#Gear Progression Chart

1 messages · Page 15 of 1

hollow cobalt
craggy granite
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That’s fire

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Could be neat if certain Skips also had that

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Would need to really make the logic clear though

full panther
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the dhl <-> scythe situation is a bit uniquely linear, so its a simple rule

polar void
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If I hide sep, does bruh appear behind me and shake his head in disappointment?

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Like that you're adding new features ladlor, looks neat

full panther
rustic granite
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tbow jumps up two rows EguchiTroll

craggy granite
karmic fossil
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goes against the privacy policy smh

tacit crow
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Maybe we can get stats on which percentages of regions hide specific tiles at some point? That could be interesting

full panther
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(to my knowledge)

robust roost
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if you hide bowfa it's replaced with a link to the "how to deiron" wiki page

polar void
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Integrity change

stoic chasm
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Absolutely

dusky fog
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Yes this is why I was confused. Some of the inclusions feel random

pearl quail
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Rev weps don't show up for me when i select retirement home. 🙁

full panther
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in the meantime, theyre not there

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lmk if theres in general something missing in that part of the chart that you'd like to see :)

pearl quail
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Initial image shows Arcane Spirit Shield but it is no longer there either. Could we add the fortified ward in lieu of the arcane there? Also, would SRA be considered retirement home item? It's not essential for the main progression but would be a cool item to have after.

full panther
hushed ingot
loud jasper
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Virtus robes and the soulreaper axe in the retirement home category?

fossil flame
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ancestral and scythe are better items and not worth the time getting them instead of sending more chambers/tob

full panther
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sra as trophy item there is a bit more contentious prob

loud jasper
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yeah I realize now soulreaper axe is not bis anywhere

umbral pasture
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and virtus is a longer grind than SRA 😂

hollow cobalt
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they definitely shouldnt be on the main prog

strange nexus
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Highest would be cutting gems you buy from tzhaar but it requires money and a fire cape id only do if you are a limited build iron with sub 40 def.

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Also requires a gem bag

strange nexus
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I mean virtus has more uses in the retirement home category then most items but I think its still to niche/minor to be included in the main progress category

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I probably wouldnt even include SRA in that category cus that point you may aswell put random clogs maybe gilded clog staff or something along those lines and I feel thats not in the spirit of the chart.

forest knot
strange nexus
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moon ‼️

tacit crow
strange nexus
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In reality bis at vardorvis thats about it?

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Should clog 200m att & str but I guess if you dont care about clogging or pets you could use it for some melee tasks?

robust roost
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virtus would be good for retirement home

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they are "bis" for a couple things

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inferno/tob freeze come to mind

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deserves to be there just as much as arcane/fward imo

hollow cobalt
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(not actually used at tob)

robust roost
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is it not? full virtus ward has the same eye max as full anc ward with +1 barrage max

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why wouldn't you use it

hollow cobalt
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you dont take anc either

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just not very useful

robust roost
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there's nothing else to do with the space as a freezer

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you're not taking like oath helm bellator over mage dmg switches

frail sonnet
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freezer is always down bad on invy space

robust roost
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ye because of all the mage gear they bring

hollow cobalt
frail sonnet
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if you wanna fill a spare space with something useful, bring an ancient sceptre in addition to ur 15% weapon

hollow cobalt
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that;s probably even more useless

frail sonnet
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misinfo

robust roost
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why do you have sulphurs + heart

hollow cobalt
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because mfrz?

frail sonnet
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ancient sceptre is definitely more useful than that if mfrz

robust roost
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you'll use an inv slot for heart over 1 dose menaphite but won't bring a piece of virtus

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that seems sus idk

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maybe times have changed but i dont recall heart (or scepter tbh) ever being regarded as higher value than virt

hollow cobalt
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Extra mage gear is just omegacope

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well before you needed more mage gear to hit 100%

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so you took top because it was required

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now it does nothing

robust roost
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think void mage ward kodai was enough to hit 100%

hollow cobalt
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yep and that was also fine

robust roost
hollow cobalt
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yes

frail sonnet
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and u dont wanna bring a sceptre for that?

robust roost
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if you're all zcb pushing you probably don't need it

robust roost
hollow cobalt
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you never needed it

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even like 100 years ago 4s was super consistent 15s or better

hollow cobalt
robust roost
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oh you dont bring anguish, i see

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what would you bank from that for mage gear if you needed more

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id have to add top to hit freeze

spice cloud
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Hello checking the chart its preaty awesome didint know where to progress now have a new goal.

But wanted to ask.
Whats your opinion on hasta? As i understand its for toa till fang or it has different reason?

The main point of question do i need hasto if i have sealdor?

chilly cove
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hasta is also your go to crush weapon even after you get fang from toa

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saeldor is slightly worse than hasta at toa iirc, but very close to it

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if you are just trying to do some toa with saeldor, that's just fine

robust roost
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hasta is where it is i believe mainly because of wildly bosses

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however

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since you don’t get lance anymore

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i could see an argument where you skip hasta and vw and just use bclaws for all vw content

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alternatively get a zombie axe and use that for vw

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i think that takes less time to get than hasta? uncertain

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could also skip vw still and zaxe baba akkha until black gem

rustic granite
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very similar dps on Calvar'ion and Spindel, epsecially without max melees

robust roost
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i wonder if earthbound tecpatl is comparable to zaxe at toa lol

rustic granite
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I think hasta skip is a little cope though, you're banking on getting Scythe faster than Jagex releases more crush content you want it for and gimping yourself at wildy bosses + Araxxor right?

rustic granite
hollow cobalt
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could also just get a bludgeon

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but zammy has shards/hilt/staff

rustic granite
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yeah the other thing is that BGS is very important and you're unlikely to get 3/3 shards from just Graardor

hollow cobalt
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idk about unlikely

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but not guaranteed for sure

rustic granite
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I don't think I got all three until I was like 11/16 on GWD uniques I think

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I'd be surprised if the odds are above 50%

hollow cobalt
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pretty sure it's about 50% on the dot

robust roost
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hasta and bgs are on the same block right

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guess you could play it by ear

quiet schooner
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Zgs actually good now too

noble shell
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Okay but how does this translate to RuneScape 3

rustic granite
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Glory -> Crystal staff -> Berserker Ring -> all the necromancy stuff -> skill for half a year while doing reaper for eof -> pick a style, look up its bis, farm that boss with necromancy

noble shell
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I don't believe you

desert flume
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Gnomonkey told me rush gwd2 with crystal hally so I’ll just do that in rs3 instead

chilly ruin
robust roost
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maybe ~7s if you have to miss the tick twice

chilly ruin
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hasta is still pretty bad but z axe def felt much worse to me

robust roost
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but im not sure how it makes the boss feel any different mentally

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if anything i would have more fun using zaxe

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bigger number more happy chemical

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4t enrage is less annoying to do maybe

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ive only ever done scythe rax so can’t comment

chilly ruin
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yeah when i went back with scythe it was a very different boss

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i had some 4 min kills with z axe despair

robust roost
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jfc

chilly ruin
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can we just route rax post scythe

frozen olive
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I had sra, but my hasta test kills were like 1:15-1:30 ish

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you gotta be giga melee scuffed

robust roost
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700 tob no rancour sounds like ass cancer

hollow cobalt
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I have always been "dt2 is post-scy" gang

robust roost
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Including ultor?

rustic granite
# robust roost but im not sure how it makes the boss feel any different mentally

Lasting longer = more poison on ground, 5t means more annoying enrage, both combined means some amount of kiting during enrage to make free area, also lower DPS means you can get 3+ Araxyte spawns during enrage and have to kill a couple instead of ignoring them, which drags the fight out even further, which makes more poison...

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Extremely annoying boss to bring a scuffed setup to

hollow cobalt
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I didn't find zaxe that bad

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it was kinda annoying compared to inq+scy

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but meh

rustic granite
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Yeah depends on the rest of your setup

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Doing it at the same time in progression as you would normally it shouldn't be so low DPS it turns into a nightmare

unborn night
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Why is fang before oathplate and not with the shadow step these days

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Seems like fangs not really used in the content leading up to shadow no?

rustic granite
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You ran out of prayer pots EguchiTroll

unborn night
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Huh

rustic granite
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Must be fang hyda+cox

fossil flame
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fangs for hydra good melee xp but dps wise its pretty similar to bowfaing it

unborn night
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Ahh i finished hydra in 70kc

robust roost
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fang hydra is better dps than bowfa last i checked

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and you can do it without losing ticks

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lets you use dps specs too

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bclaws

unborn night
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Is it worth doing yama or tob first for avernic??

rustic granite
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gotta be yama right

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if you have everything else for both

unborn night
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Is yama solos or dup better

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For uniques

rustic granite
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about the same

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solos have more uptime on the boss but duos get more lockboxes per hour

unborn night
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Okay tyty

rustic granite
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yeet

robust roost
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duos have significantly more uptime on the boss, i think

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unless im just really bad at soloing idk, i can do 2 kills max before banking, and if i make any mistakes the 2nd kill is a bit sketch

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duo you can do 6+ kills per trip pretty consistently, more with supply drops

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and if you do altless solos you have to waste a bunch of spec potentially not getting any drain

rustic granite
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I haven't done a ton of soloing myself but I think sgs helps with trip length

robust roost
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you barely get any spec to spend on sgs if you're doing your own specs

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unless you get incredibly lucky with bgs

rustic granite
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then if your duo banks fast enough it should be better yeah

midnight dome
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you lose time for your alt to come in each kill and it steals contribution

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I found 2 kill trips fine, you get a tele scroll every 3rd kill so banking is not even that big of a deal

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I just did duos when I had someone from clan willing to go with me otherwise solo

robust roost
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you lose like 10 seconds for your alt to run in to horn maul, and you get the horn benefit + a bunch of extra free spec for yourself

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actually

midnight dome
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you also lose an oath shard ime

robust roost
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you lose like 2 seconds lol

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maybe 10 off hte second kill

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first kill the alt just runs in with you

midnight dome
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when I tested it it really didn't end up making any difference

robust roost
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it was a very large difference for me

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sometimes my specs miss

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sometimes they hit and do no dmg

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all times im wasting at least 50% of my own spec, often more

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i see no contest

midnight dome
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yeah but losing 8% of your shards makes it just break even again imo

robust roost
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another reason why soloing at all is just omega trolling

midnight dome
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its not

robust roost
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unless there's 0 alternative

midnight dome
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I was averaging 5:10 solos and 2:30 duos

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really small difference

robust roost
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that doesn't include banking time

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also doesn't include the 0 contribution toward lockboxes

midnight dome
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yeah I don't disagree that duos are better

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I just don't think solos are that much worse that it's trolling

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especially when you have to spend 10mins atleast waiting for someone to show up and then they go and take pee breaks etc

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maybe you have different duos though

robust roost
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usually im the one taking the piss/drink break

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tbh

north acorn
midnight dome
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full oath, bandos, bgs, burning claws

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I wasn't getting that at the start lol

loud jasper
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I doubt 8% less shards evens out getting an elder maul spec and 100% accuracy spec with burning claws

midnight dome
loud jasper
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oh is it 8% less of all loot?

midnight dome
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I'm not sure how much less it is

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you do get only 11 shards instead of 12

loud jasper
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seems like loot scales linearly based on damage done, so maybe the shard thing is a breakpoint so it goes down by 1 but other loot isnt impacted as much

midnight dome
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so average maul hit is 25 which would be 1% contribution

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I'm not sure if there is some sort of minimum contribution

loud jasper
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you would be doing 99% contribution so you get 99% of the loot

midnight dome
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but since shards are the most likely way you'll finish your set I think it's fair to assume shards as the deciding factor

woven nova
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correct me if im wrong but i thought burn damage was lost

midnight dome
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that's assuming your goal is the set ofc, not greenlog

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fair assumption imo

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you go on rate for shards for an item when you're on rate for 2.5 uniques iirc

loud jasper
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so it would make you do the boss for 8% longer in the case that you have gotten 2 unique pieces done before getting enough shards for 1 piece. But if you only have one unique at that point it would be the same or if you get 3 unique pieces done before enough shards for one

midnight dome
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yeah kind of, but there is also the possibility of getting only 1 unique by the time you have enough to make the other 2

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in which case it matters again

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you need to roll 5.5 uniques on average to get every armour piece. This is just all rough napkin math but it was enough to convince me to not bother with an alt

rustic granite
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getting your first piece sooner gives you more dps for the rest of the grind tin

robust roost
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what if you're 1.2k with 3 chests

midnight dome
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break down chests to get more shards

robust roost
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will do in another 180 shards or so

craggy granite
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Would doing TOB for avernic defender get that +2 str bonus faster than going for rancour?

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Basically does doing TOB to get scythe get you an upgrade similar to rancour without the time to go rancour?

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I think that I see myself doing tob in void with torture for Avernic defender, and then Yama & Ultor before Scythe

And then that gets a Scythe for Araxxor + Hydra

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And do Rax per vibes with Hasta when doing slayer

robust roost
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are you just doing tob way earlier (ie without oathplate/infernal/feros)

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rancour is also +5 more accuracy over avernic and its str bonus applies to claws/chally where avernic doesn't

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minor detail but it is better in every way

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and i would never want to skip a bunch of pre-tob gear just for avernic

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i'd rather do yama before tob and i'd rather do rax before yama

craggy granite
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Ill do Rax, Cerb, etc when I have the tasks for slayer, but I’m going to be also sending TOBs

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Basically trying to be able to get into TOBs whenever I’ve got the chance as soon as I can while doing slayer is the thought

robust roost
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eh, works

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you're losing ~30s per raid if you do trios

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just off of sote/verzik

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possibly a bunch off bloat as well, tiny bit off nylo

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(if you send before getting oath/rancour first)

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so you'll avg between 64-85 raids on avg depending on mvps and deaths

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losing at worst an hour doing tob before rax/yama, and making back some of that time with avernic

polar void
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Rancour is disgusting, should be a huge priority item

hollow cobalt
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This does not sound right

robust roost
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it may not be exactly, depends on what gear your team has

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the relative timeloss is obv lower if they have better gear

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substantially lower if they both have scythes

hollow cobalt
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How did you get 30s

robust roost
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combined the timeloss of sote, p2 and p3 and divided it by 3

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which again i now realize isn't accurate unless you're raiding with people in the same gear

hollow cobalt
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So that's if your whole team upgrades the same gear

robust roost
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if you're calculating for the whole team there would be no divide by 3

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oop void tent was on accurate

hollow cobalt
robust roost
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yeah so you divide the ttk by 3 because you're only taking 1/3rd of that time to kill it

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or did you think i meant dividing dps by 3

hollow cobalt
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So that gives you the difference if your whole team upgrades from void to oath rancour

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If you want the difference of 1 person upgrading you divide by 9

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(or it's close enough)

robust roost
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give my aneurism a moment to process this

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if you were to divide a boss's health into thirds, one of which is your potion of the boss to kill

then whatever dps upgrade you individually gain should translate 1:1 to how fast you're killing your portion of the boss, and then that adds onto whatever else is left

this is adding up as 1/3rd of your dps gain coming off of the ttk

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what am i missing that's making this wrong

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wait no i think i get it

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the overall ttk has to be divided by 3 first because 3 people are hitting it, then you divide again by 3 for individual upgrades

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i hate math

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i need food

hollow cobalt
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Yes

robust roost
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not that avernic does really anything whatsoever at rax

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unless you don't have +1 str pants, then it's a max

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do we have an opinion on the obby legs filler

toxic harbor
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Is Sepulchre worth doing without addy nails? I can't remember why I'm thinking addy nails were better for it.

woven nova
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addy nails + teak planks or rune nails + mahog planks

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second option if u have access, if not prob train smithing for the first if u don’t have it

toxic harbor
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Why over just mith nails + oak planks?

woven nova
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the con xp is good

hybrid blaze
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more cons xp

woven nova
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from the bridges

toxic harbor
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Ahh primarily just for con then, cool.

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OK 4 more smithing levels to go then.

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Not like I don't need them anyway.

molten crow
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is early lightbearer for chally specs during slayer and ca points?

fossil flame
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yes but I dont get the ca point part

robust roost
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maybe you're meant to do a bunch of CA's at toa

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while grinding the lb/thread

craggy granite
robust roost
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if you look further down

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the numbers i ran were atrociously off

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lol

craggy granite
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Yeah, you were estimating 3x longer?

robust roost
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yeah

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in my personal opinion, and this is not conducive to max efficient progress\

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you should have the best or close to the best gear available before you start raiding

if for nothing else, to maximize the quality of the raid itself

craggy granite
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I’m mostly on the side of don’t delay Rancour/Ferocious Gloves, but I don’t have to feel obligated to finish slayer to join in on raids

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Oathplate looks huge though

robust roost
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if im raiding with people, id rather know im performing the best i reasonably can in said raid

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so i'd rather just get all of the other easily-attainable upgrades from slayer and random bosses

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but that's a very subjective outlook

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however

i do still think doing tob early because you want avernic before rancour/fero/oath is probably not ideal, avernic is about as minor of an upgrade as it gets

craggy granite
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atm I’m 79 slayer, so that’s one of the big things. I’m going to be doing Doom and elite CAs

robust roost
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doing it because you want to do tob however is simply 💯

craggy granite
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Slayer gating off content is the thing that’s going to be most frustrating, and I was more looking for an estimate of how much worse it’d be to run some TOB before

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And generally speaking my take is more like “damn, Oathplate & Avernic Treads are kind of insane”

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With how they just give us kind of crazy gear early on

craggy granite
robust roost
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everything matters at tob

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accuracy helps you land hammers in 3 rooms, helps you land bgs (you probably dont have claws so you'll likely bgs bloat/nylo), helps you hit at sote and verzik

max hits good because you melee half the raid

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although everything that has 0 def you aren't meleeing so

robust roost
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tbh i forget if they ever fixed nyloboss clearing burn on switch

craggy granite
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Yeah, I’ll try to get all the upgrades I can, but once I get the minimum, I’ll start joining for a raid here and there

robust roost
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the "minimum" really is just dwh whip void bp and one of the range prayers

craggy granite
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Though my “minimum” is also going to do cox probably for rigour too

robust roost
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oh and eye

craggy granite
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Probably would be worth rushing elite CAs instead of purely camping Doom, that way I can keep training up slayer

robust roost
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doom is just there, you can do it whenever you want

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but i probably wouldn't do tob with a warped scepter

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puts a bit more pressure on your mage if you have a pool noodle

craggy granite
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It’s more that I wanted to do elite CAs at 80 slayer, and wanted to use Doom upgrades to go through that

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But noticing that if I push off slayer to complete doom & elite CAs then I’m going to be further away from Cerb, Rax, etc

robust roost
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if you have the gear to do doom, doom is probably the best thing you could be doing

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so any time you don't want to do it, just focus on whatever's next

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go back to doom when you feel like it

craggy granite
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Yeah, I’ll do a elite CAs, and then focus doom + slayer

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I’m doing most of my skilling grinds rn

round knot
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if you have shadow do you need eye of ayak for anything?

midnight dome
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its good for tob and you can tickfill at zulrah

round knot
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probably not good enough to worth sticking to doom if you get boots and gloves though?

midnight dome
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if you don't care about either of those probably not

forest knot
abstract hinge
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Why is eye better than shadow at tob?

forest knot
# abstract hinge Why is eye better than shadow at tob?

nylo
As mage role, you dont need big hits, you need fast hits. 3t >>>>>>>>>> 5t for waves

For boss, you're not bringing much mage gear as mdps/rdps anyway so shadow doesnt get giga buffed. As frz you also only bring like occult/gauntlets/shield as mage items so you also dont get giga buff shadow

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you dont use mage in any other room

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fwiw: in duo WR runs frzer does bring shadow, but thats another level

abstract hinge
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Got it, tyvm for the info

frail sonnet
forest knot
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Since scythe is now where it is, shouldnt cox come before toa?
You can 3+12 melee camp cox for completion with scy and get very reasonably efficient pph while you wouldnt even touch shadow in those raids (except finishing off the last shaman/mystic/rope guys but thats negligible)

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youd barely if at all slow down your cox completion time while getting tbow for the shadow grind

fossil flame
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personally if we are arguing megascales then i think u can justify lance to do 2+x raids instead and not stress about scythe

forest knot
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ye maybe removing lance was premature because getting lance before any megas and then doing 2+13s (or higher) for cox completion definitely is interesting. Tbow would speed up both other raids while neither of them have any significant that would speed up your 2+13s. An avernic i guess, although mage dmg is the bottleneck at olm, not melee

hybrid blaze
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To be clear when you say pre-shadow 3+12 or 2+13 you're saying teammates with shadows are covering your lack of magic?

fossil flame
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ye basically

forest knot
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yes

hybrid blaze
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So if this is part of the route you'd need to have shadow-having teammates on standby to progress

forest knot
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3+12 discord is active enough imo to cover that

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especially if you go the lance into 2+13 route, you only need one other person who has mage gear

hybrid blaze
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I strongly dislike putting the megarares somewhat early and locking a ton of progression behind finding teams, and I'm sad to see that scythe got moved up already. I think I might personally benefit from freezing some earlier version of the ladlor chart and relying on that instead of future updates

full panther
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the argument is that lance -> tbow -> scythe is better than lance -> scythe -> tbow? (with 3+12)?

forest knot
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my main argument is that tbow should come before shadow

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if you go with the current route then after scy you'd dive into 3+12s melee camp for cox completion, you dont use shadow in those raids so its useless to slot it in before tbow

fossil flame
forest knot
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but if you were to get lance instead of scy, like was the recommendation before, you could do 2+13s instead and get tbow for scy grind

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2+13s are also just more efficient than 3+12s

full panther
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can you give me a frame of reference for how good 2+13s are?

forest knot
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ill try and find chart

full panther
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the units of pp/hr are in thousand?

forest knot
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ye

full panther
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i lack the experience to make good inference from that

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what is typical 2+13 completion time?

forest knot
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1h05-1h10

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for irons barraging that is

fossil flame
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these raids also have very low skill floor getting high rates in solos is way harder

forest knot
full panther
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135-145k pts/hr then

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and this is with lance and doom staff?

forest knot
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no doom staff

full panther
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or just lance, then leech shadow

fossil flame
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u dont even need to mage

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apart from barraging

forest knot
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you barrage all rooms and only melee at olm

fossil flame
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im sure having eye staff would be just fine as well to fill the role to

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if u ever had to mage instead

full panther
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i see

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hmm, my solos peak somewhere at 100kpts/hr

fossil flame
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atleast in 2+x 3+x itd be more tricky imo using eye

full panther
#

for me this would be a substantial improvement already lol

#

but i also dont have the ayak

forest knot
#

you have lance right? you can send 2+13s

fossil flame
#

i was getting better rates then my entire experince soloing on my first 2+13 raid and that can become better with 2+16s

forest knot
#

the gear reqs are basically: lance and no giga dogshit melee gear

fossil flame
#

though i think ima wait for dhcb to push higher

full panther
#

alright link me up hah, imma need to try this

#

and lance will be reconsidered

forest knot
#

pls whitelist 3+12 server

full panther
#

oh shit, was it made by the goat pecanbread?

forest knot
#

he was part of the ppl who started the disc ye

fossil flame
forest knot
#

he also made the extensive youtube guide showing how to do all the rooms

full panther
#

interesting

fossil flame
#

but execution wise its really easy if u dont have to alt

full panther
#

how would u characterize alting the raids?

#

like piloting the alt acc

forest knot
#

same as any other content: practice makes perfect

#

it takes a while to get used to having to play on 2 acc at same time

full panther
#

hmm, back in the days playing my main, alting raids was the most fun shit

fossil flame
#

if u can learn to alt itd prob open up teams alot more but u can also wait and join ppl willing to alt-people that are posting a raid they scouted typically are alting for everyone

full panther
#

ever since i opted to not alt with playing my ironman, ive changed my client sizing which makes it a bit aids again tho

forest knot
#

now just flip that script, instead of your main doing rooms and your alt prepping, now your alt is setting up mystics while the iron preps

full panther
#

alting with this could be a bit oof

fossil flame
#

alting doesint seem that hard imo but i have never done it

full panther
#

does anyone have a frame of reference for how much tbow speeds up shadow grind?

forest knot
full panther
#

tbow < bp at akkha right

forest knot
#

ye bp better

#

tbow doggie poo on akkha

fossil flame
#

for wardens/zebac its very big

#

compared to bowfa

full panther
#

now, scy before 2+13 seems to also benefit the 2+13 over lance, but not by so much?

#

or whats the situation here

#

tbow pre scy now istead?

forest knot
#

sec ill try and find a vid, youll see

#

this is mage pov but look at melee

#

its an 8t cycle so 4t from lance is req

forest knot
# full panther tbow pre scy now istead?

and ye thats kinda my point, in 2+13s as melee, lance is literally bis weapon. And you dont use shadow since you barrage everything. So why not get tbow to make the other 2 raids easier

fossil flame
#

original reason scy was moved up was becuase of its impact on chambers/toa

#

but if u do 2+x scales scy no longer provides value and 2+x>3+x>solo

chilly ruin
#

as a kind of meta point, large continual routing updates like this feel like they should really be avoided imo. if ladlor decides this fits what he wants for the chart fair enough but changing ur mind on megarare grind order continually makes it pretty hard to actually rely on the chart

full panther
#

if the chart were to adopt 2+13 as the standard assumption, then the assumption falls through

#

dhl now retains value

full panther
#

I think the chart overall has a gigantic documentation deficiency

forest knot
full panther
#

the faq needs to be populated with:

  • what are the underlying (big) assumptions?
  • what is the design philosophy
forest knot
#

i hope that by the time ppl are at the megarare grind they realise they are in fact allowed to mix things up if they dont feel like locking themselves to a single piece of content

chilly ruin
#

yea makes sense

forest knot
#

imo i look at the chart as a "if you had an ultimate degen who never gets bored of grinding a single piece of content, what route would he take"

fossil flame
chilly ruin
#

i wouldnt raid with randoms so dont think id ever do this personally

fossil flame
#

thats kinda assumption if u were rushing scythe u have to build connections from team finding-this is similar imo and raid is pretty easy to do imo

full panther
#

i have a personal philosophy that its a little bit sad that the raids are doable solo

#

so i am a little bit biased into team raids being the way to go

austere pecan
#

i definitely have the opposite mentality of wanting to do all raids solo as an iron

forest knot
#

plenty of solo content in the game as iron, no need to lock myself to even more of it in cox

chilly ruin
#

i dont necessarily mean solo i just mean i’m not convincing my shadow having friends to do a raid like this 😅

forest knot
#

its pretty fun tbh

#

once you get the hang of it

chilly ruin
#

i dont doubt it but its just not very conducive with casual friendship raids ppl drop in/out of over the evening

#

which is more my style

full panther
#

totally valid

fossil flame
#

tbh I hate these raids and dont think they deserve to be as good as they are

#

but theres alot of merit low reqs better points it seems worth if ur willing to imo

full panther
#

i like some emergent gameplay, rewarding those that are willing to explore a bit

#

the megascale boosting was disastrous tho

chilly ruin
#

if theyre more efficient i get it but its a pretty big assumption to have unwritten

full panther
#

invalidating scy and shadow is a bit dumb too tbf

forest knot
#

to be fair, overall shadow is not invalidated for cox since your mage role does need one

forest knot
#

its just that as an individual you can opt not to since most irons end up getting shadow first mega

full panther
#

@hybrid blaze how come disagree with having the assumptions and/or design philosophy?

#

we have previously discussed the documentation burden bit and things drifting out of sync, so i do know your position on this to some extent

hybrid blaze
#

I think it will be extremely difficult and a lot of continuous work to keep those two answers complete and current. In addition, I think partial answers are harmful - you'll be missing assumptions, or including choices that agree with your philosophy but not with the partial documentation of it - and this will make users read more into it than there actually is

full panther
#

hmm, as a bit of an "ideally yes but practically attempting is more harmful than nothing" ?

hybrid blaze
#

I think it might be a net gain, but keep in mind you'll be creating confusion along with solving it

#

to me it seems like a lot of effort for limited gain

full panther
#

i see

rustic granite
#

it's also just a bunch of pieces of gear in a sequence, nothing about the order of megarares tells people what a 2+13 even is

#

if they see tbow they're going to assume 1+0s or some billybob 3+0s or something

full panther
#

this situation already exists on the chart a bit

hybrid blaze
#

rephrasing the argument a little: I think it's somewhat common to have a complicated product and then want to describe it as something really simple. I think this is also what happened in Zero's gear exploration chart.
To me the decision criteria for the sequencing actually aren't simple at all, and trying to reduce it to something simple discards valuable information

fossil flame
#

chambers in general is very unintuitive but u could just say its the meta of doing chambers for points

forest knot
#

i was just bringing it up as an interesting thought

hybrid blaze
#

regarding scythe and now scaled cox, in BRUHsailer we went to great lengths to make sure people aren't locked out of future content by choosing to skip a long grind. To me it seems that the ladlor chart is now taking the opposite stance, introducing sequence dependencies for some higher-end-of-midgame items based on megarares

forest knot
#

its pretty high assumptions for an overall chart

hybrid blaze
#

I think that's a disconnect with how a chart helps in the first place

forest knot
#

to be fair though, simply readding lance and moving scythe back would mean both 2+13s are assumed in the chart AND solve Bruh's problem of reqing a scy grind

hybrid blaze
#

arguments like "you have scythe and not lance therefore you may as well do 3+12 here where your teammates handle the maging" are big points of no return for me

full panther
#

To me it seems that the ladlor chart is now taking the opposite stance, introducing sequence dependencies for some higher-end-of-midgame items based on megarares
fair assessment yea

#

dhl merit tanked because not worth the time in getting rigour into scythe

#

shafts the non-scythe planners a bit

#

by a bit of luck, this can be mitigated now with lance being redeemed for 2+13 optionality c:

hybrid blaze
#

I think the logic is flawed. If it takes 'a bit of luck' and 'optional 2+13' to not have this sequence dependency I think what I want from the chart is very different from how it's written

full panther
#

the bit of luck is the metas existing, not rng

#

just to be clear

hybrid blaze
#

I know

full panther
#

alright

hybrid blaze
#

I'm saying that you've got the tail wagging the dog

full panther
#

for sure

hybrid blaze
#

I've been wondering more over the past few months whether I should just shut up about the chart though 😅 there seems to be more focus on moving the raids forward, and on content I'm not good at, so maybe this is just the right moment for me to pipe down

fossil flame
#

when i refer someone this guide i tell them it is mostly an OPTIMAL progression chart. I do get what your saying esp with leniency on infernal cape etc. it has human element to it but megarares also have the most time investment out of any item

hybrid blaze
#

kind of treat the path up to like 90 slayer as useful and then the rest as a black box

full panther
#

it is perfectly fine to consider many parts of the chart way overkill

#

Parasailer's chart did this

fossil flame
#

previous version where it showed shadow before cox and tbow before tob was also very rough imo

full panther
#

when i saw toa sequencing needed to be included, and i had a go at updating to include it, thats when scope was attempted expanded

#

already then a decision was made for excess possibly since grinds are now long as hell anyways

full panther
fossil flame
full panther
#

yep ur the goat

austere pecan
#

^

forest knot
full panther
#

so, i think it would be reasonable to permanently decouple dhl from the raids maybe

#

and leave it at that

#

the raids could still be sequenced relative to eachother with whatever assumptions

forest knot
full panther
#

not catering, just policy for simplicity

#

and accessibility

hybrid blaze
# full panther what are the top pain points in your vision vs current implementation?

There aren't many, it's more the ongoing discussions that I stayed out of. Looking at the chart, the points I'd question are:

  • Voidwaker (I know I'm a hater)
  • Maybe move deadeye and mystic vigour earlier
  • Lack of lance, already discussed
  • I don't quite get the avernic hilt location (should it be earlier if finding teams is not a problem?) and scythe location (discussed at length above)

Rest looks good to me right now

full panther
#

alright, nice

hybrid blaze
#

I think decoupling a few decisions is good, so that people don't have to make big commitments 'early' or risk getting in raids trouble later

full panther
craggy granite
#

I think anything after Lance turns into how to efficiently raid discussion

#

Which really is “once you have lance, feel free to grind out any of the raids”

#

etc

#

Obviously there’s more progress available, but because it starts being meta and strategy dependent and availability, I’m not sure if there’s an outright answer to those

#

I like Scythe > Lance personally

#

The best suggestion for the mega rare chase seems to be “figure out whatever optimal raid method you can do” over any of the gear

full panther
#

in chambers, not being slow is a lot more important for pts than gear is anyways

#

assumes billybob anyhow

#

3+12 alleviates this a bit by extending how long ur at olm

craggy granite
#

Pretty much

#

At that point instead of gear progression recommendations I’d mostly link people to other resources

tacit crow
#

IMO if any kind of progression requires you to raid with others who have megas you are delaying is really unappealing.

That's why I like scythe being first because you can raid with 2 other irons at the same part in gear progression.

If a progression then relies on you having teammates with X mega, it just instantly invalidates it for me.

#

And just cause it's not gonna be any significant amount faster to get scythe later on of course.

tacit crow
#

I guess a better way to word it is "If a team of independent irons couldn't follow this progression chart together, then it is invalid"

full panther
#

i think thats an appropriate stance yea

south fern
#

Well no 2 accounts are the same, most people forge their own path. Also spoons happen say getting shadow, while going for fang

indigo hollow
#

I don’t think spooning items should be considered at all here

forest knot
#

to me its a difference in practice vs theory

tacit crow
#

That's fair. And of course anyone can do that in practice. But outlining it in theory is the "efficient path" is definitely bad theory.

If I had a scythe and my bro asked me if I wanted to learn 3+12s or 2+13s without shadow I would not be opposed to joining.

full panther
#

one related but not entirely the same assumption the chart now does make is capability to find a tob team

#

eh nvm bad comparison, bcs the assumption is u can find ppl in same position as u if anything

tacit crow
#

Also, that assumption applies no matter where you have scythe

hollow cobalt
#

the chart already takes you well beyond typical learner gear

#

could be moved back to immediately after cox prays and still find teams

tacit crow
#

We really need a +1 emoji on this server

full panther
#

🤝 this one kind works

forest knot
#

imo if you put lance in before the raids section, then the raids section becomes kind of "do whatever you feel like"

#

cause youll be setup to reasonably efficiently do all 3 raids

tacit crow
#

I don't know anything about 2+13s or 3+12s, but if one of those can fit into that earlier statement from me. I don't see an issue with routing tbow before shadow. I would just be worried about how much time you waste looking for teammates particularly for these methods because your pool of potential teammates is more limited and comparable solo methods are available if you path progession differently.

forest knot
#

which is exactly why i dislike even attempting to try and perfectly order the raids tiles outside of like fang/lb/dex/arcane. It should be treated as a "do what you want" part. If you have a teammate to send 2+13s, do that, otherwise you could tob. Or even toa if you feel like it

#

your gear is fine enough as is that not sticking to the perfect theoretical order is not the worst thing to do

hollow cobalt
#

at the end of the day tob isn't really affected by the other 2 raids and scy speeds up cox so there's not much arguement for anything other than first when you have teams

forest knot
#

the entire point is that scy does not speed up cox now that 2+13 (or even 2+16) is meta

chilly ruin
#

why do those favour lance?

forest knot
#

they're dependent on a dmgless olm method that is on an 8t cycle. So 2x lance hits. The 5t of scy doesnt work for the method so cant be used

chilly ruin
#

oh right of course

forest knot
dusky fog
#

I’m all for efficiency but what’s the most realistic efficient path forward? I’m slowly approaching the point where I’ll be deciding which mega to grind first. I understand there are always skill curves to overcome in learning raids. I got TOA down but I’ve never done cox even close to efficiently and never done TOB before outside of entry CAs. I become a bit hesitant when I hear all this dependence on doing highly specific methods like 3+12, which I’m not even sure what that means, and consistently fjndjng other players who know and are willing to do those type of methods

forest knot
#

2+13 means you do a chambers run with 2 ppl scaled to 15 ppl

hollow cobalt
#

you can also just do other cox methods

#

and that's fine

dusky fog
#

Do you think the average player can learn 2+13s? Also, what’s best way to find a team for them? Does this assume friends in game, clan mates, or is there a server or something?

forest knot
#

2+13s are not hard no, best way to find a partner is 3+12 disc

polar void
forest knot
#

gg/zeWSHvMa

#

thats disc code

dusky fog
#

Thanks

#

If you don’t do sweaty 2+13 then how what that change the chart or raid priority?

#

Or does it not and you just do a slower alternative cox method

polar void
#

It doesn't change jack

hollow cobalt
#

scythe first becomes even more obviously good and lance is 100% useless

forest knot
#

consensus before i started being annoying about this high scaled raids was tob first before cox

dusky fog
#

So grabbing Lance is more important if you want to do the 2+13 method? Otherwise grab scythe from tob first

forest knot
#

you only get lance if you plan on 2+13 otherwise forget it

dusky fog
#

Alright that clears it up for me

#

I’ll try to learn the duo method

#

With my bro who is a sweat

#

I wanted to grab Dhl regardless of raids tbh anyways

hollow cobalt
#

there are many acceptable cox methods

#

2+13, 3+12, cm, solos etc

forest knot
craggy granite
#

Ordering the raids can just be done via ranked choice voting every few months/after a major update happens

Overall the difference and what goes there seems to largely be vibes

#

Cause can find a reason to put them in almost every order

#

Ranked Choice I think lets it cover 2nd place?

hollow cobalt
#

neither of the others affect tob

#

in a meaningful way

tacit crow
#

I think that right there is the best argument for putting tob as first mega rare no matter what you plan on doing for cox.

#

Cox and ToA have interplay with tbow being pretty good for TOA and shadow being very good for CMs solos and 3+12s. While shadow and tbow aren't doing much at all for TOB.

fossil flame
#

only brickwall for 2x scales is headphase

fossil flame
#

the thing about these meathods is they are easier then doing efficent solos to. its not like toa where doing 500 or the optimal path is much harder

hollow cobalt
#

yes but they are still viable methods

fossil flame
#

if u route way of 2+13 scy has 0 value and ud get tbow for toa/tob in theory atleast idt theres any objective arguement on how its worse then the current meta

#

ud have same brickwall as tob needing to build a friend group to do it but u only need one other person idk

hollow cobalt
#

bow has 0 value for tob regardless what methods you use

#

scy has some value for cox for most methods

fossil flame
#

not for 2+13 which is the most optimal

#

and even if u wana say tbow is useless for tob it would still be better for toa

hollow cobalt
#

the other methods still exist and are viable when you dont have teams or don't feel like 2+13 lol

#

tob, cox, toa makes sense
so does tob toa cox

#

anything else seems nonsensical

tacit crow
#

Relying strictly on 2+13s also seems kinda unrealistic or you'll spend too much time looking and/or for a duo

hybrid blaze
#

you dont use scythe in toa, right? So if tob toa cox is solid, why not toa tob cox

fossil flame
#

u can if u get scy first its better on wardens slightly then bowfa

hybrid blaze
#

To me this boils down to exactly 'tob before cox', which is what these three sequences have in common

fossil flame
hybrid blaze
#

while 'cox before tob' is precisely wrong

#

I dont quite understand the logic though - this assumes scythe at cox, then? No lance?

#

I thought the discussion earlier today landed at saying there are fine (even if not best) alternatives with lance

tacit crow
#

Dont have to factor lance in.

The logic is nothing from cox makes a meaningful difference at tob. While scythe improved several different viable cox methods.

fossil flame
#

but it doesint if u do the most optimal meathod is point and ud get tbow for toa

tacit crow
#

Besides rigour of course but that's already on the chart

fossil flame
#

if u want to ignore a key meta way of doing cox and then ignore tbow value at toa u can barely make that arguement

hollow cobalt
#

holy fuck

#

no one is ignoring that 2+13s exist

tacit crow
#

I'm not saying anything about that?

hollow cobalt
#

you can just do other methods on occasion

#

which are much improved by scy

hybrid blaze
#

Ok, so the key restriction on the order of the three raids is the added value of scythe at cox

#

and then cox vs toa is kinda w/e either way

tacit crow
hybrid blaze
#

conversely scythe also doesnt matter for toa, or not much at least(?)

fossil flame
hybrid blaze
#

I really thought solo scaled lance cox was a serious non-megascale option

#

for years people said this was a good method

hollow cobalt
#

in reality people aren't going to camp 1 raid until completion, so who cares

tacit crow
#

Also I doubt getting lance strictly to do 2+13s warrants a big enough points/hr increase to make it worth it compared to using scythe in 3+12s or solos/CMs.

What kind of points/hr increase are we talking here?

hybrid blaze
hollow cobalt
fossil flame
hybrid blaze
#

I'm still very uncomfortable with putting scythe before cox, as it reads to me exactly like you should complete tob before branching out (and tob is famously tricky to find reliable teams for).
At the same time these megascales scare me a bit, especially with the talk earlier on how others need shadows to fill the mage roles and also it requires alts in addition to the scaling mechanic?

hollow cobalt
#

throwing them all into block is 100% fine

hybrid blaze
#

It'd make more sense to me to say tob first but mix it up whenever

tacit crow
full panther
#

oop missclick

#

apologies

tacit crow
#

I'm not ever arguing for cox vs ToA order. That's a whole other debate that will require some serious calculations and assumptions. I'm just arguing for TOB before either of them.

#

Does anyone know expected number of points to green log cox?

#

Or should we just do on rate points for tbow?

fossil flame
hollow cobalt
#

~65m without pet or so

hybrid blaze
#

65,070k

tacit crow
#

So 30m for tbow rate is gonna make a big difference.

hybrid blaze
#

im not following

#

difference in what?

tacit crow
#

I'm just trying to see how much points/hr increase doing solely 2+13s would get you over doing something like 3+12s.

#

Because 2+13s requires lance from what people have said earlier

#

Lance is an extra 20-25 hours right?

#

Over feros

hollow cobalt
#

well if you leave at feros and don't have lance, your expected kills is another 1000

hybrid blaze
#

no, it's more complicated. If you get lance before feros you're out, if you do not it's a full 40hr added or so

tacit crow
#

That's true

#

So even if lance speeds up your cox points from 130k/hr to 150k/hr, you still lose time overall on getting 30m points. (230 hours vs. 200 hours)

full panther
#

here is some choices that could work, but would be a little dramatic:

  • literally remove the arrows between the raids items
  • evict post-raids into retirement home
tacit crow
#

Assuming you have to spend another 40 hours for lance.

full panther
#

removing the arrows would technically speaking force the raids items to be its own "entity" for code reasons, so evicting post-raids into retirement home would be as olution there

#

or else non-feasible. thoughts?

craggy granite
#

I think that’s probably for the best

tacit crow
#

I don't know enough about 2+13s or 3+12s to say if that's accurate, but I would guess you aren't getting a 20k points/hr increase from doing 2+13s vs the other viable methods.

hybrid blaze
#

I think the post-raids sequencing contains meaningful information

hollow cobalt
#

torva really should be retirement home

hybrid blaze
#

sorry but I don't really care about the argument you're going through

tacit crow
#

There were a couple

craggy granite
#

Raids marking a stopping point for ordered gear progression makes the most sense because afterwards I think method/meta/availability decide a lot of the progression

#

At least in my head

#

I think that everything raids and beyond is a lot of info dump

hybrid blaze
craggy granite
#

And it’s not really helped by an infographic

tacit crow
#

Numbers are gonna be similar anyway when you are above 120k points/hr anyway, which you should be if you are efficiently grinding for a bow.

full panther
craggy granite
#

I think these discussions are confusing and only nerds can really follow along

full panther
#

how about zcb tho? stays in main prog?

hybrid blaze
#

No, as always, it's not the numbers that are suspect. It's the motivation for combining the numbers in the first place.

I don't doubt your sources, I disagree with your entire logic

fossil flame
#

i think the scope is bigger then just better points an hour at cox. ud get tbow/claws for tob as well better mage gear its low value but its not eraseable value

craggy granite
#

Group raids + Venator + heart and then put in zcb/nex last?

full panther
#

i personally believe that tob could open more doors at cox than cox does for tob, and could put that in front (if stepping away from the idea of full de-couple of raids for the moment).

craggy granite
#

Just as a or two steps after raids

#

Though most of that is retirement home

#

I think post raids and retirement home is outside the scope?

#

At some point an infographic can only go so far, and I think ordering the raids and post-raids content has been a lot even seeing the discussions

fossil flame
#

i do agree with most of the scy arguements its alot more practical and simple to assume as well

tacit crow
#

Raids should be separate from retirement home if those are put into blocks.

dusky fog
#

Holy shit. I need a flowchart to interpret all this 😂

inland cosmos
#

raids is a fair endpoint for the chart as a whole tbh

craggy granite
#

Gear Progression to get you to Raids

tacit crow
#

End of gear progression > raids > retirement home would be if we went down that road.

dire zephyr
#

weird question for the cox grind, isn't scaled cox pretty damn expensive? Where are u getting the gp for it if ur skipping hydra?

full panther
craggy granite
#

I think is a really clear statement

full panther
#

i think that'd cross into bloat

craggy granite
#

Follow Ladlor chart you’ll be ready to tackle all the raids

hybrid blaze
tacit crow
#

Comes down to the goal of the chart at that point.

hybrid blaze
#

are these paid services?!

full panther
#

no theyre not paid, he is talking runes

dire zephyr
hybrid blaze
#

ahhh ok

full panther
#

we dont condone cheating here hahah

hybrid blaze
#

im sure there's a way to finance the runes

dusky fog
#

so is it basically 93 or 95 slayer then go to raids?

dire zephyr
#

you barrage every room pretty much and do a lot of mage hand killing/scything

tacit crow
#

Runes in combo with scythe charges

#

The runes drops themselves + converting runite ores should cover a hefty portion.

craggy granite
fossil flame
#

its less supply intensive in a sense cuz u barely use brews/restores

#

but idt supply cost is anymore diffrent then using scy/shadow for more convetional meathods

craggy granite
#

@full panther end of the day it’s your project, what would you like to get across?

tacit crow
#

Isn't barraging comparable gp/hr cost to shadowing?

dusky fog
#

Can someone make a flowchart of the raids priority? lol. Seems like there are assumptions and "IF" this "THAN" that scenarios based on methods chosen, team availability, etc.

full panther
#

give users the confidence that it is reasonable material for inspiration in own progression

craggy granite
#

I’m more or less following it with only slight deviations doing TDs & Doom earlier and pushing off gwd

#

And I think overall it is really clear about how things lead into each other

#

Until the end where it doesn’t matter much

#

The only hill I’m willing to die on is that people should be bullied into inferno & colo earlier than the chart

dire zephyr
#

infernal cape in this section when?

full panther
#

here is a simplified view of the situation

#

arrows not fully proportional, but shadow matters more for tbow, than tbow for shadow

#

same for scy

#

and little to no cross-dependency for shadow and scy

glacial musk
#

Hello everyone, im roughly following the Ladlor chart but I did have some questions. In the construction section at the beginning can you help me understand why we make an Arcaeus altar instead of the other two? Also with the section that just has a chinchompa, is there a specific amount we are supposed to get? Thank you

fossil flame
full panther
#

it gets more complicated if you can "push" the shadow for cox onto someone else, which would allow different sequencing that is more optimal than baseline

#

2+13 does exactly this

fossil flame
#

its like the equiv of making people do 500 toa with bowfa or something

hybrid blaze
full panther
#

i think its internally consistent if chart assumes any teammates has the same gear as you

#

and emergent gaming like this would be ones own responsibility

glacial musk
inland cosmos
#

sceptre > camulet surface I think

glacial musk
hybrid blaze
#

it puts you right at the pyramid

full panther
#

wait uh sec

tacit crow
# full panther

The arrow from tbow to scythe should be so incredibly small

hybrid blaze
#

resurrect crop, vile vigour

dire zephyr
#

on olm hand

full panther
#

i dont really have an intuition for that personally

#

is it scale invariant also?

fossil flame
craggy granite
dire zephyr
tacit crow
dire zephyr
full panther
#

damn

#

15 is 5 hands?

#

did i get that right?

#

1.5mins per raid diff. and how many pts per raid ish?

dire zephyr
#

no clue i havent done cox properly in years

fossil flame
#

pecan was getting like 90-100k points in a 3+12

#

u get more in 2+13 like maybe 120-140k

#

some rough numbers

dusky fog
full panther
#

rough numbers say 7 hour diff in eye vs. shadow for 3+12

tacit crow
fossil flame
#

just referincing some of the points i was seeing from pecans video guide on 3+12/enkh 2+13 guide

#

just some rough ones not exact

#

2+13 is prob a lowball

#

UPDATE
Feel free to join the discord for help finding teammates: https://discord.gg/5swvjQvUDP

This guide will show you how to do 3+12s on all Ironman teams. 3+12s are the best points per hour in the game for Ironmen at the moment, excluding purchasing megascales. This video will show you how simple these methods are, and I hope it encourages y...

▶ Play video
hollow cobalt
frail sonnet
#

@full panther imo zcb should be earlier

rustic granite
#

In general raids/Nex depends on drop order

#

If you get Masori top+bottom before Shadow yeah probably

hollow cobalt
tacit crow
dire zephyr
tacit crow
#

I think that's disingenious to quote when only points/hr matter

fossil flame
#

i thought landlor was asking about points per raid for one of his questions

blazing fern
#

pecans vids are max gear

#

no one has that at current point in the prog

#

surprised to see discussion around re-ordering chart based on 2+13/3+12 being the assumption

#

the assumption that people will have consistent access to reliable tob teams is also impractical imo

dire zephyr
#

no real reason to have the chart focused on any other type of cox

#

also im not rly sure what you could change to account for unreliable tob teams? surely the assumption anyone reading the chart would have is that they're still allowed to do toa/cox if they cant find a tob team

blazing fern
#

they're easy. finding a partner or 2 to run them with you has been challenging and inconsistent in my experience, but i didn't know about the 2+13s disc. will have to check that out

also smth about ironman gear prog chart telling u to go level up a main from scratch just for this one section of the chart, or rely on someone else who has a main with - just rubs me the wrong way

#

who has a main with the gear*

hollow cobalt
#

It's not very long and it takes a very long time to get to that stage of the prog

#

Also the prog isn't "make a main", it's "do cox with whatever method you prefer"

chilly ruin
#

there's been suggestions above that the chart should be specifically routed around a 2+13 assumption only

blazing fern
tacit crow
blazing fern
#

based on what i've spent the last 30 minutes reading above it seems 2+13 / 3+12 being the standard assumption is getting serious consideration

dire zephyr
#

the consideration is lance vs scythe

#

and the answer will depend on the method the player prefers to do cox with

forest knot
# blazing fern based on what i've spent the last 30 minutes reading above it seems 2+13 / 3+12 ...

my goal of bringing up 2+13s was mainly to get lance added back to the chart. Theoretically, 2+13s is your best bet for cox (if you can find a partner, alt etc, all these assumptions), but its not even included. I think it should be based on that premise

But the main benefit of adding it back on that logic is that people will be more free to swap between raids instead of being stuck at tob for scy or use poopoo weapon at olm

#

so i want lance back not as "you must do 2+13s" but because it gives people more freedom to switch between raids. The fact that 2+13s are meta is just a nice justification to get it added

craggy granite
#

i think that knowing that it's efficient to start sending tob before lance is worth mentioning

#

though you don't need to pot tob before doing cox as your best/only progression

full panther
#

wanted to quanitfy how 1.5mins per raid cumulates to go on rate for bow and/or completion

craggy granite
#

I think that just communication wise I'd have an easier time telling my buddies "Hey, look at this and we can get raids ready together"

blazing fern
craggy granite
#

and I'd probably encourage them to get Lance

#

I wouldn't tell anyone to just avoid it

chilly ruin
#

i'm still also pretty convinced lance is a realistic option to include

full panther
#

just to be clear, the lance matter is fairly settled, its just going to get added back in. the more pressing one is raids sequencing (or lack thereof)

dire zephyr
#

personally i dont rly see the need to have any raid come before the others

#

if you have lance that is

forest knot
#

^^^^^^^^^^

dire zephyr
#

eye works fine in regular cox and if you have lance you can 2+13

tacit crow
forest knot
#

people at that stage should be wise enough to figure it out

full panther
#

its not a matter of if they can, its a matter of if they want to

hollow cobalt
#

Lance still just sounds like a meme to grind out

dire zephyr
#

if you dont go for lance then you kinda need to start tob and do toa when you cant find a team

#

lance is a kinda long grind but it also has a lot of side benefits so i dunno what id do personally tbh

chilly ruin
#

yea if hydra loot was awful id consider it differently i think

#

it is a potentially long grind tho for sure

dire zephyr
#

assuming 2+13 you save all the scythe gp, get hydra gp + prayer, don't have to rush tob

#

i dunno how ud go about quantifying that into hours in terms of value

blazing fern
chilly ruin
#

to me this all kind of comes back to what are the rules for the chart and where is the line on what you assume ppl are willing to do

blazing fern
#

could also just have 2 routes based on whether people plan on soloing or scaling cox

#

cox is a long enough grind to warrant an asterisk in the chart or however that would be implemented

#

im not saying actually show 2 routes in the chart, but like an faq line of "if ur soloing consider scy first, if ur scaling go for lance"

#

and if you want the optionality just get the lance

dire zephyr
#

most scaling also uses scythe

#

it's only really duos that lance afaik

blazing fern
#

ya, to be clear imtalking about 2+13/3+12, not 3+4 etc

forest knot
#

friends of mine run 4+27s but its same as duo method just less chance of head centering

blazing fern
#

at the end of the day if this is the meta progression shouldn't be dhl skip

#

scy better for solos, 2+13 60% more pp/hr than solos

dire zephyr
#

it's not strictly meta progression, it has assumptions built in as you can see with infernal cape as the most obvious example

hollow cobalt
#

No way it's even close to that

forest knot
#

whats pph for solos with the gear you'd have in chart? like 100k?

blazing fern
#

whatever it is, my solos are 100k, 2+13 is 160k

#

but sure meme

hollow cobalt
#

Is lance even worth grinding if you assume 2+13? If not this is all irrelevant

forest knot
#

youre not going to out dps your mager with a whip

hollow cobalt
forest knot
#

also the most prevalent criticism of 2+13s has been that its unreasonable to expect finding a partner, removing the lance only makes that criticism far harder as idk anyone that sends with whip ppl

#

you dont 0def in 2+13s most times

blazing fern
#

why are we bringing up rapier/blade

hollow cobalt
#

Because if you don't get a lance you can use them for your 2+13s if you want to do those

#

And if lance is a net timeloss then it's irrelevant

dire zephyr
#

i havent done any 2+13 so im speculating but i think you'd take dmg if one hand dies when the other is at 20%

forest knot
#

ye

dire zephyr
#

maybe it works out if partner has eye but eye is pretty close to shadow so i dont think so

#

not sure what shadow vs lance dps difference is or what def ud calc the melee hand on

blazing fern
#

if anything it should be compared to tent because chart is assuming people have bofa/tent no blade

#

honestly i

#

i'll just stop takling am extremely confused

dire zephyr
#

i think the route mad as heck wants has tob before cox so ud be pretty likely to have a rapier

forest knot
hollow cobalt
#

Or you just 3+12 and it's slightly worse etc

#

But killing hands is easier

tacit crow
hollow cobalt
#

Also 100k solos sounds quite low for 2025

tacit crow
#

yeah that too

blazing fern
#

would you revert bofa to saeldor before getting tbow?

tacit crow
#

why?

blazing fern
#

thats what im asking in response to rapier/blade vs dhl comment

tacit crow
#

I don't think that's ever a discussion

#

it's lance vs. scythe

#

You would never do a serious amount of cox towards tbow without either lance or scythe

#

(efficiently)

craggy granite
#

you could do lance after scythe 🤔

#

but I think that going into those details just misses the point

forest knot
#

at that point you send 3+12s instead

tacit crow
#

scythe does very good at hydra. But yeah.

hollow cobalt
tacit crow
#

That's what I was getting at earlier

#

well

#

comparing 3+12s to 2+13 of using scythe vs. going specifically for lance

craggy granite
#

I think we're going into a design philosophy question of the chart more than anything

The amount of time to get Lance if seen as time taken from TOB & COX it'll probably be a net time loss

But if the goal is to get people simply raids ready with the rest being on them, then absolutely get the Lance

blazing fern
craggy granite
#

if someone's a completionist, get lance either way

#

if someone gets lance before ferocious gloves, then that's also a nice win for them

hollow cobalt
tacit crow
craggy granite
#

is that 40 hours to get lance including expected value of getting lance before gloves or nah?

tacit crow
#

It is not

#

just viewing it simpler post gloves view assuming you didnt get lance

#

If you get lance you can just send 2+13s if you want to submit yourself to that.

blazing fern
forest knot
tacit crow
#

Yeah exactly

full panther
#

i think the expected value for both should be compared with the expected value for just gloves

craggy granite
#

Yeah, but if designing towards expected time to get one of each should be the expectedvalue

full panther
#

how many hours is both vs gloves?

#

thats the number imo

craggy granite
#

because you're putting them together

#

it's 1/514 and 1/1001

tacit crow
#

It would be kind of weird for a chart to rely on that though

full panther
#

expected hours?

craggy granite
#

drop rate

#

idk kills per hour for hydra

tacit crow
#

Also if you start seriously considering lance to do 2+13s on the routing sheet, you have to also consider again routing scythe before it because scythe itself speeds up lance a good amount, while tbow from cox isn't speeding up TOB.

#

I recall the DPS figures a little, but scythe should at least be a couple hours saved for lance.

blazing fern
#

if u got scy before dhl, efficiency wise, ud just send 3+12

#

no?

#

alternative would be scy into 40 hours of hydra for dhl 2+13s which save 30hrs over scy 3+12s (10 hr time loss)

hollow cobalt
#

3+12 or solos and call it a day

blazing fern
#

i sir am ready to call it a day

craggy granite
#

It’s like 1175 KC hydra for lance & gloves vs 514 KC for gloves only fwiw

#

So something like 660 kc

dusky fog
#

Surely the 3 longest useful grinds are worthy of such

robust roost
#

slightly late to the convo, but I think once you’re at the point in the chart where you start seeing megarares, the box is kinda open atp

#

the most likely thing that’s going to happen to people who know they’re fully ready for raids is they’ll just do whichever one they want

#

so being told to camp one until the megarare drops might be discouraging

robust roost
#

i'd be in favor of putting them all in the same block tbh

quiet schooner
#

The chart is kind of pointless after max combats non raids max and raids commons tbh

#

Could do some like shorter chart for general use that goes up to rigour/infernal/quiver and then make some theoretical chart with ideal placement of megas or whatever

thorny night
#

hello whj at gear is good

#

im 60 attack 70 str 60 defence

#

no idea what this goat is

frozen olive
#

[[dscim]]
[[ddef]]
[[Fighter torso]]
[[Str ammy]]
[[Helm of neit]]
[[Barrows gloves]]
[[Climbing boots]]

frozen olive
#

[[berserker ring]]

last echoBOT
hollow cobalt
#

alternatively follow the chart weSmart

thorny night
#

do i do slayer after obtaining all of those

dire zephyr
#

slayer is one of those things that benefit the most from delaying it as an iron

thorny night
#

so i have collected a lof of the 2 dose moth jars

#

which give me 22 prayer

dire zephyr
#

that will help a bit but keep in mind for the future that collecting ppots is better

#

ppl don't really realise how easy and overall efficient ppots are to source from farming contracts/sepulchre

dire zephyr
#

most of us dont get 94 magic before 69 slayer for example

thorny night
#

idk what farming contracts are

#

im only 81 farming

dire zephyr
#

even if its efficient

#

[[Farming contracts]]

last echoBOT
dire zephyr
#

i would also check out #1052266500041478246 and look at the guides especially the slayer guide and the farming guide

thorny night
#

there is no slayer guide

dire zephyr
thorny night
#

nvm i found out

#

ty

thorny night
#

Bro wtf

#

This skater guide basically says I'm shit

#

Like I have 90000 hours more to get anything

dire zephyr
#

it's probably not as bad as you think if you use the efficient methods to get there but ye you can't rly do a proper pvm rush on an iron

#

that's more of the main acc playstyle

#

although even they should really be doing a lot of the things we do

robust roost
#

not rly tbh

#

most of our time spent skilling is for the things we get from the skills

#

mains can buy all of it

#

they don't need to do any herb, any farming, any sep, any rc

tiny tundra
#

i think the idea of "focus on questing and diaries before seriously investing time into pvm" still applies though

robust roost
#

questing yes, diaries only a couple are actually important

#

and we still do a lot of post-quest skilling

tiny tundra
#

ye

robust roost
#

the pvm rush route on iron does somewhat exist and it's just the sote rush path

#

which takes out a lot of qpc skill reqs as is

#

between cooking, farm/herb, agility, rc and thieving, we spend several hundred hours skilling that mains never have to touch

#

slayer also optional, every slayer boss drop is buyable and equippable

#

crafting smithing and fletching too, they can buy ammo and zenytes, don't need mining for anything

#

really the only skill mains need beyond mid lvl for quests to access all of the endgame is con for a good poh lol

dire zephyr
#

im talking about making sure they have things like piety, b ring, ice barrage, elite cas etc for slayer when most main accs use slayer to make gp and think farming gargoyles is great

robust roost
#

and slayer to access those bosses

#

all of those things can be bought

elite ca's aren't worth thinking about on a main for slayer because heart is so rare it barely contributes to the gp/hr profit of training it

dire zephyr
#

elite cas give good exp its not just the imbued heart

#

im under the impression that you can almost 0 time elite cas but ill take that one back if it's a big time sink

robust roost
#

you can almost 0 time hard ca's, elites are about 4x the point total of hards ish

#

i don't think it's conceivable to be able to get elite ca's in a manner that makes it efficient to do so before slayer (on a main)

#

won't lie and say it's something i've given any meaningful thought

craggy granite
#

because the next pvm after the gwd, doom, yama, zulrah, etc. the major upgrade is at 91+ slayer

robust roost
#

we were talking about mainscape btw

#

if you missed that context

craggy granite
#

oops 😅

robust roost
#

whether the extra xp from 25% more superiors justifies the time spent to get elite ca's

#

or rather to rush them early

craggy granite
#

on my main i didn't bother with them, but now I'd probably go for master ca's cause thralls or w/e

#

i know one of them makes thralls upgraded

dire zephyr
#

you dont necessarily have to rush them early, as you said slayer isnt too important for a main acc until u get to bingos

craggy granite
#

if i were to actually focus and play that again

robust roost
#

and idk how many you can get reasonably that aren't a complete waste of time tbh

cause you unlock a ton from gg's and then all of the 87+ slayer bosses

craggy granite
#

also have access to cannon slayer for bloodvelds, etc.

robust roost
#

but yeah you can also get slayer to whatever level for qpc and then stop until you have elite ca's

#

the skill isn't particularly useful outside of adding variety content

craggy granite
#

it's a different world altogether there

craggy granite
#

achievement diaries

robust roost
#

i think the only elite diaries i actually care about are like

#

lumb for fairy rings

#

and kourend for boots freedom at hydra

craggy granite
#

karamja teles if you don't wanna get a task with sbs

robust roost
#

frem is nice for the tele and for noted bones on dks tasks if you're a pet hunter

craggy granite
#

with offerings making ash sanctifier & bone crusher kind of useless

robust roost
#

i think if you're doing slayer properly you would never not sbs to talk to kuradal

#

and if you're clogging you'd only use konar

craggy granite
#

I think that putting Elite CAs at around the 87 slayer point would be a good change to make, it's only slightly inefficient, but it makes communicating CAs a lot easier when saying "Hey, after Slayer Grind you have an extra 100 CA points to finish off Elites"

The drop rate for heart is largely going to be late-game slayer @ abby demons, araxxytes, smoke devils, so idt 80-87 makes a huge impact there

#

but makes it a lot easier to say "Knock out whatever CAs you have left for elites at Sire/Kraken if you haven't done so yet"

#

I'll probably put in the effort to get it done before that point myself, but it would be a lot easier to talk about. There isn't a clear guide to get Elite CAs done at that stage either yet

#

it's also genuinely confusing because seeing things on the chart after Elite CAs when it's also content that we're interacting with earlier to get the CAs done

#

I think that something I'd be interested in is this:
Hasta + 2 Zenytes -> Titans Prayers -> rest of slayer -> (spec weapons) Voidwaker, DPick, BGS, DWH -> Doom/TOA/Zulrah/Preserve Prayer -> Elite CAs

#

I'm thinking to myself "how am I supposed to get elite CAs if I only do Zulrah after Eye" "There's 25 kc tasks for toa, but I'm not supposed to stay there after Lightbearer & Thread and when I have BGS/Voidwaker"

#

if elite CAs are set after that first slayer grind, I think there's room to improve clarity

fossil flame
#

I agree with what a lot of what ur saying Ive never felt that getting elite cas asap was much of a diffrence

craggy granite
#

Making elites feel more passive I think would be good, less of a detour

#

And brings us closer to Cerb for when we are actually done with Doom etc

#

Honestly can also do slayer to 85 and get a whip before titans

#

Hasta and learning Zammy there is still worth bc ancient shard issues people can run into