#minecraft
1 messages · Page 140 of 1
Oh the domain
When pinging it you will get an ip response back.
How is that? You don't know common server protection.
Just make sure you have ovh and other is trash.
Do I not?
💂
If it's not proxied.
It shouldn't be proxied.
If you read the convo, he's using tcpshield... which is a proxy.
Orange cloud for cloudflare is for web servers.
If thats what you mean
So ddos protection yes.
They connect through another ip which filters out attacks
... not talking about DDOS protection. I'm talking about not being able to just ping an ip because its hidden through a proxy.
You can still ping
It will ping the ddos protection
ddos will either show ip.
Or the filtered version
You won't get the ip of the server... you will get the ip of the proxy which is what I initially stated.
All your doing is adding records, it doesn't change the connection ip from the proxy just through 3
You still get the ip.
Unless its a vps machine filtering the proxy to ur bungeecord
Please read this entire convo over again before sending another message with its context.
If they ping tcp shield whats the point?
If they got his main ip
Then just ask for an ip change
Not that hard
🤦
If its his machine reset dynamic ip settings or mac
Hey so i created a resource pack for my server... and im having issues with it. something went wrong in the coding and i am unsure where how or anything about it. Is there someone here able to take a look at the pack and see where i went wrong?
can anyone suggest me a black market plugin for 1.19?
What exactly went wrong for you
Yo guys
Any help with this spark please?
Like, my server is not lagging but the average mspt is 30
and probably today we'll reach 100 players
and i want to fix any occasional lag
https://spark.lucko.me/wU4SgHhr6j
Profiler with ticks only over 150
30 mspt is not that bad tho
i know i know
30 ms means one tick takes 50% more time to 'complete' nvm, I was thinking about '20 ticks per second', one tick has 50ms
Are you trying to optimize your minecraft server and don't know how?
Well fortunately for you, others already did it and shared their knowledge! You can find a good guide here: https://github.com/YouHaveTrouble/minecraft-optimization
following that guide is quite useless if i don't know what i should optimize
and i sucks reading profiler or timings
too many entities from what I can see
can you see how much active entities are there?
no
so that's the main problem?
do you allow spawners relocation with plugins like silkspawners?
i do
time to implement some limits
yeah
on our server we used to stop the spawners if in an area of 3x3 chunks around them were more than n mobs
oh so you don't prevent placing spawner
but you prevent spawner spawning mob
if there are more then n mobs
we also had a limit of 25 spawners / chunk or something like that
and always disable the AI of mobs from spawners
i already do that
any good plugin for that limiting system buddy?
https://www.spigotmc.org/resources/insights-super-configurable-region-limits-asynchronous-scans-1-19.56489/ we used this for spawners limit, about entities limit, you most likely have to make your own thing
like editing the server jar?
And another thing
No performance impact using insights plugin?
no, using a plugin
you know one?
MANY people say stacking is not good
i use mob stacking
just for spawner mobs
i think that's okay
idk
they can be bad. That doesn't mean they are. But many entity stacking plugins claim to be optimizing stuff while they actually do the opposite as they are most likely written by incompetent developers.
This also happens with clear lag plugins. Paper has a great item disposal system built in. There's usually no need for a clear lag plugin.
it completely depends on the situation
It's not good, it will cause more issues, for example it can create thousands of fake UUID which will cause lot of problems, also it can mess up with so many other plugins, it's just not worth to use mob stacking plugins in any case
Also if I'm not wrong stacked mobs completely fucks up Bukkit mob limits
wait item disposal system?
well by default in minecraft items get cleared 5 minutes after being on the ground in a loaded chunk. But paper allows you to change that time and also allows you to do it per item type
ah
so on a faction server for example I Can have stone be removed every 30 seconds instead. or something like that
Does this profiler says something more usefull?
we reached 91 players and 42 mspt
I am not really good at reading this but I've noticed you still use aikari's flags. The other day I found out that ZGC is actually a much better solution on newer java versions which your server must be on since its 1.18.2.
I tried ZGC
Lag spikes everywhere
with 16gb of ram
it was unplayable
interesting. others claim they've seen a lot of improvement.
i noticed that ZGC performance depends really on the server
ect
they can be good for someone
and bad of others
so I've read this https://spark.lucko.me/docs/Using-the-viewer and from what I Understand, it seems a bunch of the problems are coming from world ticking. more specifically chunk ticking and some from entity ticking.
I assume you already pre generated your world?
yep i did
any way to solve it buddy?
the player cannot write to the chat, while an error is displayed in the console
"sent message with invalid signature"
I use the plugin Chatty
Version 1.19
ChatChat is better though
I'm assuming the server isn't up to date and as such the message doesn't have a signature as of yet
ugh?
Chatty - Lightweight universal Bukkit chat-system solution
i mean it was kinda in the name
Now I have disabled any add-ons in the chat, the problem remains. Does it have a solution?
Does anyone here want to develop for my upcoming bedrock and Java crossplay server volunteering named calcitecube
"volunteering"
Might want to use #992627658229809162
I don't think people realize how much work goes into a good server.
basically 90 percent of the items show up as a null block
ive checked the coding and looked throught the textures and file paths it goes too
nothing looks out of place. like..
im so confused where i went wrong and maybe a second opinion will find something that i was unable to find
Then you have bad path to model (if its the purple cube)
See thats what i was thinking but going over all the paths and model locations in the file as well as what i have it set to im not finding where it could be at
unless im just blind and its something obvious
It could also be that your item.json file is configured wrongly, like cmodel data in wrong order etc
Purple cube = wrong path to model
Purple model = wrong path to texture
What do you mean as the null item? By "cube" im talking about missing texture block
Also it can be caused by capital letters in names of any files, resource packs dont like capitals
Same goes for spaces
as in the purple/black texture. its flat instead of a cube
Is it 2D item?
yes
If so, then its still missing model
Hm... thanks let me recheck everything if i still cant find it ill let ya know
So i went over it really quickly and like....
{ "predicate": { "custom_model_data": 2200015}, "model": "item/raulh22/slimefun/slimefun/food/diet_cookie"}, This is the line of code puling up for the diet cookie texture. I also rechecked the model data in the configs and it shows correctly. its also in the correct order in the json file
Zadda Textures (3).zip\assets\minecraft\textures\item\raulh22\slimefun\slimefun\food\diet_cookie.png This is the path it takes to find the texture for the item
Zadda Textures (3).zip\assets\minecraft\models\item\raulh22\slimefun\slimefun\food\diet_cookie.json And this is the filepath for the model. So im back to being confused.. there is no capitals anywhere in the coding so like...
also i have Zadda Textures (3).zip\assets\minecraft\models\item\activator_rail.json As the base item model where the first line of code i sent is located.
Does deluxe menus have its own channel?
you can't do that with a proxy but there are other ways around it
seems like you guys already went over that though
Does anyone have any strategies on debugging a command for a plugin?
I'm no java developer, but there's an issue with a command on my production server where if I give the permission without specifying a world= context the command breaks.
If I specify the world= context, it works, but only for that world
Ive still been unable to correct the texture pack. is there anyway you or anyone else would be able to take a look at it and see where when or how i managed to go wrong?
Check your client logs for errors
not much you can do
outside of notifying the developer
Found out the problem. The plugin breaks when players are in different worlds
Sorry for not updating, but you're right ty 🙂
There isn’t any when it loads. I’m using customModelData for it and somewhere it went wrong
It’s supposed to throw an error
I load the texture pack in through the server. So is there a way to check that? It shows nothing on client
Thats really weird
The file name and path checks out
How big is the texture in pixels?
I can send the texture pack if need be. And if I remember correctly the pixels are correct. It’s a texture build for use with slimefun
I incorporated it with my texture pack and the only part that works is my own items and maybe 2 or 3 of the slimefun ones
Yes on all of the files
took me 30 min to check. all the file paths are accurate as well
same for the model data in the plugins item-model.yml file
if i send the texture pack here would i get into any trouble? im unsure if that violates any rules.
I got this super weird error when joining a survival world (1.18.2, Optifine) ```
java.lang.NoSuchMethodError: 'void net.minecraft.server.level.DistanceManager.addRegionTicket(net.minecraft.server.level.TicketType, net.minecraft.world.level.ChunkPos, int, java.lang.Object, boolean)'
at net.minecraft.server.level.ServerChunkCache.addRegionTicket(ServerChunkCache.java:429) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.level.ServerChunkCache.m_8387_(ServerChunkCache.java:425) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.m_129940_(MinecraftServer.java:471) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.m_130006_(MinecraftServer.java:318) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.client.server.IntegratedServer.m_7038_(IntegratedServer.java:84) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,xf:OptiFine:default}
at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:261) ~[client-1.18.2-20220404.173914-srg.jar%2357!/:?] {re:classloading,pl:accesstransformer:B}
at java.lang.Thread.run(Thread.java:833) [?:?] {}
Any ideas?
Client side or server side???
how can i access updated version on deluxe chat
Spigot Account Linking
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@radiant quartz 
hellllloooooo i need help to make a server
hi
HI
HELLO
😔
i am always :pensive:
How can you make this? https://imgur.com/a/GKVbKaR
minecraft skin viewer program (without shaders ig)/novaskin wallpaper gen (without shaders ig)/blender
whatt
Does anyone here have any background with MythicMobs? I've tried asking for support in their Discord but as expected it's dead as hell.
You should try mcmodels discord as it has the mythicmobs devs but support isn’t as dead
thanks
Does anyone know clear world generator what doesn't need like multiverse or something similiar plugin
This one will probably world. Just add the generator to your world in the bukkit.yml and it should work (check out the tutorial page of the plugin): https://www.spigotmc.org/resources/voidgen.25391/
Does anyone know if Factions /help stuff is hard coded or can that be changed via a config file somewhere? The /help stuff is very sloppy (as expected from MassiveCraft) and I wanted to clean it up a bit.
Hello
You can always modify it in jar file
I'm not a Java dev lol
You don't need to be dev for that
Just open the jar in WinRAR, find the text and rewrite it, then save it and you are ready to go
But you will have to do that with every plugin update
oh I didn't know it was that easy
its more than that unless you know how to read .class bytecode yourself
you need to decompile it and modify it and compile it back to .class file
and even with that method its not 100% sure that you can resolve all the dependencies
Factions3 is basically dead so update isn't an issue
messages are probably pulled from an internal language file
which is plaintext
not bytecode
oh alr like some internal config or sth
yes
i'm like 70% sure that's the case
feel like I did it for my server yonks ago
oink?
bark