Still not very good at making showcase videos and I barely ever post here anyway, but here we go-
Someone I'm friends made a cool concept a while ago and it was briefly very popular, but it felt a bit limited as a "minigame" on a server where you can make your own games. The concept/game itself is an incremental game, but very far from being idle.
The game loop was somewhat simple:
- dive into the water
- grab loot
- get back up in time (or be greedy and drown, thus losing all the loot)
- sell loot
- buy upgrades
- prestige systems and all that normal stuff
Since my friend stopped working on the game on the server, due to various reasons, the game has not been played there anymore that much (lack of content).
I really liked this game concept and I felt like if brought to a broader audience could be interesting if polished even more and expanded upon- so I asked him for permission if I could turn it into it's own server.
Either way- I've only worked on it for a couple weeks or so, but I made a quite a bunch of systems (various that are not visible in the showcase) that lay the foundation of everything (upgrades, loot selling, custom GUIs and all that kinda stuff).
The main part for this showcase is going to be the custom diving movement/system. Moving side to side is way slower than diving straight ahead, oxygen consumption is also based on exertion (staying idle in water won't consume as much for example)- there is buoyancy (what a word) and other things- a lot more than can be explained in words honestly, but it turned out pretty good feel wise.
You have oxygen, weight (loot increases this ofc, slowing you down) and some other stuff later on that can be upgraded with gear etc.
I was just really happy with the sounds and feeling of the diving for right now so I felt like posting a video here for once to get some impressions on it.
I am also very proud of the loot/upgrade system honestly- the chat message dynamically adjusts based on your sell modifiers and such, which can come from any source and I think with custom icons and stuff later on it's probably gonna be fun to see a huge wall of multipliers xD (probably gonna add an option to compact/hide them and just show the sell value)
I have a lot more ideas for the server in the long run, wanting to turn it into a true Diving Incremental (RPG?) - The original was very much leaning onto singleplayer, but I want to integrate a bunch of social aspects and multiplayer stuff, but that probably has to wait until I actually find someone with an interest in working on this with me xD (I suck at building man)
I also attached some placeholders for a Research System, which shows up in your HUD and the actual loot selling.
Thank you for coming to my second Ted Talk
If anyone has any kind of interest in this, specifically people that build or like incrementals in general- please feel absolutely free to reach out to me, I'd love to take ideas 
-# note: I actually held my breath and recorded myself gasping for air multiple times to make sure it sounds good
-# note2: I actually also had the idea to later allow players to upload their own gasp sounds, to make everyone feel more unique, but this is moreso in the future :D
-# what a fucking text wall jesus christ