#general-plugins

1 messages · Page 135 of 1

steady lance
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This is deluxemenus

proper oxide
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DeluxeTags does not work with the latest version of EssentialsX. I suggest you switch the chat plugin to one that supports PlaceholderAPI. LPC is a simple one that supports PlaceholderAPI.

#

You have a couple options:

  • LocalTime expansion (%localtime_time%). This will display the local time of the player.
  • Server expansion (%server_time_dd/MM/yyyy%). This will display the local time of the server.
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Use ItemFlags. These can differ based on server verison and whether you use Spigot or Paper.

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My guess, is that ffa arenas warp %player_name% ffa-uhc can not be executed by console. It can only be executed by a player.

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Try it directly from console and see if you get the same message

faint summit
#

anyone know about some plugin that can collect blocks in chunk and sell them ? (chunkcollect or something like that)

vagrant cove
vagrant cove
#

I tried to fix it but nothing when in paper worked. New version of spigot works with essentials and deluxetags

steady lance
wise lagoonBOT
proper oxide
wheat compass
#

Hi, im new to plugin development. I need to solve a very special task. I want to generate/access a chunk’s heightmap / terrain BEFORE it’s loaded. So load biome map and generate heightmap and then return it from a function. This is to create a top down map off the seed like chunkbase.com with terrain accuracy. The easy approach is to just generate the chunk then get the heigh but would it not be very slow?

Im using paper 1.21. Is a plugin even capable of doing such things? Or is there better solutions?

This is my code so far 🤣 :

package org.potbob.ecomc;

import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.plugin.java.JavaPlugin;

public final class Ecomc extends JavaPlugin {
    @Override
    public void onEnable() {
        // Plugin startup logic
        getLogger().info("Hello Minecraft!");
        
        generateAndReadHeightmapWithoutLoadingChunk("world", 0, 0);
    }

    @Override
    public void onDisable() {
        // Plugin shutdown logic
        getLogger().info("Goodbye Minecraft!");
    }

    public void generateAndReadHeightmapWithoutLoadingChunk(String worldName, int chunkX, int chunkZ) {
        World bukkitWorld = Bukkit.getWorld(worldName);

        if (bukkitWorld == null) {
            getLogger().warning("World not found: " + worldName);
            return;
        }

        bukkitWorld.getChunkAtAsync(chunkX, chunkZ, true).thenAccept(chunk -> {
            getLogger().info("Chunk");
        });
    }
}

vestal edge
#

level_1:
display_name: "&aLevel 1"
material: hdb-2492
slot: 10
lore:

"&7Requirement: 30 mins"
"&eStatus: %playtimerewardsplus_level_1_status%"
click_commands:
'[player] playtimerewardsplus claim 1'
this is the code i have been using to create a deluxmenu and i assigned a headdatabase head to it idk why its not showing in the menu
can someone help ?

mint spindle
#

yo i need help with deluxemenus

#
    material: NETHERITE_SWORD
    slot: 11
    display_name: "&fdisplayname"
    lore:
      - "&7lore"
    enchantments:
      - 'UNBREAKING;1'
    item_flags:
      - HIDE_ENCHANTS
    left_click_commands:
      - '[close]'```
#

for some reason my item still has the enchantment name seen on the menu

mint spindle
#

any help would be appreciated 🙏

sand river
sand river
#
    material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='```

You can try it this way
mint spindle
sand river
sand river
timid falcon
#

'cloaks': material: 'basehead-kk' slot: 30 display_name: '§a§lCloaks' lore: - '§8§l§m--------------------' - '§7Unlock flowing cloaks for a' - '§7cool and stylish appearance!' - '§f(§7Require MysteryDust§f)' - '§8§l§m--------------------' - '§f> §eClick to view' left_click_commands: - '[close]' - '[player] gmenu menu cloaks' - '[sound] ENTITY_ARROW_HIT_PLAYER' right_click_commands: - '[close]' - '[player] gmenu menu cloaks' - '[sound] ENTITY_ARROW_HIT_PLAYER'
Hello, in menu when i click it it does nothing. just the sound. cmd doesn't work. but if i execute it normally it works perfectly. any idea why isn't it working? i migrated from 1.8 to1.21

slim thorn
#

hello, deluxe menus hava a support for folia ??

rich star
#

no

slim thorn
# rich star no

ow ok -_-
an dis you kown anithing plugin compatible for folia for use custom menus ?

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(free or paid)

mint spindle
cold grotto
#

Whatever happened to ChatChat

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Is there a download

shadow iron
cunning aspen
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Hi, I an using delux menu plugin for custom menus on my server, I created new menu with button which should call a command from my plugin as a player, this command opens a sign gui for input, but when the cammand is called from menu it does not work correctly
My button config

'withdraw': material: PAPER model_data: 10101 slots: - 50 - 51 - 52 - 53 display_name: 'Вивести' left_click_commands: - '[close]' - '[player] trade валюта(забрати)'

UPD: fixed by adding a delay

merry notch
#

Hey how do i define the requirement for prestige in Ez prestige plugin?

plucky vale
#

Hey, I would like to ask, I am making a playtime menu and I don't know how to change the item that was there to another when the player collects the reward. Could someone give me some advice? In deluxemenus

brittle folio
proper oxide
#

Yeah. You can only use a specific rank and money as requirements

#

No custom requirements

proper oxide
wise lagoonBOT
kindred pagoda
#

Hello, I'd like some help because I've tried some configurations in vain, but I haven't come up with anything stable sacoreboard objective.
I'd like to know how I can ask a player in my rankups for a certain number of items (example: 64 wheat), detect that he has them in his inventory, and have them removed from the player's inventory, without him counting more than necessary.

thanks in advance to anyone who can help me.

elder ridge
#

Hey! Does anyone know any plugins for duels? I'm looking for a kind of DonutSMP style ones.

iron basin
#

Deluxemenu:

how can i make this work because i can't figure it out :/ click_commands: - "[console] sudo [player] btab scoreboard on"

frosty mantle
#

also make sure u have PAPI with Player expansion

lethal oar
#

I'm looking for a FREE EDITION SPEEDRUN plugin, anyone know where can I find it?

hasty fjord
#

what plugin do people use to add the "friend-join" feature so console players can join a java server easily?

pulsar geode
#

Why don't i see anything regarding Priority in deluxemenus wiki?

pulsar geode
pulsar geode
proper oxide
pulsar geode
#

Ah no we're probably looking for the same there's like this feature where you can simply add someone on xbox/ps5 and then they can directly join the server.

pulsar geode
#

Thanks

fast locust
#

Kinda ironic that a bedrock client emulator is written in java

#

Whats ur approach to it?

fast locust
#

No.

#

:D

#

Well i assume u have no idea how to do it, so: easiest approach is to give the player a permission for 24h, and if the player has the permission u dont let him claim the item

#

or show something else

teal flower
#

Is it possible, or anyone know any additional plugins, that go well with DeluxeTags that lets you extract a tag into an item? This is for player-to-player trading and such?

#

Or would I have to make my own custom items using a custom-item plugin?

proper oxide
#

@icy copper, this discord is not the place to sell resources. Try websites such as build by bit.

little shore
#

Hello, why do my deluxemenus commands (from custom menus) appear as red even tho they work?

proper oxide
little shore
wise lagoonBOT
proper oxide
#

please put this in a paste bin and send the link

willow kestrel
#

?dm-cooldown

wise lagoonBOT
proper oxide
#

I am pretty sure MasterCooldowns works on 1.21.4

#

Yeah, give it a go

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If it doesn't work, you can use temporary permissions as a work-around

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or I guess, find another cooldowns plugin

proper oxide
#

Send the latest version in a paste bin, and I'll give it a go. But if it works, there's probably not much I can find

minor barn
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what does this message in the config mean when starting the server?

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found ´data´option for item: glass41 in menu: plotmenu. This option is deprcated and will be removed soon. please use ´damage´instead

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oh it´s about DeluxeMenus giving that warning

proper oxide
minor barn
#

Okay i have to check each single menu, because i think it was used just for glass_pane as placeholder in the menu

proper oxide
#

menu and item

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change the debug level in config.yml, to MEDIUM and restart the server

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check the console then for warning

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s*

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bcz right now it spams even informative stuff

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and it is hard to read trough

lethal oar
#

I'm looking for a FREE EDITION SPEEDRUN by Hispane plugin, anyone know where can I find it?

molten valley
#

Is there a command to tell the player something like the server saying a message without using msg?

wise lagoonBOT
ripe coyote
#

Hi, I’m having an issue with your plugin dm.
When I use items like swords that have default Minecraft stats (e.g., attack damage, attack speed), I can’t find a way to hide those stats from the item’s tooltip.
Is there any setting or method in your plugin to remove or hide these default item statistics so that only the custom name and lore show up?
Thanks in advance for your help!

worn forum
#

HI! Im hosting a 1.21.1 minecraft server. I put a the GoatedFactions plugin and i tried to make the faction name appear before the username when the player chooses to type in the chat. I did some research and was told I had to install this plugin so it would recognize the Factions plugin so I could edit the essentialsxchat "config.yml" file.

I think the "placeholderapi" plugin doesn't recognize the Factions plugin. Any suggestions? Thanks in advance.

analog sparrow
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Hi, so I wanted to access the dev builds of Guilds, and I have connected and had the bot check my purchases but it doesn't seem like it has registered it, is there any other way I can verify my purchase?

urban dagger
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Can anybody tell me how can I make a Coin shop with the use of DeluxeMenus Im using coins engine as the currency plugin to provide coins

alpine island
#

hi

#

im trying to make a menu with delux menues

#

its really confusing

#

can someone help me please

clever vigil
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hi guys, just started using deluxe menus... i cannot get my menu to show up in the list ingame when i do /papi reload. also cannot access it when i try the command /menu (which is what i set it to) any words of wisdom would help! thanks

kindred pagoda
#

hello i have a problem with the lore in my
it does not take into account the %luckperms-prefix% i downloaded luckperm expension, but nothing happens.

proper oxide
proper oxide
proper oxide
proper oxide
proper oxide
#

If you are indeed using /dm reload and it doesn't load the menu, check out the console. It should tell you why.

#

If you're having problem understanding the errors from console, send them here and we can take a look.

proper oxide
#

You can also test to make sure the placeholder works like this: /papi parse me %luckperms_prefix%

alpine island
alpine island
#

oh

#

sorry for tagging

proper oxide
proper oxide
alpine island
astral wave
# proper oxide No worries

Hey bitz! i got a question is there a way for deluxemenus to like automatically registers a command when a player first joins in?

astral wave
#

oh sorry

#

i was thinking if there likes a specific menu to automatically show a player when he first joins in

molten valley
#

How do i send a message to a user without using /msg when they click on the item in deluxemenus?

fast locust
#

tellraw is an option

#

u can probably get some plugin that does it, with the minimessage format

spark sage
spark sage
#

sending a clickable message, whether it is with tellraw or MiniMessage as Wuzzy mentioned, is the onliy solution

fast locust
#

completely forgot abt [message] and [minimessage]

molten valley
#

Is minimessage a plugin,

#

?

fast locust
#

its a format that plugins use for colors, hover text etc

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its pretty much become the standard because of paper

proper oxide
molten valley
#

Oh okay

pulsar geode
#

What chat plugin do you guys recommend, that includex full hex color support as well as nickname support?

#

I'm currently running LPC Pro but I'm having various issues with it.

wise lagoonBOT
fast locust
pulsar geode
#

LPC pro doesn't really seem to work well with any chat color plugins

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nor nickname

fast locust
#

Yea

pulsar geode
#

or do u happen to know any

fast locust
#

if u dont need any integrations that work with LPC, carbon will probably work fine

fast locust
pulsar geode
#

e.g. /color opens a GUI and lets me select green

fast locust
#

as you can just config the chat colors in the actual chat plugin, why do u need another plugin for it

pulsar geode
#

and i can type in green

fast locust
#

Like your name color?

pulsar geode
#

no message color

fast locust
#

Idk, dont think thats a common thing people do so you might need something custom

pulsar geode
#

carbon btw has max 1.21.5 suppot it says

fast locust
#

How people usually do different color schemes per player, would be with perms

pulsar geode
#

Yeah I like to be more customizable

fast locust
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Dont really get what you have in mind, but i doubt any/many chat plugins will support that

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i can imagine theres probably a plugin out there that does that, and then provides a placeholder with a hex color, dont see why that placeholder wouldnt work on LPC

fast locust
#

one way to find out

swift aurora
#

how to do priority
for example vip see in 22 slot emerald bot default see in this slot diamond

cold grotto
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Is chatchat not released?

proper oxide
proper oxide
unkempt flame
#

I am in need of some help. I am trying to configue essentailsX nickname feature with TAB so that players can set their nickname using /nick or /nickname and it will show it chat, the Tablist, and above their heads. But the /nickname feature doesnt even work anymore on essentialsX, it just says the nickname has been changed but it doesnt show it chat, and I dont know how to configure it so it shows in TAB.

hybrid tinsel
#

Hi, for DeluxeTags, is there a data model system for the GUI items? If not, could I have the Git repo of the source code to add it myself ?

proper oxide
#

You can test it like this: /papi parse me %essentials_nickname%

proper oxide
hybrid tinsel
#

When do you think you can add the model data to the item?

forest geyser
placid ridge
#

Update planned for DeluxeMen to hide player inventory ?
Like zMenu do

vagrant oak
#
org.bukkit.command.CommandException: Unhandled exception executing 'nexo give lightbulb 1 Unipotatoo ' in io.papermc.paper.command.brigadier.PluginVanillaCommandWrapper(nexo)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:1003) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at org.bukkit.Bukkit.dispatchCommand(Bukkit.java:1116) ~[paper-api-1.21.7-R0.1-SNAPSHOT.jar:?]
        at DeluxeMenus-1.14.1-Release.jar/com.extendedclip.deluxemenus.action.ClickActionTask.run(ClickActionTask.java:119) ~[DeluxeMenus-1.14.1-Release.jar:?]
        at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:78) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:474) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1662) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1530) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1252) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:310) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
        at java.base/java.lang.Thread.run(Thread.java:1583) ~[?:?]```
Not sure whats happening here, the command works when being run by console but doesnt seem to work in the deluxemenus?
alpine island
marsh yacht
#

can anybody help for some reason my fireworks have a cooldown and i dont know why ive never set anything for it to have a cooldown

nimble bear
#

Hello, I have a little problem
I have a server with Textures for GUIs and in 1.21.6 onwards I can select empty slots (In this case I have an RP but without it it still happens)
https://imgur.com/a/0nWdJV5

proper oxide
#

It now renders the title before the hover, so when hover is rendered, it appears on top of your title image

proper oxide
#

I hope this helps you get started.

proper oxide
#

Or that the error is larger?

pulsar geode
#

What multiple currency plugin out there are you guys using?

spark sage
#

TheNewEconomy

nimble bear
wise lagoonBOT
pulsar geode
#

Why does my slot not change to the second one in my configuration?

  chatcolor_red:
    display_name: "&fBuy red"
    material: RED_DYE
    slot: 10
    priority: 1
    lore:
      - "&7Click to purchase &cRed for 250 Jewels"
    left_click_commands:
      - "[console] lp user %player_name% permission set chatcolor.bought.red true"
      - "[refresh]"

  chatcolor_red_bought:
    display_name: "&c&lSelected: Red"
    material: RED_DYE
    slot: 10
    priority: 2
    lore:
      - "&7You own this color!"
      - "&8Click to apply it"
    enchantments:
      - "DURABILITY;1"
    view_requirement:
      requirements:
        bought_red:
          type: has permission
          permission: chatcolor.bought.red
    left_click_commands:
      - "[message] &aYour chat color has been set to &cRed"
vagrant oak
proper oxide
proper oxide
#

Seems that it doesn't like the arguments you gave it

proper oxide
#

lower number = higher priority

proper oxide
#

Try removing the space between %player_name% and <delay>

vagrant oak
#

Awesome, that fixed it. Thanks

pulsar geode
wise lagoonBOT
pulsar geode
#
    left_click_requirement:
      requirements:
        has_jewels:
          type: ">="
          input: "%coinsengine_balance_raw_jewels%"
          output: 50
    deny_commands:
      - "[message] &cYou need at least 50 Jewels to buy this color!"

Any reason for the deny_commands to not function?

#

indentation mb

viral hamlet
#

hello, i cant seem to get placeholder for deluxetags working inside LPC, it either stops me from sending messages, or display as {deluxetags_tag}

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nvm found it

marsh yacht
#

hi can soemone help for some reason it only shows the luckperms like it says MEMBER and then there name is invisible

proper oxide
real mango
#

there are newer versien then 2.11.6?

proper oxide
viral hamlet
#

parsing the placeholder works

proper oxide
viral hamlet
little shore
#

does anyone know why my server is laggy? please DM me for spark profiler

fickle geyser
#
[16:02:35 WARN]: [DeluxeMenus] Error in requirement javascript syntax - %ecopets_pet_id% == dragon_divin_nature
[16:02:35 ERROR]: [DeluxeMenus] Error in requirement javascript syntax - %ecopets_pet_id% == dragon_divin_nature
javax.script.ScriptException: ReferenceError: "dragon_divin_nature" is not defined in <eval> at line number 1
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.throwAsScriptException(NashornScriptEngine.java:463) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:447) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:399) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:395) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.eval(NashornScriptEngine.java:151) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at java.scripting/javax.script.AbstractScriptEngine.eval(AbstractScriptEngine.java:262) ~[java.scripting:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.requirement.JavascriptRequirement.evaluate(JavascriptRequirement.java:48) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.requirement.RequirementList.evaluate(RequirementList.java:21) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.listener.PlayerListener.handleClick(PlayerListener.java:206) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.listener.PlayerListener.onClick(PlayerListener.java:172) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
        at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
        at io.papermc.paper.plugin.manager.PaperEventManager.callEvent(PaperEventManager.java:54) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
        at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.callEvent(PaperPluginManagerImpl.java:131) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:628) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
        at net.minecraft.server.network.ServerGamePacketListenerImpl.handleContainerClick(ServerGamePacketListenerImpl.java:3292) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
        at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:69) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
        at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:14) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
        at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$0(PacketUtils.java:29) ~
#

can you help me please

proper oxide
fickle geyser
#

I have found

uncut shale
#

Anyone know how I can use any color in display_names of items?

edgy ruin
#

need a configurator/developers help with telling me what i did wrong with my economyshop-premium shop dms

sand river
#
command /zalozenie_wyspy_bossbar1 [<player>]:
    trigger:
            wait 1 seconds
            make console execute command "bar msg:\"<#ffc140>💡 &fZachęcamy do sprawdzenia zawartości <#FF498C>/<#F94185>j<#F2397D>a<#EC3176>k<#E6296E>z<#DF2067>a<#D9185F>c<#D31058>z<#CC0850>a<#C60049>c <#ffc140>💡\" time:14 color:pink style:12 player:%player%"```
#

I have a question, what do I need to do to be able to call a command for a specific player?

fathom iris
fathom iris
short blade
#

hi

pulsar geode
tribal sluice
#

Hello, on DeluxeMenu how i can use a color gardient in title?

pulsar geode
pulsar geode
#

Instead of deleting your message just tell us you didn't install the placeholder expansion and didn't perform the papi reload command @tribal sluice

uncut shale
raven blade
#

hi, is it common to have a gui who does not open?

#

like /dm reload count the gui but /dm open gui doesn't do anything

heady ravine
#

hey guys

#

i'm using deluxemenus plugins and itemedit, itemsadder

#

i want to put in these custom items to my menu, how should i do?

#

can someone show me some patterns or told me some ideas?

raven blade
heady ravine
#

i see, but i did some research but still have no idea 😦

raven blade
#

where did you search

heady ravine
#

i search on their plugins docs and follow their steps

#

i also search on yt

uncut shale
raven blade
#

the gui exist in dm list juste when i use the dm open command nothing happen

#

it's a viewrequirement that break everything but idk why

uncut shale
#

well maybe the viewrequirement blocks you from viewing it?

raven blade
#

viewrequirement is for viewing an item

#

it's not openrequirement

#

its very strange

uncut shale
#

ohh well I havent used many features yet

heady ravine
#

i mean how can i save some handed-items and add them to menu

raven blade
uncut shale
uncut shale
heady ravine
raven blade
#

nothing change

raven blade
uncut shale
uncut shale
raven blade
#

yes

uncut shale
#

also no errors when u try?

raven blade
#

no

uncut shale
#

maybe a troubleshoot session with chatGPT might get u far

#

I would think some stuff is missing in the gui yml and thats why its not showing an inventory

heady ravine
#

does deluxemenus supports oraxen?

wary rose
#

[14:06:23 WARN]: [DeluxeMenus] Menu title for menu: recompensas is not present! [14:06:23 WARN]: [DeluxeMenus] Skipping menu: recompensas

menu_title: '&9&l » &8Rewards'

#

what

wise lagoonBOT
mortal cape
wary rose
modest shale
#

why wont this work?
'key_vote':
material: TRIPWIRE_HOOK
display_name: '&a&lVote Key'
slot: 28
enchantments:

DURABILITY;1
hide_enchantments: true
lore:
'&7Price: &a$30,000'
click_commands:
'[condition] %vault_eco_balance_raw% >= 30000'
'[console] eco take %player_name% 30000'
'[console] ac:ac virtualkey give %player_name% Reveal'
'[message] &aYou purchased a &aVote Key!'
'[close]'
'[else] [message] &cYou need $30,000!'

#

i mean it works but the problem is even if you dont have enough money it still allows you to buy it

little mist
vapid pagoda
#

Hello, I am trying to make it so the person needs the permsion to click on the item but it is not working and just changing the scale anyways.

register_command: true
size: 9
menu_title: '󏿰&f'
items:
  'vip_item':
    enchantment_glint_override: true
    material: PAPER
    slot: 2
    display_name: "&f&lANT"
    lore:

      - "&f%changeoutput_ignorecase_input:{luckperms_inherits_group_elite}_matcher:yes_ifmatch:&a&lUnlocked_else:&c&lYou need elite rank to use this.%"
      - "&7Change your players scale to 0.01"
    click_commands:
      - '[close]'
      - '[console] attribute @p minecraft:scale base set 0.001'
    click_requirement:
        requirements:
            test:
                type: has permission
                permission: perm.scale
                deny_commands:
                    - "[console] say This is deny command per requirements list"
sweet: true
vagrant oak
#

Using citizens and trying to get my NPC to only move their side to side, restricting it from moving up and down. Is that possible? I cant figure it out

marsh yacht
#

@vagrant oak

#

how do i use force field with pvp manager

proper oxide
white geyser
#

Can anyone know how can i makkke a toggle menu example if I click on A example item suppose Stone it convert into end stone and it lore change to hello and if I click again it return backk to stone and lore change to hi and I need thhis in 1 menu

midnight ledge
white geyser
#

Can anyone convert skript into menu?

sterile plume
#

am using deluxe menus with playerpoints but for some reason you can buy a crate key without having coins but if you have coins it deducts. how can i fix that ?

#

common_key:
slot: 10
material: LIME_CANDLE
display_name: "&aCommon Crate Key"
lore:
- "&7Buy a Common Crate Key"
- "&ePrice: &r150 Coins"
left_click_commands:
- "[require] points %player_name% >= 150"
- "[console] points take %player_name% 150"
- "[console] crates givekey Common %player_name% 1"
- "[message] &aYou bought an Common Crate Key!"
- "[sound] ENTITY_EXPERIENCE_ORB_PICKUP"
- "[close]"
- "[else] &cYou don't have enough Coins!"

#

this is for one of the keys

sterile plume
#

can someone help me please ???

stone quail
#

Why is this not working

#

It doesn't show the Already Working item

#

'woodcutter-working': one

manic notch
# sterile plume common_key: slot: 10 material: LIME_CANDLE display_name: "&aCommon C...

Is this for DM? You should only use proper action types, require and else wont work. https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/actions
You need to add a click requirement https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/requirements

click_requirement:
  requirements:
    coin_check:
      type: >=
      input: '%playerpoints_points%'
      output: 100
      deny_commands:
        - '[message] &cYou don''t have enough coins!'
sterile plume
proper oxide
#

Read the wiki

sterile plume
#

like do you want the entire config ?

proper oxide
proper oxide
sterile plume
#

ok

#

this ?

proper oxide
sterile plume
#

oh gimme a sec

proper oxide
#
  common_key:
    slot: 10
    material: LIME_CANDLE
    display_name: "&aCommon Crate Key"
    lore:
      - "&7Buy a Common Crate Key"
      - "&ePrice: &r150 Coins"
    left_click_commands:
      - "[console] points take %player_name% 150"
      - "[close]"
      - "[console] crates givekey Common %player_name% 1"
      - "[message] &aYou bought an Common Crate Key!"
      - "[sound] ENTITY_EXPERIENCE_ORB_PICKUP"
    left_click_requirement:
     requirements:
       coin_check:
         type: >=
         input: '%playerpoints_points%'
         output: 150
         deny_commands:
           - '[message] &cYou don''t have enough coins!'
#

Here's an example on your first item

sterile plume
#

wait so this one i supposed to work ?

proper oxide
sterile plume
#

ok

proper oxide
sterile plume
#

OMG

#

it works

#

thank you

#

now i just do it for the rest right ?

proper oxide
#

Yes

sterile plume
#

again thank you so much been trying to fix it for hours now

#

1 more thing i did it for the 2nd crate key but the common one disappeared

#

why is that ?

coarse bay
#

Can I use papi placeholders in slot value somehow, or randomize items in menu? (or like shift them)

proper oxide
coarse bay
#

oh 😦 I wanted to make quiz and randomize answers, but I guess I can't make it

sterile plume
#

i need help for a plugin called limitedlives, i can buy but its not removing lives from me

rose schooner
#

Hello, how do i list more than one output for view_requirements?

      requirements:
        test:
          type: string equals
          input: '%luckperms_groups%'
          output: 'premium, deluxe'```
sweet viper
#

Hello my friends, good evening. I would like to know how I can create a menu where the player only has permission and money to access the kit if they actually have enough funds to purchase it. The plugin I'm using is EssentialsX, named PvP Kit. I'll be honest, because my entire menu is created via GPT chat.

The problem that is happening is the following, even though I have no op and no balance, it shows the message saying that I bought the kit without having bought it and it is not showing in any way the message that the player has no balance.

'pvp':
material: IRON_SWORD
slot: 39
display_name: "&bKit PvP"
lore:
- ''
- '&fClique esquerdo: &7Comprar Kit PvP'
- '&fClique direito: &7Visualizar conteúdo'
- ''
- '&7Valor: &eR$ 4.000 &7Coins'
left_click_requirement: saldo_pvp
left_click_commands:
- '[console] money take %player_name% 4000'
- '[console] lp user %player_name% permission set essentials.kit.pvp true'
- '[delay] 5'
- '[player] kit pvp'
- '[delay] 5'
- '[console] lp user %player_name% permission unset essentials.kit.pvp'
- '[message] &aVocê comprou o Kit PvP por 4.000 coins!'
- '[sound] ENTITY_PLAYER_LEVELUP'
- '[close]'
left_click_requirement_failed_commands:
- '[message] &cVocê não tem saldo suficiente para comprar esse kit.'
- '[sound] BLOCK_NOTE_BLOCK_BASS'
right_click_commands:
- '[openguimenu] pvp_visualizacao'

requirements:
saldo_pvp:
type: money
amount: 4000
comparison: '>='

delux menus

pvp:
delay: 0
cost: 4000
permission: essentials.kit.pvp
items:
- iron_helmet 1
- iron_chestplate 1
- iron_leggings 1
- iron_boots 1
- iron_sword 1
- shield 1 basecolor:16383998
- golden_apple 10
essentialsx

lost ruin
sterile plume
cursive quest
#

hey hey, ist there any known issue about CheckItem Expansion, i couldnt check my nbtStrings:

%checkitem_getinfo:mainhand_nbtStrings:% only parsed null

weak sierra
#

Does someone have all the dependecies for gradle 1.21.4

strong jewel
#

hi, does anyone know if the plugin 'Guilds' works on 1.21.4?

limpid cobalt
#

The latest version is for 1.21.8

cyan depot
#

@shadow iron Hii, the plugin 'Guilds' its not working for me, I read the tutorial, put my discord on spigot, put my id in the command channel, but it didn't work
BAD_SPIGOT_API_200

coarse bay
#

Hello, how to parse the given argument in the menu to the math please? Seems I can't get it work, because {arg} is in {}, and math expects {} for placeholder too, like %math_0_1+{arg}% doesn't work due to it..

toxic jetty
#

is this the correct way to use it? doesnt seem to be working

      requirements:
        permission:
          type: string contains
          input: "%luckperms_groups%"
          output: "Hero"```
mortal cape
final mica
#
    material: red_stained_glass_pane
    slot: 22
    priority: 2
    update: true
    hide_attributes: true
    display_name: '&5R&a&lFas'
    lore:
      - ''
      - ''
    view_requirement:
      requirements:
        kit_perm:
          type: has permission
          permission: hologram.ya.tdos```

why is this not working?
#

It skips the permission

final mica
#

is the view_requirement/permission broken?? I cant even use the default ones!

midnight ledge
#

how can i create a "wallet" which stores MMOItems and allows players to withdraw them

green quiver
#

is there a reason this relational placeholder won't parse this correctly? %rel_relcon_player_{luckperms_context_isbedrock}_<glyph:player_prefix>_B%

https://imgur.com/a/QE9lpj2 <- it just cuts the > from it.

#

ultimately i just want to parse <glyph:player_prefix> if a user is a java and B if a user is bedrock. I also want it to show same for both players, i.e. java sees <glyph:player_prefix> on the bedrock user and bedrock sees B on the java user, which is why I am using the relcon placeholder / need it to be relational

vague musk
#

28.07 06:44:05 [Server] WARN [DeluxeMenus] Option 'hide_attributes' of item '29' in menu 'jobshelp' is deprecated and will be removed in the future. Replace it with item_flags: [HIDE_ATTRIBUTES].

Getting that message in my config. Anyone know how to fix?

lost ruin
vague musk
#

or do i have that wrong?

marsh yacht
#

how can i make echest have more rows like 6

lost ruin
vague musk
marsh yacht
limpid cobalt
marsh yacht
#

bro what file

limpid cobalt
#

the file of your menu...

bold lagoon
#

Hey :D, is it possible to use Placeholders as slot in DM menus?

sullen helm
#

If I want to make a glyph visible in the text for a deluxemenu, how would I go about doing that?

#

Can't upload a photo but basically I'm trying to use glyph:id in the lore/display name for an item in a DeluxeMenu, doesn't work but shows empty space

unborn viper
#

Hi does anyone know how to prevent people from using banned nicknames
I have been running a lot of tests and no mater what I do they can still use them

I'm using essentials btw

limpid cobalt
#

no

limpid cobalt
bold lagoon
unborn viper
limpid cobalt
#

i am not sure but 1week tempban will do fine.

unborn viper
#

Yea i know that but essentials has a banned nicknames list that you can add nicknames too i added all of the once I can think of but somehow they can still use them

limpid cobalt
#

did you use regex or just plain nicknames ?

#

i belive if you write n word as nickname and they make
&0Nword it will not prevent them do that

unborn viper
#

Okey that good to know thanks

obsidian cairn
#

Guys, does DeluxeMenus support defining a Bedrock panel?

limpid cobalt
#

define "defining bedrock panel" 😄

tough crypt
#

Hey! Is there a way to create a menu that applys an enchant book to a tool? Like I want the player to be able to place their tool into the gui and their enchant book into the gui and it applies it to their tool.

silent plover
#

Hi, I'm trying to add deluxetags to the chat. I'm using Essentials, but when I add {deluxetags_tag}, it just doesn't work. Any idea why? I have the Papi Essential expansion and I always reload.

willow wraith
#

Hey, i've ran into an issue with item requirements. At first i tried it with an mmoitem item but that didnt work, so then i tried a vanilla item but that also didn't work, im not sure where i've gone wrong :/

    click_requirement:
      requirements:
        anything_here:
          type: has item
          amount: 1
          material: 'GOLDEN_NUGGET'
          deny_commands:
          - '[message] &cYou do not have the required item!'
valid atlas
#

does anyone have an toned down version of mcmmo so players dont max out every skill in like a day?

silent plover
#

Hi, I'm trying to create a GUI to sell enchantments with advancedenchantments but I'm not successful. Does anyone know what I should put here?

material: advancedenchantments:magic-dust-elite
obsidian cairn
limpid cobalt
#

what do you mean to requiest something?

lost ruin
#

i have no idea sorry i can only see the free channel

#

nvm found it 1389912444754722891

#

oh wait

proper oxide
#

Not in VoteParty. You can however, use the ChangeOutput expansion if you want. Something like this:

%changeoutput_equals_input:{voteparty_player_votes}_matcher:_ifmatch:HERE_else:{voteparty_player_votes}%

In this example, you can change voteparty_player_votes with whatever placeholder you want to change the default output from, and you can change HERE with the default output you want.

proper oxide
proper oxide
proper oxide
proper oxide
proper oxide
#

/papi parserel shouldn't care about character limits. You can use it to test if the placeholder works properly

proper oxide
proper oxide
proper oxide
#

@cyan depot please send me a Message Request with a screenshot proving that you own Guilds (a screenshot on the Spigot page will suffice) and I will DM you the latest build of Guilds. The developer has been gone for a bit and we have no way to update the purchase database.

proper oxide
# strong jewel hi, does anyone know if the plugin 'Guilds' works on 1.21.4?

There is a development build that will work for any version up to 1.21.8. If you've purchased the plugin, feel free to send me a screenshot of the Spigot page (to proove the purchase) and I'll send you the latest dev build. he developer has been gone for a bit and we have no way to update the purchase database.

proper oxide
#

And it should fix some issues with NBT stuff

green quiver
green quiver
#

mb forgot mobile auto pings

naive yoke
green quiver
#

^^ forgot to mention but I did try the nexo placeholder rather and it still did the same thing. I'm not sure if it's safe guarding against something or a bug cus I believe other placeholders worked perfectly fine. Its just the nexo glyph ones having problems

#

By same thing I mean literally same. I think the nexo placeholder just output the same text <glyph:player_prefix.

naive yoke
#

Alright did you try this:

Try %utils_parse_rel_relcon_player_{luckperms_context_isbedrock}_{nexo_player_prefix}_B%

#

Make sure to install Utils extension

green quiver
#

I'll try that. I did try some utils variations but not sure if that.

spark sage
#

fyi the relcon placeholder checks for a permission to decide which text to show, so your {luckperms_context_isbedrock} is wrong

tough crypt
wise lagoonBOT
naive yoke
#

Big guy tan to the rescue

tough crypt
#

Oh! Im sorry! I didnt realize they were staff!

spark sage
#

you'd probably rather want to check for a permission like is.bedrock or smth like that with a context (assuming Geyser provides one)

#

so you'd end up with %rel_relcon_viewer_is.bedrock_B_{nexo_player_prefix}% I believe

green quiver
#

think it seems to work tho without changing the LP placeholder
I do have a permission check too with the context but don't have the perm node used in the placeholder

spark sage
#

what does /papi parse me %luckperms_context_isbedrock% return?

green quiver
spark sage
#

not sure why it works then but alright

proper oxide
green quiver
proper oxide
tough crypt
#

Instead of just a drag n drop

subtle fable
#

Hello so i have a problem with my network spawning cuz when you join the HUB you join where you left is there a plugin for that? And also is there a ways to reverse the spawning with multiverse cuz in the lobby you join where you left of but in the survival world you keep resseting to world spawn or do i also need a plugin for that my serverzs run on paper 1.21.4

autumn isle
#

Does anyone know how to get rid of this new text that pops up whenever you use head displays?

#

"When on head: -100% Waypoint Transmit Range"

#

For DeluxeMenus

#

nvm i got it

celest fulcrum
#

How many "tiers" does guild support?

wise lagoonBOT
cyan depot
#

okay i will send

#

I sent it to you privately

proper oxide
proper oxide
#

I believe essentials, worldguard and multiverse all have options to change that

#

but it also could be plugins such as deluxehub

spark terrace
#

How can I created custom gui using items adder and deluxe menu

bitter trench
#

hey, does anyone know of a plugin that i can use for the teleport bow? it's like a bow that lets u teleport to a location that u shoot to. right now i'm thinnking of using a skript but i wonder if there are any other better methods out there

opal schooner
subtle fable
subtle fable
#

Bruh i did not ping stupid bot

pearl relic
#

Heyho,
I got a Deluxemenu Question.
Are you able to prompt a link open through a GUI or just by sending a clickable message in chat?

near cairn
obtuse cove
#

Ping?

proper oxide
proper oxide
spark terrace
#

How can i

proper oxide
proper oxide
spark terrace
#

Can't I do it without custom font

proper oxide
#

I know they have that feature since I've seen others mention it here, but I have no clue how to set it up

spark terrace
#

Like :offset thing

proper oxide
#

the :offset: thingy from ItemsAdder also uses a custom font underneath. You should be able to use it. At least I've seen people saying they use it.

#

Not sure how though. Maybe they have a placeholder?

proper oxide
#

%img_NAME% to set the image itself and %img_offset_-16% for offset

#

according to the wiki, the offset is in pixels

spark terrace
spark terrace
#

I put the image in gui folder and set the image in gui.yml then created a deluxe menu

#
open_command: menur
size: 53
open_requirement:
  requirements:
    permission:
      type: has permission
      permission: deluxemenus.admin
      deny_commands:
        - '[message] &cYou don''t have permission to do that!'
items:
  'dirt':
    material: DIRT
    slot: 0
  'grass':
    material: GRASS_BLOCK
    slot: 1
  'gravel':
    material: GRAVEL
    slot: 2
  'cobblestone':
    material: COBBLESTONE
    slot: 3
  'stone':
    material: STONE
    slot: 4
  'coal_ore':
    material: COAL_ORE
    slot: 5
  'iron_ore':
    material: IRON_ORE
    slot: 6
  'gold_ore':
    material: GOLD_ORE
    slot: 7
  'diamond_ore':
    material: DIAMOND_ORE
    slot: 8
    display_name: 'Exit'
    lore:
      - 'click to exit'
    left_click_commands:
      - '[close]'
    right_click_commands:
      - '[close]'```
proper oxide
#

It should be something like this: menu_title: '%img_offset_-48%%img_rtp%'

spark terrace
proper oxide
#

replace rtp with whatever the name of the image is

spark terrace
#

the image name is rtp.png

spark terrace
proper oxide
#

Somewhere, you've set something like this up:

rtp:
  permission: smile
  show_in_gui: true
  path: "font/emoji/rtp.png"
  symbol: "鄿"
  scale_ratio: 9
  y_position: 8
#

Wherever you've set that, take the name that's at the top. In my example, the name is rtp, but in your case it is something else

spark terrace
#
    path: gui/rtp
    suggest_in_command: true
    y_position: 47
#

It's like this

proper oxide
#

Well, then %img_rtp% should work.

#

If you execute /papi parse me %img_rtp% in chat, what does it say?

spark terrace
#

1 minute

#

It says RTP ñot found

#

Is something wrong with image size

#

@proper oxide

young scaffold
#

Is there a way to add inputs in deluxemenu?

young scaffold
#

ty

#

Exactly what I was looking for

willow wraith
subtle fable
pulsar geode
#

What permission node gives access to chat colors?

#

legacy colors

late wadi
#

hey there i have setup akropolis plugin to execute menu opening command but everytime the custom item is clicked it sends a message in chat "Deluxemenus opening 'guide name' menu, is there any way to disable it ?

late wadi
#

sure

proper oxide
proper oxide
pulsar geode
#

I use essentials but couldn’t find anything regarding that

#

I gave myself every plugin i needed perms * but still no chat colors

#

But worked with op

pulsar geode
#

Odd i’ll check tmr

#

Thanks

proper oxide
proper oxide
proper oxide
naive yoke
#

nvm

#

I was rusty

tepid bobcat
#

I'm having lines appear over my gui, as if pixels are missing, but they arent. Anyone have any ideas? image is in #1397702285299155054

pastel ivy
#

I am looking for a plugin to help manage chat messages since essentials does not support API from other plugins. Speficically I am trying to take the rank placeholder from the xprisons plugin and display it before the players name in chat

steady cargo
#

Hello, I was wondering if it is possible to make a custom menu in which an item can be freely moved around the menu, since whenever a deluxe menu is opened, when I try to grab and drag an item that is in the inventory it cannot be moved, I would need to make a custom menu for the enchanting table, that's why I have this doubt about the item if it is possible to add that function to the menu.

daring folio
#

Hey, I’m working on a plugin where the world is a custom world that resets every 20 minutes. The goal is to beat the game within that time, but I’m running into issues with implementing the world reset. Could anyone help me figure out how to make the reset work properly (paper)

frosty mantle
wise lagoonBOT
late wadi
#

sorry

#

thanks

late wadi
latent heath
#

i pay anyone 20 euro if they can make my domain to work on web AND mc server just like hypixel.net does

late wadi
#

which domain registrar are you using?

night birch
#

?enchants

wise lagoonBOT
west flicker
#

i want to make custom itemsadder gui in which only certain ei could be placed in certain slots, but deluxemenu doesn't support "putting items into menus" and here's the problem because i can't put items into menu, how could i solve this problem? maybe i can put it in other way to menu?

proper oxide
pearl relic
#

Heyho!
Cant seem to figure out what I did wrong in this Deluxemenu. Trying to block left click if the player either does not have enough Hollows or does not have the profile.6 permission. However it only blocks if they dont have enough Hollows.

  'profile10_12locked':
    material: gray_dye
    priority: 2
    slot: 16
    display_name: "&eProfile Slots 10-12"
    #model_data: 68
    lore:
    - '&9Unlockable'
    - ''
    - '&a+ &7Click to unlock'
    - '&a+ &7profile Slots 10 to 12.'
    - ''
    - '&a+ &7Unlocked through'
    - '&a+ &7Royal Rank Perm too.'
    - ''
    - '&9Cost: 1000 Hollows'
    left_click_requirement:
      requirements:
        has_money_check:
          type: ">="
          input: '%hollowrealms_hollows%'
          output: 1000
        has_permission:
          type: "has permissions"
          permissions:
          - profile.6
      deny_commands:
        - '[message] &cYou do not have enough Hollows or did not unlock earlier Profile Slots.'
        - '[sound] BLOCK_ANVIL_USE'
        - '[close]'
    left_click_commands:
      - '[message] &c&lStore &8| &9You have successfully unlocked Profile Slots 10-12'
      - '[console] balance take hollows %player_name% 1000'
      - '[console] lp user %player_name% permission set profile.9'
      - '[console] lp user %player_name% permission set profile.10'
      - '[console] lp user %player_name% permission set profile.11'
      - '[sound] BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON'
      - '[close]'
rose schooner
# pearl relic Heyho! Cant seem to figure out what I did wrong in this Deluxemenu. Trying to bl...

try adding minimum_requirements: 2 after left click as following:

    material: gray_dye
    priority: 2
    slot: 16
    display_name: "&eProfile Slots 10-12"
    #model_data: 68
    lore:
    - '&9Unlockable'
    - ''
    - '&a+ &7Click to unlock'
    - '&a+ &7profile Slots 10 to 12.'
    - ''
    - '&a+ &7Unlocked through'
    - '&a+ &7Royal Rank Perm too.'
    - ''
    - '&9Cost: 1000 Hollows'
    left_click_requirement:
      minimum_requirements: 2
      requirements:
        has_money_check:
          type: ">="
          input: '%hollowrealms_hollows%'
          output: 1000
        has_permission:
          type: "has permissions"
          permissions:
          - profile.6
      deny_commands:
        - '[message] &cYou do not have enough Hollows or did not unlock earlier Profile Slots.'
        - '[sound] BLOCK_ANVIL_USE'
        - '[close]'
    left_click_commands:
      - '[message] &c&lStore &8| &9You have successfully unlocked Profile Slots 10-12'
      - '[console] balance take hollows %player_name% 1000'
      - '[console] lp user %player_name% permission set profile.9'
      - '[console] lp user %player_name% permission set profile.10'
      - '[console] lp user %player_name% permission set profile.11'
      - '[sound] BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON'
      - '[close]'```
tulip flame
#

Heya! Is there a "template" system in DeluxeMenus?

naive yoke
proven needle
#

Good evening, could anyone let me know as to maybe why I am receiving the 'Network Protocol' error when joining a Minecraft server?

little plume
#

Hello why it says material doesnt work ? left_click_requirement: requirements: has_item: type: has item material: "itemsadder-elitecreatures:archdemon_animated-key" amount: 1 strict: false console log ```[21:08:29 WARN]: [DeluxeMenus] has item requirement at path: items.buy_démonrank.left_click_requirement.requirements.has_item does not specify a valid Material name!

./iatag give me this ```id:"archdemon_animated_key",namespace:"elitecreatures"```
#

this doesnt work too material: itemsadder-archdemon_animated-key

proper oxide
little plume
proper oxide
#

it will be compatible

little plume
#

thank you it works on latest build version

pulsar geode
#

Any reason why my deny commands do not activate?

    left_click_requirement:
      requirements:
        has_votes:
          type: '>='
          input: '%vault_eco_balance%'
          output: 5
          deny_commands:
            - '[message] &cYou need at least 5 votes to unlock this level!'
#

my balance is 0 (ignore the message saying votes)

proud bloom
#

Hello fellow minecrafters

What do I put for max length and max value for a Progress placeholder with papi?
%progress_bar_{placeholder}_c:&a■_p:&e■_r:&7■_l:10_m:100_fullbar:&aCompleted!% If I am doing a rank icon with DeluxeMenu and a player has to reach 5 quest completions to rankup, where would I put 5 after replacing {placeholder} with the quest_completed one.

#

oh I think I see now, the Length is how big the bar is, the value is how much to fill it to 100...? 🤦

silent pagoda
#

Its a new thing in 1.21

smoky grotto
#

How do I add deluxetags to my chat format? Im trying to follow the wiki but not quite understanding it, or the way im doing it isnt working

soft silo
#

is there a gui maker for deluxemenus where i could just drop my items in to setup the config? idk how else i am going to get customized items in the config

velvet cloak
#

Good evening, could anyone let me know as to maybe why I am receiving the 'Network Protocol' error when joining a Minecraft server?

pearl relic
proper oxide
proper oxide
# soft silo is there a gui maker for deluxemenus where i could just drop my items in to setu...

We don't have an ingame GUI maker. You have a few options:

  1. You replicate the item using the existent options (such as display name, lore, etc).
  2. If your plugin is part of the supported plugins you can use material: PLUGIN-ITEM. You can see on the wiki, under the #material section what item hooks are available.
  3. If you don't want to edit the config directly, there is an online menu creator made by a community member: https://devmc.org/en/dm-constructor
proper oxide
proper oxide
#

Requirements are not evaluated unless there are some click commands to execute

pulsar geode
#

Yeah figured that out although I did at them and then only the first one was being checked

pulsar geode
# proper oxide 1. Do you have `left_click_commands`? 2. Do the left_click_commands activate or ...

Let me phrase it differently, first I has two individual checks for the one that I used javascript for now, this is just better compact anyways. What doesn't work is both deny commands being executed when a user does not have permission for level.1

    left_click_requirement:
      requirements:
        combined_check:
          type: javascript
          expression: "%vault_eco_balance% >= 10 && %vault_eco_balance_fixed% >= 4"
          deny_commands:
            - "[message] &cYou need at least 5 votes & 1 hour of playtime to unlock this level!"
        unlocked:
          type: has permission
          permission: level.1
          deny_commands:
            - "[message] &cYou have to unlock level1 first!"
    left_click_commands:
      - "[message] &c&lDEBUGGING"
proper oxide
# pulsar geode Let me phrase it differently, first I has two individual checks for the one that...

Yeah. If a requirement fails, all remaining are not checked. You can have "global" deny commands though. That's the closest you can get to that.

    left_click_requirement:
      deny_commands:
      - '[message] &7You need at least 5 votes, 1 hour of playtime and level 1 to unlock this level!'
      requirements:
        combined_check:
          type: javascript
          expression: "%vault_eco_balance% >= 10 && %vault_eco_balance_fixed% >= 4"
          deny_commands:
            - "[message] &cYou need at least 5 votes & 1 hour of playtime to unlock this level!"
        unlocked:
          type: has permission
          permission: level.1
          deny_commands:
            - "[message] &cYou have to unlock level1 first!"
    left_click_commands:
      - "[message] &c&lDEBUGGING"
pulsar geode
#

Figured it out in the end

#

thanks though

plush sonnet
#

hey
the deluxetags placeholder {deluxetags_tag} is not working in essentials's chat format

#

can anyone help through it

#

pls

#

@shadow iron

wise lagoonBOT
plush sonnet
#

ahem

mortal cape
steady cargo
#

'3':
material: GOLDEN_SWORD
model_data: 51020
slot: 14
display_name: "&fTin Sword"
item_flags:
- HIDE_ATTRIBUTES

HIDE_ATTRIBUTES doesn't work

#

the description of the sword continues to appear

plush sonnet
mortal cape
mortal cape
#

LPC uses PlaceholderAPI directly and doesn't do any of the wierd {placeholder} stuff.

tight gyro
#

Is it possible to remove the description from the bundles? (DeluxeMenus)

    material: green_bundle
proper oxide
proper oxide
steady cargo
#

Server 1.21.4, Survival

tight gyro
proper oxide
steady cargo
#

I think I know why it doesn't work, I'll let you know right away if it works or not.

proper oxide
#

But this might not work on Paper

tight gyro
proper oxide
#

Yeah, as I thought. I don't think there's any way to do this at the moment.

steady cargo
#

It works now, I had to update the plugin to the newest version.

normal rover
#

hey sorry to bug yall some of my materials arent showing

#

'Custom Enchantments':
Slot: 12
material: ENCHANTED_BOOK
'Custom Weapons':
Slot: 13
material: oak_log
'Spawners':
slot: 14
material: spawner
'miscellaneous':
slot: 21
material: chest
'Pets':
Slot: 22
Material: WOLF_SPAWN_EGG
The wolf spawn egg, the enchanted book and the oak log wont show

#

is there an issue with formatting or maybe i just goofed up the minecraft item name

#

nvm im dense i had uppercase S's thank you

subtle fable
#

can someone please help me i need a scoreboars that is compatible with protocollib on paper 1.21.4 and supports placeholder api, luck perm, vault and better teams i have been looking for like a day now but i cant find anything and i need it really bad

keen skiff
#

I want to make itemmadder shop with deluxemenus, but the sell part, I don't know how to do, please help

proper oxide
#

It will look something like this

keen skiff
proper oxide
# keen skiff But I want the left click feature to sell that item for money
right_click_requirement:
  requirements:
    money:
      type: has money
      amount: 100
right_click_commands:
  - '[console] eco take %player_name% 100'
  - '[console] ia giveitem %player_name% my:item 1'
left_click_requirement:
  requirements:
    money:
      type: has item
      material: itemsadder-my:item
      amount: 1
left_click_commands:
  - '[console] eco take %player_name% 100'
  - '[console] ia takeitem %player_name% my:item 1'
compact pond
#

Hey, quick question how could i make my command using DeluxeMenu appear, and not in red onto doing /Command123 please and thank you.

#

^ Sorry, i found how to, didn't checked before asking my bad!

cosmic willow
#

is deluxe menus dev build allow support for 1.21.6/1.21.7

proper oxide
dry lynx
#

Is anyone good at making Discord servers

cosmic willow
#

Awesome thankyou

wise lagoonBOT
late river
#

view_requirement:
requirements:
has_rank:
type: has item #
material: stick
modeldata: 10044
amount: 20
material: stick
modeldata: 10016
amount: 20

i want player to need both item for seeing this but player have one of this they can see How do i do

view_requirement:
  requirements:
    cartombox:
      type: has item
      material: stick
      modeldata: 10044
      amount: 20    
    plastic:     
      material: stick
      modeldata: 10016
      amount: 20       

Found It

lunar pollen
#

Hi there, I have a deluxemenus shop, where I am trying to use /clear to remove an echo shard.
However /clear command does not remove the item if it has custom lore or a custom name.
How can I make my shop remove Echo Shards regardless of what name/lore they have?

wet torrent
#

https://github.com/VulcanoSoftware/fileupload/raw/refs/heads/main/Bezig met opnemen 2025-08-03 143610.mp4

enhanced_explosion.yml:

menu_title: '&0Enhanced Explosion Sounds?'
open_command:
  - enhancedsounds
register_commands: true
size: 9
prevent_close: true

items:
  info:
    material: PAPER
    slot: 4
    display_name: '&lDo you want to use enhanced explosion sounds?'
    lore:
      - '&c&lWarning:&7 It can be loud sometimes.'
      - '&7click &ayes&7 to use enhanced explosion sounds.'
      - '&7click &cno&7 to use the default explosion sounds.'

  yes_button:
    material: LIME_WOOL
    slot: 3
    display_name: '&aYes'
    lore:
      - '&7Click to activate enhanced explosion sounds.'
    click_commands:
      - '[sound] entity.experience_orb.pickup 1 1'
      - '[message] &aYou have enabled enhanced explosion sounds!'
      - '[close]'

  no_button:
    material: RED_WOOL
    slot: 5
    display_name: '&cNo'
    lore:
      - '&7Click to use default explosion sounds.'
    click_commands:
      - '[sound] entity.villager.no 1 1'
      - '[message] &cYou have disabled enhanced explosion sounds.'
      - '[close]'

I want to make sure a player can't close this menu. I want it to only close when they click "Yes" or "No."

#

prevent_close: true

this just doesn't seem to work

normal loom
#

Anyone know a plugin that can execute a cmd in X time?

So I can like run a command like /koth start in X time, eg /schedule koth start 3d

normal loom
frosty mantle
#

or if u r using a hosting with ptero panel/ u can have cronjob available, use that

normal loom
#

Alr ill check it out

candid wyvern
#

hi, did deluxemenus did a converter to convert from old update to new update ?

#

cause I have more than 100 menus to change rn cba

rich star
#

from what update?

#

most updates u shouldn't have to change much, if anything

earnest quartz
#

hello
im working on 1.8.8 server and looking for the old wiki of deluxemenu ._.

#

the current wiki is for last version and its so hard to work with old version without wiki

warped horizon
#

Hey

#

Any1 know how make a easy plugin just 3 commands

#

For folia

warped horizon
#

For me the channel was not added

#

To much work

#

Ill make it my self and taking like 11h or something again to fail

lunar pollen
#

Hi there, I have a deluxemenus shop, where I am trying to use /clear to remove an echo shard.
However /clear command does not remove the item if it has custom lore or a custom name.
How can I make my shop remove Echo Shards regardless of what name/lore they have?

normal rover
#

hey simple question how do i add enchantment glint to items

fast locust
#

idk if there is a way to just add the glint without enchantment, probably is, but i would just give enchant and hide attributes

fast locust
#

:)

naive yoke
#

I gotta stop putting off this commission

#

But its like the 10th revision of a working system

fast locust
#

time for divorce

naive yoke
#

Dude, I told this guy not to use a plugin as its useless and uses LP anyway. They insisted I make it with the plugin so I did. Turns out the plugin did not store data correctly and there was no reset for ranks like the user thought so now I have to remake the entire system via LP for the client and rewrite my entire DM for them

fast locust
#

is this the guy that wanted a rankup plugin, that directly worked on top of lp?

arctic current
#

Hello everyone,

Is there an alternative to DeluxeJoin?

keen skiff
keen skiff
#

In the sell section, the player has sold all the items but still receives money, while the inventory does not have that item.

sly quiver
#

Can I make it require 2 different types of requirements?

primal turret
#

anyone know of an updated DeluxeJoin or something of similar nature?

proper oxide
primal turret
#

epic. Thanks mate.

proper oxide
proper oxide
#
click_requirement:
  requirements:
    req1:
      type: has money
      amount: 100
    req2:
      type: has permission
      permission: some.perm
    req3:
      ...
proper oxide
#

Should work for the most part. MiniMessage actions might be broken

austere lion
keen skiff
keen skiff
proper oxide
#

It should have all features the /minecraft:give command has

keen skiff
primal turret
proper oxide
primal turret
#

Using latest FrozenJoin on paper 1.21.4

proper oxide
keen skiff
# proper oxide Yes

why not sell?, it just stays silent and doesn't take the item and doesn't give money?

primal turret
torn pebble
#

im wondering if something like this is possible ive been looking around and so far this is the closet thing ive seen even mentioning what im trying to make

proper oxide
proper oxide
proper oxide
#

Not with just DeluxeMenus.

#

The player would have to open the menu and click a button to claim them

#

The first way I can think of achieving this, is using the Metadata feature to store the information (what items were placed in the furnace and at what time)

primal turret
normal rover
#

i have a quick question

#

is there a way to make it so that an item as formated in deluxe menus can be given to a player without doing a actual give command

#

because in deluxe menus i made a knockback stick with knockback 25, removed the lore and add a custom lore but for the life of me i cant get it to work with a give command

#

'Knockback Bone':
material: BONE
slot: 0
display_name: "&d&lBone of Hatred"
enchantments:
- KNOCKBACK;level20
item_flags:
- HIDE_ADDITIONAL_TOOLTIP
- HIDE_ENCHANTS
lore:
- 'Knockback enchantment.level.25'
this is the code if it helps anyone

vocal flare
#
    view_requirement: 
      requirements:
        kitneed:
          type: string equals
          input: "%player_online%"
          output: "yes"```

How do I see if player X is online? 
for example Redutu. 
only the name Redutu
proper oxide
#

There are online generators for this btw. Also, make sure you use the /minecraft:give command, and not a /give command which can come from any plugin.

proper oxide
normal rover
normal rover
#

Oops

#

Idk if that sent and I didn’t mean to ping

#

Sorry pings r default on

vocal flare
normal rover
#

dman we all pissin barry off

vocal flare
vocal flare
normal rover
#

i cant g

#

my b

#

i cant figure out how to do the NBT data

#

it wont let me remove the enchantment tool tip and add a enchant like its either remove the tool tip and the enchantment or leave lore

normal rover
#

i couldnt figure out how to change the item

#

tried that one

proper oxide
normal rover
#

same issue

#

actually nvm

#

outdated i mean

proper oxide
#

Ok, what exactly are you trying to accomplish. What item do you want to give with what stats?

normal rover
#

/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={knockback:25},minecraft:hide_additional_tooltip={}]
I got this far but idk the proper thing for tooltips

proper oxide
#

And then use that to generate the give command

normal rover
#

ykw the version of MC im on doesnt have that command i just watched a tutorial with that cmd

proper oxide
#

/data get entity @s Inventory[{Slot:1b}] would get the data for the item in the first slot of your inventory

proper oxide
normal rover
#

1.21.1

proper oxide
#

I very much doubt the command is missing on that version

normal rover
#

nvm cmd just wouldnt work

proper oxide
#

/minecraft:data get entity FL1GHT_Trenny Inventory[{Slot:1b}]

#

Execute this

normal rover
#

it works now

#

sorry

#

i just dont know the boolean for hide tool tips like i got this far i just dont know what to put

#

yk

stable oar
#

The view requirement in my menu doesn't work, I don't know if I'm doing something wrong.

proper oxide
#

If it doesn't work, maybe that's not what you need to use

#

maybe there's another option for what you're trying to hide?

proper oxide
normal rover
normal rover
proper oxide
normal rover
#

YES!

#

wait is there somewhere i can upload images

#

ill show u what i want it to look like

proper oxide
# normal rover YES!

It would look something like this:

/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false}]

#

I think this should not show enchantments inside tooltips

normal rover
#

... ts={levels=IN RED{knockback:25},show_in_tooltip:fakse}]<--{HERE]

proper oxide
#

Yeah, I changed it a bit

#

use the edited version

normal rover
#

oh okok

#

now one more thing how do i add lore

proper oxide
#

lore=['{"text": "The cake is a lie!"}']

#

:/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!"}']]

#

something like this maybe

normal rover
#

okok is there a way to use essentials color codes or nah

#

or just to make it bold

proper oxide
#

What are those exactly?

#

you mean &a, &b, etc?

normal rover
#

&6 &l etc etc

#

yeah yeah

#

bc rn in shop its &d&l

#

and idk the actual colors

proper oxide
#

I think you can use them like this: §a, §b, but I'm not sure

normal rover
#

ill check

#

i cant copy that symbol

#

into mc

proper oxide
#

Ah yeah.

stable oar
#

This item is not displayed, it is a problem with the view_requirement, I think it is due to the output.

"minero_si":
    display_name: "&fTrabajo &8► &#F3CB82Minero"
    priority: 1
    update: true
    lore:
      - "&8Trabajos"
      - ""
      - " &fMina bloques para"
      - " &fconseguir mucho"
      - " &fdinero."
      - ""
      - "&c➤ Click para abandonar trabajo."
    view_requirement:
      requirements:
        trabajo:
          type: string equals ignorecase
          input: '%jobsr_user_isin_Minero%'
          output: 'True'
    click_commands:
      - "[player] jobs join Minero"
      - '[refresh]'
    material: NETHERITE_PICKAXE
    item_flags:
    - HIDE_ATTRIBUTES
    enchantment_glint_override: true
    slots:
      - 11
proper oxide
# normal rover into mc

Then you'll have to do it like this:

/give @p diamond[lore=[{text:"A shiny Diamond!",italic:false,color:"gold"}]]

#

another example from the minecraft wiki:

/give @p emerald[lore=[{text:"A shiny Emerald!","italic":false,"color":"gold"}, {text:"Maybe share it with a friend?",italic:false,color:"yellow"}]]

normal rover
#

nuhuh minecraft is angry now

#

LOL

proper oxide
#

try it with /papi parse me %jobsr_user_isin_Minero% and send a screenshot of the output

proper oxide
normal rover
#

no sadly

proper oxide
#

Can you send the full command you are using right now?

normal rover
#

well i ran the sample command

stable oar
#

Yes, I tried putting &6True but it didn't work either.

normal rover
# proper oxide Can you send the full command you are using right now?

rn the main command is:
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!"}']]
but i want the name to follow the code: &d&l and the lore is ok

proper oxide
normal rover
#

yeah when u removed those minecraft got mad

#

i just did the rarity thing bc it was closest to &d&l &d is a like light purple and &l is bold

#

if you didnt know

stable oar
proper oxide
#

So you have to use the section symbol

#
    view_requirement:
      requirements:
        trabajo:
          type: string equals ignorecase
          input: '%jobsr_user_isin_Minero%'
          output: '§6True'
stable oar
normal rover
#

also how do you guys have cool text prompt thingys

stable oar
proper oxide
proper oxide
wise lagoonBOT
proper oxide
normal rover
#

ah ok

#

also any ideas on the colors?

proper oxide
#

/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!",color:"gold"}']]

#

something like this maybe

normal rover
#

that works for lore! now all i need to know is how to add a multi line name

proper oxide
#

you can't

#

use lore instead of name?

normal rover
#

my bad not line

#

word

#

multi word name

#

like the name should be "Bone of Hatred"

proper oxide
#

custom_name=[{"text":"test","italic":false}]

normal rover
#

no sadlty

#

i tried running it solo and it didnt work cmd i used was :
/minecraft:give FL1GHT_Trenny bone[minecraft:custom_name=[{"text":"test","italic":false}]

proper oxide
#

I think you need the ' around just like you do for lore

normal rover
#

that didnt work

#

nvm it did

#

forgot to add mc

#

The command fully works thank you so much blitz!

#

now it wont work with dm

#

UGHSDJFGNjtenfhgbj

#

/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name='[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "Knockback enchantment.level.20",color:"dark_purple"}']]
thats the final cmd

#

this is what i put in dm

#

'[console] minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name='[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "Knockback enchantment.level.20",color:"dark_purple"}']]'

proper oxide
#

probably because of '

normal rover
#

which

proper oxide
#

- '[console] minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name=''[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:knockback'':25},show_in_tooltip:false},lore=[''{"text": "Knockback enchantment.level.20",color:"dark_purple"}'']]'

proper oxide
normal rover
#

also how do i make it so that it doesnt display the message in game chat

#

but

#

the cmd works fully!!

normal rover
normal rover
#

also do yk how to add multiple lines of lore

native stone
#

hello, trying to figure out DeluxeMenus for the first time and I'm not seeing anything in the wiki about letting a citizens/mythicmobs NPC open a menu for a player on interaction. is there any support for that?

normal rover
#

npc cmd add <open command>

#

no?

#

wait

#

no im dumb wait

#

npc cmd add -p <open command>

#

that will work

native stone
#

trying to figure out how to make it happen without a command a player can access somewhere else

#

i think the solution im seeing is just to assign the perm to a specific worldguard region

normal rover
#

thats a very big brian idea tbh

#

brain*

native stone
#

found this and it could work

normal rover
#

hey @native stone do you know anything with /give commands

native stone
#

oh wait no img perms lol

#

only a smidge

#

i use give generators when its smth complex yoshert

normal rover
#

im trying to figure out how to add multiple lines of lore

native stone
#

if you have essentials installed it's probably getting in the way of it

#

or another give plugin involved

native stone
normal rover
#

actually wait

#

u could use gibberish as an open commandf

#

because DM open commands dont actually register as commands

#

@native stone

native stone
native stone
#

wait i'm op

#

let me retest

normal rover
#

yeah that might be it

native stone
#

whoops lol

normal rover
#

does anyone know a way to have like worse durability on a tool like a negative unbreaking***

normal rover
#

sorry to bug ya sources for give cmds are either contradictory or non existant

proper oxide
#

@normal rover:

  1. To set multi line lore, under lore= you can add multiple of these: {"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": "Knockback enchantment.level.20",color:"dark_purple"}
  2. To disable the message, there's a gamerule. Currently, the message only shows for console and OP players btw.
  3. To set durability, you can use damage=1. Change 1 to whatever the damage you want on the tool to be.
normal rover
#

thank you so much.

#

your the aboslute goat

#

ok so i tried to implement all of it and got this but it wont seem to work
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'

proper oxide
#

@primal turret if you feel like being a lab rat for FrozenJoin, here's the latest build I have.

I have tested nothing. Not even that the plugin starts. Here are the changes that should be present:

  • Removed [CENTER...] actions
  • Moved to using MiniMessages everywhere. The only problem, I haven't actually changed the default values from config and message files.
  • Sound action can now take an optional SOURCE parameter. Example [sound] minecraft:click;master;1.0;1.0
#

I will hopefully get to testing somewhere later this week.

normal rover
proper oxide
normal rover
#

ill send the console output

proper oxide
normal rover
#

[20:41:44 INFO]: Malformed 'minecraft:custom_name' component: 'com.google.gson.stream.MalformedJsonException: Unterminated object at line 1 column 75 path $[0].bold'
...stom_name='[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:sharpness':25},show_in_tooltip:false},lore=['{"text": "Sharpness enchantment.level.25",color:"dark_purple"}']]<--[HERE]

normal rover
normal rover
normal rover
#

i might check that out then

proper oxide
normal rover
#

ahh

proper oxide
normal rover
#

yeah my server is abt the same rn we're doing a massive update

proper oxide
#

so I can compare the 2?

normal rover
#
  • '[console] minecraft:give %player_name% minecraft:shears[minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
proper oxide
#

Also, a } before the comma

#

So maybe something like this:

'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
normal rover
#

[21:01:03 INFO]: Malformed 'minecraft:custom_name' component: 'com.google.gson.stream.MalformedJsonException: Unterminated object at line 1 column 150 path $[2].text'
...stom_name='[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:sharpness':25},show_in_tooltip:false},lore=['{"text": "Sharpness enchantment.level.25",color:"dark_purple"}']]<--[HERE]

normal rover
#

ahhhh

proper oxide
#
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text":"1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
#

Try this one, see how it goes

normal rover
#

hey also can i ask you for moral advice LOL

#

we have the crazy crates plugin, i dont charge any irl money for crate keys its all in game money which cant be bought what so ever

#

thats not scummy right?

#

in your opinion

#

also it worked!

proper oxide
#

Well, it is not scummy, if every player has a chance to get them, and even better if they have the same odds.

The only thing you might want to consider is that crates can be considered gambling, and there are many young kids playing the game.

proper oxide
normal rover
#

also the lore seemed to be added to the name

proper oxide
#

How so?

#

Can you send a screenshot?

wise lagoonBOT
normal rover
proper oxide
#

huh

#

that's a strange one

#

try adding \n at the start of each lore text line

#

never mind, you added it to the custom name

#

not to the lore

#

haha

#
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text":"1/2 Durability",color:"dark_red"}'']]'
#

Try either this one, or this one:

'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'',''{"text": "Knockback enchantment.level.20",color:"dark_purple"}'',''{"text":"1/2 Durability",color:"dark_red"}'']]'
#

see if either of them work

normal rover
#

Works!

#

Thank you so much!!!

willow kestrel
#

?dm cooldown

#

?dm-cooldown

wise lagoonBOT
primal turret
austere lion
#
    material: BLUE_WOOL
    slot: 23
    display_name: '&eClick Me'
    left_click_commands:
      - '[minimessage] <click:open_url:'URL_HERE'><green><b>Link Text!</b></green></click>'```

Hi, what did I do wrong here? (URL_HERE is an actual URL, I just replaced it for privacy purposes). The menu does not load if this is present, and if I remove the ' and ' around the URL the menu loads but the text does not lead to opening the link. Enclosing the url in quotations doesn't work either, the menu loads but the text isn't clickable.
spark sage
#

use " " around the action instead of ' '

#

that or double the ' around the url (not " but 2 ')

primal turret
proper oxide
primal turret
#

No worries, thanks for changing it :)

primal turret
#

this is it all converted i think, if you want it lmao

wise lagoonBOT
normal rover
#

anyone know anything about discord bots?

#

one of my friends made a discord SRV bot for our server but he forgot to enable dms so theres no way to link the accounts

#

i was wondering if theres anything i can do about it or if im screwed and just need to make a new bot from scratch

#

please ping me if reply

primal turret
#

Could be wrong, but pretty sure you just need to tick the box on the discord developer portal, but your friend would have to do it as he created the application

normal rover
#

yeah i figured

#

its so annoying we have an update thats supposed to come out today and hes gonna sleep until hours after it comes out

primal turret
#

Just make a new bot and change the token in the DiscordSRV config then?

normal rover
#

yeah thats what ima do

#

js annoying yk

wary fiber
#
parse_placeholders_after_arguments: true
args:
  player:
   requirements:
     player:
       type: "is object"
       input: "{player}"
       object: "player"
       deny_commands:
         - "[message] Must be a player's username or UUID."
args_usage_message: "/dt <player>"
register_command: true```

copied the args lines from the wiki but it doesnt seem to work?
olive galleon
#

is it possible to make it so an Item doesn't show anything when hovered (Deluxemenus)

proper oxide
wary fiber
proper oxide
#

Or do you maybe have the menu open bypass permission?

wary fiber
#

ill deop myself, 1 min

olive galleon
wary fiber
olive galleon
#

how do you put specific player heads in a menu (deluxe menus)?

#

specifically: minecraft:player_head, profile={id:[I;1911313418,-1378334223,-1759883347,-1125329685],properties:[{name:"textures",value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2RhOTQ0OWNlYTEyMTE5YzIyY2E1YjkzYzI4Y2JlOWRmMzE1MjFjYTE1OWE1ZWE1ZmFhNWZmYjVhMTc4MGY1NyJ9fX0="}]}] 1

wise lagoonBOT
proper oxide
#

@olive galleon here's the options you have this

wary fiber
#
     isUrself:          
       type: string equals
       input: "%player_name%"
       output: "%player_name%"

My command is /dt <player>, how do i make it so they cant open it if they put their own name?

#

im having a brainfart moment rn, ik how to detect that its their own name, its just idk how to deny them from opening the GUI

olive galleon
#

or do I just create a command that responds with the link that they can click

#

oh, it doesn't seem to be listed in the wiki

wary fiber
olive galleon
#

I can't attach images here

wary fiber
#

thats not possible, only clicking a chat link does that pretty sure

olive galleon
#

well, I will just use make a command that contains the link

normal rover
proper oxide
#

check the argument against their own name

proper oxide
#

you can only do it from chat messages and books

normal rover
#

blitz you ever mess with it man?

#

i think you recomended it or it mightve been kosaisora's discord

crimson zephyr
#

hello, i need help with plugin <deluxetags>

#

how i can like do default tag