#I NEED HELP RQ WITH A 216 ITEMS PROBLEM
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and when i drop the slime balls for example
it shows with green only from the sword above
from the sword downwards it shows with red
so can someone do i for me
i need to make 216 more items that is like 5k lines of code ๐ for my view requirements
I'm in on this.
Basically, the problem is that, we set the view requirement for 6 items because they need them. But if the player's have 2 of the last items. It doesn't show. So we need a way so that whenever we have any one of the item, it shows that we have the item.
In other words, we need the items to be checked so it can show in any order.
you can use changeoutput expansion to make the menu shorter
Could you explain how it is done?
We need the lore to change aswell
send in private message
%changeoutput_equals_input:{checkitem_mat:slime_ball,amt:16}_matcher:yes_ifmatch:you have enough slime ball to make the sword_else:you don't have enough slime ball to make the sword%
@hard sun
Dude. That's all fine but the thing is when a player has 1 item. Let's say the last item, it does not have a separate item allotted in the file. But we want it so that the lore only shows items we have
Let's say, we have 2nd and 4th item. The lore has to show that we have 2nd and 4th item instead of making hundreds of items
I want it to show only the items we have
thx for explaining for me idk how to explain that good xdxd
I think this is it
If you don't mind me asking, is this a message that will be sent or a message that will be shown
In the lore of the item
No worries
- '&cNetherite Ingot 1x %changeoutput_>=_input:{checkitem_amount_mat:netherite_ingot,strict}_matcher:1_ifmatch:โ_else:โ%'
- '&cNetherite Sword 1x %changeoutput_>=_input:{checkitem_amount_mat:netherite_sword,strict}_matcher:1_ifmatch:โ_else:โ%'
- '&cSlime Ball 16x %changeoutput_>=_input:{checkitem_amount_mat:slime_ball,strict}_matcher:16_ifmatch:โ_else:โ%'
- '&cSlime Block 8x %changeoutput_>=_input:{checkitem_amount_mat:slime_block,strict}_matcher:8_ifmatch:โ_else:โ%'
- '&cEye of Ender 4x %changeoutput_>=_input:{checkitem_amount_mat:ender_eye,strict}_matcher:4_ifmatch:โ_else:โ%'
- '&cLava Bucket 1x %changeoutput_>=_input:{checkitem_amount_mat:lava_bucket,strict}_matcher:1_ifmatch:โ_else:โ%'
# strict mean the item is default
done with 1 item
can
Thank you so much
i made a 40k line menu
U sure did. Makes me feel stupid because I've spent more than 80 hours copy pasting items in menus