#problem type : javascript in menu
1 messages · Page 1 of 1 (latest)
try using comparator type requirement
level6:
type: ">="
input: "%vault_eco_balance%"
output: 100
but : ```"20":
material: STAINED_GLASS_PANE
data: 14
slot: 23
amount: 1
priority: 2
display_name: "&c&l10 heure"
lore:
- ""
- "&7Statut: &cVerrouillé &c❌"
- ""
- "&7Money requis: &f100"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
- "&7Vous avez &f%vault_eco_balance% &7money sur &f100"
left_click_commands:
- "[refresh]"
right_click_commands:
- "[refresh]"
"aa":
material: NETHER_STAR
slot: 23
priority: 3
display_name: "&a&l10 heure"
amount: 1
lore:
- ""
- "&7Statut: &fDisponible"
- ""
- "&7Heures requis: &f10h"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
- "&7Vous avez &f%vault_eco_balance% &7money sur &f100"
right_click_requirement:
requirements:
type: ">="
input: "%vault_eco_balance%"
output: 1000
deny_commands:
- "[message] &cTu ne remplis pas les conditions nécessaire."
- "[close]"
left_click_commands:
- "[message] coucou"
- "[close]"
right_click_commands:
- "[message] coucou"
- "[close]"```
I have $1000 but why does my slot always remain the window and not my nether star?
@tiny bridge
Other exemple :
"test":
material: STAINED_GLASS_PANE
display_name: "testttttt"
data: 2
slot: 25
priority: 9
lore:
- "AVOIR 10000$"
- "Tu as %vault_eco_balance%"
left_click_commands:
- "[refresh]"
right_click_commands:
- "[refresh]"
"rewardTest":
material: DIAMON
display_name: "goodddddd"
slot: 25
priority: 9
lore:
- "NICEEE"
right_click_requirement:
requirements:
type: ">="
input: "%vault_eco_balance%"
output: 10000
deny_commands:
- "[message] &cTu ne remplis pas les conditions nécessaire."
- "[close]"
left_click_commands:
- "[message] coucou"
- "[close]"
right_click_commands:
- "[message] coucou"
- "[close]"
I want that if the player has less than $10,000 we leave the window but in revenge if we have more or equal or put a diamond.
If I have more than $10,000 it doesn't change the item
In the menu, I would like to do reward, the player must play 3 hours to unlock a reward from the not complicated.
The problem, in the menu if I put the priority "locked" before "unlock" and then I play for 3 hours I would not be able to recover the reward. In the example above it doesn't work.
So I would like to ensure that when I play less than 3 hours "I do not unlock level 1" but once I play 3 hours "I unlock"
In slot 20 "Status locked" once 3 hours have been played "Slot 20 status: unlock"
i still dont understand 😭
do you want to create a menu where you can claim the reward for playing 3 hours in the server?
i dont get the recover reward thing
update_interval: 1
open_command:
- dailyquests
- dq
size: 54
items:
"head":
material: head-%player_name%
slot: 19
lore:
- "%player_time%"
- "%player_exp%"
- "%player_time_offset%"
- "%statistic_hours_played%"
- "%statistic_time_played%"
"test":
material: STAINED_GLASS_PANE
display_name: "testttttt"
data: 2
slot: 25
priority: 3
lore:
- ""
- "&7Statut: &cVerrouillé &c❌"
- ""
- "&7Heures requis: &f1h"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
left_click_commands:
- "[refresh]"
right_click_commands:
- "[refresh]"
"Rewardtest":
material: DIAMOND
display_name: "goodddddd"
slot: 25
priority: 2
lore:
- ""
- "&7Statut: &fDisponible"
- ""
- "&7Heures requis: &f1h"
- ""
- "&7Récompense:"
- "&c• &f1 Challenge Summer"
- ""
right_click_requirement:
requirements:
money_requirement:
type: ">="
input: "%statistic_hours_played%"
output: 12
deny_commands:
- "[message] &cTu ne remplis pas les conditions nécessaire."
- "[close]"
left_click_requirement:
requirements:
money_requirement:
type: ">="
input: "%statistic_hours_played%"
output: 12
deny_commands:
- "[message] &cTu ne remplis pas les conditions nécessaire."
- "[close]"
left_click_commands:
- "[console] lp user %player_name% permission set coucou"
- "[close]"
right_click_commands:
- "[console] lp user %player_name% permission set coucou"
- "[close]"
"ClaimTest":
material: CHEST
data: 14
slot: 25
amount: 1
priority: 1
display_name: "&c&l1 heure"
lore:
- ""
- "&fStatut: &aDéverrouillé &2&l✔"
view_requirement:
requirements:
claimed:
type: has permission
permission: "coucou"
left_click_commands:
- "[refresh]"
right_click_commands:
- "[refresh]"
"1900":
material: STAINED_GLASS_PANE
display_name: " "
data: 14
slots:
- 0
- 1
- 7
- 8
- 9
- 17
- 36
- 44
- 45
- 46
- 52
- 53