kind of treat the path up to like 90 slayer as useful and then the rest as a black box
it is perfectly fine to consider many parts of the chart way overkill
Parasailer's chart did this
previous version where it showed shadow before cox and tbow before tob was also very rough imo
when i saw toa sequencing needed to be included, and i had a go at updating to include it, thats when scope was attempted expanded
already then a decision was made for excess possibly since grinds are now long as hell anyways
what are the top pain points in your vision vs current implementation?
I think many people here apperciate your perspective even if you dont feel that way
yep ur the goat
^
i'd argue that such perspectives are very useful to have for a chart that is spread so far and wide amongst the community. It's not good to have only one perspective (people who know all content) when talking over strategies
so, i think it would be reasonable to permanently decouple dhl from the raids maybe
and leave it at that
the raids could still be sequenced relative to eachother with whatever assumptions
i think this would be a good decision. You can justify it from a meta perspective by citing 2+13s, while also catering to the more casual crowd who don't want to grind a scy before doing cox or toa
There aren't many, it's more the ongoing discussions that I stayed out of. Looking at the chart, the points I'd question are:
- Voidwaker (I know I'm a hater)
- Maybe move deadeye and mystic vigour earlier
- Lack of lance, already discussed
- I don't quite get the avernic hilt location (should it be earlier if finding teams is not a problem?) and scythe location (discussed at length above)
Rest looks good to me right now
alright, nice
I think decoupling a few decisions is good, so that people don't have to make big commitments 'early' or risk getting in raids trouble later
this reads maybe a bit sharper than i wanted oops
I think anything after Lance turns into how to efficiently raid discussion
Which really is “once you have lance, feel free to grind out any of the raids”
etc
Obviously there’s more progress available, but because it starts being meta and strategy dependent and availability, I’m not sure if there’s an outright answer to those
I like Scythe > Lance personally
The best suggestion for the mega rare chase seems to be “figure out whatever optimal raid method you can do” over any of the gear
in chambers, not being slow is a lot more important for pts than gear is anyways
assumes billybob anyhow
3+12 alleviates this a bit by extending how long ur at olm
Pretty much
At that point instead of gear progression recommendations I’d mostly link people to other resources
IMO if any kind of progression requires you to raid with others who have megas you are delaying is really unappealing.
That's why I like scythe being first because you can raid with 2 other irons at the same part in gear progression.
If a progression then relies on you having teammates with X mega, it just instantly invalidates it for me.
And just cause it's not gonna be any significant amount faster to get scythe later on of course.
I guess a better way to word it is "If a team of independent irons couldn't follow this progression chart together, then it is invalid"
i think thats an appropriate stance yea
Well no 2 accounts are the same, most people forge their own path. Also spoons happen say getting shadow, while going for fang
I don’t think spooning items should be considered at all here
thats one way to look at the chart, the other would be to recognize that most irons get shadow as their first mega and that there are a lot of irons out there with a shadow you could duo with
to me its a difference in practice vs theory
That's fair. And of course anyone can do that in practice. But outlining it in theory is the "efficient path" is definitely bad theory.
If I had a scythe and my bro asked me if I wanted to learn 3+12s or 2+13s without shadow I would not be opposed to joining.
one related but not entirely the same assumption the chart now does make is capability to find a tob team
eh nvm bad comparison, bcs the assumption is u can find ppl in same position as u if anything
Also, that assumption applies no matter where you have scythe
the chart already takes you well beyond typical learner gear
could be moved back to immediately after cox prays and still find teams
We really need a +1 emoji on this server
🤝 this one kind works
As discussed above, another benefit of "assuming" 2+13s and putting lance back in also removes the assumption that people are gonna camp tob before doing a lot of cox/toa
imo if you put lance in before the raids section, then the raids section becomes kind of "do whatever you feel like"
cause youll be setup to reasonably efficiently do all 3 raids
I don't know anything about 2+13s or 3+12s, but if one of those can fit into that earlier statement from me. I don't see an issue with routing tbow before shadow. I would just be worried about how much time you waste looking for teammates particularly for these methods because your pool of potential teammates is more limited and comparable solo methods are available if you path progession differently.
which is exactly why i dislike even attempting to try and perfectly order the raids tiles outside of like fang/lb/dex/arcane. It should be treated as a "do what you want" part. If you have a teammate to send 2+13s, do that, otherwise you could tob. Or even toa if you feel like it
your gear is fine enough as is that not sticking to the perfect theoretical order is not the worst thing to do
at the end of the day tob isn't really affected by the other 2 raids and scy speeds up cox so there's not much arguement for anything other than first when you have teams
the entire point is that scy does not speed up cox now that 2+13 (or even 2+16) is meta
why do those favour lance?
they're dependent on a dmgless olm method that is on an 8t cycle. So 2x lance hits. The 5t of scy doesnt work for the method so cant be used
oh right of course
at the end of this vid you see mage POV but can look at melee
I’m all for efficiency but what’s the most realistic efficient path forward? I’m slowly approaching the point where I’ll be deciding which mega to grind first. I understand there are always skill curves to overcome in learning raids. I got TOA down but I’ve never done cox even close to efficiently and never done TOB before outside of entry CAs. I become a bit hesitant when I hear all this dependence on doing highly specific methods like 3+12, which I’m not even sure what that means, and consistently fjndjng other players who know and are willing to do those type of methods
imo its learn 2+13s and do a mix of those + tob depending on team availability
2+13 means you do a chambers run with 2 ppl scaled to 15 ppl
Do you think the average player can learn 2+13s? Also, what’s best way to find a team for them? Does this assume friends in game, clan mates, or is there a server or something?
2+13s are not hard no, best way to find a partner is 3+12 disc
NO only 2+13's with a sweaty duo is viable, do not raid with your friends and have fun
Thanks
If you don’t do sweaty 2+13 then how what that change the chart or raid priority?
Or does it not and you just do a slower alternative cox method
It doesn't change jack
scythe first becomes even more obviously good and lance is 100% useless
consensus before i started being annoying about this high scaled raids was tob first before cox
So grabbing Lance is more important if you want to do the 2+13 method? Otherwise grab scythe from tob first
you only get lance if you plan on 2+13 otherwise forget it
Alright that clears it up for me
I’ll try to learn the duo method
With my bro who is a sweat
I wanted to grab Dhl regardless of raids tbh anyways
wdr 30min 3+4s?
Ordering the raids can just be done via ranked choice voting every few months/after a major update happens
Overall the difference and what goes there seems to largely be vibes
Cause can find a reason to put them in almost every order
Ranked Choice I think lets it cover 2nd place?
I think that right there is the best argument for putting tob as first mega rare no matter what you plan on doing for cox.
Cox and ToA have interplay with tbow being pretty good for TOA and shadow being very good for CMs solos and 3+12s. While shadow and tbow aren't doing much at all for TOB.
I really dont think u need shadow honestly eye is prob good enough ik some ppl have run them
only brickwall for 2x scales is headphase
they are worse points an hour though
the thing about these meathods is they are easier then doing efficent solos to. its not like toa where doing 500 or the optimal path is much harder
yes but they are still viable methods
if u route way of 2+13 scy has 0 value and ud get tbow for toa/tob in theory atleast idt theres any objective arguement on how its worse then the current meta
ud have same brickwall as tob needing to build a friend group to do it but u only need one other person idk
bow has 0 value for tob regardless what methods you use
scy has some value for cox for most methods
not for 2+13 which is the most optimal
and even if u wana say tbow is useless for tob it would still be better for toa
the other methods still exist and are viable when you dont have teams or don't feel like 2+13 lol
tob, cox, toa makes sense
so does tob toa cox
anything else seems nonsensical
Relying strictly on 2+13s also seems kinda unrealistic or you'll spend too much time looking and/or for a duo
you dont use scythe in toa, right? So if tob toa cox is solid, why not toa tob cox
u can if u get scy first its better on wardens slightly then bowfa
also fine
To me this boils down to exactly 'tob before cox', which is what these three sequences have in common
i would not say getting scy/shadow before u can grind chambers is really that freeing either
while 'cox before tob' is precisely wrong
I dont quite understand the logic though - this assumes scythe at cox, then? No lance?
I thought the discussion earlier today landed at saying there are fine (even if not best) alternatives with lance
Dont have to factor lance in.
The logic is nothing from cox makes a meaningful difference at tob. While scythe improved several different viable cox methods.
but it doesint if u do the most optimal meathod is point and ud get tbow for toa
Besides rigour of course but that's already on the chart
if u want to ignore a key meta way of doing cox and then ignore tbow value at toa u can barely make that arguement
I'm not saying anything about that?
Ok, so the key restriction on the order of the three raids is the added value of scythe at cox
and then cox vs toa is kinda w/e either way
This in conjunction with both shadow/tbow not mattering for TOB
conversely scythe also doesnt matter for toa, or not much at least(?)
2+13 is the only narrow scope where scy provides 0 value for raid its also the best points. but alot of people are arguing u cant always do 2+13s so u should still have scy to do cox in other ways
I really thought solo scaled lance cox was a serious non-megascale option
for years people said this was a good method
in reality people aren't going to camp 1 raid until completion, so who cares
Also I doubt getting lance strictly to do 2+13s warrants a big enough points/hr increase to make it worth it compared to using scythe in 3+12s or solos/CMs.
What kind of points/hr increase are we talking here?
Yeah this is a good point, but then I also think that:
- The chart shouldn't have a definite sequence on the megarares
- It's bad to have tiles further down be sensitive to not completing a raid
- I'd like to quantify what the opportunity cost is of mixing them up or doing them in any order
yeah I'm pretty skeptical that grinding lance beats both:
- using scythe on other methods
- doing big scales with rapier/blade/whip/etc
well other big thing is ud get tbow for entire toa grind to and tob while also getting better points at cox in ideal circumstances
I'm still very uncomfortable with putting scythe before cox, as it reads to me exactly like you should complete tob before branching out (and tob is famously tricky to find reliable teams for).
At the same time these megascales scare me a bit, especially with the talk earlier on how others need shadows to fill the mage roles and also it requires alts in addition to the scaling mechanic?
throwing them all into block is 100% fine
It'd make more sense to me to say tob first but mix it up whenever
You can do that with tob first also
I'm not ever arguing for cox vs ToA order. That's a whole other debate that will require some serious calculations and assumptions. I'm just arguing for TOB before either of them.
Does anyone know expected number of points to green log cox?
Or should we just do on rate points for tbow?
ye ig that is middle ground maybe to get scy and do megascaled raids with eye/scy so u arent limited to 2+13
~65m without pet or so
65,070k
So 30m for tbow rate is gonna make a big difference.
I'm just trying to see how much points/hr increase doing solely 2+13s would get you over doing something like 3+12s.
Because 2+13s requires lance from what people have said earlier
Lance is an extra 20-25 hours right?
Over feros
well if you leave at feros and don't have lance, your expected kills is another 1000
no, it's more complicated. If you get lance before feros you're out, if you do not it's a full 40hr added or so
That's true
So even if lance speeds up your cox points from 130k/hr to 150k/hr, you still lose time overall on getting 30m points. (230 hours vs. 200 hours)
here is some choices that could work, but would be a little dramatic:
- literally remove the arrows between the raids items
- evict post-raids into retirement home
Assuming you have to spend another 40 hours for lance.
removing the arrows would technically speaking force the raids items to be its own "entity" for code reasons, so evicting post-raids into retirement home would be as olution there
or else non-feasible. thoughts?
I think that’s probably for the best
I don't know enough about 2+13s or 3+12s to say if that's accurate, but I would guess you aren't getting a 20k points/hr increase from doing 2+13s vs the other viable methods.
I think the post-raids sequencing contains meaningful information
torva really should be retirement home
The argument wasn't that lance is a time save to tbow
sorry but I don't really care about the argument you're going through
This is an argument against the people saying to get lance to do 2+13s.
There were a couple
Raids marking a stopping point for ordered gear progression makes the most sense because afterwards I think method/meta/availability decide a lot of the progression
At least in my head
I think that everything raids and beyond is a lot of info dump
I understand, but I dont care for this argument at all. It's way too reliant on your own assumptions
And it’s not really helped by an infographic
Numbers are gonna be similar anyway when you are above 120k points/hr anyway, which you should be if you are efficiently grinding for a bow.
will make this happen
I think these discussions are confusing and only nerds can really follow along
how about zcb tho? stays in main prog?
No, as always, it's not the numbers that are suspect. It's the motivation for combining the numbers in the first place.
I don't doubt your sources, I disagree with your entire logic
i think the scope is bigger then just better points an hour at cox. ud get tbow/claws for tob as well better mage gear its low value but its not eraseable value
Group raids + Venator + heart and then put in zcb/nex last?
i personally believe that tob could open more doors at cox than cox does for tob, and could put that in front (if stepping away from the idea of full de-couple of raids for the moment).
Just as a or two steps after raids
Though most of that is retirement home
I think post raids and retirement home is outside the scope?
At some point an infographic can only go so far, and I think ordering the raids and post-raids content has been a lot even seeing the discussions
i do agree with most of the scy arguements its alot more practical and simple to assume as well
Raids should be separate from retirement home if those are put into blocks.
Holy shit. I need a flowchart to interpret all this 😂
raids is a fair endpoint for the chart as a whole tbh
Gear Progression to get you to Raids
End of gear progression > raids > retirement home would be if we went down that road.
weird question for the cox grind, isn't scaled cox pretty damn expensive? Where are u getting the gp for it if ur skipping hydra?
it would be, but not as a toggle
I think is a really clear statement
i think that'd cross into bloat
Follow Ladlor chart you’ll be ready to tackle all the raids
I thought these were team scales where everybody benefits and in addition you're using the cox mechanic to set the scale
Comes down to the goal of the chart at that point.
are these paid services?!
no theyre not paid, he is talking runes
no i mean expensive as in runes
ahhh ok
we dont condone cheating here hahah
im sure there's a way to finance the runes
so is it basically 93 or 95 slayer then go to raids?
you barrage every room pretty much and do a lot of mage hand killing/scything
Runes in combo with scythe charges
The runes drops themselves + converting runite ores should cover a hefty portion.
I think that’s what I’m understanding?
its less supply intensive in a sense cuz u barely use brews/restores
but idt supply cost is anymore diffrent then using scy/shadow for more convetional meathods
@full panther end of the day it’s your project, what would you like to get across?
Isn't barraging comparable gp/hr cost to shadowing?
Can someone make a flowchart of the raids priority? lol. Seems like there are assumptions and "IF" this "THAN" that scenarios based on methods chosen, team availability, etc.
i think after today, "stable baseline" is what i hope the chart is at the end of the day
give users the confidence that it is reasonable material for inspiration in own progression
I’m more or less following it with only slight deviations doing TDs & Doom earlier and pushing off gwd
And I think overall it is really clear about how things lead into each other
Until the end where it doesn’t matter much
The only hill I’m willing to die on is that people should be bullied into inferno & colo earlier than the chart
infernal cape in this section when?
here is a simplified view of the situation
arrows not fully proportional, but shadow matters more for tbow, than tbow for shadow
same for scy
and little to no cross-dependency for shadow and scy
Hello everyone, im roughly following the Ladlor chart but I did have some questions. In the construction section at the beginning can you help me understand why we make an Arcaeus altar instead of the other two? Also with the section that just has a chinchompa, is there a specific amount we are supposed to get? Thank you
it is ye but i think u need scy/shadow but bigger brickwall is the difficulty imo of that meathod
it gets more complicated if you can "push" the shadow for cox onto someone else, which would allow different sequencing that is more optimal than baseline
2+13 does exactly this
its like the equiv of making people do 500 toa with bowfa or something
Arceuus altar is very important and slow to get to on other spellbooks, so building it in your poh saves the most time.
Chins in that step are only for 70 ranged. You get to 92 later in a second chinning step.
i think its internally consistent if chart assumes any teammates has the same gear as you
and emergent gaming like this would be ones own responsibility
Thank you, is there a special way I should be getting to the ancient spell book then? I find that one to be the farthest to get to, that means I must be doing something wrong
sceptre > camulet surface I think
Additionally I think I’m devaluing the arceus book, what makes it so important besides thralls?
you teleport with the pharaohs sceptre
it puts you right at the pyramid
tele to fairy ring, tele to herb run
wait uh sec
The arrow from tbow to scythe should be so incredibly small
resurrect crop, vile vigour
isnt eye pretty similar dps to shadow anyway
on olm hand
im curious what other people think. I think regardless expecting someone to grind a mrare before tackling other content was always unpractical even if it was more efficent. so this seems like more open ended and good way to go about it
94 magic -> inferno -> quiver if real
think it might be a little bigger difference in a 100 man scale according to calc but i didnt think stats changed tbh
94 is not fun at all, would not recommend. Getting 1 tick drained by a bat and missing your barrage was incredibly frustrating.
this is the type of gear im assuming
damn
15 is 5 hands?
did i get that right?
1.5mins per raid diff. and how many pts per raid ish?
no clue i havent done cox properly in years
pecan was getting like 90-100k points in a 3+12
u get more in 2+13 like maybe 120-140k
some rough numbers
This does help, thanks
rough numbers say 7 hour diff in eye vs. shadow for 3+12
Do you have a source for this? This seems really low.
just referincing some of the points i was seeing from pecans video guide on 3+12/enkh 2+13 guide
just some rough ones not exact
2+13 is prob a lowball
UPDATE
Feel free to join the discord for help finding teammates: https://discord.gg/5swvjQvUDP
This guide will show you how to do 3+12s on all Ironman teams. 3+12s are the best points per hour in the game for Ironmen at the moment, excluding purchasing megascales. This video will show you how simple these methods are, and I hope it encourages y...
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Time Stamps:
Intro:
Requirements 0:47
Melee Setup 1:00
Mage Setup 1:11
Alt Setup 1:22
Layouts 1:27
Rooms:
Start/Guardians 1:38
Prep 2:02
Mystics Alt 3:20
Mystics Stacking/Killing 3:59
Tightrope 4:35
Shamans Alt 6:20
Shamans Killing 7:08
…
how on earth is a bat 1t hitting you on wave spawn 
@full panther imo zcb should be earlier
In general raids/Nex depends on drop order
If you get Masori top+bottom before Shadow yeah probably
Maybe?
these say 130k vs. 150k? no where near 90k-100k vs. 120k-140k
i think he's saying per raid and not per hour
I think that's disingenious to quote when only points/hr matter
i thought landlor was asking about points per raid for one of his questions
pecans vids are max gear
no one has that at current point in the prog
surprised to see discussion around re-ordering chart based on 2+13/3+12 being the assumption
the assumption that people will have consistent access to reliable tob teams is also impractical imo
scaled raids are relatively common now afaik and require very little skill to do
no real reason to have the chart focused on any other type of cox
also im not rly sure what you could change to account for unreliable tob teams? surely the assumption anyone reading the chart would have is that they're still allowed to do toa/cox if they cant find a tob team
they're easy. finding a partner or 2 to run them with you has been challenging and inconsistent in my experience, but i didn't know about the 2+13s disc. will have to check that out
also smth about ironman gear prog chart telling u to go level up a main from scratch just for this one section of the chart, or rely on someone else who has a main with - just rubs me the wrong way
who has a main with the gear*
It's not very long and it takes a very long time to get to that stage of the prog
Also the prog isn't "make a main", it's "do cox with whatever method you prefer"
there's been suggestions above that the chart should be specifically routed around a 2+13 assumption only
these discussion over the last 2 days are what i'm specifically referencing
This argument has no merit against TOB's position. You'll run into this limited regardless of where you route tob.
based on what i've spent the last 30 minutes reading above it seems 2+13 / 3+12 being the standard assumption is getting serious consideration
the consideration is lance vs scythe
and the answer will depend on the method the player prefers to do cox with
my goal of bringing up 2+13s was mainly to get lance added back to the chart. Theoretically, 2+13s is your best bet for cox (if you can find a partner, alt etc, all these assumptions), but its not even included. I think it should be based on that premise
But the main benefit of adding it back on that logic is that people will be more free to swap between raids instead of being stuck at tob for scy or use poopoo weapon at olm
so i want lance back not as "you must do 2+13s" but because it gives people more freedom to switch between raids. The fact that 2+13s are meta is just a nice justification to get it added
i think that knowing that it's efficient to start sending tob before lance is worth mentioning
though you don't need to pot tob before doing cox as your best/only progression
correct
wanted to quanitfy how 1.5mins per raid cumulates to go on rate for bow and/or completion
I think that just communication wise I'd have an easier time telling my buddies "Hey, look at this and we can get raids ready together"
ladlor and others have stated that the positioning of scy assumes people will be able to find consistent / reliable tob teams
and I'd probably encourage them to get Lance
I wouldn't tell anyone to just avoid it
i'm still also pretty convinced lance is a realistic option to include
just to be clear, the lance matter is fairly settled, its just going to get added back in. the more pressing one is raids sequencing (or lack thereof)
personally i dont rly see the need to have any raid come before the others
if you have lance that is
^^^^^^^^^^
eye works fine in regular cox and if you have lance you can 2+13
scythe is just better than lance for solos also
people at that stage should be wise enough to figure it out
its not a matter of if they can, its a matter of if they want to
Lance still just sounds like a meme to grind out
if you dont go for lance then you kinda need to start tob and do toa when you cant find a team
lance is a kinda long grind but it also has a lot of side benefits so i dunno what id do personally tbh
yea if hydra loot was awful id consider it differently i think
it is a potentially long grind tho for sure
assuming 2+13 you save all the scythe gp, get hydra gp + prayer, don't have to rush tob
i dunno how ud go about quantifying that into hours in terms of value
we're going in circles tbh. ur not using scy in 2+13
to me this all kind of comes back to what are the rules for the chart and where is the line on what you assume ppl are willing to do
could also just have 2 routes based on whether people plan on soloing or scaling cox
cox is a long enough grind to warrant an asterisk in the chart or however that would be implemented
im not saying actually show 2 routes in the chart, but like an faq line of "if ur soloing consider scy first, if ur scaling go for lance"
and if you want the optionality just get the lance
ya, to be clear imtalking about 2+13/3+12, not 3+4 etc
friends of mine run 4+27s but its same as duo method just less chance of head centering
at the end of the day if this is the meta progression shouldn't be dhl skip
scy better for solos, 2+13 60% more pp/hr than solos
it's not strictly meta progression, it has assumptions built in as you can see with infernal cape as the most obvious example
moment
No way it's even close to that
whats pph for solos with the gear you'd have in chart? like 100k?
Is lance even worth grinding if you assume 2+13? If not this is all irrelevant
youre not going to out dps your mager with a whip
Rapier/blade vs lance on 0 def is what? 5-10%?
also the most prevalent criticism of 2+13s has been that its unreasonable to expect finding a partner, removing the lance only makes that criticism far harder as idk anyone that sends with whip ppl
you dont 0def in 2+13s most times
why are we bringing up rapier/blade
Because if you don't get a lance you can use them for your 2+13s if you want to do those
And if lance is a net timeloss then it's irrelevant
i think team finding might get real difficult if you use a shit 1h even if dps difference isnt huge if it leads to finishing hands being more difficult
i havent done any 2+13 so im speculating but i think you'd take dmg if one hand dies when the other is at 20%
ye
maybe it works out if partner has eye but eye is pretty close to shadow so i dont think so
not sure what shadow vs lance dps difference is or what def ud calc the melee hand on
if anything it should be compared to tent because chart is assuming people have bofa/tent no blade
honestly i
i'll just stop takling am extremely confused
i think the route mad as heck wants has tob before cox so ud be pretty likely to have a rapier
lance is slightly more dps than shadow on average, only if all specs miss can shadow sometimes outdps
You can't compare 2+13 vs. solo and say it's conclusive. It's going to be 2+13s vs. 3+12 or another form of scaled raids.
Also 100k solos sounds quite low for 2025
yeah that too
would you revert bofa to saeldor before getting tbow?
why?
thats what im asking in response to rapier/blade vs dhl comment
I don't think that's ever a discussion
it's lance vs. scythe
You would never do a serious amount of cox towards tbow without either lance or scythe
(efficiently)
you could do lance after scythe 🤔
but I think that going into those details just misses the point
as a lance truther, thats a no from me
at that point you send 3+12s instead
scythe does very good at hydra. But yeah.
Is it a net timesave to spend 40 hrs at hydra vs just poking olm with a lance in 3+12
That's what I was getting at earlier
well
comparing 3+12s to 2+13 of using scythe vs. going specifically for lance
I think we're going into a design philosophy question of the chart more than anything
The amount of time to get Lance if seen as time taken from TOB & COX it'll probably be a net time loss
But if the goal is to get people simply raids ready with the rest being on them, then absolutely get the Lance
whether ur getting 100k/hr or 115k/hr that's still a massive diff vs 1160k/hr so im not sure i understand your point here
if someone's a completionist, get lance either way
if someone gets lance before ferocious gloves, then that's also a nice win for them
Ok but if it's 135 vs 150k calling it 60% is a joke
Going strictly off Pecan's scaled vids it's a question of 130k 3+12s vs. 150k./hr 2+13s thats 230 hours vs. 200 hours for 30m points. 40 hours to get lance becomes a 10 hour timeloss vs. just getting scythe and doing 3+12s.
is that 40 hours to get lance including expected value of getting lance before gloves or nah?
It is not
just viewing it simpler post gloves view assuming you didnt get lance
If you get lance you can just send 2+13s if you want to submit yourself to that.
if people are getting 135k/hr solos i didn't know that was possible and is my bad, am not trolling
to be fair thats irrelevant in the discussion, if you get it before gloves, theres no question about "should i get it". If you don't, its still a 1/1k after gloves
Yeah exactly
i think the expected value for both should be compared with the expected value for just gloves
Yeah, but if designing towards expected time to get one of each should be the expectedvalue
It would be kind of weird for a chart to rely on that though
expected hours?
Also if you start seriously considering lance to do 2+13s on the routing sheet, you have to also consider again routing scythe before it because scythe itself speeds up lance a good amount, while tbow from cox isn't speeding up TOB.
I recall the DPS figures a little, but scythe should at least be a couple hours saved for lance.
if u got scy before dhl, efficiency wise, ud just send 3+12
no?
alternative would be scy into 40 hours of hydra for dhl 2+13s which save 30hrs over scy 3+12s (10 hr time loss)
3+12 or solos and call it a day
i sir am ready to call it a day
It’s like 1175 KC hydra for lance & gloves vs 514 KC for gloves only fwiw
So something like 660 kc
That’s why I asked for a separate flow chart for raids consideration
Surely the 3 longest useful grinds are worthy of such
slightly late to the convo, but I think once you’re at the point in the chart where you start seeing megarares, the box is kinda open atp
the most likely thing that’s going to happen to people who know they’re fully ready for raids is they’ll just do whichever one they want
so being told to camp one until the megarare drops might be discouraging
i'd be in favor of putting them all in the same block tbh
The chart is kind of pointless after max combats non raids max and raids commons tbh
Could do some like shorter chart for general use that goes up to rigour/infernal/quiver and then make some theoretical chart with ideal placement of megas or whatever
hello whj at gear is good
im 60 attack 70 str 60 defence
no idea what this goat is
[[dscim]]
[[ddef]]
[[Fighter torso]]
[[Str ammy]]
[[Helm of neit]]
[[Barrows gloves]]
[[Climbing boots]]
Wiki links found:
https://oldschool.runescape.wiki/w/Dragon_scimitar
https://oldschool.runescape.wiki/w/Dragon_defender
https://oldschool.runescape.wiki/w/Fighter_torso
https://oldschool.runescape.wiki/w/Amulet_of_strength
https://oldschool.runescape.wiki/w/Helm_of_neitiznot
https://oldschool.runescape.wiki/w/Barrows_gloves
https://oldschool.runescape.wiki/w/Climbing_boots
[[berserker ring]]
Wiki links found:
https://oldschool.runescape.wiki/w/Berserker_ring
alternatively follow the chart 
do i do slayer after obtaining all of those
if you check the chart you'll see you kinda want things like ice barrage, piety and a ton of ppots too
slayer is one of those things that benefit the most from delaying it as an iron
that will help a bit but keep in mind for the future that collecting ppots is better
ppl don't really realise how easy and overall efficient ppots are to source from farming contracts/sepulchre
also keep in mind that ofc none of these efficient things matter much if you think you'll have way more fun just doing bad slayer or rushing something else
most of us dont get 94 magic before 69 slayer for example
Wiki links found:
https://oldschool.runescape.wiki/w/Farming_contracts
i would also check out #1052266500041478246 and look at the guides especially the slayer guide and the farming guide
there is no slayer guide
Ironman slayer guide By ParasailerOSRS and So Iron BRUH This document is a guide on efficient ironman slayer for levels 50-99, written by So Iron BRUH in collaboration with ParasailerOSRS, and updated with images and suggestions from ParasailerOSRS. This guide is intended to be read in conjunc...
Bro wtf
This skater guide basically says I'm shit
Like I have 90000 hours more to get anything
there is a good bit of questing and skilling before you get to pvm on an iron
it's probably not as bad as you think if you use the efficient methods to get there but ye you can't rly do a proper pvm rush on an iron
that's more of the main acc playstyle
although even they should really be doing a lot of the things we do
not rly tbh
most of our time spent skilling is for the things we get from the skills
mains can buy all of it
they don't need to do any herb, any farming, any sep, any rc
i think the idea of "focus on questing and diaries before seriously investing time into pvm" still applies though
questing yes, diaries only a couple are actually important
and we still do a lot of post-quest skilling
ye
the pvm rush route on iron does somewhat exist and it's just the sote rush path
which takes out a lot of qpc skill reqs as is
between cooking, farm/herb, agility, rc and thieving, we spend several hundred hours skilling that mains never have to touch
slayer also optional, every slayer boss drop is buyable and equippable
crafting smithing and fletching too, they can buy ammo and zenytes, don't need mining for anything
really the only skill mains need beyond mid lvl for quests to access all of the endgame is con for a good poh lol
im talking about making sure they have things like piety, b ring, ice barrage, elite cas etc for slayer when most main accs use slayer to make gp and think farming gargoyles is great
and slayer to access those bosses
all of those things can be bought
elite ca's aren't worth thinking about on a main for slayer because heart is so rare it barely contributes to the gp/hr profit of training it
elite cas give good exp its not just the imbued heart
im under the impression that you can almost 0 time elite cas but ill take that one back if it's a big time sink
you can almost 0 time hard ca's, elites are about 4x the point total of hards ish
i don't think it's conceivable to be able to get elite ca's in a manner that makes it efficient to do so before slayer (on a main)
won't lie and say it's something i've given any meaningful thought
I was taking a look at it right now, and if you're first commited to finishing up a bunch of bosses and completely holding off on slayer, and then fully committing to slayer, it looks doable
but not going for 87 slayer at least to get grotesque guardians, sire and kraken ca's feels silly
because the next pvm after the gwd, doom, yama, zulrah, etc. the major upgrade is at 91+ slayer
oops 😅
whether the extra xp from 25% more superiors justifies the time spent to get elite ca's
or rather to rush them early
on my main i didn't bother with them, but now I'd probably go for master ca's cause thralls or w/e
i know one of them makes thralls upgraded
you dont necessarily have to rush them early, as you said slayer isnt too important for a main acc until u get to bingos
if i were to actually focus and play that again
and idk how many you can get reasonably that aren't a complete waste of time tbh
cause you unlock a ton from gg's and then all of the 87+ slayer bosses
also have access to cannon slayer for bloodvelds, etc.
but yeah you can also get slayer to whatever level for qpc and then stop until you have elite ca's
the skill isn't particularly useful outside of adding variety content
it's a different world altogether there
there's elite diaries, but even those matter less on the main
achievement diaries
i think the only elite diaries i actually care about are like
lumb for fairy rings
and kourend for boots freedom at hydra
karamja teles if you don't wanna get a task with sbs
frem is nice for the tele and for noted bones on dks tasks if you're a pet hunter
with offerings making ash sanctifier & bone crusher kind of useless
i think if you're doing slayer properly you would never not sbs to talk to kuradal
and if you're clogging you'd only use konar
I think that putting Elite CAs at around the 87 slayer point would be a good change to make, it's only slightly inefficient, but it makes communicating CAs a lot easier when saying "Hey, after Slayer Grind you have an extra 100 CA points to finish off Elites"
The drop rate for heart is largely going to be late-game slayer @ abby demons, araxxytes, smoke devils, so idt 80-87 makes a huge impact there
but makes it a lot easier to say "Knock out whatever CAs you have left for elites at Sire/Kraken if you haven't done so yet"
I'll probably put in the effort to get it done before that point myself, but it would be a lot easier to talk about. There isn't a clear guide to get Elite CAs done at that stage either yet
it's also genuinely confusing because seeing things on the chart after Elite CAs when it's also content that we're interacting with earlier to get the CAs done
I think that something I'd be interested in is this:
Hasta + 2 Zenytes -> Titans Prayers -> rest of slayer -> (spec weapons) Voidwaker, DPick, BGS, DWH -> Doom/TOA/Zulrah/Preserve Prayer -> Elite CAs
I'm thinking to myself "how am I supposed to get elite CAs if I only do Zulrah after Eye" "There's 25 kc tasks for toa, but I'm not supposed to stay there after Lightbearer & Thread and when I have BGS/Voidwaker"
if elite CAs are set after that first slayer grind, I think there's room to improve clarity
I agree with what a lot of what ur saying Ive never felt that getting elite cas asap was much of a diffrence
Making elites feel more passive I think would be good, less of a detour
And brings us closer to Cerb for when we are actually done with Doom etc
Honestly can also do slayer to 85 and get a whip before titans
Hasta and learning Zammy there is still worth bc ancient shard issues people can run into
