I’ve been jumping back and forth between the two, mostly play fixed, doing the cg grind right now and usually turn on the fixed mode hide chat plug in, after awhile I get tired of turning it on/off so I switch to resizable and can immediately tell the difference in extra mouse movement I need to do but the extra FOV is nice, i guess my question is, outside of CG when i get into more PVM is there a benefit of using one over the other? ideally I would like to just stick to one layout so any input I can get from you guys about pros/cons would be appreciated
#fixed stretched, or resizable??
86 messages · Page 1 of 1 (latest)
Most people play resizable but both have benefits
You're the one using it, play what you prefer ultimately
I used to be a big fixed simp, but like you i switched to resizable during cg and never looked back
Resizable, but dont go too big, that's a trap. Consider the distance between your health bar/spec orb/quick pray, inventory, and the middle of the screen.
Big fan of resizable
I used fixed for 4 years while maxing
Moved to resizable for CoX/Inferno and haven't looked back
IME all older content is great on fixed, up to around 2017ish
After that newer content feels more designed for resizable
Some newer content works fine on fixed too
I did Zulrah/DKS/Cerb/Sire/Hydra all on fixed and it was fine
Later on I did some GWD and more Zulrah on resizeable and it felt very comfy
Just use what you like.
Cox is what made me have to change to resizable as well, I actually got my client size from you in an older thread. 960x540 iirc. Haven’t looked back since, I love it
Yep I'm still on that client size years later now 😄
It's so good
I tried using a tiny window like that and I couldn't read anything even when I was squinting
Resizable but about as small as fixed, just with a hidden chat box
^ there’s also a plugin so you can set up hotkey to open chat box. I mostly use it for olm so I know what specials he’s using
You can use watch dog to trigger chat box notifications, and also keep chat closed
Same as your solution, just improved
This has to be on a standard monitor, and 1080p right?
Just tried it out of curiosity, as I was running something like 1260x700 something or other. And holy crap its tiny. 1440p 34" UW for context.
RL desktop icon included for scale
yeah its really unpleasant playing on a tiny resolution on a larger monitor
For those of you using a 1440p monitor, I think the equivalent to 960x540 would be 1280x720
No, 1440p just lets you keep your 960x540 in a smaller area so you have less eye movement required
how did you get your bottom right inventory area to look so clean?
resource pack setting inv widgets transparent
they are stacked at the bottom
I hotkey everything
Thats pretty spot on for what I use then, good to know
Or not, I guess. Thats wild though because that window was tiny. Even my example image doesnt really do it justice.
That's prob why ye
I'm using 21 inch monitor
Uhhhh idk it's pretty old let me check though
Because I dont know if Ive seen a monitor smaller than 24 in...
idk, 15 years?
More probably
Seems to be 1080p 24in
But ye my client occupies a decent amount of space
So I don't feel like I'm squinting
Still pretty much "the standard" monitor
So you're in plentiful company.
Makes sense though. High resolution monitors means pixels take up less space essentially. That size up above was hella small on my monitor.
Had a similar issue trying to play RS3 when I moved up to a 1440, this was before they had the option to increase text size as well as UI scaling. Straight up couldnt read anything on the screen.
Oh yea lack of scaling on UI elements sucks even if client is better
They've since added both. But their poor alternative for RL (Alt1) is just an overlay and it only works on 100% scaling, so I've got to use different presets and swap to 100% + my glasses to see properly when using the overlay for stuff like clues 
Yeah I think I wouldn't be able to see anything at 540
This second smaller window is like 9xx x 7xx? And it's basically unreadable
think im same as u on an ultrawide 
Lol holy cow. No shade, but I gotta ask. Is the bigger RL window there for "scale" or do you play like that?
i play like that lol
I use a tiling wm so no floating windows xd
ah
Huge
yeah im not sure how i could make it smaller but not too small l ol
32 inch right?
32 inch
Yeah I can’t imagine playing osrs on anything bigger than a 24” 1080p
I also wouldn’t expect somebody to change their gaming monitor for it either lol
i really like fixed stretched :P
I had a 34 inch extra wide that I gave my wife and got a 24 inch 1080p just for osrs. Scaling is waaay better and I can finally see the tiles I click on.
whats the client size?
The necro is real on this one. Stretched fixed for me
FR lol. Though it does seem I'm insane for playing stretched resizeable fullscreen
fixed resizable hybrid on top
ive always played resizeable the biggest tip I ever learned about enhancing reizeable experince was from a inferno speedrunner in inferno speedrunning discord to use stretched mode with resizeable
and that has been a game changer for me to always stick to resizeable
its just preference though imo playing on certain controls or settings wont magically make you insanely cracked or terrible
Bro how you get it like this?! Every time I turn stretch mode on it makes the game look so shitty. Yours like clear af
765x520 resizable>>
Hey everyone on this topic wondering if anyone can help. My buff timers (circled in red) I would love it if they went in a straight line down for like 8 or 9 buffs. However, after 4 buffs, they start a new column which forces me to not have them lined up right next to my HP bar. Does anyone know a way to increase the amount of buffs in a stright line down before starting a new column? I've looked through setting and don't see anything that allows this to be altered. I'm aware of the "flip" option, but I'm not looking to create rows instead of columns.
alt click one of the corners and drag
Dudeeeeee you're my god damn hero. Tyvm!
