#Gear Progression Chart
1 messages · Page 9 of 1
yeah it's just that's really the only kind of metric where you can kinda objectively make a route where barrows is good
that’s a similar approach to wiki optimal quest guide in theory if u wanted to steal that
the wiki optimal quest guide could really be improved a lot
the way it works now is just placing quests in an order such that the rewards from quests goes towards the reqs for future quests
it doesn't from my understanding take into account what content the quests unlocks to speed up the skilling aspects
I think it is a good direction to go in for this hypothetical boss rush guide
in some capacity
I think the best way to actually do it without it boiling down to "do efficient slayer for ages" is essentially curating a decent gear setup and list of stats for toa that lets noobs push up to 300s, & then work backwards and forwards from there
the way it works rn is literally no one manages it and its a mess
ah yeah btw regarding this boss rush guide I feel like it would be interesting to see "lowest gear/stats required" and "recommended gear/stats" for the bosses
noooo
i think it does do
would be kinda hard cuz lowest gear/stats can be rcb/whip/trident with 90+ in every combat stat
ah
& that works for p much everything
Just because lv 3s have done fire capes doesn’t mean it’s good 
I just feel like if you tell people to get something like piety + 70 herblore before doing moons they will be mad
also sounds like a massive headache for maintenance
I mean that's just a baseline for playing the game
boaty just got piety on his hc through hundreds of moons kc so wcyd
Ah yes the subjectivity of whats normal
diff on hc
cuz prayer is like 3x slower or whatever
You gotta remember people devalue piety cause it uses up prayer
yeah but if ur not gonna do herb runs don't play iron
I guess what I mean by saying "lowest gear/stats" is not the actual lowest gear you can defeat the boss with but rather when it is lowest reasonably possible to do it
there's rly no way around that
moonlight moth question incomign
^
yeah if you ever use moonlight moths don't play the gamemode
:p
i completely agree w you zero, moths should be skipped 100% of the time lol, i just think it will be a big pushback
This sort of guide is also perfect imo for directing the better alternatives to moonlight moths
But I imagine the population of irons looking for a progression path like this and the population that uses ppots like consumables in a rpg game have some overlap
yeah but rly the point is to figure out how to direct ppl who want to chill towards a progression path that enables them to chill
cuz streamer routes or whatever are just fucking around perma with no real recourse if you actually want to play the game
yes exactly
I just think people need to budget prayer pots for certain grinds and not feel bad about deleting them when it progresses your account.
like I think the reason why a progression path is desirable is bcuz ppl don't want to dig themselves into a hole
& the avg reddit route is "keep digging deeper"
so the ideal is smth that ppl would want to do that avoids those holes
I also just think people want to feel like they are progressing
well people have fallen into the trap of having 10 prayer pots and assume if they don't 1t flick slayer or sit in full prossy and pray melee they will run out.
if you have a guide that budgets those resources it becomes a lot less scary imo
maybe smth non-linear could be better
so for example you need 300 ppots for a boss & then you can prog either slayer or agi for that
or do farm contracts etc.
the slayer feedback loop into farm contracts goes crazy
62 farming isnt bad to throw early into a chart
i like that idea, thats actually the kind of thing i was doing guideless to weigh out what to tackle
Not a big scary number
the guide can recommend methods maybe but at the end of the day if you have a ppots required for the grind, people can have confidence.
So what exactly would be in this guide
All boss progression with skilling milestones that help it out?
- quests I guess
bosses roughly in order of difficulty is the baseline
everything else just kinda has to branch from there
ye it depends on the goal of what is wanted i guess.
this is basically the idea that got me thinking about a noob route
I like the idea of having certain grinds with ppot budgets but thats definitely scope creep
I think that would be pretty necessary for the target audience
I do feel like a all boss prog guide might be a bit bare bones
Think it gets to the point of too little direction there
actually another idea that could work would b something like putting all bosses into their own specific difficulty tiers
Maybe going non linear into tiers
I agree
Yup exactly
& then optimizing through those difficulty tiers as if they were self contained
that is an interesting idea
I really like that idea tbh
Tiering it out and providing options could give them the options to skip stuff they dont want
While keeping them on a track
so smth like the lowest tier could be both archeologists + barrows or whatever
and solo rex I assume
and then you could put smth like strange old lockpicks as a req for barrows to direct ppl towards skilling
Huey before cg
The issues there becomes people making really bad choices in tiers, cause there is some interconnectedness yknow
You want at least x done from y tier before you do z content
I mean that tier would basically just be rcb + steel ring + tank legs
Maybe some form of grouping across tiers?
To kind of show common progression paths
not many bad choices you can make there realistically
or like w/ sarachnis, you can put that into a tier without giving it a relevant drop
cuz it doesn't have relevant drop
so it would be in like the same tier as moons after finishing moons
but it wouldn't give a drop to progress through that tier
Yeah I think it works fairly well for most stuff
But I do like the idea of grouping to show synergies between content
Like tds into yama into delve
Barrows into moons
Etc
I do still wonder about the barrows -> moons pipeline
the main thing people talk about regarding that is just "tank legs"
fighter torso and neiz helmet are just better for moons
rune legs are so doable
Sure, but again this is trying to cater to the crowd who want to see barrows into moons
I mean right barrows will be placed before moons
yeah but if youre just gonna cater to them entirely why write a guide at all? could at least shake that up a lil bit
somethins like barrows for miniquest/CAs is diff to barrows for full set grind tho
idt the first tier would be used as a pre-req for future tiers
Yeah, not saying have the guide say you have to do barrows into moons
just as "you can do these things without any gear"
But like, maybe just have a note saying "Barrows is commonly done for a set of tank armour before doing moons, but moons can easily be done with x y z"
Give them paths to follow
But dont prescribe a single path
what I'm thinking is smth like
you have a boss
you have a checklist of items you want to get before that boss
you have drops you want to get to leave that boss
essentially
Feel that might be scoping up again though
Cause then you are making stricter decisions about what content you do before that and what you want for content after
Like for gear for, what does recommend setup from wiki not accomplish for that
this is predicated on the idea that we're sorting bosses into tiers & optimizing the tiers as self-contained projects to work through
hmm
im behind on the chat but here's my thoughts:
- The greedy-next-boss list still sounds useful to me
- Slayer rush or minimise non-pvm-time are not it
- Resources/big skilling grounds should probably be listed somewhat independently from pvm, with this approach. The target audience cant really be relied upon to manage supplies anyway.
- Still avoid all the trash methods, and the 'recommended gear' for each boss will still be subjective, but I think a progression chart like this could be promising regardless
The nonlinear and tiered approach seems like a bad route to me
to me that quickly devolves into 'call it early game, midgame, lategame, endgame and good luck'
is anybody up for discussing some boss progression if we just try to put together 'how quickly can I get there from here' and disregarding the amount of benefits they give?
id be interested
Thats a good starting place regardless, yeah
So, scurrius first yeah? :^)
Or maybe one of the giants?
Safespot rex perhaps
I imagine barrows into moons come after there
Here are some bosses that stood out to me with very low requirements:
- Giant Mole
- Deranged Archaeologist
- Chaos Fanatic
- Crazy Archaeologist
- Obor
- Bryophyta
- Rex
Then slightly higher requirements:
- Barrows
- Moons of Peril
- Sarachnis
- King Black Dragon(?)
- Calvar'ion & Vet'ion(?)
- Spindel & Venenatis(?)
- Amoxliatl
- Royal Titans
- TzTok-Jad```
And then the rest seems a step up from this. Thoughts?
Some of these might be so much faster done later that they shouldnt be on this list anyway
but I think stringing these together already answers like 90% of the low level questions
Nothing jumps out to me that you are missinng
im using https://oldschool.runescape.wiki/w/Boss btw
Be interested to see how this pans out
i agree rex itself is like trivially easy but i dont know if id rate the setup very low. but in theory it is a super low req boss
and they are unsorted within the tiers, I just want to break it into smaller chunks
Wilderness bosses are pretty low barrier of entry
working on a baseline for tiered progression & I think smth like this could be a jumping off point for actually optimizing a route for noobs
I might even put wildy bosses into earlier category, or at leats vetion
yes exactly, good start. Lets merge our lists
and I really think we should have all bosses on there
we can always cut stuff later
yeah I just couldn't be assed to think abt them rn
so I just included stuff that has drops
I have been thinking a bit more regarding the "what should you stay for" for each boss
would it be reasonable to include combat achievements?
kc CA tasks could actually be a good shout
making the guide an overall combat achievement progression chart as well?
so ppl can feel like they're doing every boss
this would also ironically put wintertodt and tempoross on the chart
idt general ca progression is useful cuz it depends so heavily on how many friends you have
true
but giving each boss at least a goal of "get the kc CA" could b rly nice for ppl to check off if they want to
if we are talking about goal items, would it also make sense to add grinds such as zaxe
yeah, its again a question of scope, like Bruh said he wants to just focus on actual bosses
Something like this?
1)
- Scurrius
- Giant Mole
- Deranged Archaeologist
- Chaos Fanatic
- Crazy Archaeologist
- Obor
- Bryophyta
- Rex
2)
- Barrows
- Moons of Peril
- Sarachnis
- King Black Dragon
- Calvar'ion & Vet'ion
- Spindel & Venenatis
- Amoxliatl
- Royal Titans
- TzTok-Jad
- Grotesque Guardians
3)
- Sarachnis
- The Hueycoatl
- Corrupted Gauntlet
- Artio & Callisto
- Zulrah
- Vorkath
- General Graardor
- K'ril Tsutsaroth
- Commander Zilyana
- Chaos Elemental
- Phantom Muspah
- Abyssal Sire
- Kraken
4)
- Tombs of Amascut
- Cerberus
- Araxxor
- Dagannoth Kings (tribrid)
- Kree'arra
- Kalphite Queen
- Corporeal Beast
- Scorpia
- Doom of Mokhaiotl
- Phosani's Nightmare
- Yama
- Vardorvis
- The Leviathan
- Duke Sucellus
5)
- The Whisperer
- Alchemical Hydra
- TzKal-Zuk
- Sol Heredit
- Theatre of Blood
- Chambers of Xeric
- Nex```
I still need to backfill some slayer upgrades that arent bosses
you forgot about wintertodt and tempoross /s
I feel like CG positioning is gonna be controversial always :^)
and gemstone crab!
I was so tempted to just put CG as the only thing in tier 3
lmao
I do think calv in rags could be in the first tier
these are the tiers I have rn w/ I think every boss in the game (unordered this time)
its what, dmace, monk robes, and like bring/bgloves
and salve amulet
yeah yeah
I have all the wildy bosses on tier 2 cuz I'm kinda thinking abt them holistically
barrows is too early imo, even for noobs
cuz how do you value d pick here really
youll at least want flat 70s so you can at least equip the gear
elemental weaknesses make it free
i agree tbh
people arent gonna wanna deal with prayer drain mechanics and stuff that early
I don't rly have an idea for what you're doing barrows for drops wise
I also agree with barrows in tier 2
just you can kill this boss with air spells
noobs do barrows for tank gear
they live in a world where thats important
and veracs for prayer bonus
want tank gear for moons etc
everything in tier 0 on my list doesn't have a reason to do
rcb is the closest thing to one
yes but barrows does get a bunch better with having at least 70s and not 50s
plus it makes little sense to go there before you can wear items
the whole point was to make a list of progressing to 'reasonable' setups
and I think flat 50s with fire blast isnt that
wait bolt at 50 magic but w/e
air bolt*
^
agreed
TDs this early is a problem but lets ignore it
demonics are in a good spot, I'll add them to my list
mimic is w/e I left it off
in my ordered list I had rex as the first boss of tier 1
yeah yellow tier definitely has some things that feel a bit too far apart
I like your mole position more than mine
and TDs as the 2nd to last in tier 1
the 2nd list is unordered bruh
then its fine
it's just alphabetic
ill move vorkath in my list as well then
Is this the pvm safari progression?
tourism edition, yep
we're workshopping on how to actually make it work
Very cool
I dont have skotizo but I also dont care
we disagree on the wildy bosses in yellow tier
One guy on reddit had a suggestion for sequencing bosses in what mechanics they teach
and on kbd
I would say TDs, Titans, Demonics, Vork are more similar to eachother than the others in yellow tier
Scurrius, amox, titans, etc
havent done huey so they might fit in that group too
kbd is just on there for the kc CA
we are currently going by something else
I liked that one but this discussion is very cool too
Yeye ive noticed its a bit diff
wrong reply
in the next one, your 'tier 2', I dont like that it spans all the way to alch hydra
I think that makes it too wide
I'd cut it off before/at occult
it's definitely too broad but I don't like splitting slayer up from an aesthetic pov
Amox, Jad, Mole, Sarachnis, Moons, Scorpia, Skotizo, then TDs, Titans, Demonics, Vork, Huey feel like a way you could split that tier into 2
with that in mind I'd move...
alch hydra, DKs, Kree, Thermy
in my list I actually split it at kraken
no real reason to do that tbh
I dont love hydra before toa
yeah I think another thing that we could do is add TOA (early) and COX (early) to serve as a foundation for a tier between 2 and 3 in my chart
TOA is def worth splitting
well, just initial stages
just clumping
to then figure out order
ok
so more splits the better
ultimately itll all be individual tiles or small groups
right now we just need to clarify what we mean
I'm just trying to figure out how to create a rough heuristic to work from
agreeing on the scope gud
sounds good
I think the second screenshot leaves a bunch to be desired
I prefer my own list slightly more, but my tiers 3+4 are too broad as well and need further splitting
2nd screenshot is just alphabetic
I understand
cuz it has every boss in the game
but your colours are wrong too
in bosses x1, x2, x3, are we maximizing items from x1 can see usage for x2 x3, etc?
yeah some non-bosses also need to be added
no
its just a 'what-boss-can-I-get-to-next-in-minimum-time'
theres exactly zero consideration for magnitude of the upgrades
ok cool
which effectively boils down to least time to next upgrade right
I'm going off the idea that we tier bosses & then optimize the order you do them contained in the tier they're in
yes, so am I
ok cool
ok brb tob, cant wait to read all of this later
yeah, cause some of these arent even gonna be giving you something relevant
added more granularity lmk if I got all the feedback
there are skilling reqs to actually do it is that matters
I'd love to hear people's thoughts on the list I shared
I think we're functionally in agreement here
the only thing I would change is DKs placement
everything else I think is about right
I think you want occult for dks
is it ordered within tiers?
add TDs to middle tier
I would want to move titans up a tier
yeah you do but I'm mostly thinking in terms of the KC CAs when there aren't relevant drops
bcuz I think that's a good line of reasoning for a safari type of order
you can do the KC CAs with rex
Though I guess im just imagining people wanting to do titans with moons gear
in fact, thats recommended in BRUHsailer
so you do rex + 1?
I dont think titans fit all the way in the top tier
thats too early
may I ask why scorpia is so high up?
no sorry, there's a slow solo tribrid method at the stage when you can only handle rex
its after b ring itself
during the 69 slayer grind
icic
you want a mage weapon for it
I was thinking of trident, not ibans
hmm ok
I meant the other way, I see titans more on the tier of demonics/TDs
I think we have to discuss how we want to handle CG
start of the tier for me
it's either the last step of a tier or the first step of a tier
unlocks the rest of the tier
there's no real way to do it otherwise
shall I try a list with this feedback and sorted within a tier next?
'ready for this content, we can get on this now'
requirements based
I would personally also put wintertodt and tempoross in their own tier just because they are classified as bosses and give ca's, but more for the completeness sake
for me it's what's a feasible amount of progression to get the KC CAs OR the relevant drops
so CG fits in whatever tier you are at base 80's ish
yes
bruh can u DM the text dump of ur list so I can properly compare it against mine
I think that gives us a good bit of wiggle room
im sorting within tiers now
Maybe lets discuss tier by tier?
I can send it after
all good
I have sarachnis in here twice
ill keep the late one
yeah, its another dmace level boss
ah fair enough
fits with calv
early one it is
I'd put it in the moons tier personally
yeah its there now
oh yea calv was 1 of the things we disagreed abt
bare bones (hehe) calv reqs are pretty simple
the question is if we consider diary as a req
well, of course we need med what am i saying
New edition with proposed sorting within tiers
id move fanatic down one
all the other ones are ibans bosses
and that one you prob want rcb
which youd get from arch
you get rcb from arch
yeah exactly
imo that's the same tier
its the same tier but this one has orders within tiers
o
yeah I moved it down a spot
fwiw I struggled with the orange block aound Yama and Doom the most
but you'll get there
I might move moons down to the bottom of the tier its in
I thought moons before amox made sense, and the rest is wildy bosses where gear might matter
you forgot to put cox ahead of cg
and sarachnis
they need to do a couple hundred cox before they realise skipping cg was a mistake
What do the colors mean here? Difficulty to grind out/get CAs?
what gear do you imagine for moons?
where people look for bosses they can visit, regardless of merit
the colours are a rough division for helping us organise it
barrows, z axe, ddef, piety
I see I didn't go enough up. Saw some talk about CAs and stopped
oh I have scorpia in the wrong place, moving that down
I think thats more reqs than the others in the tier, the other ones seem to all be dmace monk robes raggable
zaxe if you wanna get fancy
I was assuming z axe as minimum reasonable gear
should probably throw zaxe somewhere in that tier around barrows
I'll put z axe before giant mole
also ive never done KBD
is it really around there?
always thought it was a step up from those
ok yeah thats not bad
Vork is an interesting one for me there
is this struggle 1-2 kc rcb kills?
yeah I mean, what else we hitting vork for i guess
rcb is definitely 1kc trips, not 2
what about huey, we thinking macas?
that was my idea but idk if thats a good one
assuming we are also doing moons gear for titans and the other stuff in the tier, I think it probably slots in a bit earlier
but thats another boss i havent touched
just my impression from what ive heard
oh this one is looking sexy
there is building some anticipation onto the bosses in red
this is my new take on an ordered list
a couple disagreements w/ the bruh list but around the same
im a little lost on what metric is being optimized still
Optimally, least requirements while still being a valid method
IE no rcb/dscim toa even though its possible
Valid being a bit subjective, but hey
^
The idea is to always greedily minimise the time spent/requirements for the next boss on the list
and just string them together like that
assuming some subjective 'reasonable' setup for each boss
we're completely ignoring how much the bosses help, so its a terribly inefficient list
I am working with the idea that you stay at each boss for X amount of time which is either the relevant drop or the highest tier KC Ca
for bosses 1,2,3..,n, are we minimizing t_1+t_2+...+t_n ?
is that wrong interpretation of time spent
so optimizing for just killing each boss for a bit basically
yes, thats wrong
we are not minimising anything
its just greedily at each point saying "what is the fastest one I can go to from here"
and even then not quite
i imagine not physically on the map
if you start optimising you cant justify including like half the crap on this list
actually more
no
as in you start somewhere, and which one is the next one you could hit up in the account?
least fuckery to just do it somehow?
yes
okok i understand now
@austere pecan any more thoughts?
I was mostly worried about everything starting around ToA
though maybe the target audience wont get there so its fine
are dks really in the same group as hydra
Tribrid definitely feels like it could be done way earlier
You really want occult for that
or they overlap every rotation
so its post araxxor
Hmmmmmmmm
It feels wrong off a gut reaction for it be that far in
Off of slayer just being slow
It just feels like the odd one out to me. If occult is truly required then so be it.
Well, the section before seems fine at least
Zulrah might be able to be moved around a bit tho
only weird one to me in 3 is scorpia but I guess you need slayer for it so that makes sense
Having hit CG a lot of that stuff feels like "well, this is a thing now"
So order seems a bit arbitrary
scorpia and tribrid dks are in that position because thats where mage gear really picks up
but you could move them earlier
For ToA, why is it so far down I think is a fair question
in particular with eye of ayak
Is it just trident?
no, its not really for any reason. Could be right after K'ril imo
but its more difficult
and this is not efficient but more vibes based about whats reasonable
I'll move scorpia and tribrid dks to after doom
Yeah, that section feels hard
It really is so wide open with just a couple of bosses done from previous sections
its really just do cg and the game opens up
You effectively have reqs for most of them done at once
thats the previous segment
Like, we could throw yama and doom right after TDs
Definitely harder content tho
doom so late has quite an impact
Doom being so late is only true if you're doing deep delves. You can be a 1-7 enjoyer right as you get a scobow
also phosanis and corp so late dont really make sense to me
the reqs for those are pretty low
they're scary is the idea
ig but I'm optimizing that around a longer grind
hardest req for corp is con/da4 and the spec weapons
just safarimaxxing it
Honestly if you can do 7 you can do 8+
new guide logo just dropped
No need to hamstring yourself on 1-7.
Right now im just imagining the argument of "eye of ayak is a bowfa skip, why is it so much later than CG"
someone has been huffing a little bit too much gnomonkey again I see
nonsense. you just do cox for 10 kc and get a tbow to skip bowfa
Is gnomonkey viewers not our target audience here? :^)
in all seriousness I think this list looks solid and can help people figure out what content they might explore
Oh wait we already did moons forever ago
politely but firmly tell them to leave /s
Bowfa already skipped
my goal is to save ppl from being gnomonkey viewers
just make sure nobody thinks its actually good
In the same breath as Gnomonkey says "This is a Bowfa skip" he will say "Just get a scythe"
He just wants to say trigger phrases to make people clickbait his content.
I want to make a list that's good enough for ppl who are stuck on the idea that they want to collect bosses like pokemon
so I'm optimizing for good enough
I think I agree with this TBH
If we have the early sections reasonably well done
I really think it's incompatible to say that you're optimising for something with a list like this
Thats mostly good enough
its really just a dementia approach to pvm
no planning ahead, just 'what can I do in the next two days'
and then forget and start over
to be fair that is what most people seem to want
yes exactly
head empty. click boss
but its not optimizing for shit
I mean the entire thing I'm going for is vibes based organizing tiers & then optimizing the boss order within any given tier
with the assumption that you have to do all of them or you die in real life
to me the tiers really are just decision aides
they dont mean anything
aides for us, making the list
yeah I'm aware but the entire point of tiers for me was to create some way to optimize a fundamentally stupid goal
bcuz u can optimize for stupid goals
to me this list is potentially useful, has a high chance of becoming popular, but if you add words like 'optimized' to it you would be misleading your audience
its like the 'optimal quest list' on the wiki
I mean the metric by which I make a list isn't super relevant
what would be a good term that is not missleading to discribe the guide then?
I just want there to be a good way to reach a bad goal
"One of the guides of all time"
Just call it the PVM Safari Chart
slap on the mirrored safari logo to avoid copyright
I just wonder if calling it safari would discourage some people
the bad goal exists independently of me & is very prevalent
who want to believe it is an efficiency guide
so I want to make smth that would be good for ppl who have that goal independently of me
I think you're seeing purpose where instead there's randomness
and optimising here doesnt actually help people
if they want an efficient guide you just point them to ladlor/bruhsailor.
I don't think the goal of "make an ironman to kill every boss starting with the easy ones" is randomness
sure
I just think if you call it something like "safari chart" some people will think you are not taking them seriously
I dont think people have this goal at all
I think people act as if they have this goal
and if you did care about this, youd do ladlor then some victory laps after endgame
whether or not they would describe it in those terms is particularly relevant
I mean the operative part is "starting with the easy ones"
if people actually care about that goal, giving them this list is doing them a disservice
PvM Exploration Chart maybe.
and to me its important that the list is labeled as that disservice
not bad
Really, people just want a list that approves their choices while avoiding being bottlenecked in a pain point
.
yeah exactly
no, thats the opposite of what you're saying
you have a specific goal in mind, and now falsely claim to optimise for it
falsely?
the people I have in mind dont have such a goal, they just do stuff as it flies by
and want a list that tells them that actually they are 210iq geniuses for doing it that way
I think its good to help people find their way through pvm, but bad to trick them into thinking its optimised for anything at all
you can optimize for literally any goal as long as there's a goal
Sure, I think there is some pedantry here about the word optimized
But really its the optics
yeah I wouldn't call this list "the optimized pvm list" or whatever
You throw the word optimized in there, and people will run with the connotation
I liked this name
but the idea is to make smth that ppl can follow if they have a bad goal that doesn't fuck them
the solve is to get a good goal instead of a bad goal
but I disagree that people don't have a goal
I think throwing in a Blurb under the title of said chart, describing the purpose of the chart in a positive way without misleading people would be good
Or a short preamble
Focusing on exploration and availability sounds like a good way to approach it
yeah if I were to describe the chart once it's finished it'd be something like "here's an order of bosses that lets you kill every boss in the game while chilling & progressing your account"
or whatever
I'd be more explicit about how this was constructed
that would go into a hypothetical faq or whatever
"This is a list of pvm challenges that you can take on throughout your progression, sorted by approximate recommended gear and stats. The main purpose is to give people an idea what PVM they might look into during their journey, regardless of efficiency."
"This chart was constructed in order to give you an idea of what content may be available to you at your point of progression, and give you an idea of next steps to take to progress further"
like 60% of the shit on this list does nothing or almost nothing for account progression
maybe to feel comfortable going into the next part of your journey
or smth like that
Next steps to take to explore the game?
I would just state that its stuff you can do
without claiming that we have some grand plan that you should do it
my line of thought is mostly that ppl do this shit anyway & post on reddit & get stuck doing twinflame staff zulrah or whatever
I mean that is still their choice
nothing stops people from taking inspiration from this list
but im really hesitant around saying things like "this is a good order to do this in"
or "this order will help you in progressing your account"
I specifically want a good order for a bad goal
the key point for me is that the problem is the goal & that can't be solved
yes, you've been stuck on that for a while now. Its not going to happen
would something like "give you an idea of one way to how you could progress your account" also be misleading in this case?
yes
to me, yes
hmm
cuz this isn't tied to acc prog, it's tied to wanting to click lots of different bosses
ok
id just state "as you progress, you can do these"
to me thats about the full extent of the link between progress and this bossing list that I feel comfortable with
maybe ideas for future goals?
idk to me it's futile to tell people to do the harder bosses first or to skip bosses entirely
if they won't listen to those things, they should have something to refer to so they don't end up doing gnomonkey tier shit on their acc and get stuck at fletchingtodt for atlatl darts
i mean i don't see how this guide prevents that
cuz it's not gonna include methods where u atlatl shit forever
im happy with the version I have so far and the interpretation of it alongside it
I think zero wants something sufficiently different that I'm not sure we're looking for the same kind of chart
I think we want a roughly similar chart for different reasons
I think zero is being a bit realistic in that people want someone telling them its a good idea/progress/"optimized"
Shooting from the sideline: where ladlor/bruhsailer is optimized for efficiency with delayed gratification it seems to me this would be optimized for quick gratification for those who won’t last through a 6 month grind be it stubbornness or lack of active hours to play the game. Yes it’s inefficient but for the target audience that is not a important
Nah I think that's quite wrong
this is why I disliked the initial safari title
doing bad methods makes it take longer to get rewards, not shorter
I'm mostly thinking abt how to get ppl who really want novelty the ability to get that novelty while telling them to eat their vegetables
if you cant play much, and dont have much time, its all the more valuable to plan ahead
this really is the do-not-think-ahead chart to me
I understand that people want to hear that, I just think it's false
"you can progress like this and do all the things you want to do BUT you're also going to do content that's good for your account instead of atlatl + moonlight moths"
is the gist of what I'm going for
Yeah, im not saying we should cater to it directly
im going to take a break here, I think we're going in circles
zero good luck with your list
I mean if ppl think the amnesia theory is correct I'm leaving it to you
I just personally don't rly see it
Sure, but that matters little if that means they never reach content they find fun due to playing macroefficient
I think you should work on what you are working on and see what it ends up looking like zero
I think its reasonable to go in two different directions here
up to you guys how you decide to do the chart
yeah but if no one actually has a goal & everyone logs in and forgets what they did yesterday, it's pretty pointless to tell them to do their herb runs so they can get the huey staff
cuz the idea is that ppl fundamentally just want to get the huey staff at the earliest point they can kinda kill huey
this is a bit disingenuous, but you could just call it a pvm chart and make zero claims on it being efficient
idk i feel like the sentiment that i see from people is they want to get to the "fun" pvm as fast as possible and minimal chores, camping a boss in suboptimal gear for twice the amount of time doesnt seem like what most people want to do tbh Edit: if they dont consider it "fun"
and it could be (falsely) implied
and if people question it, thats when u answer truthfully
the answer in that case is to make a main
The amount of mental gymnastics we gotta do to make a non efficient guide is ironic.
unless by fun pvm you exclusively mean tob
usually some chart or visualization has some structural aim
so if u are abandoning those it gets messy real quick
ladlor did u see what I described as my aim
lmk if u want some help with putting up an interactive version
still lots of work to be done if this is smth ppl think would be useful
I think this works at a base level with what bruh aims for
But I do think you are scoping a bit past it
Which isnt bad
But having a comprehensive goal is good
the diff is that I think ppl will want to get to the end of a tier relatively efficiently, while bruh thinks they want to just see where they're at in any given tier
i mean yeah if you dont want to do the chores, dont play an iron. was more just trying to say that i dont see the "i want to do as much random pvm content as possible somewhat efficiently" sentiment/goal that you see.
that's my best guess at an explanation why ppl want bandos gear/moons/huey/early fire cape/etc on the chart so bad
they want that because that is the subjective "fun" content
I think there's a pretty specific attitude that people want to do the content that is made for an account of roughly their progression
i think its because u guys are coming at it with the wrong mentality
all people are looking for is more guides and and progression paths that aren't constrained to EHP/maxing playstyle that the current chart is. like closer to how a lot of HCIM play their accounts (no reason to max skills if ur doing risky content)
theres certainly a grey area for guides between EHP and just straight random/trolling
so they want an efficient path without efficient methods?
Well, as you can see, the entire reason about all this discussion is the difficulty on agreeing what the basis for something like that should be
yeah and that grey area is filled with a lot of bad guides and moonlight moths and not sipping ppots
not necessarily your definition of efficient, but a good progression to improve skills/raise difficulty/get gear.
Aiming for those in betweens ends up being a personal suggestion a lot of the time
Break that down into concrete methods and we could mull over the idea
Define get gear, raise difficulty, etc
This is why people would latch on to a popular name when they are looking for a guide. Best example being the boaty guide imo
what I'm thinking of is basically the kind of player who watches this video https://www.youtube.com/watch?v=LpPJY-xdA3M and goes like this is literally me
Why RuneScape Is Not an MMO
[00:00:00] Introduction
[00:01:28] Disclaimers & MMO Credentials
[00:04:14] The Clickbait Thesis Statement
[00:13:54] #0: Who Cares?
[00:19:04] #1: Structure & Class
[00:27:49] #2: Quest Design
[00:43:49] #3: Self-Direction
[00:54:20] #3.5: Dependency Chart Walkthrough
[01:02:21] #3 (cont'd): Self-Direction
[01:15:16]...
kinda going with the attitude that runescape really is a game of keys and gates all the way down and running with it
personal suggestion is fine, a guide is made for guiding. a guide doesnt have to be based on complete math
and making ppl who have that sentiment some type of guide so they can keep their sentiment & also not get stuck in horrendous bottlenecks
Alright, my personal suggestion is ladlor :^)
People just disagree with my suggestion, smh
and thats fine, but again its then also completely understandable that many people are looking for other guides
Has blowpipe before doom been discussed here? It trivializes the waves. I understand there is apparently a decent time save using eye over bowfa at zulrah but getting unearthen orb W5+ with scobo no blowpipe is kind of shitty tbh.
different people want different guides
yes, but today is the "figuring out how to make a guide for noobs that want to do noob stuff" day
TBH this entire discussion should probably be another thread, we are kinda off topic rn
At what point do you just brute force a guide by randomly making an order until one gets traction on reddit.
^
see this is what i mean i think u guys are going about this with the wrong mentality, "if its not efficient/math, its not worth making a guide on"
which is fine
But the issue is thats not our mentality
I'm saying you can do math even with restrictions on what options are available
just means u probably should just let some redditor or youtuber make the guide instead
Its not that the guide isn't worth making, its just confusing to make
the problem is figuring out what options are available
We would like to make a guide that makes everyone happy
That serves a concrete goal
The how is not a trivial problem
lol, what’s the TLDR version?
Anyone can throw together a progression chart based on vibes
we need to put a noob into a test tube and observe how they play the game bcuz we can't agree on it
But doing it in a satisfactory way that has reason behind it is harder
yeah but the time save is not worth it mathematically.
Could I make a reddit vibe prog chart? Yeah probably easy
Could I then make it not have the same issues as ladlor has where people argue over every choice? Not as easy
i feel like the best option is telling people to do like chapter 1ish of bruhsailer, minus the super long grinds/maxing efficieny goals and then just saying this is kinda where you are, these are some options that arent neccisarily good/efficient, if you want efficieny finish the guide, otherwise the game is yours to play.
The time save at zulrah is so great that it isn't worth getting bp for doom. TLdr its kind of just a get good angle.
Yeah I figured
The more important thing for me is, could we make people accidentally progress their account better than they otherwise would if they were to listen to gnomonkey or whatever
Someone said it was like 5 hour time save
I think what a lot of people are looking for is short term efficiency with subjectively fun content included
TBH just put 62 farming near the beginning of the guide and youll solve most issues
I think we all agree on that just not on whether the short term is 1 day or 2 weeks
I'm optimizing for 2 weeks
I feel like only objective advice has to be based on efficiency, then someone should downgrade accordingly if they want to do inefficient things for fun or for less sweaty gaming… but they should be made aware of how much less efficient their path is compared to optimal. As long as they’re aware of how much they may be trolling, that’s on them.
i think that putting major tiers based on gear for combat achievements from bosses and go through that till elite CA's are approximately done
could be worth
That's why ladlor/bruhsailor is valuable to people even if it's not followed to the letter. Knowing how much worse their option is takes a lot of effort to explain.
For instance, I’m now aware that blowpipe before doom is kind of trolling, but I’m not super skillful and I want the more relaxed grinding on doom so I’m going to grab blowpipe first 🙂
so you have a list of which bosses you could efficiently do depending on certain key gear unlocks
Well, We could focus on the pain points mostly. Obvious pain points from efficient progress are larger chunks of skilling early (probably never want to recommend more than x days of skilling in a row) and gear that doesnt follow a staircase progression pattern (people like to get incremental upgrades)
I thought I saw some people say that blowpipe to get 100% uptime is its own type of challenge?
Yep it does. It’s kind of on the player to care enough to ask and find out how much they may be trolling
and scobow is good enough for the most part
at least that's what i read in the doom channel
If we arent focusing on skilling, then we really just have to solve for incremental upgrades
Getting the next upgrade where its reasonably possible to achieve it
Regardless of if it's a time save or not
yeah my idea from the jump has been basically get people gear upgrades from easier content before they go into harder content
imo optimizing for hard diaries, quest cape and pvm progression will get you 95% of the way there.
maxing is the fat of bruhsailor for casuals imo.
Possibly. My brother is doing like 15+ consistently now. Said switching to blowpipe has allowed him to skip unearthen orb phase pretty consistently and made the whole caves easier. Tbf though he is sweaty and was doing 9+ without it fairly consistently before
maxing is one of the big things that people get turned off from
people dont want to do the 98 agility step
because they dont value the agility xp
same with the 99 thieving of old and the fishing grinds
i think that ironman access to wrath runes and prioritizing that early is something I didn't consider before the guide
my idea has been PvM with skilling as requirements for the next boss whenever necessary
Also I do have some experience, just got my treads yesterday 😄 so I’m also basing this off my own ability at the boss. The sidewalk method makes blowpipe uptime pretty easy. It’s the damn orb phase with flicking the boulder explosions that I feel is the most difficult
(un)fortunately i haven't touched the content yet with my main and i'm still bowfa locked
The red prison prevails
I think that tiering pvm bosses based on gear and using that as the guidelines for elite diary even w/o specific tasks
would be practical
elite diary adds in super long grinds early if done efficiently is the problem imo
the wiki CA completion rate i don't think has an ironman mode there, and I think that there is certain gear that's much more available for mains
the idea I have is essentially have a step where you need ppots for a boss & then go like you can get ppots by doing sepulchre and farming contracts or by doing slayer (USE PPOTS WHILE DOING SLAYER)
hard diary seems like a good trade off for efficiency and unlocks
like blowpipe, etc.
the problem with that is you need to have been doing farming contracts for a while to have a good buffer of pots and sepulchre isnt worth it for just the rewards if you dont value agility xp
isn't the problem with sep is that the loot is bad until floor 4 and only good at floor 5
Hard diary wasn’t too much of a detour tbh. Elite seems like quite a bit of grinding before getting into slayer
yeah but you want some amount of agi for shortcuts eventually
Ya the loots really good on 5. Pretty much at that point your acquisition of alchables exceeds the rate at which you can alch. Really nice for magic exp pre CG
past 76 idk how many people thug out the rest of the agi lvls
surely get 85 for dks
I think I jsut watched a bunch of Hell’s Kitchen on way to 98 agility 😂
Was a fun period of time looking back
agreed but how many casuals do you know have 85 agi
idk what the definition of a casual is
just disguise the 76 agi grind as the graceful grind and call it good
cuz if it's ppl who'd never get 85 agi it's 0
how much dks do you think people are doing?
it's a p good slayer task
Maybe go back for some CAs for hard
I went back because clam mates wanted to do some. They let me kill the ones I needed ring by myself
How many times can you run to dks in the time it would take to get 85 agi? 1000?
Early on
Yeah shortcuts have really low ev if you don’t value the agi xp
The agility shortcut was really really nice ngl 🤣
i think 1000 is lowballing it tbh, especially if you only do rooftops
Not worth grinding exclusively for though
But should get the agility anyways for the abundant ppots, gp, and magic exp it gives imo
Even some fletch prep which idk how much that matters now with the new minigame
Is minigame worth over broad arrows now?
no
Ah alright oh well
the ppl I know value shortcuts even if they don't save time cuz they want more unlocks
I already got all my headless arrows made for 99 anyways, and 92 fletch 😎
might be sampling bias on what casuals would even talk to me 🤷
the fletching minigame is never more efficient than broad arrows, doesn't stop it from being fun to do
who are you trying to make this guide for zero? completley new players who want to play iron? more experienced players with mains that dont plan an maxing an iron and just want to do pvm? people who want to pvm with little to no skilling?
Are any of the rewards worth grabbing?
If you include 85 agi for casual weed pvm andys you have completely lost the plot
fletching knife is not bad, but is probably not worth the time investement. The rest is useless
noted
What about two guides? A super efficient guide and then a best guess noob enjoyment guide 🤣
Minimizing the crazy trolling
the type of casual I know who plays a couple hours after work sometimes and likes doing a wide variety of content and seeing their dude get more items
thats basically what this pvm chart aims to accomplish
its for sure good, but I cant see doing maple fletching minigame for it be efficient ever
The new proposed idea one?
that might not be a representative sample of a casual which is what we're trying to figure out rn
the one people here have been discussing
all makes sense now
So basically we got to find a legit casual noob
I know a guy 😮
He just doesn’t know he fits the description
i think any guide for that player is just going to boil down to get farming to 62 asap, do your contracts/herb runs when you can, and then look at the list bruh made and do what you feel like.
you are not wrong
It would be very much similar to that
I feel like there should be checkboxes involved cuz they love checkboxes
isn't that pvm for the most part
im back whats the zero chart update
do your contracts so you have pvm resources
We went back to discussing goals
we're discussing philosophy before next steps
Good good, someone write that down
I will return later, gl lads
can you summarize the goal?
this is my current iteration
that's been the contention
Basically make a casual progression chart for people who don’t want to do all the efficient stuff, while minimizing how troll it is
the goal of the chart/guide is so nebulous, cause it needs to fit so many different types of players. like some of those "Casuals" will be fine if you say you need to do battlestaves for gp for 10hours, but others want to look at any other way to get gp. how can you have checkboxes for all those people
creating a guide that compartmentalizes account goals into short term chunks
I think I have a few ideas of potential ways to go with this idea, ima try and put together some mock ups in the next couple of days
I think that Barrows being before Titans & Bowfa is a bit wild, mostly because even noobs should have at the very least the new Titans Staff for barrows
it really is just get to medium contracts, dont slack on herb runs, look at this chart do what you enjoy.
Back to zulrah! Gl fellas
those people will do wahtever they want to comvince themselves skilling is bad barrows rush is good moons rush afterwards is good and cg is the end all be all of evil end game grinds
completing Moons with zombie axe and before bandos or other gear, I think shouldn't be the thing either, I think just writing it as CAs
its so pointless just dont bother w ith it
I think it's hopeful
barrows CAs tho seems good, but at some point you need a full set for diary is the main thought
i think i actually like this. short term gain without considering long term loss. i can see this being something ppl feel is more approachable
surely post shadow/eye
moons is literally one of the most boring pieces of content in the game
yeah the disagreement is how much we need to minimize long term loss
cuz my take is we should do it a bit
and yet ppl will do 10 hours of moons cuz it's easy instead of doing 3 hours of cg
if people do not wanna learn content they will just do whatever they want anyways tell them to just do what they wanna do
tier 0 can be done with whatever, right?
tier 1 i assume is pre-bowfa, zombie axe melee
tier 2 is getting bowfa, wrath runes and arclight?
tier 3 is using bowfa and unlocking demonbane & pre-90 slayer?
tier 4 is hasta & whip & fang gaming?
i mean what is long term loss in this sense? time? i think if the goal is for people to do stuff they enjoy, you shouldnt consider time a loss in that case.
p much
cg rush is just good because ur thrown head first into the hyperbolic time chamber
t2 is legit harder imo
u will come out a better pvmer afterwards
cannot say the same shit about moons and barrows
ppl want to be bad pvmers for as long as possible
i think that moons gives a fairly chill way for people to get fairly meaningful gear progress without having to turn on their brains too much, which is good to exist
optimizing prep is a very big skillset too
people overlook it
and its not irrelevant
the worst part about optimizing prep is that the best prep is higher stats 😦
its the same skillset u use in cox and cms
if i could do 12 fish cg with my stats with enough completion rate
I'd be much happier
but that's kind of just part of the game
agree and i think "do shit pvm but limit the time you do it" is probably advice that is most likely to capture avg moonlight moth reddit commenter
& if you sequence bad sequence bad with a purpose
i dont think theres going to be a way to capture this w any kind of formal logic
maybe there is, idk, but it seems like a harm reduction deal almost lol
it's 100% harm reduction
imo the best interpretation of reddit goals are just constraints on the ladlor route. something like:
- ehp ceilings on getting barrows gloves, quest cape (so barb fishing to skip rooftops and 92+ sep for sote cash/early slayer ppots are more or less out, too slow at hitting those milestones even if they make up some time in the long run)
- megarares don't exist, and neither do ancestral/justicar/masori sets since completing them is just as rare (means assuming you're going to do them delaying huey/moons/sarachnis/sire/ggs/muspah/levi/whisp/zilyana/kree isn't as appealing compared to sending them a lot sooner for what meager rewards you do get from them)
those constraints still allow you to keep the overriding logic
the zero list is a good idea, i just don't think it's quite what they're shooting for
Reddit progression is also like any tiny upgrade (+5 magic attack) is "new bis" and worth pursuing
It's just inane making any sort of progression they will be happy with
I've had to make worse progression for a dumber player (me)
idk how legible this is but if any1 wants to give me a quick sanity check here's a mockup of routing for the moons tier (items marked in red denote being vital for acc progression)
@fickle drum why put CA goal for others but not moons or jad? Is CA goal just kc CAs?
i think it’s probably okay
moles just there to be there right
honestly if u made a spreadsheets with a bosses tab account unlocks tab and skilling milestones tabs that would prob go crazy
idk how u would separate the info, i can imagine someone looking at this and getting their fighter torso right before moons instead of like before b ring
just to have smth for bosses that don't have drops
lowkey BA could have its own section with granite body and torso cuz you’d want it for rex anyways, but then ur getting into gear recommendations also and stuff idk
i guess u already have the gear column
but it’s not a boss
yeah I don't rly know the strats but everything can be rearranged easily
yea
i think somehow merging account unlocks/bosses/skilling milestones into something that can be followed chronologically would be cool
u miss out on a lot of info if u just look at bosses, and it doesn’t have to be super strict
but i know the original idea was just to next boss
this is just to respond to redditors who want to do moons etc & also want a guide p much
how meaningful is the magic xp from doing alchs at sepulchre to 98 agi?
I just started sending cg but I'm wondering if I should backtrack to do sepulchre first or if its fine for me to do both simultaneously
it’s mainly so u have access to ice barrage and sbs
sbs?
magic lvl not very important for cg fortunately so dont have to do it for that specifically
a lot of random stuff
zmi/zulrah
herb runs some skilling methods
few other things
some pvm
good for clues too
This is why my current favorite go-to suggestion for those that hate cg is to stick to a daily/session kc quota, and outside of that you work on non-bowfa related grinds (slayer, crafting, etc). This includes getting atlatl for TDs, as most want to do it anyways and you can do TDs through Doom all while working on the bowfa on the side and come out in pretty good shape for raids
Also I love characterizing this as harm reduction lmao
at some point during bowfa grind i started cashing in, and I probably should hear more about doing that and a reminder that you'll want 82 smithing for making bowfa
and at least 83 for lumby elite
Yeah for sure
You’d be doing magic and melee in this scenario at early td
Is non-purging demonbane that close to atlatl? Especially during defenseless
I like atlatl for a lot of reasons when it comes to causal-tier progression anyways but it feels very good at tds so that's a big one
Yeah fair point. Either way you're likely utilizing moons gear but definitely not necessary if it's content you dislike
With or without, tds onward in parallel with cg feels quite good
The funny thing is blue moon staff is good at moons since it can autocast arceuss spells, so moons is still getting value. Atlatl is decent at demonic gorillas though
Personally I would strongly recommend using demonbane for TDs if you don't have a bofa or scobo. I know people complain about the rune costs but honestly I didn't find it any more draining than abby demon SBS barraging or other high-rune cost tasks, and it feels much more consistent/good on the kills, especially if you don't have a ballista. If you want to minimize swaps you can use blue moon instead of eclipse.
Not sure if barraging abby demons is a fair comparison though
Barraging abby demons is a huge increase from the next best method, which is what the cost is weighed against
But you dont see the same gap between methods at TDs for the cost to be weighed the same way
Made a v.0.1 for the exploration guide: https://docs.google.com/document/d/1FjQD3gKQwFl8vTLe2Fzpa1pwqi5Bj4UDX8d7iJSv6-E/edit?usp=sharing, also made it's own thread if people want to discuss further https://discord.com/channels/166812746510368768/1404434573332447232
Ironman PvM Exploration Guide Preamble This guide does not aim to represent any type of efficient gear progression. It is simply a way to sequence bosses in a way that allows you to do all of them roughly when your account is able to. To avoid falling into bottlenecks caused by unsustainable sh...
I think if you compare doing kills with non-bofa/scobo ranged, you will change your mind. hence the suggestion to try it. It felt worth it to me, but I'm also a bofaless hack because the prison hates me
Why would comparing the dps of both change my mind?
It's nowhere near the same gap as something like abbies
Not sure what you mean by that part
I'm for the most part on the side of doing td's first because that one will give faster exp rates, and if gear wise they're both similar enough, i'd rather get the higher stats faster from td's
where if time saved between two upgrades would be similar, then it'd be best to go for whichever one gets more exp faster
Is it worth it to grind void before 100 combat?
it'd take like 15-20% longer i think
you also need 100 combat for elite void
so you're not using it anyways
No u dont use it for anything
Better to get 100 combat to speed up the void grind
And make sure you get hard CAs too
going back to the whole "slayer helm" location in the chart - need to boost to antivenoms for the ornate pool, which again requires herblore, and it's also the hardest req for karamja diary more or less too
also if not doing block list stuff for earlier slayer, then probably slayer helm is an earlier priority get cause of desert diary
otherwise, why not go to mixology early and not make the unf pots?
other way around
if the blocklist changes make early slayer tougher, we need to be more careful with slayer points
not less careful
fair enough
but either way, post-70 herblore should want slayer helm from my understanding, but being told rn by the chart "hey, get to 81-82ish w/o"
which is fine
but karamja diary & ornate pool won't get to use the desert diary benefit
so something's still not adding up there
Yes, I do think the gear progression chart has racked up quite a few flaws
i think thats probably quite easy following the guide but idk how many ppl use the chart without bruhsailer
if u make use of barblore and are doing some farming while fishing i think its very easy to hit that
Vorkath eating Karambwans doing single kc trips was fine, could go right after bowfa
Next im going to knock out quest cape work towards wrath runes & bloodbark
bloodbark -> slayer helm -> Karamja Elite & maxed poh -> titans
I see the ancient staff upgrade and I’m not very confident about going muspah (or duke tele) at this point
It’s not that I don’t have the herbs, it’s that I don’t want to make the unfinished pots now that I have the gp
Is the upgrade worth doing that? Probably
Does it annoy me. Yes
yeah i feel kinda bad about it but slayer helm is also so far off for me lol
and having access to like good divines as i unlock priff is nice
I’m probably doing my current greater demon task and tureal boosting points to get my unlocks done.
why is fish barrel not on chart? i thought it was op for bwans
faster to shop bwans and bank with trading sticks than fish em or buy with fish barrel
fish barrel nice for barb fishing but not required
i didnt know i could buy bwans
yeee the boy Tiadeche has the hookup
whats the strat? because theres no bannk
bring trading sticks, walk to Rionasta and have him send em to the bank
00:00 Mining gems
02:05 Cutting gems
02:22 Selling gems
03:28 Buying bwans
This shows all the steps (poorly) to buying raw karambwans from the store. This is the most efficient method to obtain food in the game for ironman players, and this method + 'afk' barbarian fishing beats fishing your own karambwans by quite a significant margin.
A larg...
tyty
Actually I think barrel is faster than sticks but it’s not as macroefficient
interesting! brimhaven poh to get back?
Yes
I thought barrel + multiskilling makes the most sense in my head, shouldn’t that be more macro efficient?
I think it would depend on if you do your clues or not
Possibly. Barrel is definitely more bwans/hr. Some people value the mining exp from the other method
Doing gem mining is nice anyways
Gem mining is peak, it's such a vibe when you get it working
Do some1 have link to reddit thread about the prog chart, i want to entertain my self with the comments 
Humble thanks!
If people want to take into account getting exp more effectively into gear progression, I’d be interested in talking about that
The exp from td’s being better than dg’s is one of the reasons im leaning towards getting a synapse first
When all things are near equal I am generally prioritizing exp
Iirc the main reason for delaying tds is ancient shard bottleneck, so I think thats the main thing to consider
It is, instead of running to the shop, you mine and use the deposit bank, but will be a little bit lower karamb per hour
Should be synapse in around 18 shards iirc, and the question is getting 30. Keep doing td’s beyond that, out of luck, do dg’s first, probably out of luck
Doing td’s until synapse and then demon tasks as the shards come by should cover my ass
Ye I did tds early as well wasnt a big issue
are pegs worth now due to avernics? or more of a background passive goal?
definitely have higher value, but in a lot of max setups I think you still don't get max hits from em(?)
I get 1 max hit with quiver on bowfa in toa buthgavent calced anything else
if you have vambs you don't get the hit right?
Whats the priority of eye / gauntlets at this point?
Lets not talk about no infernal.
Gauntlet is bis, eye is niche bis, and has spec with applications too
Niche bis for nylo waves
Is Eye spec used in raids with shadow?