#showcase

1 messages · Page 3 of 1

grand stone
#

Playing around in Procreate. 😛

copper juniper
timid ice
#

https://youtu.be/zbke4ZDWgRQ https://cdn.discordapp.com/attachments/1000510839469637714/1323185889232293979/2024-12-29_23-02-51.mp4?ex=678ca4e3&is=678b5363&hm=9efc42a51e65ea5ecd07b5909b6df196efb3a6e8d7267c483f06140579d6c464&

experimental UI plugin I've been working on for a commission, fully configured through YAML and supports vertical + horizontal scrolling, tagging elements, actions and listeners which can do actions only on specific tagged elements, changing size color text, and more like papi support

wild hare
grizzled vessel
#

pointy, long, and sharp

#

and some more

wind quarry
#

Continuing the Saga, I present to you Project Versions List, Project Version and User Profile. (All WIP ofc)

As always, please ping me in #off-topic to give feedback, ALL feedback is welcomed! Even if you think it's stupid, let me know, you never know.

smoky moon
#

I've been working on a component-based inventory library in Kotlin. It's kind of inspired by Jetpack Compose and MineInAbyss/guiy-compose however I hate Jetpack Compose so I decided to make my own thing from scratch.

The main idea is that instead of manually positioning and sizing different elements and items, that is handled for you behind a declarative API. There are two main APIs, Column and Row which provide layouts similar to flexbox rows or columns and support most of the same arrangements (start, space-between, space-evenly, center).

Currently only item components are reactive, so layouts are currently only static, however this should be really simple and I just need to get around to it. Ping me or smth if u have any questions or feedback thx

showcase vid with reactivity 🙂
https://www.youtube.com/watch?v=VVqXMxz5D5cvv

timid ice
#

Some updates on Comet! Working on vanilla particle integration, so that eventually Comet will be the plugin for any of your server's SFX needs! Eagerly taking suggestions for features!

copper juniper
bronze arrow
#

Discord bots are less common in this channel regardless,
I made the chess moves smoother and easier to understand and added better & accurate timer to Boardmaster.

glass tartan
#

Frostbound Dungeon ⸻
New premade mine_sparkles

We've built an epic Viking-themed dungeon hidden in an icy mountain! Fiery torches light the halls, ancient skulls guard the throne, and snowy cliffs surround the frozen village. Ready to explore? ❄️🔥

stiff thicket
#

This was a lot of work, but I feel really proud of it.
A command for my plugin that lists the config options of a provided file with hover and click action to also set the value for the file.
Uses the cloud command framework for the command handling.

gritty harbor
#

Auth spawnpoint

icy field
#

i made a plugin (idk if someone made it or something similar to it but it basically creates custom placeholder output based on whatever u put! so for example %easyph_custom1% would output to <red>Yes if the condition is met! now u might ask why? and my answer is idk i just did... anyways lmk some of ur feedback and stuff!

exotic oak
grand mason
tame ledge
#

Just added a few new features to AquaticCrates

There were loads of fixes.
Animations are now fully running Async including skipping, rerolling & overall crate interactions are handled async.

Additionally Ive added a simple way to showcase reward rumbling and added a way to spawn multiple of them. So for example if multiple rewards are won, all can be showcased like that 😛

brazen badger
#

Havent made models in a while since my sole focus has been plugin development. so heres my the first look at my first ever Boss i'll be publishing!

tame ledge
copper juniper
#

AkaCube - Typographique Logo !

near creek
elder fossil
icy field
#

YALL I WORKED ON THIS FOR DAYS, its a plugin inspired by hideaways "painting tool" everything in the plugin is customizable and u can add multiple brushes, i tried adding nexo support but im too dumb for it, maybe later, https://i.imgur.com/M8iimlZ.mp4
also i know there are lots of bugs, ill try my best to fix them, and let me know what u think in #off-topic

glass tartan
#

Skybound Retreat ⸻
We've built a magical floating sanctuary above the clouds! 🌤️ This build features vibrant purple-roofed towers, lush greenery, and serene ponds. 🏰✨

nimble kelp
#

A simple tetris game using html and css. I did it because I can and I am super bored. Idk where to install old tetris on WIndows 11.

terse cairn
hollow escarp
#

Made a plugin called eTrails that is Config based so people can select there trail with one click:

gloomy hare
#

Custom Minecraft Launcher with mod sync from server-side 19dollarinsanity

I made this plugin for my plugin server that allow using VoiceMod. Instead of forcing player install mod by manually, I made them a whole launcher with additional mods instead (but manual installed still available)

planned features:

  • better UI/UX (..yeah absolutely)
  • microsoft OAuth Integration
  • sync config too! so I can use Custom Main Menu mod
  • your suggestion (dms)

For those who want to know, I spend time to this project for 3 hours by start learning Electron from 0 pepehands !
(thanks to AI that help me saving time and solve so many problem and questions btw)

here's my stack i used in this project:

  • Electron
  • React
  • Hono.js (for server-side thing like mod manifest)
summer pivot
spring wren
elder fossil
#

Minecraft with 20 + mods and a cooked pc 😄

nimble kelp
exotic oak
timid ice
#

WIP new features for Comet:

  • environment variables via commands; currently just passing a json but planning to move to the argument-based way that DeluxeMenus has it!
  • implicit size variable to change effective size of effects
  • using different colors in commands, in ARGB
  • particles with directed rotation to face in the direction they are looking, with additional configuration for y-axis rotation (in this showcase it's just set to random)
  • ability to spawn particles at entities using selectors, relative position, as well as defined yaw and pitch values
grand stone
#

Enchanting GUI

nimble kelp
#

Added the same designs from the Scoreboard.

quick basin
#

This is the first commercial witch i have created for my license management system Sun-License As a solo dev this is the most successful project i have done by myself alon and im very proud of it

https://www.youtube.com/watch?v=kgDKtpxXg8A\

Purchase Now : https://sunlicense.hapangama.com

SunLicense is a comprehensive license management system designed to simplify software licensing and enhance security. It enables developers to create, validate, and manage license keys while offering features like web dashboards, RESTful APIs, IP and HWID restrictions, real-time notifications, and...

▶ Play video
mental dune
jaunty ocean
#

working on a small personal discord bot for server monitoring. It checks every 15 seconds and updates the channels accordingly. currently working on adding a logs channel for servers going offline and maybe even an uptime monitor sorta thing (ignore the censoring)

wooden compass
weary wolf
#

custom mushroom cloud like tnt explosion animation using particles

hollow escarp
gilded forum
#

spawn, idle, walk, and death animations for the Neopha, a giant aquatic whale-like mob on my server :D

cursive jetty
#

Basic mechanical limb animations with minecraft vanilla using block displays and inverse kinematics algorithm !

In the following videos, I have a stick to say where the end of the limb should go to, and the rest animates and follow procedurally !

you can generalize it to any limbs of size, thickness and material you want.

can be useful as a base for advanced mechanical entities (such as giant spiders, robots, even praying mantis type of things)

glass tartan
#

Super excited for the next update!

stiff thicket
#

Decided to completely redo my Spigot-Sounds site to have a better page structure, be more detailed (as in separate minor version with sound name additions, removals and changes) and also be up-to-date with the current info...
Was around... 8 hours of work in total to redo the page itself... But I'm happy with how it now is structured.

https://docs.andre601.ch/Spigot-Sounds/?updateembed

crystal canopy
crystal canopy
crystal canopy
icy field
glass tartan
#

Pirate's Haven ⸻
Our latest creation is an island brimming with pirate lore! 🌴 From a mysterious glowing temple guarded by a skull to a vibrant market town under a giant crab, every corner tells a different tale. Explore shipwreck coves, treasure-filled caves, and even a cursed fortress! 🏴‍☠️🦜💰

grizzled vessel
#

2 Japanese handcannons

hollow escarp
olive wraith
tame ledge
#

Some new updates to AquaticCrates.

Have added log system with sorting & such.
Additionally holograms are already functional.

Ive been also working on new idle animations system and will be adding fail animations soon as well.
sunglasses

tame ledge
#

New free model for upcoming AquaticCrates v3 release

tame ledge
#

A little render

tame ledge
#

Just made a few banners for my threads on spigotmc/builtbybit/polymart

icy field
#

working on adding nexo support to my custom brush plugin! (also im testing with line and curve creation)

glass tartan
#

EssentialsX configuration without any modification to the EssentialsX code, thanks to ItsMyConfig, which allows modifying messages from any other plugins, the repeat tag, which enables message repetition, and the actionbase tag to send messages to the action bar.

dontMoveMessage=$<repeat:"<actionbar:''<p:prefix> Teleportation in <p:primary-color><v:repeat_left> seconds</p>. Do not move.''>":{0}:20>

tame ledge
hollow escarp
#

Thread for eTrails nxtpanLoveAnimated

tame ledge
#

Another free crate model done sunglasses

icy field
#

Added Sounds and paricle colors!! i need bug testers real bad,
Nexo support is removed temporarily and will be added later, other than that i dont know what features to implement so lmk what i should add too!
(also yes the sounds are all customizable for each brush)

timid ice
#

back here with one of the best Comet updates in a while:

Snowstorm compatibility!

In order to be able to take advantage of the vast array of existing particle effects used in Bedrock, a Snowstorm -> Comet converter has been in the works! In the videos I show effects i took from Snowstorm and just copy pasted settings into a file, which Comet converted to its own format. No hardcoding was done in order to accomplish this, and all of the movement, coloring, size changes, etc was converted from a snowstorm file!

there's a lot of things to improve here of course, and since these configs are made for different games there's some tweaking that still needs to be done, along with optimization.

some interesting technical details for anyone interested:
|| i had to write a basic scanner and parser (and mini compiler) in order to be able to convert some things from Molang to Javascript (what comet uses as an expression lang), 'Crafting Interpreters' is a great read! ||

tame ledge
#

Just improved the animation of the new crate 👀

kind pumice
#

UILabs

Yes, yes i know. Yet another Gui-API. But it was time.
I've been making Spigot plugins for years and i've never managed to find an Inventory API that meets my expectations.
So i made my own one -> https://github.com/sieadev/UILabs
Its EXTREMLY easy to use and lets you create entire GUIs in just a few lines

Heres an example of a GUI and the the code it took me to make it using UILabs:

//One-time setup
UILabs uilabs = new UILabs(this);
uilabs.setDefaultBorder(Border.of(Material.BLACK_STAINED_GLASS_PANE));

//Actually crafting the GUI
DefaultInventoryGui gui= uilabs.create(ChatColor.RED + "Example GUI", 5, 9);
gui.addElement(
    new Button(Material.EMERALD_BLOCK, ChatColor.GREEN + "Click me!") {
        @Override
        public void onButtonPressed(InventoryClickEvent e) { e.getWhoClicked().sendMessage(ChatColor.GREEN + "Button clicked! :D"); }
    }, 22);
``` - yes, that simple.

I'd be very happy if you check it out and give me genuine feedback so I can improve it even further ;p
kind pumice
#

Another prewiew :3 this was made using just 11 lines of code!

gritty harbor
delicate socket
#

Skin Commission for a GREAT WEDDING!

Does the logo look good?

glass tartan
tame ledge
#

Just made a quick dialogues system 👀

  • Automatic pack generation
  • Conditional components
  • Custom fonts
  • Multiline
  • Being able to add custom components
  • Input handling (Currently just Dialogue Option input type)
icy field
#

I was debating whether to sell the plugin or not, But decided to publish it for free! (the plugin is showcased on the gif) Im planning to add more features and fix some features too, but ill take a break for a few days (maybe work on a new project)
Upcoming features i have planned:

  • Custom Patterns support
  • Nexo blocks Support (literally pain to add)
  • New Durability system on use (rn it uses old system)
  • More Brush modes!
  • A feature where blocks are taken from your inventory (as suggested)
    LMK what to add more! Here is the docs for every feature available: https://junkeh.gitbook.io/eb
cyan ridge
#

Minecraft server player count on my watch 🤔

tame ledge
#

Little updated showcase of Dialogues

  • Animated components
  • Text Generation actions
  • Dialogue Start Actions
  • Dialogue End Actions
  • Option switch Actions
  • Option select Actions

And ofc you can show different dialogues depending on option chosen

fiery ocean
#

I've just released a new version of my Minecraft plugin made for streamers. I really would appreciate it if some minecraft Twitch streamer would like to try it out. It's open-source and compatible with pretty much all modern Minecraft versions.

This plugin aims to make streams more interactive. Viewers are able to jump in and fire events through channel points, cheers, subs and more. It also comes with some extra features as an in-game stream chat

https://github.com/GospelBG/ChatPointsTTV

GitHub

Integrate your world with your Twitch stream. Minecraft in-game interactions through Twitch Channel Points, Bits, Subs and more! - GospelBG/ChatPointsTTV

icy field
# icy field I was debating whether to sell the plugin or not, But decided to publish it for ...

Instead of studying for my exam, i added these new features!

  • Placeholder support for colors and etc..
  • Copy blocks mechanic
  • and you cant paint if you do not have enough durability! (still using old durability system)
  • you can assign colors to blocks in palette.yml which can automatically set the brush's color and particle color to that color
    (also modrinth is still underreview so ill drop this update once i implement the patterns feature)

let me know what you think!
EDIT: The plugin is now public

icy field
#

hey again! A new update of EasyPlaceholder dropped! adding new features that can be found here https://junkeh.gitbook.io/easyph/customize/complicated-configs
Its still not a full release so bugs might happen. New features adds these: - #off-topic message

  • Splitting Placeholders
  • Combining Placeholders
  • Adding math to numerical Placeholders
  • And placeholders that has a certain chance to appear or not!
    An example is shown in the image and if you do %easyph_split_example_first% then it will output: First part: Ju (assuming your username is Junkeh)

Anyways lmk what you think and what features i should add!

hollow escarp
grizzled vessel
#

A kind chinese man has taught me the ways of blender.

icy field
# icy field hey again! A new update of EasyPlaceholder dropped! adding new features that can...

EasyPlaceholders || New Features
added support for Subfolders and custom files!
Added new command to dump placeholders for support!
Added new list feature that lists it as ASCII and parses them!

For example:


└── config.yml
    ├── %easyph_split_example%
    │   └── %easyph_split_example_remaining%
    ├── %easyph_split_word%
    │   └── %easyph_split_word_second%
    ├── %easyph_meow%
    ├── %easyph_split_number%
    │   └── %easyph_split_number_below%
    └── %easyph_split_regex%
        └── %easyph_split_regex_second%
└── test.yml
    ├── %easyph_easyfloor
    └── %easyph_easypaintbrush%
└── meow/
    └── test.yml
        ├── %easyph_easywall2%
        └── %easyph_easyfloor2%

This now works!
Also when you click on the placeholders it parses them so you can test them out :3 lmk what you think and give me suggestions!!

grand stone
#

My girlfriend gave me this as a late Valentine’s gift 🥺

soft harness
tame ledge
tame ledge
grizzled vessel
#

Doppelhaken Wallgun
Coming to the boomsticks mod soon.

quartz otter
#

Zombie Prisoner

last mural
#

A custom portfolio to display your 3D models with a great price:

gusty jasper
tranquil musk
#

An RTP Menu for my minecraft server. (my first ever custom GUI, I know it prolly looks ass)

tranquil musk
#

Finished Product:

grizzled vessel
#

pew pew

tranquil musk
#

What should I add to spice this GUI up? This will be the framework for all my server GUIS, took a while to come up with a color theme, 1 thing you should note, my server is called "ToadSMP" and my branding is jungles & frogs/toads.

icy field
# icy field EasyPlaceholders || New Features added support for Subfolders and custom files!...

Added animation placeholders in EasyPlaceholders... nothing more to say, its a bit slow and a bit buggy but thats a future me problem <3 and idk if its PAPI or minecraft that limits the performance without shaders, idk ill check it out more next week anyways ly <3
heres an example of how it can look in the config:

  welcome:
    type: text
    frames:
      - 'W'
      - 'We'
      - 'Wel'
      - 'Welc'
      - 'Welco'
      - 'Welcom'
      - 'Welcome'
      - '<gold>Welcome'
      - '<yellow>Welcome'
      - '<green>Welcome'
    speed: 2.0
    playback: loop
    delay: 1.0  # Wait 1 second before starting
    pause: 0.5  # Pause 0.5 seconds between cycles

  rainbow_name:
    type: gradient_all
    rainbow: true  # Use rainbow preset colors
    output: 'Player: {start}%player_name%{end}!'
    speed: 1.0
    playback: loop
tranquil musk
#

Finally completed the RTP menu.

flat hawk
#

Slapped together a lil container locking and lockpicking system, thoughts?

The goal was to make a lockpicking system that was challenging enough for players to not easily be able to access the stuff of others, but not totally impossible.
If you listen closely, the sound pitch is a little different when you hover over the correct "pins", which hints at you successfully locking a pin in place. The more advanced the lock, the smaller the valid area and the harder it is to hear a difference. If you're not skilled enough, you won't be able to pick it at all.

But, you can also brute force your way through a lock. If you do enough damage to a lock (in 1 hit) it breaks immediately

https://streamable.com/1qwqc1

Watch "Locks and lockpicking!" on Streamable.

▶ Play video
tranquil musk
#

simple /jobs browse GUI

grizzled vessel
stiff thicket
#

made some custom items as question mark and exclamation mark. Both with a non animated and animated outline.
The item model changing is just a data command running in a loop. Not really part of the item
(Also, item is dyable)

tame ledge
#

Rarities it is 👀

tame ledge
#

Hoplite Icons vol.1

clear void
#

A concept called moving holograms, makes the holograms move to a specific point. Made the line system "tag based", so this is the config used for this example:

    text:
      - "&6&lWelcome to &eYourServer &r| &7%movingholograms_exampleTracker% blocks away"
      - "&aJust &lBold &rNow, <gradient: #FF6600, #9DFF8A>Fancy Gradient <uniform> &oItalic + Uniform Font </uniform> &rThen normal inside gradient!</gradient>"
      - "No tags here, just normal &bColor &lBold &ragain."
      - "<color: #55FFFF>Pure single color <alt>&kMagic text in alt font?</alt> leftover single color </color> &rNow normal"
      - "<gradient: #FF0000, #0000FF>Mixed: some gradient <uniform>&oOne line, uniform, italic</uniform> <alt>&lAnother alt line</alt> the end.</gradient>"
      - "&dDistance Info: %movingholograms_exampleTracker% &rblocks from your location"```
waxen dove
gilded forum
#

created this a while ago but forgot to put it here; mob/model is all vanilla, shots captured with replaymod!

errant agate
tame ledge
grizzled vessel
#

Halo Hornet, texture is not done yet.

tranquil musk
#

Forge plugin developed by my team, requires a physical "Repair Gem" Item which you can repair any item's durability using them. (1 repair gem = +25% Item durability)
Works with ExecutableItems, MMOItems, EcoItems, ItemsAdder/Nexo/Oraxen, and has bedrock compatibility!
Inspo: @trim crypt

tranquil musk
icy field
wild hare
#

Working on releasing one of my first configs in a while! Would love to get some feedback on it, going for a modern, sleek style. Going to make a secondary version of the menus that only use items instead of custom head icons as well.

wild hare
stiff thicket
#

Little something I'm working on for the future.
Uses DeluxeMenus for the GUI stuff (Click actions, listing items) and ItemsAdder for the custom GUI and items.

stiff thicket
#

And in case you're curious about the copper armor (Uses the equipable feature of MC, so no leather armor and shader stuff.)

soft harness
#

After a long time, I created an ad banner, let me know if you have any suggestions!

tough goblet
stiff thicket
#

Since some of you wanted titles in the inventories are here now titles in the inventories :P
(also, just learned a small funfact that Crafting table has its title on the left while furnace has it centered)

near creek
grizzled vessel
#

Simple scythe

stiff thicket
#

A while ago did I make a plugin that allows copies of a main hologram of DecentHolograms.
Was both fun and frustrating to make and I would like to improve it, but there are current limitations that make it impossible (or at least extremely difficult) for me.

Either way, hope you guys like it: https://codeberg.org/Andre601/MultiDH

stiff thicket
#

Latest thing I current work out.
Screenshot was made after the video (Bossbar textures are hidden there).
Only thing I still need to get worked out is applying a negative offset to remove these gaps...

untold onyx
stiff thicket
waxen dove
stiff thicket
hollow escarp
#

Added Oraxen support and updated to java 21 for eTrails

olive wraith
#

Changelog - horseCombatRevamped
Version: Beta-1.9
Date: 16/03/2025

  • Added new placeholders:

    • %horsecombat_horse_region_color%
    • %horsecombat_horse_region_style%
    • %horsecombat_horse_region_color%
    • %horsecombat_horse_region_name%
  • Updated horse spawn behavior:
    Horses now spawn on hard solids instead of liquids like lava and water.

https://imgur.com/a/HTj7oXR
https://www.spigotmc.org/resources/horsecombatrevampedagain.123306/
https://hangar.papermc.io/SakyQr/HorseCombatRevampedAgain/versions

grizzled vessel
#

Thoughts? Slightly simplified compared to the real deal

solemn sail
#

Charmandude

hexed flume
solemn sail
#

Pikachu Runnin' (from all the hype)

round meadow
wild hare
round meadow
dire hemlock
glossy flare
#

Was trying out something new, this has to be the project that took the longest- and turned out the worse. Don't think ill end up using it but was fun to try out structure blocks for a change.

grizzled vessel
#

still far from finished, trying to figure out some tricks in blender, like how to make semi transparent glass

grizzled vessel
#

There we go

urban carbon
runic plank
urban carbon
tough goblet
wild hare
steep topaz
urban carbon
#

Nova Nexus gameplay showcase no.1

If you're interested, check bio

stiff thicket
potent sand
errant agate
urban carbon
#

Nova Nexus gameplay showcase no.2

If you're interested, check bio

delicate socket
#

I'm designing a tool to make decorating easier. This is the first version!

Any advice?

urban carbon
#

Nova Nexus - simple edited screenshot of action

Project in bio

tame ledge
#

Just made pretty simple setups packer.

Using this plugin I can import/setup packs from the same place.

Features:

  • Always up-to-date packs - when you remove a pack, it automatically removes all config files from all other plugins (MythicLib, MythicMobs, MMOitems, MMOcore, Modelengine, etc.)
  • Automatic pack generation - many packs from different vendors are meant to be used using different plugin, Ive basically completely skipped that and made my own system to generate a resource pack for me which is also automatically being uploaded to Nexo which then applies the pack to players. Using this I can also easily generate models for basic items, bows, etc. using a few lines.
  • Extra organization of files - there are no limits of file organization in my plugin, loads of plugins do not offer that and I know that it is key to have all packs organized as much as possible
  • Centralized configs - the plugin works as a centralized system of all packs, you dont have to go over X different plugins anymore to upload different stuff, this is all handled by the plugin itself
  • Resource Pack Logic - as the plugin is mainly done for my purposes, I do know what settings are needed and which not. Because of that I have achieved making models so simply that you basically do not have to learn anything. You do not even have to update paths of textures in the json files, my plugin handles that for you!
stiff thicket
#

Spent my time adding 192 chair variants (each woodtype and wool combination. It's 193 if you include the animated chair) through ItemsAdder... Yes, it was painful to do, thanks for asking...

lone oracle
glossy flare
round meadow
true pond
runic plank
grizzled vessel
#

finishing up portflio remake with a few more images

stiff thicket
#

Made some tables.

wary kiln
#

yggdrasil :>

covert tusk
acoustic merlin
crystal canopy
#

[Igris sword] (scan)

stiff thicket
crystal canopy
crystal canopy
tame ledge
#

New update of the Dialogues plugin.

I've refactored most of the rendering logic & fixed overall animated components handling.

dire hemlock
runic plank
errant agate
urban carbon
crystal canopy
crystal canopy
orchid heath
#

art Logo for the Creator Coaster Server

orchid heath
#

I deserve logos too awww

runic plank
floral pagoda
#

Made a golem- It's my second model...first one was like a year ago 😂
https://sketchfab.com/3d-models/rusted-warden-0ce016e454cb4d8eb38a3ff481238af7 (Rendered Version)

orchid heath
#

🪐 Deity SMP

raw palm
#

Custom GUI made from Pixel Art. If you want a highly detailed GUI, DM me 😄

runic plank
stiff thicket
#

Since I couldn't find any good chunk claim plugin that could do what I needed did I make one myself.
It uses worldguard behind the scenes to make regions and to also check for overlapping ones.
More specifically this plugin:

  • Checks that you have a specific item in your inventory (A "Claim Permit")
  • Checks that the area you want to claim (3x3 chunks) doesn't overlap with any other region
  • Checks that you don't have a claim already (with support for extra claims to be unlocked)
  • Creates the region with all necessary flags applied, including a greeting title (Also, sets you as the member of the region. Not sure if Owner would be better tho)
dire hemlock
stiff thicket
crystal canopy
orchid heath
frail nimbus
soft veldt
orchid heath
#

💫 Star SMP

frail nimbus
grizzled vessel
#

SImpler-style pike

soft veldt
frail nimbus
round meadow
soft veldt
frail nimbus
#

Easter ESC Menu

orchid heath
steep topaz
soft veldt
stiff thicket
#

A logo I made for a server that I work on

icy field
#

i added formats! why did i do it? because you can make something like the image shown (aka different fonts for names?) is there an easier and better way to do this? Probably, im too lazy to search for it so i made my own! anyways this is the config too.
the formats basically just makes a new placeholder that replaces any letter/s thats from another placeholder lmk what you think in #off-topic

steep topaz
#

Pyrofishing+ Drops - retextured

tame ledge
frail nimbus
#

56 Rank Pack

frail nimbus
#

Superrior ESC Menu & Gui Pack (On BuiltByBit)

dire hemlock
frail nimbus
#

Brawl Stars ESC Menu

glossy flare
frail nimbus
#

Premium Rank Pack [69 RANKS] on BBB

next dew
frail nimbus
frail nimbus
#

Solo Leveling Itemsadder Fullpack

gilded forum
#

hi :D

crescent studios is back at it with Nightshade Mobs!

nothing overly crazy this time, just some simple new mobs to spice up your server and get your players some unique new pets. here are the Shadow Cat, Moon Hare, and Dark Feather :)

frail nimbus
#

Farmer Itemsadder Fullpack

dire hemlock
soft veldt
hoary veldt
stiff thicket
#

Added a lot more items and blocks to the GUI stuff.
Also, item names and lore now use translatables (However, noticed an issue with DeluxeMenus where lores don't seem to support translatables... Could be MiniMessage related as MM coloring also caused issues there)

icy field
#

im trying to experiment with shaders, made the starry shader by using MelonRind's Smoother Glowing as a template

glass tartan
#

New sendRequest action to the scripting system of my self hosted discord bot mine_fire
Really usefull to call an API or similar

potent sand
#

WIP Minecraft server software and packet API written in rust, just made the logging so much better

orchid heath
gilded forum
#

ck SMP's Critters! Pt 1. 🐷

I think you SMP enjoyers will like this one!

This video showcases a bunch of the new creatures I'm adding to the SMP gamemode on my server, as well as the remodels on some vanilla creatures! The creatures showcased here only make up a small fraction of the entire SMP critterpedia, so I'll post more and more updates as we add more batches of creatures! :D

solemn sail
#

Techno Statue

grizzled vessel
timid ice
#

Hello everyone, I wanted to share this update with all of you as it has consumed much of my development for the past while. A big concern with Comet has always been the issue of packet data, and while this will always be something to worry about with serverside functionality such as this, I've spent a decent while researching polyline simplification algorithms, optimizing packet update times and taking advantage of interpolation to achieve similar results to constant updates. While the solution isn't perfect it has allowed for a fully automatic 3x reduction in packet data from any naive approach for even complex effects with changing color, transparency, scale, rotation, up to an order of magnitude for simpler effects. It's not perfect and I will likely revisit it in the future, but it marks a shift of focus as Comet will now be focusing on maximizing Snowstorm and plugin compatibility.

For anyone unfamiliar, Comet is a particle engine plugin for Minecraft Java, currently quite feature complete and supporting almost everything that Bedrock's particle engine, Snowstorm, supports, in addition to some more advanced features.

Videos showcasing optimized (left) and unoptimized (right) versions of particle effects. explosion and fire is handmade, the abstract one is imported from Snowstorm.

kind pumice
grizzled vessel
frail nimbus
runic plank
frail nimbus
kind pumice
#

New Slash Command System for Mobot API 0.3.9. Feedback appreciated :D

runic plank
orchid heath
#

BeachMC

steep topaz
glass tartan
#

Forge Dungeon ⸻
Our latest creation takes you deep into the heart of a molten fortress. Towering halls glow with lava, banners ripple in the heat, and firelight dances across every stone. 🔥🏰

errant agate
orchid heath
#

🌌 Pixel Realms

frail nimbus
#

Farmer Pack

limpid grail
#

Haven't done GFX / photoshop in 5/7 years so I thought these turned out alright

prisma echo
#

Some of my creations. (;
I'm in the "offer services" if you are interested (;

I would love comments and ideas, if anyone wants to comment on something feel free (:

frail nimbus
#

69 Ranks On BuiltByBit

arctic chasm
#

For the last 6 months, I have been working a Spigot/Paper Command Library.

It's designed to be simple, while being the literal most powerful API out there. It also works great in Kotlin, as it's originally made in it, while also working just as good as it ever would work in Java. It supports over 45+ versions, spanning from 1.13 to the latest version.

I also worked on the docs for months and hundreds of hours, as it's designed to be simple and very interactive.

Here is some example code:

new StellarCommand("message")
    .addAliases("msg", "tell")
    .addOnlinePlayersArgument("target")
    .addStringArgument("message", StringType.PHRASE)
    .addRequirement("example.user.message")
    .addExecution(Player.class, context -> {
        Player target = context.getArgument("target");
        String message = context.getArgument("message");
        context.getSender().sendMessage(ChatColor.GREEN + "You successfully sent a message to " + target.getName() + ".");
        target.sendMessage(message);
    })
    .register();

GitHub: https://github.com/undefinedcreations/stellar Discord: https://discord.undefinedcreations.com/
I urge you to at least try it out, and check out this page comparing this with other APIs: https://docs.undefinedcreations.com/stellar/getting-started/comparisons.

-# I copied this text from my showcase post on LearnSpigot

frail nimbus
glass tartan
#

Enchanted Rise ⸻
Our latest creation brings a fantasy dream to life—towering castles, glowing mushrooms, and a haunted mountain rising from the mist. And for adventure lovers, we also crafted a pirate-themed twist of the same map! 🍄🏴‍☠️

errant agate
runic plank
grizzled vessel
frail nimbus
grizzled vessel
#

2 minigun variants, both heavily in progress

hollow escarp
#

CSS for our forum ranks!

orchid heath
#

Basic logo

quartz otter
#

Basic NPC for a private project -+

frail nimbus
#

Clash Of Clans Gui

next dew
#

Cartoon / vibrant icons & menu items

quasi relic
quasi relic
grizzled vessel
tawdry vortex
icy field
#

im making a chat plugin with lots of features, one of the features is a rewritten DiscordSRV feature, yea i know its pretty common but i want to customize it to fit the plugin and the custom things the plugin offers, anyways this is how the discord linking works! it looks simple but took me almost all day, I love DiscordSRV and it can never be replaced this is ust my version. love you lmk what u think <3

icy field
errant agate
gritty harbor
errant agate
crude cedar
grizzled vessel
mossy anvil
#

Made by one of our weapon designers, they are so talented, first time shading taught by the mentor, so proud of them

frail nimbus
#

56 Ranks On BuiltByBit

gritty harbor
#

Simple plugin MobHead that puts on top of head by 0.9 blocks a mob a user specifies in config under custom name & follows player left and right head rotation and worlds. It all saves under each player UUID file yml and it also leaves and joins with the player. Like a cute tiny pet :)
#- i know it doesnt look like its on top of head but it is!

gritty harbor
#

here is the showcase video for better understanding

fervent minnow
icy field
#

you can create buttons that does ingame commands! its still very buggy but thats a problem for future me, i like how it works now and thats what it matter

errant agate
hollow escarp
#

Made my first rank prefixes!

errant agate
gritty harbor
#

Cooked Drops plugin

  • Automatically cooks raw food drops into their cooked versions when a player kills certain mobs or catches fish.
  • Killing applies to: Beef, Porkchop, Chicken, Rabbit, Mutton
  • Fishing applies to: Cod, Salmon
  • Does not apply to drops like Tropical Fish, Pufferfish, or items dropped from zombies (e.g. potato).

Commands

  • Players can toggle the feature On or Off with /cookeddrops toggle + it gets saved in toggles.yml for each player
  • /cookeddrops reload reloads the plugin config.yml

Permissions

  • cookeddrops.use - Allows the player to use /cookeddrops toggle and receive cooked drops
  • cookeddrops.reload - Allows reloading the config
neon prawn
#

Server announcement design example

neon prawn
#

Another design here

dire hemlock
gritty harbor
#

Discord Bot with server details (The styling is still in WIP)

grizzled vessel
neon prawn
#

Another design!

errant agate
next dew
#

Just over 50% done, some more icons for menus & chat

orchid heath
#

Commissions are closed as of right now

stiff thicket
#

GUI to display drops of a block and their chances.
I currently try to figure out a way to also display if the drops are separate (Either 1 OR 2) or together (1 AND 2), but my current aproach of a indicator at the arrow doesn't seem right...
Feedback welcome

next dew
#

Emojis :)

stiff thicket
#

I too have a set of emojis to share.
Note that the ones shown on the right side aren't mine. It's the figura mod parsing the :name: text even tho the option for that was disabled.....

visual palm
#

Hermes

hoary veldt
#

skills menu of my upcoming survival setup

velvet storm
#

custom mc rank generator with your own settings(many big updates ahead)

orchid heath
#

🤑 Minemarket
-# Cancelled commissions

orchid heath
#

-# Another one while I am at it

🪄 MagicSMP
-# Cancelled commission

robust dagger
#

Astral Warrior Cosmetic Set

errant agate
frail nimbus
hoary veldt
#

backpack gui of my upcoming survival setup

summer pivot
#

Blimp Steampunk

orchid heath
stiff thicket
hushed patrol
#

After 5 years, finally reworking on my little RPG plugin. I have to rewrite everything :D

neon prawn
#

New design

minor locust
orchid heath
#

lil bit of a side project for the funsies

velvet storm
neon prawn
#

My new design, probably the best one

stiff thicket
#

Was looking for a way to display crafting, smelting and smithing recipes. Someone shared their JS + CSS setup and using some MkDocs macros + JSON did I now create this. I'm really happe with it.
(The data for the item (image, title, lore, recipe itself) is taken from a JSON file containing the necessary data.

lethal forge
velvet storm
#

added a page that creates a fully working recource pack
from images you can import, gives you the unicodes lets you import your own pack icon and more

untold saffron
#

Little premade map i made. It's up for sale if you want it

solemn sail
#

Here's my Kobe Bryant sketch

tame ledge
tame ledge
tame ledge
glass tartan
#

Cat Coast ⸻
We’ve built a seaside village guarded by giant cats! One naps on the cliffs above while another curls up by the water, watching over ships and homes below. 🐾⛵

errant agate
errant agate
crystal canopy
velvet storm
#

custom item generator:

give a item name, texture

and it generated a fully working texture pack with the command to summon it
combine it with the item+lore gen
To get the item but with a different name and added lore

all fully working

errant agate
glass tartan
#

Shadow Trials ⸻
Our latest creation is a dark and daring course of jumps, cages, and twisting towers. Purple light glows through prison bars, while flames flicker above every challenge. Will you make it through? 🕯️🧗

robust dagger
#

Elytras!

round wyvern
crystal canopy
#

pacho el cactus

velvet storm
#

Say goodbye to
Struggling to make recourse packs,
Having bad looking ranks,
Struggling to code custom gui's,

And Say HELLO! To Nautical Tools
Here are some of the tools we have made!
Rank Generator,
Texture pack generator,
RGB Generator,
Minecraft menu maker,

And many more

With the help of @cyan snow Nautical Tools has become the place to go for Minecraft server developers & players.
We are working to make doing thing in Minecraft much easier.

If you would like to suggest something, Dm me with your suggestion.

Nautical Tool Development & Designer team,
@cyan snow & @velvet storm

head dev and executive of nautical hosting

robust dagger
#

More Elytras!

craggy matrix
velvet storm
#

Nautical Tools is Finally Here!,
We're excited to announce that Nautical Tools is now live — your go-to collection of helpful Minecraft utilities.

Here are some of the tools currently available:
Rank Generator
Texture Pack Generator
RGB Generator
Minecraft Menu Maker
Item Generator
Votifier Tester
Circle Generator
Item Resource Pack Generator
More tools coming soon

You can check it out here:
https://tools.nauticalhosting.org/

If you have an idea for a new tool, feel free to dm me 🙂
We hope you enjoy using the new tools!
Nautical Team

crystal canopy
errant agate
errant agate
neon prawn
#

Discord Banner Pack (Includes PSD)

crystal canopy
potent sand
#

Creating an open source multi-platform chatbot, just added the feature to lookup the minecraft wiki and answer questions

obsidian helm
errant agate
icy field
#

Lobby system for my game with BOTS support, the GUI is nothing impressive, its still a "placeholder" until i figure out what i want

errant agate
obsidian helm
terse cairn
robust dagger
#

Goblin

orchid heath
#

How much would you pay for this?

errant agate
velvet storm
#

Nautical Tools is Finally Here!,

We're excited to announce that Nautical Tools is now live — your go-to collection of helpful Minecraft utilities.

Here are some of the tools currently available:

Rank Generator
Texture Pack Generator
RGB Generator
Minecraft Menu Maker
Item Generator
Votifier Tester
Circle Generator
Item Resource Pack Generator
More tools coming soon

You can check it out here:
https://tools.nauticalhosting.org/

frail nimbus
worn wolf
errant agate
glass tartan
#

Purpur Dungeon ⸻
Our latest dungeon drops you into the heart of the void—twisting paths, glowing towers, and eerie End magic. Two boss rooms, one secret chamber, and danger behind every shadow. 🌀💀

flat glen
#

got tired of making deluxemenu manually in game so hired someone to make this for me

robust dagger
#

Iridescent Toolset

frail nimbus
runic plank
errant agate
dire hemlock
worn wolf
steep topaz
robust dagger
#

Chained Monstrosity Cosmetic Set

errant agate
errant agate
grizzled vessel
#

Double-Headed war axe

hoary veldt
errant agate
grizzled vessel
#

Bazooka

robust dagger
#

Black Pegasus Cosmetic Set

steep topaz
errant agate
velvet storm
#

Starting on a very Big Ranks texture pack,

Any tips, Improvements/styles u want me to do are very appreciated

robust dagger
#

Vowbound Cosmetic Set

stiff thicket
#

Just made some pride emojis for my own server.

neon prawn
#

Fantasy Spawn

hoary veldt
#

Cosmetics Store & Menu

grizzled vessel
#

i make funny guns of various styles

tawdry vortex
tawdry vortex
errant agate
visual palm
frail nimbus
grizzled vessel
#

Megagun

orchid heath
#

fanart

errant agate
near creek
#

Stitch model

waxen dove
#

Updated and improved fork of a deluxemenus visual editor web app, it lets you design, preview, and edit deluxemenus configs in your browser, with full support for every minecraft 1.21.5 item and every feature and option the plugin offers. You can import/export YAML, configure items and commands visually, and instantly see changes reflected in both the menu and the code

neon prawn
#

Summer Lobby

grand stone
#

A few NPC tags.

orchid heath
#

logo that i made a while back

grizzled vessel
#

The PNG is the reference image
SR-25 (i think)

near creek
#

Red Dragon

errant agate
orchid heath
#

Commissions are officially open

idle edge
orchid heath
#

🐝 BeehiveMC

solemn sail
#

my first sketch of Chester Bennington *Linkin Park's deceased lead vocalist. it's gonna get some getting used to, but it's growing on me.. ill love to get better at sketching him though 😁

waxen dove
#

One of gun skins (in this case AWP) made custom by our administrators for our incoming towny gun geopol server!

#

One more for ACR (Assault Rifle)

soft veldt
#

Generator map summer/tropical/beach 🌴

hoary veldt
waxen dove
#

One more of our custom made gun skins, really proud of this one

errant agate
errant agate
robust dagger
#

Spike Lord Cosmetic Set

orchid heath
#

made this a while back

blissful fog
sinful forge
#

I made 20 Floating islands perfect for Skyblock or AFK Zones. All in unique themes including all the 4 Seasons/Holidays.

near creek
#

Boo...

compact fjord
neon prawn
#

New Designs & Style

errant agate
soft veldt
near creek
bronze arrow
#

added tic tac toe to boardmaster

errant agate
thick carbon
#

Messing around (Take 2)

waxen dove
#

In process of making my own game to learn unity

robust dagger
#

Archmage Cosmetic Set

quasi relic
errant agate
soft veldt
tawdry vortex
blissful fog
errant agate
old abyss
#

https://media.discordapp.net/attachments/1386102351936356352/1386455833730089092/aaa.mov?ex=6859c51d&is=6858739d&hm=3b5831298aeaab1b7fb6350e4076ab78fa8acee2f2396abfb25a3ef9d91aa395&

streamer-tag: '&c&l[LIVE]'
timeout: 30s

menu:
  title: "&7Stream Platforms"
  layout:
    - '#########'
    - '##Y###T##'
    - '#########'

platforms:
  youtube:
    name: "&c&lYoutube"
    description:
      - "&7Configure your Youtube channel to display your current stream."
    texture: "https://textures.minecraft.net/texture/d45586065f02e85530125f466df107c1c8d3e143101032c2b47807115bbda2f0"
    validator: 'https://www.youtube.com/watch?v=([a-zA-Z0-9_-]{11})'
  twitch:
    name: "&5&lTwitch"
    description:
      - "&7Configure your Twitch channel to display your current stream."
    texture: "https://textures.minecraft.net/texture/46be65f44cd21014c8cddd0158bf75227adcb1fd179f4c1acd158c88871a13f"
    validator: 'https://www.twitch.tv/([a-zA-Z0-9_]+)'


messages:
  only-player: "&cThis command can only be used by players."
  no-permission: "&cYou do not have permission to use this command."
  enter-url: "&ePlease enter the URL of your stream platform."
  invalid-url: "&cThe URL you entered is invalid. Please try again."
  timeout: "&cThe operation timed out. Please try again later."
  stream-started: "&aStream started successfully!"
  stream-start: |
    &aStream started on %platform_name%!
    &aView it here: %streamer_url%
waxen dove
quasi relic
solemn sail
#

“I remembered something.. I really loved what I did.” - Steve Jobs (referring to his return to Apple after merging his other company, NEXT after having been away from making Macs and other Apple products)

Posting a throwback to 2020, in a time where my creativity was really high, I had the fantastic idea to create an SMP/Storylined-adventure based minecraft server that had become a very grand obession of mine. Everything was and had to be mint perfect to the way i envisioned the NEXON game, MapleStory was: in both feel and asthetic.

Needless to say. I plan on returning to my passion project sometime within the next month or so. Here's gifs/videos showcasing it's original look (and to much the same i will try to replicate it's original look while adding onto it).

Enjoy! And here's to sticking through with your heart and soul's work even through hard times. ^_^

thorny summit
#

https://www.youtube.com/watch?v=NF1SXbnZWwA Very proud of this song for our server (Wait for it it gets juicy)

"As the sun dips below the horizon, one must grovel if they are to survive the darkness.

But they chose to persevere...End their suffering. This is my ultimatum."

~ D

Message from the Composer:

This is a track that has been in the works ever since the last major update. With my rapidly progressing skills, I believed it was only a matter of t...

▶ Play video
errant agate
grizzled vessel
errant agate
vital terrace
orchid heath
errant agate
vital terrace
grizzled vessel
neon prawn
#

New Banner

errant agate
neon prawn
lone oracle
#

Something I'm working on recently: Dialog Menu for my plugin BetterGUI

hoary veldt
#

Survival Setup I spent 1 year developing is finally complete

errant agate
hoary veldt
#

Customizable Profile Pictures (from my survival setup)

waxen dove
#

A discord bot that simulates a stablecoin ecosystem with multi-wallet support linked to Minecraft usernames. It lets users register wallets, mint and redeem tokens, transfer balances, convert between regular and yield-bearing coins, and track everything in detailed dashboards. Admins can approve or deny registrations and transactions, rename or delete wallets, wipe balances, delete all wallets, toggle yield globally, freeze all user operations, update yield balances, and run a daily yield job. When user registers a wallet, it calls for mojang api to valiate the username, therefore with that it calls minotar api, grabbing the skin, if its all valid it creates the wallet.

errant agate
sinful forge
#

Decided to do a little upgraded version of the popular roblox game: "Grow a garden" For fun!

near creek
#

my version of Copper Tools for Minecraft

grizzled vessel
#

John deere gator

obsidian helm
near creek
#

my version of Copper Armour for Minecraft

molten crow
grizzled vessel
#

🇺🇸 🦅

chilly swift
#

I like drawing I guess..made for @molten turtle :D

sinful forge
#

Just created a new Randomkits map! And I made it totally free so any server big or small can use it. ❤️

chilly swift
jaunty ocean
lone oracle
grizzled vessel
#

Full pack, wooden rarity

hoary veldt
icy field
#

Splatoon in minecraft! rn i made 2 guns, sniper and the paint gun (aka the splattershot) and it also detects your teams color so as soon as you change the color of the team your paint and guns and squid form will turn to that color!

ill still change the bullet look and guns and etc.. anyways lmk what you think! <3

orchid heath
#

Demon slayer

orchid heath
#

🍋 Citrus SMP

wide grove
#

Per-Player Damage Percentages made via MythicMobs, ExecutableEvents, & SCore.

Usage:

A player will damage the mob and based on the damage percentage. If its under a certain threshold (~5%) it will not give the user rewards while those who did over the damage threshold will get a drop. It resets the variables on death to ensure users who did not fight the boss do not get rewards.

chilly swift
sonic thicket
#

Made a mock up design for khan

stiff thicket
#

Working on a dialog-based Profile editing in my plugin. Really happy with the result so far.

near creek
#

Okarun and Momo Ayase

stiff thicket
chilly swift
#

silly lil commission :3

robust dagger
#

Kitty!

wide grove
orchid heath
#

🪄 ArcaneMC

runic plank
timid ice
#

PHYSICS

i'm working to expand my Comet plugin to focus on more procedural and dynamic vfx, and a major part of that will be things that can interact with your world. this is 3 weeks of progress so far:

  • collisions between convex and concave mesh pairs (these cubes and the minecraft world), solving with sequential ipmulses
  • scale-able cuboids (not shown in showcases but fully supported)
  • friction (disabled in last video to show gyroscopic effect)
  • gravity
  • wip but quite stable with rk4 integration (stacking works, mild jitter for now though)
  • accurate angular momentum w/ gyroscopic effect
  • 50 tightly packed objects (by far worst case scenario) all on main thread incur about 5 MSPT on my 2021 mac, many optimizations to come as performance has not been the main focus so far
  • various debugging tools and raycast-impulse application

(Cherry leaves and sea lantern are physics objects)

orchid heath
#

🌳 Minewild
Literal jungle

robust dagger
#

NPC :)

stiff thicket
errant agate
runic plank
proud haven
#

COINSMITH 🌟

So i created a set of menus called Coinsmith using Deluxemenus. It is basically a bank where you can trade your money for coins. Although there are cooldowns and you need a licence to access the bank. (i bypass the requirements in the video)

You can get a higher tier which allows you to trade more coins at once with the same cooldowns but with higher fees. Getting a higher tier requires coins and a minimum amount of trades done before.
I want to know what you all think about it. 🤔

I made it for my server where i wanted players to access coins without getting them through the store only. This way it makes the server non p2w and also rewards the grinder!

next dew
#

Some wooden ranks cowroll

sinful forge
#

Little castle build!

errant agate
errant agate
heady coral
orchid heath
#

🏖️ Blockbay

hoary veldt
#

Warps Menu from my Survival Setup

heavy sail
#

Modded map of Europe, scale 1:220. Mod: Regions Unexplored 1.20+.

Pic 1: Anatolya
Pic 2: Caucasus Mountains
Pic 3:Bosphorus
Pic 4: Forest in Germany
Pic 5: Tuscan Mountains in Italy
Pic 5: Somewhere in Finland

thick carbon
#

Banner I made for myself, just began learning After Effects :/

runic plank
orchid heath
#

Quick icon work

hoary veldt
#

Battlepass Menu from my Survival Setup

terse cairn
#

I rewritten my media library (previously EzMediaCore) and created a sandbox plugin that uses it behind the scenes. It's able to play videos, browsers, and virtual machines onto maps, text displays, blocks, chat messages, and scoreboards. It supports YouTube, Twitch, SoundCloud, and thousands of other websites for media.

For audio, it supports streaming to a full-stack server or to a Discord voice channel. In the video, I used Spring Boot to send the PCM audio packets to the front-end, which is written in TypeScript and React/Next/Tailwind.

GitHub: https://github.com/PulseBeat02/mcav
Video: https://youtu.be/ifs0GiAtqIs

MCAV (previously EzMediaCore2) is a Java multimedia library. This is a video demonstrating the plugin sandbox, which uses mcav behind the scenes.

https://github.com/PulseBeat02/mcav
https://mcav.readthedocs.io/en/latest/intro.html

▶ Play video
gray meteor
orchid heath
#

Some client icons Eyes_Fast

glass tartan
#

Sonic London ⸻

We've built a Sonic movie-inspired London for GamerSafer! Iconic landmarks, flying heroes, and a mysterious hovering UFO bring action and speed to the city. 🏙️🦔

errant agate
trim wedge
#

Funmands, my new command framework!

What does a command look like?

public class ExampleCommand extends PaperFunmand {
    public ExampleCommand() {
        super("example"); // The name of the command
        this.withFormat("", funtext -> {
            funtext.getSender().sendMessage(Component.text("Hello there!"));
        }); // An empty format will execute on the root of the command
        this.withFormat("i love funmands <int:percent> percent", funtext -> {
            funtext.getExecutor().sendMessage(Component.text("Hey there, executor!"));
        });
    }
}

What about registering it?

    @Override
    public void onEnable() {
        final PaperFunmandManager funmandManager = new PaperFunmandManager(this.getLifecycleManager());
        funmandManager.register(new ExampleCommand(), new FunMeta("hello there", "epic")); // The description and (optional) aliases
    }

It's easy peasy! Get all the benefits of brigadier with none of the hassle!

elder granite
#

😎 Finally redesigned 100+ menus for the Minecraft server
Main task: shift from traditional "chest menus" to a fresh design

obtuse coral
stiff thicket
#

Small rework of the Mining Info GUI I shared in the past.
Wanted it to be more symetrical, so I move the required tool tier to the left (and changed its icon) and added spawn-chance at the bottom.

orchid heath
#

🌸 Fayra

stiff thicket
stiff thicket
#

Made a simple custom GUI for it, so that I can show the supported blocks.

drowsy island
sinful forge
#

Build I made for Fadecloud

elder granite
fathom finch
elder granite
#

Labubu-creeper dances the lezginka!

elder granite
#

Animation: Shooting at Steve

hoary ingot
#

We did some magic. Just watch it 🔥
(programming: @hoary ingot & @leaden pike, models & textures: @steel shadow)

errant agate
wide grove
#

W.I.P - Class Selection Menu // Made it work with Different skin displays to show the input functionality works

Edit: Uses PacketBased display entities so its only visable per-player rather than server-side

hoary veldt
#

Cosmetics Menu

-# Includes Hats, Balloons, Projectiles, Glow, Chat Color, Particles Effects

grand ridge
merry prism
#

Completed Comission: /rankup menu - DeluxeMenu based in-game rankup system w/ implementation of nexo items/textures.

stiff thicket
#

Using a Python script I made, I was able to automate the process of creating a YAML file containing the over 400 furnitures I now have (192 Chairs, 12 Office tables, 192 Tables and some other stuff).

Was surprisingly fun creating that script.
Here's the full code (Yes it also creates a language json and a recipes file too): https://paste.helpch.at/isohuyuhit.py

errant agate
stiff thicket
#

Something small I made for my server. Will have holograms be displayed there.

elder granite
#

ESC & Hotbar

vast moss
gusty jasper
austere chasm
stoic edge
#

Latest creation: Japanese Guys Pack - 6 Sizes + Alphabet and Medieval Guys Pack - 6 Sizes + Alphabet !

stoic edge
stiff thicket
#

Made some basic table
(Available in all wood and wool combinations)

stoic edge
#

You can give me an opinion ? I'm starting to make posters

stoic edge
boreal jacinth
#

Build our team made

willow lark
#

GACHIAKUTA | Enjin’s umbrella

willow lark
#

KAGURABACHI | Chihiro’s katana

orchid heath
hoary veldt
#

Rewards Menu

elder granite
trim wedge
stoic edge
#

Last Creation

near creek
#

commissions

stiff thicket
#

I managed to find a way to use the new object chat component in the latest snapshot with custom textures (and without items).
This may not sound impressive, but MC right now has a bug where custom atlas files won't be loaded by the client, meaning you can't make your own.

Instead what I did was copy an existing MC atlas and added a new entry to it. Strangely enough, this entry does not allow (or at least shouldn't have) any namespaces applied for source or prefix...
In my case did I add this to the blocks.json atlas:

{
  "type": "minecraft:directory",
  "prefix": "interaction",
  "source": "interaction"
}

prefix determines the final "sprite" path in the tellraw.
Funny enough, you can put the textures in their own namespace and they will work, so whatever MC does in atlases, it seems to ignore namespaces and support all files and folders?

Either way, this allowed me to add assets/test/textures/interaction/right_click.png and assets/test/textures/interaction/left_click.png to the resource pack, load it and then call the object text component with test:interaction/... as "sprite" value.

stoic edge
#

Last Creation

severe echo
sinful forge
#

New build for Fadecloud

warm wave
orchid heath
errant agate
timid ice
#

progressing on my physics engine written from scratch (apart from org.joml), so far have made it 2-3 orders of magnitude faster, still WIP but can handle a few more bodies now :D

it's on my github https://github.com/Ruskei/Udar, though no guarantees about safety using it!
|| here i'm just spawning a bunch of cuboids with a random block to represent them ||

stoic edge
#

New creation :

stoic edge
#

New creation :

heavy sail
#

Map of Greece and Antalya - 1:65

willow lark
#

FRIEREN | Frieren's Staff

glass tartan
#

Soon on ItsMyBot mine_sparkles
The minecraft addon have a really nice progress!

willow lark
stoic edge
#

New creation

raw palm
glass tartan
#

Tokyo Rush ⸻
We've built a Tokyo straight from the Sonic movie, glowing neon signs, rainy streets, blazing chaos, and a high-speed chase tearing through the night. 🌧️⚡

heady coral
#

Project I'm working on for fun in my free time using Minestom.
It's meant to be like a modpack but without any mods. It's inspired by modpacks such as Regrowth and SkyFactory, where the end goal would be to fix the world.
Some features:

  • Floating debris you collect to get items
  • Sifters (dust blocks, dirt, sand, gravel)
  • Composter
  • Trees/Crops
  • Machines/Power (Currently only solar panel, cable, and cobblestone generator)

Other misc features:

  • Crafting
  • Custom block breaking speeds (with sounds)
  • Islands (SkyBlock)

I've decided to make this open source because I figured it may help some people with stuff they're working on (for example if they want to look at specific features), and college starts up again soon so I'll have less time to work on it.
I am potentially looking for people who would want to work on it with me or just make contributions every now and again, whether that be code, ideas, textures, etc. Obviously this would not be paid unless I reached out and asked for paid work to be done, this is more just if anyone is interested in something like this.
If anyone does want to work on it with me, just know that like I said I will have school, so this will not be my priority.

https://www.youtube.com/watch?v=6tzvOnFw2LQ
https://github.com/DesolateSky/DesolateSkyServer

hoary veldt
#

Bedrock converted pack of Crazy Survival Setup
-# Images below are taken in bedrock

wild hare
#

Who said dialog menus couldn't be pretty!? Working on some innovative styles and functionality with dialog menus for a setup I'm developing, would love to hear any feedback (please ping me)!

stoic edge
#

GUI Style Médiéval – 6 sizes + alphabet

stoic edge
heavy sail
#

1:450 Minecraft Earth Map, with Vanilla Vegetation and displayed ocean depths

urban carbon
grand mason
uneven olive
#

Made a nice little spigot plugin for adding customizable item pedestals to vanilla Minecraft :3

storm path
uncut wolf
stoic edge
#

Latest Creation

grizzled vessel
glass tartan
#

Mythic Summit ⸻
We've built a shining world above the clouds, towering statues, glowing temples, and waterfalls pouring from floating cliffs. A divine city in the sky! ☁️🔥

near creek
chilly swift
soft harness
#

Working on my new portfolio website, thats the specific category page.

grizzled vessel
acoustic merlin
quasi relic
#

Made a Fabric Minecraft mod for allowing you to toggle inventory slot indexes using a hotkey. Works on all inventories. Was sick of using a resourcepack/looking up the indexes for making GUIs. Has various config options to change in-game as well, such as index anchor point, color, scale, etc.

GitHub: https://github.com/BitByLogics/InventorySlots (It's also available on Modrinth)

pastel spruce
orchid heath
strange lynx
#

Got bored so i made a AITA Shorts generator, place your story & title, it analyze it via AI, use ElevenLabs to grab the Audio, Use OpenAI to parse the subtitles, selects a random background video i have saved. it will then break the story up into 1 minute videos and then process. Sent part 1 of the one i generate in the video. Please let me know your thoughts!

stoic edge
grizzled vessel
errant kraken
snow pine
#

custom mail srv WIP

storm path
#

Final Fantasy X-III - Ghast

orchid heath
#

Logo ✅ Icon ✅ Monogram ✅
A full brand system for RoyalSMP

soft harness
#

Recent graphics I made for my new website 🙂

grand mason
timid ice
#

i've been improving the performance of my physics engine(written in Kotlin!), this is a pile of 1000 objects being simulated at 20 TPS on an M1 mac, and there is still considerable room to improve

hexed marlin
quasi relic
#

I needed the dominant hex colors for Minecraft materials for a project but couldn’t find anything, so I put this together myself.

  • Every vanilla texture is mapped to its dominant hex color.
  • Each Material enum is also mapped to its corresponding hex color.

They're both available in individual JSON files.

You can find it here: https://github.com/BitByLogics/Minecraft-Texture-Hex/

Currently only 1.21.4 is mapped, but I plan to map more in the future. I'm also open to PRs!

glass dove
#

I figure I might as well post my latest library in here! This one is particularly interesting for Paper API plugin devs.

Allow me to present to you my command library StrokkCommands Paperthis, a fully compile-time annotation processor for generating Brigadier command source files during build time. In contrast to other frameworks, you do not have to shade the library, as all needed code is generated. It also has 0 overhead due to no reflection calls. Just pure logic. It supports all versions from Paper 1.21.1 to 1.21.8, with support for every native argument type. It also supports custom arguments, custom suggestion providers, and more! Make sure to check out the project's README and documentation for more details.

With my latest 1.3.0 Update (https://github.com/Strokkur424/StrokkCommands/releases/tag/v1.3.0), I have introduced subcommands using nested classes and record-type classes for common arguments.

As a small preview, this is what a command can look like with my library:

@Command("some-args")
record SomeArgsCommand(String word, @Literal String someLiteral, int anInt) {

    @Executes // --> /some-args <word> someLiteral <int>
    void standardExecutor(CommandSender sender);
    
    @Executes // --> /some-args <word> someLiteral <int> <float>
    void floatExecutor(CommandSender sender, float anotherFloat);
}

It's super convenient, so why not try it out and give it a ⭐ if you like it? I'd appreciate it a lot!

glass tartan
stoic edge
#

16x16 icons

grand mason
orchid heath
#

Just wrapped up the LOGO for Bloomvale, a map so big you’ll probably lose your base in it.

pulsar turret
keen helm
tame ledge
#

A little bump of my past model creations 👀 Sorry for the spam shy

slow hornet
slow hornet
#

Skeld in minecraft lol

tame ledge
slow hornet
#

EVE from WALL - E

#

Tall construction crane

tame ledge
#

Ability Icons

stoic edge
#

Spider Mob

stoic edge
#

Hammer

#

Ranks Pack

tame ledge
gusty jasper
#

Nogs Plushies converterd for bedrock!

robust dagger
#

Copper Furniture

tame ledge
#

Done Dark Souls like death screen for one of my customers.
Will post a proper showcase later 😛

stoic edge
#

GUI made to train myself in GUI interiors

errant kraken
#

Project I've been working on for server owners, this is just two of the tools, there's gonna be many more and many better ones won't have ads and only some tools will cost

tame ledge
edgy siren
hoary veldt
#

Jobs Menu

tame ledge
near creek
#

Remaking my old vanilla resource pack

frail nimbus
#

+100 Solo Rank Pack

frail nimbus
candid sapphire
frail nimbus
stoic edge
#

Icons made for the Hyverse server

near creek
#

Hornet from Hollow Knight: Silksong

tame ledge
hoary veldt
frail nimbus
analog topaz
#

So my last portfolio looked nice, but was really basic and mid, made with simple HTML/CSS/JS, so now, almost a year later, I just released my remade portfolio. I was aiming for a modern black/white theme with cards and it still tells people a bit about who I am and what I do.

I'd really appreciate any feedback or what you guys think of it! ❤️

https://kabirstudios.com/

Kabir Portfolio

Discover Kabir's projects, businesses, and freelancing work. Let's collaborate!

candid sapphire
#

Really trying to figure out a way to make these showcases to show both the logo and the icon... Will slowly figure it out.

This is the 3rd illustration set for my upcoming portfolio.

Its free, I made it out of practice, if anyone has a server with potential hit me up and I will give it to you.

near creek
#

Meme Hornet

untold onyx
orchid heath
#

For BirdSMP, the idea was to keep the text strong and blocky while bringing life with a parrot mascot + jungle leaves — striking a balance between playful and recognizable.

stoic edge
#

Made to practice GUI interiors

hoary veldt
delicate socket
#

First trailer for QuazarGraves

https://www.youtube.com/watch?v=qv3h7L3NwXo

🪦 Explore the "Graves" plugin for Minecraft! 💀

Upon death, the player does not see the standard Minecraft death screen. Instead, a custom title appears showing how they died, while they continue to view their surroundings and the way it happened. 🕯️

🎮 Complete experience: dynamic graves and unique death animations.⚡

🚀 Innov...

▶ Play video
stoic edge
#

Icônes 16x16 | FishMC

timid ice
#

small effect i recently made with Comet video :) not much of an artist but this one came out pretty

obsidian helm
chilly swift
#

working on new prefixes.. 👀

chilly swift
#

done!! (theyre free btw)

tame ledge
obsidian helm
errant agate
wintry scarab
stoic edge
#

Guis Custom | OPixel

frail nimbus
stoic edge
#

Tortoise Npc

steep edge
hoary veldt
#

Playerwarps Menu

near creek
#

Texture pack in my style textures

stoic edge
heavy sail
stoic edge
#

Gui Custom | OPixel

frail nimbus
frail nimbus
stoic edge
#

Guis Plugin RecipeBook

#

Vegetable Icons

willow lark
#

Minecraft wallpaper, Fate series

#

Minecraft custom UI for a BlueLock Project

stoic edge
#

Guis custom | Andarium & Hyvers

frail nimbus
quasi relic
grizzled vessel
#

4 Tiers (Sniper WIP for gold tier)

tame ledge
#

Just made a tool to import models from BlockBench to ur plugin and hook it up to my crates plugin, so customers can make particle animations easily. fishjam

orchid heath
#

Bringing in a wave of good branding with this one!

dire hemlock
stoic edge
stoic edge
#

Gui Boutique Hyvers

gaunt eagle
#

Our new Homes Plugin. Sharable Homes, translated in 26 languages, fully configurable, supports 4 databases, economy and many more..

timid ice
stoic edge
#

Rabbit Pet

hoary veldt
#

Playerwarps Menu

quasi relic
# quasi relic Cozy island expansion system I've been working on, no where near being done but ...

The resource structures in the showcase (trees/stone chunks) are packet blocks made using my own API I've created using PacketEvents. I've went ahead and released it on GitHub/Modrinth so that others can create cool packet based stuff as well! The API handles interaction with, placement around and breaking of packet blocks. So you can just focus on the cool stuff 😎

GitHub: https://github.com/BitByLogics/PacketBlocks

Also here's a showcase of the chunk system removing/spawning all chunks at once!

hoary veldt
#

MMOCore Skill tree
-# with partnership with zHun9

frail nimbus
stoic edge
#

Dobby HarryPotter

craggy matrix
#

custom loader and product management system for my own server (can update plugins in runtime)

quasi relic
#

Showcase of the decor/structure placement system for the island expansion system!

Due to the gamemode being in adventure mode, players won't be able to place things down like in traditional MC. I wanted an intuitive and smooth system which allowed them to place things down on their island. This was what I came up with!

It supports blocks that give off light, and blocks that require rotation. The movement is done via BlockDisplays w/ interpolation.

NOTE: While the showcase only shows single blocks, the actual decor/structures they will be placing down will include multiple blocks (usually)

stoic edge
#

Dragon Npc, Sorcerer Pet, Owls Pet

stoic edge
#

Gui Menu | 0Pixel

granite crown
stoic edge
#

Niffleur Harry Potter

granite crown
frail nimbus
#

Tropical ESC Menu

obsidian helm
quasi relic
# quasi relic Packet block structure system for my server, block states can be defined per pla...

Finally decided to release the system behind this previous showcase!

This is a fully packet based structure system with an in-game editor, as well as show/hide animations. There are various very cool things you can do with this system, but I thought I'd share it since the previous showcase got a lot of interest! Yes it uses my PacketBlocks API

GitHub: https://github.com/BitByLogics/Structures

frail nimbus
fast peak
dim heart
#

ClubCraft Lobby
Completed in 3 days

grizzled vessel
#

Beneli Nova

tame ledge
#

Just created contextual smart placeholder replacing Library.
https://github.com/MrLarkyy/Replace

Using this library you can check previous & new states and can be super useful to packet usage optimizations.

Features:

  • Smart Placeholder updating (elimination of unneeded context updates - useful for limiting packet usage)
  • Global placeholders
  • Context-based updating
  • Generic Placeholders & Contexts
  • Limiting the updating interval
  • Support for Literal, Kyori Components, ItemStacks

I have not published the library just yet, however that will be done soon 🙂

GitHub

Custom system for smart placeholders updating in Components, Literal, Items. - MrLarkyy/Replace

stoic edge
#

Goblin

stone bone
raven plover
dim heart
#

ClubCraft SMP Spawn
Completed in 2-5 days

stoic edge
#

Front End Website Raven (Give me your opinions or possible improvements!)

frail nimbus
#

Animated Rank Design

grizzled vessel
#

Diamond Tier Desert Eagle

timid ice
#

performance showcase of my physics engine... 1000 objects realtime with lots of changes in the environment, this is running at around 30mspt (async). the biggest improvement since last time is the speed at which meshes are generated and compared, now taking up less than 1 mspt for this particular showcase

frail nimbus
#

Custom Rank Pack Design

stoic edge
#

Cartoon Zombie

grizzled vessel
#

Diamond Tier Barett 50cal

steep edge
waxen dove
#

Desert Eagle model for minecraft

stoic edge
#

Icons for GenTycoon (order)

frail nimbus
frail nimbus
stiff thicket
#

Playing on a community server focused around trains for a while now and created a ComputerCraft setup that allows looking up Train lines from an API for that server.

tame ledge
#

AsyncWorlds

Hey everyone! 2 weeks ago Ive started working on my own worlds system.
First of all, previously Ive wanted to simply make Paper Patches in order to achieve that, however Ive made it just as a plugin.

What Ive achieved:

  • Disabling whole regions saving/loading
  • Hooking up my completely own system for saving & loading, using which I can register my own Drivers
  • Additionally Ive hooked up own format! YES, you can now create your very own format of worlds without any kind of limitations, without having to fork paper & such, this is directly done thru plugin.
  • Worlds are being created/loaded completely async (1k worlds created in 20 seconds with single TPS lag)

P.S.
I havent made any kind of optimized format, that you can probably even see in the video.
Ive currently done in-memory world, that is directly saved with block state IDs without any kind of indexing nor compression, so have this in mind.

To be honest it made me really proud I could have achieved such thing even with such limitations of NMS and with spottedleaf code (which made me cry skull_dance )

I personally had to read dozens of different classes to figure out the best way of how to handle such thing.

errant agate
waxen dove
frail nimbus
woven plaza
#

Created MEGAnim Plugin = command-based animation control for ModelEngine entities!

Test animations instantly, trigger NPC emotes, and automate with command blocks.

waxen dove
frail nimbus
molten crow
#

I've made a lightweight annotation-based system for registering and managing custom placeholders, to do something like:

@Expansion("System32", "fenixtimer", "1.0.0")
object MyPlaceholder {
    @Placeholder("getStats")
    fun getStats(statKey: String): String {
        // Fetch data from your cache or database
        return "someValue"
    }

    // If you pass 'true' as the second parameter, the method receives the Player as the first argument
    @Placeholder("getStats", true)
    fun getStatsWithPlayer(player: Player?, statKey: String): String {
        // Check if player is not null before using it
        return "someValue"
    }
}

You can test it from here! https://github.com/system32developer/SystemPlaceholders is on a first version test, give suggestions on the repo!

acoustic merlin
bronze arrow
#

I've been developing a multiplayer "pokemon" game/activity. Yes I'm scraping nintendo's assets for now tho might change in future.

What has been done:
-> Proper stable multiplayer
-> Animations and render
-> Menu and dialog boxes
-> NPC system
-> Mobile controls

frail nimbus
thick carbon
#

Was pretty bored today so I made this emojia

I've always looked at all the paid chunk collector plugins and none of them really fit my needs so I finally decided to get up and make it myself the way I wanted it : )

Added;

Redis, Mysql, and local storage
Battery and Battery Display System
Optimization Features
Just made it look a nice as possible

I am still tynkering and seeing if I could use a custom model for the collector, with a animated model for when it's on and a static model for when it's off!

dire hemlock
timid ice
#

this is my effects plugin Comet, now with support for my open source physics plugin Udar, just with a simple smoke particle and an explosion on impact, all extremely customizable via a new fully javascript api, allowing for significantly more flexibility than before. Comet also uses my open source lib Mengshe to automatically optimize display entities' packet data, drastically reducing the number of packets sent.

cursive jetty
#

Hey everyone 👋
I’ve been working on something new for builders and content creators.

It’s a mod called SchematicFlow (https://schematicflow.com) — it turns static Minecraft builds into smooth block-by-block animations.

It’s great for showcasing your builds, recording cinematic replays, or creating short-form content (TikTok / Shorts). The tool provides a lot more variety and control over the animations than Axiom !

Here’s a quick demo below 👇

It will soon be in Beta, you can subscribe to the wait-list and join our discord !

What type of animation would you want to see added next?

frail nimbus
#

Custom Mine Gui

stoic edge
#

Dog Pet

clear spire
#

I'm making an all-in-one configuration solution which any configurator should be able to use to speed up their work 1000x.

Currently I've released a Template Replacer model.

a full visualizer to config editor, allowing you to create 10+ things at once.

  • CREATE All Your Crate Keys at Once! COMPLETELY UNIQUE, 10X FASTER THAN MANUAL WORK

Bulk-Creation and Editing tool at its finest, allowing you to work inside a spreadsheet layout that automatically creates the configuration upon completion.

BEST USED WHERE THERE ARE MANY OF 1 SYSTEM, EXAMPLE: ENCHANTS, ARMOR SETS, SKINS, NAME TAGS, CRATE KEYS, GUIS

https://enderwork.com

here's a demo: https://imgur.com/PLzRaFC

noble nova
errant agate
hoary veldt
#

Survival Menu

frail nimbus
#

Custom Animated Ranks

dire hemlock
stoic edge
#

Azuriom theme for Zeloria

frail nimbus
near creek
#

Spider-verse? (customer: Kaizen087)

errant agate
stone bone
#

My plugin showcase setup(own coded plugins that players can test on a test server for a full day). Made this so i dont have to make videos and record too many showcases of my plugins. So people can just join the server, see what each plugin has and test them themselves( there are 3 more showcases)

dire hemlock
tame ledge
errant agate
tame ledge
frail nimbus
tame ledge
solemn sail
solemn sail
frail nimbus
#

McPlaza Custom Logo

tame ledge
willow lark
tame ledge
tame ledge
frail nimbus
#

Custom Pirate Gui

split spruce
stone latch
tough goblet
near creek
#

Halloween?

frail nimbus
summer pivot
#

Small adventure maps 🦀

frail nimbus
#

Christmas Texture Pack Spoiler

candid sapphire
#

This is the 4th illustration set for my upcoming portfolio.

Its free, I made it out of practice, if anyone has a server with potential hit me up and I will give it to you.

unkempt loom
solemn axle
#

New website for my minecraft hosting.

tame ledge
stone bone
#

My very bad attempt at trying to design a cover image xD. I plan to publish this plugin on BBB and i need a cover iamge for it. It took me like 2 hours to make but im still not happy with how it turned. If u guys got any ideeas please lmk

tame ledge
candid sapphire
#

This is the 5th illustration set for my upcoming portfolio.

Its free, I made it out of practice, if anyone has a server with potential hit me up and I will give it to you.

stone bone
#

Yesterday i posted a very bad design of a cover image for the plugin i plan to post on BBB. Now i was finally able to finish it

tame ledge
frail nimbus
#

Mythixa Logo & Banner Design

stoic edge
#

Last Creation : DA Guis WheatMc

candid sapphire
#

This is the 6th illustration set for my upcoming portfolio.

Its taken, I made it out of practice, unlike the other 5 showcases its not up for sharing.

stoic edge
#

Latest Creation: Harry Potter Dementor Boss

near creek
candid sapphire
#

This is the 7th illustration set for my upcoming portfolio.

Its free, I made it out of practice, if anyone has a server with potential hit me up and I will give it to you.

trim wedge
willow lark
dire hemlock
#

watch tower

frail nimbus
#

Halloween ESC Menu

errant agate
stoic edge
#

Wrought Gui

stoic edge
#

Baby Wolf

stoic edge
#

Baby Rabbit

dire hemlock
#

my castle build (no interior) unfinished yet using light block for light source

dense karma
frail nimbus
#

Pyra Kits Logo

errant agate
wispy fox
#

Preview of my Emoji And Icons Texture Pack for Minecraft
(not finished)

molten crow
#

I've made a lightweight annotation-based system for registering and managing custom placeholders, to do something like:

@Expansion("System32", "fenixtimer", "1.0.0")
object MyPlaceholder {
    @Placeholder("getStats")
    fun getStats(statKey: String): String {
        // Fetch data from your cache or database
        return "someValue"
    }

    // If you pass 'true' as the second parameter, the method receives the Player as the first argument
    @Placeholder("getStats", true)
    fun getStatsWithPlayer(player: Player?, statKey: String): String {
        // Check if player is not null before using it
        return "someValue"
    }
}

You can test it from here! https://github.com/system32developer/SystemPlaceholders is on a first version test, give suggestions on the repo! Now there's an object parser

errant agate
orchid heath
#

ByteSMP!

idle edge
#

Hey! I've developed a chat minigames plugin (scramble, wordle, trivia, rush, math, etc). Its interactive among all online players, it has a leaderboard and its fully customizable

frail nimbus
#

Dark Fantasy Gui

waxen dove
#

I made Capture Points for Towny where players can capture and fight for zones and earn daily rewards. Zones are circular, have visible particle boundaries, spawn mobs in waves that reduce the capture timer when killed, with towny, worldguard, dynmap and cmi support

summer pivot
#

Dreamfall Isles☁️🌈

quasi relic
#

A quest/tutorial system I developed for the cozy island project!

Quests consistent of tasks, which can be laid out via their own config files and can be referenced in multiple quests. It also supports the trigger/action/condition system from my API Bit's Utils!

NOTE: Nothing in the showcase is finalized, sounds will be added, the quest layout will be improved, etc

frail nimbus
#

Craigh Craft Custom Logo Comission

summer pivot
stoic edge
#

Lastest Creation

orchid heath
slow hornet
dire hemlock
stiff thicket
#

Spend a lot of time making a signal display in ConputerCraft.

It uses the "target block" peripheral from the CC: C Bridge mod to read the status of the signals to read and display.

The small box at the bottom shows the 5 most recent signal changes.

(The blocks on the left are just decoration in case you wonder)

hazy tapir
#

Something similar to Reichtag.

velvet storm
#

A chatreplacer Plugin that replaces the input text with the output text supports minecraft color code and minimessage!

neon prawn
#

1000 x 1000 Zombie Apocalypse Map.

frail nimbus
#

Craft Lord Custom Server Logo

orchid heath
frosty jasper
#

Did some changes to the gui. The color theme is green and brown featuring wilderness. I tried my best to make it clean and aesthetic looks.
PS: Open to everyone to criticize the GUI, this will improve it and make me change it, would appreciate it alot.

GUI looks inspired by Spectra Studios, and others inspired by other members in showcases.

frail nimbus
stoic edge
errant agate
timid ice
#

Kukla

  • this is a small plugin i made as a proof of concept for ragdolls in minecraft
  • uses BetterModel as a dependency for drawing the player's limbs with only a resourcepack
  • no clientside mods needed
  • uses my foss physics plugin Udar (on github) with ball-socket and hinge constraints to model limbs.
  • on github, currently just a very dirty project but will probably clean it up eventually.
frail nimbus
#

Banner Design Work

stoic edge
hazy tapir
#

Casino

molten turtle
soft isle
#

My player WorldEdit Spigot plugin now allows you to preview before pasting (using client-side blocks).

split spruce
stoic edge
#

Golem Boss

frosty jasper
#

AuraSkills [Dev Log]

  • Changed lots of the configurations.
  • Changed lots of description to longer and detailed.
  • Changed all of the available gui.
  • Changed the gui looks to even better ? Idk.

I do missed lots stuff, might send again soon about the unchanged configuration like Stats, and the some item lore.

Doing something in 24 hours for fun gave me an headache. Anyways, open to everyone to criticize about GUI in #off-topic.

stoic edge
#

Viking Npc

frail nimbus
stoic edge
#

Wizard Npc

soft isle
frail nimbus
#

PVP Event Banner Comission!

wooden leaf
near creek
#

ridlet OC model

frail nimbus
#

Clash Of Clans Gui Comission!

near creek
#

Skin pack for Dimy_YT's event

frosty jasper
#

[Dev Log]

Currently I am trying to re-create the Trade plugin with custom UI. I am still figuring out which is better, a hollow with darkness in the middle or with the leaves. Please tell me which better in #off-topic

The voting is not for which better left or right, it's just a design if you like both or one of them only.

stoic edge
#

Kitsune

errant agate
solid radish
near creek
#

model Dgvr_ OC

solemn flame
#

Small little build made by my GF and me

frosty jasper
#

Hey yall, so uh. My brain goes spinnin and feelin the gui need to be change you feel me bru. I ain't gonna make all the gui with the same template, it's not good man.

This is my new trade gui, made it myself after learning about how to draw a goddamn pixellate from youtube, stardew valley and other pixel game.

At last man, I made the scoreboard to be even better. Look neat af for me

raven plover
solemn flame
neon prawn
frail nimbus
#

Zurna Craft Custom Logo Comission!

frosty jasper
#

better auraskills menu

neon prawn
stone bone
#

Working on a dynamic shop plugin where players can chose their own prices

frail nimbus
neon prawn
stone bone
frail nimbus
#

Custom Logo Comission!

errant agate
stoic edge
#

Moss Golem

near creek
#

Hungry ogre model 🍖

neon prawn
errant agate
tawdry vortex
stoic edge
frail nimbus
#

Arcenie Logo Comission!

orchid heath
waxen dove
#

My new portfolio made by me, built with next.js, typescript, framer motion and three.js
Feedback is appreciated
https://milin.proven.vip/

frail nimbus
#

WildsMC MineShaft Theme Custom Logo Comission!

stoic edge
solemn flame
#

Update on the island
if anyone has some suggestions to make better pictures, hmu

molten turtle
dense karma
frail nimbus
#

Apocmc Custom Server Logo Comission!

steep edge
solid radish
stoic edge
soft harness
#

Enjoy my OG Reviera 64 hotwheel on the wall, it took me 1 hour 🏎️☁️🔥

orchid heath
frail nimbus
deep mango
#

Upcoming ProBending Minigame From My Server

solemn sail
timid ice
craggy matrix
grizzled vessel
#

Diamond-Rarity M4A1S

frail nimbus
#

Premier SMP Logo Comission!

stoic edge
#

Crate Axotarium

soft veldt
stoic edge
#

Barman Npc

frail nimbus
#

In Game Banner Design Comission!

pulsar turret
candid sapphire
#

Logo made voluntarily for a client.

My first attempt on this vector style.

stoic edge
#

Ancient Golem

orchid heath
#

RogueMC

coral barn
frail nimbus
#

Juice SMP Logo Comission!

coral barn
deep mango
#

Another sneak peek of our ProBending Minigame! A quick look at a tiebreaker showdown… think you could clutch this moment?

stoic edge
#

Machines Utopia

errant agate
kind pumice
#

Made this Java Plugin library https://github.com/sieadev/Jonion

It’s probably not very interesting unless you code in Java, but for those who do, I’d love to hear your thoughts or feedback!

Jonion is a lightweight, flexible plugin framework for Java applications. It comes with sensible defaults so you can get started immediately:

DefaultPluginManager pluginManager = new DefaultPluginManager();
// Start all plugins
pluginManager.start();
// Your application logic here...
// Stop all plugins when shutting down
pluginManager.stop();

The default setup provides everything you’d typically want from a plugin system right out of the box, so you can start building plugins without much ceremony.

If you need more control (which I recommend for larger or more customized applications), you can extend the AbstractPluginManager and the Plugin class to build your own systems.
For example:

public class MyPluginManager extends AbstractPluginManager {
    
    public MyPluginManager() {
        this(Paths.get("mods")); //Custom path
    }
    
    public void start() {
        // Custom start logic
    }
    
    public void stop() {
        // Custom shutdown logic
        
        unloadPlugins();
    }
}

That's everything i can fit in this one message but you can check out more examples here -> https://docs.siea.dev/jonion/

coral barn
cobalt idol
#

Not very good at making a showcase video, but I made a fully custom block breaking system quite some time ago and recently rewrote and refined it for a friend who wanted to use it on his personal server.
It was made to work with MMOItems (custom stats that decide damage values and such), MythicMobs (custom mechanic to trigger block damage) and other things. Could easily change this to work with any other plugin or just read lore/data from item instead. The damage dealt is based on your attack charge (so full charge = full damage)

The entire point of the system is that you have to tap blocks (usually ores and other special blocks, otherwise this would probably be a bit annoying xD). It has support for Critical hits, Sweetspot hits and other things.
Most notable is the drop system, which supports sharing the loot based on the amount of damage dealt by each player (30/70% would split the loot 3:7 and gamble the remainders based on your % as a chance) (It also supports custom items from other plugins without problems)
[Also supports commands to be run as a drop :D and stuff like MMOCore Professions XP, etc]

It was super fun to make this and I'm glad I accomplished it without too many issues. It also runs super smooth, breaking 1000s of blocks with vein mining barely raises MSPT at all (which surprised me honestly xD)
This has a lot more small features and difficult to explain them all in in one post (I probably forgot a lot of stuff already anyway)

The health boss bar is actually not part of this plugin but another small plugin I made that just listens to the custom events the tapbreak plugin emits.

If there would be any serious interest in a plugin like this with even more customizability I would probably be interested in sharing this, but I think this is too specific for anyone to want to use it in their server environment.

Also feel free to ask me any questions anywhere, I love talking about this stuff, especially since I am still kinda new to Java & plugin development :D

Thank you for coming to my TedTalk skullswirl

twin spire
near creek
#

commission

grizzled vessel
#

Baretta 93R (with redstone coloring)

idle edge
craggy matrix
frail nimbus
frail nimbus
hoary veldt
#

Upcoming Dungeon Bossbars for survival setup!

near creek
#

Commission OC with emotions

deep iris
frail nimbus
#

Demir Blok Logo Comission!

hoary ingot
#

code your own fricking levels in minecraft, we dont care anymore. yes, this editor is for custom built levels in minecraft.
-# with the help of @steel shadow & @leaden pike. example video will be published soon.

frail nimbus
errant agate
iron shore
frail nimbus
#

Spirit SMP Logo Comission!

craggy matrix
craggy matrix
quaint escarp
#

A plugin i made because i needed a lightweight and reliable reporting system that could handle cross-server synchronization and that had an integration with Discord without nuking your server's performance.

I made it open source and free. I’m looking for feedbacks to improve it further.

Features:

  • Cross-Server Sync: The plugin synchronizes data in real-time between proxied servers. Using MySQL/MariaDB and a message broker.
  • Performance First: It supports H2, MariaDB, MySQL, PostgreSQL, and SQLite.
  • Advanced Discord Integration: By using webhooks or a bot that lets you manage reports directly from Discord.
  • GUI & Dialogs: Everything can be managed in GUIs and dialogs on supported versions.
  • Rewards & Punishments: Configurable rewards for valid reports and cooldowns for false reports.

More images can be found on Modrinth:
https://modrinth.com/plugin/ultimate-reports/gallery

Resource page:
https://modrinth.com/plugin/ultimate-reports

dense karma
frail nimbus
raven plover
#

settings menu

solemn flame
#

Transformed an existing island with my girlfriend to a farming island. WIP

frail nimbus
#

Veil Priv Logo Comission!

icy field
#

i made this for my theme on my private smp! my theme is wonka and the chocolate factory, so i made a candy hat

frail nimbus
#

Sakura Theme Custom ESC Menu Comssion!

hoary veldt
#

Settings Menu

velvet storm
#

i have been working on this for a while and finaly got a stable+working version of a java to bedrock conversion for custom rank/font etc texture packs,
It takes all the images from the textures folder and the default.json from the font folder checks what unicode it is (it needs to be high enough so i made the rank generator now default e+0200 instead of e_+000) and makes a working bedrock texture pack for you at a single click

icy field
celest lily
#

What do you think of this? Is it good?

summer pivot
#

Everbloom Sanctuary 🌺

craggy matrix
near creek
#

ice cream van model

hoary ingot
# hoary ingot code your own fricking levels in minecraft, we dont care anymore. **yes, this ed...

some of you liked our recent editor showcase, so why not release a demo video?

what is this exactly?

basically, this is a code editor for our server's level system, which we designed similarly to steam workshop. players are able to create levels and code custom functionalities in it. for example, they can create files in the editor which they can listen to several events, or they can create trigger blocks in game that can do several actions when triggered (for example, when a player walks on it) which is shown in video.

why not skript?

well, you can always use skript to code your own experiences, but it's not what we are achieving with this project. skript is to enhance the experience for your own server. this project, on the other hand lets you create your own levels for our server, build it as you wish, code custom functionalities in it using lua (which is way simpler than coding plugins in java and publish it without having much technical knowledge) with the resources our server offers, such as custom blocks, items, mechanics etc. which we already use in our official experiences (these will be community made levels, remember?)

i wanna see what you think!
-# project members: @hoary ingot, @leaden pike & @steel shadow
-# p.s.: yes, the song was chosen intentionally because i like bbno$.

frosty jasper
#

Trying my best even have a works irl. Prefer something like this, simpler and much better. Ngl, I changed the layout many times for the best and this what I came up with my mind.
Still stuck on AuraSkills, irl "jobs" hurts me. Also, I retexture and recolor existing icons.

soft veldt
coral barn
thin oar
stone bone
#

I've decided to make my own version of core protect since im having a hard time with the in game core protect plugin(Im going basically blind with this since idk which is the right aproach so im just trying to copy core protect and go from there), and yes the dashboard was made with AI since i have no ideea to do anything web related

grizzled vessel
abstract zenith
craggy matrix
dense karma
errant agate
frail nimbus
#

Minecraft Mascot Logo!

brazen badger
#

While since i posted here, Hope everyones doing well

I recently created a blockbench controlled firework show plugin for easy show creations and better visuals with custom fireworks etc