#minecraft
1 messages · Page 138 of 1
The issue comes to when I need to CHANGE the IP, who is responsible for that process.
They are
Aight.
You just setup everything else
and "everything else" being?
So changing your bungeecord or other stuff to the new ip/port.
I'm using Paper if that matters, but yeah I can do that pretty easy
Here's the thing
Right now I'm on a dynamic IP and when I asked my ISP for an IP change, they said 2 things
#1 was that they can't manually change the IP themselves, and it had something to do with the router being 3rd party
unsure if that has any bearing on why they can't
It does, I'm assuming your router isn't from the ISP then.
#2 is that leaving my ONT unhooked for 2 hours would reset my public IP, and it does, but it ONLY resets the latter 2 number groups of the IP
correct, 3rd party
Now what they said in order to get a static IP, was that they'd come and install their own router
True
which raises its own issue of, am I going to be able to port forward with it like I can on my Linksys
because on my Linksys I can do port range triggering
and somehow that's the only way the port forwards work
You can hook the other thing up as a modem/ access point tho
on my previous ISP Time Warner, their Router had port forwarding but it was bare bones and it didn't even work
So I'm afraid of having that issue happen again
I wouldn't know how to do that
Ask em about it
and it's not a modem technically, it's an ONT
fiber optic thing
But back to my original question: #minecraft message
I have 2 data centers I run, but I would recommend getting a converter.
Actually it should be able to function as a converter already
If it comes down to it I'll learn that, but for now I just want to determine if the votifier is how they bamboozled me
and I don't know anyone else to ask so here I am
Because my thought process is, how the hell can they scan my public IP for unprotected ports if they don't even know what my public IP is after I change it. Which also raises the question of: how are they getting my public IP behind 2 proxies lmao
100 servers 👀
congrats
Like I hadn't guessed that already. 
now i am, a day late though
that's nice
Dw bro
So
Yesterday i did something
about villager and mob activation range
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
This is a timings i maded with a pick of 69 players
and as you can see the server wasn't really good
Any help?
This part here
Where we got the player peak
its just the usual stuff still
mob ticks and chunk ticks take the majority
in chunk, mob spawn ticks are the majority now
villagers are a bit improved
went to 2 from around 4 last time
do you have mobs on your resource and lobby worlds?
^
I do have friendly mob on resource world
And no mob in lobby world
i will dm you since cant send screenshots here
does someone know if there is a platform or discord server or anything like that, that own a relatively new minecraft server and want to build a team around it?
@safe wolf wdym by that
well I recently started a small discord server with the goal of it going public someday, I have professional development and visual design experience but I am looking for some people that might be interested joining the team as builders / plugin devs etc to collaborate in order to build a valuable experience for everybody
You would need a server idea first
Well obviously that already exists, but how far do you think i have to be until i can start looking for collaborators?
Do you think it requires me to already have an established playerbase and server network until i can look for external assistance?
No
Any opinion or advice is appreciated
I am just trying to figure out what i need to do, and how to approach being a server owner
Get devs and get people to advertise a lot. Get to 200 discord members before launching the server for a good starting player base. If you're looking to give new devs experience then just have them work for free, as experience is very valuable. This is what I've seen / learned from being in hundreds of rising Minecraft servers over the past few years.
"Just have them work for free" smh
We are currently working on our advertising campaign and I can tell you, its hell
And give them a bit of compensation.
Advertising in reddit and discord can get you to 200 within a few weeks
Otherwise work won't be 100%
True. But we want 2k.
Minecraft servers all die anyway
True.
What's the point of starting one
Mostly fun in this case
You would have to have really good monetization to not loose money
it's mainly a technical challenge for me as well, i want to see how much vanilla custom content i can provide to my players
Im working on sort of a gun based game, sorta like hunt showdown, but I'm going to have events and record for videos, not as an actual active server
Ruskei is right, server costs need to be covered
Honestly plugins are starting to rival mods
Custom ui, blocks, and items are already possible with plugins and resourcepacks
I really like originrealms for example, but i am frustrated with their monetization model and campaign
I don't know anything about originrealms, what typenof server is it?
enhanced vanilla-ish
originrealms is a multiplayer smp server where there is a lot of custom content and new blocks, all powered by datapacks and plugins
issue is using the latest version while still maintaining a good tps with a high player number
The only successful server model I've seen for making money is to copy a popular game mode, make it a simulator, and then have a bunch of p2w features
i couldnt really get over 100 people on my old server without sacrificing mechanics
its just annoying honestly
I do not want to copy their concept, but i do like it, i want to see if i can at least recreate a portion of their value while avoiding some mistakes they made imo, and changing some things
the thing is, if you want to have a big server
you need instancing
no other way around it
i am a realist, i probably won't be having a big server any time soon
i personally dont find getting the server into 100 - 200 range as difficult
what made me start my server was the technical challenge, i wanted to see what i can add to mc using plugins and datapacks, and maybe i can work with others to add even more
but the community management aspect is just hell
finding capable people to manage the community is just too much honestly
i would honestly be happy with 25 players per day
all i want is people to enjoy the custom content
We've been developing our network for like 6-8 months now. Constantly updating and reworking stuff is a mess aswell
But at the end it'll be worth it
i genuinely believe that if the players enjoy the gameplay the server grows on its own
^^^
true and false
Hence why the immense amount of work
you do need the push at the start
Also true
like i said, for me its a technical experiment
but once it reaches a point
you dont really need more
people bring people
its a social game afterall
okay, so now that we kind of expanded the topic
can we go back to the original question
how does someone start
Have a clear idea for a server
get good and get some respect from capable people
does it need to be super unique?
then partner with someone that fills something you cant do
im a developer for example and my partner back then handled all modelling / art / graphic design
it worked quite well
how?
writing my own plugins?
so you're saying it's about building reputation
obviously, people wont join someone's team and work with them
unless they trust them (or they are getting paid to do so)
understandable
what are some factors that would make you want to work for / with someone else?
Money
Shared goals
this
Money mostly, but good work environment and a chill vibe too
mhm go it!
I would work for free rn I just want experience
how do i find people that share my goals?
start by sharing your goals
Talk to people
Get peer pressured into working (joke)
when sharing my goals, is it better if i have concrete content to show
or is it enough to explain
i mean, personally i would not really join someones team
unless i knew that they were capable of whatever they claim they want to do
but that doesnt really require you to build the project
how would i prove it?
i mean.. again just exist
for a developer its easy-ish to see if they are capable just from talking usually
art / design is not that different
so if i prove my development skills and share some blockbench work that would be a good start?
yeah and just do what you are doing right now
Aki when you say "capable" what do you mean? Like at what point could someone call themselves a capable plugindev
at the point they realize they are worse than they think they are
for me personally, as long as no spoonfeeding is required it usually is fine
Maybe this is a #dev-general topic but I wanna ask here anyway
a good measure of a developers skills is how humble they are seriously
from my own experience
those that claimed to be able to do everything cant do anything
I mean how do I know how far I am from being able to say I'm decent at making plugins.
you dont
the best way to judge someones skills is to just throw them into something they are not used to
like
and with being a developer thats kinda the nature
there is always more to learn
especially for server development
you dont need god level programming skills
if you write plugins, try jumping into another scene, like webdev if you can get along, you are skilled as a dev
the ability to adapt is important
cant find the word for it, but problem solving skills is what i care about more basically
like, can you only write plugins because you followed a bunch of tutorials, or do you actually know how inheritance etc works
you can always learn the method and structure to do something that you need
but with some people, that just doesnt work
a good developer is someone that can solve their way out of an unexpected issue
if you learned things one way, then all of a sudden the framework / library you worked with dies
can you adapt to a new framework?
how quickly can you pick yourself back up
etc
who?
came back to mc development after 3 - 4 years of break
and holy shit its so much easier when you dont have to play around with obfuscated code
mojang did
tbf i am fairly new to spigot / mc dev, but i have a huge amount of native / web development experience so reading the docs and working from there is not hard for me
newer versions has it
yeah same here, but i did dabble quite a lot back in the day when i was in uni still
even though i don't like java as a language xd
anyways
thank you for all your advice
i mean its basically c# but a bit more annoying
i will stick to kotlin though, coroutines are quite useful
whenever working low level i use go and rust
i had to work with c++ for the majority of my career but not anymore luckily
rust is a favorite for me as well
i dont get to use it though
can we maybe summarize the previous topic, i want to take some notes
so, how should i approach starting my server
how i did mine back in the day was:
get people for stuff that i cant do (aka graphics + builds)
have a distinct difference from the usual server spam
do targeted advertisement
creating smp no#1204 wont really bring success
or factions / skyblock no#4204 same deal
and last thing i would do if i was to open one right now would be to make it scale-able
how did you 'get' people and where
i ran into a hard cap back then with player amount
just asked people i knew
i see
This isnt related but i find it interesting that Minecraft tech modpacks are so popular
Maybe I'm just not informed but it's a type of genre I haven't seen anywhere else
it spawned a new genre of games
factorio - satisfactory
its probably because redstone is the reason some people play this game at all
same target demographic tho
Ehh
redstoners like tech modpacks xd
That's just not always true
time to make a cpu with redstone
I love tech modpacks but hate redstone
i did that before
There are different types of redstoners
most fun part was serial communication
making a small one is quite simple funny enough
People who automate and people who make computational stuff
yeah i started mc because of computational redstone
we used minecraft in school to teach about logic
xd
i enjoyed the class a lot so i bought the game
you can make basically all gates with minecraft
yeah
Minecraft redstone is technically Turing complete
unrelated but did anyone check minestom here?
i kinda wanna try actual logic simulation software
trust me you dont
this? https://minestom.net/
yeah that one
multithreaded
but lacks basically everything currently
i mean server itself being java is quite fine
and no bedrock is shit
its more that all logic is being handled except like chat
on a single thread is the issue
and they are too deep in to change it currently
hi, if someone want help me im trying to do a menu ;-; (for a skyblock server)
not exactly
please elaborate
i mean i get 200 fps on a tablet
integrated server
that doesn't make the game better
i never dig into singleplayer, but i dont think it hosts a local server
so no sockets no packets being sent
i mean it's way more popular than java
minecraft added an integrated server when the lan feature was added
well thats not hard if you bundle it with windows 10
in f3 menu you can actually see the ping between you and the integrated server in single player
ah im wrong then
tho i never really play singleplayer so
i never really play in general
i was always wondering if you could run papermc as your singleplayer server
yeah but that's double the ram usage no?
not really
for 1 person you barely need any ram regardless
500 mb or so should be enough easily
is that true? cause
for the server that is
when i start my server it takes 5gb with no players in it xd
whats your java arguments
probably because of plugins
im willing to bet you can use the server fine with xmx set to 2gig
doesnt java garbage collection also kinda get wonky after 4 gb of ram
yes
that's so stupid
for 100 people online
mhm, java sucks
i was using around 6gb xmx
ze fuck
also
server cpus are bad for minecraft servers funny enough
oh
you want a high single thread performance one
so i should get an i7
so a gaming one goes well
why does my memory usage look like this with 0 players on: https://imgur.com/a/xPuSSNb
is there no multithreaded mode?
chat is the only thing
thats multi threaded afaik
on top of that,
outside of netty stuff most is not thread safe
so, time to cancel my vps and get one with a desktop cpu
Wait for the gc
ye but its so backwards, you would expect server software to be scaleable
does someone have experience with how performance intensive dynmap is?
i think there is a more modern alternative
for dynmap
i cant recall the name though
why is the bounding box of a stair just a cube
and not an actual stair shape
this hurts
because then putting two stairs facing each other would cause the player to be able to walk between the gap
but... the player CAN walk in between the gap
liveatlas?
im not sure honestly, i just remember reading about how a modern alternative being better
Yo, is there any type of server proxy where you don't need to specify servers in config?
ye
basically something where you could do /join ip:host without having it in configuration already
bungee sorta has the ability to do this, just not by default
you need to use a plugin to add a backend server to it's map of servers dynamically, then you can /join it like normal
Lmao ok kiddo
First thing you did was call me an idiot and somehow I’m the dickhead
[18:21:42 INFO]: UUID of player DeChris_ is 3fb31439-8163-4e55-adf9-04ac9eea6c87
[18:21:42 WARN]: Failed to handle packet for /myip:51988
java.lang.NullPointerException
at net.minecraft.server.v1_8_R3.PlayerList.a(PlayerList.java:134) ~[server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.LoginListener.b(LoginListener.java:144) ~[server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.LoginListener.c(LoginListener.java:54) ~[server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.NetworkManager.a(NetworkManager.java:269) ~[server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.ServerConnection.c(ServerConnection.java:149) [server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:968) [server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:382) [server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:806) [server.jar:1.8.8-R0.1-SNAPSHOT]
at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:708) [server.jar:1.8.8-R0.1-SNAPSHOT]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_312]
[18:21:42 INFO]: com.mojang.authlib.GameProfile@73dc5771[id=3fb31439-8163-4e55-adf9-04ac9eea6c87,name=DeChris_,properties={textures=[com.mojang.authlib.properties.Property@65d02f0]},legacy=false] (/myip:51988) lost connection: Internal server error
Good afternoon, guys any idea of why is this happening? the same with aSpigot (1.7-1.8)jar and this FoxSpigot 1.8 jar
Do you use bungeecord?
yeah i do
im using a plugin of HCF called VAPOR, i deleted it and i was able to enter, now only i can get in
How can I verify my account with the plugin I bought?
So i've currently got DeluxeTags installed and it's commands are properly working. The issue i'm having atm is whenever I "equip" a tag, It doesn't show up on the players prefix.
I've tried replacing the placeholders with the correct ones, but I still can't seem to get it to work.
@copper trench send your chat plugins config
Hmm, maybe that's where the confusion is. So I have noth Essentials Chat and Luckperms installed. How do I see which one is being used over the other?
Does ChatChat support:
- Radius channels
- DiscordSRV
in the current beta build DiscordSRV mostly works, radius chat is planned I believe but yet to be implemented
Anyone? D:
radius chat seems very difficult to implement in discord
at least from what i know
radius chat in discord wut ?
like proximity chat
i dont think the discord api allows for selective muting / volume reduction
☝️
why are you pointing at my message, I'm talking to you
they said radius chat in discord wut ?
then you said like proximity chat
as if the "radius chat" was the bit they didn't understand
well i guess we can let them interpret what they meant @oblique nova
anyway radius chat in discord would only work by having a bunch of different channels and switching people between them
but there'd be a cap
believe discord has a 150 channel cap
alternatively you could have a bunch of bots which are each in a one on one call with a player
why would you want that integration, does dsrv have it?
then you can juggle around the audio between them
oh ivan you also misinterpreted the original message from cube
or maybe you were just adding onto it
you can tell me
wait
nvm i missed a message
hadn't thought of that, would probably work, but might have bandwidth issues
and might be against discord tos
😩
maybe the best way would just be to pester discord devs
they're adding all kinds of niche features, may as well add server side selective muting
that would be good
but I got another idea
originally I was thinking every player would have their own vc, and the bot would switch them if they came in radius of another player
that would mean there's a 150 player cap
but instead you could have one big channel where all players are deafened, for people not on radius
then you can have a 299 cap
150 channels in one category, but you can create additional categories
o
is there a cap for number of people in one vc
100
not bad
maybe the bot idea would be better
switching players around channels and letting discord handle all audio is definitely less intensive like you said
we could go one step further
since we're not using discord's built in channel stuff to do any real audio control flow stuff anyways
just have each player direct call a bot
that shouldn't violate tos even with thousands of bots
and even better if a bot is allowed to direct call more than one person at the same time, though idk if that is in the api
nvm I was wrong
sad
except in the case of gaby and I, where we became friended before discord blocked it
early feature

ivan
yes
what's the point of that
bots cant create servers 100%
to overcome the channel limit
just use multiple categories if needed, and multiple lobbies for muted players
gaby already gave us the solution to that
There is a 100 channel limit on discord. (I think its been upped to 250)
there is definitely a global max channel limit
we have over 100
kinda tempted to make this a real thing
it is called minecord
that seems to be text?
pig bad
wat
yup
You dun goofed.
there's two minecords
multiple actually
i see
but that's the one I was talking about
well mine would be better because it wouldn't be called minecord
would call it jeremy or something
qhat gaby linked uses the method piggy was talking about
where people are shuffled between channels
channels?
voice channels
yeah, voice
ew it's premium
I meant the method
I guess you would check what players are close to eachother and merge them to the same channel?
it really isnt
the one on one bot method could have a much better gradient
especially with a bit slower connection where you aren't connected instantly, you will lose a part of the conversation 🤣
Best option: proximity chat mod from fabric 😛
that probably exposes your ip though
doesn't have to
ivan think about it this way
if a purely client side mod can discover other clients on the same server also using a mod
there must be some way to communicate between clients without having the ip
so they can use that avenue of communication to transfer voice data too
the server sends the data?
that's true
speaker > server > other players
that'd need a server side mod too
tru
orrrrrrrr just use Mumble 😌
who the fuck uses mumble or teamspeak these days
have a small server i as the author run which lets people discover other people connected to the same ip
who the fuck ever used mumble in the first place?
then holepunch their audio together
well I mean use mumble only for the proximity chat part
:)
besides that use discord 😃
On Bukkit/Spigot/Paper config file is located in plugins/voicechat/voicechat-server.properties
Looks like it is also server side
even when I started gaming teamspeak was already dead
you're younger than me
it's legitimately shocking to see you using mumble
mc should just add vc
interesting how that mod can be installed on spigot too
same jar?
open your eyes pig
oh
good guys
To me it looks like this is at least 10 times better than that minecord thing
shit maybe should make fabric a main focus for papi 3
🤔 wait what
kinda tempted to get rid of nukkit
^ +1
I don't know anyone who uses nukkit
you mean "should focus on papi 3"
yes
I think glare looked into fabric for papi 3
and I have a feeling it wasn't viable at all
how come?
probably not worth
correct me if I'm wrong
but I don't believe fabric actually has an api?
to interact with the game
yea
I have a feeling it's just a mod loader
you use game internals from what I know
yeah
but there's a fabric api jar thing that mods always use
I don't develop with fabric so idk if that's what you're looking for
¯_(ツ)_/¯
I'm not sure
forge on the other hand though... I think that's possible?
it probably provides some stuff, but is not like spigot
idk I have very little experience with these apis, I'd need to look into them
oh
get the spigot part done first 🥴
gaby I need to rewrite like the whole thing anyway so it's readable for everyone whose name isn't PiggyPiglet
that's also true
for materials can we not use something like Material.valueOf("Materialname") instead of constants?
it uses constants for consistency
wait gaby do you also have papi3 source
yes
ic
material names change over versions, with constants, you get the same name on every version despite the input
alr
but
hmm
yes we can probably find a way to get rid of the 9 enums or whatever
but aren't sponge materials generated dynamic?
can't remember hoenstly
like, mods inject their own materials
dkim lots of people have access to the source
there's like XMaterial
But if you're looking for sponge/etc compatibility then maybe you should not use it
to the ✨ source ✨
o
Pig, I don't think we should bother with support for all versions
😔
the whole gang is in there
Like, if the name of a material is different in 1.12 and 1.13, the end user should handle that imo
oh also seeing helpchat-jenkins reminded me of a question
What's the point of jenkins if github actions already exists and can publish artifacts?
some people might prefer jenkins over github?
whether that's us
couldn't tell you
github artifacts are available only to registerd users
but what's the difference?
Or maybe I don't know what jenkins fully does since all I see it as is something that builds the jar and provides it to the public
oh
did not know that
jenkins is just better imo 
github artifacts, is that the mvn repo thing?
y u calling it artifacts then
I mean github packages is just as stupid
pretty sad tbh
opportunity to make something great
that's the default name I believe, dkim
and they willingly stop 99% of people from using it by making public packages require auth
- uses: actions/upload-artifact@v2
with:
name: Package # this
path: build/libs```
20/10 thinking
yup, amazing ik
idk dkim
I've used jenkins for a really long time
I don't have any need to use github's version when jenkins does exactly what I need it to do
I use circleci lol
and everyone agrees you're weird
Lol
public static final DefaultedRegistryReference<ItemType> ZOMBIFIED_PIGLIN_SPAWN_EGG = ItemTypes.key(ResourceKey.minecraft("zombified_piglin_spawn_egg"));
That's how sponge does it, Pig
Nah TravisCI is worse
The terms are shady
I believe some use those services because they are free / cheap, while jenkins needs to be hosted
Yeah I’m poor
luckily there's codemc's jenkins for mc projects
Yo guys
Any help with this big timing?
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
So I'm using luckperms chat and for the life of me can't get deluxetags to work. I've replaced all of the % with {} like suggested and still nothing.
replacing the percent signs is special to essentials chat last time i checked, but not luckperms chat
lpc has papi support so i dont see why youd do that
your server ran out of memory... weird how it just suddenly runs out though
how much memory did you allocate to the server?
Out of memory
It's a bungee server
and i allocated it 512m because a bunch of guys just told me not to give it more then that if i have less then 500 players
oh
alr
We have 2gb for our bungee server
nothing bad with having over 512mb
They probably meant that if you don't have a lot of memory and are in like a budget host
that you don't need to allocate 2gb
but iirc the only downside of having a lot of memory allocated is that the garbage collector (which frees up memory) could create lag spikes if there's a lot of memory to look through/free up (which is why you don't really want like a 50gb memory server)
i think the G1GC garbage collector actually performs better with more memory and avoids the lag spikes other gc's have issue with
according to what i remember from reading some of Aikar's content anyways
Have you installed like geyser on velocity because it's eat much resources?
ok so im trying to make a server for me and my friends i have downloaded the jar file but the computer does not want to read it as a jar even though the extension is .jar and i have made sure i can see file name extensions
any idea why this is happening?
do you have java installed
You have to have java installed
assuming you're on Windows, here's the download link: https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.3%2B7/OpenJDK17U-jdk_x64_windows_hotspot_17.0.3_7.msi
Also in the installer, make sure to enable the option that says something about JAVA_HOME :)
ZGC moment
minimal stop-the-world time
i just installed java but ill try again and make sure java_home is enabled
well you don't have to install it again
there's another app
to fix it
ok
still doing the same thing
what is adoptium the link lead me to a download for that
An organization that distributes java made by OpenJDK
ill try install it with that cus i just used default java before
okay
no still the same
try jarfix now
yeah did that
and you installed the one I sent you?
yeah
can you press the windows key, search cmd and open command prompt?
Then type java -version
openjdk version "17.0.3" 2022-04-19
OpenJDK Runtime Environment Temurin-17.0.3+7 (build 17.0.3+7)
OpenJDK 64-Bit Server VM Temurin-17.0.3+7 (build 17.0.3+7, mixed mode, sharing)
yeah i did that
and it's a .jar file?
yeah
try double clicking it
and see if it allows you to run jdk 17 with it
wat
can u send screenshot?
i extracted with 7zip
?imgur
You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload to upload images/screenshots.
You can also use a screenshot service like gyazo or jinx and post those links here.
Oh
don't extract 🥲 but yea meta inf is in jar files
that seems like a folder
though
keep it in its original jar file
it comes a zip tho
so leave it a zip file
yes
rename it back to server.jar
yo, is somehow possible to bruteforce seeds to get worlds that have chosen biomes in chosen radius?
yeah
how? hi ivan btw 👋
hi 😎
not sure about the actual software but i've definitely heard people do that kind of stuff
hermitcraft does it i think
theres websites to find biomes online
so it's 100% possible
(to retrieve the biomes)
oh yeah, like here https://www.chunkbase.com/apps/biome-finder#2516684533301590315
any idea how it works?
thx dkim :*
Would anyone happen to know why my texture pack I'm trying to edit easily (so it's not zipped but just a folder) doesn't work but when zipped it does work?
Seems to be that the opposite way round is the only problem people experience so thought I'd just mention it in a Minecraft discord and see if anyone would know anything.
Thanks anyway to anyone, I realised the issue.
Have you seen that PlaceholderAPI is live on MC-Market? Our friends over at HelpChat are now publishing on our platform, check it out: https://t.co/7t8fe6ulsE
🐰
You need to make the discord not require account linking 😉
Your Spigot account has been linked successfully!"....where i can ask help for "VoteParty"?
Stop spamming. Ask in 1 channel and be patient for a response.
just link!
Bring back the normal chat!
Hey Mick- is Supreme discounted for those who have already purchased Premium?
Certainly is. Premium is $10, Supreme is $25, but Premium to Supreme is $15
Ah, okay. Just wasn't clear on the page when I was logged in. 😄
Just said $15 with no message stating it was discounted.
@serene lotus when are we doing that giveaway to celebrate 
Now that it's approved slide into my dms and we'll chat out the deets
Yo guys!
Any help with this timings?
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
They're massive, it will take a bit to load
What can i do to fix the lag?
nametagedit is taking quite a bit now, not sure why
honestly, one thing you can do is seperating your worlds into other servers
I should connect every plugin
with each other
it would be impossible
except that you dont need every plugin
What about inventories
I'm using skript for example
This would be impossible on my server
Cool but impossible
Mh
How can i do with skript data?
I think that's impossible to sync with multiple servers
it is kinda impossible though sadly to get 100+ people on a server with most mechanics intact
big servers do it through instancing
where they create and destroy instances as needed
so its always a multi server setup
in your timings, most work is going to just normal minecraft operations
with nametagedit being the exception
is it taking a lot?
10%+
bruh
that's a lot
so i should create a database for every plugin
and use that database
moving your worlds to other servers is the simplest solution
What's the hardest?
what databases do you need?
permissions maybe? but that should be simple if you are using a good permissions plugin
i suppose all the plugins that i need on every world?
already have permissions on database
yeah but most wont be holding data
synced between all the servers
i see
only the ones that hold player specific data
need to have a shared database
rest can just be added to all servers
with same settings
(or even less) since you wont need a mining plugin on a lobby world
for example
And then i should make all the rtp system
all the teleport between server teleport
etc
yeah, if you do it well
how much does making something like this could save performance?
nothing much changes for the user
hypixel skyblock for example is completely instance based
1.8 brings more pains than it helps honestly
with all the exploits and crashes it has
unless you are running a fully custom one for your server that is
I'm pretty sure hypixels devs could solve most of the problems xD
i heard 1.8
i'm not sure
so how can i sync chat
or tab
etc
there are plugins for syncing chat across proxies
tab is the same, there are plugins for it
that are installed on the proxy usually
it doesnt save performance
it just moves the load from one thread
to multiple
so it would free up all the usage from your lobby etc worlds
to your survival
and how much players could the whole "survival" server handle?
around the same as right now
so if you have like 80 over 3 servers
survival can take around 70 80 alone most likely
but you would have however many you can have on lobby etc so
so like 200 players?
would increase your cap a bit
it depends on your hardware, but thats assuming your players are evenly spread out
on your worlds
they will most likely be concentrated on one server most of the time
yeah
on the survival one
so just the survival could handle 80 players?
without lobby etc
so you are realistically gaining around 20 30 players basically
i have a
AMD Ryzen™ 7 3700X
there are some experimental ways to spread worlds into multiple servers as well
but they arent exactly production ready
so i should make all this system that could break everything just for 20 players? xD
ideally you want instancing
a world per person?
you allow them to visit with commands etc
afterwards
and hook up the chats etc together
or you could seperate your survival world into multiple
so like survival overworld in a server
teleport people to another server if they pass a coordinate
survival nether in another one
nah
oh i see what you mean
like separting the world in different section
plugins
I know a server that does that
if its just a
loading screen once they move a bit
then thats quite basic
once you hook up the databases
but if you want people to see each other
across servers
on server borders
then thats a bit more complex
there are extremely experimental ways
and i would need a brand new world for doing this system right?
yeah i got what you mean
Idk this is quite hard to create
the server software is not made for a lot of players
its for 100 tops
afterwards its hell
i mean
i don't think my server could handle 100 players right now
See the stats in the timings when we had 70 players
the tps was not that encouraging
Like optimizing what?
I don 't want to break survival mechanics
:c
mob amounts chunk view distances
yeah then no
your only bets are fixing nametagplus
and seperating your server into multiple
mh
i'm trying to understand how to do something like this
But it's to big for my experience
try to seperate your lobby first it should be the easiest since it doesnt really require most plugins most likely
yeah ideally
you could just do 2 servers for now
since i doubt lobby + rest will take too much computing power
so 1 server for only survival
and 1 for rest
server 1:
survival world only
server2:
nether
end
lobby
resources
mh
and for example
if a player create a nether portal in survival server
and do i handle the sending to the other server, the creation of the random portal etc
and viceversa
exactly yeah
but how does the creation of the portal works?^
The small things are the one that worry me
So i should make a custom plugin for that
it should be on a wiki
found a calculator
after a quick google
its 8 yes
you take their coordinates
divide it by 8
spawn a portal there and teleport
probably a good idea
if you just want to seperate worlds into different servers
its really not that difficult
Isn't it?
Any good guide how to do that?
I' quite sure there's none, but maybe i'm wrong
would need a list of your plugins, but for hooking inventory and tablist etc
there are plugins that are already made
Does anyone here know how to elevate the Y axis of an item texture?
Specifically; when I place the custom item down onto a frame, having be levitating above the frame as opposed to within it
Also does anyone know how to change the texture size of the item (if possible without directly changing the size of the image)
Does anybody know how I can change block data using worldedit? Bought a 500x500 schematic and fences etc aren't connected.
im trying to update a 1.17 server to 1.18. how do i set the height limit? i don't want it to go to -64 because thats below bedrock
You can change that in blockbench under the display tab
Select item frame and you can move it around and scale it etc
i don't really have a proper answer for you but does updating the fences make them connect? might give some ideas
yo
Yo guys
My server is stable at 20 tps with 70 players on
But spawn chunk won't load
And the server is not lagging
Why is that?
MultiMC question. Is there a way to update an instance's version? I have an instance that's made for 1.18.2 and I was wondering if I Could update it to 1.19 somehow.
paper.yml has something about chunk radius
Max chunk sends iirc
is that why?



