#Gear Progression Chart
1 messages · Page 10 of 1
thinking abt it more an actual efficient route could be something like torture > scorching bow > go for anguish > convert scorching bow into emberlight when you run out of shards > go for 2nd scorching bow
before grinding zulrah im sure its better kph with eye/bowfa
On the chart where bgs is do you grind the entire sword there or if you spoon hilt are you supposed to move on?
graardor and kril are essentially the same boss so you'd do those for blade pieces, if you go dry there then zily
What are the uses for warped sceptre?
Isn’t it for toa basically
before bp I used it as an item to take into wildy for the combat elite clues for what that's worth
I’ve only used it at toa
Can someone describe zulrah at this point in gear progression? Bowfa/full crystal/anguish/treads/barrows gloves into eye/gauntlets/full bloodbark/occult??? 7 way switches? Hahaha
You have rancour in the progression chart so I think melee would be the play as you would have a nox hally
But im not 100% I haven't done non max gear snek in a while
Oh you're right. Okay I've never done zulrah before so I had no idea it's normally 8 way. Thank you good sir!
So it's tribrid zulrah?
Mostly melee
I know staff is really good at zulrah but bowfa is mid compared to hally so im not fully sure on the method if someone else knows more?
Zulrah is a memorization boss but once you learn its very chill. I reccomend bowfa only or nox hally with a few switch's untill you learn each rotation.
I found it easier to force learn 1 rotation at a time ( if you dont get the rotation your trying to learn just logout )
And you will spawn back at the dock
Zulrah has weird transition delays where you can’t attack right away anyways.. so plenty of time for switches
Took me about 200 kills to memorize the rotations but then again I’m a bit slow

This is actually so annoying with bowfa only. Spamming boss until you finally can attack 😂
not too difficult tbh. most of the difficulty of getting enough points for early elite ca's come from doing it before you have most slayer bosses unlocked, not from not having access to fang
when do you get the private room for gwd? because i assume that's wanted
cause going for hard ca's is going to involve sequencing for that
at least a little
I mean it's definitely nice, but it's not needed, esp when learning
so just send it to start, learn 6:0 w/o
and eventualy do the thing
got it
i meant
door altar
Private room doesn't make much difference if you aren't staying for a while
which is the same, right?
the only diff is juggling at the start and supply management
i'll look through what i'd need to do for elite ca's
Id recommend using private when you get better though. You miss out on a lot of CAs if you don't.
I got the perfect/no minion damage kill a couple times, but never used the private ones, so I'm still missing that one
X kill trip too
Hey everyone, I know ladlors progression guide pulls from a few different sources… but is there a consolidated list of the reasons behind each “step” in the chart?
not every step, only some few, you can see them in faq
most of the overall reasoning lies in bruhsailer, otherwise not really
Yeah, I think I'll probably knock out a chunk of CAs just to get them done
currently doing td's
my stats are: 80 atk, 90 str, 82 def, 93 ranged, 91 magic
doing it with bowfa + rcb / demonbane spell punish
notable things
- exp rates are insane
- infernal ashes are bankable
- this task burns through prayer pots
I'm going for a single synapse here to start
Hard cas
and my goal for sequencing td's first is that I'll have to do fewer overall slayer tasks doing synapse -> dg's than dg's -> td's
which means I'll need fewer "bad tasks" etc
or tasks at least will be done at higher exp rate because i'll have higher stats
I don't want to risk running out of charges by going for 2 synapses, so I'll swap to dg's after the first one, but should have enough for the first synapse
and being able to get all that with fewer tasks seems like it's going to be a bit better
I hope it works out for you, it's a rough plan
did eye of ayak make any major changes for toa or is it basically drop trident use eye for p2 and basically nothing else?
Not much
Eye is better than bowfa on akkha I think
Depending on ur mage gear can be better at P3 too
So theoretically if I were to sneak in 92 mining in this chart, where would a good place be. Before treads for the scobo doom grind?
I already have the fletching
after karamja diary
hard
gem mining to 97!
is there ever a world where we farm venny ring earlier from lev because of 2 max hits on bowfa with max treads + quiver?
or is tbow too important for the long term grind
nope
i figured. 🙁
there is a world where you never farm it!
its on the list!
I don’t think it is anymore
I’m looking through zero’s guide there, and I might go through that & ca’s to note what’s available and maybe add that as a companion
I’m grinding 92 now before I go back to doom with newly acquired blowpipe
Unless Mine is not updated for what ever reason its near the venny bow before torva
@full panther hey bro and all staff that worked on this, i want to say thank you for ur hard work in helping so many people including myself after deironing my zuk helm iron and remaking this guide has been extremely helpful as well as all the support from fellow irons in giving advice to people ❤️ good shit ironscape.
@hybrid blaze and @hollow cobalt same to you kings
thanks for the kind words :)
All good bro, thanks again
Whats the reasoning for avernic threads before rite of vile transference?
If you melee yama and already have dboots, avernic threads give no advantage at yama, whereas the double death charge does give a benefit at doom?
You don't really have anything good to make use of the spec if you're followig the chart
surely extra bone claws/chally specs help more at doom than +2 ranged strength and 1% magic dmg help at yama
You already will have as many chally specs as you can use right?
You don't really have spec energy issues, I often end up just sending pipe/scobo specs yeah
Well yeah, then you get free scobo specs
I mean it's very minor
But it does add dmg, whereas I don't really see how threads add dmg to yama
What do you mean you don't see how better gear adds damage?
Its not better than dboots, which is in the prior step, cus you melee yama. Or does the chart assume you dont melee?
they are better than d boots, although not massively
Okay ye I guess the 5 accuracy bonus exists
Adds 5 damage per minute which is probably more significant than an extra 3/5 of a scobow spec per minute
But uh it really doesn't matter lol.
I mean I agree its not big ofc
Just wondering if I was missing something or it would be correct to combine/swap them
Also wondering the logic of putting doom that early, when equally hard content (inferno) is out later because of the difficulty.
Is it that you see doom as easier than inferno?
The upgrades as more important?
Something else?
you cant compare them tbh
What do you mean by that?
Eye is definitely much more impactful than inferno
completely different content, its more about solving waves
hard to say which one is harder, mechanically doom is
Also the whole time that you spend learning doom is still useful to getting loot
As opposed to inferno where you get literally nothing from the process
Yeah but can we agree that both are some of the very hardest content in the game?
Ye that makes some sense.
Only counter I would have is, that drop rate increases a lot as you get good at doom
I mean okay.
But if you (or ladlor I guess is actually the one who needs to believe it) don’t think inferno is definitely harder, then the reason must be something else
Honestly it's sort of an upgraded bowfa grind, difficult for the stage of the account you're at but super impactful
and doable with void and a synapse
Void + synapse and rune arrows just seem so rough
But I guess it’s only rigour and tbow that help a lot
And that’s a long way to put it off
But why not finish all of doom when you get the threads?
How does the gear in between help you at doom?
Please don’t take my (many) questions the wrong way.
I’m asking to learn more about the game and maybe to improve the chart if possible
How do the doom drops help you at any of the other grinds in between?
Fair enough, if that’s the only reason I don’t see why I’d leave doom to go get 3 slayer levels and then come back with no upgrades
Then dont
But I guess it shows that you can do those as something on the side while grinding doom
Technically you could get prims to slightly help your chally specs
Come on, I’m not that obtuse.
I realize I have free will, I’m talking from the logic of the chart
I mean if the chart is wrong, why not improve it?
And if it doesn’t matter wouldn’t optimal charting put it together?
I guess that depends on how ladlor intends people to read the chart, but that’s how I’ve been reading it
I mean you're welcome to try
That is what I am doing right now
Early treads confusion was a common one on the latest reddit post
I’m not confused by the placement as such.
It just seems to contradict the inferno logic, at least in my eyes
And then the splitting of doom as well
How inferno logic exists on the chart is arguing how late it can feasibly be delayed
Same for quiv too
With doom i dont lean that way atm
Okay that’s a good phrasing.
So you’d say that is how long doom can feasibly be delayed, or you think doom is “easier”
Its hard content deffo but
Like mad as heck said, u can still pull some shit while learning it
The difference in the uniques is also a factor imo
Doom is also not just skill gated
Yeah that’s the feasibly delayed part
Okay that makes sense as well
I just feel like you have to get gud to even get to the grind part
Would be my counter
Same with cg, tho a step down
Bruh has a view on doom and yama
Delay until 95 slayer can never be disastrous
A conservative bet like that is also reasonable
Yeah that’s the alternative I was considering
Does putting doom any later make it easier to learn at all? I don't think so unless you do it post-tbow which is insanity
I was thinking about it cus I was talking to a mate who is way more skilled than me. And he said I would be in for a rough mental grind if I wanted to do Doom now. But also that he would 100% do it if he had my acc
My only guess would be blowpipe but eye is really good at zulrah
Someone did mention for yama that no occult is harsh for the void flares
Was some big discussion about what assumptions are fair for making in group boss
As for doom ye, i dont really believe in elite void and scobo, that any upgrades make it any easier past that
If you're doing duos the flares basically don't exist
I mean then you do it post rigour, but it’s like .5 dps
Thats true, and duo is the best way to do em too
Duo gives the best dry protection with the lock boxes right?
I might just do more slayer first, cus it makes me able to do raids with my friends faster, and then I can just do the yama and doom grind when no friends are raiding
Sensible choices to make yea
Just the bp that would be nice to get for raids tho
But I guess I can leech for a bit
Torm+ma2 and the scuffed augury hits 72
And ig it's basically a 50/50 to get the gauntlets before treads in which case you can do the 2 way+prayer
Is it better to use t bow with crystal armor or elite void at zulrah?
how about you go do some toa
Brother no
!dps
For calculating dps in osrs there's currently 2 main ways to get accurate dps comparisons.
void is for max hit and zulrah has capped max hit at 50 so surely void is really bad with tbow
Was only considering void so i can bring melee helm + nally/rancor switch
But looks like crystal armour it is
I can vouch for this. Pre-torm I had to bring a 5/6 way switch, it was ridiculous. It was also a problem on p3 melee duo’s bc you lose a lot of ticks switching, especially when you need to be in sync such as simplefly
With torm, 4 way was fine but when I had occult it was the simplest, very nice QOL.
As someone who's only done Mage only P3 in duos. What's the suggested or recommended method for learning melee method in P3?
I know there's Gnomofly, donofly, robofly, randombsfly (idk), but is there a method that's suggested over the others?
I am a huge fan of simplefly/nofly because there is no “full” cycle you need to stay in sync with like donofly which means you can make infinite mistakes and still recover.
Nofly is also more dps then the others and the method also allows you to improvise when you do make a mistake
I recommend watching Red Eye Jedi’s guide, he uploaded a new one yesterday
I grabbed double DC before torm, you can use void to reach the magic damage threshold. It does slow down your melee dps though
Thank you so much for the breakdown. This is really helpful!
Anywhere I can find the current chart compared to top post?
Pins
You get a good amount of time for gear switches on zulrah
Is it assumed we use fang at hydra due to the charts direction?
Yes
is there a guide or video for "best" method with fang or is it just the tile pack in the plugin for melee hydra?
Its not hard, but would watch the skip lightning melee tech
gotcha
Idk what the tile pack has but you can stall for a tick on lance tiles and you won't have to do as much movement
Searching these threads is ass. Whats the reasoning for doom before cox? Wouldn't rigour be big there?
If I sequence some CAs from zero’s guide and push Cerb & Thermy back it gives us a pvm guide to elite CA at around 87 slayer
There may be some cox & toa expert ones that can be adjusted a little bit too maybe also being done before Sire
Yeah you can get elites prior to 85. I think I was like 83 when I finished mine. Lotta points out there.
It really depends how confident u are at content
A lot of stuff other than speeds have like no real reqs
True true. Raids experience is needed for sure.
chart on savix's channel 
Link the clip or didnt happen
The pvm exploration chart was also shown, pretty nice
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What did he expect from one of the grindiest mmos lol
I just wanted him to click on it to make it green!
What is that second chart?
'Im not even 98 agility'

It’s always funny to see how people react to the 98 agility step
do we know if dura is still better than nieve since only nieve can assign custodian stalkers?
why would you want those, its a mediocre task
its 80k slayer xp per hour barraging?
for poor drops, in a really long run, on a slayer master with worse tasks
wdym really long run?
its not much longer than to run to abby demons when barrging those
and those are poor drops aswell
those have more spawns, have no mage bonuses, and have much better heart rate
well spawns doesnt matter if its equal xp per hour? i guess your right with heart rate
but its indeed expensive barraging them since they give shit
getting those seeds and cannonballs probably has some value later on? expensive, but it's not really a drop table that's covered elsewhere for something that can be grinded
there's not really much need for a lot of huscua, you can use them for like inferno or other endurance challenges but the secondary takes too long for them to be used liberally
the cball drops are very low
my thought aswell
85k slayer xp per hour is too good to miss out on imo, and nieve isnt worse than dura when you got all the tasks you want extended
better chance for inferno task aswell
It is because “only” slayer xp is just not that valuable. Ideally when doing slayer you are looking to train other skills such as herblore, prayer, melees etc while you get nice unlocks and uniques. Else you are just burning a shit ton of resources when it could be better spend elsewhere
nah
I think it depends on your goals like melee xp is free if you do early tob for 99 str then early Yama for maxed melees raids can fund your herb supply. Prayer xp is valueable. ( this is assuming you don’t care about post 99 xp)
That being said I spooned hydra and I had absolutely no issues with prayer being pvm focused
This just sounds like you wanna justify the task by any means lol, do it if you want to, all the good tasks are lower weight on nieve
turael skipping anyways
Tura is underrated since the changes especially with the up coming changes
aint doing any slow melee tasks gl to you aswell
exactly
never been bad to turael skip

I’d be curious to see the may from pre may 2024 buff and slayer rework for time saves tura skipping I’m guessing it has to be 2x as fast but that’s a guess
I may do the math later if I get bored lol
I also think it matters to do what you enjoy especially if it’s close in efficiency
yup
i have always been barraging like crazy for slayer xp
getting like 5-600k xp per day
has anyone done moons at the mid game stage where you'd probably want to do it, and know how long each kc takes?
I’ve only done it with like Bandos + hasta/tent whip, but if no one here knows, you could maybe look for some VODs from the Farmers or another current content creator GIM
Or B0aty maybe
i probably won't go that out of the way for it
just trying to explain to someone why moons is not meta, and thought a number of how many hours you waste there might help xd
Ah, gotcha. I think it’s as simple as moons not helping with CG and CG basically nullifying moons gear
Other than blue moon, which you can replace with bloodbark
I did rush moons do a few KC and got 1 item now. But I just play for fun. And moons is quite fun here and there.
i wonder if there's an argument you can make for getting blood moon to do huey for dhw for bursting
that's prob not better than just bursting with scepter
The barrage is good but if you want to optimise it a sotd is a better option afaik
I’d say blood moon probably only saves a couple hours for the dhw grind I’d say the argument for it would just be a fun more linear gear progression instead of skipping steps
i'd be hard pressed to find any living being willing to sotd barrage slayer (including me)
wait what the heck
treads before double charge??
I seen the farmers do it but I’m with you fuck that.
I did it for a bit on my GIM, honestly wasn’t too terrible. It’s not like it’s crazy high APM
it's not, but it's relatively high apm for an activity that would otherwise be completely afk
or fairly high amounts of afk anyway
one thing i absolutely cannot stand is monotonous high apm
I never felt it was very afk unless I had really bad dps, like if I was using burst instead of barrage
like i will never ever blackjack lol
oh yeah maybe im biased then since i always did slayer super early and ended up bursting as a result
It barely saves an hour on the pet grind lol
Yeah but I think it would save more early on as you wouldn’t have the best crush options compared to us using scythes
i assume the pet grind calcs are using something like DHL tho, getting blood moon for DHW in this context surely means over using like dragon mace or something pitiful
or is it post hasta
It probably beats hasta tbh
But yeah I’d assume this is talking about using blood moon the whole time instead of just tail phase
And with tail having reduced HP I bet it’s a lot less if you assume other 2 people have full blood moon
is sailing going to be pita for irons?
If you have the wind in your back it'll be a breeze
are you hyped
Yes
Who isn't hyped of EOS!!!
Evolution of sailing
highscores will open up again would be interesting to see
The return of lynx titan
Lynx titan would get obliterated imo
If its a single skill to 200m, he'll get smashed, if its all skills to 200m different story lol
I have faith the lasagna man would make a good run of it
Question about Yama drops. if I have my main attacking it a bit and take contribution does it mess with the rate of 1/120 for uniques? cause when I do this I get less normal drops but does it effect the unique
unique drop rate scales based on contribution, if your alt does damage, he's taking drop chance away from you
but the alt is dying over time and not nin the room after
contribution doesnt transfer when an account dies. like if you're duoing and your patner planks right before yama dies its still 50% loot too for example
Hmm gotcha then ill just keep doing 4x horns and let the account die without doing damage
Some people will get two people playing same acc
clearly use crush ring from callisto for better DWH accuracy for muspah 🔥
gg
The thread isnt necro'd
It's active every day
But why dig up a 3 month old comment lol
I searched for smth unrelated in discord search and u came up
Xd
Where are the major places Ayak shakes up progression? I know its good at zulrah but outside of replacing trident where does it really help on the account?
isnt that about it?
it replaces trident
ive heard people say its good on wardens at toa at specific gear sets and raid levels
yeah but wasnt sure if it edged out other content in terms of dps. I know toa vs bowfa is a point of contention in certain set ups
yep
wanted to make sure there werent other cases like that
yeah I know people are talking about cox over toa in terms of mega rushing is an option
It's very close to shadow in a lot of places or maybe beats it? Pnm pillars for example
That screams bait to me
yeah that makes sense no over kill
well its not that its better or more efficient but its less of a time loss because ayak is really good
You still want shadow for Cox, it's not just olm
If cox was a similar length grind to toa then that argument would have more validity. The problem is that boosting cox efficiency is way more valuable than toa efficiency
i personally think ayak good enough though that u dont have to commit to shadow anymore for cox
still ideal to get ofc
I was looking at calcs just for mage hand I know its useful* on other rooms but dps is same with 1% mage gear. I think when u start gtting ances pieces its very worth to hard pivot back to toa
ye id say its worth regardless from optimal standpoint
but gap before with trident shadow was really big before where it was almost trolling to not get one pre cox
Fair, but if shadow is barely better then eye while cox upgrades are alot better then their alternatives it would still justify going cox first, its not only a question of how long the grind is but also how much of an upgrade the drops give to the other raid
If you estimate cox is 3x longer then toa, you would need to compare the time save of twisted bow + ancestral in toa vs shadow in cox, the tbow + anc needs to be 3 times better time save then the shadow is
and depending on what layouts your doing in cox, it very much could be
the other thing you need to consider is toa gets disproportionate benefit from better gear as it not only allows faster completions but also higher invocations to be run, so you have a compounding effect in place with having better gear
I'm not sure which is better but I think its close enough to actually run some calcs before instantly dismissing as bait based on vibes only
eye compliments tbow very nicely in toa, it does awesome everywhere that tbow/fang doesn't (akkha, obelisk, wardens p2 mage), having tbow on the way to shadow is massive in toa and I really think people are not considering how big it is
most importantly it slaps in wardens p4 which is the only hard part of the raid left, which would allow you to pump invo
Isnt shadow a lot better at cox than bowfa or eye
It's close at olm but not everywhere else
if you have ancestral yes
and imbued heart for some cases
saw someone post about how them having decently strong magic gear and still losing to bowfa
if they didint have ovl
or was basically same dps
Yep, magic boost potions sucks ass
Well I haven't done the calcs after the new 50% accurate brackets after you miss
But seems very strong
thats from my calcs, doesnt feel like shadow is that much better on anything other then portal
gotta remeber your in ahrims at this stage
but hey cox is longer to completion and numbers are hard so I guess this is just bait?
is this with the 50% accury if you miss an attack? i believe the wiki doestn have the calc for it yet?
don't you shadow mystics and shamans too? idr calcs for everything
so i did the wiki, it says that mage setup is 11.47 dps on muta small with eye of arrak, and thats without the special effect
fair enough, regardless it would benefit the eye (further closing the gap between eye & shadow)
yep!
so i guess you can skip shadow nowdays
but tbow isnt that great in toa right?
thats calcs for mystics
about 0.5 dps
but bofa is almost as good as shadow
so shadow is only worth about 0.1 dps
Idk other then portal, in gear thats appropriate for the grind, eye either beats shadow, slightly loses to shadow or bofa slightly loses to shadow, the benefit really isn't that great
you run occ and gain .2-.4
in my calc it went to 8.5 with occ
I think it's safe to say you're gonna have magus and maybe virt
gear prog chart doesnt have virtus on it
if its not on there doesnt really make sence to calc, particuarly when you would be on rate to maby get 1 piece?
to be clear, i agree shadow is good when you get good mage gear to juice it, not before
🤷♀️ I get almost +3 dps on a lot of the stuff we just calced, but again thats without gauntlet passive
I'm just adding virt because I got it from the grinds, and you should get magus if you have shadow
i mean you do you and thats fine lol
but not super relevant for the conversation about if the chart should recommend cox or toa first
i got an early tbow so my entire path is non-standard but that shouldn't relfect in the chart
Also you will have occult on mystic with shadow
my calcs had salve as better
it looks like it's better with salve yeah, at least pre anc
Occult gives 24% magic strenght with shadow hmm
its 15 innit
the accuracy is likely why its better
Yep
idk I think this full grind for tbow to benefit toa seems bad, cox is just so long
either way you'd be actively progressing the mega you have
If you have shadow yes
if you have tbow too, you go to toa and actively progress by getting masori
to be clear, im not suggesting its 100% cox first case closed
I just think people should not instantly dismiss the idea and call it bait
do some math, make some assumptions
Yep, but if you don't have shadow or tbow, ancestral is more usefull then masori
come to a conclusion; like idk it doesnt feel like its that unreasonable
I suspect, to justify shadow first you would need to do some calcs on picking up ancestral pieces along the way for the cox grind
eg 30% cox no anc, 30% cox 2pc, 30% cox 1 pc or something like that
if you did that; I could see the time save from shadow pulling ahead
but once again, i think its worth investigating further
thats all
Ye, mage at toa pre shadow is not that great, similar to bowfa but coins go brrrr
So you proboly end up haveing bowfa most of the time and melee, so ancestral upgrade doesn't have much to say
So ye shadow is likely the best rush
Looking at rates, and max eff times, assuming reg, non scaled cox you're looking at close to 300 hours for tbow, if you do 3+12/2+13 it's closer to 200
Reynold has a 32 min Toa 400 pre fang, which on rate is just over 200 hrs, but you'd likely be going higher post fang
3+12 doesnt even use shadow pre-olm
The assumption is your duos/trios would have them and you'd mostly melee
and eye is basically the same at low gear levels
i think its also important to note, better gear is just faster clear times in cox
but in toa better gear means higher invo so its has a compounding effect
not unreasonable to calc 400's if shadow first or 450 if you get anc + tbow first
I'm not sure why you wouldn't be doing 450 post fang, megas or not
Is this with magus too
U also shadow big mutta with good enough mage gear
Like basically the only thing u don't shadow is tekton
Stuff like being able to 2 shot rope before they even hit u can be a big supply save
with ahrims?
Ya when I calced it when I got my shadow basically the turning point was adding magus
was a little while ago but i dont think i used magus in those calcs
oh yeah rope forgot that
U should
fair
At what gear does shadow beat out eye at cox? Ancestral/Virtus?
its also important to consider
And how much better is that there?
There’s probably some combination of do cox and once you get 2 pieces of ancestral or w/e go toa
would need to calc but eye with ancestral might beat bofa at akkha + obelisk (use the eye spec also)
That’s probably a different type of thing
on a vibes basis i suspect that is correct Land
There’s probably another page where you put what you’ve got from toa/cox and it’ll give you recommendations
For which one
Basically I think that at that point you’d be focusing on optimizing time to next upgrade
I’d do 2x ancestral/virtus pieces and a spec weapon -> toa
what ingame icon would yall use as a default for "couldnt find an image for this one"? :)
Ely
oh i love this, totally forgot about null
oh its runelite, not canonically in game
Now that doom is in front of zulrah, how do we deal with the venom at doom?
Cake of guidance
Spade
Probably antipoison
where are the main uses for venator bow?
whisperer colosseum afk slayer
idk if thats good or not tbh
Yeah I did the same
i did notice that skip is way less consistent tho
like bp venny is basically always
sometimes nally just doenst hit high
Yeah nally is lower dps
I think it was reasonably close to my dps with amethyst darts though?
So I just dropped the ranged switch for inventory space
ya its chill just clicking with nally
Yeah, they’re the best task for heart
oh nice!
Personally I got the boots for rax makes rax slightly more chill
Where does barrows or moons fit into this chart?
Also 98 agility on the first row is kind of steep no?
Both grinds are more efficient to skip
Bowfa hard carries
98 agility is a bit troll but its just there because if your planning on maxing that would be the most efficient time to do it.
i did both and its kinda useless
blood moon is only good thing about moons
but ehh
isnt blood moon on par with bandos and eclispe good til bofa?
when you have the requirements to farm eclipse you have the requirements to farm a bofa
^
you can do moons at like 80 combat though, need more to get to gauntlet :/
more so the other skill reqs
its not gonna be good to do moons at lvl 80
really slow
if you wanna do it then do it
the idea is minimizing the amount of pvm before bowfa
itll just be miserable
after u get bowfa unlocking everything else is so much easier regarding gear ugprades
trust me i followed b0atys guide and it wasnt good lol
you can just spend the time at barrows and moons with mediocre gear instead getting to cg and doing cg
10 hours at barrows -> 30 hours at moons -> go to CG -> throw moons gear in the garbage
Just skip the first two and go right to CG
As someone who never did barrows/moons and went back to do them much later with max combats much better gear... I was appalled by how slow they are even with vastly better stats/gear than most people who are doing them.
It's tough to believe people intentionally do that to themselves with bad gear/stats.
Guess you can cope some clears for ca's for the med CA > void range grind
pretty much what i did lol
yea thats reasonable
I think moons is fun on mobile, and the hybrid stuff can save you invent slots so its not totally useless. Youre better served focusing on bowfa tho
@full panther what are your thoughts on the cox vs toa calcs above from @mortal perch do you think there is merti in spliting the grinds now and mroe rng dependent if you get x ances pieces rush shadow or if you spoon tbow you go toa for masori etc etc. do you think there will be any changes in terms of end game raiding prio?
i have little reason to doubt the calcs. i think that for me theyre still incomplete for showing if cox comes before toa these days. my gut still says tbow is a longer grind than toa, so that the speedup in cox needs to be BIG before changing up how things were, but expected time to shadow also increased, so i dont know, but still lean toa before cox
on a personal note, i like cox detour
Yeah i think it'll mostly be for me atleast not feeling guilty going to cox now instead of toa cause numbers are close. Good mesh of both as both raids help each other's main goal
I mean I definitely think you get Cox prayers, fang/lb/ward from toa then re-evaluate
Could always be like hoofi and go 8x for rigour 
Brutal
Im stuck at yama with 2 horns in 282 kc so hopefully its all solved and decided by the time im raiding more seriously
id rather literally eat my own shit than do moons at 80 combat
Was still clearing CA for speed time at 80 Combat, it's really not that bad.
Plus bofa only replaces eclipse..... doesn't replace blood.
I liked moons purely for the fact it was a pvm grind I could do on mobile. Helped alot
@full panther the sepulchre step faq explanation is missing alchs & gp value, ppots, ranarr weeds, and sanfews
thanks, will fix
whats the setup for artio? bofa crystal top bottom?
i did something like this but not sure if its good
sweet, thanks, only 91 magic so might want to boost for barrage
Should be able to fit crystal helm in as a +1, but if you have no extra armor seeds/aren't confident the above is fine
that is possible yeah, but you want to be 0 or higher magic accuracy to catch freezes
Yeah you'd need to have ma2, b gloves, ring of shadow etc
im gonna come out and say it, the 98 agi and wrath runes shouldnt be on the guide as they are more or less implied without being on the guide but scare the new players into instantly closing the guide as soon as they see it
the aim isnt to gather as many new players as possible tho
but to route efficient progression
I kind of agree that 98 agility is implied by directly following bruhsailer. The chart is also more of an overview instead of a direct step by step guide that bruhsailer is
98 agility is not directly tied to pvm either, and is rather overrated if you don’t go all the way to 98 (loot is mediocre to bad pre 92)
The agility xp is ehp but if you don’t value maxing/agility xp then it’s not actually as efficient
I don’t think wrath runes is the same thing tho
One of the main problems if 98 agility is removed is that people will be confused by how to get money for con and magic at that stage of the account
100k moths
But at the same time the 98 agility step is not properly stating to be sep anyway
For people who glance at it anyway
Something probably should be changed, there's like 3+ ppl a day that come by and ask what that means, and that's only the ppl that bother
Idk I think there is merit to removing the step, but I also think it’s fair to keep
In its current state I don’t think the 98 agility step works
the 1st construction step could be left out aswell without losing much
i'd probably just suggest replacing it with the skills tab icon or the relevant components. magic xp, herblore xp, cash, runes or whatever. 98 agility obviously doesnt do it justice and imo the previous RoE was at least a little clearer in being sepulchre focused
Why avernic treads before vile transference? Doesn’t vile transference make delves easier to get drops like treads?
Or am I crazy?
I think the idea is you don’t spec often enough with chally (and maybe bp for car phase) that double dc makes a huge difference
It’s not like if you had a ZCB, where you really need as much spec regen as possible
Oh and at that point in the chart you don’t even have bp yet, so specs are even less significant
Is wraths = 95 RC? I saw another thread where someone was contemplating 90 RC and boosting. At that stage what are Wraths even that to be spicing up for
yes
they are for demonic offering (prayer xp)
90 and boosting is fine
When do people use that? I just grab my banked ashes and tp to the fountain and rune for those, outside maybe TDs
in slayer task
take up the ash, use spell when 3 ash, repeat
only worth on malicious ashes+ right?
Im trying to think of a task where I'd want that. Maybe Sire? Cuz Abbys/Nechs are barraged anyways
Or demonics Ig
tds, demonics
its good for tech at cerb to save a ppot dose
the 98 agi is a pain point for sure. One option could be to treat sep a bit like enhanced version of bstaves, tho with huge upfront time cost before it gets really good
add wildy agility to 90 instead 🫡
can you imagine the threads about wildy on reddit
one option that exists is the assumption of doing sep that the rest of the chart assumes to some extent stays, but the step gets removed
thats information loss, but increased palatability lol
do ppl even read anyway
those in the know are unaffected, and those that can't "bridge the gap" come ask questions about how to make it work and they get told sep
sep really isnt a hill that an account needs to die on anyways
the workarounds are very easy lol
its time loss to neglect it but like, not that extreme for how time consuming it is
i think overemphasizing it is also a bit meh maybe
if u ask me, i do think bstaves sounds less fun than sep, but it comes online immediately
I haven't done any sep on the hc and it's fine, but it would indeed be efficient
can do it for exactly as long as you need, then move on to the other stuff
anyways, happy to pick this back up tomorrow and even consider removing it if y'alls observations "in the field" is that the step is a very big turnoff for a lot of players
imo, a simple icon just can't communicate all the assumptions being made in its inclusion
That one does do a lot more lifting than the rest do in assumptions
I'm sure it's explained somewhere in this thread, but why did Fang drop in priority? Seems like it's further along the progression chart now.
It’s in preparation for metal dragons to be yeeted in slayer changes
I'm at at the LB stage of ladlor progression guide, is it worth taking a detour to get the crafting cape?
Can put gp coins and Ranarr seeds where sep is and be more or less fine
People can fund construction with more battlestaves
Wildy agility
And can get prayer pots through farming contracts that would carry them through a good chunk too
put a jane image above every pvm grind
Have we defined exacty what the chart is trying to achive?
Is it an efficient path to max gear
Is it an efficient path to max overall
Like if we define that well it should make answering the question around 98 agi alot easier
It also might help communicate to new users what the chart is trying to achieve which can allow them to understand if its the right guide/chart for them
If the intent is a mathematically correct, hyper efficient path, it might be a good idea to say that at the top or something
If the intent is to build a guide to help irons on their journey; the chart would be alot more effective at achieving that goal if some consideration was given to making its more approachable (even if at the cost of overall efficiency)
This is all just an opinion but in my experience there is little value in building a technically correct solution if nobody is going implement it. Better to water it down in areas that don't matter too much so its easier to swallow. Just my 2 cents
To be clear, no objections to it being a hyper efficient path; just say that is what it is so people don't get confused
hallowed crystals are basically a better version of this without a big req
ive always felt like it was a bit of both. I think early guide has alot of skilling/qol unlocks because you have nothing to work with no ppots seeds gear gp etc and at that point skilling will be really good to supplement that. after that guide just goes entirely into pvm for most part when your setup well to do so
To play devils advocate, by suggesting getting 98 agi a new user could feel like the guide is tailored towards max stats (stop just for 99 to not waste quest xp)
And either close the guide or skip the step which in turn means the next steps in the guide won't work
Unless you find our own work arounds
i agree 98 agility is something most people wont follow and u can get gp/supplies through other means (magic xp i guess not but ye)
like i think its defnitely efficent but i think enough ppl are not gona bother that alt route maybe should be on there
To purpose a solution to the 98 agi; you could to a y fork, something like this
Put the 98agi as "recommended" and make it clear you do one path or the other
ignore the b-staffs, just placeholder to communicate the format
i think wildy agility would just be better for gp if ur not gona do sep thats hot take but ye
just bstaffes can get u gp
ud have to find some work arounds for magic xp/ppots though (I think taking the L on magic/contracts for ppots is okay its fine if its less optimal thats kinda point)
Is there merit to having a written companion to go with the ladlor guide? Could explain each node and why they are where they are?
the early stuff is just bruhsailer mostly
Like it would be a lot of work to do that but would save a lot of questions
Plenty of workarounds for 98 agil they just aren't efficient. I did 1k+ farming contracts for my ranarrs (efficient), splashed and plank make for sbs (not efficient but zero time) and cg for money (efficient). I think it's good to have in the guide but to include in the faq why it's there so that people can choose other ways if they feel like it
I did the 98 agil at sep step and do not regret it at all, got so much good stuff and multiskilling done
There is also zero’s chart that is less efficient but still a good guide
link?
i think battlestaves + ranarr seeds (i don't want to put prayer pots because people will say moths)
and barrage being there implies runes
sep gives the best loot at that point, sure, but really as long as you're not short on runes for barraging
or short prayer pots
you're kind of good
you don't use the rewards other than the gp until slayer grind
When I'm short on runes or ranarr seeds, sep is great, but until then as long as i'm currently oriented towards pvm, it's not a huge deal
if someone is keeping up with farming contracts & cg & does zmi, then doing more battlestaves first is fine. just getting at least 82 agility and using mahogany planks & rune nails
before then if putting sep off
Assumes a player would want to skill but also pvm, and minimize total time in doing both. Pvm, but not at the cost of other progression.
Assumes user wants all items on chart.
The assumption is this because it helps with reducing subjectivity a fair bit
Its a bit of «pvm, but not at the cost of skilling»
Everytime I reference your chart the first response and often overlooks why I even brought it up is 98 agility wtf?
I’m very much on the Synapse before Zenytes, do greater demon tasks at Zammy if running low on charges, and then can go Demonic Gorillas
And then that means first Zenyte is a really natural break point to go into pvm with Anguish into GWD.
I got burning claws already which is a nice spoon too
Exp rates do be good too
torture is getting used at toa, but there’s no rush there
And nechs are getting barraged instead of melee early on now
That sounds like it could make it uncomfortable to share it even
I pretty much always put a disclaimer like don't look at the top stuff just look at the pvm items for an idea at gear progression
Id say so then wrath runes at 90 comes.up after looking through but agility is always noticed first because it has a number on it so it jumps out
so one intended usecase with the chart is i dont expect ppl to get everything. it always was supposed to be a frame of reference first and foremost
wrath i think personally would be nice to keep regardless
Wrath Runes weren’t needed at TDs btw
Can bank those ashes
Would be nice, but it wasn’t needed
Probably most relevant at melee nechs and maybe dg’s
Those trips would be long enough where it’s more relevant
so here is what im weighing currently:
could remove 98 agi step because its not pvm prog, in an otherwise pvm dominated chart. i can consider it the bis moneymaking at that stage of the account, and it'd be up to the users to learn that on their own
Karamja Elite being soon after CG feels right unless people want to do Nieve (which ain’t unreasonable)
I think that noting GP -> Your Goals and Ranarrs is good
Putting the items you get from sep
Would be more relevant than the agility level
If someone chooses to go about thieving master farmers to fund their ranarr habit instead, it’s not efficient, but at least they’re able to progress
If someone is logging on to do farming contracts and prefers doing that to excess
Forever instead of sepulchre
They can end up in a fine spot
this was my position
cg dragged on for nearly half a year, and i loved farm contracts
Same
I’ve got over 100 ranarr seeds from my time at cg and closing in to 99 farming, and I’m cool with doing contracts
Plus I gaslit myself into saying mahogany planks at sep is more efficient
So touch grass
Mostly kidding, but there are a lot of ways to make progress, and I think prescribing specifically Sep will get pushback
I’ll do my Sep if I ever run low on seeds, and after I do more Barb fishing
personally i think for what the chart represents, the 98 agi step is fine. I think practically in palatability, the 98 agi step is borderline not fine, or outright not fine
And as I make more progress
I think prayer pots and a note about efficient ways to source ranarr seeds would be more palatable and then we can fight against moonlight moths
Which the Reddit needs more warriors there
not looking to fight anything, only looking to be informative and useful
people want a frame of reference, and also like making boxes green, thats whats being provided c:
Yeah, it’s more that the moonlight moth disinformation is pretty actively bad 🙁
I think that’s overall harmful towards progression
So long as someone has a method for making gp, and is informed of methods to get ranarrs, I think they’re in a spot where they’re good
im not really out "in the field" so much to see if thats actively the case about moonlight moths. i do see ppl doing blighted fire capes tho heh. anyways, the core constraint of the chart is simplicity
A link to some moneymaking and Ranarr sources and emphasizing Sep as being turbo efficient for those I think is valuable
but it’s a gear progress chart
it could be considered scope-creep, but its not out of the question
And that means gear/items
i've updated my backend to possibly allow for quests c:
that’s awesome
theyd all be having the quest point icon, but maybe to help differentiate things, their backgrounds would be color coded according to their difficulty
and maybe tagged with the initials of the quest name too
but thats just a bit of an idea for now, no promises
so anyhow, items, construction objects, spells, skills, quests, and slayer rewards can now all be trivially inserted into the chart
Here is the situation how i see it:
- 98 agi through sep remains an unambiguously great move
- it benefits slayer directly (ppots) and indirectly (magelvls, con)
- it truthfully is easily replaceable for those that refuse the step, without being very detrimental
- its the single largest pain point of the chart, possibly capping growth.
- some users when surprised by 98 agi step might learn the strengths of sep
- if removed, those in the know already know whats up, unaffected. Newer people would not be in the know, and wouldnt care regardless possibly, and coudl always ask questions anyways
im leaning towards removal
ngl i would rather just put a symbol for hallowed sepulchre rather than 98 agil cuz u can do 99 or just some f4/f5 anyways, it’s good training either way
Maybe the icon needs changing to a combination of the Agility icon and the Hallowed Crystal Shard.
Sep remains an unknown for many people, as they only see rooftops agility courses as the way to go - either way, the alt text is not sufficent because the method is not stated clearly? I know people should refer to the BruhSailor guide, but people are dumb.
unlocking hallowed sepulchre also shows completing the questline
Maybe you can add sub/smaller icons to the requirements that shows what the requirement is for and if you hover on it it shows you the loot/exp/grind objective and if you click on it you get a pop up with a written explanation as well as alternatives
haha I literally had that same thought and typed it as you did 😂
I think that solves the confusion for sep and all others and keep the redditors happy
ye lol
While conserving a minimal view unless you want to go into details
you could literally embed the picture maybe or something with hallowed sepulchre looting calc
just because people don’t like it doesn’t mean it should be removed, i think there is an awkward mesh between skilling and pvm unlocks here but putting a hallowed sepulchre symbol (same way u do wrath runes) might help
it’s supposed to be educational don’t just remove it because people don’t like it or are confused
definitely agree with this
and the metrics arent showing its a problem
a chart like this misses a ton of explanation anyways since it’s just pictures
regarding the icon that would communicate sep loot at that step, which one would be best here? from how i've made the backend now, icons from the wiki are ideal
option 1:
option 2:
pros on option 2: its literally sep loot. cons: might encourage prematurely spending hallowed marks on sep loot lol
I like option 1
option 1: unambiguously want this regardless. still encodes doing sep
and its not trolling to buy a lot of it
I think option 1 with a good alt text explanation?
The main issue is that that entire step is hundreds of hours of progress in muliple skills and EHP, they don't know why they are doing it
i think some tolerance for ambiguity not attempted resolved by the chart itself is tolerable
Hell you could even embed a specific link to BruhSailor guide in the alt text for explanation?
could add an url here to the doc. not sure why i havent thought of implementing that yet
the "cost" of alt text in general is maintenance burden
Yeah I see your point, maintenance is something you want to avoid for future proofing
a change that is comfortable for maintenance is preferable
URL in the bottom would be good, at least directing people to the google doc can help
chart has been updated with a hallowed crystal shard replacing 98 agility
are u sure dc upgrade and boots shouldnt be flipped
with what spec weapon would it be relevant
im no doom expert, but im not convinced dc2 upgrade meaningfully improves the encounter at that stage
if you already have blowpipe then sure, dc2 makes sense
but if I don't have blowpipe yet, and I also want to take into account all of the other reqs needed to send Yama vs Delve
Delve is much more accessible
and stat wise, the melees from Yama aren't going to be impactful at Delve, but the ridic amount of prayer exp from Delve will be more relevant at Yama
fwiw Voidwaker is a long grind and if going just for lightbearer at that point, I don't know how needed that is, dragon pickaxe coming in before TOA is super correct, not having to do the tick perfect strat with rune pickaxe at 85 mining seems good
chally
Does the chart assume your training melee when doing slayer for the unlocks ( doing the eff melee tasks ) ?
Like im assuming its saying fang then fang hydra? Feel like moving yana up be worth it for the combat xp?
Move inf after bp and then oath?
Ngl instead of an item icon maybe a literal "98 at sepulchre" would do the trick
In the first construction set, is the dark
Altar chosen mainly due to thrall use?
Or could any of the altars be made at this step
if you're using any spec at all on doom I'd get dc first
it's 100 yama kills for an upgrade you'd use not just at doom but elsewhere also
could concatenate them, making them sequence invariant lol
it’s annoying and slow to go to the zeah guy
compared to pharaoh scepter tp for ancients
Also the scepter is really strong if you plan on solving clues. Saves more time then swaping in poh to ancients
In my head the progression path for me is bgs and get whatever bandos armor on the way there, whatever between that and second Synapse, and then Yama after Inferno. Getting the melee exp there & oathplate looks really good
And I’m more enticed by higher stats
Is this just an icon change or is the goal for this step now different?
icon change, step still represents the same, sep access, do content for gp, ppots, whatever
can functionally be treated as access to powerful moneymaker alternative to bstaves while also working towards max
One of the "issues" that exists imo is that with the amount of overlap in some of the new updates, there is a lot of room to say "I got what I was going for, let's keep it going" where it doesn't immediately need to be camped until completed
e.g.
If I get Bandos Armour while going for BGS, that's a big plus. Sure there's no need to camp that, but now maybe when I'm at Yama I can go for the remaining piece instead
I'm going for a Synapse, but I got Burning Claws, now do I still want Voidwaker for TOA or am I saying that I'm good enough atm?
Going for Avernic Threads would be awesome, but if i get the Eye, maybe making the detour to Zulrah first
etc etc etc
it kind of makes gear progression a lot more fluid which is good
but it also makes other parts of things more complicated
feels like there's an exception to almost every rule
design choices are made based on expected value
you can't plan for all these niche cases where someone spoons x instead of getting the y they came for
I mean treads is an interesting one because on average you will expect to get an eye before treads.
BRAVE
I do think treads are in a perf spot even if you're likely to get eye first, they're too good to delay any longer since mokha kills don't really get any faster before ZCB or Tbow, quiver if you're a gamer beforehand
One thing that is weird about the shard icon... Using the wiki redirects to the item page. It's the cheaper teleport item that might confuse people into thinking that the teleport, not doing sep itself, is the step

i'm still in favour of it just being listing out relevant components of sep, i think that is still not entirely clear
i think the step should still be sepulchre but the agil lvl is not the goal and shouldnt be the icon
so, some maintenance implications: on my backend ive made it so that a simple list like
[["abyssal whip", "bandos godsword", ["arclighgt"], ...] is all that needs to be shoved in, and the chart is produced by other things with calling the osrs wiki API and some other solutions.
this gets the images and the wiki urls. i could make overrides that make for some exceptions, but this again increases maintenanec burden quite significantly
i can solve it, and it wouldnt be too difficult, so ill add it to the backlog
Question about the venny bow why is it so far back? Any particular reason or can it be reasonably slotted in somewhere before colo for example? I’m only asking cuz I personally can’t think of a use for it post-slayer/heart & colo grind but I of course can be wrong
the idea is you could get a megarare or 2 first which saves a bajillion years at muspah. you can just use blowpipe or w/e for the fremmy instead
i personally ignored that advice and got it for colo anyways, as i did with sgs, because i would rather do diverse content than rush megarares
Got it yeah that’s what I was figuring too but I’m on the same page with you I think where I might prefer it before Colo
I think it’s worth getting to bless a quiver and for grinding for a heart which generally would be a post shadow goal. I think it makes sense where it’s at but personally I’d prob get early just because I love that item
What would you grind for venny bow with pre shadow
or pre megarare in general
I’ve seen a lot of diffy set ups
I got mine with bowfa camp
most likely eye of ayak and bowfa
ayak makes sense. bowfa camp feels bad during melee phase
my strat was send two dwh specs immediately, using bowfa camp if both hit but using a mage switch if either missed. this was from the warped perspective of already having heart but i guess nowadays you might have eye/gauntlets instead so this might still be worthwhile. that zamorak book got replaced with torm btw #ironman-discussion message
Honestly twinflame with air Wind is not much worse than ayak at muspah
giving up arceuus sounds horrible
True
good point about being able to ayak muspah pre shadow. Would saturated heart be used for cox with ayak? or where would the first place be that I’d really want heart
You Got overloads in cox
You'd prepot but you get ovl so quickly you wouldn't bring
Whisp, muspah, zulrah come to mind
Pnm and maybe tob?
okay maybe I‘ll knock out heart upgrade + venny right after cox prayers then
so..98 agility huh? then 80 con + 83 farming
You should already be very high farming by then because of farming contracts
Sepulchre gives u like 400-500k con xp also for very very cheap
And the gp to train con at that stage of the account
I think that Sep Crystal is more clear because that also makes Sins of the Father implied, i think that icon swap is ++
Agreed
what is warped used for in this chart? I got it because I wanted to farm rex for B ring
yeah I just wanted to send a lot of kc if needed with blood spells, ended up spooning it
understandable
it’s so good early that it’s worth doing lower kc trips when u don’t have blood spells
but ur past that point
Mainly for raids
my progressions is all over the place lol
is tht brine saber?
prescription goggles?
oh shit sounds usefull does it take long to get?
so i just need to finish my voidwaker and get ligthbearer and i can pretty much start the oathplate grind?
not bad
Prescription goggles are like 3-4 hours
holy shit your monitor is wide 
uuh regular 27 inch lol
oh, whys it so stretched?
mines 52cm
ah 20.5inch
think he just hit control scroll wheel down
lil ol zoom out
1440p monitor does that, mines the same
where is the quality control department for my free niche video game progression guide
i accidentally made an image just not work on the live page yesterday
the hallowed shard was not rendering properly for a good 15 minutes
yeah this was my play too, id even bring a few melee accuracy switches like rancour/tort, defender, super attack pot, since banking was so fast... Im guessing you prob did too
Why is noxious not on here
It's same rate as rancour right, might just be same step
not enough analysis on it yet to say if its worth or not
pretty sure thats the gist of what ladlor has said before
That was my initial thought just wanted clarification
seems pretty worthwhile to skip tentacle with it since the rancour grind is most likely going to put you at 1 or 2 pieces regardless
maybe it depends on how many pieces you get before rancour
how come it's only recommended to get mediums before void instead of hards? where does void get used early?
Chinning
ic
i do think hard is pretty doable pre chinning tho if you have like...any pvm experience. whether its time efficient im not sure but its very possible to hop around some low lvl bosses for like the 20-25kc tasks and get everything else along the way
and uh like toa/cox cas very free sometimes too
Any optimal block lists for post slayer change
sub out your least common block for dragons and call it a day?
This is why having transparent reasoning for each step in the chart would be fantastic, so I can apply it to my own uneven account progression
to much work, gotta change alot every time a boss comes out, but i guess if you want an outdated chart, then sure
the problem with that is that its large scope creep
If people need questions answered outside of what the wiki can provide, just use the discord.
Trying to document all of the conversations in this 10k comment thread plus all the other sources like bruhsailer would be a massive undertaking
It's also really hard because not everyone is operating on the same numbers/reasoning
why is venator bow so late on the chart? is it pretty aids to do with bowfa, eye of ayak?
It's late because its use cases before that point probably aren't enough to justify the grind before having ancestral + masori/twisted bow
Looking at its placement it appears that its primary use case is for harder CA's
Or colo speedrunning
ye truem, i guess the only use is abysall demons and collu
pretty few
Exactly, and it's def not needed for your first colo clear either
Muspah is not the worst grind though he has great drops so if you really want the bow, those drops will be useful if you do it earlier anyway, but yea
Prenerf muspah had such good drops especially, man
+araxytes
true
I mean it's not like you can't grind it out with bowfa only if you really care about doing afk venator tasks lol
It's just not gonna be very good
When it comes to the steps of ultor/magus are those technically interchangeable with shadow or are we generally using 1 or both rings in toa without shadow
I grinded mine out with Bofa camp to get it done pre nerfs, but that ship has sailed. If you don't have may as well wait for a tbow or shadow to do it.
If Bandos is obsolete than what melee pvm armor do I wear? Torso and barrows?
grinding graardor for specifically Bandos chestplate and Tassets was replaced with Oathplate
Oh okay noted
So torso and obby legs isn’t as good as oathplate
Also in the original it had bcp and tassets before the infernal cape now oathplate is after
So what is the melee set up until oath?
torso and oby legs 
^
Cool
Ty
So I haven’t played in a while
Im guessing bandos and moons gear isn’t worth the grind considering torso and obby legs is only a tiny bit worse but a lot easier to obtain and your time would be better spent progressing the account in a more meaningful manner?
you dont grind for bandos gear, but you do get BGS, and you are likely to get some if not all the bandos pieces in the meanwhile
so use what you get from there in the mean time
But does that mean yes to my question?
If you get none from that it's not worth staying no
agree with what was mentioned regarding graardor ^
as for the part of your question regarding moons (and barrows) neither are worth doing and the rewards become obsolete by the time you obtain proper gear to do them (such as obtaining bowfa and other items on the chart). They can eventually be done for just a couple of kc for CAs, and you eventually do Barrows for any full set as a diary step quite later on
the early muspah for icon is done with bowfa + wind surge correct?
or would you just bowfa camp
i bowfa camped
i would imagine the dps from wind surge heavily outweighs greater corruption
but i didnt have wrath runes at the time
yeah im just asking since icon comes before warped scepter but after wraths
and i know ive checked bowfa camp vs trident and trident being like...~40% better vs brown
wind surge should obliterate trident dps with a 65% air weakness
probably yea
Has the topic of skipping ancient icon in favor of dragon hunter wand been discussed here?
yes
Still in favor of sceptre then I guess. Guessing DHW takes too long with terrible melee gear/stats
even with good gear it's a pretty long grind for something that's very out of the way
hard to justify non-bis that isn't fast
Yeah I guess the only way it could have been justified is if it was in combination with a fang skip and using the wand for dragon tasks. But the slayer change nuked that option with 14 weight metal dragons.
the one dragon you'd want it for is olm, but shadow is better and dhw doesn't help you get shadow so who cares
right but also better than wand
kraken in general is dead content
Don't even equip cerb boots too lol
wand is better than sang at cox if you aren't soloing
it's better than sang + thralls
im not sure if it's still strictly better if you include thralls for the rest of the raid
but then you gain surge for ice/tangle for mutta/tg for rope
im not sure if it's still strictly better if you include thralls for the rest of the raid
no it's much worse
it turns out most of the raid is in fact not olm mage hand
that's bb cape occult torm base treads and ward vs tome
wand tome left sang ward right
ye that seems much worse
the use case for dragon hunter wand imo is more towards the “moons -> I’ll put off bowfa and hate runecrafting & multiskilling” gameplay loop
It can probably get them dragon crossbow and wrath runes too which would be an upgrade over rcb and the wrath runes would be better over twinflame and offering spells
Efficient? Obviously not.
At this point what a decent amount of Irons probably are more willing to do? maybe, not sure
bro no
please do not go for dragon crossbow
lol
if we're talking about pointless long grinds, that one is especially long
and you can't even sustain the bolts
So if you have wand+earth wave, you can kill roughly 60 rune dragons per hour with 0 banking
Going for dcb in theory is ~15 hrs and gets you 2k wrath runes and less than 200 bolts to use with your new crossbow
oh and it costs you 16k bloods 
im saying dumb things that people who don’t want to engage in content can do 😂
Going for dhw and moons and titans beyond the prayers
Already take more time for a lot more effort
which they’ll have from barrows already!
Is the ultor rush after yama strictly to help tob/collo or is it also recommended for toa grind? Or just camp lb
you will not equip it for toa
unless you're using OD for some reason (please don't)
ultor?
Isn't there an argument for bringing both?
what would be the argument for ultor?
i would imagine it's a pretty similar case to nex
where things have high def that weigh more in favor of just having more vw specs
over having +12 str on your 5t melee wep
I've simmed it and have not come to that conclusion
Yeah ultor is good at nex
(I'm specifically talking about toa btw, I haven't looked at nex at all)
i have heard repeatedly that lb > ultor at nex if your spec wep is anything better than fang
my info is probably old at this point, but my understanding was if you do 15 fang attacks between VW specs ultor wins
So basically I can bring ultor for baba/kehpri. Swap for akka cum phase and wardens head
Maybe? Depends how tight your inventory is tbh, and I think there's a decent argument for just camping lb at kephri even if ultor calced better (which I'd have to double-check). The difference (assuming you have vw) is not huge
if this exact scenario is true, then you have to account for the constant downtime that nex has
I trusted the person who ran that, and they were a pretty prominent nexer at the time
even in an mp2 trio i dont think you're consistently fanging 15 times per 75 seconds
but again this was a while back
also if you do end up bringing ultor, definitely swap to lb while swarming
But overall it's a low-value switch, more like if you have a space to spare and nothing better
Interesting
Does get a bit more interesting if you're running up against a max hit threshold for 2-downing or 3-downing, whichever you're going for
Sounds like something for pbs/Max eff
Sounds like toa/vard switching simulator coming up
im doing what looks like some math for lb/ultor at nex with vw and it looks like the lb is just better
they come out to be the same hits to kill roughly but the lb setup gets 2 more voidwakers and none of this factors any amount of time ranging (where the ultor is doing 0)
but not factoring any healing because like how tf am i gonna try to average how much nex heals per kill lol
this is roughly what the math looks like assuming you only ever hit nex, assuming a 5+ minute kill where you regen 2 specs with ultor or 4 with lb
start with 2 get 2 from altar
but doesn't at all factor in the time spent ranging which is probably ~25% of the fight, or any amount of hp nex regenerates
where ultor is doing nothing but lb is still regenning spec
though i think accounting for the fight length does the same thing
but also has to be kept in mind that you're spending some amount of time ranging nex as well
from the looks of things it seems the two are just extremely close in general
but the ultor allows less room for error where you cap specs
so it's probably better overall
If im at the point of the chart to grind ultor where would I use vw at thats worth going back for?
where is VW used in tob? Cox/toa I figured I know its more of a high invo wep.
I guess I was looking for other use cases but now that I look at the chart its basically do the 3 raids and nex
its used in cox too?
Well if you don't have dclaws you use it
chally not better?
afaik its bis stab for Vasa crystal but I think most just use fang.
I dont think ive ever used a chally in chambers.
oo yeah chally at tob is great. You use claws and chally depending on situation
Chally is an essential spec wep at tob for efficient runs imo
Very overrated
It's definitely the least important spec weapon people take
Out of Maul/dwh, bgs, ralos, claws/vw, zcb and chally it's definitely the most ditchable
id be interested in hearing why
i feel like i was told to use chally over vw for example
more dps more good
Chally is good if you have forced downtime but the actual dps is very mediocre
claws and vw are good dps
I guess vw would be only used exactly once at bloat and whenever you feel like at p2/p3
Everything else is def specs and chally lasthitting/during downtime
Either way just bring both, you should not be braindead VWing everything after def specs are done and you should not be challying verzik 3x in a row
Just doesn't seem right to bring vw a spec wep for high defense into a raid where everything goes to 0 def for the most part
But without claws I guess its the move cause iirc burning claws are only better if used early for full burn
ive liked bclaws at tob wonder how that compares esp with oathplate

