#problem type : javascript in menu

1 messages · Page 1 of 1 (latest)

tiny bridge
#

firstly, you should never use javascript due to performance issues

#

try using comparator type requirement

#
        level6:
          type: ">="
          input: "%vault_eco_balance%"
          output: 100
gentle canyon
#

but : ```"20":
material: STAINED_GLASS_PANE
data: 14
slot: 23
amount: 1
priority: 2
display_name: "&c&l10 heure"
lore:
- ""
- "&7Statut: &cVerrouillé &c❌"
- ""
- "&7Money requis: &f100"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
- "&7Vous avez &f%vault_eco_balance% &7money sur &f100"
left_click_commands:
- "[refresh]"
right_click_commands:
- "[refresh]"

"aa":
material: NETHER_STAR
slot: 23
priority: 3
display_name: "&a&l10 heure"
amount: 1
lore:
- ""
- "&7Statut: &fDisponible"
- ""
- "&7Heures requis: &f10h"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
- "&7Vous avez &f%vault_eco_balance% &7money sur &f100"
right_click_requirement:
requirements:
type: ">="
input: "%vault_eco_balance%"
output: 1000
deny_commands:
- "[message] &cTu ne remplis pas les conditions nécessaire."
- "[close]"

left_click_commands:
  - "[message] coucou"
  - "[close]"
right_click_commands:
  - "[message] coucou"
  - "[close]"```

I have $1000 but why does my slot always remain the window and not my nether star?

#

@tiny bridge

#

Other exemple :

"test":
    material: STAINED_GLASS_PANE
    display_name: "testttttt"
    data: 2
    slot: 25
    priority: 9
    lore:
      - "AVOIR 10000$"
      - "Tu as %vault_eco_balance%"
    left_click_commands:
      - "[refresh]"
    right_click_commands:
      - "[refresh]"

  "rewardTest":
    material: DIAMON
    display_name: "goodddddd"
    slot: 25
    priority: 9
    lore:
      - "NICEEE"
    right_click_requirement:
      requirements:
        type: ">="
        input: "%vault_eco_balance%"
        output: 10000
      deny_commands:
        - "[message] &cTu ne remplis pas les conditions nécessaire."
        - "[close]"
    left_click_commands:
      - "[message] coucou"
      - "[close]"
    right_click_commands:
      - "[message] coucou"
      - "[close]"

I want that if the player has less than $10,000 we leave the window but in revenge if we have more or equal or put a diamond.
If I have more than $10,000 it doesn't change the item

tiny bridge
#

i dont understand wdym

#

please clarify

gentle canyon
#

In the menu, I would like to do reward, the player must play 3 hours to unlock a reward from the not complicated.

The problem, in the menu if I put the priority "locked" before "unlock" and then I play for 3 hours I would not be able to recover the reward. In the example above it doesn't work.

So I would like to ensure that when I play less than 3 hours "I do not unlock level 1" but once I play 3 hours "I unlock"

In slot 20 "Status locked" once 3 hours have been played "Slot 20 status: unlock"

gentle canyon
#

@tiny bridge

#

Try on server mb ??

tiny bridge
#

i still dont understand 😭
do you want to create a menu where you can claim the reward for playing 3 hours in the server?

#

i dont get the recover reward thing

gentle canyon
#
update_interval: 1
open_command:
  - dailyquests
  - dq
size: 54

items:
  "head":
    material: head-%player_name%
    slot: 19
    lore:
      - "%player_time%"
      - "%player_exp%"
      - "%player_time_offset%"
      - "%statistic_hours_played%"
      - "%statistic_time_played%"

  "test":
    material: STAINED_GLASS_PANE
    display_name: "testttttt"
    data: 2
    slot: 25
    priority: 3
    lore:
      - ""
      - "&7Statut: &cVerrouillé &c❌"
      - ""
      - "&7Heures requis: &f1h"
      - ""
      - "&7Récompense:"
      - "&c• &f1 Challenge Summer"
      - ""
    left_click_commands:
      - "[refresh]"
    right_click_commands:
      - "[refresh]"

  "Rewardtest":
    material: DIAMOND
    display_name: "goodddddd"
    slot: 25
    priority: 2
    lore:
      - ""
      - "&7Statut: &fDisponible"
      - ""
      - "&7Heures requis: &f1h"
      - ""
      - "&7Récompense:"
      - "&c• &f1 Challenge Summer"
      - ""
    right_click_requirement:
      requirements:
        money_requirement:
          type: ">="
          input: "%statistic_hours_played%"
          output: 12
      deny_commands:
        - "[message] &cTu ne remplis pas les conditions nécessaire."
        - "[close]"
    left_click_requirement:
      requirements:
        money_requirement:
          type: ">="
          input: "%statistic_hours_played%"
          output: 12
      deny_commands:
        - "[message] &cTu ne remplis pas les conditions nécessaire."
        - "[close]"
    left_click_commands:
      - "[console] lp user %player_name% permission set coucou"
      - "[close]"
    right_click_commands:
      - "[console] lp user %player_name% permission set coucou"
      - "[close]"

  "ClaimTest":
    material: CHEST
    data: 14
    slot: 25
    amount: 1
    priority: 1
    display_name: "&c&l1 heure"
    lore:
      - ""
      - "&fStatut: &aDéverrouillé &2&l✔"
    view_requirement:
      requirements:
        claimed:
          type: has permission
          permission: "coucou"
    left_click_commands:
      - "[refresh]"
    right_click_commands:
      - "[refresh]"

  "1900":
    material: STAINED_GLASS_PANE
    display_name: " "
    data: 14
    slots:
      - 0
      - 1
      - 7
      - 8
      - 9
      - 17
      - 36
      - 44
      - 45
      - 46
      - 52
      - 53