#Gear Progression Chart
1 messages · Page 12 of 1
How long does tent take to get? If we factor in completely skipping kraken and use that time towards thieving shards, I can see it making more and more sense
I am very skeptical
how many whips is on rate 85-99 slayer
feel like salad blade is at the very least good dry protection in that regard
Few hours, need to do the CAs anyway so
1/400, CAs at least 100 KC, eye is probably disgusting there
it is bis
Reg whip exists
do tob teams with regular whip exist
anyone who thinks there's a difference between reg whip, tent and blade is dumb enough that you're probably better off avoiding them

Wait reg whip is only -1 max from tent wtf lmao. I thought it was like 2
doing 2t teaks instead of 1.5t teaks over the course of ~75-90 wc gets you the shards you'd need to revert, corrupt blade, and revert back to bowfa
R u banking at priff with 2t teaks?
Oh ok well if u wanna wait like 10 months then sure
U could also just thieve its p quick
idk how meaningful the exp rate difference(s) would be
if you're talking about taking construction into account there
it’s basically the difference of tort > rancour
except rancour isn’t even always a max
neither is tent
the difference isn’t huge, it’s mostly a matter of “getting a tent/whip isn’t hard”
it's just not worth actively grinding em
tent is 4 str over whip, that should always be a max
except in one specific str breakpoint that i forget the number of
this is incorrect
it's usually a max
it’s always a max, in any combination of str gear that you could be wearing
im checking it rn
every single gear setup from like bare min to pre-torva max tent is always a max
and i mean that’s always how it’s been, you get 1 max hit every 4 str bonus
there’s 1 exception ive seen in cox with the lance where you need 5, but other than that ive never had calcs suggest otherwise
I dont see a nox halbert anywhere in the list? Is it bad?
it's about as good as a whip
A tent or normal whip?
those are about as good
Yeah dps calc shows with my gear its only 0.2dps better than tent at verzik p3
But it doesnt consume charges so
Im 2/3 anyways so I should grind it right?
if you want
Where are bclaws used over voidwaker?
In the case where I get my second synapse before my second claw
Demons
There's places where it calcs better, like olm hand, vork etc but it's stuff that's so close it's better to use what you take out of the bank first
duke
Vardorvis, even further if you're rocking any oathplate
off the top of my head any demon except cerb, vard, vorkath and cox (specifically ice demon with a surge)
vorkath might be iffy since you lose burn dmg to specials
and vw gets a bunch of dmg boosts from salve/slayer
cerb seems to be immune to burn damage
for reasons
Thanks guys that's helpful. Hope i get it before the second synapse to make the decision easier haha
I clearly dont give Vw enough credit I was very much under the impression that Bclaws were extremely close in most instances
they are
that's the problem
when you calc bclaws, it's under the assumption that all burn damage always lands

there are a lot of random things that nullify burn damage
mainly things that have phases
or things that die before they're finished burning
Yeah I know thats a problem for Tob
i lose at least 3 ticks of burn at vorkath even if the spec is thrown at the earliest possible timing
to either of his specials
i don’t remember what the exact damage reduction on acid is
greg did a ton of calcs on this a while back
there's prob more but some here #high-level-discussion message
interesting
.
The difference was very marginal fwiw. Greg found that bclaws would save 40 minutes per 5k kills
So is it still worth going for the VW even?
worth depends on what you want to do, what you are optimizing for, etc
the regular loot is pretty good aswell i assume?
i dont know how one would account for the regular loot, and im not sure it would be worth trying
with that being said, its pretty good yea
red spider eggs are very nice
top 10 most fun deffo
I dont think VW is worth going for in the super efficient sense but its a really cool weapon and the reg drops from the 3 bosses are amazing, so if you like VW, go for it, if not, dont feel pressured to get one as it seems very optional
i admit im not familiar with the extent to how optional it is
great shout
non-negotiable in toa, or is it actually kind of negotiable?
it shares overlapping niche with zcb afaik
did u not see all the talk the past few days about how bclaws are better almost everywhere
i thought the conclusion is that bclaws are weird?
because of phase swaps leading to inconsistencies
depends but toa is one of the places where burn is mostly fine
I think only akkha messes with it a ton
ok so it rivals vw in toa, if not outcompetes it?
and on mid-lvl defence monsters bclaws do better, but is that dependent on all the burns proccing, or even without those too?
they start becoming equal at like 400ish invo and after that its more and more VW advtantage
i see
VW does have a couple of small qualitative things that work in its favor at toa—one being that it’s lower variance (which can matter for stuff like p4, in particular), and the other being that it doubles as a 4t core whacking weapon, potentially saving you an inventory slot. Idk how exactly to factor those into evaluating whether it’s better than bclaws, though.
Bclaws work on akkha enrage, which is nice, and they can be used to instantly make the arcane scarab hop (which VW can too, but for a higher spec cost). I think there are arguments to be made for bringing both
In fact, looking at one of Reynold’s recent VODs, he does bring both in a solo 530
imo nex is good reason to get it at some point
toa can be as well but higer raid lvls from personal experince I felt it was viable enough at 400 but 450s and above id rather not bring it apart from arcane
Voidwaker grind doesn't speed up a ton from upgrades either. Most likely still gonna Bofa artio down the line.
And your crush weapons for calv/spindle don't get an upgrade until you do nightmare (which you'd want voidwaker for anyway) unless you wanna burn scythe charges on them.
What if I told you that bclaws were also good at Nex
how close?
I think VW does win but iirc it’s reasonably close
Get some minor gear upgrades to melee gear outside of weapon but you use salve for calv and can only risk so much at spindle
I don’t remember the numbers though
vw for supplies is also pretty insane passive advantage though tbh
Might also be affected by scale and stuff like death charge mid fight and spec regen during the down time, which is a bit harder to account for without a specialized sim
but to me vw felt much like a heavy detour where as burning claws felt passive with slayer grind/synpases which i valued alot more
VW grind is valuable melee combat XP at the point in the guide it is situated at, worth mentioning
Ok revisiting this in a very simplified form (not accounting for ranging P2 and parts of P4/P5, killing minions, or death charge), they look to be almost exactly equal to me
In max gear, at least
So basically in terms of the theoretical long-term DPS, it’s a toss-up, and the more concrete details of the fight may push it one way or another depending on how many specs you get in practice
hardest part is convincing the team you're not trolling
True lol
Ok yeah it’s definitely dependent on some more concrete factors. Running sims at different “scales” (just dividing Nex’s full HP by the number of people) gets different results, but VW seems to be a little bit ahead (like 1%) in most of the cases I’ve looked at
I took the path of spooning zcb in a bingo and skipping vw 
conversations like this is why icant justify going back for vw being at ultor/scy portion of the chart lol
kephri tickfix via VW poke!!!!!
P sure keris is just better for that
thats crazy
I thought it only won in ur calc cuz u fed it bis str bonus but its true even in bandos tier gear
altho diff is less small
also true at not 500 and with 20 BGS
Who BGS’s Kephri in a 500 though
bone dagger
back when redxing was a thing tho there was a cool 4t tickfix when setting up redx
vw at least beats any keris there
except black I guess
I don’t think OD comes on for 500s these days
true its like 545 invo
im just used to fighting max def drain kephri every raid because teams
Yeah horn + maul in teams is 
here's an interesting question
if you already have a voidwaker, or burning claws, it is pretty clear that it's not worth going out of your way to get the other one, correct?
what if you did something like this lol
you still want dragon pickaxe for toa, though technically can get away with rune pickaxe
and you still want a synapse for other content
imo sentiment ive kinda seen bclaws(yama,duke,tob,colo,reg cox more?) voidwaker (toa/corp/nm?) one side seemes more appealing to me
yeah thats why i only moved the vw up
i think if you ever intend on doing corp vw is mandatory
what's the corp strat btw
spec it to 0 def with dwh/ralos, vw twice fang until you're ~40 hp desert ammy repeat
iirc
or not fang
nox
cause 0 def
ye i feel like if i had vw id still want bclaws and they are like 2x as fast to get then vw to
i want both overall
if i had vw already i wouldn't go out of my way for claws, i don't think they'll save 500 tds kills worth of time over vw in a lifetime
just that voidwaker can wait a bit imo
(or 1k if you get none after 2 synapses)
(i got spooned claws)
i was the opposite, had 2 synapses until first claw lol
but at the time we had people like gnomonkey shilling the shit out of burning claws
so i still wanted them
or uh
bone claws xd
other than venom, there any other more chill ways to do the 3 td's ca?
I have voidwaker already and I had 1 claw at 1,500 KC and 3 synapses. I really wanted burning claws for TOB/Yama prep (pre release). I did 1,000 extra TDs and I'm still at 3 synapses 1 claw. Prob wasted at least 20 hours on that endeavor.
wanting burning claws for tob is interesting
i calced bclaws vs dds awhile back and iirc found that bclaws are better vs a 0 def bosses if you get at least 2-3 burn damage and you wouldn’t have gotten an extra dds anyway
it’s should be always better vs sote/verzik
and it’s terrible vs bloat
well not “terrible” but probably just worse than chally entry+exit
I know it's not even on the chart, but I can especially ignore nally if I have saeldar right. Idk where nally is used anyways
yeah thats fine
it has a few niche ca uses, but that's definitely not worth the time
I think the really cute use is all melee ggs
But that's dead content
And zulrah
But chally is already gross there
it's not actually good for ggs though, just lazy
Yep
branching behavior on the chart is maintenance nightmare and also hard to make look any decent
one option is if the chart has a config page, that could be achieved to atleast solve the visual part but involve branching
yeah plus you have to assume people will understand the concept of autonomy
sometimes they get confused if you don't tell them strictly what to do and give them options
which is a horrifically condescending thing to say lol but it be like that sometimes
eh i get it, with some lacking familarity, making choices but not understanding the depths of what they entail can be like daunting
im kinda used to it atp, i frequent wdr and every raid's gearing section has a table of exactly what upgrades to buy in what order but tons of people regularly still ask "what should i buy next"
suppose it's easier to have someone else figure out what you should do than to do it yourself
I know the supplies and training is a major portion of vw. Just seems like its major uses are at toa which burning claws do just fine . The big ones are corp and nightmare and those are alrdy grinds someone will do in their own leisure as they give no major upgrades .
i do think that if you’re gonna do those grinds eventually anyways you may as well get the vw sooner
as was mentioned there’s no efficient crush upgrade until scythe lol
Can someone explain why DA4 is where it's at in the chart?
What is it particularly useful for at that point
everywhere where you want to restore
Its generally just a better ornate rejuvenation pool, except the cases where you want to use a teleport in your poh after using the pool
I think the question was less about why DA4 is good and more about why it’s specifically placed between treads/vile transference and the 91-93 slayer drops
hmm that is a good question
I am assuming its because of the 85 prayer step?
that you should get passively from the slayer grind
alternatively some item before then helps with the kq grind
my guess would be double DC speeding up kph at kq a bit
is this actually true assuming you need to bank most of the time you're using it? is running to nardah bank faster than poh pool jewelry box to cw
How about poh regen to craft cape bank?
Or DA4 if you have it and don’t need stat restoration
1 extra inventory slot though
Might matter depending what you’re doing
yeah i think for most things i wouldn't want to lose an inv slot to save time on making house teles
nor would anyone likely have 99 crafting so early
at least i dont think someone following the chart would have 99 atp
I did mention poh being better if you have a tp in your poh you want to use after restoring
Don't think that helps, just did the kq grind and you are not killing 2 per minute, and I wouldn't say there is much time during transformation to kill a small kalphite. Those ticks were for eating and sbs
isn’t there an alt method where you get fairly long trips
maybe extremely outdated
iron instances hurt a bunch of methods
but you can get long kq trips with the gravestone method
gravestone outside the room
someone told me about an alt tanking method he used to do 30+ kill trips but if the room is instances for irons that probably isn’t possible
the cerb method for kq sounds pretty fire
yeah limpwurt got irons instances for kq
in any trip that goes longer than 1 kill, double dc to kill a bug between kills gets an extra hammer/claw sometimes
seems reasonable
Yeah gravestone tech was really nice, but I was doing about 40 kill trips in an hour
Also it was quite straining on the inventory, I brought minimal switches and at the end of my trip. I could only bring 9 bwans per kill which was not enough a couple of times. Had to do some cringe flinching
Another fun stat I was food piling 300 bwans, which felt crazy to me. Such a food drain
how
Are you asking about the gravestone method or why so much?
the method to get 300 piled
does it set up a gravestone and then food/supplies get dropped there?
and then you keep piling it from elsewhere to there and it lasts an hour?
gravestone mechanics are something i'm not super clear about, so i'm genuinely curious
inv space doesn't really matter if you're smuggling in supplies
i think once i finish gm next time i get a kalphite task im gonna try gravestoning a cpl hundred food and taking veng sbs dc thrall with full vw switch
bclaws probably suffer the "losing most of the burn to phase change" debuff
Voidwaker or dwh
It does on long trips and you want to keep secondaries
I'm still at a stage where I want those for herb exp
are you picking up individual potato cacti
No but kq has like 7 drops I wanted after 30 kills that's minus 7 inv space
With gear and runes and pots that leaves about 8ish for food
you will have used at least 7 food 30 kills in
I think he's saying 8 food isn't enough per kill?
Ofcourse 1 kill takes often 7 food
Sometimes it was not enough yeah
That's the rough part
But honestly I think banking after 30 KC is ok
Yeah prob should have done shorter trips
i think lance should be binned from prog
if scythe is being moved up to the avernic spot
there's no way it's worth grinding hydra claw for what is essentially ~99 solos worth of cox points
or i'll be generous and say ~160, that's 5 drops worth and you'll probably have both scrolls by then
lance even over reg whip saves like 40s per raid
feel like u shouldint stay for both scrolls regardless augury is really mid i feel like
might be a hot take but ye
depends who you are
if you can do comfy infernos you can skip cox entirely, but i imagine augury is there for the same reason as rigour
50+ having augury to start is more comfy
but like if we’re going purely off dps gain rigour is fairly minor as well, if you’re good at inferno it won’t make much of a dif
i mean its just for tob as well like augury really doesint matter at all in this sort of context
getting rigour makes a decent impact for bp
feel like rigour is enough for ppl as well for first cape
if you’re sending tob atp in this gear prog your freeze gear probably sucks anyways
well that’s not true
if u really wana freeze u should get like sotd or something 15%>>>>>> 1% dmg
and u can just avoid doing role to begin with
ye you probably won’t have a 15% staff or more than 1 virtus piece
so you’ll be dps every raid and augury will be useless
but hey if you get sotd on the spear grind and virtus top or legs
pretty good vibe
it's good to be able to do multiple roles if needed
purging staff is 10%, that's fine
with the mage bonus from conflictions and treads now you probably don’t even need augury to land freezes ever
and if you’re using purging it has 38 accuracy so honestly
fuck augury
with either a mage pot or the titans prayer, it should be fine in either void or non-void yeah
i was hoping there would be a setup that does it without having to bring 1% mage armor
a non-void setup specifically, to get the extra 2% from confliction instead of void mage helm
i think this setup does it with some kind of mage lvl boost
in reality you probably just take void occult cape
works with no boost
cape doesn't really do anything for you there
if you want to skip a prepot you need something in addition to occult
Looks like titans prayers should do it without any prepot
Looks like time to get back to pest control
Wait, why is scythe moved on the chart ?
Nothing past avernic really adds much to tob, you can already do it pretty efficiently.
Whereas scythe is pretty beneficial going forward
but scythe does helm in cox ?
im this deep into the chart so probably doenst even mather that much anymore
Yes it helps at duke and cox of what's left there, and I guess technically Yama for tick fix/godfly
scythe over emberligth at duke ?
Duke enrage lasts so short with scythe it doesn't even matter
i see this vision, but this angle makes me uncomfortable lol
expected purples both scrolls: 5.175
expected just rigour: 3.45 (duh)
Is lance only used pre scythe?
it depends if you keep doing slayer
i think a player very reasonably would want both a lance or a scythe
Yeah I agree
I've been trying to think a bit about the scythe lance predicament a bit, and the only calcs that were simple to produce here for me is:
scy before lance (use scy on boss instead of fang): saves four hours assuming you want both
delay lance (use whip at cox, assumes 40s timeloss): loses about 1.1 hours for rigour, or 1.7 for the scroll pair.
anyways yeah it seems obvious even assuming you want both lance and scythe, moving last to post-scythe is the correct move if insisting on keeping it
even with metal drags blocked?
reg blue dragons, vorkath, etc
metal drags being blocked also depends on clogging or not
i don’t have metal drags blocked for all of these reasons but i didn’t think any of these things were considered ngl
they're not per se. the only assumption of the chart is "i want all these items"
as for why those items exactly, comes down to if theyre over some arbitrary niche threshold
i see an argument either way for lance
Leave Lance with ferocious gloves and just note which ones can be skipped in that additional info if you want
if you get lance while going for gloves, congrats
noting that something can be skipped i think is not the move
you put the skip option
yep, it was requested, and it behaves the same for every node
yeah, i meant that it might be the effective use case for it
i don't know if it's worth
its use is neither encouraged nor discouraged
it just kind of exists for those who want it
u can just color borders differently for core and optional progression points
it makes it very easy and intuitive
Wait, are people suggesting to delay lance until after scythe?
more that lance isn't worth removing from chart probably, but scythe can replace it
cause either lance or scythe get you to cox
scy is definitely alot better then lance for cox its not just a alternative
personally i'm leaning towards early tob for avernic and the coming back after gloves for scythe and not bothering with lance
but i think that at that point there are so many variations for how to make that progress and they're all probably optimizations of a few hours in the grand scheme of the hundreds of hours
If you were deadset on having a megarare, yeah I guess just grind hydra for fero gloves then camp tob for scythe, maybe if you're lucky you'd get lance while grinding gloves
gloves are a bigger 1h melee upgrade than avernic and probably faster to get
does avernic even give a fang max at hydra in that gear?
the main adv to camping tob for scythe first i think is you can revert bowfa for it and skip everything whip related
thats my main thought
You still need rancour, you'll have plenty of whips
id have to double check calcs but scy i think is like 10% better then lance on olm and blade to lance is like 13-14% its pretty big imo for cox
By that point
do you still do abby demons if you’re optimizing slayer xp
It cannot be worth skipping them
I'm going with definitely, esp considering decent heart rate
if you’re going purely for heart you don’t do abbys anymore ideally
they kinda got replaced with araxytes
question: why not venator bow before heart?
but that’s a post-this point discussion
It wouldn't be purely, just taking it into account
venator bow for heart, psure
venator bow is late in chart
they’re in the same block and you would get venator specifically for the heart grind
venator isn’t that useful for anything else really
nothing important to grind from whisp, not super significant for Colo, will be worse than barraging for slayer
it’s nice for colo but it’s not “do 500 muspah kills without quiver” nice
i figured you'd want heart before tbow + elder maul?
for what?
idk
heart isnt very relevant for cox
heart is just a prepot really
its a prepot sometimes for like 1 room
unrelated, why is greater demon extension where it is? for hasta grind? you dont touch tds til several steps later
probably for zammy yeah
i’d probably still extend them even if it was just for hasta tbh
warped sceptre is in the same block, i assume for toa, but i wonder if thats really worth it now
probably
without it, you’d have to give up thralls to be able to complete the raid
and especially with how early your gear is, you’re probably looking at a pretty substantial time loss
ive never been a big fan of the early toa route tbh
i do think lb is good though but u also have to do 5grinds and toa scuffed just to get it
idk how much time 2x more often chally during barrage slayer is saving
but it’s probably a lot
idt its even saving time for slayer i thought its mostly for passive melee xp
but idk
theres alot of ways to easily get cmb xp now though through pvm to obv still helps to start grinds with better stats
lb also gets used for the doom grind
not that scobow spec is insanely good or anything but it’s free dmg vs an otherwise mostly dead ring slot
i think bring is good sub obv not ideal but ye like in guide before u were doing toa with warped sceptre and scuffed stats
well back in the day you had to actually mage things
so it was kinda cringe
now it’s just one phase of p2
“things” being akkha xd
early toa for fang feels outdated now
it’s for lb
This discussion has me wonder. What is the best megarare? Shadow has a slight downgrade with eye. Tbow has a larger downgrade with bowfa. Is scythe the best?
shadow is still the best
ye fang was moved up way later now near hydra already
fang comes after you have eye and bp
It's shadow
it changes how u play the game completely
it is still not even close
for things u would tbow u still ranged before
for things u scythed u still meleed before
but shadow lets u mage things u wouldnt have before
including things you would tbow or bowfa, like every gwd boss xd
idk i feel like with eye tbow is pretty good
eye is insane
id still pick shadow but feel like its close
tbow is genuinely mid
like i think it’s overpriced as shit lol
just because it’s ludicrously rare
it’s really really good in a few places but then in some other places where you would use it, it’s like…barely an upgrade
although just maiden comes to mind really
delve muspah hydra are places im thinking
all real
it is also miles above other options for awakened leviathan im pretty sure 
cox tob toa nex
alot of places tbow would prob be 15-25% better for me apart from tob
barely makes a dif at toa i think
if u have shadow tbow is like a p2 weapon
toa it’s extremely small, cox it’s only a huge deal in cm, nex minions it’s good (please stop shooting nex with tbow), tob it’s okay but more qol than anything
im curious about shadow tob but seems so much ppl dont want u to do it that it prob wont be practical for me
you bow the head
muta vasa olm head pmuch its prob a big upgrade
is it better than shadow on big mutta in regs?
by miles
cm just adds a bunch of rooms you’re forced to do where bow gets a bunch of dmg from increased magic lvls
its like 25% better in regs for big muta
suddenly it’s good at shamans and mage vang
im not actually sure which is better between shadow and tbow in cm mystics
it was bow before delve, but maybe gauntlets made mage better
shadow is much better on mystics i think
its closer in trios
but its like not close in solos
you can cast undead grasp, its only for monkeys and p2
its not ideal but its workable. idk if you can reach monkey oneshot with reasonable gear at that point
Lightbearer is a game changing ring, really hard to not argue to grab it when gear hits a certain level. Not to mention thread
If you're in ToA, going for lb, you also have the chance to hit both shadow/fang, strong items, I'd say ToA until LB is still in a solid position on the gear chart. It is really key for doom too
i'm actually surprised people aren't asking why scythe is coming before shadow
i didn't think it was common knowledge that scythe is actually pretty good at wardens with oathplate 
https://dps.osrs.wiki?id=GuideTalismanEssence assuming max bgs
another fun one where max treads gets you the max lol
the range setup is masori bp, neither range setup has pegs attached but they do give both of them a max hit
real consideration tho twinflame max mage earth spells 
nah twinflame is ultra shit
psure it loses to ayak literally everywhere except like...ice demon
lol
yea im just kidding
I feel like all those DPS differences are like 1 to 2 hits max on a warden phase.
its not good
Really not worth planning around that. The purpose of scythe moving isn't to use scythe at TOA
what the heck
bellator is so bad though why do you even want it 😭
i dont remember the last time i actually used it anywhere
wardens toa obv
its not good, ofc
I'm just over 2x rate at shadow and anything than to go back to toa
xd
maybe a few more updates 
did u know my gim got shadow first purple
I didn't ask, that's for sure

here's 400 enrage numbers with no drain
the mage gear has magus though so that's probably fake
think you just bowfa xd
going from ghommal hilt 3 -> 4, is this an "assumed" progression or something you should sidetrack for?
i'm already at 85 slayer at this point and i've just been picking up CAs when i'm doing the content anyway
but still 200 or so pts short
thats elite right
yea
you should sidetrack before a ton of slayer
okay sweet
Every bit of sidetrack is worth it for superiors.
You can definitely get close to 200 from some random bosses you'll never touch again.
it's a pretty fun sidetrack imo and good chance you learn some things from it about content you haven't done before. obv thats not really an efficient argument but it's still a nice opportunity
CAs one of my fav things ngl
gets away from the tedium of doing bosses the same way
well, some of them anyway 

i sent like 2 attempts and had tragic deaths and left it there lol
I did a mix of tank and click brew and avoid damage when I saw it
That's a hilarious CA
It's great I wish they did more random shit like that, it's kinda been boring last few bosses
speed doom is kinda interesting, since there's a lot you can do to save time
melee doom also cool
but yeah it's all kinda the same
yama was really bad
yeah it was very free lol
there's 4? perfection there which all culminate into 1 CA basically
most gear limited CAs i think i have enjoyed
limits, not checks, usually good
kq is an obvious exception but that's kind of w/e
the 20 min thrall kq/hydra probably not in the same vein 
I'm lucky I got axe going for set
yeah uh i saved that one and then i deironed and it became free lol
and a while til i do that on new iron
Overcoming CA despite the gear are some of the most rewarding ones.
Scobo delve 16 vs. tbow/ZCB delve 16 being the most recent addition
zcb probably hurts more than it helps for the long trip CA
the hp cost, plus the opportunity cost of not having a healing spec really adds up
i would always be low on supplies around 15, then i swapped out zcb for bp and had half my brews on w15
HP is not an issue whatsoever for delve 16
most perfect ca's are cool in theory
some are very stupid
primarily the perfect tob bosses
because the "optimal" way to do the bosses is to use hp as a resource for more damage, since you restore between rooms
you don't like freezing nylos at verzik?
i certainly like it less than i do freezing nylos at nylos
but im not allowed to do that either
:))))
It could be worth getting an estimated amount of charges used on arclight to get double death charge
Cause double death charge with arclight without Emberlight at Yama before voidwaker might be worth doing
Estimated shards usage is not hard to work out since it only uses charge on successful hit
So you just halve max hit, and then however much damage you deal per kc with arclight divide by that half of max hit
Kk, I’ll estimate that vs someone in max stats and see what comes out
at 40% contrib and 50 max hit, that's 40 charges per kc, so around 4000 total
So I'm going to say that's approximately the ceiling
cause combination of purging staff, defense specs not hitting, people having better gear, etc.
and max hit is above 50
synapse -> arclight at yama assuming on rate for synapse, should be just short of max infusion
td's until single synapse, arclight at dg's until 60%, otherwise get torture without arclight, then yama for double death charge
i think generally speaking that should avoid time getting excess shards, and gets emberlight active
if scobow + arclight is the way to go at td's, then probably worth doing that for both synapses to avoid needing more shards
i used 5,500 charges for my 500 td’s, so that’s like 16.5 shards
It’s about 3500-4000 arclight charges 11-12 shards there
And needs apparently 9 per zenyte from what people said
double death charge would help with voidwaker and toa, and it uses fewer charges than a synapse, so using arclight instead of emberlight could be worth
If it doesn’t need a synapse (I think others said the others can use purging staff), then can send it early
tl;dr
Double death charge from Yama uses fewer charges than a synapse and can be gotten without grinding slayer, might as well send it after Torture and just barrage for >30 ancient shards if needed
Gets a perma upgrade immediately that also helps with the rest of slayer, and just needs one zenyte there
You don't need both arclight and purge for Yama?
Oh nvm I had to reread your thesis
Well, double death charge wouldn't assist voidwaker grind (assuming no rev weapon) too much because you don't have a decent spec weapon for that grind though, do you?
Arkan blade? Dwh for spindel maybe yes
d mace/dwh/arkan blade, plus it’s going to be useful while getting charges because chally during slayer, and going into toa gets to be used there
It’s basically Emberlight isn’t that important until doing like Cerb and/or tower nechs, so can go for second synapse after double death charge and use arclight to go scobow-> doom without losing too much
dmace is a pretty good spec weapon when your mainhand is only hasta
for calv anyway
spindel has a lot more def so, uncertain
if you happen to get dwh before hasta/zenytes that’d be good at spindel
emberlight makes a bigger deal for cerb than anything, the stab bonus is by far the biggest dif between the two
why is fire cape so late in the chart?
quicker to get with good range gear, doesnt speed up previous melee training much at all
All the untradeable capes are basically "this is as late as you can put it off without trolling"
This is literally true but misses some nuance imo (sorry): quiver and infernal cape are great if you can do them earlier. Fire cape doesn't gain much if you rush it, and you kind of need to do a low level melee cape to even come out ahead
its just a very popular but not very strong item, and a lot of people do shit like 2hr+ fire capes or die a couple times to jad hands. That's so slow that it makes it not worth it going early
At the end of the day if you have done jad before, doing a scuffed 90 min ysb cape vs doing it later with bowfa, the difference in time is gonna be on the order of minutes, at which point just do what you want
If you have never done jad before, it's probably not a good time
Which, poetically, is kind of the opposite of how people treat delaying jad
I'm getting to the point of yama double death charge and I had just a few questions for the 100kc. Solo or duo? Emberlight/bandos + purging/bloodbark? Any method I can Google and replicate? Thank you
Gregfly is my preference for solo
Duo is probably best for double DC tho since it just needs 100 kc and dossier to drop
Duo is gonna be better for spec consistency, less banking, etc
You'll want to learn a p3 method, dono/greg are fine
You want 20% mage dmg including purging, which is usually occ and torm
I have conflicted but dont have occult yet per the chart
Do I learn these methods solo and then hop in duos?
Solo definitely harder, nice thing about duo is you often kill before p3 orbs
Either is fine
does that 4 way include prayers or no
brain
does that 20% include prayers
wait what am i asking ive done like 1k yama lol
if occult + torm is enough, confliction + augury should also be enough
I definitely like 3 way vs 2 way aug
but tbf
in the 300 ish recent kills ive done ive had to stop to kill donofly flares maybe 3 times total, any others we simply skip or glyph
i prefer 3 way but if it's not an option then just take 2 way aug for the sub-1% chance that you actually have to kill flares
Purg + conflicted + treads + ma2 cape will be 20%
if you're doing any fly method in a duo with a landed hammer/maul, you should almost always out-dps them p3
oh wait
true it's still 3 way
lol
treads exist
even with 1% treads it's still 3 way
that's a good excuse to get treads first actually
small question, is it possible ladlor to make the chart color the tile differently as well when you choose the 'skip' option rather than only having the triangle in the corner?
would make it much easier to navigate the chart and circle back to the skipped steps
certainly possible yes
to me a skip is "this item has been replaced by something better, there is no point going back for it"
not necessarily, i do skip steps with the intention of returning to them at some point (some of them)
what color would you find suitable shimbles?
🟠
noted
i have to prioritize some other things than implementing this atm, but ill make note of it being requested and adding it to the backlog
because there's like...no actual difference which one you get first
also, proposal here, should antivenom+ be reccomended at delve step?
in terms of which one helps the other more
their sequencing relative to eachother had negligible considerations, and generated a lot of discussion in spite of that
if you check the changelog it'll usually explain why something was moved or removed
at the bottom
if i already possess BP im sure that rite of transference goes up in value relative to tread grind
sure,
I think that getting double death charge pre-TDs would’ve been more optimal doing it after zenyte(s)
Cause it’d help directly with slayer the rest of the way, it’s a consistent grind in terms of time invested, and you get good exp rates too
Having more chally specs for slayer is always good, puts it before toa, and with dwh has its use in wildy
Even for other options, gives Arkan Blade more value
@full panther any chance of an option where checking things off the list completes them and removes them/minimizes them or something? Maybe like after you complete an entire line it goes under a "completed" section, and the completed section has a toggle to hide it or something
I'm sure it's been requested before but ye
this is the first to my knowledge!
Oh interesting 
again can add that to the backlog as something that has been shown interest for
Aight cool 
Would be kinda nice with the mobile UI since it starts at the top and you scroll down, would make it so the stuff you still haven't gotten is right at the top instead of stuff you've completed
Not sure if people using the desktop UI would really care as much
i have been playing around with the idea of some configuration panel that can tailor the chart a bit
Ah nice
a "remove when completed" would be a simple addition to that
For sure 🙂
Cheers
Add an animation where the item explodes when you check it off for bonus points
Gotta give the kids their dopamine hits
Doing yama with 0 synapses is rough unless you've got a duo willing you carry you
it's probably pretty low value for TDs, since i think the best spec weapon you have atp is damage-reduced arkan blade
and the rest of slayer is mostly just barraging
But then there's the issue if someone accidentally clicks something they didn't complete, how would they reverse it
keep some "last removed" cached in local storage, and keep an undo button
It's over, start a new account
and if you wasted that cache ye hard reset all
Could have a “view hidden” toggle that makes them all visible and lets you uncheck them
Or I guess at that point it’s the same as you turning off the hide when completed option nvm
I disagree with this. If you're gonna go back to it then just don't check it off
I agree with this
This will destroy the aesthetics lol
To my knowledge the "skip" option was my idea as well and people made fun of me for it 
I'm taking credit until someone disproves it 
Why did I call it "opt out" tho, am I stupid?
the skip thing got implemented because someone made a merge request on github
that someone being leonprz
Ladlor can choose the right color
I figured it would make it simpler to identify which ones you skipped
It’s mostly that first synapse being scobow -> doom means you can get double death charge without Emberlight, so that lets you get that upgrade sooner. Technically it skips the req for a second (grinding Yama for oathplate probably wants a second synapse)
But all in all, if Doom before Cerb, breaking the req for second synapse saves a lot of TDs there
It is lower dps, but it’s still getting you the double death charge
And putting it before voidwaker + toa means double death charge is unlocked there, and having double death charge pre-85 slayer for sbs Abby demons would also be the goal there
sbs abby demons? as in you're sbsing every barrage? because that's a barrage task
you wouldn't melee abby demons
It's a real thing yes, only for true sweats tho
I thought it was the meta to do that cause otherwise you’re leaving a lot of the prayer exp to go to waste
It's meta yes, most ppl just take the L on the prayer there in value of the lower intensity
with ember it's not crazy tbh
6-10 hours to do double death charge with arclight and get 750k melee exp if you have the shards already just seems worth not delaying
Cause it’s generally useful and a perma unlock
if you have someone willing to carry you sure, have fun
I think even with first synapse running it with staff and getting it done out of the way makes sense
Just I don’t think two before Yama for double death charge is required
thought you started this by talking about doing it pre-tds
It also doesn’t sound like you’re getting hard carried bc people have been saying purging staff doesn’t come up
where did you get a synapse from?
I’m saying it can go more clearly before second synapse, arguably before first
before first you are definitely just leeching and need a friend who's willing to do it
Main thing is that right now it’s expecting two synapses before double death charge
And I’m mostly pushing that doom + Yama don’t need to go after two synapses
what does double dc early even get you?
doesn't do shit at doom without spec weapons
which is why they're on the same tier
Elite CAs
just don't think it matters much at all for any of the stuff between synapse 1 and doom
if you have friends who are willing to pot it, you can do it earlier
just like you can go do tob with a dscim and ysb if you want
perhaps, maybe with goadings it's not super annoying either
but if you had ember that should mean you already have 2 synapses and we avoid this convo tbh
unless you'd stay at tds for bclaws even after 2 synapses, i wouldn't personally (assuming already owning vw)
I'm having this conundrum right now. 2 synapse, only one claw, have a VW, 90 slay. May just stay with TDs until 91 slay and then give up and go to cerb->arax->smoke->hydra
(don't tell me turael skipping is bad, turael skipping is goated and I will always do it lol)
Skipping is definitely not good when you're at 90 slayer
You should still value xp at that point to get to the uniques
Idk, as someone who's went 2k dry for two synapses, I'm glad I'm at 90 slayer instead of 95 slayer. But just personally I don't value post 99 slay xp
Plus with how good turael skipping is now..
Def not efficient xp wise but I like doing it
when was scythe moved up and what was the reasoning?
is quite a significant jump forward
It was placed too far in the first place, there were pretty minimal increases from the upgrades past the avernic step
if scythe is being moved that far up you can almost make the argument to just not grind dhl, no?
Correct
that's interesting. so it's not any update im missing right? just the realization that scy should be moved up
Basically yeah, there's some above and below this on scythe discussion #1229571283428053002 message
interesting, thanks for linking. just caught up on all of this. makes sense
was thinking the same that cox prayers could be removed in that case as well
not removed, but pushed back to somewhere maybe between magus/shadow
and inferno to right after bp, but i undestand why it's placed post rig
I really like rigour, but I'm biased, you pipe a lot and that adds up.
I'm not sure what mystic vigour does for breakpoints for freeze roles but I'm sure it's workable.
Probably gonna have trouble finding teams if you walk in with them, but I'm sure you can find more flexible/like-minded ppl as well
ur not wrong
in my experience the breakpoints with mystic vigor were tough as freezer, but yeah as long as u got a team thats cool with it ur fine (realize that's not the norm)
also coping from 300 cox no rigor yet, so i just skipped a few gear prog items around there
but as a first time caper / not giga gamer or anything, inferno, quiver, etc was tough but def doable with titans prayers
iirc deadeye is only 5% worse than rig, mystic vigor maybe the same vs augury
I dont know if this is true. Jyhys plank was from tura skipping for xp
Iron skillcord doesn't like it and they're all about post max xp #517608414910873601 message
Yeah id imgaine being clue locked would provide a lot of xp that tips the scales for example I dont think he had to do much melee slayee
None the less with the changes its probably quite close
Can probably just bring a ancient book and drop it after madien would have to calc for your exact setup
Sorry I don't understand this comment at all lol
Jyhy probably the most efficient player in the game died yday tura skipping for xp
Guy in a PK disc I'm in just killed rank 1 ironman clogs in high risk world at Ghorrock tele..
︀︀
︀︀Ouch, I hope you got some dupes king
︀︀
︀︀#osrs #runescape
Yeah he hopped to 365 for a free world at abby demons then clicked ghorrock tele instead of lesser and got instant tbed
Why does that chart say to get the royal titans prayers after cg grind like it's super easy boss and helped me like crazy at cg
Bowfa saves more time at titans then prayers do at cg.
Especially considering the chart skips optional upgrades like moons gear for example
They did not help u like crazy at cg lol.
But why
Why on earth would you remove the cox prayers 
That is incredibly sad
Imagine how he is feeling rn
The "pls I pay 3b from alt" is crazy though lol
Tbh the stuff he lost is basically nothing compared to the length of his current grinds lol
The cannonball loss is crazy
Can make like 200k cballs in the time it takes to get +clog 
losing the bp kit kinda sucks if he doesnt have a replacement
With the amount of clues he’s done, I bet he does but ya who knows
I wonder how many of the items he lost he already had dupes of 😂
Fair enough, no one expects to unintentionally risk super valuable items

I think this is so dumb BTW. Like he's rank 1 clog, let me just DROP ITEMS?????!!!!!!
Rank 1 clog dropping items surely means the main is at well over 10b. I feel like I'd stop dropping anything I only have 1 dupe of after like 5b main.
I immediately corrected myself lmao and said “pushed back”
what pots are worth using alch amulet charges on?
just restores/brews?
or anything else
Depends entirely on what kind of player you are.
Personally just prayer/restores
trying not to be a noob one
I mean your goals, play style, etc.
saving myself as much time as possible ig
That's not what I mean
For example if you are going for 200m all, you likely wouldn't see any benefit from even using the amulet for your account.
If your care about time then you only do it on hard to get secondaries
Like zammy wine
Secondaries don't matter
ok not that
The goggles are infinite
??
He's talking about the dose increase from amulet
I mean I guess they matter in terms of time to obtain, sorry I thought you were talking about goggles lol
The value of making amulets for stuff like nests isn't worth cuz those are so quick
no the ammy
Right
But if you know that you are a birdhouse avoider then you get value from using amulet on nests
So it really just comes down to how you play.
feel like restores/stams/goarding/regen are only pots most ppl will get stuck on
Range is nice too early
Goading/Regen are probably the only one that you can universally say yes for.
maybe brews to ye but i find those easier
Before you hit good pvm
So in short we can't answer your question but I think you have enough info to determine what you should use the amulet on. @polar void
But you can type here what you plan to use it on and then someone will flame you for it being inefficient.
It's a weird calculation since it takes time to make amulets and time to gather secondaries/herbs, and obtaining the secondaries/herbs depends on your play style/goals.
I see that cox prayers are placed before inferno/colo and that makes sense efficiency wise, but how necessary are they for those pieces of content? (Especially for someone attempting to learn both from scratch)
its less efficent probaly but helpful for ppl to get their first capes
its not as big anymore with deadeye still nice and the standard but ppl will tell u its not big deal
what’s the ideal midgame setup for zulrah in terms of efficiency/comfyness
extended antis and nhally?
or will bowfa+eye will beat it by a mile?
nally kinda an enigma ive heard its quite good for zulrah and decent for other things but its not on the prog
i think in general theres a good arguement to get bp pre delve but rn ye ur considered to bowfa/eye zulrah with extended antis
its not a huge deal, deadeye 5% worse. did mine first time with deadeye (but only cuz 300 dry for rigor and said cba)
both inferno/quiver
nhally is so worth for zulrah imo but guess prog wants you to hope you get nhally by time u get ranc
especially for inferno ppl overrate the importance of rigour, 95% of your time in there, you're not using offensive prayer as a learner.
It can help in sticky situations in later waves and will also make it less likely you get a 3rd set, but it can be overcome
Basically no gear is really "necessary" for anything
but the prayers are very good for how fast they are to get
prog wants you to not acknowledge nhally as an item
for content that you attack with a slash weapon, it’s barely better than whip
for content that you actually use the range on (zulrah, aviansies) it’s worse than doing the content “properly”
would liken it to getting a 2nd enh before 6 armors
if you get it cool, if not it’s not worth staying for
we’re starting to float into that area now with hydra claw xd
yeah all fair and i agree
is bofa + ayak zulrah better than nally/chally?
or just if u dont get nhally its not that big of a diff
i haven’t expressly checked bowfa vs nhally
but iirc eye completely smashes it vs both red and green
in half decent mage gear
chally is still good to take with like a 3-4 way as a spec if you want
for last hits
gotcha yeah
i know this isnt "efficient"
but thats too bad, nhally chally just feels so good
oh
well thats against red snake
and assuming you have full oath
which you likely wouldn’t yet
still better
eye op
blue/green
eye is way better than nox against green than nox is against red
and you’re never tribridding lol
so you’d do eye+bowfa anyway
you could still do it if you have one, nhally is the best option if you just want to do 0 switches afk zulrah
though there are some spawns where you can’t melee without being in venom
so it might still just be overall worse than bowfa camp lol
yeah, nally still exists as the "weed pvm" weapon for a lot of stuff
even if it isn't efficient
wait wtf when did scythe get moved to pre-shadow?
In the last week or so
someone linked the discussion a bit back. I asked about it and then discussion started happening
damn i havent been paying attention. is there a short explanation?
Scy v good and other Megas dont help at tob whwre scy helps at cox and Duke
I think thats what it boiled down to
@low stag
yeah pretty much
but i wouldnt say tbow doesnt help at tob
just that scythe helps a lot more at cox than tbow does at tob. and cox is a lot longer than scythe
bow makes tob more enjoyable, but not substantially faster
tbh basically no gear makes tob completion substantially faster other than like.. def reducing specs
yeah freezing as a bower vs. bper is so much more chill. also nylo boss more chill. pre hits are fun/nice. I think those are my main points
That's fair I actually hate freezing with blowpipe I end up missing like 2 attacks to be sure i get my freeze
just don't north freeze and you're good 
south has to delay like 3 ticks anyway
throw on augury as soon as you see a scythe or bow hit coming in at around 5% over
you have a fair amount of time to do the 3-4 way switch you're doing
How are people enjoying using eye for cox in general/olm mage hand as compared to toxic trident?
Or I guess more specifically how much better is it, and are the 3 tick methods for mage hand harder/less convenient to do?
I love the eye walk after getting it down and it sheds
Its closer to shadow run but no swaping styles just click the tiles and hand
personally i think claw is alrdy dead content. Get scy as your first mega then use that to camp melee in 3+12s for tbow
yes, remains true even if you aren't megaing though
but yeah it would be significantly to your benefit if you could do big scales and be scything the whole time
when your mage wep is eye
and scy is better than lance vs green drags which are bis prayer xp to 99 with wildy elites,
isnt 99 pray free assuming you get wrath runes before you start doing nech tasks?
possibly?
but also you get a lot of wraths from yama, so im wondering if you even need 95 rc in the first place
if we're going off the assumption that you melee nechs and abby demons so you can offering the ashes
there's probably some routes where you get synapses early enough that you're doing yama before 80 slayer
not sure exactly how likely that is
the amount of yama it would take roughly to get full oath, i think you get somewhere around 5k wrath runes from him
is that enough to do 99 prayer without ever crafting one?
because assuming you follow gear chart you should almost never cast a surge spell
Probably not if we're cutting out Hydra
For someone who doesn't have plans to grind mega rares, and just will Cox until prayer scrolls, I should still grind claw right
Not sure lance will do much just for that, esp if you team
It's gonna be a way longer grind than the time you save.
It does make melee hand a lot easier tho
Wow you have me completely rethinking my path
lance is like
4 max hits over tent
5 over reg whip
iirc
51/52-56
it's a big difference but not worth doing 500 extra hydra before 150 cox for
assuming you get dex on the 5th purple, which is unlikely, more likely you only have to do around 90
that's also assuming solo points rates, if you do 3+12s or even just basic team 3+4s you should take less
if that's the case then it seems like a no-brainer to just skip lance altogether
with how early you get scythe now
So basically re: the chart, slayer ends once you get fero gloves. But if I'm going for 99 slayer, might as well keep skipping for hydra until DHL?
depends on your goals
the only thing in the entire game that my lance comes out of the bank for these days is vorkath
Fair enough
which is completely dead post-50 unless you want super antifires, which are useless unless you're trying to clog
or unless you're trying to clog
lol
I guess I'll just finish off slayer normally after fero gloves then
post-fero slayer xp is probably mostly gonna come from araxytes
and smokes
or cerb
depending on how fucked you got on prims/eternals
Is there a reason why pegs aren't included with treads?
Does the +1 range str not do anything
It does
even if it does, and it probably does in some places, it takes so long to get rangers
not worth the time
Tbh if shit like torva is on there, rangers should be
tbh
if you were gonna put it there it'd probably be pretty early
it doesn't take much to optimally farm mediums
or do them
not any earlier than treads ofc because they're useless before then
Yeah rangers are only like 20 hour grind tbh not even that long
so you run whip at cox instead of DHL. what if you have saeldar or fang? sry ive never done the raid
Well you'd use blade ofc, can fang tek if no good crush, vangs
Blade is just strictly better than whip
why am i getting more dps on olm left hand on dpscalc with fang rather than blade?
you aren't calcing with def reduction
in a solo you typically calc with 1 dwh
in a team (trio+) the hand should usually be 0 defense, if your group understands how def reduction works
also make sure your boosts and everything are included. overload, piety, etc
people forget things all the time with calcs and end up misleading themselves into thinking something is worse than it is
I don't know if that gets 2 synapses by 80 slayer, but I think scobow -> delve gets more than enough prayer to just barrage nechs and go for second synapse
blade starts getting better than fang after 2 dwh hits fyi
banking td's ashes means its not a big issue
I figure that Oathplate grind should happen after Rancour though?
ehhhhhhhh
it varies wildly from person to person how much loot you actually get from delve
yeah but you can't 4:1 fang
Yeah, I mean that in the route there the prayer exp has its value
you either 3:1 and lose a tick every cycle, or you "world fang" and die half the time lol
ok good to know, yeah i had no idea about this raid tbh
fang solo would be maybe a viable method if 4:1 didn't exist
but you 4:1 noprep and do fast solos with no damage taken
or much less damage taken*
and yeah in teams, the hand should always be close to 0 def so fang is awful
uh i would calc to see if it gives your blade a max hit
use it if it does
(Overloaded)
fwiw if you choose to do inferno before rigour, you get to get infernal, oath and ultor before you enter cox
this pushes blade above fang at 1 hammer
ive been debating inferno pre-rigour
thoughts?
maybe once i get occult/max treads? or better to use devout boots
if you’re good at inferno, rigour won’t matter
never done it
if you’re learning, it can make a difference but it probably won’t be the thing that causes you to lose a run you otherwise would’ve finished
it’s more the case of “if im getting it anyway, i may as well get it before i do this hard content that im camping range for”
rigour vs infernal is probably the same case as rigour vs lance, likely makes too little difference to worry about, do whichever is more comfortable
not having to go out of your way to turn on steel skin for the extra defence in waves where you really need to dps something fast is pretty nice qol
for non-speeds usually the only time you use a dps prayer before jads is when there’s a melee+blob on you and you need to kill it quickly
or a bat
thats good to know, thank you. osrs has so much decision paralysis
not very helpful when you need to be able to make quick decisions based on random spawns xd
i was more meaning of like what content to grind, what gear to go for lol
cause when i lock myself in a place until i get the item
each decision has potentially 100s of hours behind it
idk, decision paralysis is a pretty accurate description of what causes most inferno learners the most trouble
but as far as gearing goes it’s not really that deep
you won’t usually lose 100s or even 10s of hours if you go for things out of order for w/e reason
depending on how out of order it is kekw
at the end of the day the most efficient way to play is the way that keeps you playing
burning out is min eff
Most of the time it's more like minutes from doing things in a weird order
and then sometimes you have irons that do 5.6k corp for ely doing mmorpg's chicken method from 2016 in 2024 like a guy in my clan because they dont have any gear to do better methods
Ffs
lol
im in a weird spot
i want to do corp, but i want ralos first, but ralos is just obnoxiously fucking rare for no reason
If you think ralos is rare, I have news about corp
im ready to take a thousand hour corp vacation
but i want literal as bis as it gets first
only thing im missing is the stupid destructo-disk
I thought the method for solo corp now was just voidwaker spec > fang till low > house pool
This video is the product of a lot of calculations I've done in order to min-max as many aspects of solo Corp as possible. From minimising corp's damage, maximising trip length, and even dying efficiently - a lot of work has gone into pushing the kills per hour as high as possible.
The headline rate of 12.5kph requires an Ely and some cool step...
doing corp grind rn is risky af cause its a prime place for rework over the next few years id say
Idk I feel like corp is way to iconic to rework
the one big rework i can think of without changing the essence of corp is just allowing irons to kill it in a group
is DHL needed for any CAs?
Maybe for some gm stuff like Huey speed if you aren't getting megas
Vork
But for master CAs no
it does help for vork gm but you can probably rng that one with the dhcb you're likely to get on the way to tbow
Unless you spoon dhc or grind for dhw , you’ll need it for one of the Huey CAs



