#DeluxMenu Help
1 messages · Page 1 of 1 (latest)
# for playtime reward, you can use `statistic` expansion from placeholderAPI
'reward-lock':
priority: 2
material: red-item
slot: 0
'reward-claim':
priority: 1
material: green-item
slot: 0
view_requirement:
requirements:
'online 2 days':
type: '>='
input: '%statistic_days_played%' # or %statistic_hours_played%
output: 2 # change output to `48` if use placeholder above
# for fast fill
'glass pane':
priority: 100
material: glass_pane
slots:
- 0-53
hope this helpful
not working 😭
glass_pane is not a material
I tryed GRAY_STAINED_GLASS_PANE that is not working ):
released version ?
good
what did it showout ?
In gui ? Uh still their empty
can you send pic ?
give me the config
open_command: menu
size: 54
# Menu title
menu_title: '&e&lSurvival &dMenu'
# Open requirement
open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenu.menu.menu
deny_commands:
- '[message] &cYou don''t have permission to do that!'
# Item section. This is where you can start add items into menu, and add functions into each items that you did.
items:
'profile and status':
material: SKELETON_SKULL
slot: 13
display_name: "&a&lProfile &eStatus"
lore:
- "&a:"
# for fast fill
'glass pane':
priority: 100
material: GRAY_STAINED_GLASS_PANE
slots:
- 0-10
sweet: true
try to add priority: 1 at 'profile and status':
Uh ? 🤔
Can u add in the Config ;-; pls
I don't understand uhh can u add in the Config pls ):
menu_title: 'test'
open_command: test
size: 53
items:
'fill':
priority: 100
material: gray_stained_glass_pane
slots:
- 0-53
'item':
priority: 1
material: stone
slot: 13
Like in other item priority i need to set 1?
Ok
This is work ?
Cus Their priority ?
Btw tnku for ur help ❤️
np
...
should work
Btw sir i wana show player money , kills , deaths in lore how can I do ?
# for money
vault plugin
vault expansion
+ %vault_eco_balance%
# for kills, deaths
statistic expansion
+ %statistic_player_kills%
+ %statistic_deaths%
And For mob kills ?
Btw sir I created a item but that is not showing in gui ):
https://imgur.com/a/Puowkxm
did you read what i say above ?
check expansion here
wt sir ? ;-; about priority?
Wt i done wrong
https://imgur.com/a/Puowkxm
;-;
uh for valut
papi ecloud download valut?
;-;
This ? 🤔
Then when I create another item wt priority need to set 1 ? ;-; ya
item 2
priority 2
item 3
priority 3
item 4
priority 4
Like this ? ;-;
not really
Then ?
https://dev.bukkit.org/projects/vault and download it
I already downloaded
Sir pls help ;-;
I installed, but still is not working in gui emerald is not showing ):
menu_title: 'test'
open_command: test
size: 53
update_interval: 1 # <- new here
items:
'item':
update: true # <- new here
priority: 1
material: stone
slot: 0
lore:
- '%placeholder%'
Uho ok
;-; not working ;-;
Sir pls help
send pic
open_command: menu
size: 54
update_interval: 1
# Menu title
menu_title: '&e&lSurvival &dMenu'
# Open requirement
open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenu.menu.menu
deny_commands:
- '[message] &cYou don''t have permission to do that!'
# Item section. This is where you can start add items into menu, and add functions into each items that you did.
items:
'profile and status':
#update: true
priority: 1
material: SKELETON_SKULL
slot: 13
display_name: "&a\u00A7lProfile &7and &e\u00A7lStatus"
lore:
- " \u00A7lStatus:"
- " &eCoins &7: %vault_eco_balance%"
- " &ckills &7: %statistic_player_kills%"
- " &6Mob Kills &7: %statistic_mob_kills%"
- " &4Deaths &7: %statistic_deaths%"
items:
'auction house':
update: true
priority: 1
material: emerald
slot: 23
display_name: "&l&eAuction &6House"
lore:
- '&7Click to view players auction , in this auction house you can view , bid , sell etc...'
# for fast fill
'fill':
# update: true
priority: 100
material: gray_stained_glass_pane
slots:
- 0-12
- 14-19
sweet: true
First i seted update true fo all item the it's not worked the i am seted true only for item : auction house only , but still that is not worked too ;-;
Emerald ;-;
??
why you put 2 items ?
?? ;-;
Do you mean only one items need?
open_command: menu
size: 54
update_interval: 1
# Menu title
menu_title: '&e&lSurvival &dMenu'
# Open requirement
open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenu.menu.menu
deny_commands:
- '[message] &cYou don''t have permission to do that!'
# Item section. This is where you can start add items into menu, and add functions into each items that you did.
items:
'profile and status':
#update: true
priority: 1
material: SKELETON_SKULL
slot: 13
display_name: "&a\u00A7lProfile &7and &e\u00A7lStatus"
lore:
- " \u00A7lStatus:"
- " &eCoins &7: %vault_eco_balance%"
- " &ckills &7: %statistic_player_kills%"
- " &6Mob Kills &7: %statistic_mob_kills%"
- " &4Deaths &7: %statistic_deaths%"
'auction house':
update: true
priority: 1
material: emerald
slot: 23
display_name: "&l&eAuction &6House"
lore:
- '&7Click to view players auction , in this auction house you can view , bid , sell etc...'
'fill':
priority: 100
material: gray_stained_glass_pane
slots:
- 0-19 # you dont need to make other slot
only one
Ok but now wt is wrong i done
open_command: menu
size: 54
menu_title: '&e&lSurvival &dMenu'
open_requirement:
requirements:
permission:
type: has permission
permission:deluxemenu.menu.menu
deny_commands:
- '[message] &cYou don''t have permission to do that'
items:
'profile and status':
#update: true
priority: 1
material: SKELETON_SKULL
slot: 13
display_name: "&e\u00A7lProfile \u00A7l&7and &e\u00A7lStatus"
lore:
- " &a\u00A7lProfile"
- " &6User &7: %player_name%"
- " &eMoney &7: %vault_eco_balance%"
- " &dTeam &7: %betterTeams_name%"
- " &b\u00A7lStatus:"
- " &ckills &7: %statistic_player_kills%"
- " &6Mob Kills &7: %statistic_mob_kills%"
- " &4Deaths &7: %statistic_deaths%"
# Auction House
'auction house':
#update: true
priority: 1
material: emerald
slot: 22
display_name: "&l&eAuction &6House"
lore:
- '&7Click to view players auction ,
in this auction house you can
view , bid , sell etc...'
right_click_commands:
- '[console] ah '
'Quests':
priority: 1
material: writable_book
slot: 23
display_name: "&5\u00A7lQuests"
lore:
- '&aComming &eSoon'
right_click_commands:
- '[message] &dQuests &7are &ecomming &asoon'
'events':
priority: 1
material: painting
slot: 21
display_name: "&5\u00A7lDaily &e\u00A7lEvents"
lore:
- '&aComming &eSoon'
right_click_commands:
-'[message] &aComming &eSoon'
'Daily-rewards':
priority: 1
material: clock
slot: 24
display_name: "&b\u00A7lDaily &e\u00A7lRewards"
lore:
- '&aComming &eSoon'
right_click_commands:
-'[message] &aComming &eSoon'
'fill':
priority: 100
material: gray_stained_glass_pane
slots:
- 0-18
I tryed update_interval: 1
update: true
``` in all items but that is not worked too ;-;
your item isn't at right Column
items:
'item 1':
'item 2': # <- this is right
'item 3': # <- not this
Uh ok done but
Good, I am making a rewards menu, how can I do if I want to put 40 possibilities of rewards but that only 1 is given to the player?