#after buy item

1 messages · Page 1 of 1 (latest)

charred kayak
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Oh i get it

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So when you click something

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It turns into a barrier block

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I see

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So you buy a permission

analog oriole
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Nope

charred kayak
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Make it more clear please

analog oriole
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for example I buy a kind of permission

charred kayak
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okay

analog oriole
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after I open the menu that item should be replaced with a barrier

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how can I do that

charred kayak
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are you using luck perms?

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?paste

thin quarryBOT
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FAQ Answer:

Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
HelpChat Paste - How To Use

analog oriole
charred kayak
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okay

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Send me your code

charred kayak
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and then send me the link please

analog oriole
charred kayak
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thanks

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Okay well acctually I dont know

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But what you can do is make another gui

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and then just replace your item with a barrier block

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But there might be another easier way

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so just wait for staff

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@analog oriole

analog oriole
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that doesnt make no sense

charred kayak
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So when you buy a permission

analog oriole
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Man look, are you stupid?

charred kayak
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no

analog oriole
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No offense

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That is not possible

charred kayak
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offence*

charred kayak
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Ill send you the code

analog oriole
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its offense

charred kayak
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      left_click_commands:
          - '[openguimenu] something'
analog oriole
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not offence

analog oriole
charred kayak
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      left_click_commands:
          - '[openguimenu] something'
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Make a new gui

analog oriole
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nah ill.just make something more ok

analog oriole
# charred kayak

Offence and offense are both correct. Offence is the spelling more commonly used outside of the United States.

charred kayak
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Okay

charred kayak
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aight just leave it

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What im trying to say

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Is make a new gui

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LItterly

runic terrace
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No need to make a new menu @analog oriole @charred kayak.

In DeluxeMenus you can have multiple items in the same inventory slot and then use view requirements to decide which item to be displayed.

analog oriole
shut timber
shut timber
# analog oriole yep, that was my idea to make something like that

well so u have 2 items

  1. purchased
  2. pre purchased

the 2 in the click actions will give the permission and also include the
[refresh] at the end so it ll refresh the item once it's purchased and priority 2. now for the 1st item u r gonna use that permission that was purchased as a view requirement and also set a priority:1

analog oriole
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to set the priority

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nvm

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view_requirement:
requirements:
requirement_name:
type: has permission
permission: eglow.color.pink
priority: 1

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with the requirement 💀

runic terrace
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so it sould have the same indentation as your view_requirement: line

analog oriole
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its the same 😭

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'pink1': material: barrier slot: 11 display_name: '&dᴘɪɴᴋ ɢʟᴏᴡ' priority: 1 lore: - '' - '&cᴅᴇᴛɪɪ ᴀᴄᴇꜱᴛ ɪᴛᴇᴍ ᴅᴇᴊᴀ!' view_requirement: requirements: requirement_name: type: has permission permission: eglow.color.pink

runic terrace
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send the full menu in a paste bin please

analog oriole
runic terrace
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for the view requirement

shut timber
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you could optimize it if u make it click requirements/commands since both of right/left do the same thing