#I NEED HELP RQ WITH A 216 ITEMS PROBLEM

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heavy dragon
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so it looks like this

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and when i drop the slime balls for example

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it shows with green only from the sword above

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from the sword downwards it shows with red

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so can someone do i for me

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i need to make 216 more items that is like 5k lines of code ๐Ÿ™‚ for my view requirements

hard sun
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I'm in on this.

Basically, the problem is that, we set the view requirement for 6 items because they need them. But if the player's have 2 of the last items. It doesn't show. So we need a way so that whenever we have any one of the item, it shows that we have the item.

In other words, we need the items to be checked so it can show in any order.

drifting gust
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you can use changeoutput expansion to make the menu shorter

hard sun
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We need the lore to change aswell

heavy dragon
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send in private message

hard sun
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Send here

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I also want to know

drifting gust
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%changeoutput_equals_input:{checkitem_mat:slime_ball,amt:16}_matcher:yes_ifmatch:you have enough slime ball to make the sword_else:you don't have enough slime ball to make the sword%
heavy dragon
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yo look

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ima send u the whole code

drifting gust
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@hard sun

heavy dragon
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look at the code

hard sun
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Let's say, we have 2nd and 4th item. The lore has to show that we have 2nd and 4th item instead of making hundreds of items

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I want it to show only the items we have

heavy dragon
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thx for explaining for me idk how to explain that good xdxd

hard sun
hard sun
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In the lore of the item

drifting gust
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      - '&cNetherite Ingot 1x %changeoutput_>=_input:{checkitem_amount_mat:netherite_ingot,strict}_matcher:1_ifmatch:โœ“_else:โœ—%'
      - '&cNetherite Sword 1x %changeoutput_>=_input:{checkitem_amount_mat:netherite_sword,strict}_matcher:1_ifmatch:โœ“_else:โœ—%'
      - '&cSlime Ball 16x %changeoutput_>=_input:{checkitem_amount_mat:slime_ball,strict}_matcher:16_ifmatch:โœ“_else:โœ—%'
      - '&cSlime Block 8x %changeoutput_>=_input:{checkitem_amount_mat:slime_block,strict}_matcher:8_ifmatch:โœ“_else:โœ—%'
      - '&cEye of Ender 4x %changeoutput_>=_input:{checkitem_amount_mat:ender_eye,strict}_matcher:4_ifmatch:โœ“_else:โœ—%'
      - '&cLava Bucket 1x %changeoutput_>=_input:{checkitem_amount_mat:lava_bucket,strict}_matcher:1_ifmatch:โœ“_else:โœ—%'

# strict mean the item is default
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done with 1 item

hard sun
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Thank you so much ๐Ÿ’“ ๐Ÿ’— ๐Ÿ’›
You are a life saver

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Can we add color codes?

drifting gust
hard sun
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Thank you so much

hard sun