#DeluxeMenu + ItemsAdder
1 messages · Page 1 of 1 (latest)
You can't create an item bigger than 1 slot, this is done using the title 
@wise briar What do you mean with the title ? I tried a lot of things but it didn't work, could you explain me or send me a documentation for it ?
I can try to explain a little bit but I don’t have any examples myself I don’t think. I’m on mobile atm though
Basically, you have to put the big icon in your title (as a custom font character)
You set the height in the resource pack information, and use negative pixels to adjust the width
A menu like the one you sent is very very complicated
Although, there might be a thread in this discord where I helped them do this
Thanks a lot for trying to help but this won't work for my case, I'm trying to chose those big picture with conditions, like here, if you own a rank you see the picture and if you don't, you see the locked one
That’s exactly what the other thread does too
It’s the only thing that will work in your case, short of making a custom plugin
You can only have “large images” via the title
Using changeoutput, you can change what is displayed in the title depending on other things, such as the player having/not having a permission
I think what the other people did was make a whole gui image for each set of 3 ranks, instead of trying to deal with the spacing issues having only 1 image per rank
I’m this case, the height will always be the same (for each rank), but the horizontal spacing will need to be adjusted
Your title would look like
:rank_unlocked_A: :negative_pixel_500: :rank_locked_B:
On mobile so can’t write too much, but essentially that’s the formatting
Except you replace :rank_unlocked_A: with the changeoutput placeholder, which will determine if it should show locked or unlocked
The items in the slots should be set as material: air so it shows an empty slot (covered by the title) that is still clickable
It is the same menu but divided in 3, each one has a different permission.