#placeholder-api

150650 messages · Page 45 of 151

mint fable
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because if the player has the non-NBT item

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with the same name and lore

lone elm
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im already fighting with this for 3 days xd

mint fable
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it will act as the other item

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with NBT

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why do you have 2 different items with the same name?

lone elm
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Well to test which one he will pick with the minecraft:clear command

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because i ahve to remove stuff from the player threw the console

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and they give them another item in return

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its the currency of our server

mint fable
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I still don't see the reason to have 2 different items for your currency

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Why do you have 2

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just have 1

lone elm
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keepit on testing purpose

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the 1 we used before (without custom NTB) didn't wanna be removed

mint fable
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so for testing purposes, we are going to try using 1 item without custom nbt

lone elm
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it would remove all the gold ingots the player would have

mint fable
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yes, you can do that with checkitem

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%checkitem_remove_mat:gold_ingot,namecontains...%

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but

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you can't do it if we don't get the placeholder working

lone elm
mint fable
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yes

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[console] %placeholder%

lone elm
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Ah that part wasn't clear for me

mint fable
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but having 2 items wouldn't solve your issue

mint fable
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you either have 1 item WITH nbt, or have 1 item without

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not 2, y'know?

lone elm
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We are now using the one with custom nbt

mint fable
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okay but we need to remove it to test

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remove the nbt and test the placeholder

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I did this

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/papi parse me %checkitem_give_mat:gold_ingot,nameequals:&e&lEOTM Money,loreequals:&9Miscellaneous|&9&lServer Currency%

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to give myself the item

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and then obv /papi parse me %checkitem_namecontains:EOTM,lorecontains:Server% to check it

lone elm
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[console] %checkitem_remove_mat:gold_ingot,namecontains:EOTM Money,lorecontains:Server Currency%

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so it should be like that then?

mint fable
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that should work, yes

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BUT

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be careful

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that will remove ALL of the moneys

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put it amt:# if you want a specific amount

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%checkitem_remove_mat:gold_ingot,amt:5,name...%

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but that will only work if %checkitem_mat:gold_ingot,namecontains:EOTM Money,lorecontains:Server Currency% works

lone elm
mint fable
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nice

lone elm
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Hmm

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it works

mint fable
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nice

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without nbt?

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or with

lone elm
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the only thing i can image is the _mat

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without

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because i didnt check for material

mint fable
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o

lone elm
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i only checked for name+lore

mint fable
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just add it in

lone elm
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Okay thanks for all the help mate!

mint fable
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Also, if you add the NBT again, does the placeholder not work anymore? Just curious

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because that's real weird thonking

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but yes, checkitem expansion was kind of made for custom currencies/shops/etc.

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so I like what you're doin here!

lone elm
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🙂

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i like the hard coding also xD

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with out the "eco system"

mint fable
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just curious what plugin are you using to make the item?

lone elm
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nothing

mint fable
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?

lone elm
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We use CMI {other source for essentials}

mint fable
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oh is that in CMI?

lone elm
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Just a kit

mint fable
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ah

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icic

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makes sense

lone elm
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yea ":)

mint fable
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smart

lone elm
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but players these times dont like the item for item economy >_<

mint fable
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yep...

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sad

lone elm
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yea, well only og's will join then 😄

mint fable
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there ya go

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good ol basics

lone elm
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indeed

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Do you want the code for referrence once im finsished?

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Finished*

mint fable
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like the menu?

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sure

lone elm
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yea

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Oki will send it to 🙂

mint fable
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dope it'll be a nice addition to the examples

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pretty dope

lone elm
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still thinking of away to give the spawners

mint fable
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if only checkitem could do nbt...

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sadly I got no idea how to easily add it, so 🤷‍♂️

lone elm
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atm thinking about making kits and force them to players

mint fable
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i mean, if you can make custom items through kits

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it sounds like a good idea to me

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sounds genius

lone elm
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cant find another way, because CMI is also protective againts the give command

mint fable
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oof

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how

lone elm
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wel

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/give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"skeleton"}}} 1
If i do this, i get pig spawner
/minecraft:give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"skeleton"}}} 1
Still pig spawner xD

mint fable
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does cmi work with @p?

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that's cool

lone elm
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yea

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and most sites are saying to use the /setblock command

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and that is not very effective because then they first need a location and if its miss places blablabla....

mint fable
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ya...

lone elm
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na gonna go with kits

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if you can think of something else lemme know 🙂

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i will try it if it works

mint fable
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ahh

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wait

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The SpawnPotentials is required or else it reverts to a pig spawner after the first skeleton pops up.

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so maybe you just needed to add that

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see if it works

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can't believe how hard that was to find

lone elm
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Still pig spawner

mint fable
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it was 4 years ago

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rip

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what did you try

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just to see

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/minecraft:give @p minecraft:spawner{{BlockEntityTag:{SpawnData:{id:Skeleton}, SpawnPotentials:[]}} 1

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?

lone elm
mint fable
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ah

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the give command has for sure changed formatting so

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idk

lone elm
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yea xd

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/minecraft:give @p minecraft:acacia_boat 1

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that is the new minecraft give command

mint fable
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i got it @lone elm

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using the mc give cmd /minecraft:give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:skeleton"}, SpawnPotentials:[]}} 1

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need the specific id i guess

lone elm
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Will try tomorrow now in bed 😅

mint fable
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"minecraft:skeleton"

tender vaporBOT
lone elm
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dafuq barry

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get lost

mint fable
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wot

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that worked for me thonking

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1.16.5 tho

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idk what you're on

junior musk
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iirc you need the id of the mob in the SpawnPotentials aswell

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/minecraft:give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:skeleton"}, SpawnPotentials:[{Entity:{id:"minecraft:skeleton"}}]}} 1

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try that

mint fable
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it filled in spawn potentials to skeletons for me when placed, but idk about for danneke

cursive ermine
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I purchased this plugin and it's a really great solid plugin. It says it supports PAPI and it lists the placeholders, but it doesn't list the command to grab the extension. The plugin has a new dev and he is a great and super helpful, but he is still learning how it is setup so he is not familiar with the placeholder system. So how do I find the command for it. What it is called isn't listed on the wiki.

junior musk
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the plugin may have the expansion built directly inside of it

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which means it will load when PlaceholderAPI is found, so no need for any download command

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you can check with /papi list for expansions installed

cursive ermine
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Ah, when I do list I see it is there, but I do not see an expansion jar file for it or when I do papi reload it isn't listed. As naturally those are actual jar files. So I am guessing if it is built in there won't be a physically expansion file correct?

quick fox
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Hello, I am using a plugin called "chestcommands" but I don't know how to put the number of users that are connected in a modality. to put those who are connected in that mode.

junior musk
junior musk
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%bungee_<servername>%

topaz widget
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Hello guys, may I ask does progress_bar expansion support RGB color as well as gradient?

turbid tide
topaz widget
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Alright

cursive ermine
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Does the %server_online% %server_online_<world>% not work anymore? I use %server_name% which is from the same server expansion pack and it works, but the online statuses do not.

turbid tide
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in that server

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and the world one shows the online players in that world

cursive ermine
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That makes sense, either of them are not working though

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I have deleted the server expansion a couple times and reloaded it and still nothing.

turbid tide
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and also PlaceholderAPI version

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also try parsing the placeholder /papi parse me %server_online% and check the console after to see if there are any errors

cursive ermine
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Papi is 2.10.9 and server is 1.16.5

cursive ermine
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They work in console.

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But like you said, that returns numbers of players in a world which I did not know. That is useful to know for other things I have to do, but is there a placeholder that returns the online/offline status?

turbid tide
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Because this placeholder doesn't work across servers

cursive ermine
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It is for my Hub selector to put in the lore

turbid tide
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if you want something that works across servers is the Pinger expansion

cursive ermine
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The only draw back to using that is if you're sitting behind a BC network you will need to open up the ports to the direct hubs in order to ping them and that could pose a security threat. Not a huge deal for me since I work in networking so I have a solution for that.

turbid tide
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by "not to good" I mean I have no clue what I'm doing

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lmao

cursive ermine
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Not sure what is going on, I have two separate plugins that will not parse placeholders, yet I can parse them in console just fine. Any suggestions?

turbid tide
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Well not all plugins support PlaceholderAPI infortunatelly

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the developer of each plugin needs to add support for it

cursive ermine
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They claim they have PAPI support and DeluxeMenus should support it since it is the same Dev. 😂

turbid tide
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ah DeluxeMenus does

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and not all of Clip's plugin do xD some older ones don't

cursive ermine
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Featherboard is the other one which it is suppose to work with. It's even demo'd on his test server.

turbid tide
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so for example for %player_name% its going to be {placeholderapi_player_name}

cursive ermine
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No, I was looking for that prefix for that now, so thanks

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That works! Thanks! I knew there was a prefix MVdWPlaceholderAPI but didn't know if there was one vice versa. Learned some things today

turbid tide
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👍

cursive ermine
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Another one of lifes mystery's The %online% works, but the pinger does not. Both are PAPI placeholders. I replaced my IP with IP for privacy

  • '&7Players: %online%/150'
  • '&7Status: %pinger_online_IP:25561%'
turbid tide
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%online% ain't no PAPI placeholder

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also have you tried parsing it with /papi parse ?

cursive ermine
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Yeah, online doesn't parse, but the pinger does. Once I use it in the plugin it doesn't parse. Not sure why some of these plugins advertise PAPI compatible if there are not.

austere hawk
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Hello, do you know where this error is coming from?

junior musk
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I think it may have something to do with AutoRestart

lime slate
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anyone know if it's possible to parse a placeholder according to the person who is watching it? thonking

junior musk
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it can if the plugin where you're using the placeholder does that

austere hawk
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Except that I just restarted the server manually so I don't understand why it comes from that?

junior musk
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I don't know either 🤷

lime slate
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oh so it is possible, well that's pretty much what I wanted to know

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do you happen to know any chat plugins that can do that just in case

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if not I can search for myself

junior musk
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mine can 😅 but it has the plugin TAB as dependency

austere hawk
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i go test deleted my auto restart plugin

simple abyss
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I'm using Featherboard, trying to use player_x, player_y, player_z and player_ping placeholders and after downloading Player via ecloud and reloading (even restarting), it still doesn't seem to want to work. Any ideas?

junior musk
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FeatherBoard uses MVdWPlaceholderAPI, you might want to check its placeholders

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but you can use PAPI placeholders if you use {placeholderapi_<placeholder>}

wet creek
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o_O

simple abyss
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Thank you

wet creek
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is that new tanguy?

junior musk
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no?

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that's been here for a loong time LOL

wet creek
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wtf I didn't know that

lime slate
junior musk
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oh nice

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there's not that much documentation ||it's shit, I know ;-;||

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but you can ask me and I'll help 🙃

lime slate
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oke, thanks!

cursive ermine
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For %server_online_<world>% where does that pull the data from? Also is the <world> like it's listed in BC correct?

junior musk
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uh it's world, not server

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it takes the world of the current server you're in

cursive ermine
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Correct, that is what I am trying to get.

junior musk
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then you can use that placeholder and replace <world> by the name of the world you want the amount of player from

cursive ermine
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Understand that part, is it case-sensitive, does it read it how it shows in BC? Reason I ask is I am in Hub01 but when I parse this in the console %server_online_hub01% it shows 0 is in there.

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In the PAPI config it is listed as HUB01 but when I parse it with %server_online_HUB01% it returns 0 also even though I am in there.

stiff juniper
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Does anyone know why in chat deluxe chat shows the place holder as %player% etc

tender vaporBOT
junior musk
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it doesn't have anything to do here

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idk about case sensitive tho

cursive ermine
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Yes, BC=BungeeCord, I was wondering where it checking the name from so I knew how to spell it in case it was case-sensitive. In either case though they are in caps in BC and the PAPI config

stiff juniper
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Now this is the issue

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The player part now works

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Just the prefix no longer

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Whats the best placeholder to use to output ranks

junior musk
junior musk
cursive ermine
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Because each server has a name value in there. One server in BC = One world. I.E. /server survival, /server creative... etc and so on. Yes it is a "server", but it is also a world and you're wanting to get the total number of players online on that certain world/server. In my case the total in each Lobby hub.

stiff juniper
junior musk
junior musk
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you can either use Vault's placeholders, or use LuckPerms' placeholders

stiff juniper
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❤️

junior musk
cursive ermine
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So where is that world name pulled from? Server properties or config for PAPI.

But no one who uses BC has multiple 'worlds" on a single BC server. So if you're pinging that server for players, you're essentially pinging the world. %server_world_<worldName>% is what I have tried, but where does the "world name" come from. Where does it read this data, server.prop or config for PAPI?

junior musk
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So where is that world name pulled from? Server properties or config for PAPI.
from the name of the folder of the world?

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But no one who uses BC has multiple 'worlds" on a single BC server
you can have multiple worlds on a server?

cursive ermine
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Which is HUB01 like it is in the other two places. That is why I am asking so I can check and see if I am using the correct world name.

junior musk
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alright, let's start from the beggining

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is it HUB01 a WORLD, or a SERVER

cursive ermine
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Both

junior musk
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use %bungee_hub01%

austere hawk
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In my server I am using placeholder api to display placeholders on holograms, it was working a few days ago now it is not and it just shows the entire placeholder to people instead of the value, it is not an issue with build battle or superb vote as they are BOTH not working, I figure it is a problem with this or holographic displays. It shows this to people on the holographic display: WINS: {medium}%buildbattle_wins% instead of showing their wins

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Also with SuperbVote, it shows %ajleaderboards_board_superbvote_votes_1_name% - %ajleaderboards_board_superbvote_votes_1_value% instead of their votes

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Does anyone know why this is happening or any possible things I can check to fix it?

errant iron
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Do you have holographic extension too?

cursive ermine
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LOL, right back to bungee though. I get what you're saying now. I think I was confusing both of us since my naming convention was the same for my server and world since it is the hub. %bungee_hub01% works and when I do %server_online_<world>% it works too now that I know how it is working. It is case_sensitive though for both solutions. Sorry for the confusion.

carmine crag
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how do you setup a baltop on holograms

austere hawk
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What is holographic extension

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ooo thats that plugin I deleted because it looked useless

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@errant iron Thank you

carmine crag
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XD

cursive ermine
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Is there anyone using the pinger placeholders and it accurately display online/offline? Reason I ask is it shows all mine severs are online even if they are not. I am not sure if it is pinging the port and it sees its open, or I don't have something configured right.

warm topaz
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i believe u can change the update time of the pinger expansion in the PAPI config - unless thats a different expansion im talking about

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so see if that helps with getting more accurate info being displayed

cursive ermine
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It's not the update time. They all start offline of course when it first loads. I have them set to 10 seconds. Problem I am seeing is servers that are offline and not even spun up show up as online when that isn't accurate. I think it is pinging to see if the port is open rather than if the server is online. That's my theory right now at least. I go to mcsrvstat.us and put the IP and port in of the offline servers and it comes back with a ping and MOTD. So I think it is pinging the Bungee and not the actual server.

warm topaz
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i see

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what if u ping a closed port? that should return offline right

cursive ermine
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Correct

warm topaz
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what about the rest of the placeholders? do they return the wrong information too?

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also, the expansion does actually check for the server itself, instead of just checking for an open port by the looks of it, unless something is wrong within the code

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nvm, the expansion is actually completely broke 🌚

cursive ermine
# warm topaz nvm, the expansion is actually completely broke 🌚

😂 Right!

I put in the IP:PORT but I think it is pinging the BungeeCord server since those servers are sitting behind a proxy. It is returning a false online status based on if the port is open or not instead of if it can query. I.E IP:25575 has a server sitting there, but it is offline and not spun up. It shows it as online because that port is open. I am going to play around with it some more. It had to work at one time and I remember it working like 5 yrs ago.

warm topaz
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yeah ill do some digging too, i think im wrong saying its completely broke. ive just read all upon the server list packets lmao

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what server version btw @cursive ermine ?

cursive ermine
warm topaz
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👍

warm topaz
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ok the expansion is working for me just fine

cursive ermine
warm topaz
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yes

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i ping the spigot instances using 0.0.0.0:25565 and it works fine

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all of the instances are connected to the bungee

cursive ermine
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Yes, but that’s the proxy. You’re not actually pinging the servers. Turn some off and see if they show offline.

warm topaz
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the bungee isnt using 25565 for me

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i am definitely pinging the servers

cursive ermine
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How are you able to tell?

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Showing online isn’t my problem. It’s offline servers showing online when they aren’t.

warm topaz
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are u giving it time to update the placeholder?

cursive ermine
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I don’t think you’re understanding what I’m saying.

warm topaz
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turn on server -> online, -> ur turning off the server -> still showing online, yes?

cursive ermine
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OFFLINE servers are showing ONLINE. So it’s not an update issues.

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It would be an update issue if online servers were showing offline.

warm topaz
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i mean, maybe

cursive ermine
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I know they are offline because the servers don’t even exist. Only the port reservations. So that tells me it’s pinging the port and not an actual paper instance.

When you first open it they all show offline. Then the update hits and it shows online. They should be staying offline because they don’t exist. So it’s not an update problem. If it was then online severs would show offline because they never update.

trim mist
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I pushed the actual code behind the expansion if you wanted to take a look. It looks to be written back around 2017 so it could probably use some TLC.

sturdy raft
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I need help with the CheckItem placeholder expansion

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I have a custom player head and I want to check if in my hand (its itemname is Unemployed Villager's Head), but when I use:
/papi parse me %checkitem_mat:player_head,namecontains:Villager's Head%
... and I have that item in my inventory, it parses "no".

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Any help?

errant iron
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might not be able to have a space?

brave latch
#

hello a question why when I download the expansion (player) for the plugin (TRMENU) the plugin (PAPI) stops working I say I put reload and it does not reload it marks error
I hope I can help me please I would appreciate it

main bloom
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Is placeholder text counted to scoreboard line length?

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Anyone help? I already wrote on this support twice and nobody answered me.

turbid tide
#

actually somebody did answer you last time. They asked if you can try re download the plugin

turbid tide
turbid tide
turbid tide
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That really depends on the scoreboard plugin

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some count it before they parse it some after

main bloom
turbid tide
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huh that's just an api. does your core parse the placeholders in the string before they set it as the scoreboard line?

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als I'm not sure how scoreboards fully work so I can't help you with that. Have you tried parsing the placeholders using /papi parse me <placeholder> to see if they work at all?

short jasper
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Hello

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I want know which one ecloud can let me use sush as "%statistic_player_kills%".

turbid tide
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Statistic

short jasper
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How to download in the game?

turbid tide
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/papi ecloud download Statistic, /papi reload

short jasper
#

CANT...................

turbid tide
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chec console

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does it say anything else?

short jasper
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Now ths ok

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i think is cmd worrn

junior musk
#

it's download, you used downlaod

short jasper
#

.......My

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My cmd is copy form he.........

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😆

junior musk
#

yeah, he made a small mistake 😅

turbid tide
#

dk what you're talking about

junior musk
#

oh

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😅

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BlitzZ, how dare you

turbid tide
#

mine clearly says download

junior musk
#

lol

turbid tide
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smh

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what's funny is that I specifically looked to see if there's a mistake and didn't notice it xD

junior musk
#

🤔

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x)

turbid tide
#

shhh

short jasper
#

....

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i donwload success

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But

junior musk
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/papi reload?

short jasper
#

i reload,but cant

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SEE

turbid tide
#

have you tried /papi parse me %statistic_player_kills%

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?

short jasper
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YES

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Its ok

turbid tide
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it works when you parse it like that?

short jasper
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YES

turbid tide
#

What about the screenshot? Where is that placeholder used?

austere hawk
#

what placeholder is used to display server status [online/offline] using papi?

main bloom
# turbid tide huh that's just an api. does your core parse the placeholders in the string befo...

My Core does this:

public static void updateBoard(FridayBoard board) {
        List<String> lines = Lists.newArrayList();
        lines.addAll(MCore.getPlugin().getMainConfig().getStringList("scoreboard"));
        board.updateTitle(PlaceholderAPI.setPlaceholders(board.getPlayer(), (String) MCore.getPlugin().getMainConfig().get("scoreboard-title")));
        board.updateLines(PlaceholderAPI.setPlaceholders(board.getPlayer(), lines));
}```
tender vaporBOT
main bloom
main bloom
tender vaporBOT
main bloom
junior musk
#

probably because of the character limit

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it's 16 when you're using a client below 1.13

main bloom
#

Yes, but i mean, if it can be caused by long placeholder text

junior musk
#

anyways, it's not a PlaceholderAPI issue

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🤷

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if the plugin is done correctly, it would parse the placeholder first and then cut

junior musk
#

then it shouldn't be the placeholders

main bloom
#

Maybe i can try check player's version and set shorter scoreboard.

junior musk
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also, be aware that color codes are also counted as characters

main bloom
#

Oh, really?

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Okay

junior musk
#

yeah

hard basalt
#

hello im looking for javascript engine supported by this plugin

turbid tide
#

it only supports nashorn and if you're on java 15 you can install GraalVM so you can use graal then

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bcz nashorn was removed in java 15

warm topaz
#

nashroon

turbid tide
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yeah I saw Kaliber

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don't need you to correct me. ty

warm topaz
#

i do 🙂

hard basalt
#

ok

#

so graalvn is an independent java instance or i just need to install it normally

cursive ermine
tender vaporBOT
sturdy raft
tender vaporBOT
sturdy raft
#

oh sorry

#

I forgot to disable mention

hard basalt
#

what is the engine of graalvm ?

#

i mean javascript engine of graalvm

turbid tide
#

its called graal

#

I think

hard basalt
#

ok

#

ill try it

#

not working

junior musk
#

it's graal.js iirc

hard basalt
#

no i mean

#

the javascript just broke so i roll back to 11

#

now best is to wait

junior musk
#

if you use GraalVM and use engine: graal.js for all your scripts it'll work

hard basalt
#

ok

#

but graalvm have no java 15 base which cause lots of issue

quiet mulch
#

can someone please help me with this

turbid tide
rare lily
#

Guess i will be releasing 1.7 javascript expansion soon, with an exception

#

Which is, at least, tomorrow

warm topaz
#

soon™️ yes

turbid tide
#

any day after tomorrow

#

I just don't know when

#

but surely not tomrrow

warm topaz
#

🌚

turbid tide
#

that's all I can say

#

xD

eager yew
#

Is it possible to get the top player for a specific statistic with placeholder api? Or is it limited to only the viewer?

turbid tide
quick fox
#

They help me? How do I get the bungeecord expansion of placeholderapi? to put in the menu of my server the number of people connected to a modality

junior musk
#

/papi ecloud download Bungee
/papi reload

quick fox
turbid tide
#

what do you mean by it doesn't work?

#

what does it parse as ?

quick fox
# turbid tide what do you mean by it doesn't work?

I mean look, I'm putting the placeholder in my modalities menu that the active users appear in each modality, but it doesn't work, I have installed the bungee expansion on each spigot server but it doesn't work, I have to install something in the bungeecord?

turbid tide
#

have you tried /papi parse me %bungee_survival% ?

quick fox
turbid tide
#

then whatever you use it in doesn't support PlaceholderAPI

quick fox
#

So how do these people put the number of people connected to a modality?

turbid tide
#

put them where?

quick fox
turbid tide
quick fox
turbid tide
#

Well contact the ChestCommands developer and ask them if it supports PlaceholderAPI

quick fox
#

oh ok

undone urchin
#

Hello, i tried to download heroes expansion but i got this error ```>.... [20:57:13 WARN]: [PlaceholderAPI] heroes is attempting to register placeholders via a PlaceholderHook class which is no longer supported!

turbid tide
#

the expansion is outdated. Contact the developer of the expansion and ask them to update it

undone urchin
#

ohh okay thanks. Is there a factionsuuid available on 1.16?

lunar rapids
#

how can i wipe the data for statistics addon for papi?

turbid tide
#

its stored in the main world folder

#

its a folder called stats or statistics

#

its just the default minecraft stats

lunar rapids
#

ok thanks

twilit torrent
#

24.04 04:33:53 [Server] WARN [PAPI] [Javascript-Expansion] ScriptEngine type for javascript placeholder test isn't initialized! Defaulting to global

does anyone know where I need to go or look to resolve this issue?

hard basalt
#

set engine in the javascript_placeholder.yml to nashron

#

EXP:
isl:
file: colored_island_level.js
engine: nashorn

hard basalt
twilit torrent
hard basalt
#

ok

#

btw start ur server with sth like this :
*"C:\Program Files\AdoptOpenJDK\jdk-11.0.11.9-hotspot\bin\java.exe" -Xms2048M -*Xmx3072M -jar server.jar -nogui
PAUSE

#

so u dont have to change default version of java

#

plus u can keep multiple java version

twilit torrent
#

so it will remain 15 but run as 11 when starting the server?

hard basalt
#

yup

#

ur gobal will be 15 but for the cmd that run ur sv it will be 11

#

"the driver where java usually install:\place where ur java put in\some other sub folder to ur java(u may not have this)\java11 file here\bin\java.exe"

#

the path to ur java.exe file in genaral

twilit torrent
#

gotcha, thanks for your help ❤️

hard basalt
#

k

rare lily
#

@turbid tide you here?

tender vaporBOT
rare lily
#

Shush barry

#

For now 1.7 js-expansion is done

#

DM for testing

turbid tide
rare lily
#

Kek peace

copper sandal
#

I use scoreboard reloaded and I dont think place holder api is working with it correctly I tried lowercase in my config too rows: 1: lines: - '&7&m------------------------' 2: lines: - '&5&lOnline' 3: lines: - '&d&l▎ &f%ONLINE% / %ONLINE_MAX%' 4: lines: - '' 5: lines: - '&5&lProfile' 6: lines: - '&d&l▎ &fName: &e%PLAYER_NAME%' 7: lines: - '&d&l▎ &fFirst Joined: &e%PLAYER_FIRST_JOIN_DATE%' 9: lines: - '' 10: lines: - '&ddepressed.rip' 11: lines: - '&7&m------------------------'
and it displays none of the papi stuff

turbid tide
#

so %player_name%, %player_first_join_date% etc.

lone elm
#
      - "&d&l▎ &f%server_online% / %server_max_players%"
      - "&5&lProfile"
      - "&d&l▎ &fName: &e%player_name%"
      - "&d&l▎ &fFirst Joined: &e%player_first_join_date%"

Use indeed lowercase and if you didn't have it use:
/papi ecloud download Server

copper sandal
#

I have done parse me it works in that it does need to be lowecase but I tried uppcase cause it wasnt working and atleast online players is working now but my config looks like this

      lines:
        - '&7&m------------------------'
    2:
      lines:
        - '&5&lOnline'
    3:
      lines:
        - '&d&l▎ &f%server_online% / %server_max_players%'
    4:
      lines:
        - ''
    5:
      lines:
        - '&5&lProfile'
    6:
      lines:
        - '&d&l▎ &fName: &e%player_name%'
    7:
      lines:
        - '&d&l▎ &fFirst Joined: &e%player_first_join_date%'
    9:
      lines:
        - ''
    10:
      lines:
        - '&ddepressed.rip'
    11:
      lines:
        - '&7&m------------------------'``` and It only displays this https://prnt.sc/11z4qsa
#

also in the join date in your screenshot Dannke how do I get rid of the time I only want the date

turbid tide
#

idk if there's anything you can do about it

#

and about the join date either. Maybe there's a foramt in plugins/PlaceholderAPI/config.yml but not sure

exotic niche
#

Hey, I'm looking for a way to calculate with placeholder to get the time in seconds between the precise moment of the command executed and midnight (0h).
This is to make a daily system.
If someone has the solution ? 🤷‍♂️

turbid tide
#

You can probably use the %server_countdown placeholder

exotic niche
turbid tide
copper sandal
#

@turbid tide im using scoreboard revision it shouldnt be exceeding the character limit

exotic niche
tender vaporBOT
exotic niche
#

ah

#

It turns me 0 %server_countdown_HH:mm_22:00%

turbid tide
#

server time = time where the server is located

exotic niche
tender vaporBOT
lone elm
#

ps blitz do you wanted the code for the shop also?

turbid tide
lone elm
#

The item for item shop

turbid tide
turbid tide
lone elm
#

This part

turbid tide
#

Didn't CJ help you with that already?

lone elm
#

yea he has the code already

#

but was wondering or you wanted it to 😊

#

because you also tried to help 🙂

turbid tide
#

ah nah I'm fine. I just use ShopGui+ for shops. Much easier

lone elm
#

that is a option to xD

austere hawk
#

does this work for command blocks im trying to make it so when u press a command block it teleports that player to (cords)

lone elm
#

Does what work? Placeholders?

turbid tide
lone elm
turbid tide
#

so he can change the coords without chaning the command block command every time

lone elm
#

hmm good point, or use warp system >_<

turbid tide
#

yeah idk why CommandBlocks

#

when so many plugins exist

lone elm
#

ikr

vocal imp
#

Is there anyone experienced with the checkitem placeholder available?

#

I am trying to setup a shop where a user needs two required items to purchase an upgraded item, however if the user misclicks and only has one of the required items, it removes that item from their inventory and doesn't give them anything in return, is there any fix to this?

#

IE:
HasTicketTierIII: type: '>=' input: '%checkitem_amount_remove_mat:PAPER,amt:1,nameequals:&cArturo''s Ticket%' output: 1 HasLockerTierIII: type: '>=' input: '%checkitem_amount_remove_mat:ENDER_CHEST,amt:3,nameequals:&bKey Locker%' output: 3
If the user doesn't have the required Ender Chests, and they accidentally clicked it and have an Arturo's Ticket in their inventory, the ticket gets removed.

frail scroll
#

Hi, is there any way to add more formats to the money in the vault in the papi without being the following?
vault:
baltop:
check_delay: 30
cache_size: 100
enabled: true
formatting:
thousands: k
trillions: T
quadrillions: Q
billions: B
millions: M

warm topaz
#

u cant no

warm topaz
knotty kite
#

someone help me optimize this, since currently when there is activity in life the TPS low,

that java script basically makes the value pass it to texture.

copper sandal
#

im doing <shine start=&d&l middle=&5&l end=&d&l normal=&f&l>DEPRESSED</shine> and type writer in my config and it aint working

tender vaporBOT
tender vaporBOT
turbid tide
#

Well then you'll have to either ask them to come and link so we can confirm they bought it or check the wiki bcz that's all I can do

#

=wiki voteparty

tender vaporBOT
austere hawk
#

help

wet basinBOT
#

@warm topaz Unknown expansion.

warm topaz
#

what is eazynick, is it a plugin?

austere hawk
#

yes

#

for nick

warm topaz
#

do u have the plugin installed? and can u link me the plugin page please

warm topaz
#

u need another _ between is and nicked according to the plugin page

#

%eazynick_is_nicked%

austere hawk
#

yes

#

but now

#

not work

#

pls help

#

i do it now 1h 32m

#

pls help

#

😭

hard basalt
#

try update expansion

austere hawk
#

how to update

hard basalt
#

it might be a bug that also happen with vault

austere hawk
#

so i must update vault ?

hard basalt
#

is the placeholder hardcode or come as an expansion

warm topaz
#

can u paste /papi dump please

#

?paste

tender vaporBOT
hard basalt
austere hawk
#

i donwload today

hard basalt
#

ok so u only need to update the expansion that the plugin need

warm topaz
#

the expansion is not registered hm

hard basalt
#

maybe the plugin is outdated

#

or it still use the old hooking class that got removed

warm topaz
#

its not

austere hawk
hard basalt
#

ok

austere hawk
warm topaz
#

can u send a startup log please

#

?startuplog

tender vaporBOT
austere hawk
#

?paste

tender vaporBOT
warm topaz
#

oh wait what is that @austere hawk

#

are u tying this into a javascript placeholder too?

austere hawk
#

yes

hard basalt
#

try add a space between 2 placeholder

#

maybe they dont reconize it

warm topaz
#

isolate the issue first

#

the actual plugin isnt registering its expansion

austere hawk
#

but this work

#

var answer;

if('%supervanish_isvanished%' == "No") {
answer = ""
} else {
answer = "&7&l[VANISHED]"
}

turbid tide
#

have you tried testing it using /papi parse me %eazynick_is_nicked% ?

hard basalt
#

it return the placeholder

turbid tide
warm topaz
#

yeah

turbid tide
#

wait why you say that?

#

the registered ones are just the ones from the folder Kaliber

warm topaz
#

papi dump blitz

turbid tide
#

not the plugin ones

#

yeah

#

I know

warm topaz
#

oh really?

#

interesting

#

thats kinda stupid

turbid tide
#

yeah

hard basalt
#

does it yell any error like not exsiting hook method

turbid tide
#

@austere hawk yeah do this command: /papi parse me %eazynick_is_nicked% and also send over the startup log

warm topaz
#

in that case, /papi list and see if its in the list then

turbid tide
#

?startuplog

tender vaporBOT
warm topaz
#

already have blitz

turbid tide
#

oh where?

#

I missed it

warm topaz
#

up up

turbid tide
hard basalt
#

it not register the placeholder

#

so maybe he didnt update papi ?

austere hawk
#

i had updated papi

hard basalt
#

ok

turbid tide
warm topaz
#

u make a good point blitz

turbid tide
#

?startuplog

tender vaporBOT
austere hawk
#

?paste

tender vaporBOT
hard basalt
#

go to hastebin

#

or pastebin

turbid tide
#

hastebin is broken

hard basalt
#

and slap it there

warm topaz
#

ooorrrr helpchat paste?

turbid tide
#

we should probably remove it from there

warm topaz
#

thanks

austere hawk
turbid tide
#
[16:54:16] [Server thread/WARN]: [EazyNick] Task #28 for EazyNick v3.0 generated an exception
java.lang.NoSuchFieldError: unlimited_nametag_mode_not_enabled
    at net.dev.eazynick.EazyNick.initiatePlugin(EazyNick.java:204) ~[?:?]
    at net.dev.eazynick.EazyNick.lambda$0(EazyNick.java:87) ~[?:?]
    at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftTask.run(CraftTask.java:59) ~[patched.jar:git-PaperSpigot-"4c7641d"]
    at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:352) [patched.jar:git-PaperSpigot-"4c7641d"]
    at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:783) [patched.jar:git-PaperSpigot-"4c7641d"]
    at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:378) [patched.jar:git-PaperSpigot-"4c7641d"]
    at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:713) [patched.jar:git-PaperSpigot-"4c7641d"]
    at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:616) [patched.jar:git-PaperSpigot-"4c7641d"]
    at java.base/java.lang.Thread.run(Thread.java:829) [?:?]```
#

here we go

austere hawk
#

is there a kd api

#

and is it compatitbal with simple score

turbid tide
#

expansion you mean? Then you can probably use the math placeholder + the statistic ones

hard basalt
#

hmmm why there is also multiverse error

#

'''
[16:54:09] [Server thread/ERROR]: Error occurred while enabling Multiverse-Core v4.2.2-b812 (Is it up to date?)
java.lang.NoClassDefFoundError: org/bukkit/entity/Phantom
'''

turbid tide
#

yeah we're not here for that rn xD

#

but probably bcz he uses the wrong version

#

of MultiVerse

#

since he's on 1.8.8

hard basalt
#

that quite old sv

#

why 1.8.8 in first place ?

#

also chat format broken

turbid tide
#

Baole that's not helping xD. If you wanna help then start figuring out what the problem is 1 by 1 otherwise we'll just confuse him and then ourselves

hard basalt
#

when since the old hooking method got remove ?

turbid tide
#

yeah but that is not the problem

#

it seems to be a missing option in config

hard basalt
turbid tide
#

nah. I've looked at the code

#

its an option missing from the TAB config

hard basalt
#

so it config error

warm topaz
#

the joys of open source 😌

turbid tide
#

@austere hawk download and use TAB 2.8.10. If I'm not mistaken it looks like either TAB changed or removed the option that EazyNicks is looking for

#

also yeah you'll probably have to restore the config for TAB completely I think

#

back up the old one first

hard basalt
#

blitz btw the expansion listplayers got outdated , is there any1 still work on it ?

#

[PlaceholderAPI] listplayers is attempting to register placeholders via a PlaceholderHook class which is no longer supported!

warm topaz
#

playerlist expansion instead

hard basalt
#

ok

warm topaz
#

updated, more features too

hard basalt
#

i already have it

warm topaz
#

then remove listplayers lol

hard basalt
#

so it ok to remove listplayer ?

warm topaz
#

well it doesnt work, so why would u keep it?

hard basalt
#

why we remove support for the old hook method ?

warm topaz
#

because its outdated

#

pretty sure that class has been deprecated for like 2 years now

hard basalt
#

hmmmm

austere hawk
turbid tide
#

yeah I know

#

download the official spigot release

#

it will probably work with that one. but I can't confirm for sure

#

otherwise you'll have to contact the developer of EazyNicks and show him the eerror

#

error*

austere hawk
#

ok

#

i will test it

hard basalt
#

they also have discord support, try it too

austere hawk
#

it works great

hard basalt
#

blitz how to set update interval

#

?dm-update

tender vaporBOT
hard basalt
#

bruh

mint fable
#

=wiki deluxemenus update interval

tender vaporBOT
hard basalt
#

ok i already found it

finite dome
#

Wtf is this

turbid tide
finite dome
#

Ok

short oar
warm topaz
#

well then if its outputs No then u need to change the output in your requirement from false to No

short oar
#

Thank you, the translation came from / papi parse and it works, thank you: D

copper sandal
#

How do I find the max players for bungee cause %bungee_<servername>_max% doesnt work

hard basalt
copper sandal
#

Yes

#

I just dont think its the right command thing

hard basalt
copper sandal
#

thats what im saying so whats the placeholder for showing max amount of players ?

hard basalt
#

no

hard basalt
scenic zodiac
#

Hi, I have a problem with PlaceholderAPI .. When I write /papi ecloud download I don't see the plugin offer and when I write for example /papi ecloud download Statz it writes "Failed to find an expansion named: Statz" and when I give /papi reload so I have this error in the console: https://paste.helpch.at/namoketazi.md Thanks

#

And I have the latest version

#

Yesterday I still had no problem, but today after using /papi ecloud download VotingPlugin I can't

hard basalt
scenic zodiac
#

And the name of the plugin for which I want to download papi is good. I checked it

hard basalt
#

also make sure to check out avaliable expansion ,if there no expansion on the ecloud ur plugin may have it hooked in the code by itself or it not support at all

topaz widget
#

May I ask can which plugin / expansion can parse Top Death of the server?

hard basalt
#

u can use the death count of the player expansion and make a javascript to rank it

topaz widget
#

Alright, is there any related example as well?

hard basalt
#

not so far

#

but u an gg a plugin to do that instead

scenic zodiac
#

Um ... Every time I give / papi ecloud download Server it writes an error to my console and it doesn't work anymore :))))

topaz widget
scenic zodiac
#

Ok

topaz widget
#

Thanks..

hard basalt
#

nvm

#

that wont work

scenic zodiac
hard basalt
#

btw can u tell me the reason of tunity

scenic zodiac
#

I have been using tunity for a long time and I have no problem with it

#

I'll probably put PaperSpigot in there

hard basalt
#

change to paper ( highly recommended ) some problem and compatible should be fix......

scenic zodiac
#

Ok, I'll try

hard basalt
#

also

#

i found that papi trying to download sth

#

is the engine u use have some source of auto download expansion ?

scenic zodiac
#

I don't know anything .. I can send a list of plugins****

hard basalt
#

that also may cause by blocking by firewar

#

which make papi cant download what it should do

scenic zodiac
#

I don't have anything like that

hard basalt
#

ok

#

can u type /papi list

#

and compare it with ur expansion file

#

there should be some that not enable

scenic zodiac
restive obsidian
#

my placeholders dont work

#

@hard basalt can u help me sir

#

someone

#

😦

hard basalt
#

ok im looking

#

r u using holographic display

restive obsidian
#

yes

junior musk
#

do you have Holographic Extension and ProtocolLib ?

hard basalt
#

ok what plugin that hold that placeholder

restive obsidian
junior musk
#

Holographic Displays doesn't support PlaceholderAPI on its own

#

okay

restive obsidian
#

yep i have protocollib

junior musk
#

and Holographic Extension?

restive obsidian
#

no

junior musk
#

you need it as well

hard basalt
#

use holo extension which have placeholder support for the display

hard basalt
#

this is a common problem

scenic zodiac
restive obsidian
#

ill restart server hopefully

#

it works

hard basalt
#

yeah it will

#

but u need to convert stuff

#

in the config of extension

junior musk
#

no you don't need to?

hard basalt
#

realy ?

junior musk
#

yeah, it works instantly

hard basalt
#

it automate now ?

#

slap into my face

junior musk
#

the only thing he could need is adding {medium} in his holograms' lines so it refreshes and doesn't stay static until you relog

hard basalt
#

btw i cant share my sv

restive obsidian
#

same issue

hard basalt
#

oh

#

nvm

#

im at the workshop rn so i dont have open port

#

but do i need to type the [Name] and [IP] format ?

junior musk
turbid tide
restive obsidian
#

i mean yes

#

can u help me

#

if u can join

junior musk
#

I'm in class right now

restive obsidian
#

how can i upload an image

#

i thought my keyboard was not working

#

nvm

turbid tide
#

?imgur

tender vaporBOT
turbid tide
#

@restive obsidian ^^^

restive obsidian
#

can someone help me

restive obsidian
turbid tide
restive obsidian
#

uhh

#

no

turbid tide
#

try /papi parse me %placeholder% (change %placeholder% with one of those placeholders) and see if it works or not

restive obsidian
#

works

#

some of them dont

turbid tide
#

What hologram plugin do you use then?

restive obsidian
#

holographic display

turbid tide
#

and you have HolographicExtension and ProtocolLib installed?

tidal ermine
#

uh can someone help me with my placeholder

#

bc it doesn't work :/

warm topaz
#

what placeholder and why

tidal ermine
#

wait can i send you a screen?

turbid tide
#

?imgur

tender vaporBOT
turbid tide
#

use imgur ^^^

tidal ermine
#

o

turbid tide
tidal ermine
#

yea

turbid tide
# tidal ermine yea

Then make sure you have HolographicExtension and ProtocolLib as well. Because HD doesn't support PlaceholderAPI by default

hard basalt
#

i think Holographic display should add this to the upper part of the plugin so this wont be the issue

turbid tide
#

there's probably a reason why they don't. idk

hard basalt
#

maybe most ppl dont need it

#

since it already have some intergrated placeholder

turbid tide
tidal ermine
turbid tide
#

👍

hard basalt
turbid tide
#

ugh read irt

#

it*

hard basalt
#

ok

hard basalt
turbid tide
hard basalt
#

it the same version since i download it long ago

turbid tide
#

there's no reason to update something that works great

#

last update was Jan 24 2021

hard basalt
#

realy

turbid tide
#

yeah

hard basalt
#

same version since 8/8/2020

turbid tide
#

ugh no ?

#

they are 2 different versions

hard basalt
#

both 1.10.9

#

i think it not detect as outdate bc of same version in plugin.yml i guess

turbid tide
#

I don't understand what you're saying

hard basalt
#

my extension plugin was download since 8/8/2020 and it have same version as the 1 on spigot

#

and the update is 28/4/2020

turbid tide
#

well yeah bcz that was a snapsoht

#

wait what no !?

#

the version in the plugin.yml might be broken but they do update it

#

when they need to

hard basalt
#

i mean on the spigot page

turbid tide
#

they don't have a spigot page tho

hard basalt
#

??????????

turbid tide
#

Bukkit you mean?

hard basalt
#

bruh

turbid tide
#

ohhhhh....

#

well...

hard basalt
#

im saying about the extension

turbid tide
#

wait but what's wrong with the extension/

restive obsidian
#

if u can

hard basalt
#

k

turbid tide
#

yeah I saw JNANESH. will look in a second

hard basalt
#

HolographicDisplays [Version: 2.4.6]
HolographicExtension [Version: 1.10.9]

turbid tide
#

?startuplog

tender vaporBOT
turbid tide
#

oh wait @restive obsidian you don't have ProtocolLIB tho... you said you have it

hard basalt
#

@restive obsidian also update ur world gaurd if u on newer minecraft version

#

since 1.1.8 so no need update

turbid tide
hard basalt
#

um you talking about not putting the extension on upper page of the plugin

turbid tide
restive obsidian
#

i have a working world guard

turbid tide
hard basalt
#

ok

turbid tide
hard basalt
#

check version too

#

i remember the seperate

restive obsidian
#

yep

turbid tide
#

latest from spigot should work

#

on 1.8

hard basalt
#

k

turbid tide
#

according to the spigot page

restive obsidian
#

uploading to my host

#

but it takes a lot of time with my slow network

hard basalt
#

blitz why we still watching clip :V

turbid tide
#

I just have it opened in a corner. Doing other stuff

#

I'm here for the music mostly xD

hard basalt
#

hah

#

how to get motivation when making item in deluxemenu ?

#

cause it a pain but essential step

turbid tide
#

Ugh you can use the online editor. have you found it?

#

?dm-editor

tender vaporBOT
turbid tide
#

if not here's the link ^^

#

oh what they left the server?

#

this sucks

hard basalt
#

bruh

turbid tide
#

no they did not

#

now its fixed

#

just discord being bad

hard basalt
#

yeah........ atleast i dont have to manually make each filler like the old school chestcommand

#

and the position mechanic bad to

#

Shout out to clip for using the slot mechanic

tender vaporBOT
tidal ermine
#

oh whoops

turbid tide
#

👍

finite dome
#

I am on the latest

tender vaporBOT
errant iron
#

👀

austere hawk
#

can someone help with this javascript error?

#

Im tryna take a value and add to it

errant iron
#

that's a problem with Sack

#

which also seems to be obfuscated 🤮

austere hawk
#

@errant iron it works if I i return a number

#

It looks like like value isnt returning a number

errant iron
#

are you using that to index an array or something?

#

cause it seems to be out of bounds

austere hawk
#

I was using wrong placeholder

#

im sped

hard basalt
#

hmmmm

austere hawk
#

hmmmmmmm

hard basalt
#

?codeblocks

tender vaporBOT
novel fossil
#

can someone help me to make scoreboard with how many time you have played? like days, hours, minutes, seconds

hard basalt
novel fossil
#

yea i downloaded it

#

but

hard basalt
#

u can always visit the wiki

novel fossil
#

i dont know how to structure it

hard basalt
#

they have a plist of placeholder for the expansion

#

ok

novel fossil
#

i cant send screenshots right?

tender vaporBOT
novel fossil
#

here

hard basalt
#

here u go

#

u dont need the scoreboard

#

just get https://www.spigotmc.org/resources/mvdwplaceholderapi.11182/
and then this 1 https://www.spigotmc.org/resources/mvdwplaceholderapi-playtime-placeholders.49147/

novel fossil
#

i mean, i want on my scoreboard to display kills, deaths, money and how many time they have played, thats why i have scoreboard

hard basalt
#

the have it show in the spigot front page

#

im said that u dont need mvdwp's scoreboard to use these placeholder

novel fossil
#

i know

#

but i just want to put them on my scoreboard

#

see

hard basalt
#

u mean like this :
%statistic_time_played%
%statistic_time_played:seconds%
%statistic_time_played:minutes%
%statistic_time_played:hours%
%statistic_time_played:days%

#

u can make a javascript to return formated time

novel fossil
#

i mean this " playing from: 1day, 8hours, 10minutes, 5seconds "

hard basalt
#

i know

#

these r raw placeholder

#

use math to calculate the time

#

if u want i can help u make a javascript placeholder for it

hard basalt
novel fossil
#

ye it sounds hard

#

anyway, thx for help

hard basalt
#

can u wait im making it rn

novel fossil
#

well

#

you will make it for me?

hard basalt
#

sure this 1 project seem interesting

novel fossil
#

wow

#

thanks

#

but if im bothering u

#

dont

hard basalt
#

no im not im currently building my sv, these could be usefull for me later

#

@novel fossil u need this extension first : /papi ecloud download Statistic

novel fossil
#

i did this

hard basalt
#

ok

austere hawk
#

how can I add a dot after 3 digits in the SHOW to make it 100.000 instead of 100000? ```var team = "%bskyblock_island_members_count%";

function ecotake() {
return "eco take %player_name% " + team * 50000
}

function ecoshow() {
return "" + team * 50000
}
function ecoMain() {
if (args.length >= 1) {
var args0 = args[0];
}

if (args0 == "take") {
    return ecotake()
}
else if (args0 == "show") {
    return ecoshow()
}
else {
    return "Specify 'take' or 'show'"
}

}
ecoMain()

hard basalt
#

i just realize u can use %statistic_time_played%

novel fossil
#

hm

#

i will try this

hard basalt
#

but if the time and day not reach it will show 0d