#showcase

1 messages · Page 4 of 1

forest bluff
#

Hey there I've made a lil program to easily provide self-hosted world downloads if your SMP season ended or something. Check it out :)

Picture this: You're the admin of an SMP server, the season just ended and everyone is screaming for a world download. Of course, you dont want all the good work and memories go to waste, so you want to help. But it seems like a chore to package up gibibytes on gibibytes of world files and then somehow find a way to make them downloadable for everyone? Manually fiddling with commands or random tools and then throwing money into big companies' throats for cloud storage when you're hosting your own server? NAH that sh*t STINKS.
I understand you. You want to just host your own world download.
Well, look no more because on a sleepless night I wrote this lil CLI/HTTP server thing that allows you to do just that with minimal setup. With just a singe command it compresses and packages up a .zip archive of the world with Nether and End with super-duper multi-threaded Rust performance and then hosts it for others to download. Yay!

https://github.com/earomc/mwdh

GitHub

Minecraft World Download Hoster. Contribute to earomc/mwdh development by creating an account on GitHub.

icy field
#

Oompa Loompa doompety-doo, i've made this model in an hour or two
Oompa Loompa doompety-dee, if you have a thought then share it with me

frail nimbus
#

Vanta SMP Logo Comission!

frail nimbus
#

InvestedMC Logo Comission!

viscid scarab
frail nimbus
#

Cubed SMP Logo Comission!

errant agate
tawdry vortex
errant agate
frail nimbus
#

Custom ESC Menu Comission!

tame ledge
#

As I have been getting bored and could not find a great resource for Kotlin based Event bus, I've decided to make my very own. Feel free to use it, steal it, fork it, whatever ccshrug

KEvent

Lightweight library for Event Bus

Features:

  • Simple API
  • Kotlin Based
  • No Reflection
  • Priority based subscriptions
  • Cancellable events with ignoreCancel handling
  • Thread safe
  • Coroutines support
  • Weak subscriptions
  • Hierarchical lookups

Example usage

val bus = eventBusBuilder {
    scope = Dispatchers.Default // Default
    exceptionHandler = { e -> println(e) }
    hierarchical = true // Default
}

bus.subscribe<ExampleEvent> { e ->
    // Handle event
}


bus.subscribe<ExampleEvent>(ignoreCancelled = true) { e ->
    e.cancelled = true
}


bus.subscribe<ExampleEvent>(priority = EventPriority.HIGHEST, ignoreCancelled = true) { e ->
    // Handle event
}

bus.subscribeWeak<ExampleEvent> { e ->
    // Handle event
}

bus.post(ExampleEvent())

https://github.com/MrLarkyy/KEvent

GitHub

Simple Event bus for Kotlin with Coroutines support & Priorities. - MrLarkyy/KEvent

timid ice
#

there have been some major improvements to my foss physics engine, and so ive updated my ragdoll plugin to take advantage. now much smoother!

glass tartan
#

Cliffs Harbor ⸻

south igloo
deep mango
glass tartan
#

Goldenleaf Castle ⸻

iron shore
glass tartan
#

Blossom Realm ⸻

frail nimbus
#

Inserve SMP Logo Comission!

timber nova
#

Plugin to auto update the MMOItems Item in Shopkeepers, so player can trade item with less durability or changed stats, gemstones

tame ledge
#

Just made a vehicle system with collisions.
Everything is handled async and whole vehicle is just a few packet entities.

This is my first time doing something like this and it is quite fun hahah.

In the new versions client is sending the Input packet, so making drive-able packet entities is pretty easy using this ^^.

frail nimbus
#

Eruptiamc Logo Comission!

forest bluff
#

Hey, there's a huge update to my Minecraft world download hoster (MWDH) that allows you to easily host your own world downloads with just one command! No need to pay for cloud storage or upload huge files when you already have a Minecraft server!

It now supports Zstandard compression which can now compress a 4000x4000 world in less than a second (!!!) on my mid-range laptop :D

It's really easy to install and use just check out the GitHub page:

https://github.com/earomc/mwdh

GitHub

Minecraft World Download Hoster. Contribute to earomc/mwdh development by creating an account on GitHub.

tawdry vortex
errant agate
deep mango
frail nimbus
#

StromFall Logo Comission!

frail nimbus
#

Letter Icon Logo Comission!

frail nimbus
#

Hacks SMP Logo Comission!

hoary veldt
#

Dungeons

frail nimbus
#

Eruptiamc Animated Banner Comission!

timid ice
steep edge
deep mango
frail nimbus
#

Pulse SMP Logo + Animated Banner Comission!

soft isle
#

The new visual selection system in my UltimatePlayerWorldEdit plugin (replaced the old particles with this) no mods, no resourcepacks

steep edge
soft veldt
#

Steves/statues pack

bronze arrow
#

Creating a battle scene...
ping me in offtopic if something can be improved

south igloo
#

I am working on an open source packet-based npc library built with modularity and large counts in mind. This was originally planned to be kept private for our own use, but we decided to share it with the world. Hope to share more soon. There’s some proof of concept videos documenting our recent progress below.

The stress test video was testing 5k player npcs spawned in a 25 block radius ignoring y. The timings and movement speed is a bit off with player movement mimic, this project is still very much so WIP.

Some info about the library:

  • Nearly everything is abstracted and ready for your own custom implementation, with default fallbacks
  • Being built by two experienced software engineers
  • Only depends on packetevents
  • Uses Caffeine caching
  • Only requires a basic SPI setup to get started with defaults
  • Default A* pathfinding can be overridden with whatever you choose
  • Striving to support over 10,000 NPCs on a single server without the need for a NASA pc
  • Component based NPCs (similar to Unity and other similar game engines); meaning you can create/use default CombatantComponent, HealthComponent, PhysicsComponent, etc.
  • Robust single source of truth physics engine with highly optimized collision queries/caching
  • Eventbus that allows for your own events
  • Async batch viewer visibility calculations
  • Packet batching
  • GOAP (Goal-oriented action planning) AI; create your own goals, use our defaults, or implement your own system
  • Much more

https://www.youtube.com/watch?v=ZWg-cFkPVqE
https://www.youtube.com/watch?v=9YSb7OMeR5w

frail nimbus
#

Eldrosia Logo Comission!

bronze arrow
#

added the day cycle and previously they looked like they were floating, I managed to fix that too

frail nimbus
#

Root SMP Logo Comission!

frail nimbus
dense karma
molten turtle
#

erm, a kitchen knife. Open to suggestions/tips

visual meadow
rugged pilot
#

FancyHolograms+ArmorstandEdit = Endless possibilities

tawny walrus
#

Lately, I’ve been working on a personal mod that consolidates the features I use most, so I don’t have to depend on other mods being updated.

Some of the more notable features include:

  • Macro keybinds with placeholder support, including a GUI to easily edit macros and a separate preview of incoming delayed macros;
  • Secondary chat window for filtering specific messages (e.g., DMs) so they don’t get lost in the main chat;
  • Client-side Groovy script runner/editor;
  • In-game overlays such as slime chunks, light levels, and redstone power levels;
  • Block and entity inspector (WAILA-like, but with more detailed information);
  • Command history with clickable entries for quick copying;
  • Entity radar that displays nearby entities, with a GUI allowing you to select and teleport to them - useful for tasks like light-proofing farms;
  • Freecam;
  • Zoom;

The GUIs and styling are far from finished
I'm not a professional mod maker but suggestions are welcomed
If anyone wants to use it - feel free to DM

frail nimbus
#

Wortham Royale Towny Logo Comission!

timber nova
orchid heath
frail nimbus
#

2025 Premium Logo's (I cannot share all the logos because there are too many 🙁 )

hoary veldt
#

Dungeons & Enchants Update I spent months developing is finally done!

stone bone
tame ledge
#

Have been working on another library of mine, feel free to use it, steal it, fork it ccshrug
It has been done for general registries handling - runtime values registration, freezing, unfreezing & overall thread safety.

KRegistry

A lightweight, type-safe registry system for Kotlin. KRegistry provides a structured way to manage object lifecycles through mutable and immutable (frozen) states, supporting both simple key-value lookups and complex hierarchical type-based registries.

Features:

  • Immutability Patterns: Transition between MutableRegistry (write) and FrozenRegistry (read-only) to guarantee thread safety.
  • Atomic Global State: A central Registry graph that uses atomic compare-and-swap operations for lock-free updates.
  • Hierarchical Lookups: Search for registered objects by their specific implementation class or by any inherited interface/parent class.
  • Zero Boilerplate: Utilizes Kotlin reified generics to provide a clean, type-safe API without manual casting.

https://github.com/MrLarkyy/KRegistry

GitHub

Contribute to MrLarkyy/KRegistry development by creating an account on GitHub.

royal crest
#

Simple rank tags you can use in your server! :>

frosty coral
#

Enigma Christmas

Minecraft Java plugin to surprise your players this New Year:
Replicate Santa's sleigh with his reindeer, where he will throw Christmas gifts just like in real life. You will have amazing events when claiming gifts, you can set reward percentages, and much more!

DEMO:
https://vimeo.com/1150555318?fl=ip&fe=ec

Enigma Join Events

The best welcome plugin on the market today:

  • MySQL support.
  • 11+ amazing events upon entry (and many more coming soon).
  • Global, permission-based, and personal discounts on accessories and packages.
  • Option to switch your own accessories or stop seeing other players' accessories.
  • Titles, boss bars, and animated action bars.
  • Conditional messages.
  • Updates or news that players can mark as “read” (automatic detection of new announcements).
  • Prevention of annoying flooding for players.
  • Prevention of spam for malicious players.
  • Commands & Placeholders based (You can freely create menus from the plugins you choose, ).
  • Messages that execute:
    • Commands such as OP (ignoring permissions).
    • One-time actions.
    • Automatic sending of messages to chat.
    • And much more.

SEE 15% OF WHAT IT CAN DO:
https://vimeo.com/1150573940?fl=ip&fe=ec

This is "EnigmaChristmas" by Josué on Vimeo, the home for high quality videos and the people who love them.

▶ Play video

This is "EnigmaJoinEvents" by Josué on Vimeo, the home for high quality videos and the people who love them.

▶ Play video
keen socket
frail nimbus
tame ledge
#

Eyyy another lib of mine!

KLocale

KLocale is a high-performance, developer-friendly localization library for Kotlin and PaperMC. It bridges the gap between raw configuration files and rich, interactive Adventure Components.

  • High Performance: Pre-renders static messages to minimize object allocation.
  • Smart Fallbacks: Automatic locale resolution (e.g., en_US -> en -> default).
  • MiniMessage Ready: Native support for Kyori MiniMessage and legacy color codes.
  • Single-Pass Replacement: Optimized placeholder system to prevent double-replacement issues.
  • Multi-Provider: Load locales from YAML, GitHub, HTTP, or internal resources.
  • Async Loading: Coroutine-based loading to keep your server tick-rate silky smooth.
  • Fail-Safe: Customizable strategies for missing keys (MissingKeyHandler).

The lib is pretty new, I have mainly tried to achieve some kind of abstraction of everything, so any part is somewhat modular and suitable to any plugin/software.
It has way more use-cases when being used with own implementations.

In the Paper implementation, you can for example see that I've got callbacks prepared, using which you can add extra actions when's the message sent, etc.

Feel free to give me any suggestions, opinions ccshrug

https://github.com/MrLarkyy/KLocale

GitHub

Contribute to MrLarkyy/KLocale development by creating an account on GitHub.

frail nimbus
#

Wiolent Survival Icon Logo Comission!

quaint wasp
#

https://store.hibiscusmc.com/

Wanted to show off the new store design we made for our server, HibiscusMC! Headless website using PayNow for the merchant backend 🙂

HibiscusMC

HibiscusMC is a Minecraft: Java Edition server focused on enhancing the classic survival experience with innovative mechanics. No mods required.

glass tartan
#

**Sundail Islands ⸻ **

thorny summit
frosty jasper
#

Recreate the AuraSkills menu for a server version 1.21.11.
A custom medieval menus, lots of changes and much better than before. Like usual, the icons for stuff made by hand using Aseprite to match with the pre-made GUI. Really like the custom tooltips and etc.
I use the pre-made GUI and did some tweaks and do some changes by myself.

||Took me like 2-4 hours just for GUI setup||

Didn't change any configurations yet because this plugins has tons of config to change and I am lazy af.

tame ledge
#

My first ever Spring Boot backend.

IT MAY have many VULNERABILITIES! As this is my first time working with spring boot I may have made quite a bit of mistakes, so have this in mind!
This project was just a fun project, am not even planning using it myself tbh, tho we are planning making a frontend for it too ^^.

KRepo is Reposilite inspired app, where you can publish your libraries using maven-publish or simply just upload your files to.
There is file storage & S3 implemented.

If you find any mistakes or got any opinions, just lemme know and I can take a look into it 🙂

https://github.com/MrLarkyy/KRepo

GitHub

Contribute to MrLarkyy/KRepo development by creating an account on GitHub.

near creek
steep edge
orchid heath
#

🐿️ AcornMC

frail nimbus
#

Minecraft Server Logo Comission!

frail nimbus
#

Custom ESC Menu Comission!

frail nimbus
#

Scoreboard design

tame ledge
#

Hey! Yet another lib by me! ^^

Stacked

Stacked is a robust Kotlin library for Minecraft (Paper/Spigot) developers, designed to provide a unified abstraction layer for item management. It simplifies handling, serializing, and modifying items across various popular custom item plugins.

Features:

  • Unified Item API: Interface with multiple item providers through a single, consistent API.
  • Cross-Plugin Support: Native support for Oraxen, Nexo, ItemsAdder, MythicMobs, MMOItems, HeadDatabase, Eco, and CraftEngine.
  • Rich Item Options: Granular control over item properties including Lore, Enchants, Custom Model Data, Dye colors, and Spawner types via ItemOptionHandle.
  • Serialization Layer: Seamlessly serialize and deserialize items for database storage or configuration files.
  • Interaction Handling: Built-in event system to handle complex item interactions (clicks, drops, swaps) easily.

https://github.com/MrLarkyy/Stacked

GitHub

Robust Kotlin library for Minecraft (Paper/Spigot) developers, designed to provide a unified abstraction layer for item management. It simplifies handling, serializing, and modifying items across v...

frail nimbus
#

ElterPeak Custom Logo!

tame ledge
#

Just updated my placeholders library!

Replace

  • Smart Updating: Automatically avoids redundant updates to save CPU and network bandwidth (crucial for packet-based systems).
  • Type-Safe Contexts: Link placeholders to specific types (e.g., Player, Entity, or custom objects).
  • Context Transformations: Easily map data types (e.g., provide a Game object and automatically inherit Player placeholders).
  • Update Intervals: Built-in throttling to control how often values are re-calculated.
  • Multi-Format: Support for String literals and Kyori Components out of the box.

Additionally there was PAPI support added, tho this one was not tested yet..

https://github.com/MrLarkyy/Replace

GitHub

Custom system for smart placeholders updating in Components, Literal, Items. - MrLarkyy/Replace

frail nimbus
#

RaidMC Server Logo!

errant agate
tame ledge
#

Here we go again! New day new lib!

Kommand

Kommand is a super lightweight, type-safe Kotlin DSL designed to simplify command registration for PaperMC using the Brigadier engine. It removes the boilerplate of manual node building and provides a declarative, intuitive way to define complex command structures.

Features:

  • Type-Safe DSL: Define commands, subcommands, and arguments using a clean Kotlin syntax.
  • Automatic Mapping: Map string inputs directly to custom objects using listArgument.
  • Advanced Argument Types:
    • playerArgument: Built-in support for Paper's player selectors with optional filters.
    • listArgument: For dynamic suggestions and automatic object mapping.
    • flagsArgument: Support for CLI-style flags (e.g., -s, --silent).
    • namedArguments: Key-value pair parsing (e.g., -amount:5).
  • Contextual Execution: Access the command sender (like Player) directly with type-safe execute<T> blocks.
  • Coroutine Support: Built-in suspendExecute for handling asynchronous logic without blocking the main thread.
  • Inheritance: Subcommands automatically inherit execution logic from parent nodes unless short-circuited.

https://github.com/MrLarkyy/Kommand

GitHub

Contribute to MrLarkyy/Kommand development by creating an account on GitHub.

near creek
frail nimbus
#

LP Logo Comission!

pulsar turret
#

Some icons of my latest pack for marketplaces!

frail nimbus
#

MarinMC Icon Logo Comission!

tawny walrus
#

A short video about the new shop module I'm adding to my core plugin, featuring in-game editor.

Planning to add dynamic supply/demand pricing (at some point ™).

-# Just noticed there are a few mistakes.. obviously still work-in-progress

frail nimbus
#

Kaptan Oyuncu Logo Comission!

wooden leaf
#

JustMeteors (WIP): Spigot procedural falling events using BlockDisplays.
Shows off Bezier curve flight paths and custom physics for the debris.
Everything is rendered using transformation matrices (JOML), rotating around the center of mass.
No Resource Pack required.

glass tartan
#

**Sky Haven ⸻ **

errant agate
tame ledge
#

Finally separated my Packet based Menus library and made it standalone lib!

KMenu

A high-performance, packet based, asynchronous, and reactive Minecraft Menu framework for PaperMC. Designed to be lightweight, packet-efficient, and easy to unit test.

  • Zero Bukkit Inventories: Uses pure packets for window management via Pakket (library of mine for packet management).
  • Asynchronous & Coroutine-based: Built from the ground up to support Kotlin Coroutines.
  • Packet-Efficient: Uses a 'Packet Saver' logic to compare item states and only send updates when visually necessary.
  • Reactive Components: Buttons and lists update dynamically without re-creating objects.
  • Advanced Slot Management: Built-in support for priorities, overlaps, and complex geometry (rectangles, ranges).

I have prepared some code examples, so you can easily get into it!
Actual code documentation will be done soon-ish 🙂

https://github.com/MrLarkyy/KMenu

GitHub

Contribute to MrLarkyy/KMenu development by creating an account on GitHub.

frail nimbus
#

VoltSMP Logo Comission!

frail nimbus
glass tartan
#

Ski Resort ⸻

frosty jasper
#

Finally, the GUI for AuraSkills has been finished. Only the configurations left behind.
I begin with AuraSkills because it let me to do others plugins gui, such as arrows/exits/left/right & etc buttons. With this, I can just reuse the pack that I made and premade.

I learned lots of drawing methods and following the theme. Pretty lit ngl.

frail nimbus
#

Custom Scoreboard Comission!

frail nimbus
#

Premium Custom Gui Comission!

tame ledge
#

Here we go again! New lib made violet_sunglasses

Kurrency

Kurrency is a powerful, flexible, and asynchronous multi-currency management library designed for high-performance Minecraft servers (Paper/Spigot). It provides a robust API for handling player balances with support for multiple database backends and built-in caching.

  • Multi-Currency Support: Register and manage multiple custom currencies simultaneously.
  • Asynchronous & Thread-Safe: Built with Kotlin Coroutines and mutex-based locking to ensure data integrity during transactions.
  • Database Persistence: Powered by JetBrains Exposed, supporting various SQL databases.
  • Efficient Caching: Customizable caching layer to reduce database load.
  • Registry System: Integrated with KRegistry for easy currency management and lookup.
  • Event System: Built-in event bus (using KEvent) to listen for currency transactions.
  • Vault Integration: Ready for interoperability with the Vault API.

Additionally there was a Redis cache implementation made, so you can use it on bungee servers too!
I have already made sure when the transactions fail, redis won't go thru and tried to secure everything as much as possible.

https://github.com/MrLarkyy/Kurrency

GitHub

Powerful, flexible, and asynchronous multi-currency management library designed for high-performance Minecraft servers (Paper/Spigot). It provides a robust API for handling player balances with sup...

frail nimbus
#

Hytale Server Logo Comission!

pulsar turret
#

Part of a GUI commission

tame ledge
#

Another lil library ^^

Blokk

Blokk is a powerful Kotlin library for Minecraft (Paper/Spigot) that provides a unified abstraction layer for block placement. It allows developers to handle Vanilla blocks, ItemsAdder blocks, and Oraxen blocks through a single API, while supporting complex, rotatable multi-block structures.

Features

  • Unified Block API: A single interface for Vanilla, ItemsAdder, and Oraxen blocks.
  • Multi-Block Structures: Define complex shapes using a simple character-map grid system.
  • Directional Rotation: Multi-blocks automatically rotate based on the target location's yaw to face the correct direction.
  • Easy Serialization: Load individual blocks or entire multi-blocks directly from Bukkit ConfigurationSection.
  • Extensible: Add support for custom block providers using the BlockFactory registry.

https://github.com/MrLarkyy/Blokk

GitHub

Contribute to MrLarkyy/Blokk development by creating an account on GitHub.

shrewd pulsar
#

I would Like to share a new plugin that I have been working on over the past little while named TwitchConvergence. It allows you to integrate your Twitch.tv stream seamlessly into your Minecraft server.
You can use this plugin to further engage your audience and enhance your stream.

What TwitchConvergence does:

  • Authorizes your Twitch.tv stream for integration into Minecraft.
  • Allows other players to link their Twitch.tv accounts for personalized ranks and rewards.
  • Mirrors Twitch chat to Minecraft, Minecraft chat to Twitch, or both.
  • Makes announcements and runs custom commands from Minecraft whenever Twitch events occur.
  • Gives custom ranks to followers and subscribers.
  • Tests out the plugin and all the configurations offline using the official Twitch CLI tool.

Currently Supported Twitch Events:

  • Stream Online
  • Stream Offline
  • Follow
  • Subscribe
  • Subscription End
  • Gift Sub
  • Re-Sub
  • Cheer Bits
  • Raid
  • Channel Points Redemption
  • Poll Begins
  • Poll Ends
  • Prediction Begins
  • Prediction Ends
  • Goal Begins
  • Goal Ends
  • Hype Train Begins
  • Hype Train Progresses
  • Hype Train Ends
  • (Possibly more to come)

You can configure the plugin to do what ever your imagination can come up with.
Want to hand out more and more server currency as a Hype Train goes on? You can do that!
Want to make a Twitch Redemption that will give linked players an in game item, fly time, or more? You can totally do that!
The possibilities and customization is really endless.

I hope that there are some streamers out there who were looking for just such a plugin and that this can be helpful for them.
I had a lot of fun making the plugin and welcome any ideas or feedback you may have, feel free to DM me about it.

If you want to get your hands on the plugin and try it out yourself you can always grab it from SpigotMC.

Check it out here: https://www.spigotmc.org/resources/twitchconvergence-free.129943/

Thanks for reading everyone!

strange lynx
#

Worked on this plugin awhile ago but wanted to share again to see if i should make it public!

compact fjord
#

Made a plugin that allows for multiple currencies on a server (seperate from Vault) with custom commands created as well. Unlimited currencies, PlaceholderAPI support and multiple storage options

dense karma
frail nimbus
#

Custom ESC Menu Comission!

frail nimbus
#

Custom Gui Comission!

compact fjord
glass tartan
#

Minecraft to Hytale mine_fire

frail nimbus
#

Elysia Logo Comission!

worn wolf
tame ledge
#

Hey! So I've actually cooked up a little library for PlaceholderAPI!

TreePAPI 🌲

A high-performance, DSL-based library for creating complex, nested PlaceholderAPI expansions in Kotlin. Instead of messy if-else or switch chains, TreePAPI uses a tree structure to resolve placeholders with O(1) literal lookups and efficient argument parsing.

Features

  • Intuitive DSL: Define placeholders using a clean, nested structure.
  • High Performance: Uses HashMaps for literal lookups and index-based traversal to avoid unnecessary memory allocations.
  • Smart Parsing: Built-in support for quoted arguments (e.g., %prefix_display_"My Name With Spaces"%).
  • Type Safe: Easily extract arguments as String, Int, or Bukkit Player objects.
  • Optional Arguments: Fallback handlers allow for flexible placeholder depths (e.g., %eco_bal% and %eco_bal_gems%).

Check out README for the code examples! ^^

https://github.com/MrLarkyy/TreePAPI

GitHub

A high-performance, DSL-based library for creating complex, nested PlaceholderAPI expansions in Kotlin. Instead of messy if-else or switch chains, TreePAPI uses a tree structure to resolve placehol...

near creek
errant agate
median canopy
#

1.8+ Greek Themed Spawn Build

faint phoenix
frail nimbus
#

Custom Icon Logo Comission!

frail nimbus
#

Custom ESC Menu Design!

clear spire
#

I'm currently making a crate plugin.
Built a dupe prevention system, inbuilt for physical keys, so if someone uses a duped key, they will get flagged and the key will disappear. This ensures that no matter how many times they dupe a key, they will only be able to use that key once.

One problem is that each key is 1 stack size.

near creek
#

First commission in style Hytale

tame ledge
#

SnapshotMap

A high-performance, read-optimized MutableMap wrapper for Kotlin/JVM.

SnapshotMap is designed for scenarios where map iterations (forEach) are frequent but modifications are occasional. It uses an internal Array-Snapshot strategy to provide ultra-fast, lock-free iteration that significantly outperforms standard ConcurrentHashMap.

This solution has been made for my projects where am storing tickable objects in maps that may be huge - So I needed something that would not have an overhead on iterations.
Please read thru the README in order to understand when to and not to use SnapshotMap!

Pinning some benchmarks I've done violet_sunglasses

https://github.com/MrLarkyy/SnapshotMap

GitHub

A high-performance, read-optimized MutableMap wrapper for Kotlin/JVM. - MrLarkyy/SnapshotMap

frail nimbus
#

Atlas Smp Icon Logo Comission!

faint phoenix
frail nimbus
#

Atlas Smp Logo Comission!

chilly swift
#

a commission i did yesterday!

keen copper
#

Rather poorly edited video, I'm sorry.

This is a little peek at my next public resource. Other than some QoL elements and streamlined GUIs, most of the reset foundation is pretty generic. The part I focused on the most here was the fully customizable animation engine for mine resets. It gives users the ability to create different animation profiles for different reset conditions, etc. It also allows for the full customization of the blocks displayed during the reset, the size of those blocks, the glow color (if any at all), and so much more.

Due to the potential learning curve, I've also included a few preset animation setups.

Still a WIP for now but I look forward to sharing it with you all when its finished 🙂

tame ledge
#

Hey! So an update of an ingame editor.

Ive currently implemented an Ingame editor into my plugin EventsMania.
You can already configure complete events from ingame!

This is mainly the ingame editor logic test, which is also completely open sourced!

If you are curious of how the ingame editor setup looks like, you can check it here:
https://github.com/MrLarkyy/EventsMania2/tree/master/src/main/kotlin/gg/aquatic/eventsmania/data
The ingame editor logic can be found here:
https://github.com/MrLarkyy/Waves/tree/master/src/main/kotlin/gg/aquatic/waves/editor

GitHub

A robust event management plugin designed for modern Minecraft servers. It allows you to create engaging, time-limited challenges for your players with ease. - MrLarkyy/EventsMania2

GitHub

Contribute to MrLarkyy/Waves development by creating an account on GitHub.

charred ibex
#

Wall-E Blockbench Model

karmic zenith
#

PlayerProfile minecraftdesign

An advanced multi-profile management system for Minecraft Paper servers (version 1.21.4+).

Features:

  • Multiple Profiles per Player: Players can have multiple completely isolated profiles
  • Full Data Separation: Each profile stores its own inventory, armor, XP, health, effects, and more
  • Permission-Based System: Control who can create profiles and how many they can have
  • Combat Protection: Prevents profile switching during combat with configurable combat tags
  • Warmup System: Configurable warmup timers with movement and damage cancellation
  • LuckPerms Integration: Seamless permission context switching (optional)
  • High Performance: Async operations, multithreaded, optimized database queries
  • Public API: Full API for developers to integrate with their plugins
  • Comprehensive Events: Listen to profile creation, deletion, switching, and more

Relevant Links:

GitHub

Advanced multi-profile management system for Minecraft Paper servers (1.21.4+). - sun-mc-dev/PlayerProfile

hoary veldt
#

Dungeons Menu

tame ledge
#

Statistik

Statistik is a lightweight, extensible Kotlin framework for tracking player statistics on Minecraft (Paper/Spigot) servers. It provides a structured way to register, listen for, and handle various player actions through a clean, argument-based system.

Features

  • Modular Design: Easy to add new statistic types by extending ListenerStatisticType.
  • Argument Support: Statistics can accept dynamic arguments (e.g., filtering BlockBreak by specific block types).
  • Event-Driven: Uses a custom StatisticAddEvent to bridge game events with your statistic logic.

Example usage can be found in EventsMania2 - Find it on my github shy

https://github.com/MrLarkyy/Statistik

GitHub

Statistik is a lightweight, extensible Kotlin framework for tracking player statistics on Minecraft (Paper/Spigot) servers. It provides a structured way to register, listen for, and handle various ...

frail nimbus
#

MineSide Logo Comission!

frosty fable
frosty fable
celest citrus
#

I'm creating a world management plugin SpyCore, which help us manage worlds in different folders, using only command, and this way we won't fill our root folder with world folders, like this.
https://github.com/spygamingog/SpyCore

GitHub

Contribute to spygamingog/SpyCore development by creating an account on GitHub.

heavy sail
quick badger
#

Har Har harharhar

quasi relic
#

The upgraded quest system I made for Tidebound, my upcoming unique Animal Crossing inspired gamemode.

This is all custom, from the quest logic, location indicator, indicator model, etc. I made it all!

frail nimbus
#

Still contiune to making ... 😄

chilly swift
tame ledge
#

Dispatch

Dispatch is a lightweight, coroutine-based task scheduler library for Kotlin, designed to handle asynchronous task execution with support for one-time delays, fixed-delay repetitions, and fixed-rate repetitions. It provides robust task management features, including pausing, resuming, and canceling tasks via returned task objects, along with real-time metrics and event tracking.

Features

  • Flexible Scheduling: Schedule tasks to run once after a delay, or repeatedly at fixed intervals (delay or rate-based).
  • Coroutine-Powered: Built on Kotlin coroutines for efficient, non-blocking execution.
  • Task Management: Pause, resume, or cancel tasks directly on returned task objects.
  • Customizable Execution Context: Specify your own coroutine scope and dispatcher for integration with frameworks like BukkitScheduler.
  • Metrics and Monitoring: Access live statistics on task counts, executions, and failures.
  • Event Streaming: Subscribe to a flow of events for task lifecycle notifications (start, completion, failure).
  • Thread Safety: Operates on a specified dispatcher to ensure controlled task handling.
  • Lifecycle Control: Integrates seamlessly with coroutine scopes for proper cancellation and error handling.

https://github.com/MrLarkyy/Dispatch

GitHub

Contribute to MrLarkyy/Dispatch development by creating an account on GitHub.

frail nimbus
#

HySetups Hytale Logo Comission!

frail nimbus
#

Custom Pirate Theme Gui!

royal crest
#

PenguinLifesteal Cover

grizzled vessel
#

Redstone-Tier firearms

chilly swift
frail nimbus
#

Scarlet Smp Logo Comission!

shy inlet
faint phoenix
soft harness
#

Voting banner done!

soft harness
tawny walrus
#

Just wanted to share a little project I’ve been building: a server/staff control panel that centralizes moderation and server info in one place, information about staff members and their performance, discord tickets, staff-applications, etc.

Helps our staff by having access to certain logs and various information about players.

-# This is by no means a finished project, some components need to be re-written (for ex. get rid of MUI), some things need to be re-styled, fixed, etc. (excuse my front-end skills)

glass tartan
#

ItsMyConvert
ItsMyConvert is now available directly on a website! With Hytale support added, no size limitation, best available mapping, and fast conversion. Converting your schematic with quality is now accessible to everyone!

deep tree
#

With a new update rolled out today I can show this beauty!
Some animations for our ranking system ;p

charred ibex
#

Blacksmith model for a Project

tame ledge
#

KMenu

Just added support for AnvilGUIs in KMenu.
Ive wanted to make a little alternative for AnvilGUI library and using this you can still add all animated buttons, click actions, view requirements, etc. etc. Still completely packet based violet_sunglasses

It is controlled using InventoryType, now when you choose ANVIL, you can set the onRename dabs
https://github.com/MrLarkyy/KMenu/blob/master/src/main/kotlin/gg/aquatic/kmenu/inventory/InventoryType.kt

GitHub

A high-performance, completely packet-based, asynchronous, and reactive Minecraft Menu framework for PaperMC. Designed to be lightweight, packet-efficient, and easy to unit test. - MrLarkyy/KMenu

frosty jasper
#

A new kind of Vanilla GUI. This still in experiment test, left is farming and the right foraging/lumberjack.

Just tag me on #off-topic for any suggestion/improvement or anything.

frosty jasper
#

Finished working on 3 different pages. The slide and stuff, I've made it smaller since nothing to put in, much nicer this way.

I'll continue later on, only 6 skills of 3 different pages. I will work on lore and everything later on.

grand stone
#

Adobe Illustrator - graphic illustration of a kraken in the middle of the storm.

frosty jasper
iron shore
#

black or white?

visual palm
tame ledge
#

Grow a Garden

Welp, cringe to say, but Ive started working on grow a garden game in minecraft.
System is completely packet based as well as whole chunks and basically everything.

We use custom purpur fork in order to have near minestom optimizations (we dont wanna use minestom and got our reasons for it).

So far tree/bush/crop growing was done as well as some basics of the inventory and drops.
However there's LOADS of stuff to do still.

charred ibex
#

UCL Trophy (commissioned)

wintry trellis
frosty jasper
#

Not going too crazy on tablist since the my purpose for the tab showing what importante.

#

Change the UI and Items placement. Thanks Matt for the suggestion.

I also added few things to the lores.

dense karma
#

Alltime Leaderboard With Custom Icons & Custom Gui

tiny zephyr
#

Custom ESC Menu Design!

#

Custom Icons!

tame ledge
#

Runtime

Runtime is a small toolset for generating a dependency manifest at build time and resolving or relocating those dependencies at runtime.

Features

  • Build-time manifest generation based on a dedicated runtimeDownload configuration.
  • Optional relocation mapping compatible with Shadow.
  • Runtime resolver with checksum verification and support for private repositories via env placeholders.
  • Private repository resolving using enviroment variables/files

Btw...
This is my first ever gradle plugin, this means:
Is it messy? Yes
Is it done properly? No
Does it work? Yes kekrvs

I simply wanted to play around with this, overall class transforming is cool (Ive used ASM for this) and I've wanted to finally make a gradle plugin for the first time.
If you got any suggestions or anything, just lemme know ccshrug

https://github.com/MrLarkyy/Runtime

GitHub

Contribute to MrLarkyy/Runtime development by creating an account on GitHub.

errant agate
frosty jasper
#

Finally, the GUI has been finished. Took me about 4-5 hours making all of these.
Did a commit time to record how fast I can do it. Lots of breaks because I am lazy.

Enhanced the Lores, 100+ of glyphs, maintained and well-made where you can just download and drag/drop file but I wont even sell or giving it away.

  • Did some changes again to the GUI.
  • Added all AuraSkills skill.
  • Added few more lores and texturepacks.
  • Combination of AuraSkills placeholder, minimalistic on lores because it will bad if overloaded with lores.
  • Family Friendly GUI :D
naive zodiac
tiny zephyr
#

Custom Hallowen Esc Menu!

tiny zephyr
#

Custom IshraqMc Logo!

tiny zephyr
#

KızılMC Server Logo!

tiny zephyr
#

Custom Resource Pack For Server!

steep edge
soft harness
#

ModdedSpace!!

steep edge
slow hornet
#

https://github.com/Derec-Mods/Elytra-Vaults

After I made this reddit post (https://www.reddit.com/r/admincraft/comments/1pny4y4/for_survival_server_owners_consider_setting_up/) I decided to help port my idea to a plugin version for smp owners! Instanced elytras to prevent the looting speedrunners runing game experience

GitHub

Made for survival worlds, this adjusts elytra spawns on end ships (including modified ones) to be replaced with a per-player version, so every player can get an elytra. - Derec-Mods/Elytra-Vaults

Reddit

Explore this post and more from the admincraft community

tiny zephyr
#

Pirate Theme Custom Gui!

glass tartan
#

Mystic Isle ⸻

tiny zephyr
#

Custom Summer Theme Gui And Esc Menu!

grand mason
tiny zephyr
#

Custom Sakura Theme Esc Menu!

stiff thicket
iron shore
#

Further testing for simple plugins (sonnet 4.5).
For complex ones (opus 4.6), it's performing exceptionally good as well!
Great results so far... We are close to launching 🚀

tiny zephyr
#

Custom Cave Esc Menu!

glass tartan
#

Ancient Greek City ⸻

proven moth
tiny zephyr
#

Custom SkyOne Server Logo!

waxen dove
#

wtf is a kilometer?? ahh rifle 😭 🦅

chilly swift
#

trying out new artstyles

tiny zephyr
#

Custom Rank Design!

tiny zephyr
#

Custom SporeMc Scoreboard Design!

light basin
tiny zephyr
#

Custom Farm Esc Menu!

glass tartan
#

Island Metropolis ⸻

worn wolf
#

Hologram editor in hytale 🐱

tiny zephyr
#

Custom Rank Designs!

ornate meadow
#

idk if this counts/belongs here but:

compact fjord
raven plover
terse cairn
#

I made a small documentary video about storing files into YouTube videos. Used Manim for animations.

https://www.youtube.com/watch?v=l03Os5uwWmk

How I made a YouTube file media storage using C++ and a few libraries. You can view my repository here: https://github.com/PulseBeat02/yt-media-storage

Here is the Wirehair O(N) fountain codec repository: https://github.com/catid/wirehair

For those who want to learn more, I recommend taking a look into CRC flavors, Wirehair code, and video com...

▶ Play video
hoary veldt
#

Voidspire Boss from my Survival Setup

tiny zephyr
#

Custom Texture Pack For Server! (Designer for all guis also)!

compact fjord
# compact fjord Most chat plugins suck, so I made my own

I used the same intelligence used for the chat here to block unwanted text, as well as harmful contents (book spam, packet spam, etc, along side a few limiters that I can't show cause I don't have a client on this device) in other input areas (books, anvils, signs, etc). I also blocked commands when in bed, etc 😄

Similar to ChatSentry x LPX x IllegalStack with a few other quirks

unkempt loom
ornate meadow
#

custom status editor with 2 basic profiles
protected by server (so thhat not everyone can send the code to update status)
this took longer then expected i tried something new and it worked cool_mesmerizer

royal imp
#

@keen copper And i worked together on making custom blacksmithing, he did the coding. I did the modeling/texturing and configuring 😄

#

As people liked my previous showcase, here is a custom horse controller system connected to MythicMobs and Modelengine. Close to the game Kingdom Come Deliverance. Get your horse moving by left-clicking, any sudden movements will slow the horse down!

errant agate
hollow storm
royal imp
tiny zephyr
#

Custom Mascot Logo For Server!

tiny zephyr
#

Custom Starlight ESC Menu Desing!

glass tartan
#

Tropical Haven ⸻

gusty jasper
#

Bedrock

Lovebound Animated Weapons and Tools Set (64x) From Polygony

raven plover
misty radish
#

what do u think of this custom rank? something like medival looking 1st time doing this

royal imp
#

Working on animal skinning! (Dont mind the placeholder item)

tame ledge
#

QuickMiniMessage

As everyone's hating minimessage's parsing optimization, I've wanted to give it a try and optimize it a little...
Welp here we go, new project done kekrvs

Features

  • Core MiniMessage tags: colors, decorations, gradients/rainbows, click/hover, insertion, font, key, NBT, selector, score, and more.
  • Custom tags via MMTagResolver.
  • Format helpers via MMFormatter (numbers, dates, choice, joining).
  • Translatable component handling via MMTranslator.
    ^ Basically these are all the basic MM features

In case you wondering how was this even optimized...
Overall parsing is done by using ascii lookups & updates directly instead of using String#split, replace, regex, etc.
^ Just for everyone to know.
MiniMessage aint really the system that decorates your messages... MiniMessage is just a parser that reads your text (String) and parses it into Kyori Components. The Components are actually the system that are a little wrapper for NMS Components - these are then serialized into Json, its the same format as in tellraw

Just giving more context, bcs some people may think that MiniMessage is the actual components system, but that aint true.

Also attaching some benchmarks

https://github.com/MrLarkyy/QuickMiniMessage

GitHub

A fast, allocation-conscious MiniMessage parser for Adventure Components. It focuses on the common tag set and lightweight extensibility so you can parse chat-like templates at high throughput. - M...

raven plover
viscid scarab
misty radish
#

my fisrt model, something is missing....

steep edge
tiny zephyr
#

Custom Wooden Gui Design!

worn wolf
tiny zephyr
#

Custom Minecraft Fox Head Logo !

near creek
#

commissions 😱

iron shore
#

craftea.app... Launching February 20th

tiny zephyr
#

Custom Draw Gui Design!

tiny zephyr
#

Custom Grass Theme Gui Pack!

proven moth
tiny zephyr
#

Custom Rangs Gui Design!

tiny zephyr
#

MangoMc Logo Design!

tame ledge
#

Welp, after making more than 20 libs, I ended up updating them again dogsmile

Today I've redone the KRegistry.

What was actually changed?

Previously the registry has had freezing & unfreezing on both Graph & Registry.
This did not really make much sense tbh, so this is the main reason of changing that.

Additionally I still wanted to make it cleaner.
I've wanted to implement some kind of bootstrap for registries, so now you can create a BootstrapHolder, initialize the graph, await injections from other systems and build the graph.

Each system that injects the "contribution" into the bootstrap is not permitted to inject stuff again after building - this one should be pretty obvious.
However these are suppliers, so this means you can refresh new entries.

All of that should be thread safe while am using AtomicReferences thus while one registry is being rebuilt, snapshots are made.

https://github.com/MrLarkyy/KRegistry

GitHub

A lightweight, type-safe registry system for Kotlin. KRegistry provides a structured way to manage object lifecycles through mutable and immutable (frozen) states, supporting both simple key-value ...

raven plover
royal crest
#

Forum Signature

tiny zephyr
#

Vernearth Custom Gui!

viscid scarab
velvet storm
#

normal minecraft (down below) vs dark buttons (up top)
Very simple pack i made in 2 minutes

tiny zephyr
#

Custom Petlist Gui!

brazen badger
#

Working on a modular cinematic plugin that allows cinematics to happen ANYWHERE, and camera positions are relative to either the player or the target mob, allowing you to put boss battles, death sequences and other misc events ANYWHERE in your server and a cinematic is already ready for it

tiny zephyr
#

Plugin Add Thread Design!

glossy flare
#

Anubis Cosmetic Set

royal crest
tiny zephyr
#

Custom Elixir Gui Design!

tiny zephyr
#

Crystal Royale Logo Design!

heady oyster
vast vapor
#

plugin is in the works that'll allow you to upload a photo and get a completely custom sick motd (i'll most likely also add the ability to just do icons and a normal motd)

here's two examples of what's possible! (line inbetween can be coloured, not per pixel though)

cyan ridge
#

Last month, I saw a video on YouTube of someone making Git but for Minecraft builds for a hackathon. I thought the idea was cool but since theirs isn't public, wanted to try and make my own version with some improvements. This is still a very work in progress but one feature I am proud of is this 3d render of the build on the website rather than a code display. (Yes I know the example build isn’t good lol)

tiny zephyr
#

Custom Game Menu Gui Design!

tiny zephyr
#

Zanthera Banner

frosty jasper
#

AuraSkills GUI update.

Gather more stuff on Vanilla GUI. Inspired the arts and concepts by @wild hare, I kind of improve it little bit.

Anything just in #off-topic and ping me.

tiny zephyr
#

Custom Welcome UI Design!

frosty jasper
#

Changed the Abilities GUI for AuraSkills.

tiny zephyr
#

Custom MangoMc Esc Menu!

summer pivot
#

Goldenfall Village ☀️🌻

tiny zephyr
#

NotaMc Custom Gui Design!

teal river
#

Currently working on a vaults plugin with features like shareable vaults, admin inspect, and vault logs. It also supports custom vault names and icons. Vault owners get notified when someone the vault is shared with opens, closes, or makes changes to it.

errant agate
vast vapor
#

getting close to releasing my plugin that allows you to create MOTDs (and more) like this without requiring a resourcepack on the client.
it's completely automatic now, here's some of my "designs"

near creek
#

kraken

glossy flare
waxen dove
#

A github powered project showcase that automatically fetches projects using the github api, filters them by most recently pushed, filters them by open source, and displays each project with an image gallery, rendered readme, and language/tool tags

no more portfolio editing 🙏

tiny zephyr
#

Custom Book Theme Gui!

tiny zephyr
#

Hytale Banner

drowsy island
worn wolf
tiny zephyr
#

Custom Kits Gui Design!

tiny zephyr
#

Custom Night Market Gui!

raven plover
teal river
tiny zephyr
#

Animated Game Select Gui Design!

tiny zephyr
#

Custom Minecraft Server Logo Design!

glass tartan
#

Emerald Grove ⸻

waxen spoke
#

Design | customer service banner

median canopy
#

I Recreated Every ISRO(Indian Space Research Organisation) Rocket in minecraft at 2:1 scale

keen copper
#

What the past month of my freetime has produced 🙂 still a ways to go and a few more textures/models to be made before its ready to be used but I am very happy with the drifting physics.

I know the whole body rotating on turns is goofy, not sure how to fix it at the moment without having to redo the whole wheel setup

tiny zephyr
#

Custom Esc Banner Design!

teal river
frosty jasper
#

Did a custom player scoreboard & the bossbar. Keeping them clean and nice to look at.

molten turtle
#

This is a model I made and textured in an afternoon. (Do note I am a total beginner in both fields).

glass tartan
#

Giant Sakura ⸻

tiny zephyr
#

Custom Fox Esc Menu Design!

waxen spoke
#

illustration | OceanCraft Logo.

raven plover
waxen spoke
#

illustration | Rede Realms Logo.

sweet patrol
#

Custom Fishing System. Totems, Nets, Lure, ItemsAdder & Oraxen Support, Terralith, Iris Generator & Terra Generator Support.

worn wolf
tiny zephyr
#

Esc Menu + Gui Design Pack Comission!

thin oar
#

Custom AI Model Specifically for Minecraft Development

Hey everyone! I’ve been checking out some of the Minecraft AI development startups lately, but most just wrap popular LLM APIs. Because of that, they often lack deep Minecraft-specific knowledge or rely on outdated libraries, making "Vibe Coding" a total headache.

To fix this, I’ve built a custom AI model specifically trained on modern Java/Kotlin, Paper/Folia, current package managers, and over 1,200+ plugin APIs. The best part? It constantly checks for documentation updates to stay current.

The model is trained with industry best practices in mind, so you shouldn't run into the usual logic errors. I’d love for you guys to check it out! If you have suggestions—or if you’re a dev who wants to roast my logic—my DMs are always open.

waxen spoke
#

illustration | Server Logo

tiny zephyr
vast vapor
#

Just released a plugin that allows you to create images without requiring a resourcepack allowing for use within MOTDs (and lots more uses, like rank tags or emojis for servers that despise using a resourcepack)
-# Not going to link it here, pretty sure advertisement is not allowed.

tiny zephyr
#

Custom Pixel Art Banner Design!

glass tartan
waxen spoke
#

illustration | Minecraft server Logo

robust dagger
#

Fishies

waxen spoke
#

Illustration | King Server logo

frozen nacelle
#

Currently working on a Minecraft plugin that allows you to create fullscreen holographic menus manageable with an in-game cursor (configurable) using simple syntax, easy actions, placeholderapi support, and even animations.

teal river
tiny zephyr
#

SkyOne Logo Comission!

swift knot
#

Anti dupe system for my new fishing plugin. (The antidupe usually works in background, this is a system that shows you what's happening with your fish)

smoky moon
#

Warp Config

after three years of very active development, I have released v0.2 of my configuration library!

i know there are plenty of other configuration libraries but I'll try to sell you on mine... here's a brief overview:

Ideas & Features

The main big idea is that configuration objects are defined by an interface rather than the usual class-based approach which is cool for a few reasons:

  • [1] Further processing may occur when a property is retrieved rather than only upfront when the configuration is being deserialized and validated
  • [2] Typesafe defaults/fallbacks can be specified using default method implementations (to be clear this is about what to do if a property has no value rather than generating a default configuration file)
  • It allows for configuration can be easily mockable or stubable
  • configuration objects may be completely immutable
  • Private fields are not illegally set - you don't need to convince your ide your property fields will actually be initialised

[1] is really cool since it allows for things like templating such as inserting placeholders (which without this would require an intermediate template object) having mutable types in configuration (by returning copies) and it allows for [2]. The attached example or the showcase show this being used with mini message to insert different types of placeholders.

Warp Config also eagerly validates configurations which can be returned as an error message containing all useful information or a tree data structure containing all validation errors. This includes checking missing properties, checking unknown properties, value formats, etc.

github: https://github.com/Sparky983/warp-config
documentation: https://warp.sparky983.me
showcase: https://www.youtube.com/watch?v=0QHa_8PFTEE

Feedback is appreciated (ping me anywhere) and contributions are welcome! I also like to ramble about the design in the GitHub issues so feel free to reply and share your own opinions on any features.

glass tartan
#

Forest Square ⸻

sweet patrol
#

Showcase of my fishing plugin. There are various types of totems, this one increase the catch speed within range, as you can see. I also show the mob fishing system (integration with MythicMobs).

tiny zephyr
#

Fruit Block Custom Esc Menu!

tiny zephyr
#

Custom Esc menu Comission!

frosty jasper
#

New update, removed the custom vanilla UI. I also inserted 3 skills at once so I don't have to create lots of menus.

brave pagoda
slender sierra
#

Some of my artworks i've created recently, first one is a pixel gif of my friends ocs' mask spinning, second one is a rosy maple moth I drew with a pencil to digital multiply layer method, and the third one is a pixel art of my main oc eating a crayfish

tiny zephyr
#

Server Ad Banner

sweet patrol
#

Config Migration System. Allows you to update a config after a plugin update without losing your settings.

coral barn
tiny zephyr
frosty jasper
#

New update, the theme will be pastel color texture. Inspired by other pixelate games such as Stardew Valley and much more.
I tried my best to make it compact and minimalistic, looks comfortable to see and use.

#off-topic , please ping me if there anything to change or somethings else.

acoustic merlin
keen copper
#

Mine plugin almost finished 😄 The animation builder is fully functional supporting an insane amount of different combinations of properties and different colors and gradients!

grand mason
tame ledge
#

Just made a custom fork of BetterModel (ModelEngine), which has bloat removed & separated model generation. Overall generation of whole pack and models is being done outside of the plugin (Currently locally in my other project).
We have got a centralized system that builds whole resource pack including our custom items, glyphs and also these models, so we can then easily push them to all of our subservers without having to generate resource packs separately on each subserver dabs .

Basically right now precomputed model data is injected into the plugin, so the plugin only handles the spawning and animations then. The pack generation was completely removed from the original code.

The reason of doing so...
Basically while having BM on all of ur servers, you would always need to make sure u have got the right bbmodel files there, compute the files (which also generates the pack), etc. etc. Which can easily lead to race conditions in packs between the subservers. Right now we simply have a centralized system that generates the pack once and then everything's pushed to S3.

tiny zephyr
#

Store Icons Comission!

frozen nacelle
#

Just added entities, player (with skin) and z-axis support to my fullscreen menus plugin, also optimized it because it was killing main thread LOL, and added customization to the cursor so now you can put a item, block, or a text (whatever you want), also a location feature so the menu can be in a specific place (making so you can put specific backgrounds, or smth like that)

frosty jasper
swift knot
#

update 1.2.5 of my fishing plugin: Added in-game gui to edit every value of the config as you like with in-chat cliccable options + debug commands to verify the ENTIRE integrity of the plugin itself and the configuration.

tiny zephyr
#

Pixel Banner Comission!

lapis oyster
#

** Skyhold Kingdom**

raven plover
swift knot
#

The fishing nets in my plugin. This feature allows you to catch fish even when you're offline + the admin command showcase for managing them.

grand mason
near creek
swift knot
#

my new fishing addon animation when you level up

tiny zephyr
#

Fury Mine Logo Comission!

frosty jasper
#

Tried this one, looks much better.

frozen nacelle
#

Added a very customizable hover system to my hologram menus plugin suggested by @swift knot, also improved raytracing and that.

balmy swift
tiny zephyr
#

Pirate Market Gui Comission!

near creek
strange lynx
tiny zephyr
#

Pixel Banner Comission!

tame ledge
tight terrace
#

Not the best, but just a simple server icon i made for mynew upcoming server

waxen spoke
#

Illustration | Lotus Haven - server

quasi zodiac
#

Bandit assault combat rework

Working on this with ModelEngine and Mythicmobs plugins. I've spent a lot of time reworking this mob to optimize a lot of the code, and gameplay-wise, it's feeling very compact now :3!
You can parry him if you time your attack right, as well as then staggering the mob in various instances with dynamic % chances depending on mob health, etc.

tiny zephyr
#

Custom Rank Design Comission!

exotic oak
#

Map I made for a YouTuber

swift knot
acoustic merlin
#

Skill UIs of my new Skyblock Setup

tiny zephyr
#

Custom Rank Design Comission!

strange lynx
tiny zephyr
#

Custom MotD Design Comission!

wooden leaf
#

Greek runes craft gui

glass tartan
#

Steel Skyline ⸻

tiny zephyr
#

Minecraft Cobblemon Esc Menu Design Comission!

tiny zephyr
#

Rubanite Minecraft Server Logo!

tiny zephyr
glass tartan
#

Throne Dungeon ⸻
New Premade mine_fire

gaunt eagle
#

This is one of the custom plugins that i made for a client. It allows admins to track items to see which player has them and where. It has bundle and shulker support, everything updates when players transfer items from one to another.

swift knot
swift knot
tiny zephyr
#

Custom Rank Design Comission!

brazen badger
#

Future planning for a megaboss battle. cinematics. sound tracks. EVERYTHING

Is it a bit dramatic? yes
Is it a lil Over the top? yes
is it cool? Fuck yes sunglases

this was recorded directly inside minecraft - this is NOT a render

||(the music in the video is just for demonstrative purposes of dramatic effect. is not my music nor will it be used in final)||

tiny zephyr
#

Haven Builds Logo Design!

tiny zephyr
#

Custom Rank Design!

candid sapphire
kind pumice
#

small little demo for a library im working on that generates random numbers using player actions (walking, breaking, placing etc.)

gaunt eagle
#

Another plugin commission for a client. Allows admins to create animated block doors that can be opened for specific players via command. Uses PacketEvents and Block Display entities to show the opening animation only to the targeted player. Everyone else continues to see solid blocks and cannot pass through.

tiny zephyr
#

Custom Text Logo Design!

proud flicker
#

The plugin commission, which is responsible for creating Beast Mode, a mode inspired by Team Fortress 2, is designed to be 100% editable and usable in Folia and Paper.
(https://medal.tv/es/games/minecraft/clips/lAv3xZ1U3AHSHqqLW?invite=cr-MSxYRHgsMjYwODA5OTQ2&v=142)

40 Visualizaciones - Mira BossMode Showcase publicado por cuac__XD y millones más de Minecraft en Medal. #minecraft

▶ Play video
#

The plugin commission basically replicates some Star Wars mechanics like lightsabers and weapons using sounds and more, in addition to having a skill tree that allows you to have abilities like boost and weapon launch.
(https://medal.tv/es/games/minecraft/clips/llft3jFF0JhZkgm_z?invite=cr-MSxRbEYsMjYwODA5OTQ2&v=402)

20 Visualizaciones - Mira StarWarsMC preview publicado por cuac__XD y millones más de Minecraft en Medal. #minecraft

▶ Play video
tiny zephyr
#

Custom A letter Icon Logo Design!

visual palm
naive swan
teal river
#

For legal reasons, this is definitely my vault fingerguns
-# This is from a vaults plugin I've been working on..

tiny zephyr
#

Custom Rank Design!

naive swan
swift knot
#

The tavern in the server I'm developing

tiny zephyr
#

Plugin Thread Desing + Cover Design!

teal river
balmy swift
frozen nacelle
#

Released my fullscreen menus plugin.
some showcases:

soft harness
swift knot
soft harness
tiny zephyr
#

Custom Icon Design!

swift knot
#

The fact that the stamina bar in the HUD actually corresponds to the actual stamina value (it goes up and down).

Note: The hologram is a debug message that I use to see if the stamina is working; it's not a part of the system that players will see, so I didn't give the hologram much attention, and I didn't spend much time perfecting it, because it's a thing that only admins see.

bleak jay
#

So i maded a plugin that let you get rid of Chest Menu, to have GUI at full-screen and with a custom cursor, animations, etc.

https://youtu.be/WH3nD5lgKE4

I recreated Genshin Impact mechanics inside Minecraft using a custom plugin.

This system adds real GUI interaction, camera-based cursor movement, animations, and fully interactive interfaces without using chest menus.

Everything you see in this video is running on Paper / Spigot using my plugin CursorCs and KeyDetect.

✔ Real cursor movement...

▶ Play video
tiny zephyr
#

Custom Rank Design!

short plinth
teal river
#

Admins can keep an eye on everything players do with their vaults, with Audit Logs!
-# Part of a vaults plugin I’ve been working on

tiny zephyr
#

Custom Rank Design!

soft harness
bleak jay
#

I recreated ROBLOX GUI inside Minecraft using a custom plugin. (CursorCS)

This system adds real GUI interaction, camera-based cursor movement, animations, and fully interactive interfaces without using chest menus.

Everything you see in this video is running on Paper / Spigot using my plugin CursorCs.

✔ Real cursor movement
✔ Hologram GUI...

▶ Play video
tame ledge
sweet patrol
#

Minecraft AI Builder. Generate a structure using a prompt and paste it into Minecraft with a simple command.

Edit:
This tool does not ruin the Minecraft experience and does not take away from Builders' creativity.
It CANNOT create entire maps or terraform; for these tasks (WITHOUT AI GENERATION), there are tools within the plugin that help with this.
The tool is intended solely for builders who need to create maps for servers; it replaces the public assets they buy (or illegally download) online and mindlessly paste into their maps, allowing them to generate custom-made ones instead.

-# So please think before downvoting it.

tiny zephyr
#

Desert Theme Esc Menu Design!

bleak jay
glass tartan
#

Montello City ⸻
New premade mine_fire

tiny zephyr
#

Plugin Thread Design!

frozen nacelle
#

i just added a brand new area syntax to my menus plugin! it lets you create different types of areas, like scrolling or static. i realized i never actually showed you guys the plugin like i should have, so here’s a showcase i think you’ll like 😄

bleak jay
#

getting close @naive palm the bedrock update

icy field
#

upgrading the copper golem (GUI IS NOT FINAL) once i figure out what to make the GUI ill do it later, otherwise it stays, and yeah the item lowkey should overlay on top but i cba now i just wanted to finish this today
lmk what you all think!

tough goblet
tiny zephyr
#

Minecraft SMP Logo Design!

tiny zephyr
#

Custom Inventory Design!

worn musk
#

Remotely | ReSync
Remotely (https://modrinth.com/mod/remotely) is a Client-Side Minecraft IDE (Create servers, plugins/mods/modpacks, and a lot, lot more)
When paired with ReSync, it can do a lot more

ReSync has a 350+ node system that allows you to create ANYTHING, this minigame takes no prior knowledge and can be made in less than 1 hour
As well as functional GUI designer, and Tab/Scoreboard customization. The Sky is the limit
(Other features like LuckPerms dashboard & multiverse killer is WIP)
https://www.youtube.com/watch?v=Vuf9qKSHMsE

-# Note: Remotely is a native desktop app, that is also a Minecraft mod too. ReSync is a Paper plugin.
-# You can download the native app from here https://restudiomc.net/remotely#versions

tiny zephyr
#

Custom Rank Design!

rustic phoenix
#

Most of the commands in my Faction plugin I am writing, couldn't find one that added Guilds, flags that actually worked , and it has a war system. Still need to add Allies for Factions though. Still working hard on it.

ornate meadow
#

A simple plugin that adds a clean action bar info display when using a spyglass, showing useful details about whom you're looking at.

orchid heath
#

Branding made for Masivo SMP for Farfadox!

wooden leaf
#

Small showcase of a captcha system for Velocity I just finished. It hooks into LimboAPI and uses a Node.js backend to handle verification through Cloudflare Turnstile. Everything is synced via WebSockets so the player gets moved to the actual server the moment they click the button in their browser.

gilded forum
#

Just wanted to show off something I've been working on adding in time for this summer on my server!
This is all completely non-modded! The following clip has been exported through Flashback and uploaded directly. No editing at all.

This is, to my knowledge, one of the most immersive dragon-mounting mechanisms on Vanilla servers at the moment. Mounted players don't control the mobs like horses. Instead, there are separated turning, ascending, and descending animations. There will also be the ability to perform tricks and attacks while mounted on the dragons, and of course, there will be multiple variants of them.

teal river
#

An easier way for admins to keep track of what's changing inside a player's vault fingerguns
-# Part of a vaults plugin I've been working on.

tiny zephyr
#

Custom Esc Menu Design!

craggy matrix
#

I rewrote the MultiOgar Agar.io server in Rust for better performance and handling. It works fine, but it’s still missing double split and pop split features i am still porting. (I just wanted to share this because I’m proud of myself for doing it.)

keen copper
tiny zephyr
acoustic merlin
#

Custom player rewarding alternative for Skyblock Setup

swift knot
#

The new OneBlock setup i'm developing for my shop. In this showcase i show the Skills System. It's still a "Skeleton" and it's not perfectioned at 100% (That's why the GUIs are not very cool and the messages are not perfectioned)

tiny zephyr
#

Cobblemon Server Logo Design!

swift knot
tiny zephyr
#

Custom Animated Pixel Art Banner Design!

tiny zephyr
#

Making New Rank Pack Product!

velvet storm
#

inspired by @tiny zephyr . trying to pick up pixel art (mouse drawn without any tools or software) Please give me tips :)))

velvet storm
soft harness
sinful forge
#

Easter assetpack released. Perfect choice for builders

fossil atlas
#

Custom Logo Design

tiny zephyr
#

Minecraft Custom Gui Pack For Server (There is +100 Guis Like This)!

velvet storm
#

did some user requests.

soft harness
#

GFX Logo!!

tiny zephyr
tiny zephyr
#

Custom Esc Menu Design!

wanton gorge
velvet storm
#

found smt to make really cool skin renders

tiny zephyr
#

Custom Animated Pixel Art Banner Design!

velvet storm
swift knot
vestal prairie
#

A prisons mine I recently created! 🙂 (still need name suggesions for the octopus)

velvet storm
tiny zephyr
#

Custom Fisher Server Logo Design!

velvet storm
#

tried some modeling

elder flume
#

Custom landing page for a client!

tiny zephyr
#

Elite Project Gui

toxic pagoda
#

Hey guyss, pls rate this idea
Here is a not listed showcase of my current project... The goal is server-side litematica-like experience
https://www.youtube.com/watch?v=hqtfT4lFC58
Pls comment on the idea and on what you see in the comments, the mspt baseload right there in same environment but plugin disabled would be around 7-8 mspt... In terms of memory leak and block edge cases its still in prototype state... Since its all packets its supposed to behave to other players completely as if the plugin wasnt there

The MSPT Bossbar baseload is probably increased cuz i got a shitload of programs ive open... Im quite satisfied with the performance outcome cuz it was wayyy worse with other architecture prototypes

Pre-release GitHub (also has discord link): https://github.com/crazjj/SchematikZ-public

▶ Play video
stray bone
#

3D map with display entities (its a papermc plugin)

near creek
#

My recent art test submission for a cool studio🤯

tiny zephyr
#

Custom Smp Logo Design!

elder flume
#

Working on a AI Agency Website!

swift knot
glossy flare
soft harness
tawny walrus
orchid heath
#

Few of the icons I've made till date!

swift knot
#

I'm developing a plugin inspired by CoreProtect. I know it might look exactly the same at first glance, but I have some innovative ideas in mind, like the one you'll see in this showcase. I hope you like it.

!!! This is an alpha version. If you notice that the skin doesn't have an overlay, that's completely normal, I'm still working on it, and this is my first time working with GRADLE, NMS, and PacketEvents.

stray bone
#

display entity as a structure, trying different animations

naive swan
#

custom more stats in mmoitems. Example img by: GentlyUsedOreos

tiny zephyr
#

Ember Smp Logo Design!

thin oar
#

AUI_cat_uwu SunDB

A lightweight, multi-platform asynchronous database library for modern Minecraft servers.

Designed specifically for Java 21+, **SunDB **utilizes native Virtual Threads to handle all database operations off the main thread, ensuring zero TPS impact without the overhead of older scheduler libraries.

fire_gif Features

  • Multi-Platform: Runs natively on Paper, Folia, and Velocity.
  • Thin Universal Jar: A single compiled .jar works across all supported platforms. On Paper/Folia, it uses native library loading. On Velocity, it automatically resolves and injects its own runtime dependencies to keep file size minimal.
  • Modern Async: Powered entirely by Java 21 Virtual Threads.
  • Connection Pooling: Uses HikariCP for efficient SQL connection management.
  • Sync & Async APIs: Every async call has a blocking counterpart for clean virtual-thread code.
  • Typed Query Results: getString, getInt, getUUID, getTimestamp, and more.
  • Fluent Table Builder: Cross-dialect CREATE TABLE without raw DDL.
  • Schema Migrations: Versioned, idempotent migrations tracked automatically.
  • Player Data Store: Zero-boilerplate UUID-keyed storage for SQL & Redis.
  • Query Cache: In-memory TTL cache decorator with auto-invalidation on writes.
  • Redis Pub/Sub: Cross-server messaging via Lettuce.
  • ORM Entity Mapping: Map your Java objects directly to database tables via @Id, @Table and @Column annotations.
  • Caching & Optimization: In-memory caching decorators built with Caffeine.
  • Advanced Metrics: Monitor your live HikariCP connection pools in-game using the native /sundb status command.
  • Advanced Reload: Reload library config.yml without restart using /sundb reload.
  • Fluent Query Builder: Type-safe SELECT, INSERT, UPDATE, DELETE without raw SQL.

Link Relevant Links:

GitHub: https://github.com/sun-mc-dev/SunDB
SpigotMC: https://www.spigotmc.org/resources/sundb.134165/

Thankyou Hearts!

frosty jasper
#

Astral been cooking on Game Hosting website. This is a sneak peek for a project that currently active.

gusty jasper
stiff thicket
#

Playing around with a plugin that adds support for connected furniture in ItemsAdder.... And as usual did I go overboard with it by making a couch available in every wool and wood combo (It's over 1k items because each state for the furniture (6 in total) needs its own item to work...)

-# Also, yes, I noticed the incorrect UV for the couch. This was fixed.

tiny zephyr
#

Sakura Theme Esc Menu Design!

icy field
#

first time creating a full skin! (i usually just make shirts for my skin that ive never changed, but this is the first time making a full skin, with a skull and everything!)

slow hornet
naive swan
tiny zephyr
#

Custom Survival Theme ESC Menu Design!

tawdry vortex
tiny zephyr
#

Minecraft SMP Logo!

naive swan
tawdry vortex
wanton gorge
#

Builder @ Frozen Studio

near creek
urban carbon
forest panther
#

ServerList Vote Banner For WisteriaCraft

#

TAB Banner for FruitBlock

tiny zephyr
#

Custom Ancients Logo Design!

stiff thicket
#

Lava Fish and Magma Jelly (Which is animated) that I made for my lava fishing mechanic on my server.
Very basic, but I'm happy with ho they look

stiff thicket
#

Not 100% happy with it, but it works I guess....
Just need to get the particle trail fixed as it should be a random location and not always from the same direction :/

tiny zephyr
#

Custom Cyberpunk ESC Menu Design!

timber nova
trim crypt
#

star_yellow Cyber City artwork

naive swan
tiny zephyr
#

Custom SMP Logo!

topaz rivet
#

axion ai built with custom modles

frigid stag
keen pagoda
grand agate
#

DeluxeMenus - Config Web Editor (Project)
Making a menu via DeluxeMenus sometimes confused or who is first time trying make a menu getting hard to learn it, so I am developing a online config editor for about that and users can make menu as simple. Currently it is useful as basic level but I will develop for confused works like market, buy/sell functions, rank up systems etc. You can write your suggestions or requests. Which problems you have when you are making menu or even easy but it takes a lot time when you are doing something in DeluxeMenus, you can share your problems, so I can develop a useful config web editor.

naive swan
tiny zephyr
#

Elite Rank Pack | +110 Ranks Pack Product

gusty jasper
clear spire
#

Built a server planner because for the life of me, I can't remember all the permissions.
The web based planner is built. now I'm working on a plugin that I can upload onto servers to automatically update the changes for each rank

near creek
#

golems

stone bone
velvet storm
#

really love the minecraft-drops style

tawdry vortex
stiff thicket
#

Vertical planks and Mosaic variant (similar to bamboo), because I could.

maiden echo
#

-# ranks texture for our server hasn’t been fully completed yet some ranks are still missing.

proud flicker
#

Website of a commission with various functions such as advanced forum system, user registration and role administration, server status system, wiki system among others.

dense karma
#

Ultimate Chunk Limiter

Features:

  • Check Loaded Chunk every few time (Time can edit in Config)
  • Limit Entity Spawn in every Chunk (Limit can edit in Config)
  • Whitelist Entities (Edit in Config)
  • Option to enable/disable cleanup of Tamed/Named Entity
  • Option to enable Auto Cleanup/Entity Limit
  • Very optimised take 0.02% to 2% only.
stiff thicket
#

Updated the GUI I use for my /recipes command. Really enjoy how it turned out.

velvet storm
#

idrk if i like this so ill decide with likes/dislikes

tawny walrus
#

created a simple "website" that me and my friends can use to watch movies, youtube videos and/or listen to music together. the playback/play/pause is automatically synced between clients.

(feel free to use it @ https://m0dii-dev.xyz/watch-together/)

-# yes, the frontend was mostly built by a LLM, I don't like doing UI/UX. I'm not selling a product either.

topaz rivet
tiny zephyr
#

Custom McLegend Server Logo Design!

clear spire
#

Made This Light Weight Robot System for my prison server back in the day. Thought I'd share it
It was inspired by the robot functionality from Akuma back in the day and uses plugins that most prison servers already use (except Executable Items).

Plugins Used:

  • Deluxe Menus - For Menu
  • Placeholder Api:

Javascript Expansion
Formatter Expansion
Math Expansion
Edprison Changeable Variables

  • Edprison - For Variables
  • ExecutableItems - For the Robot Item
velvet storm
midnight trellis
#

Fishing Bay ⸻

slow hornet
#

University campus Minecraft build ! A newspaper wrote an article on us!!

https://thedailytexan.com/2026/04/21/students-build-replica-of-ut-campus-in-survival-mode-on-minecraft/

The Daily Texan

As construction on the tower completely covers the facade of the Forty Acres’s most iconic structure, a new iteration of the building is erected — in Minecraft. What started as a fun side project for students in Longhorn Developers last year turned into a server with nearly 1,000 members. Derek Chen, a computer science senior...

tawny walrus
tiny zephyr
#

Minecraft Server Banner Design!

tawny walrus
#

Introducing - ShopGuiPlus (shop) builder. Made a few improvements such as showing item names/lore when hovering on items (compared to DM builder showcase), added ability to import existing shops, etc. (all the improvements will also be done for DM builder too)

Check it out at - https://m0dii-dev.xyz/tools/shopguiplus-shop-builder

-# Just noticed balance item is not working, will be fixed.

neon prawn
#

Celestial Coliseum

bleak jay
#

A new free asset for my plugin
https://youtu.be/Sl2o3wQl_8M also now we have a free web editor, working on the showcase

SWORD ART ONLINE GUI IN MINECRAFT WITH CURSORCS

THIS FREE ASSET WILL COME WITH THE BUY OF CURSORCS (CLAIMABLE AT DISCORD)

This system adds real GUI interaction, camera-based cursor movement, animations, and fully interactive interfaces without using chest menus.

Everything you see in this video is running on Paper / Spigot using my plugin Cur...

▶ Play video
topaz rivet
tiny zephyr
#

Pirate Gui Design Comission

solid radish
#

Scoreboard Commission! Star_Blast
-# DM me for pixel art coms!

compact fjord
#

Couldn't find an up-to-date custom chat color plugin, so, I made my own. Fully works with MiniMessage/Adventure, and PAPI. Got the ability to custom presets, or use color codes as well. I have it setup here with my GianChat plugin (seen here: #showcase message and #showcase message)

sonic thicket
#

Made a armies plugin idk what to call it yet But for now its VillagerCitizens simillar to Villager recruits mod

Them marching and having on a neat formation
Will add a Mythicmobs implementation soon and also model engine to use different models

topaz rivet
#

made my own pixel art web software (launching soon) its beginner friendly and also easy to use with many usefull features like custom shortcuts

forest panther
#

Vote Banner Commission

Commissions are OPEN arrow_right

tiny zephyr
#

Cyberpunk Esc Menu With Working For All Clients/Mods

tawdry vortex
waxen spoke
#

| Simple banner comission

stark bane
#

A little side project I've been working on:

Definitely not aiming to be 1:1 with actual plugin development in any way, but I know I really enjoyed block coding when I was younger, and I think a tool like this could help make plugin development a little bit easier to get started with

forest panther
trim crypt
#

star_yellow Jobs Menu

median canopy
#

Practice Organic Build

tiny zephyr
#

Electro SMP Logo Design!

rare swift
humble stone
#

PerPlayerCrates (works like the Lootr mod)

The premise is simple:

  • everyone can loot chests! Each chest gets a per player inventory
  • chests can restock themselves after X time
  • chests "dissapear" for players who have looted them (if you can see the chest, theres loot)
  • Chests can be "grouped" where only some refill. So that players can loot areas again but still need to explore/look for the loot
vital cargo
#

idk why i love this so much....

midnight trellis
#

Dream Cruise ⸻

rare swift
stiff thicket
#

Simple jar to store liquids...
It's a bit buggy because the events for interaction somehow fires twice....

mild egret
forest panther
#

PFP Commission

worn musk
#

WIP, Real time node based worldgen editor for Paper

topaz rivet
#

discord order management, basic utilities, moderation and ticket bot made with all nessacary command used for server with auto invoice, and high powered security and transcript system

forest panther
#

MOTD for Crystal Carnage

round lily
#

A custom item for a very POPULAR YouTuber.

teal river
#

Simple description thread design for my plugin
-# This isn't 100% done, I'm just testing some designs and all. Open for suggestions! 🥰

-# Edit: I've added few images too in the empty frame - will send updated design later to avoid repeated posts.

tawny walrus
#

Had a bit of time to work on my "VisualShop" plugin. Added an integrated web-based editor with live updates. The UI/UX still needs some work but I am not using any framework so it's a bit more difficult.

-# The HTML/CSS/JS can be modified at any time by the plugin users if they wish to change the theme, etc.

tiny zephyr
#

Custom Pixel Art Banner

mild egret
grand agate
#

Minecraft Rank-Prefix Config Generator as web editor

velvet storm
#

a few of many **very basic ** escape menus

midnight trellis
#

Four Elements ⸻

tight schooner
#

[WIP] The most up-to-date version of the Minecraft minion plugin found on many servers. It is 70% complete.

teal river
tiny zephyr
#

Minecraft Banner Design!

rare swift
#

Minecraft Thumbnail

swift knot
tiny zephyr
#

Crazy Sector Network Custom Logo Design!

swift knot
#

Added Two new types of minions in my oneblock core.

Defender: Guards the island looking for "intruders" (zombies, skeletons, spiders) and animals.
Farmer: Plants seeds, Grab them, replant.

There's also a idling system as you can see in the video. The movement isn't perfect at all but seems to work overall
I've also implemented a Dialogue between defender and farmer as you can see in the video.
The farmer minion can ask the breaker if he's got some seeds in his inventory. (Not shown in this video)

Hope you like it, still need to improve movement, interacting, planting and attacking, but for now it's a pretty solid system and i'm happy with it.

lethal spade
#

Made Multiverse-gui so it helps people that new to multiverse core it helps it has all the command but in gui so it helps

hollow storm
stone bone
topaz rivet
#

Minecraft Thumbnail

urban carbon
#

Nova Nexus champion

rose crypt
tiny zephyr
#

Premium Esc Menu Product is Coming...

vital cargo
cobalt idol
#

Still not very good at making showcase videos and I barely ever post here anyway, but here we go-

Someone I'm friends made a cool concept a while ago and it was briefly very popular, but it felt a bit limited as a "minigame" on a server where you can make your own games. The concept/game itself is an incremental game, but very far from being idle.

The game loop was somewhat simple:

  • dive into the water
  • grab loot
  • get back up in time (or be greedy and drown, thus losing all the loot)
  • sell loot
  • buy upgrades
  • prestige systems and all that normal stuff

Since my friend stopped working on the game on the server, due to various reasons, the game has not been played there anymore that much (lack of content).
I really liked this game concept and I felt like if brought to a broader audience could be interesting if polished even more and expanded upon- so I asked him for permission if I could turn it into it's own server.

Either way- I've only worked on it for a couple weeks or so, but I made a quite a bunch of systems (various that are not visible in the showcase) that lay the foundation of everything (upgrades, loot selling, custom GUIs and all that kinda stuff).

The main part for this showcase is going to be the custom diving movement/system. Moving side to side is way slower than diving straight ahead, oxygen consumption is also based on exertion (staying idle in water won't consume as much for example)- there is buoyancy (what a word) and other things- a lot more than can be explained in words honestly, but it turned out pretty good feel wise.

You have oxygen, weight (loot increases this ofc, slowing you down) and some other stuff later on that can be upgraded with gear etc.
I was just really happy with the sounds and feeling of the diving for right now so I felt like posting a video here for once to get some impressions on it.

I am also very proud of the loot/upgrade system honestly- the chat message dynamically adjusts based on your sell modifiers and such, which can come from any source and I think with custom icons and stuff later on it's probably gonna be fun to see a huge wall of multipliers xD (probably gonna add an option to compact/hide them and just show the sell value)

I have a lot more ideas for the server in the long run, wanting to turn it into a true Diving Incremental (RPG?) - The original was very much leaning onto singleplayer, but I want to integrate a bunch of social aspects and multiplayer stuff, but that probably has to wait until I actually find someone with an interest in working on this with me xD (I suck at building man)

I also attached some placeholders for a Research System, which shows up in your HUD and the actual loot selling.

Thank you for coming to my second Ted Talk

If anyone has any kind of interest in this, specifically people that build or like incrementals in general- please feel absolutely free to reach out to me, I'd love to take ideas KataLove

-# note: I actually held my breath and recorded myself gasping for air multiple times to make sure it sounds good
-# note2: I actually also had the idea to later allow players to upload their own gasp sounds, to make everyone feel more unique, but this is moreso in the future :D

-# what a fucking text wall jesus christ

tight schooner
stone bone
humble stone
#

AudioEngine
It aims to simplify the process of adding custom audio/music/sound effects

Supports:
1.21-26.1.2
Has an API so other plugins can use it (Also has a command other plugins can use)
Auto builds and hosts your resource pack (If enabled)
Supports worldguard and has biome detection (For automatic Audios)
Has volume controls.

Also supports mythicmobs skills so you can add sound effects easily.

(No client, no mod, no website)

stiff thicket
#

I have a looooooooooooot of custom furniture added (over 1k for the couch one alone)...
-# This isn't a mod. It's a plugin (ItemsAdderAdditions) using the painting variants being data-driven to add the items to the Operators tab.

white basalt
#

Reload Custom Rebirths System

Developer Plugins used:

» DeluxeMenus
» SuperiorSkyBlock2
» Luckperms
» ajl Leaderboards

Boost Description:

A customized Rebirths system designed for a SkyBlock Server I'm currently working on. Players can start from the first Island, complete all category upgrades up to Level 5 along with all category missions up to Level 3 to be able to Rebirth.

Rebirthing resets Island progress and Players can now access the second Island, along with more Upgrade and Mission Levels. After they've completed all new Upgrade and Mission Levels, they can rebirth once again.

The Second Rebirth unlocks the third (and final) Island along with all Upgrade Levels and Mission Levels unlocked.

Might add more Rebirth perks in the future such as permanent boosts. But for now, this is pretty much it!

wanton gorge
#

Builds @ Frozen Studio - check my bio

solid radish
#
  • Recent commission! sparkles_gif
    -# DM me for branding commissions!
timber nova
#

Waypoint plugin, compatible from 1.21.4 -> 26.1.2

tiny zephyr
#

Premium Escape Menu Product! [Supporting: NEXO - ITEMSADDER - ORAXEN - VANILLA - ALL CLIENTS/MODS]

tiny zephyr
#

Custom Escape Menu Design!

midnight trellis
#

Big Mill ⸻

icy field
#

puzzle mechanic for my upcoming server smirksmirksmirk
the glass and the moving entity will change, everything will change this is only there so i can see the errors, planning to decorate it and make it all cute, so far i like it smirk lmk what u think

topaz rivet
tiny zephyr
#

PvPZone Logo Design!

humble stone
#

Another update to PerPlayerCrates:

PPC now support structure chests!
Do you run an SMP? Tired of hearing people complain that everythings looted?

Well PPC now works with EVERY structure chest in the game!
Meaning everyone can loot every structure! No resetting loot, no regenerating manually!

Not only that, but you can set the chests to refill after X amount of time! So people can run them again an hour later, a day later, or even a week later!

It also has built in protection against griefing, only OP's can break these new structure chests so everyone can enjoy them!

humble stone
#

(Last time posting audio engine I SWEAR, until it releases)

Does your server sound bad? Are you spamming level up sounds, or random audios because of the limitations.
Do you think installing a mod, or running a website or using a client is overrated?
Have your players told you "man what if those npcs talked"
What if your lounges has live music?
What if your mobs could trash talk you while they fight?

AudioEngine is your solution!
AudioEngine is the COMPLETE all in one audio manager!
Compatible with: Citizens, WorldGuard, MythicMobs and Typewriter!

Enjoy custom NPC Voicelines!
Jukeboxes!
Brand new cd's! (With Textures)
Region based audio!

No mods, No clients, No websites, Just a texture pack (Which is made for you!) and a plugin!

forest panther
tiny zephyr
#

Medieval Texture Gui Pack Design!

hoary veldt
#

Toolskins & It's Menu (from my setup)

sinful viper
#

Thumbnail for my New Setup!

rose crypt
#

Discord automated alerts for certain in-game events. (Pinata Parties, Dragon Boss, and Fishing Contests) sunglas

keen pagoda
vital cargo
mortal eagle
tiny zephyr
#

Custom Rank Design!

worn musk
rose crypt
stiff thicket
#

I don't like making mods, but still bothered making one that modifies the minecraft:<id> display for Items created by ItemsAdder, displaying their custom <namespace>:<id> instead.

urban carbon
velvet storm
topaz rivet
#

L letter pixel icon

tiny zephyr
#

Custom Wooden Gui Design!

noble nova
#

server selector

stone bone
wanton gorge
#

setup banner/thumbnail

glossy flare
vital cargo
#

which is better in your opinion tho...

near creek
#

skins for MazarioStudios

wanton gorge
#

boxpvp banner/thumbnail

mortal eagle
topaz rivet
#

Japanese typography Poster Design

tiny zephyr
#

Moss Smp Motd Design!

sonic thicket
#

WIP custom 3d armor onto minecraft

topaz rivet
near creek
#

☀️

median canopy
naive swan
sinful viper
#

Thumbnail design! Commissions opened WinkG Love

muted marten
#

Working on a custom Ui selection system with model engine. Thought ill tease the early progress of it

exotic oak
midnight trellis
#

Bricks Land ⸻

A special collaboration with LEGO and MineHut, created exclusively for a unique server event! 🧱

swift knot
tawdry vortex
clever narwhal
tiny zephyr
#

Elterpeak SMP Logo Design!

wanton gorge
swift knot
arctic lotus
#

Anchor
Stop hooking into everything. Hook into Anchor.

Anchor is a serious ecosystem integration layer for Paper and Spigot plugin developers. Instead of every plugin wiring Vault, LuckPerms, PlaceholderAPI, WorldGuard, scheduler quirks, GUI safety, and item tags on its own, Anchor provides one stable public API and hides the adapter churn behind it.

Before Anchor

RegisteredServiceProvider<Economy> economy = Bukkit.getServicesManager().getRegistration(Economy.class);
if (economy != null) {
    economy.getProvider().depositPlayer(Bukkit.getOfflinePlayer(uuid), 100.0);
}

LuckPerms luckPerms = Bukkit.getServicesManager().load(LuckPerms.class);
if (luckPerms != null) {
    User user = luckPerms.getUserManager().getUser(uuid);
}

String parsed = Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")
    ? PlaceholderAPI.setPlaceholders(player, text)
    : text;

After Anchor

import me.zamin.anchor.api.Anchor;

Anchor.api().economy().deposit(player.getUniqueId(), 100.0);

if (Anchor.api().permissions().has(player, "myplugin.admin")) {
    player.sendMessage("Admin access granted.");
}

String text = Anchor.api().placeholders().parse(player, "Hello {player}");
boolean canBuild = Anchor.api().regions().canBuild(player, location);
Anchor.api().scheduler().entity(player).runLater(() -> player.sendMessage("Safe task"), 20L);

https://github.com/Abasing/Anchor

GitHub

Contribute to Abasing/Anchor development by creating an account on GitHub.

forest panther
errant agate
humble stone
#

ComplexTracking System.
Basic idea is:

Every plugin shouldnt have to talk to eachother, they should talk to the ComplexTracker instead. Outside plugins can send data here which syncs it across servers (Mysql, Mongo and Maria) so that it can all be batch updated cross servers (prevents a player from being in 2 servers with complex trackers) and automatically generates PAPI extensions, has audit logs and allows you to read data from other Complex Variables (A complex variable is a data point in ComplexTracking)

So basically:
Allows plugins to talk to eachother, no api/bridge
Handles any kind of data
Allows cross server linking of the data (So an auction house for example, or player inventory)
Automatically integrates to Papi, Nexo, Citizens, mythicmobs and WorldGuard so updates are also shared cross server

lethal spade
#

made an hologram plugin that can switch one to another little hard to do but heres all the features heres small vid showing it Create/edit/delete holograms
Animated hologram pages
Chain up to 50 holograms
Auto switching timers
Loading/progress bars
Shapes:
circle
hexagon
spiral
wave
square
triangle
RGB/hex colors
Placeholder support
Move holograms live
Multi-page holograms
YAML saving/reloading
Permissions support
Java 21 + Paper 1.21.11
Standalone plugin
Optimized/safe tasks
Auto looping animations

tiny zephyr
#

Custom Logo Design!

median canopy
#

Skywars Maps i built for a commission:)

compact fjord
#

A simple plugin that works like a Coin Flip, but, instead of using an eco, it uses players own items 😮

swift knot
naive swan
compact fjord
velvet storm
#

cool simple tooltip background

forest panther
#

Server Banner Commission.

waxen dove
swift knot
topaz rivet
#

Sleeping Agent - Discord Bot

clear spire
#

As stated previously. I've added the Rank Menu export configuration. It still needs a bit of work, however. The core logic is completed and All the permissions selected by the user for each rank will be displayed in the menu, along with inheritance (if a rank gets permissions from another rank).

I also made a creditshop export, which allows u to export Deluxemenus config, using different plugins for economy.

The only thing remaining to do is making the plugin that directly updates the permissions on you server, based on the changes u make on the planner. Stay tuned!

rose crypt
timber nova
#

scroll menu with mouse wheel, barely complete, using InvUI v2 new bundle handlers feature. More infomation on how to implement can be viewed in InvUI support discord 😄
Amazing library for inventory UIs, loveit!

topaz rivet
#

open for commisions

clear spire
#

Automatic Creditshop Creation.

You Provide:

  • Rank Name
  • Rank Cost
  • Rank Color

The software provides you full menu configuration for a Rank Shop using Credits.
Currently It supports only PlayerPoints, but more plugins will be supported soon.

tiny zephyr
#

Moss SMP Icon Design!

topaz rivet
tiny zephyr
#

Custom Rank Design!

stone bone
#

Not much but added rarity textures to the minigame im working on

soft harness
teal river
#

Product thumbnail design

keen copper
#

Cool minions. I wonder they are saying to each other thonking WIP

topaz rivet
rose crypt
#

Finished the API fully and it's been released, i've added additional stuff like global leaderboards, event countdowns and more player statistics (lowk shoutout to Statistic expansion.)

tiny zephyr
#

Custom Logo Design For Foreda!

tawny walrus
#

Been working on my "dev-tools"/"toolbox" mod - nothing spectacular, just tried to somewhat replicate an old macro plugin which I liked: https://www.liteloader.com/mod/macros
I want to further improve this - suggestions are welcomed.

-# Still somewhat a proof-of-concept, the UI needs some fixes, just wanted to share the progress.

swift knot
tiny zephyr
humble stone
#

Little System I added to PPC (see showcase for regen structure loot)
Buried/Hidden Chests
Lockable Chests

uncut kite
tiny zephyr
#

Moss SMP Escape Menu Design!

sonic thicket
midnight trellis
#

Lost ⸻

A dragon returns, a last surviving city, and 20 streamers thrown into a hardcore adventure, a project by Michou

sonic thicket
tawny walrus
# tawny walrus Been working on my "dev-tools"/"toolbox" mod - nothing spectacular, just tried t...

Progress update:

  • Added several new widgets like "Value", "State", "Shape", "Bar", "Icon";
  • Widgets can be copied & pasted (you can also copy just the dimensions of other widgets);
  • Added snapping and visual guides when holding Shift;
  • Added horizontal and vertical center lines to help alignment;
  • Added ability to undo widget movement (if you accidentally misplace it, via CTRL + Z);
  • New placeholders (for ex. client.fps, server.ip);
  • Option to hide all the interface elements so they don't obscure placement;
  • Added a resize handle (similar to HTML multi-line text fields) (bottom-right);
  • Other elements (from my mod) can be also adjusted via the same canvas screen (unified HUD element), for ex. Secondary Chat, Block Inspector;
  • Ability to move several elements at once (select via CTRL + Click);
  • The edit modal can be moved around;
  • General UI improvements like being able to select text via mouse or Shift + Arrow Keys, copy & paste from/to input fields and other fixes;
  • You can now also have multiple "templates"/"screens" that can be used for different purposes.

-# The UI is still messy, working on it.

robust dagger
#

Plants!

tiny zephyr
#

Block Battles Custom Logo Design!

tiny zephyr
#

Minecraft Banner Design!

robust dagger
wild hare
#

Sneak peak of a menu design I'm working on with dialogs! Super WIP, but please ping me with any feedback.

tight schooner
#

Minecraft Minion Plugin [WIP]

This Minecraft minion plugin, coded entirely by me, will be fully completed very soon. With this plugin, you can add minions to your server.

  • There are more than 50 different minions available.
  • These minions have more than 15 different cosmetic skins.
  • They come with various accessories.
  • They have more than 10 types of fuel to speed up your minions.
  • They also have upgradeable storage chests for the minions.

With these minions, you can provide your players with a completely unique Skyblock experience.

https://youtu.be/q2p6seZiXoo

tiny zephyr
#

Custom Animated Rank Design!

forest panther
#

Custom Cute Profile Picture!

tiny zephyr
#

Minecraft Server Banner Design!

mild egret
forest panther
worn musk
tiny zephyr
#

Animated Pixel Art Banner Design!

tiny zephyr
#

Bamboo Grove Custom Logo Design!

south gulch
dusk plover
stiff thicket
slim salmon
frosty wren
quiet estuary
#

oh, this exists? time for shameless self-promotion!

eZProtector is a cool 😎 plugin that protects your server from nasties by blocking a bunch of mods, hiding server plugins and version and more!
Check it out here: https://bit.ly/eZProtector

brave flint
quaint sparrow
#

It's called "flying animation"

quaint sparrow
#

Btw, click on the imgur link, it's a video

What do you think about this? Tilting the head @native zephyr

#

But if someone toggles sprint or sneaks it'll reset itself again.

proven roost
#

SpigotUtils is collection of commonly needed and used things for Spigot development. I am planning to add more things. If you have suggestions to what to add or change post an issue at github or pm me.
Check it out here:
https://github.com/MTM123/SpigotUtils

brave flint
fading spear
tacit mulch
solemn sail
silver crest
brave flint
near rose
silver crest
near rose
silver crest
near rose
plain salmon
quaint sparrow
#

(It counts all the blocks on the island if you do /island level. You can see the blocks of the top10 players when you do /is top. Plugin is getting released soon.)

sleek iris
#

Does showcasing desktop allowed here? I gonna posted it anyway.
Been dual booting to Arch Linux since the beginning of last month. Pretty sastisfying with the current result I having now.

Customizing this OS is now becoming addictive to me lol :D

quick onyx
warm shell
quaint sparrow
#

(Don't mind the ratings, I have to look into that)

hoary wyvern
#

trying some basic pixel art xd

next pollen
solemn sail
brave flint
quaint sparrow
quaint sparrow
#

The plugin no one asked for

dusk plover
#

A pretty awesome new API is coming onto the radar. Soon this API will be able to be integrated into a ton of things such as Discord Bots! It'll be super easy and simple to use! It's browser (and mobile browser) friendly and strives to provide you with some good content! Make sure to check back soon to see if it's live!

Coming Soon™

(Edit) A special meme from yours truly https://glaremasters.me/i/6oqwk52.png

https://randomme.me/

lunar plover
tough glacier
next pollen
quaint sparrow
solemn sail
solemn sail
visual fulcrum
solemn sail
near rose
dusk plover
#

Since every other dev on Spigot has a player time plugin, I thought I'd hop on the wagon and do one too. Enjoy having a PlayerTime plugin that supports offline players.

(Edit 11:40PM 7/19/2018) MySQL / BungeeCord support has been added)

https://www.spigotmc.org/resources/playertime-offline-player-mysql-bungeecord-supported.58915/

I don't want to take up two spots so I'll go ahead and add my other latest plugin here. This one goes out to someone we all know, @compact fjord
https://www.spigotmc.org/resources/superoof.58916/

solemn sail
brave flint
winged kestrel
quaint sparrow
#

I am working on a new small project. I will probably upload this on SpigotMc. Currently, the text is hard coded, this means that the plugin can't parse/read anything from a config yet.

https://i.imgur.com/M3lCFF1.mp4

celest fog
#

Just finished a mobcoins plugin! No resource page yet (almost done) but you can find a download here:
https://ci.lemmotresto.com/job/LemonMobCoins/lastBuild/me.max$lemonmobcoins/
It basically allows you to have a custom shop with a custom economy. You can earn coins by chance and a random amount of coins too by killing certain entities in the config!
note: this isn't 100% finished yet. only the default config needs to be redone

celest fog
solemn sail
random flint
#

https://www.spigotmc.org/resources/clearlagex.50144/
A extra module made for clearlag
Usually Clearlag may mistakenly clear the things players have mined because of timing
So this plugin prevents items from being cleared
It guarantees that the item can only be removed by clearlagg after a period of time
ADDED 1.9-1.12 SUPPORT

random flint
tough glacier
solemn sail
dusk plover
#

Currently in the alpha stages of building an Amazon Echo (Alexa) HelpChat Skill. Here's a little example of me asking it for information on PlaceholderAPI.

#

Part2 of the post above. I ask the Amazon Echo (Alexa) for the members currently online in the HelpChat Discord.

solemn sail
next pollen
quaint sparrow
#

Working on a maze-solver. I am trying to find the shortest path between the start (on top) to the end (right corner). You can see that it stops at the end and doesn't fill the whole maze, the is because the program has found the exit and stopped. The next step is to find the shortest route.

https://i.imgur.com/Uc5z9vM.mp4

edit I made the program work on a way bigger maze. This means that it has to make over 2000 calculations per move. (40000 per second) (https://i.imgur.com/fE8X8vO.png)

celest fog
near rose
strange pasture
warm shell
solemn garnet
#
Price: 5$

v1.1 Fixing Bugs - Released!
v1.2 Will make the masks 100% configurable (except for the effects) - Released!
v1.3 Will make the effects configurable - Not Done
v1.4 Will have Custom Masks (Creatable in config) - Not Done```
stone elk
#

I dont know why i'm posting this I just feel like sharing my house

fast peak
solemn sail
frank patrol
near rose
tough glacier
#

Give your players the chance to improve their favorite tool in exchange for a few tokens. Using the /teu command and holding a diamond tool, they will discover a GUI with different enchantments, from basic enchants like Efficiency, Unbreaking to Explosive, LuckyMining, Speed etc.

Using this menu will not bother you because it is made up of a single menu that adapts according to the player's tool. The price of each enchantment is taken from the config of TokenEnchant so it is fully configured.

🔗 https://www.mc-market.org/resources/8049/
Note: I don't own TE, it was made on a customer's server with his accord! (this is for those who are gonna ask me!)

celest fog
pulsar hound
strange pasture
scenic bolt
solemn sail
brave flint
sweet obsidian
compact fjord
next pollen
wet seal
lunar plover
#

http://snadol.com
Coded myself (might not seem cool to some of you but I think it’s cool so I’m sharing it)

tough glacier
#

🗒 How many times did you want Sharpness 5 on your favorite Diamond Sword but did not have enough xp level or an enchantment table? Well those days are over, using the command /eshop you will open a GUI with all the enchantments available for your sword, and not only.

🖼 https://imgur.com/a/JviajM3
🔗 https://www.mc-market.org/resources/8209/

somber mountain
solemn sail
solemn sail
devout ore
thin yoke
vast lynx
solemn sail
solemn sail
stiff thicket
solemn sail
#

Update 2.7 coming soon!

lunar plover
warm shell
solemn sail
proper gust
proper gust
solemn sail
quaint sparrow
wet seal
solemn sail
strange pasture
#

A banner I made for a client. Tag me in #off-topic with criticism if you want to give some (pls dont judge the text on the left for social links, i know its bad, but anything else ok).

brave flint
flint citrus
proper gust
#

https://www.spigotmc.org/resources/57929/ if you're searching for a chat format plugin that has PAPI support and its more cooler than Essentials chat format with Essentials nickname support and commands like '/shrug', '/tableflip' or '/unflip'
Requirements: Vault (version 1.8.0+) and Permission (Chat) plugin: PermissionsEx, GroupManager, LuckPerms, etc.

https://www.spigotmc.org/resources/57500/ Probably the best title welcome message plugin with animated tablist and probaby the best Titles API ever made. I made this plugin because the original TitleWelcomeMessage was gone, that's why ;)
Requirements (version 2.0.0+): Vault and Permission(Chat) plugin: PermissionsEx, GroupManager, LuckPerms, etc.

https://www.spigotmc.org/resources/59510/ Maybe the only one who can do /premadeann <announcement name> ? I think so 😉 . Spigot: auto announcer with sound, send actionbar/title or broadcast a message into the chat! With multi language support, this beauty can blew your mind! Bungeecord: auto announcer on all servers, broadcast a message on all servers. I know it's limited, but i can approve - the fun is still there!

Download one of these beauties right now and inprove your server by 50%

stiff thicket
fossil gull
ancient juniper
#

Security managers are powerful and dictate the Java Runtime security. Wanted to disable security manager? Here is an in depth tutorial explaining why you cannot disable it by directly setting the field, and how you should do it correctly. Disclaimer: i am not responsible for disabling security manager. Disable it at ur own risk. (someone may consider it as hacking, but we are not taking advantage of vulnerability)
https://github.com/Bernard2518141184/Disable-Security-Manager

wanton yew
brave flint
stiff thicket
cobalt monolith
proper gust
fossil gull
frosty wren
gusty mulch
proper gust
brave flint
dusk plover
#

Just dropped a new plugin.

https://www.spigotmc.org/resources/lockwarp.61342/

This plugin allows you to make custom warps on a server.

Custom includes

  • Name
  • Permission Node Requirement (True / False)
  • The permission node itself
  • The global cooldown on it

Slogan or whatever -

Have you ever wanted to have a system where you could set custom cool-downs on warps so that only one player could go to it at a time? With this plugin, you can do just that!

slate turret
#

I have just added a new update to my post for a ASkyBlock Island Size - Upgrade Menu.

This menu has been made in DeluxeMenu's and is completely free ^^

Per size upgrade there are 3 different stages. Those are: Locked, Claimable and Unlocked.

I hope you guys like it and if anyone of you come across a bug, just send me a pm :)

Cheers,

~ John ~ ❤

Link to the post: https://www.spigotmc.org/threads/askyblock-island-size-upgrade-menu.339100/#post-3179392

quaint sparrow
#

I made something euuh. special this time.
My program detects faces and puts boxes around them. It'll also find the race of the person. (BLACK, ASIAN or WHITE). I am using the API from FacePlusPlus (www.faceplusplus.com)

somber mountain
gusty mulch
somber mountain
#

A thing I started with my brother which I am trying to complete for a map. It's really hard.

stiff thicket
#

I put a lot of time and work into updating the wiki and make it good also because nobody else did work on it.
For improvements and/or feedback, write to me, or any other helpful+ for that matter.
(Note that the Placeholder-list still isn't completed.)
https://github.com/help-chat/PlaceholderAPI/wiki

somber mountain
somber mountain
tough glacier
somber mountain
gusty mulch
stone elk
somber mountain
robust tangle
#

Discovered a thing in minecraft allowing users to create HD heads that can be worn / placed on the map
This has lots of potential because it can be used to create custom heads for texturing or maybe use them as some kind of signs or image stands

Note: Tested both in 1.13 and 1.12

https://sfy.cx/ss/u/e545.png
https://sfy.cx/ss/u/3e97.png

high shuttle
quaint sparrow
quaint sparrow
wet seal
gusty mulch
stiff thicket
proper gust
gusty mulch
trim oriole
somber mountain
lunar plover
#

I redid my image server, anyone can upload now. (Yeah, another Imgur. It’s much simpler and your images are given a completely random 20 character name, so it is extremely unlikely your images will be seen without the link.)
http://img.snadol.com

plush bison
tardy warren
#

Spent the last 3 months working on this 😛, currently looking for beta testers (server admins / new server admins), feedback appreciated
Basically allows you to port forward through a plugin.
https://noxsi.com

arctic cloud
proud pulsar
gusty mulch
fast peak
zenith ginkgo
stiff thicket
strange pasture
#

if anyone wants to use this 64x64 icon of a money bag feel free, but if u do pls gimme +1. Make this the most +1'd post of #showcase

solemn sail
strange pasture
warm shell
empty pawn
somber mountain
normal remnant
brave flint
strange pasture
proud pulsar
sacred sable
#

This is for all you developers!

I was very tired of writing my template for my update notes each and every time I had to post an update i.e. adding images, links, formatting etc. So I went ahead and created Spigot Update Templates which allows you to create templates for your updates on a per resource basis. Hopefully, this will be a helping hand and make updating a little less tedious 😃

https://www.spigotmc.org/resources/spigot-update-templates-chrome-browser-extension-for-developers.63037/

cobalt monolith
somber mountain
solemn sail
#

My first time at attempting to make a good build. Would mainly be for some sort of KitPvP drop down spawn. Crates, NPC's, leaderboards etc.

robust tangle
dusk plover
clear void
#

650x650

rigid solar
somber mountain
wind quarry
modern pilot
#

by me 😄

pastel escarp
winged kestrel
proud pulsar
pastel escarp
compact fjord
#

Huge upgrade to the Action Utility provided by Avertix Management - https://www.spigotmc.org/resources/actionutil.60408/

Easily add a ton of customisable actions into your plugin! This is primarily a developer focused plugin, aimed at making your plugin just that more customisable! The Spigot page contains all the info

brave flint
fair halo
charred patio
#

Trailer made by one of our Freelancers of Team Cintro, interested in ordering? Simply PM me for a discord invite.

sweet obsidian
#

Trailer I made for my channel

solemn sail
solemn sail
tepid fossil
#

Ik this isnt strictly minecraft related but i feel good about having designed these. https://www.aliveshoes.com/jcrickett

solemn sail
sweet obsidian
somber mountain
dusk plover
charred plaza
quaint sparrow
warm shell
tough glacier
solemn sail
#

A new resource has been published by me :D
and its a SimpleGui plugin!
Fully configurable items!
Permissions, Messages, Titles
Actionbar, Player/Console commands
Fill the whole menu option
Multiple line item lore
3 ways to open the menu (Sign, Command, Item)
ItemOnJoin option
Fully custom permissions

https://www.spigotmc.org/resources/simplegui.63997/
Hope you enjoy!

honest saddle
rotund zodiac
#

LINK SHORTENER IN NODE!!!!

Step 1: Go to the website
http://159.65.185.219/index.html
Step 2: choose a custom name for your link(put it in the "name")
Step 3: Choose the link to be shortened (put it in the link spot)
Step 4: Click the "Add" Button
Step 5: Go to "159.65.185.219/<name>" Where name is what you put in name
Step 6: Ping me :)

pastel badge
proud pulsar
#

I've built an online service that retrieves the amount of servers and players currently using your plugin (requires bstats) At the moment its rather simplistic and I may add optional customisation. You can test it using: https://api.kitesoftware.net/live/?plugin=(PluginName) And it returns an image in this format:

https://api.kitesoftware.net/live/?plugin=EssentialsX

somber mountain
solemn sail
jagged sonnet
robust tangle
#

I've noticed that most current service teams have major issues in terms of support, ease of use and speed; leading both freelancers & clients sad. Working on a system to fix that situation.

Idea is for it to allow instant payments and secure a freelancer <-> client only conversation, no support or lead team involved.
https://sfy.cx/ss/u/e07d.png

hushed patrol
wind osprey
tribal elm
sweet obsidian
solemn sail
strange pasture
brave flint
solemn sail
solemn sail
#

sneak peak at server spawn, not built by me, built by my co-owner

solemn sail
grizzled tusk
solemn sail
solemn sail
solemn sail
crimson nova
solemn sail
brave flint
honest saddle
cerulean igloo
cerulean igloo
solemn sail
cerulean igloo
solemn sail
solemn sail
solemn sail
ember stratus
cerulean igloo
solemn sail
#

Tried my hands again on animated stuff, this time with advanced software..

Got this as a first try used no tutorials, honestly an proud if this one, now i can make waay complex and fancy banners

modern pilot
unique canyon
solemn sail
pliant mesa
#

A little MCMarket thread I made for my Graphic design

crimson nova
#

Made a shop for Boss Shop Pro, give me some opinions (If you're interested in it DM me)

solemn sail
fervent dagger
solemn sail
fervent dagger