#after buy item
1 messages · Page 1 of 1 (latest)
So when you click something
It turns into a barrier block
I see
So you buy a permission
Nope
Make it more clear please
for example I buy a kind of permission
okay
after I open the menu that item should be replaced with a barrier
how can I do that
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yep
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
thanks
Okay well acctually I dont know
But what you can do is make another gui
and then just replace your item with a barrier block
But there might be another easier way
so just wait for staff
@analog oriole
💀
that doesnt make no sense
what im saying is that you make a new gui menu
So when you buy a permission
Man look, are you stupid?
no
offence*
left_click_commands:
- '[openguimenu] something'
not offence
Nah, ur a bit dummy. No offense
nah ill.just make something more ok
Offence and offense are both correct. Offence is the spelling more commonly used outside of the United States.
Okay
IM not from usa
this is the real definition
aight just leave it
What im trying to say
Is make a new gui
LItterly
No need to make a new menu @analog oriole @charred kayak.
In DeluxeMenus you can have multiple items in the same inventory slot and then use view requirements to decide which item to be displayed.
yep, that was my idea to make something like that

well so u have 2 items
- purchased
- pre purchased
the 2 in the click actions will give the permission and also include the
[refresh] at the end so it ll refresh the item once it's purchased and priority 2. now for the 1st item u r gonna use that permission that was purchased as a view requirement and also set a priority:1
how
to set the priority
nvm
view_requirement:
requirements:
requirement_name:
type: has permission
permission: eglow.color.pink
priority: 1
with the requirement 💀
the priority goes in the item not in the requirement
so it sould have the same indentation as your view_requirement: line
its the same 😭
'pink1': material: barrier slot: 11 display_name: '&dᴘɪɴᴋ ɢʟᴏᴡ' priority: 1 lore: - '' - '&cᴅᴇᴛɪɪ ᴀᴄᴇꜱᴛ ɪᴛᴇᴍ ᴅᴇᴊᴀ!' view_requirement: requirements: requirement_name: type: has permission permission: eglow.color.pink
send the full menu in a paste bin please
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the problem is your indentation.
for the view requirement
I've tried to fix it for you here: https://hastebin.com/share/ihodafexur.lua. I can't test it tho so you'll have to test it.
you could optimize it if u make it click requirements/commands since both of right/left do the same thing