Just another massive, procedurally generated structure ;)
The "Mechanical Nest" has more than 160 parts, including randomized furniture, rooms, towers, bridges, the occasional blimp and tons of enemies.
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Just another massive, procedurally generated structure ;)
The "Mechanical Nest" has more than 160 parts, including randomized furniture, rooms, towers, bridges, the occasional blimp and tons of enemies.
Hehe thank youu
Is this for dungeons arise?
It looks so amazing
Yeah ;)
I'll update it in the upcoming days
cant wait!
wow these are awesome
dude what the fuck
funnily enough I didn't have to break any worldgen limit to spawn this one haha
btw I just uploaded this to the latest version of wda (forge)

real
wda dungeons are consistently top quality
my only issue is the loot tables being annoying to work with as a pack developer
Why is that so? we do have a lot of loot tables, but it's kinda necessary to add different kinds of loot within a structure
We also have the Loot Tweaks datapack for those who want to nerf all loot tables or just use it as a template
mostly just because there's a lot of them, and they usually only contain vanilla loot which can sometimes feel out of place
it's just busywork, not any fault of the mod just my own inconveniences haha
Yheaa I can't add modded loot in loot tables, I wish we could like
add conditional loot tables
if x mod is active, give an item from that mod
yeah
tbh i kind of dont like how loot tables are handled in modded in general, the vanilla dungeon loot table has way too much shit in it
but redoing entire loot tables takes forever
you can probably add JsonWrangler scripts to run and rely on it
https://legacy.curseforge.com/minecraft/mc-mods/jsonwrangler
Yeah I generally avoid dependencies
i mean it would be an optional dependency but still