#general-plugins
1 messages · Page 135 of 1
DeluxeTags does not work with the latest version of EssentialsX. I suggest you switch the chat plugin to one that supports PlaceholderAPI. LPC is a simple one that supports PlaceholderAPI.
You have a couple options:
- LocalTime expansion (
%localtime_time%). This will display the local time of the player. - Server expansion (
%server_time_dd/MM/yyyy%). This will display the local time of the server.
Use ItemFlags. These can differ based on server verison and whether you use Spigot or Paper.
My guess, is that ffa arenas warp %player_name% ffa-uhc can not be executed by console. It can only be executed by a player.
Try it directly from console and see if you get the same message
anyone know about some plugin that can collect blocks in chunk and sell them ? (chunkcollect or something like that)
Yeah that was only when I tried switching to paper as someone in the wildtoold and wildbusters discord said switch to paper
I tried to fix it but nothing when in paper worked. New version of spigot works with essentials and deluxetags
Idk how, but restart fixed it
Hmm. Well, either way, I think switching to LPC is not a bad idea. It supports PlaceholderAPI and is as simple to set up as Essentials Chat.
Hi, im new to plugin development. I need to solve a very special task. I want to generate/access a chunk’s heightmap / terrain BEFORE it’s loaded. So load biome map and generate heightmap and then return it from a function. This is to create a top down map off the seed like chunkbase.com with terrain accuracy. The easy approach is to just generate the chunk then get the heigh but would it not be very slow?
Im using paper 1.21. Is a plugin even capable of doing such things? Or is there better solutions?
This is my code so far 🤣 :
package org.potbob.ecomc;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.plugin.java.JavaPlugin;
public final class Ecomc extends JavaPlugin {
@Override
public void onEnable() {
// Plugin startup logic
getLogger().info("Hello Minecraft!");
generateAndReadHeightmapWithoutLoadingChunk("world", 0, 0);
}
@Override
public void onDisable() {
// Plugin shutdown logic
getLogger().info("Goodbye Minecraft!");
}
public void generateAndReadHeightmapWithoutLoadingChunk(String worldName, int chunkX, int chunkZ) {
World bukkitWorld = Bukkit.getWorld(worldName);
if (bukkitWorld == null) {
getLogger().warning("World not found: " + worldName);
return;
}
bukkitWorld.getChunkAtAsync(chunkX, chunkZ, true).thenAccept(chunk -> {
getLogger().info("Chunk");
});
}
}
level_1:
display_name: "&aLevel 1"
material: hdb-2492
slot: 10
lore:
"&7Requirement: 30 mins"
"&eStatus: %playtimerewardsplus_level_1_status%"
click_commands:
'[player] playtimerewardsplus claim 1'
this is the code i have been using to create a deluxmenu and i assigned a headdatabase head to it idk why its not showing in the menu
can someone help ?
yo i need help with deluxemenus
material: NETHERITE_SWORD
slot: 11
display_name: "&fdisplayname"
lore:
- "&7lore"
enchantments:
- 'UNBREAKING;1'
item_flags:
- HIDE_ENCHANTS
left_click_commands:
- '[close]'```
for some reason my item still has the enchantment name seen on the menu
any help would be appreciated 🙏
show a screenshot?
you mean you want a certain head displayed? give a screenshot
material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='```
You can try it this way
cant send it here where do i send it
send link to screenshot
Ok
or priv
'cloaks': material: 'basehead-kk' slot: 30 display_name: '§a§lCloaks' lore: - '§8§l§m--------------------' - '§7Unlock flowing cloaks for a' - '§7cool and stylish appearance!' - '§f(§7Require MysteryDust§f)' - '§8§l§m--------------------' - '§f> §eClick to view' left_click_commands: - '[close]' - '[player] gmenu menu cloaks' - '[sound] ENTITY_ARROW_HIT_PLAYER' right_click_commands: - '[close]' - '[player] gmenu menu cloaks' - '[sound] ENTITY_ARROW_HIT_PLAYER'
Hello, in menu when i click it it does nothing. just the sound. cmd doesn't work. but if i execute it normally it works perfectly. any idea why isn't it working? i migrated from 1.8 to1.21
hello, deluxe menus hava a support for folia ??
no
ow ok -_-
an dis you kown anithing plugin compatible for folia for use custom menus ?
(free or paid)
will do later
Hi, I an using delux menu plugin for custom menus on my server, I created new menu with button which should call a command from my plugin as a player, this command opens a sign gui for input, but when the cammand is called from menu it does not work correctly
My button config
'withdraw': material: PAPER model_data: 10101 slots: - 50 - 51 - 52 - 53 display_name: 'Вивести' left_click_commands: - '[close]' - '[player] trade валюта(забрати)'
UPD: fixed by adding a delay
Hey how do i define the requirement for prestige in Ez prestige plugin?
Hey, I would like to ask, I am making a playtime menu and I don't know how to change the item that was there to another when the player collects the reward. Could someone give me some advice? In deluxemenus
use metadata or permission as condition of showing different icons
I believe only money can be used as requirements.
Yeah. You can only use a specific rank and money as requirements
No custom requirements
Add a delay to the gmenu command.
- '[player] gmenu menu cloaks<delay=2>'
Hello, I'd like some help because I've tried some configurations in vain, but I haven't come up with anything stable sacoreboard objective.
I'd like to know how I can ask a player in my rankups for a certain number of items (example: 64 wheat), detect that he has them in his inventory, and have them removed from the player's inventory, without him counting more than necessary.
thanks in advance to anyone who can help me.
Hey! Does anyone know any plugins for duels? I'm looking for a kind of DonutSMP style ones.
Deluxemenu:
how can i make this work because i can't figure it out :/ click_commands: - "[console] sudo [player] btab scoreboard on"
%player_name% instead of [player]
also make sure u have PAPI with Player expansion
I'm looking for a FREE EDITION SPEEDRUN plugin, anyone know where can I find it?
what plugin do people use to add the "friend-join" feature so console players can join a java server easily?
Why don't i see anything regarding Priority in deluxemenus wiki?
Geyser + Floodgate: https://geysermc.org/, https://geysermc.org/wiki/floodgate/
Do you happen to know where the friend add feature is actually mentioned (looking for this too)
Thank you Blitz! this worked!!!
Ah. I think I might've misunderstood the question. I am not aware of any friend-join feature. I thought they simply wanted a plugin that allows bedrock players to join java players.
Ah no we're probably looking for the same there's like this feature where you can simply add someone on xbox/ps5 and then they can directly join the server.
This probably
Thanks
Kinda ironic that a bedrock client emulator is written in java
Whats ur approach to it?
No.
:D
Well i assume u have no idea how to do it, so: easiest approach is to give the player a permission for 24h, and if the player has the permission u dont let him claim the item
or show something else
Is it possible, or anyone know any additional plugins, that go well with DeluxeTags that lets you extract a tag into an item? This is for player-to-player trading and such?
Or would I have to make my own custom items using a custom-item plugin?
@icy copper, this discord is not the place to sell resources. Try websites such as build by bit.
You can probably just use a voucher plugin such as https://www.spigotmc.org/resources/vouchers-the-ultimate-voucher-plugin.89864/.
ok thx
Hello, why do my deluxemenus commands (from custom menus) appear as red even tho they work?
add register_command: true to the menus, and restart the server.
i will try, thank you
please put this in a paste bin and send the link
?dm-cooldown
I am pretty sure MasterCooldowns works on 1.21.4
Yeah, give it a go
If it doesn't work, you can use temporary permissions as a work-around
or I guess, find another cooldowns plugin
Send the latest version in a paste bin, and I'll give it a go. But if it works, there's probably not much I can find
what does this message in the config mean when starting the server?
found ´data´option for item: glass41 in menu: plotmenu. This option is deprcated and will be removed soon. please use ´damage´instead
oh it´s about DeluxeMenus giving that warning
Yeah. The property data is being renamed to damage. This is to properly describe what it does (applies damage to items)
Okay i have to check each single menu, because i think it was used just for glass_pane as placeholder in the menu
The warning tells you exactly where it is used.
menu and item
change the debug level in config.yml, to MEDIUM and restart the server
check the console then for warning
s*
bcz right now it spams even informative stuff
and it is hard to read trough
I'm looking for a FREE EDITION SPEEDRUN by Hispane plugin, anyone know where can I find it?
Is there a command to tell the player something like the server saying a message without using msg?
Hi, I’m having an issue with your plugin dm.
When I use items like swords that have default Minecraft stats (e.g., attack damage, attack speed), I can’t find a way to hide those stats from the item’s tooltip.
Is there any setting or method in your plugin to remove or hide these default item statistics so that only the custom name and lore show up?
Thanks in advance for your help!
HI! Im hosting a 1.21.1 minecraft server. I put a the GoatedFactions plugin and i tried to make the faction name appear before the username when the player chooses to type in the chat. I did some research and was told I had to install this plugin so it would recognize the Factions plugin so I could edit the essentialsxchat "config.yml" file.
I think the "placeholderapi" plugin doesn't recognize the Factions plugin. Any suggestions? Thanks in advance.
Hi, so I wanted to access the dev builds of Guilds, and I have connected and had the bot check my purchases but it doesn't seem like it has registered it, is there any other way I can verify my purchase?
Can anybody tell me how can I make a Coin shop with the use of DeluxeMenus Im using coins engine as the currency plugin to provide coins
hi
im trying to make a menu with delux menues
its really confusing
can someone help me please
hi guys, just started using deluxe menus... i cannot get my menu to show up in the list ingame when i do /papi reload. also cannot access it when i try the command /menu (which is what i set it to) any words of wisdom would help! thanks
hello i have a problem with the lore in my
it does not take into account the %luckperms-prefix% i downloaded luckperm expension, but nothing happens.
This will depend on your server type (spigot, paper, etc) and version.
Essentials Chat doesn't support PlaceholderAPI. I would suggest you find another plugin such as LPC for chat formatting.
Take a look at these examples: https://wiki.helpch.at/helpchat-plugins/deluxemenus/example-gui-menus#store.
Just swap the commands for removing coins and the placeholders for checking coins with ones provided by Coins Engine
Please share your issues and we'll try to help.
I'm not sure if you typed it wrong, but you should use /dm reload not /papi reload.
If you are indeed using /dm reload and it doesn't load the menu, check out the console. It should tell you why.
If you're having problem understanding the errors from console, send them here and we can take a look.
Try %luckperms_prefix%. With underscore.
You can also test to make sure the placeholder works like this: /papi parse me %luckperms_prefix%
actually its not an issue i just need some help to make my menu cause i can't really understand of wiki
Then please share the general idea so we guide you.
No worries
i want a 3 menues one for rank shop one for key shop and one for chose betwen key and rank menu
Hey bitz! i got a question is there a way for deluxemenus to like automatically registers a command when a player first joins in?
oh sorry
i was thinking if there likes a specific menu to automatically show a player when he first joins in
How do i send a message to a user without using /msg when they click on the item in deluxemenus?
tellraw is an option
u can probably get some plugin that does it, with the minimessage format
they want to do it without sending a message
that's not possible
sending a clickable message, whether it is with tellraw or MiniMessage as Wuzzy mentioned, is the onliy solution
You can check out the [json] and/or [minimessage] actions on this wiku page https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/actions
completely forgot abt [message] and [minimessage]
its a format that plugins use for colors, hover text etc
its pretty much become the standard because of paper
So you want a menu to automatically open for a player when they join the server? This is not possible with just DeluxeMenus. You need another plugin to open the menu. Also, there's no way to force the player to stay inside the menu. They can always use Escape to close the menu
Oh okay
What chat plugin do you guys recommend, that includex full hex color support as well as nickname support?
I'm currently running LPC Pro but I'm having various issues with it.
Okay thankyou
I feel like there currently isint a "industry standard" for chat plugins, one ive seen reccomended twice is Carbon Chat, but i havent personally tried it
Yeah saw that pass by
LPC pro doesn't really seem to work well with any chat color plugins
nor nickname
Yea
or do u happen to know any
if u dont need any integrations that work with LPC, carbon will probably work fine
dont really get what u mean by chat color plugins
e.g. /color opens a GUI and lets me select green
as you can just config the chat colors in the actual chat plugin, why do u need another plugin for it
and i can type in green
Like your name color?
no message color
Idk, dont think thats a common thing people do so you might need something custom
carbon btw has max 1.21.5 suppot it says
How people usually do different color schemes per player, would be with perms
Yeah I like to be more customizable
Dont really get what you have in mind, but i doubt any/many chat plugins will support that
i can imagine theres probably a plugin out there that does that, and then provides a placeholder with a hex color, dont see why that placeholder wouldnt work on LPC
I dont see any issues for 1.21.7 on their github so i assume it works
one way to find out
how to do priority
for example vip see in 22 slot emerald bot default see in this slot diamond
Is chatchat not released?
no. public beta
items:
first:
material: emerald
slot: 22
priority: 0
view_requirement:
requirements:
isvip:
type: 'has permission'
permission: 'group.vip'
second:
material: diamond
slot: 22
priority: 1
I am in need of some help. I am trying to configue essentailsX nickname feature with TAB so that players can set their nickname using /nick or /nickname and it will show it chat, the Tablist, and above their heads. But the /nickname feature doesnt even work anymore on essentialsX, it just says the nickname has been changed but it doesnt show it chat, and I dont know how to configure it so it shows in TAB.
Hi, for DeluxeTags, is there a data model system for the GUI items? If not, could I have the Git repo of the source code to add it myself ?
Use placeholders such as %essentials_nickname%.
You can test it like this: /papi parse me %essentials_nickname%
No there isn't one. Also, the project isn't open source yet.
Ah, how can I do it?
When do you think you can add the model data to the item?
TAB no longer offers the ability to do that in the above user nametag by the way.
You can add stuff before or after it, or change the color, but you can’t add lines above or below, and it has to include their actual username.
At least as far as I remember.
I used to have it setup the way you’re describing with their custom names function, but they’ve removed that.
Update planned for DeluxeMen to hide player inventory ?
Like zMenu do
org.bukkit.command.CommandException: Unhandled exception executing 'nexo give lightbulb 1 Unipotatoo ' in io.papermc.paper.command.brigadier.PluginVanillaCommandWrapper(nexo)
at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:1003) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at org.bukkit.Bukkit.dispatchCommand(Bukkit.java:1116) ~[paper-api-1.21.7-R0.1-SNAPSHOT.jar:?]
at DeluxeMenus-1.14.1-Release.jar/com.extendedclip.deluxemenus.action.ClickActionTask.run(ClickActionTask.java:119) ~[DeluxeMenus-1.14.1-Release.jar:?]
at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:78) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:474) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1662) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1530) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1252) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:310) ~[paper-1.21.7.jar:1.21.7-17-b4466ec]
at java.base/java.lang.Thread.run(Thread.java:1583) ~[?:?]```
Not sure whats happening here, the command works when being run by console but doesnt seem to work in the deluxemenus?
please help me bro
can anybody help for some reason my fireworks have a cooldown and i dont know why ive never set anything for it to have a cooldown
Hello, I have a little problem
I have a server with Textures for GUIs and in 1.21.6 onwards I can select empty slots (In this case I have an RP but without it it still happens)
https://imgur.com/a/0nWdJV5
Mojang changed the order of rendering in 1.21.6: #off-topic message
It now renders the title before the hover, so when hover is rendered, it appears on top of your title image
Menu for choosing other menus is very easy:
menu_title: 'Choose Menu!'
inventory_type: 'CHEST'
size: 9
items:
rank_shop:
material: diamond
slot: 2
click_commands:
- '[openguimenu] rank_shop'
key_shop:
material: tripwire_hook
slot: 6
click_commands:
- '[openguimenu] key_shop'
And for items and ranks shops, we have some nice examples on the wiki: Ranks Menu, Shop Menu.
I hope this helps you get started.
Any chance there's another error right under this one?
Or that the error is larger?
What multiple currency plugin out there are you guys using?
TheNewEconomy
Do you have any idea how I can change it?
Why does my slot not change to the second one in my configuration?
chatcolor_red:
display_name: "&fBuy red"
material: RED_DYE
slot: 10
priority: 1
lore:
- "&7Click to purchase &cRed for 250 Jewels"
left_click_commands:
- "[console] lp user %player_name% permission set chatcolor.bought.red true"
- "[refresh]"
chatcolor_red_bought:
display_name: "&c&lSelected: Red"
material: RED_DYE
slot: 10
priority: 2
lore:
- "&7You own this color!"
- "&8Click to apply it"
enchantments:
- "DURABILITY;1"
view_requirement:
requirements:
bought_red:
type: has permission
permission: chatcolor.bought.red
left_click_commands:
- "[message] &aYour chat color has been set to &cRed"
https://paste.helpch.at/aloyokeqac.css
Just tested it again, looks like this is a different error
You can not. This is something in the minecraft client itself I believe
Can you copy and paste the lines where this command is executed inside the menu?
Seems that it doesn't like the arguments you gave it
Swap priorities
lower number = higher priority
Try removing the space between %player_name% and <delay>
Awesome, that fixed it. Thanks
Thanks
left_click_requirement:
requirements:
has_jewels:
type: ">="
input: "%coinsengine_balance_raw_jewels%"
output: 50
deny_commands:
- "[message] &cYou need at least 50 Jewels to buy this color!"
Any reason for the deny_commands to not function?
indentation mb
hello, i cant seem to get placeholder for deluxetags working inside LPC, it either stops me from sending messages, or display as {deluxetags_tag}
nvm found it
hi can soemone help for some reason it only shows the luckperms like it says MEMBER and then there name is invisible
Can you show us the config please?
there are newer versien then 2.11.6?
No.
There are some development builds, but I'm not sure if anything changed: https://ci.extendedclip.com/job/PlaceholderAPI/
i disabled papi_chat and chat format in config already but it still isn't fixed. could i get help with this please
parsing the placeholder works
I am slightly confused. What placeholder works, and how are you testing it?
its alright i had switched to ChatFormatter and it works now. Ealier i was parsing %deluxetags_tag%
does anyone know why my server is laggy? please DM me for spark profiler
[16:02:35 WARN]: [DeluxeMenus] Error in requirement javascript syntax - %ecopets_pet_id% == dragon_divin_nature
[16:02:35 ERROR]: [DeluxeMenus] Error in requirement javascript syntax - %ecopets_pet_id% == dragon_divin_nature
javax.script.ScriptException: ReferenceError: "dragon_divin_nature" is not defined in <eval> at line number 1
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.throwAsScriptException(NashornScriptEngine.java:463) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:447) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:399) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:395) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.libs.nashorn.api.scripting.NashornScriptEngine.eval(NashornScriptEngine.java:151) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at java.scripting/javax.script.AbstractScriptEngine.eval(AbstractScriptEngine.java:262) ~[java.scripting:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.requirement.JavascriptRequirement.evaluate(JavascriptRequirement.java:48) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.requirement.RequirementList.evaluate(RequirementList.java:21) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.listener.PlayerListener.handleClick(PlayerListener.java:206) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at DeluxeMenus-1.14.2-DEV-207.jar/com.extendedclip.deluxemenus.listener.PlayerListener.onClick(PlayerListener.java:172) ~[DeluxeMenus-1.14.2-DEV-207.jar:?]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
at io.papermc.paper.plugin.manager.PaperEventManager.callEvent(PaperEventManager.java:54) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.callEvent(PaperPluginManagerImpl.java:131) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:628) ~[purpur-api-1.21.4-R0.1-SNAPSHOT.jar:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleContainerClick(ServerGamePacketListenerImpl.java:3292) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:69) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:14) ~[purpur-1.21.4.jar:1.21.4-2416-51aafbc]
at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$0(PacketUtils.java:29) ~
can you help me please
Try ```yml
expression: '"%ecopets_pet_id%" == "dragon_divin_nature"'
I have found
Anyone know how I can use any color in display_names of items?
need a configurator/developers help with telling me what i did wrong with my economyshop-premium shop dms
command /zalozenie_wyspy_bossbar1 [<player>]:
trigger:
wait 1 seconds
make console execute command "bar msg:\"<#ffc140>💡 &fZachęcamy do sprawdzenia zawartości <#FF498C>/<#F94185>j<#F2397D>a<#EC3176>k<#E6296E>z<#DF2067>a<#D9185F>c<#D31058>z<#CC0850>a<#C60049>c <#ffc140>💡\" time:14 color:pink style:12 player:%player%"```
I have a question, what do I need to do to be able to call a command for a specific player?
kindly inbox me to tell you more
sure kindly in ox me now i will tell you
hi
moregradients expansion
Hello, on DeluxeMenu how i can use a color gardient in title?
If you would have read one message above what u just said
Instead of deleting your message just tell us you didn't install the placeholder expansion and didn't perform the papi reload command @tribal sluice
thanks!
hi, is it common to have a gui who does not open?
like /dm reload count the gui but /dm open gui doesn't do anything
hey guys
i'm using deluxemenus plugins and itemedit, itemsadder
i want to put in these custom items to my menu, how should i do?
can someone show me some patterns or told me some ideas?
litterally write itemsadder + deluxemenu on google
i see, but i did some research but still have no idea 😦
where did you search
You probably forgot registering the gui in config.yml
no no
the gui exist in dm list juste when i use the dm open command nothing happen
it's a viewrequirement that break everything but idk why
well maybe the viewrequirement blocks you from viewing it?
ohh well I havent used many features yet
i mean how can i save some handed-items and add them to menu
did you do what i ask you to do?
you need to define the item in the gui yml files, I'm not sure about the itemsadder plugin tho
try to see if the menu opens while the viewrequirement is fulfilled
does it need custom model data?
already tested
nothing change
do this @heady ravine
custom model data is needed if you use resource packs i think
damn did you add a opencommand?
yes
also no errors when u try?
no
maybe a troubleshoot session with chatGPT might get u far
I would think some stuff is missing in the gui yml and thats why its not showing an inventory
does deluxemenus supports oraxen?
[14:06:23 WARN]: [DeluxeMenus] Menu title for menu: recompensas is not present! [14:06:23 WARN]: [DeluxeMenus] Skipping menu: recompensas
menu_title: '&9&l » &8Rewards'
what
Send the full menu
It's here: #1398314170117783615 message
why wont this work?
'key_vote':
material: TRIPWIRE_HOOK
display_name: '&a&lVote Key'
slot: 28
enchantments:
DURABILITY;1
hide_enchantments: true
lore:
'&7Price: &a$30,000'
click_commands:
'[condition] %vault_eco_balance_raw% >= 30000'
'[console] eco take %player_name% 30000'
'[console] ac:ac virtualkey give %player_name% Reveal'
'[message] &aYou purchased a &aVote Key!'
'[close]'
'[else] [message] &cYou need $30,000!'
i mean it works but the problem is even if you dont have enough money it still allows you to buy it
[condition] and [else] are not valid Actiontypes, you need to set up requirements, you can piece most of it together from the wiki. https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/requirements
Check out the Action Types and Requirements :)
ohh ty
Hello, I am trying to make it so the person needs the permsion to click on the item but it is not working and just changing the scale anyways.
register_command: true
size: 9
menu_title: '&f'
items:
'vip_item':
enchantment_glint_override: true
material: PAPER
slot: 2
display_name: "&f&lANT"
lore:
- "&f%changeoutput_ignorecase_input:{luckperms_inherits_group_elite}_matcher:yes_ifmatch:&a&lUnlocked_else:&c&lYou need elite rank to use this.%"
- "&7Change your players scale to 0.01"
click_commands:
- '[close]'
- '[console] attribute @p minecraft:scale base set 0.001'
click_requirement:
requirements:
test:
type: has permission
permission: perm.scale
deny_commands:
- "[console] say This is deny command per requirements list"
sweet: true
Using citizens and trying to get my NPC to only move their side to side, restricting it from moving up and down. Is that possible? I cant figure it out
This looks correct. Make sure you're not OP when testing
Can anyone know how can i makkke a toggle menu example if I click on A example item suppose Stone it convert into end stone and it lore change to hello and if I click again it return backk to stone and lore change to hi and I need thhis in 1 menu
how can i make this button be locked until a player reaches "Betsy Level 2"?
Can anyone convert skript into menu?
am using deluxe menus with playerpoints but for some reason you can buy a crate key without having coins but if you have coins it deducts. how can i fix that ?
common_key:
slot: 10
material: LIME_CANDLE
display_name: "&aCommon Crate Key"
lore:
- "&7Buy a Common Crate Key"
- "&ePrice: &r150 Coins"
left_click_commands:
- "[require] points %player_name% >= 150"
- "[console] points take %player_name% 150"
- "[console] crates givekey Common %player_name% 1"
- "[message] &aYou bought an Common Crate Key!"
- "[sound] ENTITY_EXPERIENCE_ORB_PICKUP"
- "[close]"
- "[else] &cYou don't have enough Coins!"
this is for one of the keys
can someone help me please ???
Why is this not working
It doesn't show the Already Working item
'woodcutter-working': one
Is this for DM? You should only use proper action types, require and else wont work. https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/actions
You need to add a click requirement https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/requirements
click_requirement:
requirements:
coin_check:
type: >=
input: '%playerpoints_points%'
output: 100
deny_commands:
- '[message] &cYou don''t have enough coins!'
i copied this but the when i tried to open it wasnt showing anymore
Show the menu you have please. Also, stop using AI to generate this. It is pretty bad at it
Read the wiki
like do you want the entire config ?
What exactly is Betsy Level 2?
If you can, yes. Use a paste bin to send it
You did not add what Jayms suggested
oh gimme a sec
common_key:
slot: 10
material: LIME_CANDLE
display_name: "&aCommon Crate Key"
lore:
- "&7Buy a Common Crate Key"
- "&ePrice: &r150 Coins"
left_click_commands:
- "[console] points take %player_name% 150"
- "[close]"
- "[console] crates givekey Common %player_name% 1"
- "[message] &aYou bought an Common Crate Key!"
- "[sound] ENTITY_EXPERIENCE_ORB_PICKUP"
left_click_requirement:
requirements:
coin_check:
type: >=
input: '%playerpoints_points%'
output: 150
deny_commands:
- '[message] &cYou don''t have enough coins!'
Here's an example on your first item
wait so this one i supposed to work ?
it doesnt work
show me your current menu
You had broken YAML syntax. Try this one: https://paste.helpch.at/menokigoli.yaml
Yes
again thank you so much been trying to fix it for hours now
1 more thing i did it for the 2nd crate key but the common one disappeared
why is that ?
Can I use papi placeholders in slot value somehow, or randomize items in menu? (or like shift them)
Currently, slots do not support placeholders or arguments in any way
oh 😦 I wanted to make quiz and randomize answers, but I guess I can't make it
i need help for a plugin called limitedlives, i can buy but its not removing lives from me
Hello, how do i list more than one output for view_requirements?
requirements:
test:
type: string equals
input: '%luckperms_groups%'
output: 'premium, deluxe'```
Hello my friends, good evening. I would like to know how I can create a menu where the player only has permission and money to access the kit if they actually have enough funds to purchase it. The plugin I'm using is EssentialsX, named PvP Kit. I'll be honest, because my entire menu is created via GPT chat.
The problem that is happening is the following, even though I have no op and no balance, it shows the message saying that I bought the kit without having bought it and it is not showing in any way the message that the player has no balance.
'pvp':
material: IRON_SWORD
slot: 39
display_name: "&bKit PvP"
lore:
- ''
- '&fClique esquerdo: &7Comprar Kit PvP'
- '&fClique direito: &7Visualizar conteúdo'
- ''
- '&7Valor: &eR$ 4.000 &7Coins'
left_click_requirement: saldo_pvp
left_click_commands:
- '[console] money take %player_name% 4000'
- '[console] lp user %player_name% permission set essentials.kit.pvp true'
- '[delay] 5'
- '[player] kit pvp'
- '[delay] 5'
- '[console] lp user %player_name% permission unset essentials.kit.pvp'
- '[message] &aVocê comprou o Kit PvP por 4.000 coins!'
- '[sound] ENTITY_PLAYER_LEVELUP'
- '[close]'
left_click_requirement_failed_commands:
- '[message] &cVocê não tem saldo suficiente para comprar esse kit.'
- '[sound] BLOCK_NOTE_BLOCK_BASS'
right_click_commands:
- '[openguimenu] pvp_visualizacao'
requirements:
saldo_pvp:
type: money
amount: 4000
comparison: '>='
delux menus
pvp:
delay: 0
cost: 4000
permission: essentials.kit.pvp
items:
- iron_helmet 1
- iron_chestplate 1
- iron_leggings 1
- iron_boots 1
- iron_sword 1
- shield 1 basecolor:16383998
- golden_apple 10
essentialsx
is this quests plugin compatible (https://www.spigotmc.org/resources/quests-1-8-1-21-set-up-goals-for-players.23696/) or should i get this one instead? (https://www.spigotmc.org/resources/quests.3711/) because when i set up a requirement for quest completion in order to rank up it says i haven't completed quest when i have? aka is this correct?
can any1 help ?
.
hey hey, ist there any known issue about CheckItem Expansion, i couldnt check my nbtStrings:
%checkitem_getinfo:mainhand_nbtStrings:% only parsed null
Does someone have all the dependecies for gradle 1.21.4
hi, does anyone know if the plugin 'Guilds' works on 1.21.4?
It does.
The latest version is for 1.21.8
@shadow iron Hii, the plugin 'Guilds' its not working for me, I read the tutorial, put my discord on spigot, put my id in the command channel, but it didn't work
BAD_SPIGOT_API_200
Hello, how to parse the given argument in the menu to the math please? Seems I can't get it work, because {arg} is in {}, and math expects {} for placeholder too, like %math_0_1+{arg}% doesn't work due to it..
is this the correct way to use it? doesnt seem to be working
requirements:
permission:
type: string contains
input: "%luckperms_groups%"
output: "Hero"```
Yes however it may be case-sensitive. If it isn't working, try lowercase hero.
material: red_stained_glass_pane
slot: 22
priority: 2
update: true
hide_attributes: true
display_name: '&5R&a&lFas'
lore:
- ''
- ''
view_requirement:
requirements:
kit_perm:
type: has permission
permission: hologram.ya.tdos```
why is this not working?
It skips the permission
is the view_requirement/permission broken?? I cant even use the default ones!
how can i create a "wallet" which stores MMOItems and allows players to withdraw them
is there a reason this relational placeholder won't parse this correctly? %rel_relcon_player_{luckperms_context_isbedrock}_<glyph:player_prefix>_B%
https://imgur.com/a/QE9lpj2 <- it just cuts the > from it.
ultimately i just want to parse <glyph:player_prefix> if a user is a java and B if a user is bedrock. I also want it to show same for both players, i.e. java sees <glyph:player_prefix> on the bedrock user and bedrock sees B on the java user, which is why I am using the relcon placeholder / need it to be relational
28.07 06:44:05 [Server] WARN [DeluxeMenus] Option 'hide_attributes' of item '29' in menu 'jobshelp' is deprecated and will be removed in the future. Replace it with item_flags: [HIDE_ATTRIBUTES].
Getting that message in my config. Anyone know how to fix?
in jobshelp.yml you've used 'hide_attributes' which plugin will be removing in the future, its recommended you replace it with 'item_flags: [HIDE_ATTRIBUTES]' so avoid issues in the future...
So in all m config files, hide_attributes needs to now be; item_flags: [HIDE_ATTRIBUTES] ?
or do i have that wrong?
how can i make echest have more rows like 6
im pretty sure 'size: 54'
👍
well thats fucking painful haha, but thankyou
where do i put that tho
somewhere at the beggining of the file.
bro what file
the file of your menu...
Hey :D, is it possible to use Placeholders as slot in DM menus?
If I want to make a glyph visible in the text for a deluxemenu, how would I go about doing that?
Can't upload a photo but basically I'm trying to use glyph:id in the lore/display name for an item in a DeluxeMenu, doesn't work but shows empty space
Hi does anyone know how to prevent people from using banned nicknames
I have been running a lot of tests and no mater what I do they can still use them
I'm using essentials btw
you mean, you want the slot to change, as the placeholder represents different numbers?
no
Whad do you mean prevent people from using banned nicknames?
Oh thats sad
Like setting there nick names to n words and stuff
i am not sure but 1week tempban will do fine.
Yea i know that but essentials has a banned nicknames list that you can add nicknames too i added all of the once I can think of but somehow they can still use them
did you use regex or just plain nicknames ?
i belive if you write n word as nickname and they make
&0Nword it will not prevent them do that
Okey that good to know thanks
Guys, does DeluxeMenus support defining a Bedrock panel?
define "defining bedrock panel" 😄
Hey! Is there a way to create a menu that applys an enchant book to a tool? Like I want the player to be able to place their tool into the gui and their enchant book into the gui and it applies it to their tool.
Hi, I'm trying to add deluxetags to the chat. I'm using Essentials, but when I add {deluxetags_tag}, it just doesn't work. Any idea why? I have the Papi Essential expansion and I always reload.
Hey, i've ran into an issue with item requirements. At first i tried it with an mmoitem item but that didnt work, so then i tried a vanilla item but that also didn't work, im not sure where i've gone wrong :/
click_requirement:
requirements:
anything_here:
type: has item
amount: 1
material: 'GOLDEN_NUGGET'
deny_commands:
- '[message] &cYou do not have the required item!'
does anyone have an toned down version of mcmmo so players dont max out every skill in like a day?
Hi, I'm trying to create a GUI to sell enchantments with advancedenchantments but I'm not successful. Does anyone know what I should put here?
material: advancedenchantments:magic-dust-elite
I mean to use Cumulus.
https://geysermc.org/wiki/geyser/forms/
what do you mean to requiest something?
i have no idea sorry i can only see the free channel
nvm found it 1389912444754722891
oh wait
You can not put items from AdvancedEnchantments in DeluxeMenus. You can try to replicate them though (using display name, lore and so on)
Not in VoteParty. You can however, use the ChangeOutput expansion if you want. Something like this:
%changeoutput_equals_input:{voteparty_player_votes}_matcher:_ifmatch:HERE_else:{voteparty_player_votes}%
In this example, you can change voteparty_player_votes with whatever placeholder you want to change the default output from, and you can change HERE with the default output you want.
What exactly happens? Do you get the deny message even when you have a golden nugget?
DeluxeTags doesn't work with the latest version of Essentials. I would suggest you use another chat plugin that supports PlaceholderAPI such as LPC.
Not with DeluxeMenus. You can not drag items in and out of the menu.
No it does not.
Have you tested this with the /papi parserel command? Maybe there's a character limit where you use it?
/papi parserel shouldn't care about character limits. You can use it to test if the placeholder works properly
With DeluxeMenus? Not really possible. You can't drag items out or in the menus.
No. It works fine for me. Do you have Vault installed? In theory, it shouldn't be needed, but it might
wdym broken?
In the newer versions of DeluxeMenus, arguments are parsed after placeholders (for security reasons). However, you can rever this per menu by enabling this option: parse_placeholders_after_arguments: true You can read why we had to do this here: https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/gui#placeholders-support-arguments
@cyan depot please send me a Message Request with a screenshot proving that you own Guilds (a screenshot on the Spigot page will suffice) and I will DM you the latest build of Guilds. The developer has been gone for a bit and we have no way to update the purchase database.
There is a development build that will work for any version up to 1.21.8. If you've purchased the plugin, feel free to send me a screenshot of the Spigot page (to proove the purchase) and I'll send you the latest dev build. he developer has been gone for a bit and we have no way to update the purchase database.
Do you have version 2.7.9 of CheckItem expansion? That's the latest one
And it should fix some issues with NBT stuff
Thanks
Yeah, I tried both where I use it and with papi parserel. Regular characters n such work too but once I try using a nexo glyph it removes the trailing >
mb forgot mobile auto pings
Try %rel_relcon_player_{luckperms_context_isbedrock}_{nexo_player_prefix}_B%
^^ forgot to mention but I did try the nexo placeholder rather and it still did the same thing. I'm not sure if it's safe guarding against something or a bug cus I believe other placeholders worked perfectly fine. Its just the nexo glyph ones having problems
By same thing I mean literally same. I think the nexo placeholder just output the same text <glyph:player_prefix.
Alright did you try this:
Try %utils_parse_rel_relcon_player_{luckperms_context_isbedrock}_{nexo_player_prefix}_B%
Make sure to install Utils extension
I'll try that. I did try some utils variations but not sure if that.
fyi the relcon placeholder checks for a permission to decide which text to show, so your {luckperms_context_isbedrock} is wrong
I didnt think so 😔
Big guy tan to the rescue
Oh! Im sorry! I didnt realize they were staff!
you'd probably rather want to check for a permission like is.bedrock or smth like that with a context (assuming Geyser provides one)
so you'd end up with %rel_relcon_viewer_is.bedrock_B_{nexo_player_prefix}% I believe
it seems to work tho without changing the LP placeholder
I do have a permission check too with the context but don't have the perm node used in the placeholder
what does /papi parse me %luckperms_context_isbedrock% return?
returns false
not sure why it works then but alright
It's fine. Also, from your request, it seems that maybe you're looking for some sort of backpack plugin? If so, you can take a look at Minepacks.
this returns the following: https://imgur.com/a/3bcIiVQ
I assume the last one was correct version
Im not entirely sure if it's the case with other ones but at least this one removed everything after player in {nexo_player_prefix}; it should've returned <glyph:player_prefix> which would then be replaced with Nexo's unicode iirc
Hello. I've sent you a message in this thread: https://discord.com/channels/164280494874165248/1398728092830138472. You might not have to use Utils and relational placeholders. Please take a look when you've got time.
I have mine packs. I just wanted a GUI to attach to an npc for them to go there and place their enchants.
Instead of just a drag n drop
Hello so i have a problem with my network spawning cuz when you join the HUB you join where you left is there a plugin for that? And also is there a ways to reverse the spawning with multiverse cuz in the lobby you join where you left of but in the survival world you keep resseting to world spawn or do i also need a plugin for that my serverzs run on paper 1.21.4
Does anyone know how to get rid of this new text that pops up whenever you use head displays?
"When on head: -100% Waypoint Transmit Range"
For DeluxeMenus
nvm i got it
How many "tiers" does guild support?
Hiii, okay!!
@opal schooner maybe you can help answer this?
By default, you should join where you left. If you don't, then you have a plugin that changes that behavior.
I believe essentials, worldguard and multiverse all have options to change that
but it also could be plugins such as deluxehub
How can I created custom gui using items adder and deluxe menu
hey, does anyone know of a plugin that i can use for the teleport bow? it's like a bow that lets u teleport to a location that u shoot to. right now i'm thinnking of using a skript but i wonder if there are any other better methods out there
It's configurable. You can have as many or as few as you want.
In themultivesre worls the main and prime world it keep resetting you to spawn and i alreade changed it in tje confic and it does not work
Bruh i did not ping stupid bot
Heyho,
I got a Deluxemenu Question.
Are you able to prompt a link open through a GUI or just by sending a clickable message in chat?
Refering to actions options, you can't open a URL with clicking a GUI. Also, there is no minecraft command that opens URL for the play.
sad but ty
Ping?
Look for BowPearl on spigot. I think it does what you need.
You can do this by using a custom font (set the menu image to a font character) and then place that charater in the menu title.
How can i
Try to remove Multiverse and see if that still happens. Maybe it is a different plugin doing this.
Well, you will have to ask in ItemsAdder discord how to make the custom font.
Can't I do it without custom font
I know they have that feature since I've seen others mention it here, but I have no clue how to set it up
Like :offset thing
the :offset: thingy from ItemsAdder also uses a custom font underneath. You should be able to use it. At least I've seen people saying they use it.
Not sure how though. Maybe they have a placeholder?
Yeah, looking at the wiki, you can do it using PlaceholderAPI placeholders: https://itemsadder.devs.beer/plugin-usage/adding-content/font-images#placeholderapi-placeholders
%img_NAME% to set the image itself and %img_offset_-16% for offset
according to the wiki, the offset is in pixels
https://cdn.discordapp.com/attachments/1399916340860555324/1399916451657420800/rtp.png?ex=688b660b&is=688a148b&hm=b07198ab063e0c7cb97efb41db66a2213d4517bec0d53405ba390980ea4c7c9e& I am using this image to set for gui the resource pack loads but when I open the gui the image don't come
ok, how are you setting it?
I put the image in gui folder and set the image in gui.yml then created a deluxe menu
open_command: menur
size: 53
open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenus.admin
deny_commands:
- '[message] &cYou don''t have permission to do that!'
items:
'dirt':
material: DIRT
slot: 0
'grass':
material: GRASS_BLOCK
slot: 1
'gravel':
material: GRAVEL
slot: 2
'cobblestone':
material: COBBLESTONE
slot: 3
'stone':
material: STONE
slot: 4
'coal_ore':
material: COAL_ORE
slot: 5
'iron_ore':
material: IRON_ORE
slot: 6
'gold_ore':
material: GOLD_ORE
slot: 7
'diamond_ore':
material: DIAMOND_ORE
slot: 8
display_name: 'Exit'
lore:
- 'click to exit'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'```
That's not what you did. I just sent you a link and an example on how to use it using PlaceholderAPI.
It should be something like this: menu_title: '%img_offset_-48%%img_rtp%'
When I do like t his it says on menu title rtp_not_found
Your image probably has a different name then
replace rtp with whatever the name of the image is
the image name is rtp.png
when I change it to rtp.png it says rtp.png not found
Not the file name. The font image name. You've set this somewhere in a ItemsAdder config file
Somewhere, you've set something like this up:
rtp:
permission: smile
show_in_gui: true
path: "font/emoji/rtp.png"
symbol: "鄿"
scale_ratio: 9
y_position: 8
Wherever you've set that, take the name that's at the top. In my example, the name is rtp, but in your case it is something else
Well, then %img_rtp% should work.
If you execute /papi parse me %img_rtp% in chat, what does it say?
1 minute
It says RTP ñot found
Is something wrong with image size
@proper oxide
Is there a way to add inputs in deluxemenu?
i do not, it just gives to the [message] part, even if i don't have the required item
Wel i cant really im to affraid that ill loose my loby that we have been building on so much
hey there i have setup akropolis plugin to execute menu opening command but everytime the custom item is clicked it sends a message in chat "Deluxemenus opening 'guide name' menu, is there any way to disable it ?
Send config?
Make a clone of your server. A test server to remove the plugin from
What plugin is this regarding to?
I use essentials but couldn’t find anything regarding that
I gave myself every plugin i needed perms * but still no chat colors
But worked with op
This seems AI generated. There are multiple mistakes in this menu. But to remove the message, look under open_commands. You have specifically set it to send that message when the menu is open, and to play a sound.
Can you set debug: LOWEST in config, restart the server, try to use the menu, and then send the logs here please?
I suggest you go ask in ItemsAdder how to use the placeholder. I'm not sure how to set up ItemsAdder, but this seems like you've possibly made a mistake in the setup
I'm having lines appear over my gui, as if pixels are missing, but they arent. Anyone have any ideas? image is in #1397702285299155054
I am looking for a plugin to help manage chat messages since essentials does not support API from other plugins. Speficically I am trying to take the rank placeholder from the xprisons plugin and display it before the players name in chat
Hello, I was wondering if it is possible to make a custom menu in which an item can be freely moved around the menu, since whenever a deluxe menu is opened, when I try to grab and drag an item that is in the inventory it cannot be moved, I would need to make a custom menu for the enchanting table, that's why I have this doubt about the item if it is possible to add that function to the menu.
Hey, I’m working on a plugin where the world is a custom world that resets every 20 minutes. The goal is to beat the game within that time, but I’m running into issues with implementing the world reset. Could anyone help me figure out how to make the reset work properly (paper)
yeah it is ai generated
If you can tell the mistakes it would be so nice of you otherwise thanks 👍
i pay anyone 20 euro if they can make my domain to work on web AND mc server just like hypixel.net does
sure i can help
which domain registrar are you using?
?enchants
i want to make custom itemsadder gui in which only certain ei could be placed in certain slots, but deluxemenu doesn't support "putting items into menus" and here's the problem because i can't put items into menu, how could i solve this problem? maybe i can put it in other way to menu?
I will do it this one time.
- You have
open_commandmultiple times - You have a bunch of
click_commandsthat are empty - You have a
'does not have permission'requirement, which is not valid. It should be'!has permission'
Heyho!
Cant seem to figure out what I did wrong in this Deluxemenu. Trying to block left click if the player either does not have enough Hollows or does not have the profile.6 permission. However it only blocks if they dont have enough Hollows.
'profile10_12locked':
material: gray_dye
priority: 2
slot: 16
display_name: "&eProfile Slots 10-12"
#model_data: 68
lore:
- '&9Unlockable'
- ''
- '&a+ &7Click to unlock'
- '&a+ &7profile Slots 10 to 12.'
- ''
- '&a+ &7Unlocked through'
- '&a+ &7Royal Rank Perm too.'
- ''
- '&9Cost: 1000 Hollows'
left_click_requirement:
requirements:
has_money_check:
type: ">="
input: '%hollowrealms_hollows%'
output: 1000
has_permission:
type: "has permissions"
permissions:
- profile.6
deny_commands:
- '[message] &cYou do not have enough Hollows or did not unlock earlier Profile Slots.'
- '[sound] BLOCK_ANVIL_USE'
- '[close]'
left_click_commands:
- '[message] &c&lStore &8| &9You have successfully unlocked Profile Slots 10-12'
- '[console] balance take hollows %player_name% 1000'
- '[console] lp user %player_name% permission set profile.9'
- '[console] lp user %player_name% permission set profile.10'
- '[console] lp user %player_name% permission set profile.11'
- '[sound] BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON'
- '[close]'
try adding minimum_requirements: 2 after left click as following:
material: gray_dye
priority: 2
slot: 16
display_name: "&eProfile Slots 10-12"
#model_data: 68
lore:
- '&9Unlockable'
- ''
- '&a+ &7Click to unlock'
- '&a+ &7profile Slots 10 to 12.'
- ''
- '&a+ &7Unlocked through'
- '&a+ &7Royal Rank Perm too.'
- ''
- '&9Cost: 1000 Hollows'
left_click_requirement:
minimum_requirements: 2
requirements:
has_money_check:
type: ">="
input: '%hollowrealms_hollows%'
output: 1000
has_permission:
type: "has permissions"
permissions:
- profile.6
deny_commands:
- '[message] &cYou do not have enough Hollows or did not unlock earlier Profile Slots.'
- '[sound] BLOCK_ANVIL_USE'
- '[close]'
left_click_commands:
- '[message] &c&lStore &8| &9You have successfully unlocked Profile Slots 10-12'
- '[console] balance take hollows %player_name% 1000'
- '[console] lp user %player_name% permission set profile.9'
- '[console] lp user %player_name% permission set profile.10'
- '[console] lp user %player_name% permission set profile.11'
- '[sound] BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON'
- '[close]'```
Heya! Is there a "template" system in DeluxeMenus?
No, However with changeouput. you can simulate templates. Make one item with variance depending on permissions/items, etc...
Good evening, could anyone let me know as to maybe why I am receiving the 'Network Protocol' error when joining a Minecraft server?
Hello why it says material doesnt work ? left_click_requirement: requirements: has_item: type: has item material: "itemsadder-elitecreatures:archdemon_animated-key" amount: 1 strict: false console log ```[21:08:29 WARN]: [DeluxeMenus] has item requirement at path: items.buy_démonrank.left_click_requirement.requirements.has_item does not specify a valid Material name!
./iatag give me this ```id:"archdemon_animated_key",namespace:"elitecreatures"```
this doesnt work too material: itemsadder-archdemon_animated-key
Make sure you're on the latest version of DeluxeMenus
if I have DeluxeMenus version 1.41.1-DEV-184 and I update to latest will it break some of my GUIS like if i have hundreds of them or it will all be compatible ?
it will be compatible
thank you it works on latest build version
Any reason why my deny commands do not activate?
left_click_requirement:
requirements:
has_votes:
type: '>='
input: '%vault_eco_balance%'
output: 5
deny_commands:
- '[message] &cYou need at least 5 votes to unlock this level!'
my balance is 0 (ignore the message saying votes)
Thanks a lot ❤️
Hello fellow minecrafters
What do I put for max length and max value for a Progress placeholder with papi?
%progress_bar_{placeholder}_c:&a■_p:&e■_r:&7■_l:10_m:100_fullbar:&aCompleted!% If I am doing a rank icon with DeluxeMenu and a player has to reach 5 quest completions to rankup, where would I put 5 after replacing {placeholder} with the quest_completed one.
oh I think I see now, the Length is how big the bar is, the value is how much to fill it to 100...? 🤦
Its a new thing in 1.21
How do I add deluxetags to my chat format? Im trying to follow the wiki but not quite understanding it, or the way im doing it isnt working
is there a gui maker for deluxemenus where i could just drop my items in to setup the config? idk how else i am going to get customized items in the config
Good evening, could anyone let me know as to maybe why I am receiving the 'Network Protocol' error when joining a Minecraft server?
Sadly it is now blocking me from left clicking even if both conditions are met (has permission and has more than 1000 Hollows)
Ty for the help
This is broken with latest version of Essentials Chat. Use a different chat plugin that supports PlaceholderAPI such as LPC
We don't have an ingame GUI maker. You have a few options:
- You replicate the item using the existent options (such as display name, lore, etc).
- If your plugin is part of the supported plugins you can use
material: PLUGIN-ITEM. You can see on the wiki, under the #material section what item hooks are available. - If you don't want to edit the config directly, there is an online menu creator made by a community member: https://devmc.org/en/dm-constructor
The example they gave was very close but they needed to add optional: true to the requirements, and chang the minimum_requirements value to 1. Try this one: https://paste.helpch.at/ihorubecos.vbnet
- Do you have
left_click_commands? - Do the left_click_commands activate or do those not activate either?
Requirements are not evaluated unless there are some click commands to execute
Yeah figured that out although I did at them and then only the first one was being checked
Let me phrase it differently, first I has two individual checks for the one that I used javascript for now, this is just better compact anyways. What doesn't work is both deny commands being executed when a user does not have permission for level.1
left_click_requirement:
requirements:
combined_check:
type: javascript
expression: "%vault_eco_balance% >= 10 && %vault_eco_balance_fixed% >= 4"
deny_commands:
- "[message] &cYou need at least 5 votes & 1 hour of playtime to unlock this level!"
unlocked:
type: has permission
permission: level.1
deny_commands:
- "[message] &cYou have to unlock level1 first!"
left_click_commands:
- "[message] &c&lDEBUGGING"
Yeah. If a requirement fails, all remaining are not checked. You can have "global" deny commands though. That's the closest you can get to that.
left_click_requirement:
deny_commands:
- '[message] &7You need at least 5 votes, 1 hour of playtime and level 1 to unlock this level!'
requirements:
combined_check:
type: javascript
expression: "%vault_eco_balance% >= 10 && %vault_eco_balance_fixed% >= 4"
deny_commands:
- "[message] &cYou need at least 5 votes & 1 hour of playtime to unlock this level!"
unlocked:
type: has permission
permission: level.1
deny_commands:
- "[message] &cYou have to unlock level1 first!"
left_click_commands:
- "[message] &c&lDEBUGGING"
hey
the deluxetags placeholder {deluxetags_tag} is not working in essentials's chat format
can anyone help through it
pls
@shadow iron
ahem
I recommend using a different chat plugin like LPC which supports placeholders and more:
https://www.spigotmc.org/resources/lpc-chat-formatter-1-7-10-1-21-5.68965/
'3':
material: GOLDEN_SWORD
model_data: 51020
slot: 14
display_name: "&fTin Sword"
item_flags:
- HIDE_ATTRIBUTES
HIDE_ATTRIBUTES doesn't work
the description of the sword continues to appear
but on main page at spigot it is written that it supports essentials chat
Yeah but trust me, it's a lot easier with LPC.
o,
LPC uses PlaceholderAPI directly and doesn't do any of the wierd {placeholder} stuff.
Is it possible to remove the description from the bundles? (DeluxeMenus)
material: green_bundle
It used to. It broke with the latest version of Essentials though
Server type and version?
What description exactly?
Server 1.21.4, Survival
Holds a stack of
various items
Empty
paper, spigot, etc?
I think I know why it doesn't work, I'll let you know right away if it works or not.
If you are on spigot, you can do
item_flags:
- 'HIDE_BUNDLE_CONTENTS'
But this might not work on Paper
[16:56:38 WARN]: [DeluxeMenus] Item flag: HIDE_BUNDLE_CONTENTS for item: items in menu: items_free is not a valid item flag!
[16:56:38 WARN]: [DeluxeMenus] Item flag: HIDE_BUNDLE_CONTENTS for item: items_upgrade in menu: items_upgrade is not a valid item flag!
Yeah, as I thought. I don't think there's any way to do this at the moment.
😭
It works now, I had to update the plugin to the newest version.
hey sorry to bug yall some of my materials arent showing
'Custom Enchantments':
Slot: 12
material: ENCHANTED_BOOK
'Custom Weapons':
Slot: 13
material: oak_log
'Spawners':
slot: 14
material: spawner
'miscellaneous':
slot: 21
material: chest
'Pets':
Slot: 22
Material: WOLF_SPAWN_EGG
The wolf spawn egg, the enchanted book and the oak log wont show
is there an issue with formatting or maybe i just goofed up the minecraft item name
nvm im dense i had uppercase S's thank you
can someone please help me i need a scoreboars that is compatible with protocollib on paper 1.21.4 and supports placeholder api, luck perm, vault and better teams i have been looking for like a day now but i cant find anything and i need it really bad
I want to make itemmadder shop with deluxemenus, but the sell part, I don't know how to do, please help
click_requirement:
requirements:
money:
type: has money
amount: 100
click_commands:
- '[console] eco take %player_name% 100'
- '[console] ia giveitem %player_name% item'
It will look something like this
But I want the left click feature to sell that item for money
right_click_requirement:
requirements:
money:
type: has money
amount: 100
right_click_commands:
- '[console] eco take %player_name% 100'
- '[console] ia giveitem %player_name% my:item 1'
left_click_requirement:
requirements:
money:
type: has item
material: itemsadder-my:item
amount: 1
left_click_commands:
- '[console] eco take %player_name% 100'
- '[console] ia takeitem %player_name% my:item 1'
Hey, quick question how could i make my command using DeluxeMenu appear, and not in red onto doing /Command123 please and thank you.
^ Sorry, i found how to, didn't checked before asking my bad!
is deluxe menus dev build allow support for 1.21.6/1.21.7
it will work on them, yes
Is anyone good at making Discord servers
Awesome thankyou
thanks
view_requirement:
requirements:
has_rank:
type: has item #
material: stick
modeldata: 10044
amount: 20
material: stick
modeldata: 10016
amount: 20
i want player to need both item for seeing this but player have one of this they can see How do i do
view_requirement:
requirements:
cartombox:
type: has item
material: stick
modeldata: 10044
amount: 20
plastic:
material: stick
modeldata: 10016
amount: 20
Found It
Hi there, I have a deluxemenus shop, where I am trying to use /clear to remove an echo shard.
However /clear command does not remove the item if it has custom lore or a custom name.
How can I make my shop remove Echo Shards regardless of what name/lore they have?
enhanced_explosion.yml:
menu_title: '&0Enhanced Explosion Sounds?'
open_command:
- enhancedsounds
register_commands: true
size: 9
prevent_close: true
items:
info:
material: PAPER
slot: 4
display_name: '&lDo you want to use enhanced explosion sounds?'
lore:
- '&c&lWarning:&7 It can be loud sometimes.'
- '&7click &ayes&7 to use enhanced explosion sounds.'
- '&7click &cno&7 to use the default explosion sounds.'
yes_button:
material: LIME_WOOL
slot: 3
display_name: '&aYes'
lore:
- '&7Click to activate enhanced explosion sounds.'
click_commands:
- '[sound] entity.experience_orb.pickup 1 1'
- '[message] &aYou have enabled enhanced explosion sounds!'
- '[close]'
no_button:
material: RED_WOOL
slot: 5
display_name: '&cNo'
lore:
- '&7Click to use default explosion sounds.'
click_commands:
- '[sound] entity.villager.no 1 1'
- '[message] &cYou have disabled enhanced explosion sounds.'
- '[close]'
I want to make sure a player can't close this menu. I want it to only close when they click "Yes" or "No."
prevent_close: true
this just doesn't seem to work
Anyone know a plugin that can execute a cmd in X time?
So I can like run a command like /koth start in X time, eg /schedule koth start 3d
https://www.spigotmc.org/resources/commandtimer.24141/ is this what u meant?
I saw that too but is it possible to make it only run the cmd once?
id check wiki/docs
or if u r using a hosting with ptero panel/ u can have cronjob available, use that
Alr ill check it out
hi, did deluxemenus did a converter to convert from old update to new update ?
cause I have more than 100 menus to change rn cba
hello
im working on 1.8.8 server and looking for the old wiki of deluxemenu ._.
the current wiki is for last version and its so hard to work with old version without wiki
u can use archive.org tbh
For me the channel was not added
To much work
Ill make it my self and taking like 11h or something again to fail
Hi there, I have a deluxemenus shop, where I am trying to use /clear to remove an echo shard.
However /clear command does not remove the item if it has custom lore or a custom name.
How can I make my shop remove Echo Shards regardless of what name/lore they have?
hey simple question how do i add enchantment glint to items
idk if there is a way to just add the glint without enchantment, probably is, but i would just give enchant and hide attributes
:)
I gotta stop putting off this commission
But its like the 10th revision of a working system
time for divorce
Dude, I told this guy not to use a plugin as its useless and uses LP anyway. They insisted I make it with the plugin so I did. Turns out the plugin did not store data correctly and there was no reset for ranks like the user thought so now I have to remake the entire system via LP for the client and rewrite my entire DM for them
is this the guy that wanted a rankup plugin, that directly worked on top of lp?
Hello everyone,
Is there an alternative to DeluxeJoin?
The shop you mentioned to me has something wrong.
In the sell section, the player has sold all the items but still receives money, while the inventory does not have that item.
Can I make it require 2 different types of requirements?
anyone know of an updated DeluxeJoin or something of similar nature?
FrozenJoin. I haven't looked at it in a second but it should work for the most part
epic. Thanks mate.
make sure you're on the latest version of DeluxeMenus
You can requier as much as you want.
click_requirement:
requirements:
req1:
type: has money
amount: 100
req2:
type: has permission
permission: some.perm
req3:
...
FrozenJoin
Should work for the most part. MiniMessage actions might be broken
Hi I already submitted a post in #1007620980627230730 but for visibility I am posting here too, I need help with my DeluxeMenus config #1401841770874146957 message
but i am using 1.21.1 paper, can i upgrade deluxemenus plugin to latest version?
Yes
Thank you very much 😮
/minecraft:clear should work for what you want to do.
It should have all features the /minecraft:give command has
itemsadder-my:item you suggested to me, does it mean "my" is the namespace of itemadder and "item" is the id of that item?
Does FrozenJoin support minimessage?
Yes
Yes, but it might be broken on the latest versions of minecraft. If you try it, please let me know and I'll try to update the plugin
It’s broken mate
Using latest FrozenJoin on paper 1.21.4
Just minimessages or everything?
why not sell?, it just stays silent and doesn't take the item and doesn't give money?
Just minimessage, gradients and stuff
All other aspects seem to be fine
im wondering if something like this is possible ive been looking around and so far this is the closet thing ive seen even mentioning what im trying to make
I made that command up. You need to check with itemsadder what command you can use to remove an item
Alright. I will have a look today
You can probably achieve this in some way. The only problem I see, you will never be able to give the items automatically to the player after 2 minutes.
Not with just DeluxeMenus.
The player would have to open the menu and click a button to claim them
The first way I can think of achieving this, is using the Metadata feature to store the information (what items were placed in the furnace and at what time)
Thanks mate! If you don’t publish to spigot @me
i have a quick question
is there a way to make it so that an item as formated in deluxe menus can be given to a player without doing a actual give command
because in deluxe menus i made a knockback stick with knockback 25, removed the lore and add a custom lore but for the life of me i cant get it to work with a give command
'Knockback Bone':
material: BONE
slot: 0
display_name: "&d&lBone of Hatred"
enchantments:
- KNOCKBACK;level20
item_flags:
- HIDE_ADDITIONAL_TOOLTIP
- HIDE_ENCHANTS
lore:
- 'Knockback enchantment.level.25'
this is the code if it helps anyone
view_requirement:
requirements:
kitneed:
type: string equals
input: "%player_online%"
output: "yes"```
How do I see if player X is online?
for example Redutu.
only the name Redutu
No. You have to use a give command unfortunatelly.
There are online generators for this btw. Also, make sure you use the /minecraft:give command, and not a /give command which can come from any plugin.
Use the ParseOther expansion. For example: %parseother_{Redutu}_{player_online}%
Thx
Do you know a give command for that? I suck with gives
And another question, can a slot be automatically updated? I have priority1 and priority 2, and when the cooldown passes and when a cooldown passes, it allows it to be automatically updated.
I made it refresh the menu after a while.
- '[console] deluxemenu refresh Testing<delay=321>'
but I think there is a better alternative. I didn't really find anything on the wiki
dman we all pissin barry off
My Bad
try creating the item in another plugin.
and give it with give
i cant g
my b
i cant figure out how to do the NBT data
it wont let me remove the enchantment tool tip and add a enchant like its either remove the tool tip and the enchantment or leave lore
Item updates can only happen:
- On item clicks, using the
[refresh]action - On menu closing and reopening
- Or by somehow triggering the refresh command.
Try this one then: https://mcstacker.net/?cmd=give
Ok, what exactly are you trying to accomplish. What item do you want to give with what stats?
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={knockback:25},minecraft:hide_additional_tooltip={}]
I got this far but idk the proper thing for tooltips
Have you tried the /data get command? It should let you get all the data for an item in a specific inventory slot.
And then use that to generate the give command
ykw the version of MC im on doesnt have that command i just watched a tutorial with that cmd
/data get entity @s Inventory[{Slot:1b}] would get the data for the item in the first slot of your inventory
What version of Minecraft are you on?
1.21.1
I very much doubt the command is missing on that version
nvm cmd just wouldnt work
it works now
sorry
i just dont know the boolean for hide tool tips like i got this far i just dont know what to put
yk
The view requirement in my menu doesn't work, I don't know if I'm doing something wrong.
According to the minecraft release notes minecraft:hide_additional_tooltip={} is correct.
If it doesn't work, maybe that's not what you need to use
maybe there's another option for what you're trying to hide?
We need to see the requirement to tell you if you're doing something wrong or not.
OKAY SO THIS WORKS KINDA: /minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={knockback:25},minecraft:hide_tooltip={hidden_components:["minecraft:enchantments"]}]
BUT NOW THE NAME IS HIDDEN
it wont hide the enchantment tooltip
Ah. That's what you're trying to achieve. Well, starting witgh 1.20.5, there's also an option inside enchantments to not show them in tooltip.
YES!
wait is there somewhere i can upload images
ill show u what i want it to look like
It would look something like this:
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false}]
I think this should not show enchantments inside tooltips
I took this from the minecraft release announcement: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-5
I modified it a bit
... ts={levels=IN RED{knockback:25},show_in_tooltip:fakse}]<--{HERE]
lore=['{"text": "The cake is a lie!"}']
:/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!"}']]
something like this maybe
I think you can use them like this: §a, §b, but I'm not sure
Ah yeah.
This item is not displayed, it is a problem with the view_requirement, I think it is due to the output.
"minero_si":
display_name: "&fTrabajo &8► &#F3CB82Minero"
priority: 1
update: true
lore:
- "&8Trabajos"
- ""
- " &fMina bloques para"
- " &fconseguir mucho"
- " &fdinero."
- ""
- "&c➤ Click para abandonar trabajo."
view_requirement:
requirements:
trabajo:
type: string equals ignorecase
input: '%jobsr_user_isin_Minero%'
output: 'True'
click_commands:
- "[player] jobs join Minero"
- '[refresh]'
material: NETHERITE_PICKAXE
item_flags:
- HIDE_ATTRIBUTES
enchantment_glint_override: true
slots:
- 11
Then you'll have to do it like this:
/give @p diamond[lore=[{text:"A shiny Diamond!",italic:false,color:"gold"}]]
another example from the minecraft wiki:
/give @p emerald[lore=[{text:"A shiny Emerald!","italic":false,"color":"gold"}, {text:"Maybe share it with a friend?",italic:false,color:"yellow"}]]
I might be wrong, but I think %jobsr_user_isin_Minero% returns colored output, right?
try it with /papi parse me %jobsr_user_isin_Minero% and send a screenshot of the output
Does it work? or not?
no sadly
Can you send the full command you are using right now?
well i ran the sample command
Yes, I tried putting &6True but it didn't work either.
rn the main command is:
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!"}']]
but i want the name to follow the code: &d&l and the lore is ok
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=[{"text": "The cake is a lie!"}]] You had some extra ' in it
yeah when u removed those minecraft got mad
i just did the rarity thing bc it was closest to &d&l &d is a like light purple and &l is bold
if you didnt know
It returns True with gold color but I tried putting &6True but it didn't work either.
I don't think we parse colors in the output
So you have to use the section symbol
view_requirement:
requirements:
trabajo:
type: string equals ignorecase
input: '%jobsr_user_isin_Minero%'
output: '§6True'
I put that and the object still doesn't appear :/
also how do you guys have cool text prompt thingys
Oh forget it, it works.
What do you mean by this?
This
Oh, you mean in discord.
Like this 
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:item_name=hi,minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "The cake is a lie!",color:"gold"}']]
something like this maybe
that works for lore! now all i need to know is how to add a multi line name
custom_name=[{"text":"test","italic":false}]
no sadlty
i tried running it solo and it didnt work cmd i used was :
/minecraft:give FL1GHT_Trenny bone[minecraft:custom_name=[{"text":"test","italic":false}]
Try this one /give @a cobblestone[custom_name='[{"text":"test","italic":false,"color":"dark_aqua","bold":true}]']
I think you need the ' around just like you do for lore
that didnt work
nvm it did
forgot to add mc
The command fully works thank you so much blitz!
now it wont work with dm
UGHSDJFGNjtenfhgbj
/minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name='[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "Knockback enchantment.level.20",color:"dark_purple"}']]
thats the final cmd
this is what i put in dm
'[console] minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name='[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:knockback':25},show_in_tooltip:false},lore=['{"text": "Knockback enchantment.level.20",color:"dark_purple"}']]'
probably because of '
which
- '[console] minecraft:give FL1GHT_Trenny minecraft:bone[minecraft:custom_name=''[{"text":"Bone of Hatred","italic":false,"color":"light_purple","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:knockback'':25},show_in_tooltip:false},lore=[''{"text": "Knockback enchantment.level.20",color:"dark_purple"}'']]'
all of the ones inside the command
also how do i make it so that it doesnt display the message in game chat
but
the cmd works fully!!
if thats not possible thats ok tho
also do yk how to add multiple lines of lore
hello, trying to figure out DeluxeMenus for the first time and I'm not seeing anything in the wiki about letting a citizens/mythicmobs NPC open a menu for a player on interaction. is there any support for that?
npc cmd add <open command>
no?
wait
no im dumb wait
npc cmd add -p <open command>
that will work
trying to figure out how to make it happen without a command a player can access somewhere else
i think the solution im seeing is just to assign the perm to a specific worldguard region
found this and it could work
hey @native stone do you know anything with /give commands
oh wait no img perms lol
only a smidge
i use give generators when its smth complex 
i cant find one working
im trying to figure out how to add multiple lines of lore
if you have essentials installed it's probably getting in the way of it
or another give plugin involved
i use https://www.gamergeeks.net/apps/minecraft/give-command-generator personally, then i just replace "/give" with "/minecraft:give"
ok problem solved on my end the "is near" requirement does the job lol
actually wait
u could use gibberish as an open commandf
because DM open commands dont actually register as commands
@native stone
thatd work until someone figures it out lol
not sure if its a bug but i dont think "distance" is doing anything. currently at -410, 212, -208 with the location set at 0, 100, 0 and i can still access it
wait i'm op
let me retest
yeah that might be it
whoops lol
does anyone know a way to have like worse durability on a tool like a negative unbreaking***
i put this in here for you
https://discord.com/channels/164280494874165248/1399490334421159967
hey banished do you know anything about this? for like a give cmd
sorry to bug ya sources for give cmds are either contradictory or non existant
@normal rover:
- To set multi line lore, under
lore=you can add multiple of these:{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": "Knockback enchantment.level.20",color:"dark_purple"} - To disable the message, there's a gamerule. Currently, the message only shows for console and OP players btw.
- To set durability, you can use
damage=1. Change1to whatever the damage you want on the tool to be.
thank you so much.
your the aboslute goat
ok so i tried to implement all of it and got this but it wont seem to work
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
@primal turret if you feel like being a lab rat for FrozenJoin, here's the latest build I have.
I have tested nothing. Not even that the plugin starts. Here are the changes that should be present:
- Removed [CENTER...] actions
- Moved to using MiniMessages everywhere. The only problem, I haven't actually changed the default values from config and message files.
- Sound action can now take an optional SOURCE parameter. Example
[sound] minecraft:click;master;1.0;1.0
I will hopefully get to testing somewhere later this week.
that a plugin yall working on?
Ok, what exactly doesn't work? Do you get warnings, errors, some options don't work?
ill send the console output
A plugin that was made by a community member as a replacement for DeluxeJoin. I'm just trying to maintain it.
[20:41:44 INFO]: Malformed 'minecraft:custom_name' component: 'com.google.gson.stream.MalformedJsonException: Unterminated object at line 1 column 75 path $[0].bold'
...stom_name='[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:sharpness':25},show_in_tooltip:false},lore=['{"text": "Sharpness enchantment.level.25",color:"dark_purple"}']]<--[HERE]
what does deluxe join do? and that sounds awesome
any LP implementation? like could it do smt like VIP adfkjnrsgkn has joined the game
thats what console said btw
yes
i might check that out then
The plugin is a bit outdated. I'm trying to bring it back to life with this update
ahh
Can you give me the command that you last had working please?
yeah my server is abt the same rn we're doing a massive update
so I can compare the 2?
yeah yeah
- '[console] minecraft:give %player_name% minecraft:shears[minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
You seem to have forgotten to add a comma where the arrow points
Also, a } before the comma
So maybe something like this:
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
[21:01:03 INFO]: Malformed 'minecraft:custom_name' component: 'com.google.gson.stream.MalformedJsonException: Unterminated object at line 1 column 150 path $[2].text'
...stom_name='[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text": 1/2 Durability",color:"dark_red"}]',minecraft:rarity=epic,minecraft:enchantments={levels:{'minecraft:sharpness':25},show_in_tooltip:false},lore=['{"text": "Sharpness enchantment.level.25",color:"dark_purple"}']]<--[HERE]
Ah. There's also a " missing
ahhhh
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text":"1/2 Durability",color:"dark_red"}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'']]'
Try this one, see how it goes
hey also can i ask you for moral advice LOL
we have the crazy crates plugin, i dont charge any irl money for crate keys its all in game money which cant be bought what so ever
thats not scummy right?
in your opinion
also it worked!
Well, it is not scummy, if every player has a chance to get them, and even better if they have the same odds.
The only thing you might want to consider is that crates can be considered gambling, and there are many young kids playing the game.
nice
thats what i worry abt. but all the crates stuff is in game except ranks get premium daily rewards which means they get one additional key a day
also the lore seemed to be added to the name
huh
that's a strange one
try adding \n at the start of each lore text line
never mind, you added it to the custom name
not to the lore
haha
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"},{"text": "Knockback enchantment.level.20",color:"dark_purple"},{"text":"1/2 Durability",color:"dark_red"}'']]'
Try either this one, or this one:
'[console] minecraft:give %player_name% minecraft:shears[minecraft:damage=119,minecraft:custom_name=''[{"text":"Scissors OF DOOM","italic":false,"color":"dark_red","bold":true}]'',minecraft:rarity=epic,minecraft:enchantments={levels:{''minecraft:sharpness'':25},show_in_tooltip:false},lore=[''{"text": "Sharpness enchantment.level.25",color:"dark_purple"}'',''{"text": "Knockback enchantment.level.20",color:"dark_purple"}'',''{"text":"1/2 Durability",color:"dark_red"}'']]'
see if either of them work
Thanks mate, will play around with it later today.
material: BLUE_WOOL
slot: 23
display_name: '&eClick Me'
left_click_commands:
- '[minimessage] <click:open_url:'URL_HERE'><green><b>Link Text!</b></green></click>'```
Hi, what did I do wrong here? (URL_HERE is an actual URL, I just replaced it for privacy purposes). The menu does not load if this is present, and if I remove the ' and ' around the URL the menu loads but the text does not lead to opening the link. Enclosing the url in quotations doesn't work either, the menu loads but the text isn't clickable.
use " " around the action instead of ' '
that or double the ' around the url (not " but 2 ')
Can confirm this works correctly with minimessage on Paper 1.21.4.
Haven't tested the center action or the sound action though. Plugin doesn't break with the default config using the legacy colour codes either.
It shouldn't break. It should just not parse them. Thanks for testing!
No worries, thanks for changing it :)
anyone know anything about discord bots?
one of my friends made a discord SRV bot for our server but he forgot to enable dms so theres no way to link the accounts
i was wondering if theres anything i can do about it or if im screwed and just need to make a new bot from scratch
please ping me if reply
Could be wrong, but pretty sure you just need to tick the box on the discord developer portal, but your friend would have to do it as he created the application
yeah i figured
its so annoying we have an update thats supposed to come out today and hes gonna sleep until hours after it comes out
Just make a new bot and change the token in the DiscordSRV config then?
do yk where that box is
parse_placeholders_after_arguments: true
args:
player:
requirements:
player:
type: "is object"
input: "{player}"
object: "player"
deny_commands:
- "[message] Must be a player's username or UUID."
args_usage_message: "/dt <player>"
register_command: true```
copied the args lines from the wiki but it doesnt seem to work?
is it possible to make it so an Item doesn't show anything when hovered (Deluxemenus)
What exactly doesn't work? It opens the menu even if you don't specify a player name?
hide_tooltip: true I believe
yea it opens even tho its not a player name
Are you OP by any chance?
Or do you maybe have the menu open bypass permission?
ill deop myself, 1 min
thank you
ah, it was this, thanks!
how do you put specific player heads in a menu (deluxe menus)?
specifically: minecraft:player_head, profile={id:[I;1911313418,-1378334223,-1759883347,-1125329685],properties:[{name:"textures",value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2RhOTQ0OWNlYTEyMTE5YzIyY2E1YjkzYzI4Y2JlOWRmMzE1MjFjYTE1OWE1ZWE1ZmFhNWZmYjVhMTc4MGY1NyJ9fX0="}]}] 1
@olive galleon here's the options you have 
isUrself:
type: string equals
input: "%player_name%"
output: "%player_name%"
My command is /dt <player>, how do i make it so they cant open it if they put their own name?
im having a brainfart moment rn, ik how to detect that its their own name, its just idk how to deny them from opening the GUI
thank you, 1 more question, is it possible to make it so cklicling an item opens link (well, the "are you sure" page atleast)
or do I just create a command that responds with the link that they can click
oh, it doesn't seem to be listed in the wiki
do you mean the [openguimenu] <gui_name>?
click_commands:
- '[openguimenu] link'
no, like a link to a web page (for example: a discord invite)
I can't attach images here
thats not possible, only clicking a chat link does that pretty sure
well, I will just use make a command that contains the link
hey does anyone know anything about this plugin:
https://www.spigotmc.org/resources/healthbar-reloaded.104616
change input to {player}
check the argument against their own name
You can't do this at all in minecraft. it is a limitation of the client
you can only do it from chat messages and books