#Dragonets Mod

1 messages · Page 1 of 1 (latest)

amber finch
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Howdy! im new to minecraft mod development, and dont know how to code (yay...)
i was hoping i could show off work for a mod im developing based on Tui T. Sutherland's Book Series, Wings of Fire, and see if i could get the help of more experienced programmers that may be interested!

If i dont have help, ill just post these blockbench models im making for this dream mod in the meantime, since thats something i DO know how to do! i am an artist after all.
give me some time and ill post what i have made already!

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Heres the mudwing, my ready to go model (unlike the others, which need to be retextured and edited slightly)

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I plan on adding a customizable texture feature, where different layers can be edited with a hue slider or input a color with a hexcode

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problem being I CANT CODE RAGGGHHHH

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colors on certain layers can be edited, including the eyes, claws, horns, flesh, and scales!

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this guy has a few errors, but ill fix them later on

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Heres my Rainwing, Sandwing, and Skywing. they arent ready for the texture customization yet, i have to retexture them entirely with layers to do that 😮‍💨

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each model comes with a few animations for showcasing, but i plan to make a BUNCH more for roleplay!!!

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since, WoF fans like that kind of stuff (and so do i)

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I cant do too much in terms of actualy programming progress (yet) but until then, ill post my animations, models, and textures here!

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if anyone wants to help out with programming just dm me! yippee

primal vortex
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Do you want to add them as an entity in the world, or a survival system?

amber finch
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Gameplan

The Player

Unsure if this is possible, but a character customization and selection menu will be found in the main minecraft menu, and upon selecting/creating a character will spawn in as that character they have selected/created in the world they join
characters will not be deleted when the player dies, even in hardcore, the only way to delete a character is by removing it from the menu entirely.

players can have up to idk like, 30 characters total? maybe more if memory allows it. characters can be edited, deleted, and favorited, favorite characters cannot be deleted unless they are unfavorited first. favorite characters are moved to the top of the list of characters. players can organize the character list by tribe, or alphabetically with their name.

Character Editor

the character editor will have hue sliders (with hex code input) for all tribes without any drawbacks. yes you can have albino nightwings. each tribe will have a primary color, a secondary color (usually the underbelly) a tertiary color (usually top scales/spines/frill) and color sliders for horns, claws, eyes, mouths, teeth, and other details. characters can be duplicated by the player. the model itself CANNOT be edited, only the textures. maybe in the future i will add customizable models for hybrids but thats a lot of work i will need support for. cant do that by myself.

Gameplay

each tribe will have abilities!!! seawings with water breathing, nightwings with nightvision, rainwings with invisibility, etc. firebreath will have a cool down, and shoots out in a line, leaving a dragon breath trail like the ender dragon does. rainwing acid on the other hand has an arc and does withering, and frostbreath does frost damage like powdered snow and slowing. also sandwings and hivewings will have venomous stingers that do poison damage

flight is hard to describe in text. it will function similarly to elytra, but much slower and steadier, this will probably be my main focus of the gameplay changes, since i dont want it to be overpowered or useless, and want it to be super fun to play with. like, barrel rolls and stuff.

besides abilities, the minecraft gameplay itself will probably not change too much at first, no extra items, plants, enities, or mobs, will be added until like. way later and if i get support. i will add blocks and items for dragons to use parallel to players, like hay beds, scrolls and scroll shelves for enchanting, etc. necessities and stuff yk.

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I also have other ideas i plan for IF i get help, like biomes and plants and items, but only a few

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but again

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i cant

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code

amber finch
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concept for a plant, i dont plan on adding this till like. way later

thorn cove
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saw this something on here a few days ago called CreativeMode that I think lets you make mods without coding(?). Can't seem to find the post anymore though but I think the website was creativemode.net.

harsh crest
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it used ai and could only make items and also ai generated texture too i think

primal vortex
thorn cove
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predefined code feels kinda limiting to me 🤷‍♂️

harsh crest
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I mean mcreator also has some optimization issues

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Learning to code it isn’t that bad either tho 😭

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Like there are a lot of tutorials and making things like custom items like food and that stuff isn’t that bad

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It gets harder once you go into like data gen and rendering but even then there are a lot of tools

primal vortex
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Or use geckolib this.

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now for block too.

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Geckolib has its advantages, but it is a mod dependency.

thorn cove
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coding just feels so scary lol

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also such a time committment to learn

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i guess i'm just a lazy bum 😛

harsh crest
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But once you start actually coding the mod

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It’s not that bad u can follow fabric docs and tutorials

thorn cove
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yea it probably isn't