#Problem with the view requirement

1 messages · Page 1 of 1 (latest)

faint rose
#
menu_title: ':offset_-48::guis_upgrade:'
open_command:
- upgrade
size: 27
items:
#
  '18':
    material: HOPPER
    slot: 9
    priority: 0
    display_name: '&6&lLimite hopper'
    lore:
    - '&f'
    - '&8┃ &7Cette &bamélioration &7vous permettra'
    - '&8┃ &7d''augmenter le nombre de &bhopper &7sur votre île'
    - ''
    - '&8┃ &7Nombre actuelle: &b25'
    - '&8┃ &7Amélioration: &c26'
    - ''
    - '&8┃ &7Prix: 1000 &f%img_medium_pile_of_gold_coins%'
    - ''
    - '&f%img_sqr_mouse_left_click% &7Clique gauche pour &faméliorer'
    left_click_commands:
    - '[refresh]'
    - '[console] money take %player_name% 1000'
    right_click_commands:
    - '[refresh]'
    - '[console] money take %player_name% 1000'
    click_requirement:
      requirements:
        example_3:
          type: has money
          amount: 1000
      deny_commands:
        - "[message] test oh zebi ta pas la perms."
  '19':
    material: HOPPER
    slot: 9
    priority: 0
    display_name: '&6&lLimite hopper'
    lore:
    - '&f'
    - '&4test'
    left_click_commands:
    - '[refresh]'
    - '[console] money take %player_name% 1000'
    right_click_commands:
    - '[refresh]'
    - '[console] money take %player_name% 1000'
    view_requirement:
      requirements:
        comparator:
          type: '=='
          input: '%superior_island_upgrade_generateur%'
          output: 1
humble salmon
#

can you try renaiming the requirement?

#

something like superior_upgrade: or smth

zinc brook
#

It's a priority issue

#

Set the one without the view requirement to 1, So item 18 should have priority: 1

#

@faint rose

faint rose
tropic pine
#

change the priority to 1

'18': material: HOPPER slot: 9 priority: 1