#Gear Progression Chart
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the one by ladlor, who made the gear chart?
sorry that was more snarky than intended
But appreciate the jest - At least they're upfront about not caring to understand the why
i got me an acknowledgements section đ
i remain a bit inconfident in fang at royal titans vs. prayers at ToA
Moons is copium for irons who are bad at the game
Hey, you offended 99,9% of reddit
ya i saw that lmao
bro never heard of crabs or nmz
oh u werent the poster 
When people whine on Reddit about "efficiencyscape" but the things they're whining about aren't even efficient đ
No idea. The mage scroll after toa, but range could go either way
is zombie axe worth getting because i dont see it on here?
No sir
zombie axe costs time if you go by this route exactly but the later you get hasta the better zaxe is
i only got hasta at 87 slayer so i'm very glad i got zaxe personally
also getting one means you can send a few calvarion trips during cg grind which is nice - efficiency would recommend skilling instead but skilling is frankly pretty boring and feels endless
it's a very short grind either way if you barrage zombies
im often surprised by the Zaxe hate, its paid me dividends for the short grind it took to get, but im not trying to play super efficient so each to their own
I think z axe and warped scepter worked out nicely as mobile grinds for me, but if I had to do something more actively instead I very much did not touch them
There was something more pressing and effective to do
The less efficiently you play and the more inefficient early pvm you do the better they probably are though.
Zaxe isnât horrible on paper if you barrage, get it if you want it kind of thing
there is no hate really, it's not efficient to get but it's not a big timeloss either
I fell into the zombie axe hype, it took me 3,000 kills đ I wanted to do the moons grind, itâs great for eclipse, but honestly I stuck with d scim, even for my slayer tasks, feel like the d scim out performs it, and after experiencing 5 tick weapon, not a fan lol
Zaxe is mostly a "I want to do some early pvm for fun" item
why are bandos hilt and bgs slotted in to different places?
Probably because you stay at bandos for the hilt and finish the shards at zammy
duh, yeah that's definitely it. thanks
fighter torso all the way until oathplate is interesting
and no tassets - what are they replaced by?
Obby legs if they give a maxhit -> oathplate I assume
How long is Fang + LB expected to take at ToA? I gotta learn it fresh and am looking forward to the experience.
the reason I advocated for this change is that you have a ~55% chance of getting tassets (and also bcp cuz they're the same drop rate) when you're going for bgs
so the upside of only going for bgs is that you're already likely to get a pretty nice buff to your acc while getting the item you need, while going for the set itself + bgs means you're putting yourself into a situation where you're doing bandos for items that are just a pretty nice buff
I think sticking around for bandos armor and not getting any other skills up or more meaningful progression would just feel a bit of a "eh, what am I doing"
for +1 str bonus and defense bonuses, I'm better off training a lot of other things or going for other upgrades
at that point for myself
like I wasn't planning on sticking around for all the bandos armor
the only junction in the progression chart where you statistically want tassets is yama pretty much, although they could also give a max hit at TDs obviously
so you're saving a good few hours overall probably, but not enough to go dry for tassets imo
+1 str bonus is like one more max hit every 4 levels?
i'm not sure how that math works out tbh, I'm pretty bad at understanding max hits
yama has a 1.2x demonbane weakness and the emberlight has a 1.7x strength bonus multiplier
gotcha
so in some setups (notably the one on the progression chart you would have at that point) you lose 2 max hits at yama at 99 str
would you be at 99 strength at that point?
if I was sure you would be 99 strength I would have calced it more deeply
but that's just a notable case
Yeah, I thought that I'd probably be around 90s str and 80s atk
having not actually thought too much about it
yeah I have no idea of current iron routing cuz my acc is too old for slayer just giving you a shitton of melee xp
I'll get back to you in a few months
Oh, BGS might be after zenytes?
cause anguish
icon -> slayer -> zenytes -> gwd for hilt & hasta -> tds
and then yama double death charge
I don't see where I'm using BGS on the slayer grind at that point
1/3.4 purples for each largely depends on raid lvl as well for purp rate
its looking like TDs that early also is unrealistic possibly because of arclight charge constraint, so looking into that aswell
You get 1.3 ancient shards per bloodvelds task if you donât use expeditious or slaughter
0.62 per fire giant task
0.9 per dags task in catacombs
2.17 per dust devil task and
0.23 per ankou
Zenyte on rate is also 9 ancient shards
Synapse on rate is 18 shards
0.98 shard per bloodvelds task if you use expeditious
I'd dump the bloodvelds and fire giants, the rest is sweet
This was an excel I made to calculate xp gained and how many ancient shards youâd get and this bracket was the 58-69 slayer
Hence the bloodvelds and fire giants
The bottom right corner puts it at 14.5 ancient shards for that 447,000 xp
Nice. I think the primary goal should be to aim for two zenytes by 80 slayer
then tds can be done after toa
Which is not accurate since dust devils only unlock at 65 not 58, so youâll get less ancient shards
the variance on all of this is huge though
O yeah variance is massive. The more important thing is expected shards per the actual catacombs task
Itâs just the average slayer task amount x ancient shard drop rate + totem piece weighted at 0.41 shard, + 1/200 superior (which is another 0.41 shards due to guaranteed totem) + superiorâs ancient shard drop rate
Itâs also another reason why elite CA is important since it changes the effective ancient shards drop rate from for example dust devils from 1/138 -> 1/126
Claws help at toa, how do toa drops help with TDs?(other then thread)
Iâve got a probably hot take that isnât very relevant/realistic, but so many upgrades are already long grinds. And for whoever can get a colo & inferno completion early, putting those seem good
Especially because itâs a one and done
toa helps with slayer and TDs take forever
i'd have imagined you have arclight + fbow by the time you're ready for toa, and those are what you'd use at TDs no?
if you do TDs first you'll be high 80s slayer before you're done
Like even time to learn, eg inferno is a +4 str bonus that needs bowfa + ancient icon, blowpipe as a bonus
ive seen some people commit to the scobow for zammy or the claws for toa and then act all surprised when they havent made enough progress by 87 slayer or w/e
fair - i suppose claw drops are high variance and i'm already at ~2m slayer exp without a second claw drop
just the TDs task alone is over a million slayer xp for droprate
but all the other tasks alongside also add 2-3x that
skipping out on toa or elite cas or more zenytes for so long is really not good
So TDs after elite cas?
Just did some maths on ancient shards 69-80 slayer
Following the slayer guide blocks and skips etc
How many shards do we need total?
9 per zen 18 per synapse
For Emberlight?
And if you do exactly as guide says, with high variance you get 22.8 on way from 69-80
Also does that calc include the shards from totems?
imo yes
I think the route is 2 zenytes first, then gwd and toa, then tds and the other two zenytes
Some things to note; EASDR is expected ancient shards drop rate per task, which is;
Dags 1.3
Ankou 0.27
Dust devils 2.6
Doesnt td have insane combat xp multiplayer? Good to train melee there before toa?
I assume that also delays rite of vile transference?
yes
big xp multiplier, not good to train there
If you look at the maths though it says that you do 1139 demonic gorillas
Also damage multiplier so more stats is better
yeah so this overestimates the amount of dgs pre toa
So obviously youâd probably do ~600 on rate for 2 zenytes which obviously lowers the slayer xp total
theres some xp from kril as well
interesting
30 to charge emberlight, but itâs moreso 9 per zen and 18 per synapse. The 30 isnât the roadblock
Iâll probably calc out some options for myself
yeah the 30 shouldnt be the issue, though it is for people doing TDs first
Yeah in the slayer guide they had the one offs
Yeah, I just donât want to run out of charges
And want to be mindful of how to approach slayer
TDs first would be nice in a few ways:
- you can just fang dgs and save charges
- emberlight for nechs and dgs
- scobow for zammy
- decent xp
but they take too long, scale too hard, require too many shards and the rewards arent high enough priority
the non-demonbane resistance also means that you really dont want to downgrade from arclight at tds
if the synapse droprate was like 1/150 or 1/200 they'd go first for sure
The main thing every can take away though is the effective drop rate of ancient shards
1/168 for dags
1/176 for ankou
1/113 for dust devils
And the expected amount of ancient shards per catacomb task, which is
Dags 1.3
Ankou 0.27
Dust devils 2.65
So change all the maths for your own personal blocks and every other variable.
But you have do a lot more dust devils tasks than you actual get given is the point
I donât mind doing 1 synapse potentially and then just running through synapse related content for a few hours
Canât make an Emberlight either way and can save arclight charges
even a single synapse is likely around 1.5-2m slayer xp in total, between all the tasks
The maths youâll have to do is expected very roughly 14 shards 58-69 then 22 shards 69-80 but you have to factor in the one offs, setting up blocks etc. and also that once you hit â18 shardsâ which is rate for two zenyte, ALL your arclight charges then go into tormented demons
Wolf to be clear I'm saying TDs after 80
so if you are estimating 36 shards by 80 that's comfortable
Yeah perfect
also post 80 you can include barrage nechs if you have to, and definitely should include barrage abby demons past 85
they contribute a lot of shards and TDs wont be done by 85
No one should do TD before 80
sounds good
The maths agrees with you imo. You donât have the shards to do td pre 80
its actually much worse than it seems to do TDs early because they will give massive slayer xp
so you get far fewer other tasks en route to 80
from what im seeing here, it seems moving the synapse weps here, and the dc2 upgrade in the block after would be a more realistic choice?
yes
You need 8.1 ancient shards to do 1 tormented demon task
and two zenytes pre toa, and the other two around the same time as tds
tort and anguish as the first two?
yes
I think honestly the last two zenytes could be later but I'd just do them on task there
you wont even have to block the task in between
delaying torm huh, interesting
though you could, maybe
I mean... its not great
barely use torm
im not even sure where you'd use it early
just toa?
is it not good for toa?
idk even worth for that
the usecase would be toa, and at toa u prefer to minimze mage as it is ur worst style by widem argin right
I would not carry it into toa
its better in the bank
I see then I agree that you could delay it
yeah the slayer barrage tasks are mostly slaughter bracelets
and/or exped
I have used torm before for barrage but its a weird pick
Actually I calculated a totem piece is worth 1 shard not 0.41 so itâs actually worse than you expect
18 shards on way from 69-80 slayer
oh thats cutting it real close
im less sure about this now. Thats exactly droprate for two zenytes
TDs are definitely a no-go, but the zenytes might already be too much
But also you get shards 58-69
oh those werent included mb
You have 10-15 leeway from 58-69
I went and checked each cell from my 58-69 sheet and saw I missed it
The main takeaway is still; Do NOT do TD before 80
ok, i moved some things around
this might be a dumb question, but why is ros in its own column instead of together with the previous block?
residue of always being seperate from the other three in lack of importance
at this point that whole block is a "pre cerb" slayer dump
I think the main consideration for the last two zenytes isnt 'where would you use this' but 'do you want to block then unblock black demons for this so you can use emberlight at dgs, or just power through in parallel'
might aswell put it in there now?
I agree
nothing much happens between 80 and 95 slayer
thats basically one set of goals
neat
im not sure if your stance is these blocks could get collapsed too, or if this is fine as is
rite clearly after emberlight, cerb boots preferably after emberlight too
I think they could all get collapsed, or you could split out the ones with a hard slayer level req. Whichever is least confusing imo
I personally dont have a preference
could put rite in the same block as cerb boots maybe?
its a little bit unique in not being slayer related. tbf neither is achievement diary cape
oh well no it is
93 slayer, i forgot
it might be wise to move dwh more to the left because id start that pre 80
though I guess its not necessary
I think its better to put rite after block with tds just to really show that it needs those, but otherwise you could put it in any of the two other blocks afterwards imo
Also FYI you get expected 2.57 ancient shards per nech task and 2.27 per abyssal demon task. TIL that nechs have a better drop rate than abbys for shards
And at weighting of 9 and 12, you solve your ancient shards problems with those two monsters
yeah, though if you have enough shards you ideally dont barrage nechs
its more of a failsafe
Well you kinda gotta barrage them pre abbys since you still only relying on dust devils (weighted 5) and 1 per dag task
not if you have shards carried over from earlier
Thatâs true
but melee nechs also consume a lot of shards
Whatâs easiest way to send an excel doc I made
ah its not a google spreadsheet
uh, sharepoint probably
thats gonna be aids for non-license owners to view lol
Why are infernal cape and quiver considered such end game upgrades btw
Iâll see if I can copy it into sheets
they're a bit of "this is how late it is reasonable to delay them" type of situation
gamers that know their limits are capable of gauging when they want to get them
the rest can have a "if you dont have this yet, now is a good time to send attempts"
There are a lot of other bossing that just takes longer to grind and we have more and more now that makes them more reasonable
gotcha
First infernal cape ever takes proboly 30-50 hours on average right?
Thoughts of like âman, for avernic, etc upgrades theyâre how long?!?â
Inferno as long as itâs not gp gated is a +4 str bonus
huge variance, and hard to compute any expected value for
but seems accurate tbf
For first time completion and given itâs one and done, putting it at that for one, and then doubling or 1.5x for the other (quiver) or whatever order
e.g. inferno vs yama before ultor
If time to complete those is approximately equal
i dont follow what you're saying here
Basically saying I know those end game capes are end game and more just bonuses for those who can do them, but also just trying to get in my head the value of the time needed to unlock those upgrades
In terms of time spent
Given how much other grinds exist
Mostly Iâm going to bully my friends
Rigour+bp is a good time to do them for first cape.
If you're good you can do it whenever you want really
i see. Describing what the chart tries to do, its this:
Let i denote each item in the total chart, and we let t_i denote the time the item takes in some sequence, and we want to sequence the chart to minimize sum(t_i). With that being said, i dont think its sensible to include infernal and quiver as considerations here, because they're skill-gated. A more accurate estimate for when to get them assuming you're capable to literally just go get them almost whenever, they are prob significantly earlier? I think for the average player this just causes confusion
Wouldn't be following this guide if you were good etc
so this is a bit of inconsistency but its not a major complaint point so seems people dont care
honestly even doing cg with no game experince with low stats alone is pretty rough
If you have the mental to grind out 90+ RC and 98 agi then surely learning cg ain't so bad lol
ye can also just do t2 armor as well have options
Gem crab boss incoming :9
gem crab doesint drop bowfa
i just afked nmz at uni pre-bowfa grind so my melee stats were always inflated af
Honestly thereâs a lot of the guide and gear that lead into one another that arenât intuitive coming from having played a main till now
So following the guide in broad strokes is helpful
i think the faq for the chart is very lacking at the moment, and im looking to rectify that
i have seen some good questions to answer proposed
Is nechraeyal an extended task or not?
yes, extend it
i think putting slayer extensions in the chart can be argued as scope creep possibly
That itâs ideally after 80 and thatâs a milestone
it already arguably overstays its welcome in advising certain non-pvm items in the sequencing
because they tangibly benefit slayer
Greater challenge was already there
true
It's and outlier in that it speeds up the hasta grind significantly
real-time makes it accessible sooner on avg
Don't think the rest should be included
even for that one i could leave it out as implied by the chart. many things already are. its an inconsistency for sure lol
Kk
Why is bandos hilt so early when it doesn't really have any uses at any of the following steps until toa?
good question
The rationale is that the grind doesn't have opportunities to speed up meaningfully beyond this before it gets used. It still seems like a bit of an inconsistency to propose you get the item before you need it even still.
a reasonable fix seems to be just removing the bandos hilt
It did serve another subtle purpose iirc, which is to communicate if shards are still required, to get them from k'ril rather than graardor. that is if i remember correctly that k'ril was higher kph or nah
I think having the hasta in the same block already communicated that well enough, but idk.
Put FAQ list in this channel (ideally edit it into of of your first messages) and pin it
So people can reference em in the pins and suggest new ones easier
i dont have the power to pin stuff
Mods will do that np
yeye
Just easier than having to open chart and go to FAQ to see if the suggestion already exists
ok give me a sec to reformat in markdown
FAQ
1. Why is slayer so late?
Slayer benefits from postponing, gaining potent unlocks before starting, such as barrage, prayer pots, stronger gear, etc.
2. Why is this order of zenytes recommended?
Melee is used more often than range is for slayer, so takes precedence over anguish. Tormented bracelet does not benefit the account for a while, and ring of suffering is broadly unimportant.
3. Why are infernal cape and quiver considered such end-game upgrades?
Their sequencing rationale reflects how far the items can be reasonably postponed before learning the content is recommended. The sequence likely isnât optimal hereâplayers confident they can get them sooner probably will.
4. Why is 98 Agility being recommended?
Loot and passive XP from sepulchre are very strong early in the account, yielding about 45 k law/blood/soul runes, 7 k cosmic and natures, 8 k deaths, 336 ranarr seeds, 72 strange lockpicks, 550 k Thieving xp, 3.2m Magic xp (multiskilled with alchs), and 44 k Construction xp.
5. Where is purging staff?
Scorching bow and Purging staff share a synapseâmake whichever one is needed at any given time.
6. Where are the Moons of Peril uniques?
Theyâre omitted because more optimal alternatives are available: Bloodbark set is quicker to obtain than the blue moon set, strength legs arenât impactful enough to include, and Dual macuahuitlâs crush niche is covered by Zamorakian hasta.
7. Why is Barrows omitted?
A set is required for achievement diary cape; beyond this, all items (except the Dharokâs set for Grandmaster CAs) are nearly obsolete.
8. Why is fire cape so late?
Assuming you want Bowfa as well as fire cape, doing them in this order minimizes total time spent. The time loss is only an hour or so, so feel free to deviate if you prefer.
tbf could use some rewrites
i personally have questions on early toa rush im still not a big believer doing toa with scuffed gear/stats for lb/fang
i wonder with td taking up so many charges and melee xp, its wroth barrage nechryls now?
wouldint u have to do like 150 expert toas to even hit rate? or more then that
like ~120 deathless 300 solos on average for both
if you can do 400s it cuts it in half
previously only the fang was at that step. i forget the rationale for moving lb there too
400s with warped sceptre and 80 strength
86
chally go brrrt etc
who knows what your str level will be
depends on your tds rng 
honestly i think the 86 in the chart may be a result of some math error
i can understand lb actually for slayer
there is no way 86 is achieved by chally spec while chinning to 92 lol, i forget how 86 originally appeared
it is if you start at 85 strenght
lol
(I am not joking)
ah
between tds, dgs, yama and titans surely that's a fair bit of xp
oh that's indeed a very early fang
tbh i forgot about vw as well
dg + titans remain so the point stands tbf
thats alot of xp for melees
looks good, I do think you could move rite to da4 block tho.
one metric that is practically available is "expected dmg to deal" for certain items
can gauge how much xp that results in quite directly from that
Why prayers after vw rather than before?
Tiny range boost at artio ig
Probably increases kph more than vw for titans does
those prayers are a headache and a half, they're challenging to deal with lol
Ye 
thats fair lol
How many times you moved em so far lol
Minor re-ordering to save 23 seconds is always a bit of a meme
conservative bet based on having em pre bulk of slayer, but post benefitting from items for royal titans
you could in theory place it at the same block as vw, but I dont think it matters
especially if you are going to move them in the future
one thing i've made a mental note of just now is questioning the inclusion of tentacle whip, when options like nally may be more alluring for the same niche
Most people still probably want tent
Unless your recommendation is everyone manual paths at tob etc
Seems aids
But never done so im purely speculating
tent is probably gonna be at least a "want" for 95% of people doing tob
alright, then it stays
if not a "need"
Is nally even on list
[[toenails]]
Wiki links found:
https://oldschool.runescape.wiki/w/Tonalztics_of_ralos
toenails seems pretty bad imo like inq lvl items
too niche, along with zgs, soulflame horn, inquisitor, etc
idk anywhere ud really want that item
Tob
corp uniques 
But definitely not needed for anything
Its such a cool item tbf
im sure the other thing is u can avoid doing those roles and stuff as well to bypass it entirely
btw i didint mean to inquire like that i love both guides and agree with like 90% of it
just still not sold on early toa thing but my personal belief
prodding and prying is good
Is there really a rush before 80?
Logic is pretty much that its doable with the gear you have and it increases superior rates for when you do most of your slaying
Definitely not required though
Yeah but early superiors don't matter
Looking at chart its just before whip/boots etc
So it looks like its suggesting it at 80, not pre 80
wait whats the melee wep pre fang for titans
But im not actually sure
Hasta
oh @hollow cobalt do you mind pinning that FAQ msg to the channel?
thanks
should these be frem 3 instead with how early these are slotted before slayer (83 req)? could also just move frem 4 under the dragon boots if frem 3 isn't particularly significant here.
ik that's minor was just curious
Rip my beloved Bandos
Not like any of the diaries really matter other than lumb, zeah and karamja
Yeah I think we should have realized pretty early on that committing to TDs before zammy even was ridiculous because of how long they take and how u likely won't be able to upkeep shards
da4 good, but otherwise I agree with you
is it really worth delaying oathplate/ultor so much? would u not want them pre cox?
hold on, trying do work on the math for this lol
12.9s saved per olm if ultor + oathplate. figuring out how many kc expected to have both prayers to quanity how much time it'd hypothetically save for cox
oath before prayers seems reasonable
could be, infernal is big for Yama though
could you not just put infernal and yama before cox then?
is anyone familiar with how to compute the expected amount of purples seen before dex + arcane is unlocked
thats an option for sure
that violates a bit the thought behind current infernal and quiver placements tho
how big of an upgrade is dex and arcane for inferno?
understandable for sure
Iâd put them in the ânice to haveâ category but theyâre definitely not necessary
@hybrid blaze Do you happen to know the expected amount of purples before an account possesses at least one of each for dexterous and arcane prayer scrolls?
its melting my brain a bit trying to figure this out atm
thanks, and also wtf
In this case there's an easier approach: it's 1.5x the rate for getting a single one because they're identical, and a single one is 3.45
idt anything from cox rrly helps at yama
the question then is if having rigour + arcane for inferno is better than having oathplate for cox
which is a really subjective question imo
imo inferno isint really about saving time but making it more acessible
right
ok so assuming 12.9s saved at olm (4.3s per melee hand, 3 hands) for 149 solos (expected kc for dex+arcane) amounts to half an hour timesave
half an hour saved at cox, vs. either no prayers for inferno or firecape yama which is probably worse lol
im comfortable keeping things as is personally
hmm, I kind of want to see the calc for firecape yama now lmao
but how it is now seems fine haha
i think with deadeye its not unreasonable to attempt inferno pre rig but i wouldint blame someone for waiting
the chart holds the line on "delaying" fire cape, so it could be seen as inconsistent to do the same with inferno, but then pandora's box is maybe opened a bit
I think its fine to have it as it is and just keep the faq why they are delayed
Since weâre on the math talks, how does duo drop rates for Yama work? Assuming 50/50 contribution youâd expect the wiki drop rates to be doubled right?
Infernoâs tough because an experienced caper can do it pretty damn early, but a first caper is probably going to want more upgrades
So if you were willing to do infernal pre rigour - Iâd do it after occult probably? and then immediately go Yama into vard then back to slayer ?
seems valid
If you're actually rushing it
to some extent the rigour just becomes psychological bandaid
or switch
would you not at least want ancient icon + blood bark?
I have not done inferno, so my input is probably bad
100%, for first capers itâs more of a panic switch thing anyway for situations where you donât have a wave solved and need to dps down a meleer or something
that stuff is already pretty much well before rigour/inferno in guide
right, talking more in line of "directly after cg"
does the integral have any kind of name i can look it up by to read more?
just my take but bowfa>>>>icebarrage>>>bp>>>>>>>>>>>>>>>>>>>>rigour>>>>>>>>>>>>>>>>>>>>>>anything else
i've heard of the coupon collector problem, that one seemed applicable for the oathplate armor
I guess that is fair
that does put it directly before or after cox on the chart tho haha
if you want bp that is
its called the Coupon Collector Problem
the integral has the advantage of extending to multiple drops with different droprates
I dont have a formula for if we want multiple of the same item and then others as well though, like armour seeds at cg
yeah this was a big open question until recently
well, big in this community
para did a literature search and found a paper after making personal attempts
and then later other community members rediscovered the paper
and the formula spread among osrs players from there
previously we also used monte carlo simulations but there's no need for this specific question anymore
whew
the integral you showed me in wolfram alpha was this bit?
yes
nice
thats all i need for now. good god this stuff is brutal
it is nice to see an actual formula instead of my own approach of brute forcing it by simulating it thousands of times with a python script
Oh Iâm just personally 91 slayer already - not thinking about a theoretical fresh acct
I don't get it what is the rationale for oathplate at cox
U are not slashing anything
I see
ye slash lance beats stab lance in oathplate lol
Very cringe
Not sure if ur getting the new prayers maybe u just delay cox until shadow anyways
Dex could take a long time tbh
I've done toa early like that. It's definitely a step up in difficulty if you go for like 340s compared to like cg or something but it's really not that bad
Maybe? Idk you range a lot of hp going for shadow and it might help hit time invos
I donât even think itâs harder, thereâs just a different skill set of âconsistent play for 30-40 minutesâ vs something like cg thatâs much higher apm for 4 minutes
I don't think I agree with that, toa feels higher apm
So from doing some rough math at 400 invo you're looking at about 45s timesave/raid which comes out to ~3.5 hours for shadow rate with no deaths. You might honestly be correct
Infernal cape is a difficult factor to account for in this though since rigour might be what keeps people from sending it
So, if we're looking to delay TDs until after toa, does this mean we want vw even more before getting into toa? Due to lack of bclaws.
Well it's already slotted in before toa but you could probably just do bgs+dds for the fang/lb grind
VW is great at toa and you have what you need to go grind it out at that point. I was definitely happy to have it for pre fang 350s
I understand lumb is important for the block slot, why are zeah and karamja important? Noob here
Asking because I'm quite behind on my diaries according to the progression chart
I see
I'm also behind on CAs, for some reason they don't seem important to me
elite is important for slayer superior
i dont even mean it in terms of skill just find it a massive detour dedicating many grinds early (bandos/zenytes) on top of doing 120toas its alot of time even if lb/fang are good for slayer
and imo there is value delaying it cuz ud have better gear/sats
Basically has 0 effect until you get to the good heart superiors at 85/92
yeah
Silly question, but if you spoon heart is it worth bothering for elite cas for just the xp?
Elite cas are passive so yes
I think just doing most of the early bosses along the way should get most of the points u need
More superiors means faster slayer and more ancient shards too if you donât have Emberlight yet
Obv not necessary because nothing is necessary, but like it seems worth it
Sure but it assumes you'll wanna do it eventually and the timesave from having better gear is small at this stage vs timesave of having these items for slayer
The biggest upgrade for toa at that point is fang itself anyways
ye i do agree with ur arguement
ig i just couldint be asked comitting to so many things instead of pushing slayer without lb/fang
cuz in my head i felt like i had to get bgs/hasta/bclaws or vw just to set myself up
but ye what i just said now doesint really have merit on practical reasons for anti early toa
oooo TD items and torm moved to after elite now đŽ
interesting
@full panther If you had to guess, where would you put noxious hally in this progression chart?
oh i guess you could possibly have it by time you get fang
Fang is pretty early to use it during the big slayer grind.
Nhally would probably be in the same location as rancor, not unlikely to get it during rancour grind anyways
Ohhh, that makes sense lmao. I thought it was a strange question
Yes lol
Not worth staying for though?
Efficiency wise probably not. But itâs a cute item, nice for some CAs, feels good at vard, I use it at TOB (SRA, Nhally, Maul, all 2h weapons)
how many kills/hr is araxxor?
Probably 30+ at the gear recommended
With titans moved a bit earlier is the recommended setup tent whip + bowfa?
why is the dark altar recommended to be built first?
Bc its the most used spellbook at that stage of account
And can get onto ancients fairly quick with sceptre
@full panther the version number is outdated on the website and says 1.2 while the changelog has different numbers
Thanks, will fix. Forgot i say version on the main one lol
fixed
I have a question regarding the diary block after pharaoh sceptre. Is it really correct to get 83 (or 78 with boost) slayer for the Fremennik Diary at that point in the account?
That's for your second sceptre I think. Also if you trained slayer to 100 combat you're close to or at least 75 so it's not that much of a jump.
I'm in that same area of finishing bandos, doing those elites and prepping for toa. About to hit 84 slayer. But I also default to slayer when I need a break from trying for hilt đ
Is there a link where the interactive gear guide is hosted? The link on github always 404s for me.
the github link works just fine but there's also https://www.ladlorchart.com/index.html
With BP after 93 slayer grind, is this assuming a bofa mage setup is used? Curious on say it couldnât be done anytime after bofa
you can do it earlier, a trident swap isnt actually worth it
What you think about the elementals changes and melee?
True
Twinstaff seems good, but twinstaff kinda useluss outside some few niche bosses
Would dragonhunter wand not be a lot more valuable to have now?
no because u want a lance for huey and u can just lance everything instead
The wand also has 10% magic dmg and will be able to autocast ancients
yee, but what weapon are you killing huey with?
and still a 10 hour grind
with alright gear
Not saying its good to get. Was just clarifying to chester why someone would want it.
So now that Zenytes are done before tormented demons, should i still extend GD? Or should that be black demons now
if you're done with black demons you should block them
greaters are worth extending until synapses/hasta imo
did we always extend greaters
i thought they were not extended before tds
hasta is like 1 or 2 tasks
unextended
we didn't no, just with synapses being so good and claws being a good spec along with needing to grab hasta I think it's recommended now
Doesnât extended greaters make hasta way earlier?
Not really
still closer to 2 tasks on avg
Even with rate from Kril being like 1/128?
Guess it makes sense with one of the minions being a greater, so you get 2 on task kills per actual kc
the thought was extended tasks would benefit k'ril grind. if thats really not the case then anticipate it getting postponed similarily like tds is
what about lance into huey into cox?
i guess 10 hours boss isnt saving time that you gain
and also no thralls
There's no time gain? The dhw is just worse, no?
Itâs a 10% dmg wand that can auto cast ancients for slayer I guess
It can't autocast ancients though can it?
Thought its just normals
the summer blog proposes adding autocast ancients to it
10% wand for slayer after 97 slayer seems very pepega
ngl
when ancient sceptre already exists
i know everyone hates reddit here, but correct me if im wrong but isnt one of the main reasons for the bruhsailer early toa grind to get fang for dragon tasks? and from what i see in the current chart routing that in uses suboptimal stuff like warped sceptre. obviously theres other uses for fang but its still out of your way, there are downsides to farming toa that early.
10% dmg magic from an easy and early boss that can take care of magic slayer + can dumpster shitter tasks + getting huasca seeds + CA at the same time sounds good to me. with proposed rates is it even that much longer grind than muspah? why everyone writing it off already?
you dont really use much mage at toa untill shadow, as reddit kinda thinks that every mage upgrade at toa is huuuge, but mage is just thrash at almost all stages untill shadow
only at p2 warden, and some few times on akkha right
even if you hvae trident, it doesnt really change toa at all
and fang helps more on dragons and bosses then other stuff help at toa
a lot of the value of doing dragon tasks is melee xp, which you don't get if you're casting spells using a dhw
true
Hard to say too much until we know the full extent of the ToA drop rate changes
Magic will become even less important and the raid will get faster after the proposed changes to the raid mechanics, but on the other hand, if fang takes twice as long to grind or more, then I'm not sure how the math works out
has anyone looked at dhw wand for vorkath?
like one of few places u cant use thralls/veng/reccomended in early progression
he does get elemental weakness
so if you hvae a decent gear setup, i would say its very good
but then again, its only max 50 kills
yeah it's bad
vorkath has high magic def
to put it in perspective, absolute max mage + saturated heart + dhw + tome of water + water surge + augury still loses to a basic 92 ranged bowfa/eagle eye setup
Akkha might be out now too that there's bowfa butterfly (soon)
The 10% dmg autocast ancients might be a legitimate use case and pickup. We will have to see how it works out.
As it stands I don't know of uses for the actual dragonbane part of the weapon.
I think you are correct, an extra 5% mage damage might be worth picking up, but the question is how fast can you realistically get it early-ish
considering there isn't really any better autocast staff until kodai/nightmare staff which take a while. There is also the option of going for manual cast with purg staff or even staff of the dead though
Are we just banking on hastaing Huey?
thats the question yes
Idr what the new drop rate is being adjusted to 1/72?
So like probably around the ballpark of 5-7 hours
I think it's more if you want to make use of it for slayer
ye I guess ancient sceptre kind of is a detour too
In which case ancient sceptre is like a couple hours
like 2.5
Maybe it is worth it who knows
But I think u still wouldn't use it for dragon tasks
U lose out on hella melee xp
tbh it sounds pretty reasonable if you want to grind cox as well
10% staff for 3+12s/2+13s
How does it compare at olm idr if they said there are any changes to olms elemental weakness
But the method would be kind of cringe
its pretty bad at olm iirc
it would work for team raids which are the best points/hr
but honestly probably just get shadow before grinding cox for real
Yeah honestly
Surely 1/72 is closer to like 10-12 hours rather than 5-7
And thats soloing in semi decent gear
If its actually giga early, youd be like 4-5 kph I would've thought
Going to send muspah KC later on too, so why not get started then?
Been a while since I was at huey, but I think I was nearing 8 mins solo in bandos dhl bloodmoon+mace for tail
The DPS isnât actually that bad at olm with earth surge, but you lose thralls for the entire raid
gain some damgae on ice demon, but idk how big impact that is overall as its like 1/4 of raids
O ur right I was thinking like a 4-5 min trio then forgot to multiply by 3
Ye just cant earth surge for scaled raids
I guess you could bring cape
if you were planning to do the DHW route you'd probably grab blood moon early - you eventually grab it for tob/clogs anyway, may as well have it for huey. would be negative on time up to getting the wand but positive in the long run. would also increase the chance of a bloodbark skip if that helps you stomach the idea
blood moon early is also just dumb now that oathplate makes that boss completely free if you just wait enough
waiting is just always gonna be better
What's a good progression chart? No not that one the one that I like
literally what I was thinking when browsing comments lmao
ye i see thats terrible lol nvm then
zulrah delay until 93 slayer is the most braindead obvious move in the game
idk how someone wouldn't do that
Whoâs doing mage zulrah? Bowfa zulrah is so brain dead easy for irons why even add a switch
Some people like doing things faster/more kph rather than lazy methods
Yeah fair point. I did 1400 for my magic fang and no way Iâm swapping that much. Had to turn the brain off
Whos doing zulrah in 2025
U can also do fc with 92 range and an msb really easily too
It's not that slow with that high range level
I did 1800 for bp and no chance Iâd do bofa hand on dick for that long. I did sbs veng thralls trying to go fast
was fun and got a respectable pb
Oh no yeah I did the same !! Just no way Iâm doing a mage switch
Melee switch at zulrah is sick now and very low effort. Weapon + torture amulet alone can be enough to decrease average kill times by 15 seconds now.
why not do a mage switch when u have so much downtime
If you want to do 1 style melee only is bis now I think, I was never a fan of bofa only
saving lifespan of their mouse đ¤
thought melee only was just pb tech
Yeah I'd probably stick to bofa only with chally specs or something rather than melee camp
Thatâs probably very good. Chally on down is really good
I mean Iâve completed zulrah now melee switch wasnât an option at the time but it looks dope
You never complete Zulrah
Yeah Iâm desperate for magma mutagen tbh
Are y'all positive, neutral, or negative on the inclusion of slayer unlocks such as extensions, broader fletching, and task unlocks?
(On the backend for trying to extend this thing, they are a bit of a pain in the ass. For that reason alone i am tempted to remove them)
But also blocks are more important generally speaking, and are omitted. Same with many extensions.
One pattern is that the extensions and unlocks are pvm focused, with the exception of broader fletching
blocks change a lot so its understandable that they are omitted. Unlocking broads and extending tasks is good for emphasizing what stage of progression you're at so that makes sense to me.
i think extensions and task unlocks make sense. i'm unsure the criteria yall use to decide to include non combat things (things that are pretty much not connected to combat at all)- there are like 4-5 really not combat related items on there right now but 95% of the chart is pvm/pvm adjacent
Like you could replace mixology goggles and amulet with goading pots, since goading is a straight pvm upgrade
i saw you were sussed out by the 98 agility. Its there somewhat because ring of endurance was in its place prior, and instead of removing it, it was just converted into what it symbolizes instead, which is a long grind at sep that sets up slayer. Remains consistently confusing, but also stimulates a lot of discussion that educates lol
its one that pains me a bit because its thematically inconsistent, but seemingly does a good job
i've been contemplating these items s7efen are referring to a bit.
The chart is dominantly pvm or pvm-adjacent, though also with unlocks that empower slayer in some way. In rough order of importance:
- Lumby ring 4 enables some alchs during barrage, but more importantly extra block slot.
- Wrath runes enables full extraction of prayer from slayer.
- Varrock armor + glory support gem mining for bracelets.
- sceptre speeds up spellbook swapping between ancients and arceeus
- karamja 4 speeds up task aquisition
- frem boots benefits vorkath
- herb sack, gem bag enable resource gathering during slayer
- log basket, plank sack, ardy cape, and kandarin headgear doesn't do much very directly.
there remains other things that tangibly benefit slayer too, but it becomes a bit indirectly
i think log basket and plank sack at least tie into the con unlocks. but yeah, kandarin, ardy... moreso if you were going to include those- like why no fishing tile (barb), no actual herb milestones(av+, scb/divine scb), maybe hard contract unlocks
i was thinking the raiments of the eye set as an example
yea its a bit non-exhaustive
im indecisive of if expanding or pruning is the best
i think general pvm progression can exist independent of maxing. like if you were to step outside this discord very few people are going to play their acc with maxing in mind
eg the agility or barb fishing is entirely not a consideration
Does varrock armor work on gems or not, the wiki is... unclear lol
uh i didnt think it did
đŽ
ah
ok well that makes varrock armor in the camp of not tangibly benefitting slayer then too
Kandarin, frem, varrock and ardy diaries don't do much really
the alternative is getting booted off lunar isle
oh right
their tp location never was
making a mental note of all of this as of now. Atm im positive for removing diary superfluous diary items at the very least
its slower than boots but lets you get an extra inv spot. Thats why they added the orb in the bank for people with fremmy elite.
lol:
10% increase to the activation chance for the special effect from enchanted bolts (even in PvP). This bonus stacks additively[1] with other bonuses like the Armadyl crossbow's special attack.
might've found the way kandarin headgear was tangibly related to pvm
not relevant until zcb though 
Don't remove the 98 agil from the chart, it's the last dangling piece of rope they have on reddit! If you change that they might have to read or evaluate their views
98 agi is a cue for people to turn their brains off unless you're in the know. Especially in a gear progression sheet.
I thought it seemed ridiculous too, until I actually sat down and did it, then looked at my loot log.
would replacing the wrath rune with demonic offering and(?) sinister offering possibly alleviate some confusion at first glance?
not items, and clearly wrath runes are their common denominator lol, but leaves it fully un-ambiguous what they're for
That's reasonable. A lot of people don't use the offering spells so they might not even know what those are.
U can just make the bare bones the default tbh
And add a big disclaimer at the top that the full one is "better"
But then the idiots won't cry about my 98 agility
the bare bones fell out of sync. i've let it rot a bit :S
its too much work to maintain imo, i think i will discontinue it
What if when you hover over an item it shows a tooltip for the rationale why you place that item there
someone already suggested. Some else give a rationale for why they didnt like the idea. I dont remember exactly why.
I do like the early barrows with wind surge + sepulchre lock picks though.
The people yearn for barrows and at least you can show that itâs not bad to do it with air surge and lock picks
i thought wrath rune made alot of sense
but i get how it can be confusing
Barrow gear is pretty meme, mostly only good for moons, and moons gear is eeh
Barrows gear is needed for mory elite, and getting ahrims on the way saves time on bloodbark
1 barrows set is already on the gear prog
Ye, but thats later, when you got a poh, gear to do efficient barrows
The gear to do efficient barrows is wind surge and lockpick. The rest is negligible
Youâll put it on and people will ask
why is it so late???
you canât please everyone
stick to one goal, whether that be max efficiency or whatever else u choose
people will always find reasons for themselves to disagree
do u know the odds by chance of getting a piece of ahirms otw to mory elite?
Probably above 50%
thats pgood
not doing the math
ye mostly was just looking for rough idea
if u remove the staff prob less
as long as you dont hit karil, guathns or dharok gear, or any waepons, its decent minibosses
63% chance you get ahrims top or bottom
I think the problem comes with the fact you have a chance to get those ahrims pieces, and a gear progression guide focused on efficiency won't include that. If you get lucky and ahrims is the set you complete for mory elite, then cool. Otherwise, it's not worth sticking around.
Whereas bloodbark is get the scroll one time, and done.
With the toa changes not effecting fang/lb drops at 300 and lower invo, I assume there's no change in when we should grind those?
itll almost certainly stay at the same place. Also with all the ways they're making the raid easier there is no way you stick at sub 300
its funny that they said they are worried about fang being so common and then make things easier. The jagex special
I'm waiting for the reddit outcry of (on paper) nerfing high invo toa resulting in them walking it back
Although I don't really understand why they leave low invo untouched when 40% of purples come from there
How slow do you reckon early fang would have to be for it to be meta to delay it until after slayer/cox prayers/capes? I've been pretty skeptical of needing to do it early as is, but I'm wondering if the prevalent thought is it's on the verge of being bad or like bowfa and you'd do it at the same time if it was 10 times as rare
Bold to assume reddit does high invo raids
Or that they donât define high invo as higher than 300
if they added another column for players who do the raid at each level you'd probably find the players clustered even lower than the clears - I think Jagex's concern is if those many players with low clear counts at low invos have their time downgraded they'd quit the game, whereas few players with many clears at high invo are probably more invested in the game and can tank a big drop rate hit, so it's better to hit them if you have to hit someone for the health of the economy
I doubt it will be significantly slower, if at all. Rates arenât nerfed below 300 and the nerfs arenât that crazy between 300-350. The raids will also be fasterâbowfa butterfly alone is a huge buff given that early fang runs are currently using garbage mage setups. And the new gem theyâre adding will also help speed up the raids pre-fang.
Akkah should be faster with bowfa butterfly. Kephri should be faster with new jewel. Baba will be unchanged for most part? Faster if you were using 6-0 red-x, not if you used 5-0 which isnât needed at pre fang invo levels anyways.
Baba will change the most - overheads now block all damage, so you can push gear and raid level more instead of having to reserve for chip damage
the new partisan jewel is also intended to be stronger than hasta, so melee baba is going to become more attractive pre fang
Itâs currently 35 hour grind?
I was also under the impression the new gem would not just be a Kephri thing
It would speed up baba as well if Iâm understanding it correctly (that it would just become a worse fang inside the raid)
Or a better hasta, however you want to think of it
the gap between early vs late fang would have to be pretty big, I feel like fang for slayer saves dozens of hours (just vibes no calcs)
slayer is in a weird spot anyway with the anticipated overhaul
I was stating in comparison to the same invo level. But yes, absolutely true that you can and should push higher invo because of the changes
im expecting a 60% xp/hr buff, otherwise its not qol
They aren't going through with this afaik
ye it might not be as big a deal anymore as it was when I did my early fang+slayer
Is the slayer overhaul going to be in the summer sweep-up or is that later?
just tds alone remove a lot of expected dragon tasks from the 99 slayer grind
I feel like the partisan jewel will further push early fang even more than before even if they decide to nerf the drop rate of fang more.
today's blog kept the baba changes and only spoke about what news there is on top of the previous blog
Yeah they said theyâre leaving the changes untouched, not baba
Oh
They announced more info coming soon â˘ď¸
Well that's r worded
Regarding the slayer updates
in terms of baba they just defended themselves from people saying there is no value in 5:1 anymore, saying avoiding rock throws and baboons might be also worth
(which is insane considering they want to make those really easy too)
Iâm not sure Jagex is aware of 5:1
ye they said redx
Thereâs 3:1 or something for 4-tick I think
yeah you can still do a version but its less good
Their wording was very confusing
Confused me as well until they clarified in the comments
5:1 is one of the few skill expressive moments in toa and they just removed it

Really taking the feedback that people liked emergent gameplay to heart
Inb4 Reynolds rant
He already posted one lol
unfortunately it never got widespread use for some reason
I think people value brain off > 17% dps
Sometimes I wonder who jagex is referring to when they say theyâve âheard the communityâ and give these updates.
It never seems to align with any of the discussion Iâm reading/listening to.
its mostly reddit and x (formerly twitter)
this discord is sincerely elite
the large majority of the players is way worse at the game than the people chatting here
most frequently completed toa is a solo normal mode btw
75% of toas done in solos
tbf I don't know that for sure, just assuming solos/teams are evenly distributed against rl
which is probably not a good assumptions I just realized
wouldnt teams be like 400s
no clue
Not if itâs a reddit team
65% of raids are <350
which is what I would consider learner raids (unless pre fang irons)
yet 400+ is 40% of all purps
my irl friend is afraid to solo 300s with fang, I just assume heâs representative of the average redditor
With fang?
Geez
often people just lack confidence/willingness to put in effort to improve
osrs is mostly a nostalgia click tree game after all
yep, back in teh day, you dint have to interact with the content to do content
A friend of mine throws a hissy fit if we dont red x for this reason
tbf in teams >duo its good
Less relative dps lost deffo
ye
one person loses 17% dps, so in a trio its only ~5.6% dps loss
plus you get to not use any supplies so can use more specs/bring more switches
i thought it was teams >4
might be old news
could be
i think thats what reynolds said in his vid
wrt 5:1
I'm not gonna lower my personal points
yeah i cbf red xing
ye this was hella based
the game is meant for mid level players
you can 5:1 with rcb and its pretty good
at least if you are pushing like way above 300s. or just take the -60s and redx
i think the goal isnt inherently 'fang more rare' but rather 'fewer fangs in the game' per shadow. not having a 7:1 ratio (when ring and fang dont degrade) is just rly problematic. like look at the ratio for rapier : scythe, claws/maul/ances:bow etc
i suspect the avg player will have a WAY easier time pushing invo. you get a bazillion supplies if no supply reduction is on for warden and baba/akkha were the only real 'problems'
so what exactly is going to limit your raid level at that point?
guess Ladlor needs to change the chart up again, remove them chinchompers as they're inefficient
if you dont care about hutner xp
hes kinda correct no?
Or ranged xp
nah chins are efficient even if the hunter xp wasnt there
you just need enough range xp to do t1 properly
he's forgetting about using bofa at 80 ranged
it's probably fine to go lower but I don't think its unreasonable to go higher than 80
para and I talked about milestone levels a long time ago. You'll always get post-99 ranging xp long term, there's no avoiding it. The main tradeoff is time spent catching/throwing chins versus a more difficult and slower time at cg and subsequent pvm
we felt that 92 ranged was suitable for most players, 95+ was pretty ricidulous, and people who wanted to go for 87 or 89 should try it but they might have a more difficult time at cg, graardor, kril etc
you can definitely go lower still if you want and are confident in your pvm skills
Uh im doing this by head but I think it's around 6 hours of catching chins and another 2 of throwing. In exchange you also get str and hp xp
but you'll be losing time on cg and all pre-99 ranged pvm, as your bowfa will be weaker. The cg learning curve will also be steeper
One crazy route I think sounds funny but is probably bad is to chin to 80 exactly, do cg, get the bowfa, then afk nmz with elite void and bowfa
I think people nitpicking this rough progression like that will never be happy
for every person saying 80 ranged is all you need there will be someone saying you need max combat for cg wcyd
chins is more way more efficent then bowfa nmz?
see all the complaints about fire cape placement
i guess its afk
A lot of the criticism is people picking on things out of the norm. Better to mock than to look for the nuance. Fire cape is a good example - in BRUHsailer there's a step where it tells players that if they want an early fire cape, that's the moment to go for one
A chart like this can never account for these nuances, that's what a guide is for
People love nitpicking without considering nuance. Canât imagine the people criticizing bruhsailer have read 10% of it
generally BRUHsailer has been received very well đ
deservedly so, just people see the few large optional skilling grinds and just blue screen
Absolutely. I get people not understanding certain decisions right away as some of them really seem unintuitive. But to deem a part of efficient progression stupid, which has been calculated well and had other factors accounted for, and claim that their idea of progression is objectively better, will never not be funny to me
i wouldnt even think youd need to afk at 80. just delay bandos. like tds, shamans and demonics, zulrah, artio should get you in range to where range is useful
the obvious issue is clearly just t1 being way harder at 80 range than 92/93
I'm a big fan of grabbing bgs and hasta right away and go toa for fang
But maybe after slayer changes it'll be bettter to wait
bone and dwh at toa is pretty good tbh if bandos is rly the only blocker
esp if they fix kephri start
Yeah but you want bgs anyways at some point and it doesn't get much faster really
bofa has never been more important for toa now that you can butterfly ahka with it
You can probably just go with 80 range
inb4 gnomonkey video with an atlatl butterfly method
Chinning is so fast that I feel like it's worth the time investment
not having to mage akkha is so big tbh
esp for the pre trident stuff
probably do other warden at that point even

But it's definitely up to preference I think, I do agree that something like 89/92 range is a sweet spot for most people
probably will happen since the new mage wand will be 3t
If you care about postmax xp could make an argument to go straight for 99 even
saying you don't value postmax range xp so you want to do pvm with lower range lvl seems like a greif because you can accidentally hit 200m range without trying
personally I don't think that combat xp should even really be considered in that regard besides some specific grinds, you're obviously gonna get many many millions of xp post 99 through pvm
and getting higher levels early just makes further grinds faster, eg 92 range at cg, 90 or whatever magic for ice barrage
Idk you don't want to be ranging all of slayer either
And end up with 80s melees
So they do matter a bit
i mean yeah vast majority of melee xp pre 99 is gained thru slayer, I mean that in general, whatever you fight with whatever style you will get combat xp, that's just how it works
i suppose melee is different but maybe it depends on your goals
melee is different since there really aren't great ways to super charge the xp like barrage/chins
nah
also I really dont see the dwh stuff
graardor is just good
true, I guess by specific grinds I meant melee slayer but then it isn't too specific lol
I like range warden at high invo
I disagree, chally during slayer/chins. Araxor/ Yama are all very good super charged xp
what's your best case xp/hr for melee doing those methods?
it should be like 70k str xp/hr at barrage nechs I think
calling that super charged is a bit of a stretch. Granted its efficient.
Araxxor is 150-200k xp/hr iirc
ayo?
What switches do u bring for chally speccing barrage tasks?
I brought a 4way, cape glove amulet weapon
There is a case for camping melee boots and lightbearer/ bring i
Ye I did camped melee boots too since eternals didnt give max
Lb is also good
Can add a bring swap for specs too but I didnt bother
progression chart I saw mixology before slayer helm, and iirc we need slayer helm for desert hard
and after cg/sep or whatever, spending that gp to make the thousands of unfinished pots to get to 81 herblore before mixology sounds nice
yeah I agree, slayer helmet before 81 herb is a good idea
am i understanding correctly that mixology rewards are proposed as delayed to after slayer helm in the chart?
Yes, I'd get slayer helm first
So with the proposed changes, Iâm running 320/330s with hasta and warped sceptre (kill me) in a rush for fang and LB. Can I park this until trident/occult/bloodbark since the proposed nerfs arenât as bad around 300ish as we previously thought??
If your mage setup sucks Iâd probably just wait for the changes so you can do bowfa butterfly
Alright thanks thatâs the answer I was hoping for lol. 42min toas is brutal
On the other hand thereâs no definitive timetable on the changes
So if waiting means doing a bunch of slayer without fang then idk about that
Iâm at 85 slay so pushing 2 lvls for trident isnât all that bad. Bloodbark and trident maybe a lucky magic fang drop would really do some good
if ur not sending 400+ right now its prob a net buff tbh
I agree
theyre giga nerfing the things that really gate peoples invo
via baba dmg, orb phase
making ovls less shit etc
Akkha in general as a supply drain and 6+ minute room with shit gear
Can you share your gear/inventory setup? Think we are in very similar position although Iâm going back to grab voidwaker first as I only need 1 more piece
ye, 320 drop rate isnt that much diffrent
probly faster to get fang in 300-320 after changes?
Yeah or you could push invo with changes
pushing past 300 is counter productive for fangs i'm pretty sure with the new change
If you dont care about other drops maybe
well fang and lb ye
BGS, full bandos, claws, yellow Keriâs (3kc lol) mystics and warped sceptre, full crystal with anguish, torture, d boots. 85 slay. I take more ppots cause of yellow Keriâs on ahkka. Tried doing 350s and he would annhilate me so using yellow Keriâs
Feel like waiting might be the play if Iâm only going for fang and LB ???
The thing is that raids will also go faster right
Idk how much that has to say
sure but not faster than the 300s
Ye
If you want to lower your fang/lb chance for better chance at other purps you should push invo. otherwise 300 seems like the best for getting your fang
are they changing wieghting of uniques based on raid lvl?
yeah look at the graph i posted
hmm man i skimmed that hard thought it was flat purple rate nerf
essentially fang and lb get capped to 300 raid lvl rarity no matter how high you push your invo
So i guess you dont wanna push over 300 then
Since masori is eeh
And shadow is weird so early
wym by capped exactly
essentially doing any raid lvl above 300 is the same chance/raid to get a fang/lb as a 300
so a 500 and a 300 have the same chance to get a fang/lb
But you can do 300 faster
is that not how it works already u have 1/3.4 chance for dupe fang?
and u do higher raid lvl for better purp rate
No, they are reducing the drop rate on it over 300
does that make getting shadow faster overall?
as it stands live invo just increases the chance to get any purple iirc
after 300 you have less chance/purple to get a fang so it averages out to be the same rarity as getting a fang at 300 with the new change
but you do slower raids
everything is getting nerfed post 300 raid lvl but if you do get a purple you're more likely to see a non fang/lb
how much its nerfed vs how big the buffs are for clear speed remain to be seen
ye i remember release before they buffed scaling ppl just did money 150s over pushing raid lvl
i dont think they were right to do that though
i still wish they would nerf rates on both ends to avoid something wierd
people were just clueless
Yeah but that was never good
people just saw drops happening at low invo (
we don't talk about those)
and assumed low invo was bis
but it never was
ye it was prob cope but with the nerfs definitely feels like its punishing higher lvl raids and buffing crap raids as a result
with the ahka change allowing you to butterfly with a bowfa the fang is a lot less needed to push higher raid lvl
but now 500s seem more realistic
i feel 450s will be harder then current 400s personally
for shadowless/fangless
with baba+akkha being legit 0 supplies then yeah sure it helps a lot
but wardens is no change
so do you just keep sending 400s post change
idk ppl were saying 450/500 new standard
just same as before, highest you can
but honestly idk i didint even know they were effecting wieghtings
but once you get way above 400s pathfinder becomes good, dehydration etc
they might also change dt and medic a bit
i might just do speed 350s instead
i dont see what would make fast raids better tbh
easier more consistent
being able to butterfly with bowfa and monkey room
its already how i feel about pushing past 400 rl now
never having to use mage on anything other than wardens p2 seems like a big boon to non shadow havers
it does ye but camping same higher raid lvl is a pretty big nerf no?
your raid lv should go up
personally thought logic was^ raid easier so u push raid lvl higher to compesate for nerfs
but idt invos past 400 are that friendly and neither is warden pre shadow
even accounting for baba/akkha being way easier
they said they wanted to make faster raids better i just dont see it happening ?
with their changes
they have to remove like... hp scaling from invo
or something
i think it definitely would make it faster for same raid lvl ppl are currently doing


