#Gear Progression Chart

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quartz delta
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Second message is halfway reasonable, not used to that on said platform

hybrid blaze
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the one by ladlor, who made the gear chart?

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sorry that was more snarky than intended

quartz delta
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NoNo But appreciate the jest - At least they're upfront about not caring to understand the why

full panther
full panther
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i remain a bit inconfident in fang at royal titans vs. prayers at ToA

low stag
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Moons is copium for irons who are bad at the game

somber dagger
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Hey, you offended 99,9% of reddit

hollow cobalt
woven nova
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bro never heard of crabs or nmz

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oh u werent the poster IE

quiet schooner
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When people whine on Reddit about "efficiencyscape" but the things they're whining about aren't even efficient 💀

hybrid blaze
grizzled crown
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is zombie axe worth getting because i dont see it on here?

opal dagger
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No sir

vague tusk
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zombie axe costs time if you go by this route exactly but the later you get hasta the better zaxe is

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i only got hasta at 87 slayer so i'm very glad i got zaxe personally

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also getting one means you can send a few calvarion trips during cg grind which is nice - efficiency would recommend skilling instead but skilling is frankly pretty boring and feels endless

midnight dome
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it's a very short grind either way if you barrage zombies

craggy granite
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Dossier hot fixed to 1/12 now apparently

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For Yama

sturdy jewel
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im often surprised by the Zaxe hate, its paid me dividends for the short grind it took to get, but im not trying to play super efficient so each to their own

craggy granite
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I think z axe and warped scepter worked out nicely as mobile grinds for me, but if I had to do something more actively instead I very much did not touch them

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There was something more pressing and effective to do

crystal narwhal
midnight dome
fiery steppe
hollow cobalt
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Zaxe is mostly a "I want to do some early pvm for fun" item

blazing fern
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why are bandos hilt and bgs slotted in to different places?

low stag
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Probably because you stay at bandos for the hilt and finish the shards at zammy

blazing fern
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duh, yeah that's definitely it. thanks

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fighter torso all the way until oathplate is interesting

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and no tassets - what are they replaced by?

inner forge
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Obby legs if they give a maxhit -> oathplate I assume

sonic elm
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How long is Fang + LB expected to take at ToA? I gotta learn it fresh and am looking forward to the experience.

fickle drum
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so the upside of only going for bgs is that you're already likely to get a pretty nice buff to your acc while getting the item you need, while going for the set itself + bgs means you're putting yourself into a situation where you're doing bandos for items that are just a pretty nice buff

craggy granite
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I think sticking around for bandos armor and not getting any other skills up or more meaningful progression would just feel a bit of a "eh, what am I doing"

for +1 str bonus and defense bonuses, I'm better off training a lot of other things or going for other upgrades

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at that point for myself

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like I wasn't planning on sticking around for all the bandos armor

fickle drum
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the only junction in the progression chart where you statistically want tassets is yama pretty much, although they could also give a max hit at TDs obviously

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so you're saving a good few hours overall probably, but not enough to go dry for tassets imo

craggy granite
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+1 str bonus is like one more max hit every 4 levels?

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i'm not sure how that math works out tbh, I'm pretty bad at understanding max hits

fickle drum
craggy granite
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gotcha

fickle drum
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so in some setups (notably the one on the progression chart you would have at that point) you lose 2 max hits at yama at 99 str

craggy granite
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would you be at 99 strength at that point?

fickle drum
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if I was sure you would be 99 strength I would have calced it more deeply

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but that's just a notable case

craggy granite
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Yeah, I thought that I'd probably be around 90s str and 80s atk

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having not actually thought too much about it

fickle drum
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yeah I have no idea of current iron routing cuz my acc is too old for slayer just giving you a shitton of melee xp

craggy granite
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I'll get back to you in a few months

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Oh, BGS might be after zenytes?

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cause anguish

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icon -> slayer -> zenytes -> gwd for hilt & hasta -> tds

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and then yama double death charge

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I don't see where I'm using BGS on the slayer grind at that point

fossil flame
full panther
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its looking like TDs that early also is unrealistic possibly because of arclight charge constraint, so looking into that aswell

drowsy ore
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You get 1.3 ancient shards per bloodvelds task if you don’t use expeditious or slaughter
0.62 per fire giant task
0.9 per dags task in catacombs
2.17 per dust devil task and
0.23 per ankou

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Zenyte on rate is also 9 ancient shards
Synapse on rate is 18 shards

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0.98 shard per bloodvelds task if you use expeditious

hybrid blaze
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I'd dump the bloodvelds and fire giants, the rest is sweet

drowsy ore
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This was an excel I made to calculate xp gained and how many ancient shards you’d get and this bracket was the 58-69 slayer

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Hence the bloodvelds and fire giants

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The bottom right corner puts it at 14.5 ancient shards for that 447,000 xp

hybrid blaze
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Nice. I think the primary goal should be to aim for two zenytes by 80 slayer

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then tds can be done after toa

drowsy ore
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Which is not accurate since dust devils only unlock at 65 not 58, so you’ll get less ancient shards

hybrid blaze
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the variance on all of this is huge though

drowsy ore
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O yeah variance is massive. The more important thing is expected shards per the actual catacombs task

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It’s just the average slayer task amount x ancient shard drop rate + totem piece weighted at 0.41 shard, + 1/200 superior (which is another 0.41 shards due to guaranteed totem) + superior’s ancient shard drop rate

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It’s also another reason why elite CA is important since it changes the effective ancient shards drop rate from for example dust devils from 1/138 -> 1/126

untold totem
craggy granite
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I’ve got a probably hot take that isn’t very relevant/realistic, but so many upgrades are already long grinds. And for whoever can get a colo & inferno completion early, putting those seem good

Especially because it’s a one and done

hybrid blaze
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toa helps with slayer and TDs take forever

untold totem
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i'd have imagined you have arclight + fbow by the time you're ready for toa, and those are what you'd use at TDs no?

hybrid blaze
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if you do TDs first you'll be high 80s slayer before you're done

craggy granite
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Like even time to learn, eg inferno is a +4 str bonus that needs bowfa + ancient icon, blowpipe as a bonus

hybrid blaze
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ive seen some people commit to the scobow for zammy or the claws for toa and then act all surprised when they havent made enough progress by 87 slayer or w/e

untold totem
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fair - i suppose claw drops are high variance and i'm already at ~2m slayer exp without a second claw drop

hybrid blaze
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just the TDs task alone is over a million slayer xp for droprate

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but all the other tasks alongside also add 2-3x that

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skipping out on toa or elite cas or more zenytes for so long is really not good

inland cosmos
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So TDs after elite cas?

drowsy ore
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Just did some maths on ancient shards 69-80 slayer

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Following the slayer guide blocks and skips etc

craggy granite
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How many shards do we need total?

drowsy ore
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9 per zen 18 per synapse

craggy granite
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For Emberlight?

drowsy ore
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And if you do exactly as guide says, with high variance you get 22.8 on way from 69-80

craggy granite
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Also does that calc include the shards from totems?

hybrid blaze
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I think the route is 2 zenytes first, then gwd and toa, then tds and the other two zenytes

drowsy ore
# drowsy ore

Some things to note; EASDR is expected ancient shards drop rate per task, which is;
Dags 1.3
Ankou 0.27
Dust devils 2.6

somber dagger
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Doesnt td have insane combat xp multiplayer? Good to train melee there before toa?

inland cosmos
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I assume that also delays rite of vile transference?

hybrid blaze
drowsy ore
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If you look at the maths though it says that you do 1139 demonic gorillas

craggy granite
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Also damage multiplier so more stats is better

hybrid blaze
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yeah so this overestimates the amount of dgs pre toa

drowsy ore
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So obviously you’d probably do ~600 on rate for 2 zenytes which obviously lowers the slayer xp total

hybrid blaze
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theres some xp from kril as well

inland cosmos
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interesting

drowsy ore
craggy granite
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I’ll probably calc out some options for myself

hybrid blaze
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yeah the 30 shouldnt be the issue, though it is for people doing TDs first

drowsy ore
craggy granite
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Yeah, I just don’t want to run out of charges

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And want to be mindful of how to approach slayer

hybrid blaze
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TDs first would be nice in a few ways:

  • you can just fang dgs and save charges
  • emberlight for nechs and dgs
  • scobow for zammy
  • decent xp

but they take too long, scale too hard, require too many shards and the rewards arent high enough priority

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the non-demonbane resistance also means that you really dont want to downgrade from arclight at tds

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if the synapse droprate was like 1/150 or 1/200 they'd go first for sure

drowsy ore
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The main thing every can take away though is the effective drop rate of ancient shards
1/168 for dags
1/176 for ankou
1/113 for dust devils
And the expected amount of ancient shards per catacomb task, which is
Dags 1.3
Ankou 0.27
Dust devils 2.65

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So change all the maths for your own personal blocks and every other variable.
But you have do a lot more dust devils tasks than you actual get given is the point

craggy granite
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I don’t mind doing 1 synapse potentially and then just running through synapse related content for a few hours

Can’t make an Emberlight either way and can save arclight charges

hybrid blaze
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even a single synapse is likely around 1.5-2m slayer xp in total, between all the tasks

craggy granite
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Oh

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Yeah fuck that

drowsy ore
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The maths you’ll have to do is expected very roughly 14 shards 58-69 then 22 shards 69-80 but you have to factor in the one offs, setting up blocks etc. and also that once you hit “18 shards” which is rate for two zenyte, ALL your arclight charges then go into tormented demons

craggy granite
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TDs can wait

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🤝

hybrid blaze
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Wolf to be clear I'm saying TDs after 80

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so if you are estimating 36 shards by 80 that's comfortable

drowsy ore
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Yeah perfect

hybrid blaze
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also post 80 you can include barrage nechs if you have to, and definitely should include barrage abby demons past 85

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they contribute a lot of shards and TDs wont be done by 85

drowsy ore
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No one should do TD before 80

inland cosmos
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sounds good

drowsy ore
hybrid blaze
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its actually much worse than it seems to do TDs early because they will give massive slayer xp

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so you get far fewer other tasks en route to 80

full panther
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from what im seeing here, it seems moving the synapse weps here, and the dc2 upgrade in the block after would be a more realistic choice?

hybrid blaze
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yes

drowsy ore
hybrid blaze
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and two zenytes pre toa, and the other two around the same time as tds

full panther
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tort and anguish as the first two?

hybrid blaze
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yes

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I think honestly the last two zenytes could be later but I'd just do them on task there

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you wont even have to block the task in between

inland cosmos
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delaying torm huh, interesting

hybrid blaze
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though you could, maybe

hybrid blaze
slate dome
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barely use torm

hybrid blaze
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im not even sure where you'd use it early

slate dome
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just toa?

inland cosmos
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is it not good for toa?

slate dome
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idk even worth for that

full panther
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the usecase would be toa, and at toa u prefer to minimze mage as it is ur worst style by widem argin right

hybrid blaze
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its better in the bank

inland cosmos
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I see then I agree that you could delay it

craggy granite
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Slayer uses the bracelets either way

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Right?

hybrid blaze
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yeah the slayer barrage tasks are mostly slaughter bracelets

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and/or exped

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I have used torm before for barrage but its a weird pick

drowsy ore
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Actually I calculated a totem piece is worth 1 shard not 0.41 so it’s actually worse than you expect

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18 shards on way from 69-80 slayer

hybrid blaze
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oh thats cutting it real close

drowsy ore
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Updated

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1 shard per dag task
0.21 ankou
2.1 dust devils

hybrid blaze
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im less sure about this now. Thats exactly droprate for two zenytes

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TDs are definitely a no-go, but the zenytes might already be too much

drowsy ore
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But also you get shards 58-69

hybrid blaze
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oh those werent included mb

drowsy ore
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I went and checked each cell from my 58-69 sheet and saw I missed it

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The main takeaway is still; Do NOT do TD before 80

full panther
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ok, i moved some things around

inland cosmos
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this might be a dumb question, but why is ros in its own column instead of together with the previous block?

full panther
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residue of always being seperate from the other three in lack of importance

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at this point that whole block is a "pre cerb" slayer dump

hybrid blaze
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I think the main consideration for the last two zenytes isnt 'where would you use this' but 'do you want to block then unblock black demons for this so you can use emberlight at dgs, or just power through in parallel'

full panther
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might aswell put it in there now?

hybrid blaze
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I agree

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nothing much happens between 80 and 95 slayer

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thats basically one set of goals

full panther
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neat

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im not sure if your stance is these blocks could get collapsed too, or if this is fine as is

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rite clearly after emberlight, cerb boots preferably after emberlight too

hybrid blaze
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I think they could all get collapsed, or you could split out the ones with a hard slayer level req. Whichever is least confusing imo

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I personally dont have a preference

inland cosmos
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could put rite in the same block as cerb boots maybe?

full panther
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its a little bit unique in not being slayer related. tbf neither is achievement diary cape

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oh well no it is

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93 slayer, i forgot

hybrid blaze
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it might be wise to move dwh more to the left because id start that pre 80

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though I guess its not necessary

inland cosmos
drowsy ore
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Also FYI you get expected 2.57 ancient shards per nech task and 2.27 per abyssal demon task. TIL that nechs have a better drop rate than abbys for shards

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And at weighting of 9 and 12, you solve your ancient shards problems with those two monsters

hybrid blaze
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yeah, though if you have enough shards you ideally dont barrage nechs

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its more of a failsafe

drowsy ore
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Well you kinda gotta barrage them pre abbys since you still only relying on dust devils (weighted 5) and 1 per dag task

hybrid blaze
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not if you have shards carried over from earlier

drowsy ore
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That’s true

hybrid blaze
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but melee nechs also consume a lot of shards

full panther
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for easy referencing

drowsy ore
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What’s easiest way to send an excel doc I made

full panther
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ah its not a google spreadsheet

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uh, sharepoint probably

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thats gonna be aids for non-license owners to view lol

craggy granite
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Why are infernal cape and quiver considered such end game upgrades btw

drowsy ore
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I’ll see if I can copy it into sheets

full panther
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gamers that know their limits are capable of gauging when they want to get them

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the rest can have a "if you dont have this yet, now is a good time to send attempts"

craggy granite
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There are a lot of other bossing that just takes longer to grind and we have more and more now that makes them more reasonable

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gotcha

somber dagger
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First infernal cape ever takes proboly 30-50 hours on average right?

craggy granite
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Thoughts of like “man, for avernic, etc upgrades they’re how long?!?”
Inferno as long as it’s not gp gated is a +4 str bonus

full panther
full panther
craggy granite
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For first time completion and given it’s one and done, putting it at that for one, and then doubling or 1.5x for the other (quiver) or whatever order

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e.g. inferno vs yama before ultor

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If time to complete those is approximately equal

full panther
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i dont follow what you're saying here

craggy granite
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Basically saying I know those end game capes are end game and more just bonuses for those who can do them, but also just trying to get in my head the value of the time needed to unlock those upgrades

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In terms of time spent

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Given how much other grinds exist

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Mostly I’m going to bully my friends

hollow cobalt
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Rigour+bp is a good time to do them for first cape.

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If you're good you can do it whenever you want really

full panther
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i see. Describing what the chart tries to do, its this:
Let i denote each item in the total chart, and we let t_i denote the time the item takes in some sequence, and we want to sequence the chart to minimize sum(t_i). With that being said, i dont think its sensible to include infernal and quiver as considerations here, because they're skill-gated. A more accurate estimate for when to get them assuming you're capable to literally just go get them almost whenever, they are prob significantly earlier? I think for the average player this just causes confusion

hollow cobalt
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Wouldn't be following this guide if you were good etc

full panther
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so this is a bit of inconsistency but its not a major complaint point so seems people dont care

fossil flame
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honestly even doing cg with no game experince with low stats alone is pretty rough

hollow cobalt
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If you have the mental to grind out 90+ RC and 98 agi then surely learning cg ain't so bad lol

fossil flame
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ye can also just do t2 armor as well have options

fossil flame
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gem crab doesint drop bowfapausechamp

full panther
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i just afked nmz at uni pre-bowfa grind so my melee stats were always inflated af

craggy granite
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Honestly there’s a lot of the guide and gear that lead into one another that aren’t intuitive coming from having played a main till now

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So following the guide in broad strokes is helpful

full panther
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i think the faq for the chart is very lacking at the moment, and im looking to rectify that

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i have seen some good questions to answer proposed

craggy granite
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Is nechraeyal an extended task or not?

hybrid blaze
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yes, extend it

craggy granite
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Putting the nechs extend in the unlock before TDs

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Might make that clear

full panther
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i think putting slayer extensions in the chart can be argued as scope creep possibly

craggy granite
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That it’s ideally after 80 and that’s a milestone

full panther
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it already arguably overstays its welcome in advising certain non-pvm items in the sequencing

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because they tangibly benefit slayer

craggy granite
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Greater challenge was already there

full panther
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true

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It's and outlier in that it speeds up the hasta grind significantly

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real-time makes it accessible sooner on avg

hollow cobalt
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Don't think the rest should be included

full panther
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even for that one i could leave it out as implied by the chart. many things already are. its an inconsistency for sure lol

craggy granite
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Kk

hollow cobalt
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Why is bandos hilt so early when it doesn't really have any uses at any of the following steps until toa?

full panther
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good question

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The rationale is that the grind doesn't have opportunities to speed up meaningfully beyond this before it gets used. It still seems like a bit of an inconsistency to propose you get the item before you need it even still.

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a reasonable fix seems to be just removing the bandos hilt

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It did serve another subtle purpose iirc, which is to communicate if shards are still required, to get them from k'ril rather than graardor. that is if i remember correctly that k'ril was higher kph or nah

inland cosmos
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I think having the hasta in the same block already communicated that well enough, but idk.

slate dome
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So people can reference em in the pins and suggest new ones easier

full panther
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i dont have the power to pin stuff

slate dome
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Mods will do that np

full panther
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yeye

slate dome
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Just easier than having to open chart and go to FAQ to see if the suggestion already exists

full panther
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ok give me a sec to reformat in markdown

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FAQ

1. Why is slayer so late?
Slayer benefits from postponing, gaining potent unlocks before starting, such as barrage, prayer pots, stronger gear, etc.

2. Why is this order of zenytes recommended?
Melee is used more often than range is for slayer, so takes precedence over anguish. Tormented bracelet does not benefit the account for a while, and ring of suffering is broadly unimportant.

3. Why are infernal cape and quiver considered such end-game upgrades?
Their sequencing rationale reflects how far the items can be reasonably postponed before learning the content is recommended. The sequence likely isn’t optimal here—players confident they can get them sooner probably will.

4. Why is 98 Agility being recommended?
Loot and passive XP from sepulchre are very strong early in the account, yielding about 45 k law/blood/soul runes, 7 k cosmic and natures, 8 k deaths, 336 ranarr seeds, 72 strange lockpicks, 550 k Thieving xp, 3.2m Magic xp (multiskilled with alchs), and 44 k Construction xp.

5. Where is purging staff?
Scorching bow and Purging staff share a synapse—make whichever one is needed at any given time.

6. Where are the Moons of Peril uniques?
They’re omitted because more optimal alternatives are available: Bloodbark set is quicker to obtain than the blue moon set, strength legs aren’t impactful enough to include, and Dual macuahuitl’s crush niche is covered by Zamorakian hasta.

7. Why is Barrows omitted?
A set is required for achievement diary cape; beyond this, all items (except the Dharok’s set for Grandmaster CAs) are nearly obsolete.

8. Why is fire cape so late?
Assuming you want Bowfa as well as fire cape, doing them in this order minimizes total time spent. The time loss is only an hour or so, so feel free to deviate if you prefer.

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tbf could use some rewrites

fossil flame
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i personally have questions on early toa rush im still not a big believer doing toa with scuffed gear/stats for lb/fang

somber dagger
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i wonder with td taking up so many charges and melee xp, its wroth barrage nechryls now?

fossil flame
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wouldint u have to do like 150 expert toas to even hit rate? or more then that

hollow cobalt
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like ~120 deathless 300 solos on average for both

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if you can do 400s it cuts it in half

full panther
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previously only the fang was at that step. i forget the rationale for moving lb there too

fossil flame
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400s with warped sceptre and 80 strengthholy

inland cosmos
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86

hollow cobalt
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chally go brrrt etc

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who knows what your str level will be

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depends on your tds rng KEKWCD

full panther
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honestly i think the 86 in the chart may be a result of some math error

fossil flame
full panther
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there is no way 86 is achieved by chally spec while chinning to 92 lol, i forget how 86 originally appeared

inland cosmos
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it is if you start at 85 strenght

full panther
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lol

inland cosmos
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(I am not joking)

full panther
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ah

hollow cobalt
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between tds, dgs, yama and titans surely that's a fair bit of xp

full panther
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note that unpublished draft atm is

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  • remove bandos hilt
hollow cobalt
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oh that's indeed a very early fang

fossil flame
full panther
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dg + titans remain so the point stands tbf

fossil flame
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thats alot of xp for melees

inland cosmos
full panther
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one metric that is practically available is "expected dmg to deal" for certain items

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can gauge how much xp that results in quite directly from that

slate dome
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Tiny range boost at artio ig

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Probably increases kph more than vw for titans does

full panther
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those prayers are a headache and a half, they're challenging to deal with lol

slate dome
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Ye kekw

inland cosmos
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thats fair lol

slate dome
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How many times you moved em so far lol

full panther
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just once

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but even placing them anywhere was a struggle

hollow cobalt
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Minor re-ordering to save 23 seconds is always a bit of a meme

full panther
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conservative bet based on having em pre bulk of slayer, but post benefitting from items for royal titans

inland cosmos
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you could in theory place it at the same block as vw, but I dont think it matters

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especially if you are going to move them in the future

full panther
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one thing i've made a mental note of just now is questioning the inclusion of tentacle whip, when options like nally may be more alluring for the same niche

slate dome
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Most people still probably want tent

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Unless your recommendation is everyone manual paths at tob etc

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Seems aids

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But never done so im purely speculating

hollow cobalt
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tent is probably gonna be at least a "want" for 95% of people doing tob

full panther
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alright, then it stays

hollow cobalt
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if not a "need"

slate dome
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Is nally even on list

full panther
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not atm

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it's been requested, and suggested to just be slotted in next to rancour

slate dome
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What about toenails

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Going to include them? Or too much of a stretch goal

full panther
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[[toenails]]

last echoBOT
slate dome
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Yeah im not typing that

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Toenails

fossil flame
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toenails seems pretty bad imo like inq lvl items

full panther
fossil flame
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idk anywhere ud really want that item

slate dome
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Corp

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Scaled cox

hollow cobalt
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Tob

fossil flame
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corp uniques pog

hollow cobalt
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But definitely not needed for anything

slate dome
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Its such a cool item tbf

fossil flame
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im sure the other thing is u can avoid doing those roles and stuff as well to bypass it entirely

hollow cobalt
#

Although all of that shit is more useful than SRA tbh

#

And that's on there

full panther
#

yea um

#

i may have gotten a little eager post dt2

fossil flame
#

btw i didint mean to inquire like that i love both guides and agree with like 90% of it

#

just still not sold on early toa thing but my personal belief

full panther
#

prodding and prying is good

hollow cobalt
#

Is there really a rush before 80?

slate dome
#

Logic is pretty much that its doable with the gear you have and it increases superior rates for when you do most of your slaying

#

Definitely not required though

hollow cobalt
#

Yeah but early superiors don't matter

slate dome
#

Looking at chart its just before whip/boots etc

#

So it looks like its suggesting it at 80, not pre 80

dim orbit
#

wait whats the melee wep pre fang for titans

slate dome
#

But im not actually sure

slate dome
full panther
#

oh @hollow cobalt do you mind pinning that FAQ msg to the channel?

full panther
#

thanks

vagrant lodge
#

should these be frem 3 instead with how early these are slotted before slayer (83 req)? could also just move frem 4 under the dragon boots if frem 3 isn't particularly significant here.

#

ik that's minor was just curious

dusky fog
#

Rip my beloved Bandos

hollow cobalt
#

Not like any of the diaries really matter other than lumb, zeah and karamja

quiet schooner
inland cosmos
karmic fossil
full panther
#

12.9s saved per olm if ultor + oathplate. figuring out how many kc expected to have both prayers to quanity how much time it'd hypothetically save for cox

slate dome
#

oath before prayers seems reasonable

full panther
#

could be, infernal is big for Yama though

inland cosmos
#

could you not just put infernal and yama before cox then?

full panther
#

is anyone familiar with how to compute the expected amount of purples seen before dex + arcane is unlocked

full panther
#

that violates a bit the thought behind current infernal and quiver placements tho

inland cosmos
#

how big of an upgrade is dex and arcane for inferno?

indigo hollow
full panther
#

@hybrid blaze Do you happen to know the expected amount of purples before an account possesses at least one of each for dexterous and arcane prayer scrolls?

#

its melting my brain a bit trying to figure this out atm

full panther
#

thanks, and also wtf

hybrid blaze
#

In this case there's an easier approach: it's 1.5x the rate for getting a single one because they're identical, and a single one is 3.45

fossil flame
hybrid blaze
#

so its 1.5 * 3.45 = 5.175

#

but the integral generalises

fossil flame
#

oh i see

#

ur saying get rigour b4 inferno that makes sense

#

forgot about that

inland cosmos
#

the question then is if having rigour + arcane for inferno is better than having oathplate for cox

#

which is a really subjective question imo

fossil flame
#

imo inferno isint really about saving time but making it more acessible

inland cosmos
#

right

full panther
#

ok so assuming 12.9s saved at olm (4.3s per melee hand, 3 hands) for 149 solos (expected kc for dex+arcane) amounts to half an hour timesave

#

half an hour saved at cox, vs. either no prayers for inferno or firecape yama which is probably worse lol

#

im comfortable keeping things as is personally

inland cosmos
#

hmm, I kind of want to see the calc for firecape yama now lmao

#

but how it is now seems fine haha

fossil flame
#

i think with deadeye its not unreasonable to attempt inferno pre rig but i wouldint blame someone for waiting

full panther
#

the chart holds the line on "delaying" fire cape, so it could be seen as inconsistent to do the same with inferno, but then pandora's box is maybe opened a bit

inland cosmos
#

I think its fine to have it as it is and just keep the faq why they are delayed

low stag
#

Since we’re on the math talks, how does duo drop rates for Yama work? Assuming 50/50 contribution you’d expect the wiki drop rates to be doubled right?

indigo hollow
#

Inferno’s tough because an experienced caper can do it pretty damn early, but a first caper is probably going to want more upgrades

karmic fossil
#

So if you were willing to do infernal pre rigour - I’d do it after occult probably? and then immediately go Yama into vard then back to slayer ?

slate dome
#

Why wait for occult

#

Just do immediately after cg?

slate dome
#

If you're actually rushing it

fossil flame
#

occult isint that important anymore esp with changes

#

torm camping 95% as good

full panther
fossil flame
#

or switch

inland cosmos
#

would you not at least want ancient icon + blood bark?

#

I have not done inferno, so my input is probably bad

indigo hollow
fossil flame
inland cosmos
#

right, talking more in line of "directly after cg"

full panther
fossil flame
#

just my take but bowfa>>>>icebarrage>>>bp>>>>>>>>>>>>>>>>>>>>rigour>>>>>>>>>>>>>>>>>>>>>>anything else

full panther
#

i've heard of the coupon collector problem, that one seemed applicable for the oathplate armor

inland cosmos
#

that does put it directly before or after cox on the chart tho haha

#

if you want bp that is

hybrid blaze
#

its called the Coupon Collector Problem

#

the integral has the advantage of extending to multiple drops with different droprates

#

I dont have a formula for if we want multiple of the same item and then others as well though, like armour seeds at cg

full panther
#

this is some disgusting amount of math hahah, oh man

#

fucking hell

hybrid blaze
#

yeah this was a big open question until recently

#

well, big in this community

#

para did a literature search and found a paper after making personal attempts

#

and then later other community members rediscovered the paper

#

and the formula spread among osrs players from there

#

previously we also used monte carlo simulations but there's no need for this specific question anymore

full panther
#

whew

hybrid blaze
#

yeah its quite a lot

full panther
#

the integral you showed me in wolfram alpha was this bit?

hybrid blaze
#

yes

full panther
#

ok

#

i understand how to apply it now on my own i think

hybrid blaze
#

nice

full panther
#

thats all i need for now. good god this stuff is brutal

inland cosmos
#

it is nice to see an actual formula instead of my own approach of brute forcing it by simulating it thousands of times with a python script

karmic fossil
quiet schooner
#

I don't get it what is the rationale for oathplate at cox

#

U are not slashing anything

fossil flame
#

slash lance

#

is actually good

quiet schooner
#

I see

full panther
#

ye slash lance beats stab lance in oathplate lol

quiet schooner
#

Very cringe

full panther
#

and the neit faceguard is gg now

#

so u get extra str

fossil flame
#

i think its like inq crush lance basically

#

execpt u dont have to get inq

quiet schooner
#

Not sure if ur getting the new prayers maybe u just delay cox until shadow anyways

#

Dex could take a long time tbh

midnight dome
midnight dome
hasty berry
midnight dome
#

I don't think I agree with that, toa feels higher apm

midnight dome
#

Infernal cape is a difficult factor to account for in this though since rigour might be what keeps people from sending it

sonic elm
#

So, if we're looking to delay TDs until after toa, does this mean we want vw even more before getting into toa? Due to lack of bclaws.

midnight dome
#

Well it's already slotted in before toa but you could probably just do bgs+dds for the fang/lb grind

karmic fossil
woven rose
#

Asking because I'm quite behind on my diaries according to the progression chart

#

I see

#

I'm also behind on CAs, for some reason they don't seem important to me

woven nova
#

elite is important for slayer superior

fossil flame
#

and imo there is value delaying it cuz ud have better gear/sats

hollow cobalt
woven nova
#

yeah

opal dagger
#

Silly question, but if you spoon heart is it worth bothering for elite cas for just the xp?

quiet schooner
#

Elite cas are passive so yes

#

I think just doing most of the early bosses along the way should get most of the points u need

craggy granite
#

More superiors means faster slayer and more ancient shards too if you don’t have Emberlight yet

#

Obv not necessary because nothing is necessary, but like it seems worth it

midnight dome
#

The biggest upgrade for toa at that point is fang itself anyways

fossil flame
#

ye i do agree with ur arguement

#

ig i just couldint be asked comitting to so many things instead of pushing slayer without lb/fang

#

cuz in my head i felt like i had to get bgs/hasta/bclaws or vw just to set myself up

#

but ye what i just said now doesint really have merit on practical reasons for anti early toa

dusky fog
#

oooo TD items and torm moved to after elite now 😮

#

interesting

#

@full panther If you had to guess, where would you put noxious hally in this progression chart?

#

oh i guess you could possibly have it by time you get fang

crystal narwhal
west nexus
#

they meant the fang used to craft rancour

#

i would assume atleast

crystal narwhal
#

Ohhh, that makes sense lmao. I thought it was a strange question

dusky fog
#

Not worth staying for though?

crystal narwhal
frozen olive
#

Probably 30+ at the gear recommended

mossy mantle
#

With titans moved a bit earlier is the recommended setup tent whip + bowfa?

hearty granite
#

why is the dark altar recommended to be built first?

slate dome
#

Bc its the most used spellbook at that stage of account

#

And can get onto ancients fairly quick with sceptre

fallen raptor
#

@full panther the version number is outdated on the website and says 1.2 while the changelog has different numbers

full panther
full panther
#

fixed

inland cosmos
#

I have a question regarding the diary block after pharaoh sceptre. Is it really correct to get 83 (or 78 with boost) slayer for the Fremennik Diary at that point in the account?

glossy niche
#

That's for your second sceptre I think. Also if you trained slayer to 100 combat you're close to or at least 75 so it's not that much of a jump.

sonic elm
#

I'm in that same area of finishing bandos, doing those elites and prepping for toa. About to hit 84 slayer. But I also default to slayer when I need a break from trying for hilt 😂

ancient kestrel
#

Is there a link where the interactive gear guide is hosted? The link on github always 404s for me.

hybrid blaze
quiet chasm
#

With BP after 93 slayer grind, is this assuming a bofa mage setup is used? Curious on say it couldn’t be done anytime after bofa

somber dagger
#

Yes

#

Occult

hybrid blaze
#

you can do it earlier, a trident swap isnt actually worth it

somber dagger
#

What you think about the elementals changes and melee?

hybrid blaze
#

big nothingburger

#

nice thematic update, doesnt change metas

somber dagger
#

True

#

Twinstaff seems good, but twinstaff kinda useluss outside some few niche bosses

proven swallow
#

Would dragonhunter wand not be a lot more valuable to have now?

quiet schooner
#

no because u want a lance for huey and u can just lance everything instead

inner forge
somber dagger
#

and still a 10 hour grind

#

with alright gear

inner forge
#

Not saying its good to get. Was just clarifying to chester why someone would want it.

wide sentinel
#

So now that Zenytes are done before tormented demons, should i still extend GD? Or should that be black demons now

frozen olive
#

if you're done with black demons you should block them

#

greaters are worth extending until synapses/hasta imo

quiet schooner
#

did we always extend greaters

#

i thought they were not extended before tds

#

hasta is like 1 or 2 tasks

#

unextended

frozen olive
#

we didn't no, just with synapses being so good and claws being a good spec along with needing to grab hasta I think it's recommended now

drowsy ore
#

Doesn’t extended greaters make hasta way earlier?

hollow cobalt
#

Not really

frozen olive
#

still closer to 2 tasks on avg

sonic elm
#

Even with rate from Kril being like 1/128?

#

Guess it makes sense with one of the minions being a greater, so you get 2 on task kills per actual kc

full panther
#

the thought was extended tasks would benefit k'ril grind. if thats really not the case then anticipate it getting postponed similarily like tds is

somber dagger
#

i guess 10 hours boss isnt saving time that you gain

#

and also no thralls

hybrid blaze
#

There's no time gain? The dhw is just worse, no?

opal dagger
#

It’s a 10% dmg wand that can auto cast ancients for slayer I guess

slate dome
#

Thought its just normals

hybrid blaze
slate dome
#

Oooo

#

Nice ty

quiet schooner
#

10% wand for slayer after 97 slayer seems very pepega

#

ngl

#

when ancient sceptre already exists

tall lark
#

i know everyone hates reddit here, but correct me if im wrong but isnt one of the main reasons for the bruhsailer early toa grind to get fang for dragon tasks? and from what i see in the current chart routing that in uses suboptimal stuff like warped sceptre. obviously theres other uses for fang but its still out of your way, there are downsides to farming toa that early.

10% dmg magic from an easy and early boss that can take care of magic slayer + can dumpster shitter tasks + getting huasca seeds + CA at the same time sounds good to me. with proposed rates is it even that much longer grind than muspah? why everyone writing it off already?

somber dagger
#

you dont really use much mage at toa untill shadow, as reddit kinda thinks that every mage upgrade at toa is huuuge, but mage is just thrash at almost all stages untill shadow

#

only at p2 warden, and some few times on akkha right

#

even if you hvae trident, it doesnt really change toa at all

#

and fang helps more on dragons and bosses then other stuff help at toa

vague tusk
#

a lot of the value of doing dragon tasks is melee xp, which you don't get if you're casting spells using a dhw

somber dagger
#

true

indigo hollow
#

Hard to say too much until we know the full extent of the ToA drop rate changes

#

Magic will become even less important and the raid will get faster after the proposed changes to the raid mechanics, but on the other hand, if fang takes twice as long to grind or more, then I'm not sure how the math works out

fossil flame
#

has anyone looked at dhw wand for vorkath?

#

like one of few places u cant use thralls/veng/reccomended in early progression

somber dagger
#

he does get elemental weakness

#

so if you hvae a decent gear setup, i would say its very good

#

but then again, its only max 50 kills

indigo hollow
#

vorkath has high magic def

#

to put it in perspective, absolute max mage + saturated heart + dhw + tome of water + water surge + augury still loses to a basic 92 ranged bowfa/eagle eye setup

hybrid blaze
hybrid blaze
midnight dome
#

considering there isn't really any better autocast staff until kodai/nightmare staff which take a while. There is also the option of going for manual cast with purg staff or even staff of the dead though

quiet schooner
#

Are we just banking on hastaing Huey?

midnight dome
#

thats the question yes

quiet schooner
#

Idr what the new drop rate is being adjusted to 1/72?

#

So like probably around the ballpark of 5-7 hours

midnight dome
#

I think it's more if you want to make use of it for slayer

quiet schooner
#

Yeah I guess it's like

#

That instead of ancient sceptre

midnight dome
#

ye I guess ancient sceptre kind of is a detour too

quiet schooner
#

In which case ancient sceptre is like a couple hours

midnight dome
#

like 2.5

quiet schooner
#

Maybe it is worth it who knows

#

But I think u still wouldn't use it for dragon tasks

#

U lose out on hella melee xp

midnight dome
#

tbh it sounds pretty reasonable if you want to grind cox as well

#

10% staff for 3+12s/2+13s

quiet schooner
#

How does it compare at olm idr if they said there are any changes to olms elemental weakness

#

But the method would be kind of cringe

midnight dome
#

its pretty bad at olm iirc

quiet schooner
#

U would have to do like mega back row 2:0 shit

#

Or something like that

midnight dome
#

it would work for team raids which are the best points/hr

#

but honestly probably just get shadow before grinding cox for real

quiet schooner
#

Yeah honestly

slate dome
#

And thats soloing in semi decent gear

#

If its actually giga early, youd be like 4-5 kph I would've thought

craggy granite
#

Going to send muspah KC later on too, so why not get started then?

slate dome
#

Been a while since I was at huey, but I think I was nearing 8 mins solo in bandos dhl bloodmoon+mace for tail

indigo hollow
somber dagger
quiet schooner
midnight dome
#

I guess you could bring cape

vague tusk
# quiet schooner Are we just banking on hastaing Huey?

if you were planning to do the DHW route you'd probably grab blood moon early - you eventually grab it for tob/clogs anyway, may as well have it for huey. would be negative on time up to getting the wand but positive in the long run. would also increase the chance of a bloodbark skip if that helps you stomach the idea

quiet schooner
#

clog 💀

#

i would just get temotlis for huey and tob if i were gonna do that

fickle drum
#

blood moon early is also just dumb now that oathplate makes that boss completely free if you just wait enough

#

waiting is just always gonna be better

slate dome
#

He should just write his own

#

Guide by nooba for nooba

quiet schooner
#

What's a good progression chart? No not that one the one that I like

next crow
fossil flame
fickle drum
#

zulrah delay until 93 slayer is the most braindead obvious move in the game

#

idk how someone wouldn't do that

sudden venture
#

Who’s doing mage zulrah? Bowfa zulrah is so brain dead easy for irons why even add a switch

slate dome
#

Some people like doing things faster/more kph rather than lazy methods

sudden venture
#

Yeah fair point. I did 1400 for my magic fang and no way I’m swapping that much. Had to turn the brain off

quiet schooner
#

U can also do fc with 92 range and an msb really easily too

#

It's not that slow with that high range level

crystal narwhal
sudden venture
lunar lodge
fickle drum
#

why not do a mage switch when u have so much downtime

crystal narwhal
#

If you want to do 1 style melee only is bis now I think, I was never a fan of bofa only

slate dome
#

saving lifespan of their mouse 🤓

fickle drum
slate dome
#

Yeah I'd probably stick to bofa only with chally specs or something rather than melee camp

crystal narwhal
#

That’s probably very good. Chally on down is really good

sudden venture
#

I mean I’ve completed zulrah now melee switch wasn’t an option at the time but it looks dope

crystal narwhal
#

You never complete Zulrah

sudden venture
#

Yeah I’m desperate for magma mutagen tbh

full panther
#

Are y'all positive, neutral, or negative on the inclusion of slayer unlocks such as extensions, broader fletching, and task unlocks?

#

(On the backend for trying to extend this thing, they are a bit of a pain in the ass. For that reason alone i am tempted to remove them)

#

But also blocks are more important generally speaking, and are omitted. Same with many extensions.

#

One pattern is that the extensions and unlocks are pvm focused, with the exception of broader fletching

opal dagger
#

blocks change a lot so its understandable that they are omitted. Unlocking broads and extending tasks is good for emphasizing what stage of progression you're at so that makes sense to me.

mellow matrix
#

i think extensions and task unlocks make sense. i'm unsure the criteria yall use to decide to include non combat things (things that are pretty much not connected to combat at all)- there are like 4-5 really not combat related items on there right now but 95% of the chart is pvm/pvm adjacent

drowsy ore
#

Like you could replace mixology goggles and amulet with goading pots, since goading is a straight pvm upgrade

full panther
#

its one that pains me a bit because its thematically inconsistent, but seemingly does a good job

full panther
#

i've been contemplating these items s7efen are referring to a bit.

The chart is dominantly pvm or pvm-adjacent, though also with unlocks that empower slayer in some way. In rough order of importance:

  1. Lumby ring 4 enables some alchs during barrage, but more importantly extra block slot.
  2. Wrath runes enables full extraction of prayer from slayer.
  3. Varrock armor + glory support gem mining for bracelets.
  4. sceptre speeds up spellbook swapping between ancients and arceeus
  5. karamja 4 speeds up task aquisition
  6. frem boots benefits vorkath
  7. herb sack, gem bag enable resource gathering during slayer
  8. log basket, plank sack, ardy cape, and kandarin headgear doesn't do much very directly.
#

there remains other things that tangibly benefit slayer too, but it becomes a bit indirectly

mellow matrix
#

i think log basket and plank sack at least tie into the con unlocks. but yeah, kandarin, ardy... moreso if you were going to include those- like why no fishing tile (barb), no actual herb milestones(av+, scb/divine scb), maybe hard contract unlocks

full panther
#

i was thinking the raiments of the eye set as an example

#

yea its a bit non-exhaustive

#

im indecisive of if expanding or pruning is the best

mellow matrix
#

i think general pvm progression can exist independent of maxing. like if you were to step outside this discord very few people are going to play their acc with maxing in mind

#

eg the agility or barb fishing is entirely not a consideration

hollow cobalt
#

Does varrock armor work on gems or not, the wiki is... unclear lol

mellow matrix
#

uh i didnt think it did

full panther
#

😮

hollow cobalt
full panther
#

ah

#

ok well that makes varrock armor in the camp of not tangibly benefitting slayer then too

hollow cobalt
#

Kandarin, frem, varrock and ardy diaries don't do much really

full panther
#

frem for vorkath seems ok

#

is the house not that much worse maybe?

mellow matrix
#

the alternative is getting booted off lunar isle

full panther
#

oh right

mellow matrix
#

which iirc is or was closer than boots

#

idr if they changed boots

full panther
#

their tp location never was

#

making a mental note of all of this as of now. Atm im positive for removing diary superfluous diary items at the very least

opal dagger
full panther
#

lol:

10% increase to the activation chance for the special effect from enchanted bolts (even in PvP). This bonus stacks additively[1] with other bonuses like the Armadyl crossbow's special attack.

might've found the way kandarin headgear was tangibly related to pvm

#

not relevant until zcb though KEK

hybrid blaze
#

Don't remove the 98 agil from the chart, it's the last dangling piece of rope they have on reddit! If you change that they might have to read or evaluate their views

opal dagger
#

98 agi is a cue for people to turn their brains off unless you're in the know. Especially in a gear progression sheet.

sonic elm
#

I thought it seemed ridiculous too, until I actually sat down and did it, then looked at my loot log.

full panther
#

would replacing the wrath rune with demonic offering and(?) sinister offering possibly alleviate some confusion at first glance?

#

not items, and clearly wrath runes are their common denominator lol, but leaves it fully un-ambiguous what they're for

opal dagger
#

That's reasonable. A lot of people don't use the offering spells so they might not even know what those are.

quiet schooner
#

U can just make the bare bones the default tbh

#

And add a big disclaimer at the top that the full one is "better"

#

But then the idiots won't cry about my 98 agility

full panther
#

the bare bones fell out of sync. i've let it rot a bit :S

#

its too much work to maintain imo, i think i will discontinue it

shy narwhal
#

What if when you hover over an item it shows a tooltip for the rationale why you place that item there

dusky fog
#

someone already suggested. Some else give a rationale for why they didnt like the idea. I dont remember exactly why.

drowsy ore
fossil flame
#

but i get how it can be confusing

somber dagger
drowsy ore
#

1 barrows set is already on the gear prog

somber dagger
#

Ye, but thats later, when you got a poh, gear to do efficient barrows

drowsy ore
#

The gear to do efficient barrows is wind surge and lockpick. The rest is negligible

woven nova
#

You’ll put it on and people will ask

#

why is it so late???

#

you can’t please everyone

#

stick to one goal, whether that be max efficiency or whatever else u choose

#

people will always find reasons for themselves to disagree

fossil flame
woven nova
#

Probably above 50%

fossil flame
#

thats pgood

woven nova
#

not doing the math

fossil flame
#

ye mostly was just looking for rough idea

woven nova
#

if u remove the staff prob less

somber dagger
#

as long as you dont hit karil, guathns or dharok gear, or any waepons, its decent minibosses

drowsy ore
#

63% chance you get ahrims top or bottom

sonic elm
#

I think the problem comes with the fact you have a chance to get those ahrims pieces, and a gear progression guide focused on efficiency won't include that. If you get lucky and ahrims is the set you complete for mory elite, then cool. Otherwise, it's not worth sticking around.

#

Whereas bloodbark is get the scroll one time, and done.

sonic elm
#

With the toa changes not effecting fang/lb drops at 300 and lower invo, I assume there's no change in when we should grind those?

hybrid blaze
#

itll almost certainly stay at the same place. Also with all the ways they're making the raid easier there is no way you stick at sub 300

#

its funny that they said they are worried about fang being so common and then make things easier. The jagex special

midnight dome
#

I'm waiting for the reddit outcry of (on paper) nerfing high invo toa resulting in them walking it back

#

Although I don't really understand why they leave low invo untouched when 40% of purples come from there

vague tusk
#

How slow do you reckon early fang would have to be for it to be meta to delay it until after slayer/cox prayers/capes? I've been pretty skeptical of needing to do it early as is, but I'm wondering if the prevalent thought is it's on the verge of being bad or like bowfa and you'd do it at the same time if it was 10 times as rare

indigo hollow
#

Or that they don’t define high invo as higher than 300

vague tusk
# midnight dome Although I don't really understand why they leave low invo untouched when 40% of...

if they added another column for players who do the raid at each level you'd probably find the players clustered even lower than the clears - I think Jagex's concern is if those many players with low clear counts at low invos have their time downgraded they'd quit the game, whereas few players with many clears at high invo are probably more invested in the game and can tank a big drop rate hit, so it's better to hit them if you have to hit someone for the health of the economy

indigo hollow
dusky fog
hybrid blaze
#

Baba will change the most - overheads now block all damage, so you can push gear and raid level more instead of having to reserve for chip damage

#

the new partisan jewel is also intended to be stronger than hasta, so melee baba is going to become more attractive pre fang

dusky fog
indigo hollow
#

I was also under the impression the new gem would not just be a Kephri thing

#

It would speed up baba as well if I’m understanding it correctly (that it would just become a worse fang inside the raid)

#

Or a better hasta, however you want to think of it

midnight dome
hybrid blaze
#

slayer is in a weird spot anyway with the anticipated overhaul

dusky fog
hybrid blaze
#

im expecting a 60% xp/hr buff, otherwise its not qol

quiet schooner
midnight dome
#

ye it might not be as big a deal anymore as it was when I did my early fang+slayer

indigo hollow
#

They are

#

Unless that changed since today’s blog

robust hazel
#

Is the slayer overhaul going to be in the summer sweep-up or is that later?

quiet schooner
#

They are?

#

Oh maybe what I was reading was different

midnight dome
#

just tds alone remove a lot of expected dragon tasks from the 99 slayer grind

inland cosmos
#

I feel like the partisan jewel will further push early fang even more than before even if they decide to nerf the drop rate of fang more.

hybrid blaze
indigo hollow
#

Yeah they said they’re leaving the changes untouched, not baba

quiet schooner
#

Oh

fallen raptor
#

They announced more info coming soon ™️

quiet schooner
#

Well that's r worded

fallen raptor
#

Regarding the slayer updates

midnight dome
#

in terms of baba they just defended themselves from people saying there is no value in 5:1 anymore, saying avoiding rock throws and baboons might be also worth

#

(which is insane considering they want to make those really easy too)

indigo hollow
#

I’m not sure Jagex is aware of 5:1

hybrid blaze
#

I thought 5:1 pre fang was bad anyway

#

doesnt it make your hasta 5t

midnight dome
#

ye they said redx

indigo hollow
#

There’s 3:1 or something for 4-tick I think

midnight dome
#

yeah you can still do a version but its less good

dusky fog
robust hazel
#

Confused me as well until they clarified in the comments

quiet schooner
#

5:1 is one of the few skill expressive moments in toa and they just removed it

#

Really taking the feedback that people liked emergent gameplay to heart

dusky fog
#

Inb4 Reynolds rant

indigo hollow
#

He already posted one lol

dusky fog
#

Rip

#

🤣

midnight dome
#

I think people value brain off > 17% dps

dusky fog
#

Sometimes I wonder who jagex is referring to when they say they’ve “heard the community” and give these updates.

It never seems to align with any of the discussion I’m reading/listening to.

midnight dome
#

its mostly reddit and x (formerly twitter)

hybrid blaze
#

this discord is sincerely elite

#

the large majority of the players is way worse at the game than the people chatting here

midnight dome
#

most frequently completed toa is a solo normal mode btw

opal dagger
#

75% of toas done in solos

midnight dome
#

tbf I don't know that for sure, just assuming solos/teams are evenly distributed against rl

#

which is probably not a good assumptions I just realized

opal dagger
#

wouldnt teams be like 400s

midnight dome
#

no clue

dusky fog
#

Not if it’s a reddit team

opal dagger
#

true

#

how many farmer 150s are done

midnight dome
#

65% of raids are <350

#

which is what I would consider learner raids (unless pre fang irons)

opal dagger
#

yet 400+ is 40% of all purps

karmic fossil
#

my irl friend is afraid to solo 300s with fang, I just assume he’s representative of the average redditor

midnight dome
#

often people just lack confidence/willingness to put in effort to improve

#

osrs is mostly a nostalgia click tree game after all

somber dagger
#

yep, back in teh day, you dint have to interact with the content to do content

full panther
midnight dome
#

tbf in teams >duo its good

full panther
#

Less relative dps lost deffo

midnight dome
#

you lose more dps from running to boulders

#

atleast according to reynold

full panther
#

Ah

#

Cus cant drag baba

midnight dome
#

ye

full panther
#

Sime lose out on hits

#

Fair enuf

midnight dome
#

one person loses 17% dps, so in a trio its only ~5.6% dps loss

#

plus you get to not use any supplies so can use more specs/bring more switches

quiet schooner
#

might be old news

midnight dome
#

could be

quiet schooner
#

i think thats what reynolds said in his vid

midnight dome
#

I never did team raids really so no clue

#

and even if I do I let someone else redx

quiet schooner
#

wrt 5:1

midnight dome
#

I'm not gonna lower my personal points

quiet schooner
#

yeah i cbf red xing

somber dagger
#

the game is meant for mid level players

mellow matrix
#

you can 5:1 with rcb and its pretty good

#

at least if you are pushing like way above 300s. or just take the -60s and redx

#

i think the goal isnt inherently 'fang more rare' but rather 'fewer fangs in the game' per shadow. not having a 7:1 ratio (when ring and fang dont degrade) is just rly problematic. like look at the ratio for rapier : scythe, claws/maul/ances:bow etc

#

i suspect the avg player will have a WAY easier time pushing invo. you get a bazillion supplies if no supply reduction is on for warden and baba/akkha were the only real 'problems'

#

so what exactly is going to limit your raid level at that point?

next crow
#

guess Ladlor needs to change the chart up again, remove them chinchompers as they're inefficient

somber dagger
#

hes kinda correct no?

hollow cobalt
#

Or ranged xp

next crow
#

nah chins are efficient even if the hunter xp wasnt there

mellow matrix
#

you just need enough range xp to do t1 properly

midnight dome
#

he's forgetting about using bofa at 80 ranged

#

it's probably fine to go lower but I don't think its unreasonable to go higher than 80

hybrid blaze
#

para and I talked about milestone levels a long time ago. You'll always get post-99 ranging xp long term, there's no avoiding it. The main tradeoff is time spent catching/throwing chins versus a more difficult and slower time at cg and subsequent pvm

#

we felt that 92 ranged was suitable for most players, 95+ was pretty ricidulous, and people who wanted to go for 87 or 89 should try it but they might have a more difficult time at cg, graardor, kril etc

#

you can definitely go lower still if you want and are confident in your pvm skills

somber dagger
#

How much time do you lose?

#

by going to 92

hybrid blaze
#

compared to what?

#

staying at 70?

somber dagger
#

lets go with 87

#

i wouldnt do cg with 70

hybrid blaze
#

Uh im doing this by head but I think it's around 6 hours of catching chins and another 2 of throwing. In exchange you also get str and hp xp

#

but you'll be losing time on cg and all pre-99 ranged pvm, as your bowfa will be weaker. The cg learning curve will also be steeper

somber dagger
#

yep, the hunter xp is also nice

#

78 hunter atm and alredy 2,4k bird nest

hybrid blaze
#

One crazy route I think sounds funny but is probably bad is to chin to 80 exactly, do cg, get the bowfa, then afk nmz with elite void and bowfa

midnight dome
#

I think people nitpicking this rough progression like that will never be happy

#

for every person saying 80 ranged is all you need there will be someone saying you need max combat for cg wcyd

somber dagger
midnight dome
#

see all the complaints about fire cape placement

somber dagger
#

i guess its afk

hybrid blaze
#

A lot of the criticism is people picking on things out of the norm. Better to mock than to look for the nuance. Fire cape is a good example - in BRUHsailer there's a step where it tells players that if they want an early fire cape, that's the moment to go for one

midnight dome
#

A chart like this can never account for these nuances, that's what a guide is for

opal dagger
#

People love nitpicking without considering nuance. Can’t imagine the people criticizing bruhsailer have read 10% of it

hybrid blaze
#

generally BRUHsailer has been received very well 😄

opal dagger
#

deservedly so, just people see the few large optional skilling grinds and just blue screen

next crow
#

Absolutely. I get people not understanding certain decisions right away as some of them really seem unintuitive. But to deem a part of efficient progression stupid, which has been calculated well and had other factors accounted for, and claim that their idea of progression is objectively better, will never not be funny to me

mellow matrix
#

i wouldnt even think youd need to afk at 80. just delay bandos. like tds, shamans and demonics, zulrah, artio should get you in range to where range is useful

#

the obvious issue is clearly just t1 being way harder at 80 range than 92/93

midnight dome
#

I'm a big fan of grabbing bgs and hasta right away and go toa for fang

#

But maybe after slayer changes it'll be bettter to wait

mellow matrix
#

bone and dwh at toa is pretty good tbh if bandos is rly the only blocker

#

esp if they fix kephri start

midnight dome
#

Yeah but you want bgs anyways at some point and it doesn't get much faster really

opal dagger
#

bofa has never been more important for toa now that you can butterfly ahka with it

midnight dome
#

You can probably just go with 80 range

indigo hollow
midnight dome
#

Chinning is so fast that I feel like it's worth the time investment

mellow matrix
#

not having to mage akkha is so big tbh

#

esp for the pre trident stuff

#

probably do other warden at that point even

midnight dome
#

But it's definitely up to preference I think, I do agree that something like 89/92 range is a sweet spot for most people

opal dagger
midnight dome
#

If you care about postmax xp could make an argument to go straight for 99 even

opal dagger
#

saying you don't value postmax range xp so you want to do pvm with lower range lvl seems like a greif because you can accidentally hit 200m range without trying

next crow
#

personally I don't think that combat xp should even really be considered in that regard besides some specific grinds, you're obviously gonna get many many millions of xp post 99 through pvm

#

and getting higher levels early just makes further grinds faster, eg 92 range at cg, 90 or whatever magic for ice barrage

midnight dome
#

Idk you don't want to be ranging all of slayer either

#

And end up with 80s melees

#

So they do matter a bit

next crow
#

i mean yeah vast majority of melee xp pre 99 is gained thru slayer, I mean that in general, whatever you fight with whatever style you will get combat xp, that's just how it works

#

i suppose melee is different but maybe it depends on your goals

opal dagger
#

melee is different since there really aren't great ways to super charge the xp like barrage/chins

hybrid blaze
#

also I really dont see the dwh stuff

#

graardor is just good

next crow
#

true, I guess by specific grinds I meant melee slayer but then it isn't too specific lol

midnight dome
#

I like range warden at high invo

drowsy ore
opal dagger
#

what's your best case xp/hr for melee doing those methods?

hybrid blaze
#

it should be like 70k str xp/hr at barrage nechs I think

opal dagger
#

calling that super charged is a bit of a stretch. Granted its efficient.

drowsy ore
#

Araxxor is 150-200k xp/hr iirc

normal prism
#

What switches do u bring for chally speccing barrage tasks?

midnight dome
#

I brought a 4way, cape glove amulet weapon

drowsy ore
midnight dome
#

Ye I did camped melee boots too since eternals didnt give max

#

Lb is also good

#

Can add a bring swap for specs too but I didnt bother

craggy granite
#

progression chart I saw mixology before slayer helm, and iirc we need slayer helm for desert hard
and after cg/sep or whatever, spending that gp to make the thousands of unfinished pots to get to 81 herblore before mixology sounds nice

hybrid blaze
#

yeah I agree, slayer helmet before 81 herb is a good idea

full panther
#

am i understanding correctly that mixology rewards are proposed as delayed to after slayer helm in the chart?

hybrid blaze
#

Yes, I'd get slayer helm first

sudden venture
#

So with the proposed changes, I’m running 320/330s with hasta and warped sceptre (kill me) in a rush for fang and LB. Can I park this until trident/occult/bloodbark since the proposed nerfs aren’t as bad around 300ish as we previously thought??

indigo hollow
#

If your mage setup sucks I’d probably just wait for the changes so you can do bowfa butterfly

sudden venture
#

Alright thanks that’s the answer I was hoping for lol. 42min toas is brutal

indigo hollow
#

On the other hand there’s no definitive timetable on the changes

#

So if waiting means doing a bunch of slayer without fang then idk about that

sudden venture
#

I’m at 85 slay so pushing 2 lvls for trident isn’t all that bad. Bloodbark and trident maybe a lucky magic fang drop would really do some good

mellow matrix
#

if ur not sending 400+ right now its prob a net buff tbh

indigo hollow
#

I agree

mellow matrix
#

theyre giga nerfing the things that really gate peoples invo

#

via baba dmg, orb phase

#

making ovls less shit etc

indigo hollow
#

Akkha in general as a supply drain and 6+ minute room with shit gear

dusky fog
somber dagger
#

probly faster to get fang in 300-320 after changes?

neat sparrow
#

Yeah or you could push invo with changes

opal dagger
hollow cobalt
#

If you dont care about other drops maybe

opal dagger
#

well fang and lb ye

sudden venture
#

Feel like waiting might be the play if I’m only going for fang and LB ???

mellow matrix
#

probably right

#

i think doomsend if ur sending >400s already

somber dagger
#

Idk how much that has to say

opal dagger
#

sure but not faster than the 300s

somber dagger
#

Ye

opal dagger
#

If you want to lower your fang/lb chance for better chance at other purps you should push invo. otherwise 300 seems like the best for getting your fang

fossil flame
#

are they changing wieghting of uniques based on raid lvl?

opal dagger
#

yeah look at the graph i posted

fossil flame
#

hmm man i skimmed that hard thought it was flat purple rate nerf

opal dagger
#

essentially fang and lb get capped to 300 raid lvl rarity no matter how high you push your invo

somber dagger
#

So i guess you dont wanna push over 300 then

#

Since masori is eeh

#

And shadow is weird so early

fossil flame
#

wym by capped exactly

opal dagger
#

essentially doing any raid lvl above 300 is the same chance/raid to get a fang/lb as a 300

#

so a 500 and a 300 have the same chance to get a fang/lb

somber dagger
#

But you can do 300 faster

fossil flame
#

is that not how it works already u have 1/3.4 chance for dupe fang?

#

and u do higher raid lvl for better purp rate

somber dagger
fossil flame
#

does that make getting shadow faster overall?

opal dagger
#

as it stands live invo just increases the chance to get any purple iirc

#

after 300 you have less chance/purple to get a fang so it averages out to be the same rarity as getting a fang at 300 with the new change

#

but you do slower raids

fossil flame
#

what about the other items

#

like shadow

opal dagger
#

everything is getting nerfed post 300 raid lvl but if you do get a purple you're more likely to see a non fang/lb

#

how much its nerfed vs how big the buffs are for clear speed remain to be seen

mellow matrix
#

running low invo for fang is trolling

#

u want shadow

fossil flame
#

ye i remember release before they buffed scaling ppl just did money 150s over pushing raid lvl

mellow matrix
#

i dont think they were right to do that though

fossil flame
#

i still wish they would nerf rates on both ends to avoid something wierd

mellow matrix
#

people were just clueless

hollow cobalt
#

people just saw drops happening at low invo ( afk we don't talk about those)

#

and assumed low invo was bis

#

but it never was

fossil flame
#

ye it was prob cope but with the nerfs definitely feels like its punishing higher lvl raids and buffing crap raids as a result

opal dagger
#

with the ahka change allowing you to butterfly with a bowfa the fang is a lot less needed to push higher raid lvl

mellow matrix
#

honestly

#

it never was

hollow cobalt
#

People have always been potting bowfa+hasta 400s

#

just will be more chill

opal dagger
#

but now 500s seem more realistic

fossil flame
#

i feel 450s will be harder then current 400s personally

opal dagger
#

for shadowless/fangless

hollow cobalt
#

with baba+akkha being legit 0 supplies then yeah sure it helps a lot

#

but wardens is no change

fossil flame
#

warden p4 is gona be crazy with that extra hp/defence

#

3dowing core as well

opal dagger
#

so do you just keep sending 400s post change

fossil flame
#

idk ppl were saying 450/500 new standard

mellow matrix
#

just same as before, highest you can

fossil flame
#

but honestly idk i didint even know they were effecting wieghtings

mellow matrix
#

but once you get way above 400s pathfinder becomes good, dehydration etc

#

they might also change dt and medic a bit

fossil flame
#

i might just do speed 350s instead

mellow matrix
#

i dont see what would make fast raids better tbh

fossil flame
#

easier more consistent

opal dagger
#

being able to butterfly with bowfa and monkey room

fossil flame
#

its already how i feel about pushing past 400 rl now

opal dagger
#

never having to use mage on anything other than wardens p2 seems like a big boon to non shadow havers

fossil flame
#

it does ye but camping same higher raid lvl is a pretty big nerf no?

mellow matrix
#

your raid lv should go up

fossil flame
#

personally thought logic was^ raid easier so u push raid lvl higher to compesate for nerfs

#

but idt invos past 400 are that friendly and neither is warden pre shadow

#

even accounting for baba/akkha being way easier

mellow matrix
#

they said they wanted to make faster raids better i just dont see it happening ?

#

with their changes

#

they have to remove like... hp scaling from invo

#

or something

fossil flame
#

i think it definitely would make it faster for same raid lvl ppl are currently doing