#Gear Progression Chart

1 messages · Page 7 of 1

craggy granite
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what's the time to completion there

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because i think that lvl 7 delves should be the first thought if early

inland cosmos
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Like 35 hours?

mortal perch
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getting 1 wave 8 kc is easier then getting 1 inferno kc

dire zephyr
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i honestly think the biggest brick wall to this early doom rush is lack of coffer gp lol

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99% of players trying this will get fucked

drowsy ore
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Also if all this early early mohka is assuming you are going to lose a fair few upgrades and push 93 range/ glory/ rune arrows/ eagle or dead eye, and then the expected time to complete is 20 or so hours with pushing multiple waves post 9+. With those waves being fairly difficult.
It probably is a bit disingenuous to route it this way, if the assumption is “skill level is inferno needs rigour”

mortal perch
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its like 15k per death with void

inland cosmos
dire zephyr
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tbh even 15k is prob too much but ye ur right u can lower it quite a bit since u dont have any gear

inland cosmos
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Also use protect item

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Could save a bit

loud panther
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When I started my death fees were like 2.5k, it's basically nothing with void + downgrading demonbane switches

craggy granite
mortal perch
full panther
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inferno and quiver are somewhat special cases that are unique in true skill-gated and notoriously difficult

untold totem
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the "downgrades" actually benefit punish dps so your kill times aren't completely gimped. It also heals you if you get kills with chally and clears acid - i'd say that's worth considering since you're not getting those benefits with bis ranged gear

mortal perch
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while the base loot is trash you would get alot more of it by doing wave 7 resets also; might be relevant

craggy granite
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realistically I'd say "do mokha after quiver" because you should grind deep delves

full panther
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haven't ran mokhiatl myself, but the items seem reasonably more accessible skill-wise than both of the aforementioned big ones?

craggy granite
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and you'll be able to do that after quiver

craggy granite
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if you're not able to do inferno & quiver, probably don't grind mokha

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you should at that point be doing slayer, skilling, etc.

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mokha locking yourself for 1-7 resets instead of other more traditional routes doesn't save you time

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doing mokha when you can do deep delves will save you 10+ hours

untold totem
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as previously mentioned base treads are equivalent of fury>anguish literally everywhere you range(and during slayer you use fbow quite a bit until hydra)

inland cosmos
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We really need a new god gamer ladlor chart

quiet schooner
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Delve feels harder than inferno tbh

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But maybe I'm just cooked

chilly ruin
mortal perch
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they just nerfed a bunch of stuff

drowsy ore
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Land I think the assumption for the guide is that the “ladlor player” can do tier 1 prep cg and can do or learn inferno with rigour.

Which is pretty hard metric to quantify

mortal perch
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i really don't think its harder then inferno post nerf

loud panther
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I think wave 8 is more difficult than inferno+colo except the very worst spawns tbh, especially if youre getting orb phase on every kc

quiet schooner
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Inferno and colo feel omega easier than w8

full panther
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eliminating subjectiveness even when accomodating for infinite skill or whatever is gonna be a tricky math problem lol

loud panther
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Its a shorter fight so its easier to luck into kills, but getting consistent at it is really tough

drowsy ore
mortal perch
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they just nerfed a bunch of the hard stuff in W8

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try again post nerf imo and review

chilly ruin
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the reg loot is pretty mediocre tho right? so trying wave 8 is kind of no penalty...?

inland cosmos
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That’s fair

mortal perch
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melee punish 0 tick is huge, less b2b2b2b2b rocks is huge, clear acid with orb is huge

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big grub instead of 3 grubs is huge

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fight is alot easier now

craggy granite
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I think that Inferno & Colo being done once with all of the gear, prayer restore pots, etc. and guides now looks so mcuh more realistic

drowsy ore
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Also another metric is that the guide aims players to be able to complete elite ca pretty early, and finish up at a master ca level pre Nex and ToB

untold totem
drowsy ore
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I think you were meaning torture and boots comparison

mortal perch
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so we are reviewing the opportunity to delay doom until post rigour?

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so we think its fair to assume that would save 10+ hours?

full panther
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elite CA has been pruned a little bit from the guide to help it stay more focused

mortal perch
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eg being able to send wave 12+ vs 7 resets

full panther
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only direct pvm/slayer benefitting ones have been kept

drowsy ore
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Yeah was just trying to place a general pvm skill level of where you want the guide to land

quiet schooner
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elite cas benefit slayer a lot dont they

untold totem
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i thought the point of elite ca's was for heart which is a slayer drop?

quiet schooner
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eh

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dunno how many superior tasks u do actually to 99 now

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seems like a lot less

chilly ruin
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less, but i'd still say its a big benefit, though i get that its weird that its not framed as "go get them" but "have them by now" kind of

quiet schooner
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elite is also quite easy to get i think?

chilly ruin
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yeah i think i maybe spent a week going to do random CAs slowly and it was pretty painless, ig depends on experience perhaps but its not challenging

full panther
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so delve 7 has about ~30hrs grind for the items

drowsy ore
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That’s pretty quick wow

fossil flame
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30hours to grind just 1 item?

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or for all

radiant pelican
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all

inland cosmos
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Hmm

fossil flame
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wtf

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ye i gotta go back in b4 nerf to rates

craggy granite
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with what gear though

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cause w/o blowpipe, rigour, quiver, etc.

radiant pelican
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its without

full panther
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no just one

craggy granite
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I assume that kills are also slower

full panther
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in current apartment situation this is murdering my back to stay commited so long

radiant pelican
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am i misunderstanding the chart? isnt it 30-40 hours to get all three items?

mortal perch
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I read it the saw way Bunu

full panther
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you see three graphs

craggy granite
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I also don't get how we keep saying 30 hrs time to completion is super short for bis and inferno & quiver are where they are cause skill based content

full panther
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each item is considered in isolation

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there is some fucky expected value math required if you want expected kc for all three

craggy granite
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that's one of the things that I am confused by

full panther
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i am not confident in doing it rn

fossil flame
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ye 30hours is prob extremes of also having skill to push very high

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and good gear

full panther
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thats 7 delves assumption

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if you do 10 it becomes 20 lol

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not exact numbers mind you, just parsed off graph

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and on shaky time assumptions too

fossil flame
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delve 7 is 50% worse roughly then doing delve 10 resets?

full panther
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the point is to illustrate the grind is not particularily long

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delve 10 reset is extra 3 delves per "slog" waves bulk

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i see it checking out

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diminishing returns pile up fast way past 10 tho

fossil flame
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ye i think ill definitely push now with scobo boss also seems alot easier now to

mortal perch
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i think people are sleeping on how impactful the nerfs are going to be

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alot of the bullshit is fixed

chilly ruin
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nerfs as in buffs to players?

mortal perch
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boss is easier

fossil flame
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i thought this was gona be as fast as yama but its even faster

radiant pelican
mortal perch
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like 5-6 different changes that will make 8+ alot easier

full panther
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1/9

mortal perch
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0 tick punish, triple grub into 1 big one, orb clears acid, no melee grub other then shield, less rock attacks and im probs missing other stuff

full panther
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so in 8/9 times you pull out a ball three times, it wasnt finished close to rate

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the math is more annoying than i can pull out of my ass rn, but deffo assume that its significantly more than 30 hrs if each item is 30 hrs on their own

craggy granite
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is there a gear upgrade reason to not do yama to completion

ember summit
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I was reading stuff about synapse from a couple days ago but I've gotten 6 synapse in like 600 kc, not on purpose lol so I can just send doom?

loud panther
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At the vile transference step? Its the str gear from slayer + infernal cape, it adds a decent number of max hits

full panther
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ok. one conservative bet would be:

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very conservative one, arguing the items are not high impact before the scroll pair grind at cox

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and delaying until post-bp by established sequencing

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no ancient shard re-allocation concerns

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loses out on ayak for early fang and lb grind, with a common sense argument saying that magic just isn't very big for that grind anyways

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benefits from vile transference even

mortal perch
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Seems weird to grind out fang only to immediately replace it with a drop from a boss that doesn't need the fang

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(magic fang)

full panther
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good point

neat sun
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Also hydra before treads? Does hydra help at doom?

full panther
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bp does

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there is no cross-interaction between hydra and bp, aswell as hydra and mokhiatl

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could possibly bundle hydra and mokhiatl to make it clear that there is no cross-interaction between the two

tacit crow
full panther
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while introducing the risk of misunderstanding of cross-interaction between bp and hydra

fossil flame
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having bp for mokha is nice

mortal perch
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shows my thoughts

full panther
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afaik blowpipe is there because post-occult

mortal perch
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only downside to these changes is losing occ for blowpipe

full panther
tacit crow
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Would have to calc the expected time save of getting blowpipe with eye drops vs time save Blowpipe gives us at doom.

But the calc for the latter portion is very tough considering you have to consider not only the increased dps, but the increased chance to skip the 2nd earthen shield.

full panther
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the blowpipe post occult could be an artifact

inland cosmos
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Do you even mage for zulrah?

tacit crow
inland cosmos
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I don’t think that’s it

mortal perch
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another consideration

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leave the eye/gloves where they are, and move the boots forward

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that would cut down the expected time to completion by a chunk

inland cosmos
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That’s fair

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I agree with that

full panther
tacit crow
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Ah okay

full panther
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i havent dared tackle it with the delves

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maybe not so complicated truthfully

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idk

fossil flame
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u guys think they will adjust rates maybe?

tacit crow
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Just from previous experience/napkin math, coupon collector would mean like 60-80 hours for all 3 no? Assuming the 30 hour mark from before.

dusky fog
mortal perch
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I doubt they will nerf rates

dusky fog
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All 3 are 1/720 right? Assuming people grind to wave 7?

mortal perch
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they have had 2 weeks to look at data if they wanted to make a change and its not like yama where players were about to kill it like 40% faster then they expected

fossil flame
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ye thats fair

mortal perch
craggy granite
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obviously combats go post-99 either way

mortal perch
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cumulative unique chance is 1/65 at wave 7

craggy granite
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but that to me feels like a really good place to basically knock out getting pretty much bis gear and a lot of training

full panther
craggy granite
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before slayer

lunar lodge
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I like that placement. And the earlier blowpipe makes sense.

fossil flame
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think doing after deadeye to makes sense so u have it for toa as well then

dusky fog
fossil flame
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i like bp for mokha but idt its that crazy

mortal perch
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for w7 only yes, but you get unique rolls on earlier waves, hence the word cumulative

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read the chart I linked just above, has all the detail you want

full panther
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while we're at it, is early fang near fully dead?

fossil flame
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ye bruh was saying it might be dead after metal dragon block

craggy granite
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we'll see how slayer changes go live

chilly ruin
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wait and see imo

fossil flame
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but lb still worth staying for

tacit crow
# full panther hmm

With the intro of oathplate, would you think it's ever considered to lance skip with scythe.

I'm personally gonna go for it cause I love tob and already got feros, but feros are half the rate of lance. Tob isn't really sped up much at all from the upgrades after quiver.

full panther
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i think the wdr boys argue that non elite void melee is scythe tech

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not sure though

normal prism
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I mean early fang is nice for vorkath tasks

tacit crow
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Don't trust wdr with anything about meta tob

normal prism
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thats about it?

dusky fog
full panther
dusky fog
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Can run it through the coupon collector for expected number of total kills

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How long does it take to do a wave 7 run?

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And can you only get 1 unique max

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Per kill ?

chilly ruin
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per wave

mortal perch
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thats the numbers Ladlor used I believe

full panther
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yup

tacit crow
full panther
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ah

full panther
dusky fog
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Okay so nearly 10 mins to do a wave 7 run

full panther
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consider them a bit unreliable tbh lol

dusky fog
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6 runs an hour

tacit crow
full panther
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then u can give the best estimate of confidence in em

tacit crow
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They are meant to be averages, but the early waves depend a lot on chally punishes. 2-3 chally punishes at wave 1-2 make your kill closer to 40 seconds, while if you get none you can get a kill around 1:15 - 1:20

mortal perch
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yeah i think your time on easier waves is scuffed

full panther
mortal perch
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just a random time from a Reynold vid:

tacit crow
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95s seems fair because 50 hp off the boss itself is like 4-5 second TTK reduction itself. The increased chance to skip is hard to measure but 5 seconds seems fair

full panther
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feel free to crunch ur own numbers

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line 43

tacit crow
mortal perch
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oh fair

chilly ruin
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ppl were talking about rune arrows deadeye so very different

dusky fog
# mortal perch

So do you roll after every wave? Or does it take the cumulative rate once you “cash-in” then roll? Still confused whether you could get more than 1 unique per kill theoretically or not

tacit crow
# full panther 95s

Interesting doesn't change it much, but does show more value in delving deeper consistently

fossil flame
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ive seen ppl get more then 1 unique i think in a kill

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idk how it works might be wrong

mortal perch
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i think there was a mod post that said it rolls the unique table, then the relevant unique after

tacit crow
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You only get 1 unique roll per boss kill.

mortal perch
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my understanding is 1 unique per kill

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but you could get multiple uniques in a full delve

tacit crow
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No double uniques from a single delve level. But if you keep delving you can

mortal perch
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so yeah obi, you roll every wave

fossil flame
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hmm ye i dont think anyone would ever do that though

dusky fog
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Oh shit that’s over my head. Not sure how to calc

tacit crow
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I think you'd ignore that possibility. Because no one is doing it realistically unless you are going for record.

mortal perch
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just pick n (n=the number of waves per delve); then use the cumulative drop rate and calc like any other boss

fringe condor
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Personally I hated bp for car phase, might be skill issue but the low range felt bad to use

tacit crow
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You have to do part of the car park tech to get enough Blowpipe uptime

fossil flame
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ye u have to use car park ^

tacit crow
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Without it's very hard

fringe condor
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Could be the reason then, I just yolod

tacit crow
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And even with car park for first stomp I find myself having to switch to scobo sometime after 2nd car vroom and before 3rd stomp.

fossil flame
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ive heard the spec is really good to

tacit crow
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Spec is better dps than tbow.

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And heals of course

dusky fog
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So is 6 kills/hr sound right for wave 7 runs?

fossil flame
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ye im thinking of running lb instead

tacit crow
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Yeah I switched back to lb after getting good at using BP

mortal perch
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5-6 yeah, its a long run back when banking

fossil flame
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with changes they made/rates think everyone should aim to do 9-10

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might be hard pre rigour but it seems worth it to stop doing wave 7

tacit crow
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Most definitely. Even the difference between non rigour and rigour is minor compared to tbow and scobo

opal dagger
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Wave 7 resets is reasonable as an assumption for the guide. If you can delve deeper with the gear it’s kind of a bonus time save.

loud panther
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I know people arent going to want to hear this, but purging staff + fire surge is comparable (but slightly worse) than swamp trident at zulrah

neat sun
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Is bp spec better than tbow with non dragon/Ammy darts?

mortal perch
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at the end of the day its not like delaying to rigour is going to be the difference between wave 7 reesets and wave 12s

loud panther
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So early pipe is a pretty reasonable ask as in the revised chart above

chilly ruin
loud panther
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Yes

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Swamp trident still wins, especially with sbs, but purging staff is really decent

mortal perch
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the biggest choice imo is to split up eye/gloves away from boots and leave them until post hydra (just before cox prayers)

loud panther
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I think its better than sea trident but I havent actually calced that so i dont really want to Yao about that

dusky fog
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With effective drop rates of 1/179 , 1/193, and 1/214 for the 3 uniques on a wave 7 run, I’m getting expected KC of 372 to get all 3 drops which 5-6 kills an hour is 62-75 hours total. Where did the 30 hour completion estimate come from?

mortal perch
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30 hours I belive was for 1 item

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and maths wasn't done for full completion

dusky fog
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Oh

full panther
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and just 1/P_cum(7) pretty much

dusky fog
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Did you get similar result?

full panther
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i didnt do the coupon collector thing there

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i see now it wouldnt be so hard to do

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ok i need a break from all of this, i will be back later today

dusky fog
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This assumes it’s valid to use the cumulative probabilities which maybe it is? I haven’t wrapped my head around how it works by wave

tacit crow
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I heard coupon collector was you need to get the item roll 5.5 times on average so 62 - 75 seems reasonable considering the 30

full panther
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the model is pretty much:

delve 1, p is just droprates
delve 2, p is droprate of prev delve + droprate of current delve times 1 minus prev delve, i.e. p2*(1-p1) + p1

dusky fog
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And then it rolls at end based on whatever your final drop rate is?

full panther
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delve3 is p1 + (p1-1)p2 + p3((p1-1)p2 - 1)

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its the probability that the drop is obtained by delve n

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cumulative p_n that is

dusky fog
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Yeah

full panther
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ok i got sucked back into this a bit, now im having my break

dusky fog
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So it rolls the cumulative probability once you cash in. Or no it rolls each wave. Should still be able to use the effect probability to calc though, I think?

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Okay bye 😂

tacit crow
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I'm no stats guy, so this might be gibberish, but couldn't claiming an early unique be handled by adding something to your cumulative roll to subtract the odds of getting an early unique from your end result?

So it would add a minor amount of time increase at the end of the day because you stop assuming you keep running to wave 7 or X when you get a wave 3 unique.

hybrid blaze
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This one doesn't either? This is the curve per item, not completion

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Isn't the staff particularly bad at toa. Anywhere else it might make sense, but not toa

tacit crow
hybrid blaze
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Ayak is quite a lot weaker than bowfa on wardens afaik

hybrid blaze
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You don't use it at akkha if you butterfly

quiet schooner
hybrid blaze
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Or do you?

quiet schooner
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dunno if those calcs are with good mage gear

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maybe that swings it

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but with good mage gear for sure its better than bowfa

hybrid blaze
quiet schooner
hybrid blaze
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Could you link your calc?

quiet schooner
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could be ancestral carrying it

hybrid blaze
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Oh we're doing full anc and occult before low level toa

quiet schooner
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yeah its not for low level toa

hybrid blaze
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The high tier mage gear doesnt just carry eye, it's basically mandatory. No anc and no virtus means the wand isn't good at all

quiet schooner
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i havent done any calcs either and didnt see any using bloodbark

hybrid blaze
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And if you need anc/virtus anyway, no point rushing eye

hybrid blaze
quiet schooner
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is that factoring the spec in as well?

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and new gauntlets

hybrid blaze
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99 mage, titans prayer, bloodbark, glory, conf gaunts. No spec for either eye or bowfa

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Mage book

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Ma2 cape

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No boots or ring

quiet schooner
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realistically if we are getting eye and gauntlets just get boots too

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they are the same drop rate

mortal perch
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did you calc for akkha also? bofa vs eye?

hybrid blaze
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I didn't

quiet schooner
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but yeah it probably isnt great without good mage gear

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have u done more recent estimations on whether fang is even worth it early on with all the new mandatory slayer grinds

hybrid blaze
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Btw there's also ambiguity on how the conf gaunts work, same as with fang pre release

hybrid blaze
full panther
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i was a little unsure on if the fang already is dead for slayer or not

quiet schooner
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does ring speed up slayer by any decent margin

full panther
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it seems you very much think it is bruh?

quiet schooner
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just for chally specs?

mortal perch
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With gearscape I'm getting eye as ~10% better than bofa on akkha (boss, not the shadow)

Dunno if their calcs are right but might be worth plugging it in with your setup to review

hybrid blaze
tacit crow
full panther
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5 ticks to be exact ^

quiet schooner
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if people do afk melees at nmz then i think lb is probably not worth early on either then but then u get into all the what if scenarios

hybrid blaze
full panther
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maybe i move fang just strictly pre-scrolls then somewhere, or maybe even after if its not really that important anymore

hybrid blaze
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Fwiw I think they did implement eye correctly but I'll still rather check independently

full panther
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i've lost my overview of where fang is used tbh

tacit crow
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But I don't see the extra switches needed to make eye better than Bofa being enough of a difference that you wouldn't just pump invo instead with minimal mage switches.

full panther
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cox, tob and toa

hybrid blaze
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What gear did you use Matt?

full panther
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metal dragons still? but thats dying out?

quiet schooner
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i almost feel like u can just go and finish slayer/infernal/scrolls/yama and wahtever before doing any toa nowadays

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only place lb might feel useful is cox

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at that point

tacit crow
quiet schooner
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this is just based on vibes and how much xp stuff like tds and araxxor are giving tho

hybrid blaze
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Idt plugging anc hat is great

tacit crow
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I was just calcing my setup and I spooned anc hat early

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But even with all that I didn't feel like the speed up in time was worth the lost inventory space that could have been used for pushing invo higher

fossil flame
hybrid blaze
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I think the spec is good but difficult to calculate, so for now I've ignored both it and bgs

mortal perch
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does akkha rapid def regen also apply to magic level?

indigo hollow
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They’ve said that magic def bonus won’t regen, but idk if that’s been tested in-game

hybrid blaze
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If you miss, does conf gaunts buff accuracy if you spec next?

indigo hollow
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I would think so but idk

chilly ruin
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would akkha be a good npc to test for that, how rapid is it

indigo hollow
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20 ticks normally

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For defense level

mortal perch
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the spec already rolls double accuracy so confliction gauntlets working on or not would be marginal

chilly ruin
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yea akkha doesnt regain magic defence

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its been like 2 mins

mortal perch
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interesting, that would lessen the gap between low and high end gear, as you will still be pretty accurate

chilly ruin
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i dont have a good understanding of toas specific scaling to know how impactful it is

mortal perch
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Bruh could you also check Eye vs bofa at Obelisk? make sure you factor in spec, I have eye winning there also

indigo hollow
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I don’t think that’s true unless you’re assuming eye spec but not BGS

full panther
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considering this

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if fang already died a bit, can delay it until scrolls grind, but post eye as a bit of a minmax thing

mortal perch
indigo hollow
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What gear are you calcing with?

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And what raid level?

mortal perch
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what it doesn't consider is the actual dps of performing the specs (eg the 12 ticks you lose to throw up 2 BGS)

full panther
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anyhow all Mokh uniques pre scroll-pair grind to signify to get them before that step in particular

mortal perch
#

400

indigo hollow
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Those numbers look very high for 400 RL

mortal perch
#

which i suspect would favour the eye

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please feel free to verify, I have made mistakes before 🙂

indigo hollow
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Are you calcing in max or something?

mortal perch
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ahrims, avernic (max), barrows, conflict

indigo hollow
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Prayers?

mortal perch
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idk standard stuff you would expect to see (except maby ahrims i guess?)

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cox prayers

indigo hollow
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I think most of the discussion here is assuming you don’t have a lot of mage gear or cox prayers

mortal perch
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once again, coulda made a mistake, just a prompt for people smarter then me to verify

full panther
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i would like if ppl here especially weighed in on fang delayed until the cox scroll-pair grind

mortal perch
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i think no cox prayers helps eye but let me check

full panther
#

even then it probably used to be more important at tekton than it currently is

mortal perch
#

yeah the gap widens in eyes favour if you take out cox prayers

crystal narwhal
#

Wouldn’t fang pre lance be better? Or do people get enough melee xp now?

full panther
#

oh pre lance, i forgot that one

#

honestly one important part im missing nearly always is how much xp comes from various grinds

loud panther
#

Yama gives a ton of melee xp, fwiw. So youll probably finish 99 melees whenever you get to that

full panther
#

yama + td's both

#

and araxxor, cumulates a ton

indigo hollow
hybrid blaze
#

If melee xp is no longer a factor, and shards are, do you barrage nechs always now?

mortal perch
#

i mean if you delay fang until just before hydra you will have that stuff (fair on the ward)

hollow cobalt
#

Except recently on the HC KEKWCD

full panther
#

i was a barrager at every opportunity too bcs i nmzed melee

dusky fog
mortal perch
#

if anything, if you don't get rangers ever that would only help eye even more because you would slot eternals in

indigo hollow
full panther
mortal perch
#

i used ee/mm

full panther
#

ill be honest, im a bit confused because i see fang early called bait, but im not sure why, it seems nothing changed just yet

indigo hollow
#

Ah ok

full panther
#

oh and the melee exp at hydra

mortal perch
#

but fair to assume rt prayers

full panther
#

that would be the make or break for relatively early fang right

indigo hollow
#

How if at all does the upcoming grouping of dragon and metal dragon tasks affect the fang for slayer?

mortal perch
#

wasn't the other factor dragons being consolidated and them losing stab defence (benefiting hasta more compared to fang)?

hybrid blaze
#

I think we're kind of saying:

  • between 80 and 95 slayer nothing happens
  • at the end of that you probably want lb + fang + scobow + emberlight + 4 zenytes + eye + conf gaunts
  • some of these help slayer, others, not so much. So put the ones that help with slayer first.
  • delay other pvm to post 95 as much as possible
crystal narwhal
full panther
#

luckily they dont get to dictate things

#

plus engagement bait good

hybrid blaze
opal dagger
full panther
#

98 agi kills me internally ngl

#

it 100% is absurd

#

but very warranted for what it argues

hybrid blaze
#

Don't make me grab the link

dusky fog
#

Right now, I’m technically at the fang step in the progression, but I think I’m going to skip it for now

opal dagger
#

Lightbearer is pretty cracked though

dusky fog
#

Luckily, I did get one of those

hybrid blaze
#

Depending on spec weapon it even beats bring on melee tasks

opal dagger
#

Chally stonks have been going through the roof

dusky fog
#

Was meaning to ask that specific question the other day where it would likely be used if you’re following the chart

opal dagger
#

Lightbearer chally for barrage tasks 🔥

full panther
#

(what is the consensus on training on controlled?)

inland cosmos
#

I think its bad

full panther
#

afaik sometimes loses a maxhit, and def xp is not valued through melee

dusky fog
#

Like hasta?

full panther
#

so ignore?

hybrid blaze
#

The weapon is usually more important than the style

full panther
#

was gonna compute some hp exp from certain grinds, and there is the 1.3 times hitpoints dealt in each three melee skills quirk

#

with controlled

hybrid blaze
#

But all else equal you'd like to not get def xp

full panther
#

aggressive has the 4x in str

hybrid blaze
#

Controlled just splits melee xp

full panther
#

oh i heard the quirk that controlled melee xp contributions was greater than them individually

#

seems no, maybe this is an old rumor that was never true

opal dagger
#

Are you thinking of defensive casting

full panther
#

oh yes i must be

#

got them confused

opal dagger
#

Is there any reason to be doing hydra before delve? I guess fero gloves for the +2 str bonus if you bring a switch for punish?

full panther
#

the logic of ayak post-hydra is to have it just pre-scrolls

opal dagger
#

Don’t treads help at hydra

full panther
#

none of the items really benefit slayer, except boots maybe

#

im maybe a bit aggressively pessimistic about how much the treads really are an upgrade lol

#

i.e. not by much

loud panther
#

Theres a small argument for cerb before mokha, since pegs can give a max if you get avernic treads first. But otherwise I think those three steps are interchangeable

opal dagger
#

If you have prims do you get a max with upgraded treads for hydra?

#

Surely that’s better than feros for doom. Granted that’s a small upgrade

mortal perch
#

I mean the boots are an upgrade and there doesn't appear to be any downside to getting them after you get BP?

opal dagger
#

Also idk if the treads helping barrage slayer is relevant post cerb but that could be a consideration

mortal perch
#

i mean is there any reason not to pull it forward though?

opal dagger
#

With the gloves obviously

mortal perch
#

so if there is a benefit to doing so, however small, wouldn't you do it, if not just for consistencies sake

opal dagger
#

Only reason I’m seeing is fero gloves swap

tacit crow
#

Base treads + gloves is 3% magic damage. Isn't that almost always going to be a barrage max hit?

indigo hollow
#

You’d have to be bracelet flicking for the gauntlets to matter

tacit crow
#

Damn slaughters right

#

I feel like bracelet flicking is in the same realm of manual casting barrage tasks.

full panther
#

its arbitrary sure, but i draw a line at slaughter flicks lol

fossil flame
#

nvm im ie

opal dagger
#

Do max treads give a max for barrage?

#

Without gloves

full panther
#

hmm i do see there seems to be little reason to not let slayer benefit from the treads actually

fossil flame
#

oh ye i forgot slaughter flicking nvm

full panther
#

ye ill move the treads pre-bp sure

indigo hollow
mortal perch
#

BP is used at doom, so there is a trade-off there

indigo hollow
#

Oh you said maxed treads

mortal perch
#

i think post bp is no brainer, pre-bp + upgraded deaths charge is a more difficult decision

indigo hollow
#

What’s the gear assumption otherwise @opal dagger ?

opal dagger
#

So the gear would be regular slayer gear. Bloodbark mage book ancient sceptre

#

Mystic vigor

indigo hollow
#

No occult, right?

opal dagger
#

I’m wondering if there’s a breakpoint that treads give. Upgraded or otherwise

#

Assuming you get eternal crystal before 93 ye

mortal perch
#

Another major point of feedback is possibly moving shadow to post cox

fossil flame
#

if they nerf shadow id agree with that

#

i think shadow still insane for alot of rooms in chambers even if its not to strong on olm anymore

indigo hollow
opal dagger
indigo hollow
#

Not if you’re comparing against eternal

round pond
#

Re:Fang someone said it was good for hydra?

opal dagger
mortal perch
crystal narwhal
mortal perch
#

idk maby this is cope and im just sick of grinding toa for that stupid staff

full panther
#

requesting a sanity check on if i computed this expected kc for finishing araxxor correctly

#

#1229571283428053002 message

fossil flame
full panther
#

my calc says 900kc at araxxor is 6.15mil melee xp (no hitpoints), that seems much also

hybrid blaze
#

we dont have a closed formula for that kind of situation

full panther
#

oh, so the logic of three 1/200's is not 600?

hybrid blaze
#

yeah

full panther
#

dang

hybrid blaze
#

on average 3x 1/200 is as fast as 1/600, but the variance is lower

#

its a kind of dry and spoon protection

#

so it combines differently with other drops

full panther
#

so even if the expected val is the same, the variance is different, and it impacts how the nally and fang "combines" in expected val?

hybrid blaze
#

yes

#

think of an extreme case: nhally guaranteed at 600kc exactly, no sooner, no later

#

now the expected kc of getting both is... 601

#

wait thats not right

#

hmmm

#

this is rough

#

but its well under 900 now

#

since you're basically just going for the fang, and if you got it before 600, finishing that one

full panther
#

ok. this might not be a trivial coupon collector situation anymore?

hybrid blaze
#

correct, it is not

full panther
#

ok, so id need to simulate this then probably

hybrid blaze
#

yeah

full panther
#

alright, good to know

#

ill make a mental note of this deceptive problem

#

lol wtf

#

624.76kc with 1 mil trials

hybrid blaze
#

that sounds wrong

full panther
#

hmm ye

hybrid blaze
#

are you sure you're checking that the 1/200 has been rolled thrice?

full panther
#
import random


def araxxor_uniques_no_pet():
    n_nally_pieces = 0
    n_fangs = 0
    kc = 0

    while n_nally_pieces < 3 or n_fangs < 1:
        kc += 1
        if random.random() < 1 / 200:
            n_nally_pieces += 1

        if random.random() < 1 / 200:
            n_fangs += 1
    return kc


N = 1000000
cum_kcs = 0
for i in range(N):
    cum_kcs += araxxor_uniques_no_pet()


print(print(cum_kcs / N))
hybrid blaze
#

you need that while statement to have an and, not an or

#

no wait

#

ignore me

#

but the roll for fang isnt 1/200

full panther
#

oh i see

hybrid blaze
#

its 1/600, and mutually exclusive with the 1/200 from nhally

full panther
#

true

hybrid blaze
#

gotta check if one variable is:

  • below 1/200
  • between 1/200 and 1/200+1/600
  • above that
full panther
#

im struggling a bit with the logic as to why, except ensure only on success possible per trial

flint pebble
#

It’s the same as rolling the unique table at 1/150, then rolling a 1/4 to see if you got the fang

full panther
#

expected 853kc

#

with using this:

def araxxor_uniques_no_pet():
    n_nally_pieces = 0
    n_fangs = 0
    kc = 0
    while n_nally_pieces < 3 or n_fangs < 1:
        kc += 1
        if random.random() < 1 / 150:
            if random.random() < 1 / 4:
                n_fangs += 1
            else:
                n_nally_pieces += 1
    return kc
#

im not fully convinced the loop condition is fully correct so im gonna have another look

hybrid blaze
#

looks good to me

full panther
#

right

neat sparrow
#

worth getting 92 mining before this boss?

craggy granite
#

also with the bossing, voidwaker can go later I think

covert bay
#

ngl its impressive to watch you guys logic this out.

full panther
#

requesting a sanity check on this one @hybrid blaze , seems good?

#

2 synapses and 2 claws

vague tusk
#

one thing I will say about this boss is that if you're not good enough to do it early it's not nearly as bad a problem as if you're not able to do cg. you can still do all the same things with cerb boots/torm/trident really, it's just a bit slower

hybrid blaze
#

No because you arent rolling for the first and second claw, or first and second synapse, at the same time

#

in situations where you want to hit a drop more than once its not coupon collector

full panther
#

oh shoot

hybrid blaze
#

anything that requires pieces or parts or w/e is right out

full panther
#

alright, sim time again lol

#

thanks

craggy granite
#

how does the burning claw roll work

#

i see it has the rarity of 1/500 and the description is confusing

#

oh, roll the 1/500 and then 499/500x roll for 1/500 again

full panther
#

described in a blog post as such

craggy granite
#

so similar simulation to what you've got for araxxor ig

full panther
#

using expected vals for completing araxxor, yama, vet'ion, spindel, and TD's is 24m melee xp

#

(in attack and/or strength specifically)

indigo shadow
#

There is actually a closed solution to this problem. The hally pieces are one binomial distribution with p1=1/200 and the fang is another binomial with p2=1/600. If we want to compute the probability of seeing at least 3 hally pieces AND at least 1 fang in n trials we can instead compute the probability of seeing less than 3 and less than 1. This works out to be

1 - sum_{k_1=0}^2 (n choose k_1)*p_1^{k_1}*(1-p_1)^{n-k_1} - (1-p2)^n + sum_{k_1=0}^2(n choose k_1)*(1-p_1-p_2)^{n-k_1} 

I solved this with scipy and here is the result:
The expected number of kills to complete is 733

#

Please correct if wrong 🙂

full panther
#

oh, eye of ayak setup is 20% more dps than bowfa setup for serp phase at zulrah

#

and 226% at magma

#

with using these first phases i averaged the dps increase with eye and got 164%, defaulting to bowfa for tanzanite

#

ayak big for zul, now the question is if bp can somehow be bigger for eye of ayak

#

also excluding confliction gauntlets even

#

~5 hours timesave having ayak for zulrah

indigo hollow
hybrid blaze
#

you can compute the expected value from here as a sum over the weighed differences of these probabilities, but I dont think there's a computational benefit compared to simulation. It'd be an integral form

rustic grove
#

Hi, newish ironman(came back after long break) have 1475 total. Is the torso/granite top still ideal? I keep seeing it recommended to just do moons instead.

strange nexus
#

Moons isnt on the list because its not efficient to get

hybrid blaze
#

torso is great, granite body is only for b ring but at your total level you might already have that

#

you do need to get a granite body at some stage as its a task, but you can just alch it immediately after

rustic grove
#

Thanks, dont have bring yet, havent touched rex. Might evaluate if efficient is what I want to do or not 😅

indigo hollow
#

B ring ASAP is a good idea regardless

#

Just a really good upgrade with low gear/stat reqs

full panther
#

ok so i had a chat over in the mokhiaotl chat, and it seems bp is for sure more of an obstacle than a accessible way to speed it up. i.e. speedrun tech

#

this frees up the constraint i imagined it was

#

which opens up the possibility again of ayak rush

#

or well, after scobo of course

#

im definitely moving in circles lol but learning a lot today

hybrid blaze
#

im still not sure what ayak actually does

crystal narwhal
hybrid blaze
#

you need at least occult for it to make sense, right

#

and even then theres nothing you wanna do before lance?

full panther
#

pretty much

hybrid blaze
#

if I just say "all this is post-konar content" what am I missing out on

full panther
#

for that + gloves

hybrid blaze
#

it's not a rush if it's best after 97 slayer

full panther
#

the boots lol

hybrid blaze
#

so its a boots rush, and screw eye

#

boots are good early and get upgraded with cerb

#

still seems like we dont wanna pay too high a price for them

full panther
#

if a scobo is all thats needed, then with the revelation that araxxor, yama, vet'ion, spindel, and TDs shit out 24mil xp, maybe that frees up some ancient shards for a little scobo pivot

#

but then again, the only win is marginal gains on toa

#

yes early boots and delayed everything else seems good

drowsy ore
#

Nechs are a big jump in expected ancient shards

#

If you barrage them and not melee

tacit crow
# full panther ok so i had a chat over in the mokhiaotl chat, and it seems bp is for sure more...

It definitely still speeds up mokha to some extent, but the speedup depends on your skill level. The speedrun tech I wouldn't consider for efficient gear progression, but it may be worth mathing out the DPS difference of scobo vs blowpipe during car phase, expected HP dealt during car phase (60-70%) and how much expected blowpipe uptime you can manage. (I'd say conservatively at least 50% for someone with the ability to clear delve 8)

It's a harder math problem than that though, because the extra DPS might mean you skip a 2nd shield phase and the earthen shield.

hybrid blaze
#

there's enough shards by 97 slayer

#

the question is why you want to go earlier, and how much you're willing to give up for that

#

im really not seeing the payoff

#

in fact, I think you can have the demonbane stuff and zenytes sorted by like high 80s, maybe 91 slayer

inland cosmos
hybrid blaze
#

I just dont get yet why we're compromising lower level training methods to get mokha in by like 80-85 slayer

#

oh that reminds me I wanted to check eye vs bowfa at toa again

drowsy ore
#

Isn’t it to show why the post 97 slayer is a good spot for it?

hybrid blaze
#

mokha between 91-97 slayer seems good to me. demonbane rush seems bad to me. I'm trying to figure out if I'm missing something

full panther
#

the demonbane rush is maybe less constrained with extra shards if accepting extra melee xp from all the new bosses

covert bay
#

i'm nowhere near this point in the game, but could it be an "overhaul" aspect where demonbane rush is better because it enables mokha and yama?

#

not looking at just one boss, but both?

full panther
#

problem with enabling mokha is that there are not huge wins before going raiding

hybrid blaze
#

I just dont see how it could possibly gain

covert bay
#

😂 i'm late to the party

hybrid blaze
#

even if you do it all, start to finish, then what

#

back to slayer and you get to show off your boots

full panther
#

huge effort for marginal gains is what we're all about here

opal dagger
#

Torva in a nutshell

#

Outside of scythe applications

full panther
#

ok one angle i see:

scobo smuggle even before torture, score a dps win on zammy and get the boots.

absolutely cooking:

scobo smuggle, dps win zammy, get boots, go inferno, go yama with the emberlight PogU

drowsy ore
#

If you do it very early, you swap
The two zenytes spot for 1 synapse, that means you;
Get boots then which is the same str upgrade that torture offers

full panther
#

im somewhere between fking around and partially srs atm

#

i dont intend to change the inferno reasoning i think

hybrid blaze
#

Quick wardens p3 comparison, 400rl

bowfa setup: full crystal, avas assembler, anguish, bgloves, no boots, no ring, deadeye, salted, 99 range, 40 bgs spec
eye setup: eye, mage's book, full ahrim, mystic vigour, confliction gaunts, infinity boots, ma2 cape, glory, no ring, salted, 99 mage, 40 eye spec

I get +2% dps for the bowfa setup, after manually adjusting for the confliction gaunts accuracy increase. In addition, I think this many switches for eye in toa is not a great idea (ahrims hood and mage book in particular)

full panther
#

so much

#

only works if they know ur an ironman though :c

hybrid blaze
#

next up akkha

tacit crow
hybrid blaze
#

eye is very strong at akkha, especially with the mage reduction. Using the same setup as above I get that eye is +8% dps over bowfa after 40 eye spec

hybrid blaze
tacit crow
#

Ah this is for pre fang. Sorry I thought we were seeing for shadow grind

hybrid blaze
#

no, this is for fang/lb

tacit crow
#

Seeing your gear listed I now see that makes no sense for shadow grind

full panther
#

i have things tentatively sequenced as such

#

i gave fang the boot for not being important enough, unless i am missing something with hydra

#

i forget if we fanged hydra for the xp, or if it was actually faster than bowfa

hybrid blaze
#

I dont know about fang, I need to think about it a bit

#

yes fang hydra is a lot better than bowfa

tacit crow
#

Fang is better by quite a bit than Bofa

full panther
#

oh right

covert bay
#

should fang be placed after cerb before hyrda then?

opal dagger
#

Would you use hasta over bowfa

tacit crow
#

Blowpipe hydra is better, but expensive.

drowsy ore
#

Hasta/ fbow/ nox all seem to be around same level

#

For hydra

full panther
#

ok adjustment made:

tacit crow
#

People nox hally hydra?

full panther
#

simply shifted ayak and gloves into fang before lance/fero

#

also nox hally isnt on the chart

#

ive been feeling uncertain on putting it there for a long time now. its a cool item imo

karmic fossil
#

Would you not include pegs if you already have treads

opal dagger
#

Would you add pegs to the list non or are medium clues still too bad at that stage

karmic fossil
#

owned

full panther
#

im not convinced the +2 strength bonus is even worth it with the treads

#

+3*

#

ventator is +2 and gets used practically nowhere

#

notably that doesnt nescesitate losing access to another ring to be fair

opal dagger
#

The opportunity cost of losing lightbearer is pretty high

tacit crow
#

I think it would be inefficient to recommend getting it at same time. Like yeah a good portion are expected to get it on the way to rancour, but if you are 1/3 or 0/3 surely there's no world where you sit for hally after getting rancour.

full panther
#

i suppose the boots could benefit bp for "free"

hybrid blaze
#

plus we're getting the new rosewood blowpipe soon kappa

opal dagger
#

I mean is there a reason to delay it?

inland cosmos
#

lmao

tacit crow
#

In elite void I think boots might give rune darts a max without having to get quiver.

full panther
#

its just a bit like soulflame horn

hybrid blaze
#

more seriously though probably pegs dont recoup the 25hr time cost or w/e. Personally I've always had a soft spot for them though, and they do make bis

full panther
#

is it even worth including

tacit crow
#

But if you have quiver, base boots don't give amethyst or rune dart blowpipe any maxes in elite void

full panther
#

tell you what

#

how about just putting the maxed treads at current prim and eternal spot

fossil flame
#

bowfa max is main thing imo

tacit crow
full panther
#

oh the boots are indistinguishable in all forms

opal dagger
tacit crow
#

You'd have to keep prims eternals and avernics in the same spot or something

full panther
opal dagger
#

O well more dopamine by having more squares to fill in

dim orbit
#

W new fang placement do we just skip vork and do baby blue drags?

#

Still get assembler ofc

tacit crow
#

Having all the icons together advertises that you get treads and upgrade them with X boots

hybrid blaze
#

bonus points for faint illuminati symbol with low alpha value

#

and then link treads wiki link to max variant

#

uh ditching the triangle and illuminati thing, one column with 3x boots and then directly into max treads probably works

tacit crow
#

Surely you wouldn't get pegs?

inland cosmos
#

How big of an upgrade is the pegs upgrade anyway?

tacit crow
#

Like fine to get the crystal but not gonna spend the 20+ hours on rangers

full panther
#

pegs in avernic treads is like +2 ranged str

tacit crow
#

Base treads are +2

#

Peg addition makes it +3

full panther
#

no

#

oh yes

tacit crow
#

Yes

full panther
#

right mb

inland cosmos
#

its +1 range str bonus yeah

full panther
#

its ridicilous lol

#

pegs is 100% just vanity

tacit crow
#

I don't recall it giving me a max on any of my ranged setups

full panther
#

i support not including pegasians at all tbh

opal dagger
#

If there isn’t a reason to delay it, then I don’t see why leaving it there is a problem outside of your soul flame horn point.

inland cosmos
#

I dont think you should include it at all

tacit crow
#

Because then it advertises that you should stay for peg

full panther
#

the "problem" is the chart says to get pegasians at all, implying its a reasonable thing to grind even if you dont want em

opal dagger
#

Fair enough

hybrid blaze
#

yeah just take it out, im sure if people see 2/3 they can figure out to ask about the third one if interested

opal dagger
#

Pegs permanently an ornament kit

full panther
#

its very silly lol

inland cosmos
#

Avernic treads (pr)(et) is where it is at

#

that is a horrible name btw, thanks jagex

opal dagger
#

The naming/icons for treads are really half baked.

full panther
#

shouldve been some thanos crystals thing

#

or maybe sandals with a corresponding color to each crystal on the toenails

opal dagger
#

I liked the Reddit suggestion to have different colors for each combo but jagex decided it was too much dev work.

hybrid blaze
opal dagger
#

Tzhaar-(pe) (et)-om

full panther
#

oh i forget the ayak for zulrah interaction thing

#

thinking this

opal dagger
#

Eye is bis for zulrah afaik

fossil flame
inland cosmos
full panther
#

now that both tridents are ded, maybe tent whip can be next? go araxxor instead or meh

hybrid blaze
#

why is da4 so late again?

opal dagger
#

What is tent whip for

full panther
#

tob

inland cosmos
opal dagger
#

Surely you want da4 for zulrah

tacit crow
#

Achievement diary cape/ring of elements speeds up mediums a decent amount yeah?

fossil flame
#

ye but u can get that around same time as pre chambers

full panther
tacit crow
#

It just becomes a non item unless +2 to +3 gives you a max hit anywhere with ranged I think.

fossil flame
#

gives bp max with ddarts

inland cosmos
#

from the slayer block

tacit crow
#

Not gonna be spending ddarts anywhere you bp a lot like tob

hybrid blaze
fossil flame
#

i like it for mokha and ye its not that practical

full panther
#

oh yes it was probably kq blocked yea

inland cosmos
#

is dwh something you want for kq?

full panther
#

i forgot what item was considered the kq bottleneck

inland cosmos
#

I havent done that grind yet

hybrid blaze
#

also doing zulrah with eye before occult is a shit idea

drowsy ore
#

Could be 85 prayer

hybrid blaze
#

the mokhua stuff just needs to move like 4-5 arrows to the right

#

then its solid I think

inland cosmos
#

hmm

full panther
#

oh back to pre fang lol

hybrid blaze
#

yes

#

I think the order is eye --> occult --> zulrah

tacit crow
#

Fang/blue gem enable kq yeah?

hybrid blaze
#

or maybe occult -> eye -> zulrah

hybrid blaze
#

this is a cost of doing fang late though, I agree

opal dagger
#

Doesn’t eye help you do cannonless smoke devils

hybrid blaze
#

I think it does but you only need one occult neck

#

occult helps eye more than the other way around for sure

#

so occult comes before using eye much

opal dagger
#

How does occult help you at mohka

#

Bp?

full panther
#

alright, how is this?

hybrid blaze
#

when you shoot the eye which is magic damage, the occult makes the damage bigger

opal dagger
#

But you don’t use the eye at mohka outside of hitting grubs. I guess I mean for acquiring it

hybrid blaze
full panther
#

and there was the da4 still

#

here is a few more steps backwards too

hybrid blaze
chilly cove
#

mokha before rigour? hmm

full panther
#

the staff seems pretty strong, so using it to get pre scroll-pair stuff seems appropriate

hybrid blaze
#

this looks about right to me, also lightbearer is still early so maybe blue keris for kq

#

btw psa dont use thralls at titans

full panther
#

what about yama

loud panther
#

A bit late to this convo but treads + pegs give me two maxes in my bowfa setup (quiver, deadeye, no ring)

inland cosmos
#

is that counting for the +3 or the +1?

drowsy ore
loud panther
#

Regular treads give nothing, the extra +1 is a breakpoint

inland cosmos
#

hmm I see

#

that seems weird

loud panther
#

Oh true I forgot the chart put quiver with first tob pass

fossil flame
#

with rigour quiver regular threads my max went up to 47 from 46 at bandos

#

idk how the interaction would work with ovl/salt but id assume it gives a max as well with base threads or full

full panther
#

some have suspected cox and toa sequencing could change with the mokh stuff. i suspect it stays the same

fossil flame
#

ye im not saying to change that just double wana make sure threads give bowfa max (i believe they do)

opal dagger
#

You could argue cox uniques are more helpful for toa than vice Versa now

full panther
#

shadow is abhorrently dominant in cox tho

opal dagger
#

Granted they take longer to get

full panther
#

nukes even the mystics

loud panther
fossil flame
#

ull still have to bowfa vasa/muta most likely and olm its not alot when u have shadow but still notable

full panther
#

one greater concern i have at the moment actually is someone flagged that some of the construction and sep sequencing is not synced with BRUHSailer atm

opal dagger
#

It’s great at cox for sure. Not sure on how the eye and gauntlets change the math at all

hybrid blaze
#

theres some group toa where you spec mage level down to 0 with team eyes

#

probably a meme

full panther
#

that there is some mistake there

loud panther
#

Here's what I calced, 44->46 with deadeye

#

Thinking on it now though, would you even be using ranged pot at this point? It'd mostly be salts/overloads, right?

hybrid blaze
#

around the 75cons step right ladlor?

full panther
hybrid blaze
#

yeah BRUHsailer has 98 agil in Ch2 but 75 cons start of Ch3

#

I think the chart does this the other way around

#

right?

#

it matters a little because sep funds the cons

full panther
#

seems so

#

simple fix, just slide it somewhere behind sep?

hybrid blaze
#

no, slide sep aallll the way to the left

#

reddit is going to love this one btw

full panther
#

oh god kekw

inland cosmos
#

haha

opal dagger
#

The gift that keeps on giving

hybrid blaze
#

actually wait a second

opal dagger
#

This little maneuver is going to cost us 500 comments

hybrid blaze
inland cosmos
#

hmm

full panther
opal dagger
#

Nezzy helm into 98 agi in its own square for max aura

hybrid blaze
#

yeah this is the right spot

#

after piety, before 75 cons

full panther
#

ok, glad to have that sorted then

inland cosmos
#

that is interesting

hybrid blaze
#

dammit barely cut it off

inland cosmos
#

would you move infinity boots + ice barrage + mage book earlier as well?

#

or would they stay at the same place

hybrid blaze
#

yeah id put those at the 69 slayer step

#

actually the ma2 cape step is thematic

#

doesnt matter either way

full panther
#

ma2 step thematic?

inland cosmos
#

I think 69 slayer makes more sense

full panther
#

oh as in more in the theme

inland cosmos
#

mage theme ig

full panther
#

it would look kind of neat

hybrid blaze
#

yeah looks good but id put 69 slayer bottom right, you want the mage upgrades before doing slayer

inland cosmos
#

hmm in that case it shouldn't be in the same block right?

full panther
#

if thats the case, maybe it'd be better to put them with the ma2 cape instead then

#

so that its clear this happens before 69 slayer, not some time during

hybrid blaze
full panther
hybrid blaze
#

technically itd be slightly more accurate to have all the pre-slayer stuff before the slayer tile

#

but im not sure it matters

#

this one is neat yeah

full panther
#

then ill leave it at that

hybrid blaze
#

oh btw

full panther
#

shoot

hybrid blaze
#

is the arkan blade in there

full panther
#

its not!

#

i did see you call it a nice spec wep

inland cosmos
#

is a good spec weapon

full panther
#

better than dds even?

hybrid blaze
#

yes it beats dds

#

basically everywhere

#

only if you dont get the burn it loses

#

and even then not always

opal dagger
#

The accuracy is really nice

hybrid blaze
#

its locked behind slayer and runecrafting though iirc

#

which is a bit awkward

full panther
#

52rc direct req

#

48 slayer perilous moons

hybrid blaze
#

yes also heart of darkness 48 slayer req

#

its in there twice

#

so probably between 75 cons and that large slayer block

#

I havent really looked into it yet

inland cosmos
#

would you get 52 rc that early?

hybrid blaze
#

it might be viable pre green dragons

opal dagger
#

The stab for green drags sounds really nice

hybrid blaze
#

you want daeyalt for lavas, lavas for rc, rc for arkan, arkan for green dragons, green drags for piety, piety for sotf, sotf req for daeyalt

#

theres ways out but it takes a few seconds of thought

#

e.g. lamp to 52, or make do with other sources of low level rc xp

chilly ruin
#

yea i got it mid green dragons but i think that was only from having done some non guide stuff. i think its possible that enough tears of guthix goes to rc to make it work tho, iirc that was the case for @austere valley

full panther
#

tentative placement where that isnt a concern seems ok

inland cosmos
#

so after 75 con then I guess?

hybrid blaze
#

yeah, but its a nice stab weapon. Even beats d scim as a mainhand on green drags ive heard

inland cosmos
#

could place the mage stuff in the same block maybe

hybrid blaze
#

so idk yet

inland cosmos
#

as that would be for the slayer grind anyway

hybrid blaze
#

tentatively putting it after 75 cons is fine imo

chilly ruin
#

it did for me yeah, even on defensive slash for def xp, without even considering the spec

full panther
#

its gonna make a nice addition in helping ppl learn that it exists

austere valley
hybrid blaze
#

yeah, there will probably be questions to put it earlier. Which makes sense, I just havent run any nrs yet

chilly ruin
#

yeah i dont think you can really count on that lol

inland cosmos
#

probably fine to place it there for now tho

#

can be moved in the future

hybrid blaze
#

can you like

austere valley
chilly ruin
#

idk, its good at green dragons if you can get sooner but i think its fine to assume otherwise, its not so good to reroute around it imo

hybrid blaze
#

get magic imbue, start dt2, unlock scar, do like 1 hour of p ess mining at 10k/hr, make 10k lavas, bam level 52

#

or is scar locked behind beating quest levi

chilly ruin
#

i think it might be

opal dagger
mild bone
#

you just need to start the quest and get to the mine

hybrid blaze
#

see now we're cooking with gas

covert bay
#

i just realized in these pictures i'm WAY closer to the 98 agility step than i want to be 😂

chilly ruin
#

SOTN is also a dt2 pre req

hybrid blaze
#

yeah theres a bunch of combat here im not sure its viable

chilly ruin
#

i dont know if quest boss is doable with elemental weakness, but with like 45 ranged or whatever youre not ranging it i expect

opal dagger
hybrid blaze
#

my suggestion was pretty rushed, I really dont know what to do with arkan blade early. I need to give it some proper thought, not right now

full panther
#

i promise i wont come to your house

#

😃

opal dagger
chilly ruin
#

my gut instinct (being around this point myself) is u probably cant force arkan blade unless you find the rc xp, but moons/heart of darkness is totally doable with at least chivalry

hybrid blaze
#

I dont think you need chivalry even but yeah around those stats I think the quests are doable, rc xp is the issue

#

I think the casual route is low level gotr into these quests, maybe thats even why jagex put the rc req on there

#

but I think there's gotta be actual solutions

polar void
#

This chart is by far the worst one I’ve seen. The giga sweats that collaborated to make this trash haven’t seen grass in two decades and probably paid for a catheter because walking to the bathroom is xp loss. Gamers will optimize the fun out of anything.

“Suffer through this horribly unfun by hyper optimized chart for a few months then you can finally play the game!”

Chart should be renamed “Ironman Burnout Speedrun Chart Any %”

weary sand
#

Tell us how you really feel

#

Better make a reddit post about it

polar void
#

Good

full panther
#

i do usually love the discussion when i post

polar void
#

I had to post the meme I'm sorry ladlor

full panther
#

its fine but i dont want anyone coming in here with questions and then feeling alienated ideally

polar void
#

Have we landed on a decision for where delve should be

opal dagger
#

Nezzy into 98 agi is going to be fun to explain

full panther
hybrid blaze
full panther
#

green ones are new additions

chilly ruin
#

i picked up this iron after like a 2 year break so i dont actually remember how much low lvl gotr i did to reach this point lol

full panther
#

the redditors have began answering their own comments

quartz delta
#

Me frantically refreshing chart for 1.4.0 release Waiting

full panther
#

and there are some warriors like s7efen that stay in the trenches

polar void
#

Why is bowfa still in the chart??? sinrek_pog

full panther
#

its not as bad as many people make it out to be imo

#

atleast when posted in ironscape lol

#

not so much tolerance in 2007scape

polar void
#

Interesting to get the treads first then complete eye/cloth later

#

One may easily end up getting it all while chasing treads

full panther
#

then thats a bit nice bonus

opal dagger
#

The demonbane rush gets there copium

polar void
#

I already have cloth now, so I guess I'm in deep

full panther
#

the eye and cloth only really benefit raids and zul

opal dagger
#

Eye has a minor benefit for smoke devils I guess

#

But probably not worth mentioning

polar void
#

So ladlor, is fang post eye implying that eye would be used over bowfa in ToA for wardens/akkha?

fossil flame
#

seeing fang finaly moved makes me feel happy

polar void
#

Or is it just because of conflict gaunts?

opal dagger
#

Does that mean blue Keris goes on the prog with lightbearer for da4 down the line?

#

Or do you just tough it out

polar void
#

Da4 implies blue keris I'd assume, you'd prob have blue gem if you're farming LB tho

hybrid blaze
#

if you get blue keris during lb thats nice

#

if not you just power through I think

full panther
#

blue keris is a bit nightmarish to me in that it gets useless if you happen to get a fang, so it risks someone getting fang and then still raiding for the blue keris

#

maybe this is assuming a tad too little agency though

fossil flame
#

regular keris id imagine is better still no even then fang for kq?

full panther
#

and powering through seems ok

opal dagger
#

Fair enough

polar void
#

What is eye of ayak used for primarily in ToA?

full panther
#

primarily akkha

opal dagger
#

Ahka and p2 warden

hybrid blaze
#

akkha and p2 I think

#

but its not that huge a deal either way

polar void
#

Not p3? That's still bowfa supremacy?

hybrid blaze
#

yes

polar void
#

Cool

opal dagger
#

For the early toa dip in yeah

hybrid blaze
#

as it stands, also for the later toa I think

#

but either way you have options by getting both

full panther
opal dagger
#

I’m curious if eye tips the scale for tbow before shadow. Both obviously are good but I don’t know the numbers.

full panther
#

(its live!!)

#

go have fun with your new boxes to click guys

#

making reddit post tomorrow for the big occasion when im awake to read all the things

#

thanks for the awesome brainstorming today

polar void
#

🧠

brave heath
# full panther

what's the reason for moving fang later in the progression?

inland cosmos
#

slayer tasks where fang was good has been made obsolete

#

dragon tasks specifically

brave heath
#

so it's just arkan blade for slayer until hasta?

inland cosmos
#

arkan is mainly for spec

brave heath
#

ahh

#

what's primary melee wep then

inland cosmos
#

dscim until hasta

brave heath
#

gotcha, thanks

quiet chasm
#

Fang only not needed post slayer changes im assuming. On that note with slayer changes, potentially makes wildy slayer an option for revs or nah?

craggy granite
#

why is pharoh's sceptre so late?

#

also with barrage nechs, etc. if someone can confirm if that solves ancient shards better by 87 slayer, because double death charge probably goes before avernic threads

#

double death charge at mokha seems like it helps there more than threads at yama

#

though w/o blowpipe, etc. i'm not sure what the spec weapon is so maybe nevermind?

fringe condor
#

I think it was chally spec for punish?

craggy granite
#

Yeah, but I assume spec isn't an issue for just chally

tall lark
# full panther

btw the chart still has karamja gloves 4 way before slayer helm

#

is this intended?

somber dagger
#

the only task that matters is just dust devils

#

the points is better spend on other things

tall lark
#

it means ur getting almost 90 herb manually making your unfinished potions

#

slayer helm is required for desert hard diary

fringe condor
somber dagger
#

True

radiant pelican
#

The only place I'm gonna differ is getting all three delve items at the same time, not just stopping at treads. Great work on the theory crafting tho guys! Appreciate all the hard work

tall lark
#

they also put mixology rewards much after slayer helm, so your probably over 90 herb before unlocking those which also seems odd

west nexus
#

don't you only need 82/83 with stew/pie boost

#

for the karamja elite task

tacit crow
dim orbit
#

Wondering if i should do my blue drags task i was saving for after getting fang or just do baby blues now

mortal perch