#general-plugins

1 messages · Page 127 of 1

plush sonnet
#

can anyone help me thorugh it?

lethal spoke
#

Hey there
So I’ve made 2 gui menus and everything works great but the open commands doesn’t show in Tab complete!
Any tips on how can I fix this

plush sonnet
#

hey,hide_enchantments is not working can anyone help me thorugh it?

snow swan
#

Hi, how can i apply this custom model data to item in deluxe menus gui?

mace[minecraft:custom_model_data={strings:['bat']}]

woeful stone
torn obsidian
#

What's the difference between TAB & Featherboard / is featherboard worth purchasing?

#

I've been using TAB for 2 years now, and had no issues with it.

spark sage
#

TAB has a lot more features than just scoreboards

frosty mantle
#

I'd say TAB is the best plugin for scoreboards and tab

spark sage
#

based on a quick look at the features listed on the main page, TAB has all of them aside from images with resources packs, which can easily be replaced by using another plugin like Nexo or ItemsAdder, allowing you to not only have them in scoreboards but everywhere you want, including TAB using their PAPI placeholders (and have more features like custom items and not just images as well)

#

and TAB doesn't depend on ProtocolLib

jagged nymph
#

Yo can someone help me? i made some gui for my server and idk what permission i need to add so default rank from luckperm do have acess to open it can someone help?

torn obsidian
#

Glad to hear it.

spark sage
#

if you're talking about DeluxeMenus, there are no permissions required to open menus

#

unless you specifically added an open_requirement checking for one

torn obsidian
#

Featherboard costs a lot for no reason. (18$)

#

What would be the fastest method to convert Java Textures & Models to Bedrock?

spark sage
#

I could be biased since I've been using TAB for years and even am a Helper on its Discord server, though I do try to be objective, and you can confirm what I say/make your own opinions from each plugins' description

spark sage
spark sage
#

if you just want the conversion and no plugin, I'll try to check if I can find the tool mentioned in that old Geyser issue

#

though I'm in the train atm and I'm connection's dying

spark sage
torn obsidian
#

What do you guys suggest as the best chat plugin, Im currently using LPC and have been for the past 2 years. Just wondering if there's better options (I'm sorry for asking a lot 😭)

frosty mantle
#

LPC is fine

#

tho there are some chat plugins with more features out there

torn obsidian
torn obsidian
#

It looks okay to me.

rotund thorn
#

Lpc does the work for me

steady cargo
#

I have a problem with deluxemenus, it does not detect the %player_name%.

rotund thorn
steady cargo
#

yes

rotund thorn
#

Send me a example of the file

steady cargo
#

left_click_commands:
- '[console] minecraft:clear %player_name% paper[minecraft:custom_model_data=2000] 10'
- '[givemoney] 10'
- '[console] minecraft:playsound minecraft:ruby_deposit master @p ~ ~ ~ 10 1'
- '[message] &f劍 &#83ca16+10'
left_click_requirement:
requirements:
item:
type: has item
material: paper
modeldata: 2000
amount: 10
deny_commands:
- "[message] &f佩 &#d73130You do not have enough &#FEF9E1x10 rubies &#d73130to deposit into your account."
- '[console] minecraft:playsound minecraft:error2 master @p ~ ~ ~ 10 1'

rotund thorn
#

After clearing an inventory you didn’t make a new line for giving an item?

#

What does the console say

steady cargo
#

I solved it, instead of using the %player_name% I put @p

#

now works well

rotund thorn
#

Yup that does the work too

rotund thorn
steady cargo
#

now if it works with %player_name%, it is very rare.

rotund thorn
#

😂

#

Yeah nice lol

cursive geyser
#

Hi, I am having some issue with my menu (https://paste.helpch.at/girasuralu.yaml)
I currently have a left_click_requirement but the deny message is not working... I've seen no errors (ignore '[openguimenu] <zone-name-one>)

spark sage
#

add 2 spaces in front of deny_commands:

cursive geyser
#

Still nothing :/

spark sage
cursive geyser
#

You look as baffled as I am 🤣

spark sage
#

I am

#

😅

#

can you send your updated menu?

cursive geyser
#

Yup

spark sage
#

oh wait, you don't have any click commands

cursive geyser
#

That's what I am missing... 🤦‍♂️

#

Bare with

spark sage
#

you have left_click_requirement, but no left_click_commands

#

btw I don't think this is supposed to be in <>

#

unless you actually named your menu with the <>

cursive geyser
#

I know, I haven't created a menu.. but it does work (the message one underneath)

icy kindle
#

Hello, is possible to make rewards without setting additional permisions ? Like time rewards, 1st phase is reward show material, 2nd phase if its ready to collect and 3rd phase if its already taken by player, i work on permision time.1 give on left click at phase 2 and disabling left click if player have this permision but on restarting players progress is not funny to take off 100 permision for all the player
something like %deluxemenussucces[time_reward_1]% - as time_reward_1 is name of item in gui

cursive geyser
#

There we go it works now 🤣 - Just one thing that I forgot to add.. thank you for the help haha

calm jetty
#

it has been also a month. I really need an answer, please.

#

it is very very very urgent

brave kindle
#

Still looking for help? If so, which permission plugin do you use? (Ping me upon replies)

young sorrel
#

Hello! Does anyone know if there's anything that can be done to prevent being rate limited by mojang when opening a menu that uses player heads?

plush jacinth
brave kindle
calm jetty
plush jacinth
plush jacinth
#

pretty sure clip removed all of his premium plugins

dense ridge
#

Hello,
Does anyone know of a plugin that lets you run Velocity commands on a Paper server via the console?

hollow kiln
#

hello! server owner here!
Im a it confused what happened here but anyone know what could have caused this issues and how to fix?
my players names instead of showing their rank now shows:
"noChikitaBonita4no"

hollow kiln
#

never mind! I was able to figure it out! I was a prefix setting under my TAB plugin! Thanks though 😄

#

hey! I send you dm. I need help with this also. How did you do it? @themaniac

river chasm
#
      requirements:
        homeset:
          type: '='
          input: '%essentials_homes_set%'
          output: '1'```

Anyone know why this is still shows the item even if the  output of the placeholder is 2, not 1
spark sage
#

you're missing a =

jagged nymph
#

Can someone help me with openin a gui with default rank from luckperms? cuz i got an menu and its working without permission to open it so how can i do that to other guis?

placid timber
#

Any good randomteleport plugins where you can disable certain worlds and doesn't teleport outside worldborder

young sorrel
#

Is there anything that can be done to avoid being rate limited when using heads in a DeluxeMenus menu?

fossil shell
#

hi, i need help, with the plugin EzRanksPro

young sorrel
#

Well, that's a huge problem. Heads should not be a feature if they're not being cached properly

sonic shell
#

hey guys
how can i translate this?
i want to be "Nu", not "False"

#

how can i post the photo?

fresh shoal
#

Does** \n** no longer work in DeluxeMenus title?

Edit: Oh, it does work when only Deluxemenus is installed, so it seems I have a seperate plugin that is blocking this functionality. What the heck

https://prnt.sc/zNK01dIjG9oY

brave kindle
#

Does anyone know any daily reward plugin for 1.8? It has to have streak rewards where if you log in daily for x amount of consecutive days, the reward is better. Not Reward System or Ultimate Rewards

fossil mantle
#

does anyone wanna make a Zombie Apocalypse Mod for fabric or PaperMC

wintry hollow
fossil mantle
#

the thing is i dont have money

#

srry im poor

wintry hollow
#

I’m not not a lot

fossil mantle
#

?

wintry hollow
#

Like it wouldn’t cost alot

fossil mantle
#

no i mean i dont got a cent

wintry hollow
#

Dam Alr

#

Lmk if you do

fossil mantle
#

im poor poor srry

#

ok

wintry hollow
#

Alr

fossil mantle
#

does anyone wanna make a Zombie Apocalypse Mod for fabric or PaperMC

foggy wraith
#

hi

proven pulsar
warped bone
#

does anyone here know how to make a rank menu with deluxesmenu and luckperms? if you know dms me i need your help really much

restive tendon
#

model_data is broken with 1.21.4 in deluxemenu...

grand edge
runic apex
#

hi so i have a question its about when you have a menu with deluxe menus can you show an item when the player doesnt have a perm and when he has the prem he can see the other item on the same slot

agile swan
#

Hello!

#
      - '[console] minecraft:clear %player_name% beetroot[minecraft:custom_model_data=9] 24'```
#

Maybe someone has an idea what is wrong?

young sorrel
#

Are there any plans to fix the rate limit issues presented when using heads in a DeluxeMenu?

junior fulcrum
#

anyone here can help me to convert my Java Texturepack(Itemsadder) to Bedrock?

fresh shoal
#

\n not working " " and ' '

#

only menu-title

novel pier
#

Could you tell me if it is possible to create subcommands in DM?

stuck tulip
sand river
#

Could anyone help correct this? I have the engine on 1.21.4

frail cobalt
#

Hello, im using Deluxetags with EssentialsXChat but it just showns {deluxetags_tag} and not the tag I got. Im using the minecraft version 1.21.3

#

Please ping me if you can help me so I wont overread it

fresh shoal
winged rain
#

I have a SLIGHT issue
So I use stuff like Material : diamond and stuff
but it will take the itemsadder custom item
if it is coded as a diamond
Any person know a workaround this? Would be very helpful!

subtle haven
#

does DeluxeMenus have its own placeholder to allow value to be assigned to its own placeholder when on click?

placeholder= represents %deluxemenus-meta% and it will change the value with given value when on click

example:

open_command: mydog
size: 9
update_interval: 25
menu_title: 'Ducky Panel'
items:
  example:
    material: DIRT
    name: "Dirt"
    slot: 3
    lore:
      - "&f• &fTrust me, I'm just a normal dirt!"
    click_commands:
      - '[meta] set x INTEGER 3'
      - '[meta] set y STRING You have already bought this item!'
      - '[refresh]'
    view_requirement:
      requirements:
       meta1:
        type: 'string equals'
        input: '%deluxemenus_meta_x_INTEGER_3%'
        output: '3'
        material: BARRIER
        name: "&c%deluxemenus_meta_y_STRING_You have already bought this item!%"
    click_commands:
      - '[meta] set x INTEGER 0'

the value of %deluxemenus-meta% can be changed by click_commands and basically when [refresh] is triggered it will switch back to default item, the speed of [refresh] will maybe depends on update_interval: or something else

so basically with this feature, u can make a dynamic error item

unique sigil
#

I want help

#

I wana add exp bottles and splash potions in deluxemenus

fading crow
#

Does anybody have an Envoy plugin that is not AxEnvoys or CrazyEnvoys? 1.21.3

subtle haven
#

im trying to create a dynamic menu but it doesn't open

open_command: mydog
size: 9
update_interval: 25
menu_title: 'Ducky Panel'
items:
  example:
    material: DIRT
    name: "Dirt"
    slot: 3
    click_commands:
      - '[meta] set x INTEGER 3'
      - '[meta] set y STRING You have already bought this item!'
      - '<delay=40> [refresh]'
      - '[meta] set x INTEGER 0'
      - "[meta] set y STRING derp"
    view_requirement:
      requirements:
       meta:
        type: 'string equals'
        input: '%deluxemenus_meta_x_INTEGER_3%'
        output: '3'
        material: BARRIER
        name: "&c%deluxemenus_meta_y_STRING_You have already bought this item!%"
       meta1:
        type: 'string equals'
        input: '%deluxemenus_meta_x_INTEGER_0%'
        output: '0'
        material: DIRT
        name: "&c%deluxemenus_meta_y_STRING_derp%"
#

no errors, no log

rotund skiff
#

Hi I have a Problem I want to deactivate the end I already set it false in the bukkit file but its still working I guess it gets loaded by multiverse core an other plugin but I don't know how to turn it off could anyone help

sand river
#

Hello!

vale warren
woeful stone
#

😭

#

is this some kind of chatgpt?

somber cobalt
#

Hi can I get help with DeluxeTags ?

#

I am using essentialsx chat and when i add in %deluxetags_tag% i get an error in my console and the formatting breaks

#

have also tried {deluxetags_tag}

uncut pumice
#

hello

#

I need help with smth

elder crag
#
Deluxemenus
Parameters do not work
    Hide_enchantments: True
    Hide_attributes: True

Deluxemenus Version 1.14.0-Release

olive galleon
#

does somebody know why adding /rewards to my deluxemenus main menu doesn't work?
it just doesn't do anything
putting any other command there works

#

I wanted to show a picture but your link whitelist doesn't let me

#

I just entered '[player] rewards' and the /rewards option works fine

#
# daily rewards
  'rewards':
    material: diamond
    slot: 22
    priority: 2
    update: true
    hide_attributes: true
    display_name: '&bDaily Rewards'
    lore:
      - 'Claim your daily reward'

    view_requirement:
      requirements:
        kit_requirement:
          type: none
          input: ''
          output: ''
        kit_perm:
          type: none
          permission: essentials.kits.example
    left_click_commands:
      - '[player] rewards'
      - '[sound] ui_button_click '
      - '[close]'
woeful stone
olive galleon
#

what should I put there then?

woeful stone
#

you can only see it cause you are probably op

#

or it will either skip is cause the requirements arent valid

olive galleon
woeful stone
#

yeah cause it skips the view requirements since they are invalid

#
  'rewards':
    material: diamond
    slot: 22
    priority: 2
    update: true
    hide_attributes: true
    display_name: '&bDaily Rewards'
    lore:
      - 'Claim your daily reward'
    left_click_commands:
      - '[player] rewards'
      - '[sound] ui_button_click '
      - '[close]'

it would work similar to this

#

also, the /rewards is a command that you have on another menu?

#

you will need to add register_command: true and then restart your server for the command to get registered and show up when u do /

#

in other case instead of doing [player] rewards] you can also do [openguimenu] <menu_id> without the <> to open that specific menu

olive galleon
#

and how to get the ID of that

olive galleon
#

even putting an alias to that command and using that or using /execute as @s run rewards doesn't work in the menu but both work if you use them yourself in chat (the execute one for ops only offcorse)

subtle haven
fair lance
#

hello

worldly osprey
#

Hi ! I'm having a little problem with deluxemenu, even though I set hide_enchantment to true the enchantment is visible in the menu ... any ideas ?

fresh shoal
nimble bear
#

I apologize for my ignorance, how was it that I could put a custom head on the Gui?

cerulean radish
#

Hello I would like to remove a base64 head from a player's inventory it has a lore and a display name how to do it with deluxemenus

#

It's possible ?

subtle haven
#

how can I make a PAPI javascript expansion that adds a constant

{luckperms_meta_guiSelection}

to

%luckperms_in_group_ so that it becomes %luckperms_in_group_{luckperms_meta_guiSelection}%```
#

idk if it's possible to put placeholder inside of luckperms with javascript

#

cuz it's alr impossible without javascript

still sky
#

hey, anyone know where to ask for help for Oraxen plugin?

mellow hemlock
#

Hey I noticed that EZRankPro has been taken off from Spigot but I brought it ages ago. Is there a way I can get this or not?

shell moat
#

deluxemenu's hide enchantment not working?

solemn eagle
#

hex dont wokr ?

#00a8a8ʀᴀɴᴋ

deluxmenu

summer oak
solemn eagle
#

nvm

#

xD

summer oak
#

😭

solemn eagle
#

isee

#

xD

karmic marsh
#

hey, are these plugins still supported?

subtle haven
#

where's nested papi expansion?

#

i've heard of it multiple times, but I can't find it

#

i just heard that utils is kinda similar as nested

mint gate
#

hey i updated my seerver to 1.21.1 does deluxemnu sipport this. it is green on the pl list but no command works

karmic marsh
#

errors in console? as depending what version your upgraded from, some data may have changed which stops things opening

mint gate
#
    at java.base/java.lang.Class.getDeclaredField(Class.java:2782)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.cacheReflection(PlayerUtil.java:89)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.apply(PlayerUtil.java:59)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.apply(PlayerUtil.java:50)
    at com.extendedclip.papi.expansion.player.PlayerUtil.getPing(PlayerUtil.java:131)
    at com.extendedclip.papi.expansion.player.PlayerExpansion.retrievePing(PlayerExpansion.java:481)
    at com.extendedclip.papi.expansion.player.PlayerExpansion.onRequest(PlayerExpansion.java:403)
    at PlaceholderAPI-2.11.6.jar//me.clip.placeholderapi.replacer.CharsReplacer.apply(CharsReplacer.java:119)
    at PlaceholderAPI-2.11.6.jar//me.clip.placeholderapi.PlaceholderAPI.setPlaceholders(PlaceholderAPI.java:71)
    at DeluxeMenus-1.14.0-Release.jar//com.extendedclip.deluxemenus.menu.MenuHolder.setPlaceholders(MenuHolder.java:95)
    at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePi
[12:15:23 WARN]: [DeluxeMenus] Plugin DeluxeMenus v1.14.0-Release generated an exception while executing task 20921
karmic marsh
#

ive never seen that error before, but im assuming it may be because the a papi expansion, are all your PLs green on the list?

mint gate
#

but its things like worldguard

#

shouldnt affect dm

karmic marsh
#

no idea then as it does seem to repeat papi.expansion.player alot in that error

mint gate
#

i updaed papi as well

#

but will a papi error stop the menu from opening

#

wont it just make placehodlers nto wokr

#

oh it seems some of my menus do work

#

probably papi then

proper oxide
proper oxide
#

From what I can tell, the version of the Player expansions you are using doesn't support your server version.

karmic marsh
#

i suggest checking the placeholder is correct for your version as they change sometimes

proper oxide
mint gate
#

along with

#

ok i cant send it its too long

wise lagoonBOT
mint gate
#

do i have media pernms

proper oxide
#

Use a paste bin to send this

mint gate
#

i updated player papi

proper oxide
#

Then maybe PlaceholderAPI doesn't properly handle errors from expansions. This might be a bug with PAPI as well.

mint gate
#

is there a fix

#

before it seemed to be multipk,e menus but now its just ones that not working

proper oxide
#

For now, you can temporarely remove the %player_ping% placeholder from your menus. I'm looking if there is a fix for Player expansion now.

proper oxide
mint gate
#
    at java.base/java.lang.Class.getDeclaredField(Class.java:2782)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.cacheReflection(PlayerUtil.java:89)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.apply(PlayerUtil.java:59)
    at com.extendedclip.papi.expansion.player.PlayerUtil$1.apply(PlayerUtil.java:50)
    at com.extendedclip.papi.expansion.player.PlayerUtil.getPing(PlayerUtil.java:131)
    at com.extendedclip.papi.expansion.player.PlayerExpansion.retrievePing(PlayerExpansion.java:481)
    at com.extendedclip.papi.expansion.player.PlayerExpansion.onRequest(PlayerExpansion.java:403)
    at PlaceholderAPI-2.11.6.jar//me.clip.placeholderapi.replacer.CharsReplacer.apply(CharsReplacer.java:119)
    at PlaceholderAPI-2.11.6.jar//me.clip.placeholderapi.PlaceholderAPI.setPlaceholders(PlaceholderAPI.java:71)
    at DeluxeMenus-1.14.0-Release.jar//com.extendedclip.deluxemenus.menu.MenuHolder.setPlaceholders(MenuHolder.java:95)
    at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePi```
#

i believe so

#

i uppdatd all my papi

proper oxide
mint gate
proper oxide
outer dirge
#

guys how can i fix this %math_{statistic_mine_block}/2% because it has 0.0000 i want only the int like only the 0 no decimal

proper oxide
#

I guess in your case it would look something like %math_0:_{statistic_mine_block}/2%

mint gate
proper oxide
mint gate
#

just updated my tab plugin. dont think the config file automaitcallty converted

[12:08:31 INFO]: [TAB] [WARN] [config.yml] Missing configuration section "belowname-objective.disable-condition" of type String, using default value %world%=disabledworld.
[12:08:31 INFO]: [TAB] [WARN] [config.yml] Missing configuration section "bossbar.bars.bossbar1.style" of type String, using default value PROGRESS.
[12:08:31 INFO]: [TAB] [WARN] [config.yml] Missing configuration section "bossbar.bars.bossbar1.progress" of type Object, using default value 100.
[12:08:31 INFO]: [TAB] [WARN] [config.yml] Missing configuration section "bossbar.bars.bossbar2.style" of type String, using default value PROGRESS.
[12:08:31 INFO]: [TAB] [WARN] [config.yml] Missing configuration section "bossbar.bars.bossbar2.progress" of type Object, using default value 100.

proper oxide
mint gate
#

and tab is broken

#

i had a very old version of tab

#

and updated so its very different i assume

proper oxide
#

Hmm. That might be the case. Its possible that TAB does not have a configuration migration process so you would have to do that manually. I don't have a lot of knowledge with TAB but I know @spark sage has. Maybe he can help when he's around.

mint gate
mint gate
spark sage
#

Not adding those settings doesn't break TAB though, those are just harmless warnings. You can see it in the warns themselves that they use default values when missing

spark sage
mint gate
spark sage
#

no idea

#

I'd need more info than just that

mint gate
#

any errors to look otu for

spark sage
#

for example, config.yml

#

?paste

wise lagoonBOT
proper oxide
#

And your startup logs. Maybe there are some other errors in there

spark sage
#

should be in console after /tab reload

mint gate
spark sage
#

send a screenshot of the tablist

#

?imgur

wise lagoonBOT
mint gate
#

hold on my server crashed itll take a bit

spark sage
#

1.7.10?

#

Header and Footer were added in 1.8

mint gate
spark sage
#

could have led with that

mint gate
#

sorry

spark sage
#

line 81, 91, 95 and 105 approximately

#

remove all of them (the lines with - null

#

in your config.yml

mint gate
#

yes that was it thank you <3

#

server updated with so much rpblems :/

#

super vanish plugin does not work

spark sage
#

outdated version

#

you're on 6.2.17 while latest is 6.2.20

mint gate
#

thanks

wind wharf
#

Guys, is there a way in deluxemenus to use /dm open menu playername with args?

#

i want to open a menu for a player with an additional arg

#

But I have no clue if this is possible

wind wharf
#

And can i make pre selected args? Like /openmenu blue or red?

#

And based on the arg change the menu

proper oxide
proper oxide
proper oxide
# wind wharf And based on the arg change the menu
open_requirement:
  requirements:
    red:
      type: 'string equals'
      input: '{first_arg}'
      output: 'red'
      success_commands:
      - '[openmenu] red_menu'
    blue:
      type: 'string equals'
      input: '{first_arg}'
      output: 'blue'
      success_commands:
      - '[openmenu] blue_menu'
#

If you want more command customuisation, I'd personally suggest you use a command creator plugin (such as MyCommand) and link it to DeluxeMenus.

wind wharf
#

I have several npc's which join a certain group. But i want to use the same menu. So i need to specifiy a string somehow in the npc. Which is fine because i can just use the [player] join <group> i guess

#

But i thought it would be better if i used dm open so they cannot open the gui themselves

river chasm
#

Is there a fork of deluxemenus anywhere that uses the updated createinventory method so i can use minimessage in the titles of deluxemenus?

rotund skiff
#

Does anyone have a plugin for doing a playtime leaderboard It would be grate or even better would be dierectly a Playtimeleaderboard hologram

steady basin
#

Hey, trying to use an item requirement menu to check that an item has a specific custom nbt tag (soulcore = 1), how would I do that?

#
          type: string equals
          input: '%checkitem_nbtstrings:soulcore=1,amt:2%' 
          output: 'yes'
          deny_commands:
          - '[message] No!'```

This placeholder returns an error
nimble bear
#

Hi, I'm trying to sell items from itemsadder in a deluxe menu with a custom interface, But how do I charge the player to give him the item?

young sorrel
#

Will DeluxeMenus ever add a cache system for heads to avoid being rate limited when using heads in a menu?

shell moat
tawdry ingot
#

anyone else unable to get deluxetags /tags reload to not work?

placid timber
#
    click_requirement:
        requirements:
            heeftgeld:
                type: has money
                amount: 1500
            deny_commands:
                - '[message] &7Not enough $'
            cooldown:
                type: string equals
                input: "%betterrtp_canrtpcooldown_world_nether%"
                output: "Yes"
            deny_commands:
                - '[message] Cooldown'
```Why is this not working? It's not sending the denuy_commands
outer dirge
#

how can i add a rank to a player and make the prefix one and not another like i have 2 rank default and vip i do lp user x parent add vip i always see the default rank and not the vip one

shell moat
#

can anyone tell me is the hide_enchantments is not working or there is a mistake by me?

tawdry ingot
outer dirge
tawdry ingot
limpid cobalt
#

Is there way to set vote count requirement for left/right click in deluxe menus?

south flume
#

im am having issues were deluxe tags is ignoring my new config, and defaulting to just default tag names that are not in my config. Anyone know what the issue would be?

potent rapids
#

I cannot post images here, But I was wondering what plugin was used to make invisible holograms, can be seen by a side but not on the other and so

potent rapids
fading crow
#

Any custom enchant plugins besides advancedenchantments?

river chasm
#

Google "custom enchants plugin minecraft" and about 10 come up

fading crow
#

Yeah I only see advancedenchantments

potent rapids
potent rapids
south flume
#

added

quaint marsh
#

does DeluxeMenus support fonts for the titles?

uncut tendon
frail path
#

is there a way to make a variable

#

so like using math to add to a certain variable

violet oasis
#

hello, is it possible on deluxemenus to open a container (inventory type) that is customed by resource pack? thinking to cut off the inventory of player in generic_54 without affecting the original generic_54.

violet oasis
#

opening a generic_54 container (chest) but custom

woeful stone
quaint marsh
#

Cause it uses a font now

woeful stone
#

it did work for me when i was trying it on 1.21.4

quaint marsh
#

DM doesn’t even support Nexo items yet which is RIP

woeful stone
quaint marsh
#

Later

woeful stone
uncut tendon
shell moat
#

hello can anyone tell me how to hide enchantments

#

in deluxemenu

#

hide_enchantments: true

#

doesn't work

potent rapids
velvet cloak
#

whats the identifier for deluxe tags?

frosty mantle
stable carbon
#

Hey guys, how do I add server TPS stats on my TAB plugin in Fabric server?

#

has anyone done it?

calm radish
#

Hi, same question for papi but also for deluxemenu, it will be added support for folia soon?

hard echo
#

Hey I have a lot of players on my server (150+) And I want to spread out the load onto multiple servers but I still want it to be 1 gamemode that is connected with like chat and items and stuff, how would I do that?

#

its a boxsmp btw

frail path
#

is there a way to make a command be executed as if the player were op?

dreamy talon
#

Anyone know why Item_flags [HIDE_ENCHANTS] is recommended but not working? (Deluxemenus)

item flags:
- [HIDE_ENCHANTS]

It still shows the enchantment.. but hide_enchantments: true works

#

What.. so it's 'HIDE_ENCHANTS' and not with [ ]

#

how is attributes then working like that o.o

woeful stone
dreamy talon
#

I was just not understanding the documentation..

#

it shows it as this:

#

item_flags:

  • <ItemFlag>
  • <ItemFlag>
#

but it really has to be:
item_flags:

  • 'ItemFlag'
  • 'ItemFlag'
woeful stone
#

its just catxblink

item_flags:
- HIDE_ENCHANTS
dreamy talon
#

well - 'HIDE_ENCHANTS' works too

#

i was just tired of the errors from the old lines xD

woeful stone
proven meadow
#

Is deluxemenus still support 1.21.4

inner remnant
shell moat
#

@spark sage bro sorry for pinging but i am waiting for like 7 days please help me about How to hide enchantments cuz all of the things like HIDE_ENCHANTMENTS: TRUE and Item_flags - Hide_Enchants everything still not working please help me

subtle haven
#

is it possible to unset "default" group if I don't have subgroup on LuckPerms?

faint summit
#

can I change output of this placeholder %luckperms_group_expiry_time_<group>% now its like 1d 15h 10m 15s I just want to to flush in seconds without s like the example I did it will have this output 141015 (seconds)

terse quarry
#

Hello everyone,

I'm having some trouble with DeluxeMenus and LuckPerms, and I'm hoping someone can offer some assistance. I'm trying to create a sell menu where a specific item in slot X changes based on the player's LuckPerms group. I want players in the "default" group to see one item (e.g., a DIAMOND_BLOCK), and players in other groups to see a different item (e.g., a HOPPER_MINECART).

Here's what I've tried:

  • Using view_requirement with the string equals requirement, checking the %luckperms_primary_group_name% placeholder.
  • Also, tried using a permission requirements, but it did not work either.

However, regardless of the player's group, the item in slot X never changes. It always displays the same item.

Here is my DeluxeMenus configuration:

#
menu_title: "&6Sell Menu Page 1"
open_command: "selll"
register_command: true
inventory_type: CHEST
size: 27  # Taille du menu (3 lignes)
allow_close: false  # Empêche la fermeture avec Échap
open_commands:
  - "[sound] BLOCK_CHEST_OPEN"
update_interval: 1  # Met à jour les placeholders dynamiquement
items:

  slot1_default:
    material: DIAMOND_BLOCK
    slot: 4
    display_name: "&7Diamond (Default)"
    lore:
      - "&fClick to test."
    left_click_commands:
      - "[message] &7Clicked Diamond"
    view_requirement:
      requirements:
        is_default_group:
          type: string equals
          input: "%luckperms_primary_group_name%"  # Replace with your actual placeholder
          output: "default"  # The group name that allows the chest_minecart

  slot1_rat:
    material: EMERALD_BLOCK
    slot: 4
    display_name: "&7Emerald (Not Default)"
    lore:
      - "&fClick to test."
    left_click_commands:
      - "[message] &7Clicked Emerald"
    view_requirement:
      requirements:
        not_default_group:
          type: "!string equals"
          input: "%luckperms_primary_group_name%"  # Replace with your actual placeholder
          output: "default"  # The group name that allows the chest_minecart
violet phoenix
#

Use
type: has permission
permission: group.<groupName>

terse quarry
# violet phoenix Use type: has permission permission: group.<groupName>
  slot1_rat:
    material: DIAMOND_BLOCK
    slot: 4
    display_name: "&7Diamond (Default)"
    lore:
      - "&fClick to test."
    left_click_commands:
      - "[message] &7Clicked Diamond"
    view_requirement:
      requirements:
        is_default_group:
          type: has permission
          permission: "group.default"  

  slot1_hopper:
    material: EMERALD_BLOCK
    slot: 4
    display_name: "&7Emerald (Not Default)"
    lore:
      - "&fClick to test."
    left_click_commands:
      - "[message] &7Clicked Emerald"
    view_requirement:
      requirements:
        not_default_group:
          type: "!has permission"
          permission: "group.default"

like that ?

frail narwhal
#

Heyo friendos, I bought access to the Guilds plugin but am experiencing an error with it. I have linked my Discord/Spigot accounts and made sure my profile was public on the Spigot side of things and did the ol' bot command. Was just wondering if anyone knows how long approx it is to get that verified so I can post/access in presumably the paid support channel? Appreciate peeps be busy so no dramatic rush, just got a few players champing at the bit for guilds is all! Cheers ^^

vale warren
stray raptor
#

hello, i was wondering how i can set a cooldown for my gui? (nvm i figured it out)

violet phoenix
fading crow
#
enchantments:
- DURABILITY;1 # or any other enchantmet / level
hide_enchantments: true

howcome i can still see enchants?

woeful stone
twin bronze
#

can u customize essentials to hex colors now or still no?

fading crow
woeful stone
frail path
#

Is there a repeat fonction so I can repeat certain command being executed?

fading crow
frail path
#

why is no one answering me

bleak rampart
#

how to use bungeecord on deluxetags

torn obsidian
#

Its not any different.

woeful stone
woeful stone
frail path
woeful stone
#

yeah i m afraid that's not possible

#

I mean it could be tbh but eh

#

if you combine the changeoutput expansion, and u have a limit for the number that it can go up to

#

but in that case it would run empty commands from the console

woeful stone
frail path
#

a new placeholder wont help i think

uncut bane
#

I have a screenshot I was going to shasre but doesn't seem like I can here. I have my "Key Trader" set up with DeluxeMenus. Here's one of the menus for the trader:

    material: TRIAL_KEY
    display_name: "&e&lCelestial &fKey"
    slot: 12
    enchantments:
      - DURABILITY;1
    hide_enchantments: true
    lore:
      - ""
      - "&6◈ &fCost: &f3x &b&lRUNIC &fKey"
      - ""
      - "&e&l➥ CLICK TO TRADE"
      - ""

    click_commands:
      - '[console] crate key take %player_name% runic 3'
      - '[console] crate key give %player_name% celestial 1'

      - '[message] &8&l[&a&l!&8&l] &#7AFE77You successfully bought a &e&lCELESTIAL &fKey&#7AFE77!'
      - '[close]'

    click_requirement:
      requirements:
        check_balance:
          type: '>='
          input: '%excellentcrates_keys_celestial%'
          output: '3'
          deny_commands:
            - "[message] &8&l[&c&l!&8&l] &#FF7C7CYou don't have enough &b&lRUNIC &fKeys &#FF7C7Cin your inventory purchase this item!"
            - "[message] &8&l[&c&l!&8&l] &#FF7C7CYou need &f3 &#FF7C7Cbut you only have &f%excellentcrates_keys_runic%&#FF7C7C."
            - '[close]'```

I went to trade but it then tells me "You don't have enough runic keys in your inventory to purchase this item! You need 3 but you only have 3." What am I doing wrong and how do I fix this?
frosty mantle
#

I assume runic

#

well

#

the balance requirement would be wrong

#

input would be %excellentcrates_keys_runic%

desert yarrow
#

I just had a quick question! I want to use DeluxeMenus but my issue is before finding DeluxeMenus I found something called BetterGUI.
BetterGUI is showing more features than DeluxeMenus Is... I wanted to know if DeluxeMenus was better because ofc it has more servers and downloads, including age.

frosty mantle
frosty mantle
#

I personally only know deluxemenus' syntax

#

so I use it

#

also it has a pretty clearnwioi so

tough root
#

Guys, I couldn't find on the wiki how to use two requirements in a DeluxeMenu plugin. I need to check both permission and money.

bright halo
#

Hey guys it is possible to change the output of placeholder.. For example I use pinger and I want to format the Online status so it like for example ON-LINE

#

Is it possible?

rancid oak
#

I have no idea what happened with my server but suddenly if i join it it crashes my internet after a few seconds and is doing something with it. I also dont have any sketchy plugins installed https://i.imgur.com/M6QBelG.png Does anyone know what could cause this?

desert yarrow
frosty mantle
night palm
#

Help, please, in short, when I add this buff to the menu, it just stops working, who is it, how can I do this so that the menu doesn't break?

Server version 1.21
Plugin version 1.14.1-DEV-196

  • '[console] minecraft:give %player_name% potion[potion_contents={custom_color:16684161,custom_effects:[{id:speed,duration:1200},{id:slowness,duration:100},{id:strength,duration:1200,amplifier:1},{id:regeneration,duration:100},{id:fire_resistance,duration:1200},{id:invisibility,duration:600},{id:blindness,duration:200}]},custom_name='["",{"text":"Отвар Алхимика ♨","italic":false,"color":"yellow","bold":false}]']'
brazen gale
#

Got any plugins that increase the ability for mobs to follow, and get tempted by players

placid timber
fading crow
#

is fawe still good? if not what should i use

snow kraken
#

can someone tell me how to add a button "mob" that is static and when you right click it, it does the animation? i couldnt figure it out :( i already have the model with the animation but dont know how to implement the other stuff (also to make it execute a command)
mythicmob skills confuse me :(

upbeat pawn
#

hello guys can anyone tell me how can i let players use commands bypass permissions in deluxe menu?

#

i cannot find such action types in wiki

raw field
#

Im working on a custom particle dome effect but its not working the way I want it to can someone help me?

frail path
frail path
west edge
#

can anyone link me to Deluxe Menus 1.8 plz

#

only 1.13+ coming up

frail path
#

1.8.0 Mar 21, 2017 11,356
17 ratings
Download

#

its there

west edge
#

ty

strange carbon
#

does deluxemenu support nexo?

simple oasis
#

hello, does DeluxeMenus support multiple servers under bungeecord?

inner remnant
simple oasis
inner remnant
simple oasis
inner remnant
simple oasis
inner remnant
simple oasis
inner remnant
# simple oasis yes

uh I know its possible with a simple JS script like [connect] %random_game% sort of thing

twin bronze
#

guys anybody know how can i format the spaces do the text is in the middle in chatmanager autobrodcast? cuz one brodcast works in one " " , and i need to use spaces to sort but it doesnt always work cuz in the fourth line it wont move

floral sundial
#

Does the latest dev build of DM work on 1.21.4 or is that still a WIP?

inner remnant
floral sundial
#

Yeah, tested it and it seems to work

#

Tho, now I have another question: Is it possible to further nest GUI files in DM?
Like f.e. have it gui_menus/crafting/... to further organize the files?

jagged grove
#

'common_key':
material: itemsadder-iageneric:green_key
slot: 10
display_name: '&2Common Key'
lore:
- ""
- "&7Kosten: &a$500"
- ""
- ""
left_click_commands:
- '[console] eco take %player_name% 500'
- '[console] crate key give %player_name% common 1'
- '[sound] ENTITY_PLAYER_LEVELUP'
- '[refresh]'
left_click_requirements:
requirements:
has_money:
type: has money
amount: 500
deny_commands:
- '[message] &cDu hast zu wenig Geld'

Hey can someone help me, money is deducted, but if you have less than 500 you can still buy, that should not be.

stuck lantern
#

yea me too

fading crow
#

literally tried it all

frail path
stuck lantern
#

no that doesnt work

#

if you put reqs b4 commands it doesnt work either

#

A DeluxeMenus advanced configuration guide

#=========================================================
menu_title: 'ᴄʜᴏᴏꜱᴇ 1 ɪᴛᴇᴍ'
open_command: commoncrate
open_commands:

  • '[sound] BLOCK_BEACON_ACTIVATE'
    size: 27

as always, only cool people can open this menu 🙂

open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenus.admin
deny_commands:
- "[message] &cThis command does not exist."
items:
'examplecd':
material: DIAMOND_HELMET
slot: 10
priority: 2
update: true
hide_attributes: true
display_name: '&2ᴄᴏᴍᴍᴏɴ ʜᴇʟᴍᴇᴛ'
enchantments:
- AQUA_AFFINITY;1
- PROTECTION;1
- RESPIRATION;2
left_click_requirements:
requirements:
HasKey:
type: javascript
expression: '%coinsengine_balance_raw_commonkeys% > 0'
deny_commands: '[console] execute at %player_name% run playsound minecraft:entity.villager.no playerr %player_name% ~ ~ ~ 100000'
left_click_commands:
- '[console] minecraft:give %player_name% diamond_helmet 1'
- '[console] commonkeys take %player_name% 1'

#

it doesnt work for the example menus either

vast hare
#

How to format a game with math in placeholder for a given number of people, e.g. 0 players 1 player 2 players 5 players

solid mountain
#

Hello - does deluxemenu's have a developers API?

shadow iron
#

There is no public api for it as such, but the source code is open source if you're looking for something specfic

inland karma
#

in placeholder api

frail path
#

is there a repeat command or action to repeat the comand a certain amount of time

stuck lantern
wise lagoonBOT
spark sage
spark sage
jagged grove
twin bronze
#

what is the format to adding sounds to chatmanager brodcast

lost halo
#

will any support please dm me to help me with deluxemenus🙏

#

or will anybody help me please🙏

rotund skiff
#

does anyone know where I can set up that players are able to click on links I send in the chat

floral sundial
#

Can MiniMessage syntax be used in item names and lore?
Or to be more specific: Can I set translatables using MiniMessage's lang_or tag in item name and lore? I would like to have that to make my item translatable.

spark sage
#

In DeluxeMenus? Not at the moment, though it has been/still is being discussed, especially now that Paper's started to branch off of Spigot. I'm guessing the plan is to maintain Spigot support for at leats 1 or 2 version (or at least until tye next DeluxeMenus release) and then fully use Paper's API with Adventure Components, at least I hope 🥲

vague belfry
#

Hii guys, please could someone tell me why when a player votes for the server, the vote counts double, I want each vote to give them a vote key, but it counts double for some reason and gives them 2 😵‍💫 😂

vague belfry
#

Please a little help this

hearty sphinx
#

Anyone know a deluxemenu cooldown on a click command?

snow light
#

Does anyone know of a plugin for RTP queueing? For example, if two or more players type /rtpqueue, they would be teleported together to the same random location, whether for teaming up or fighting.

violet phoenix
vague belfry
wise lagoonBOT
sand river
#
    material: 'leather_chestplate'
    trim_material: EMERALD
    trim_pattern: shaper
    color: '#80C71F'```
#

My question is how should I make the color to display?
Only the color does not appear

mellow hemlock
#

Hey with DeluxeMenu would it be possible to make a menu that you can upgrade your crate keys so like 2 vote keys would become a better crate key or 8 better keys would become 1 bigger key

green plaza
#

Hello, I am trying to make an bar above hunger bar which can display power, I have full power system but I can´t get throught this someone know how to do it?

velvet cloak
#

where can i find devs for hire to make plugins

rigid ember
#

Hi! Quick question, I'm in the middle of setting up a GUI with DeluxeMenus. My question is, can I use customhex codes in the item display name and item lore? most plugins will accept &g[#ff0000] for example, but this plugin does not. So is there a work around?

cold grotto
inner remnant
violet phoenix
gusty shard
quick fox
#

How do I add an item with a texture to the "DeluxMenus" menu? I'm using ItemsAdder for the textures.

rich star
#

material: itemsadder-namespace:name

quick fox
topaz crow
#

What is the link to EzRanksPro?

wise lagoonBOT
deft ingot
#

astroid: material: diamond_sword slot: 20 display_name: "&c&lᴘᴠᴘ ᴀʀᴇɴᴀ" lore: - "&f" - "&7ᴄʟɪᴄᴋ ʜᴇʀᴇ ᴛᴏ ɢᴏ" - "&7ᴛᴏ ᴛʜᴇ ᴘᴠᴘ ᴀʀᴇɴᴀ" - "&f" hide_attributes: true right_click_requirement: requirements: default: type: has_permission permission: essentials.kits.astroid success_commands: - "[close]" - "[message] &7kit astroid" - "[player] kit astroid" deny_commands: - "[message] &7No Permission" left_click_requirement: requirements: default: type: has_permission permission: essentials.kits.astroid success_commands: - "[close]" - "[message] &7kit astroid" - "[player] kit astroid" deny_commands: - "[message] &7No Permission"

Why does my requirements dont work?

rich star
#

requirement type should be has permission not _

atomic pike
#

How do I add custom models to a deluxe menu if there isnt a custom model data number in the file?

#

Its an itemsadder model

#

Nevermind I found it

#

New question, can I make a menu that a player cannot close by escaping? (unless the close action is used)

rich star
#

only way is by close action

rotund skiff
#

Does anybody know a plugin which shows the RAM consumption of minecraft itself

crystal latch
#

guys

#

does anyone know how to configure movecraft

forest egret
#

Can somebody help with making a teleport GUI? I already made everything, the only thing i need is that when the player closes the menu without choosing something (like ESC or E) to teleport them back a few block. I tried it with script, but it teleports back when i choose something aswell. Does anyone have an idea? (by default you cant do something like this)

rotund skiff
#

You could try the plugin command panels there its working for sure

#

I've got a question as well does anybody know how or where I enable that players on my server can click on links

floral sundial
#

Has anyone tested if you can set the hide tooltip nbt on an item in DeluxeMenus?

upbeat hollow
#

Hello how am I going to be able to check if my players if they have enough Credits to be able to purchase a kit in kitpvp, I have a plugin I made with custom placeholders, one being %Player_Credits% and I want to be able to run or deny a kit command only if they have enough credits. Any solutions? I am relying on DeluxeMenus hope this helps. And I do hope to receive an answer.

floral sundial
#

Or more specifically un-set it (Disable it)

marsh flame
#

Hi Team anyone know how to do "OR" for display requirement ? :

left_click_requirement:
      requirements:
        deny1:
          type: has item
          material: PAPER
          modeldata: 50000
          amount: 64
          strict: false
        deny2:
          type: has item
          material: PAPER
          modeldata: 50002
          amount: 1
          strict: false`
quaint marsh
#

Anyone have a fork of DeluxeMenus that supports Nexo?

cloud kayak
#

i want to give just a reward from a mod but it isnt working

#

debug: false
check_updates: true
reaction_stats:
  track_stats: false
  top_players_size: 100
  hostname: localhost
  port: 3306
  database: chatreaction
  prefix: '&f&lARCEUS '
  username: root
  password: ''
  ssl: false
reaction:
  interval: 500
  time_limit: 30
  players_needed_to_start: 1
  word_character_length: 10
  ignore_case: false
  use_custom_words: true
  split_words_by_line: true
  scramble_custom_words: true
  scramble_at_random: true
  scramble_spaces: false
  disabled_worlds:
  - world_nether
  - world_the_end
  reward_amount: 1
  rewards:
  - give @p cobblemon:rare_candy 1
messages:
  reaction_start:
  - '&f&lARCEUS &fPasa el cursor sobre la palabra para escribir.'
  reaction_start_tooltip: '&f%word%'
  scramble_start:
  - '&f&lARCEUS &fPasa el cursor sobre la palabra para descifrar.'
  scramble_start_tooltip: '&f%word%'
  reaction_end:
  - '&f&lARCEUS &cNadie escribio la palabra a tiempo.'
  scramble_end:
  - '&f&lARCEUS &cNadie descifro la palabra a tiempo.'
  - '&fLa palabra era &c%word%'
  reaction_win:
  - '&f&lARCEUS &f%player% &fgano en &f%time% &fsegundos.'
  scramble_win:
  - '&f&lARCEUS &f%player% &fdescifro la palabra &f%word% &fen &f%time% &fsegundos.'
hooks:
  qaplugin:
    enabled: true
    hint:
      charge: false
      charge_amount: 100.0```
#

i wnat for it to not be disabled in any worlds and for the reward to be given always

#

what do i need to do?

pallid charm
#

how do i make gradients in deluxetags?

jagged grove
#

'fly':
material: FEATHER
slot: 10
display_name: '&b&lFLY'
lore:
- ""
- "&8(fe)"
- "&8(er)"
- ""
left_click_commands:
- '[console] efly %player_name%'
- '[message] test'
right_click_commands:
- '[console] efly %player_name%'
- '[message] test1'
left_click_requirement:
requirements:
type: has permission
text: test.perk.fly
right_click_requirement:
requirements:
type: has permission
text: test.perk.fly
deny_commands:
- '[message] rer'

#

Why ist the permission part not working?

charred haven
#

could someone help me out with deluxemenu? ive made a gui but i can't seem to get it working. I think im missing something

inner remnant
charred haven
#

it works for op ppl but not others, but im not sure why

cloud kayak
potent rapids
#

how can I hook nexo into deluxemenus? when I try using the material of an item like "nexo-overworld_icon" it doesn't register it but when I use it for the menu title, that works

upbeat hollow
#

How do I add a click requirement checking if they have enough credits from my placeholder player_credits if not send a message saying they don't have enough credits?

spark sage
frank bison
#

how do I fix this and here is my console log Im trying to clear out everything that basically causes servers problems or clean it up Expected behavior
Expected Behavior: The ignored-directories: [".paper-remapped"] setting in paper-global.yml should prevent Paper from scanning the plugins.paper-remapped\ directory for plugins, eliminating errors like java.lang.IllegalArgumentException: Directory 'plugins.paper-remapped\Expansion-advancements.jar' does not contain a paper-plugin.yml or plugin.yml!.

Observed/Actual behavior
Observed Behavior: Despite the correct configuration, Paper recreates the .paper-remapped\ directory during startup, remaps files (e.g., Expansion-advancements.jar, Expansion-vault.jar), and attempts to load them as plugins, causing log errors.

Steps/models to reproduce
Steps to Reproduce:
Set up a Paper 1.21.4 server with build #207.

Install PlaceholderAPI with expansions (e.g., Expansion-advancements.jar, Expansion-vault.jar) in plugins/PlaceholderAPI/expansions/.

Add plugin-loader: ignored-directories: [".paper-remapped"] to paper-global.yml.

Start the server, delete plugins.paper-remapped\ if it exists, and observe it being recreated with errors in latest.log.

#

Plugin and Datapack List
Paper Plugins (2):
CrazyCrates, EconomyShopGUI

Bukkit Plugins (56):
AdvancedEnchantments, AdvancedJobs, AdvancedPortals, AdvancedShops, AxTrade, BleepFishing, Bookshelf, Citizens, ClearLag, CommandAPI, CoreProtect, CustomCrops, DecentHolograms, DiscordSRV, Essentials, Fadah, GriefPrevention, GSit, GUIAdminTools, HoloMobHealth, InteractionVisualizer, InteractiveChat, IridiumSkyblock, ItemEdit, JumpPads, LFC, LuckPerms, mcMMO, mcMMO-placeholders, mcFeward, Multiverse-Core, Multiverse-Inventories, Multiverse-Portals, Nexo, NexoAddon, PlaceholderAPI, PlayerParticles, PlayerVaults, PlayerWarps, Polymart, ProtocolLib, TAB, TagsPlus, Vault, VotifierPlus, WorldBorder, WorldEdit, WorldEditSelectionVisualizer, WorldGuard, XGlow

There are 5 data packs enabled:
[vanilla (built-in)]
[file/bukkit (world)]
[paper (built-in)]
[file/nexo_custom_blocks (world)]
[file/nexo_music_discs (world)

pallid charm
#

can someone tell me why are all effects on my server being infinite for all players, when their time comes to 00:00 they are still there and when i try /effect clear it says that they have no effects:

My plugins are: AdvancedBan, AdvancedEnchantments, ajLeaderboards, AuraSkills, AxKills, AxMinions, AxPlayerWarps, AxRewards, AxSellwands, AxTrade, AxVaults, BattlePass, BetterRTP, BetterTeams, BlockParticles, BlueSlimeCore, Boosters, ChatGames, ChatItem, ChestShop, Citizens, ClearLag, CMILib, CombatLogX, CyberLevels, DecentHolograms, DeluxeCoinflip, DeluxeMenus, DeluxeTags, eco, Essentials, EssentialsSpawn, ExcellentCrates, EZColors, GPFlags, GPTeleport, GriefPrevention, GSit, Infiniteannouncements, Jobs,
JShader, libreforge, LPC, LuckPerms, MagicCosmetics, Mclogs, MiniMOTD, ModelEngine, Multiverse-Core, MythicMobs, NBTAPI, NexEngine, nightcore, NightMarket, Oraxen, Orebfuscator, PlaceholderAPI, PlayerAuctions, PlayerPoints, PlugManX, ProtocolLib, Quests, RocketPlaceholders, ShopGUIPlus, SkinsRestorer, Skript, StaffChat, SuperVanish, TAB, Tebex, TempFly, TerraformGenerator, UltraCosmetics, Vault, ViaBackwards, ViaVersion, Votifier, WildTools, WorldBorder, WorldEdit, WorldGuard, zVoteParty

cloud burrow
#

Is it posible to swap plotsquared world? so claims stay in same place?
i want to rename the world
(for better minimap support)

latent heath
#

i have issue on my hosting, from dynamic ip adress on ddns i cannot acces Plan plugin webserver on port 25574, port is port forwarded and works locally, but not external connection can be made. NAT ? i can try on other devices

#

yep nat

#

so nvm

upbeat hollow
turbid cosmos
#

check if any of these have an /effect command, perhaps its overruling vanilla effects.

granite junco
#

is deluxe menus for 1.21.1 availabel?

placid timber
sand river
#
    material: 'music_disc_pigstep'
    item_flags:
    - 'HIDE_ATTRIBUTES'
    - 'HIDE_ENCHANTS'
    - 'HIDE_PLACED_ON'
    - 'HIDE_ADDITIONAL_TOOLTIP'```
#

How can I hide it?

frank bison
#

no one gonna answer anyones questions?

#

im gonna leave

#

bye

#

I waited 12 hours

#

illfigure it out myself

woeful stone
frank bison
#

ill be my own dev

#

you guys do suck like Ais say

#

bye

#

im giving you guys 1 star

#

have a nice night

upbeat hollow
#

How do I make my PlotsSquared world layers not 64.

#

I only want players to dig to Y level 0 and have bedrock at the bottom

old marsh
#

is there a way for a placeholder to be like %vault_eco_balance_(playername)% and it shows the player typed placeholder to others because i want to make a command like /money player or /kills player

wheat rose
radiant merlin
#

Hello

#

I need help in one question

#

I want to add the deluxemenus plugin, can I convert the chestcommand folders with it?

alpine tree
#

I am trying to find the best plugin for stack mobs any idea ? Server 1.21.4

proper oxide
crystal wyvern
#

Hello, do you know why DeluxeMenu don't accept special characters ?

I tried to set that command java -Xms128M -Xmx6302M -Dfile.encoding=UTF-8 -Dterminal.jline=false -Dterminal.ansi=true -jar {{SERVER_JARFILE}} but I don't works

#

Furthermore, all my tags in ItemsAdder are not showing like :premium: or :ultimate: (i don't have the image)

ornate inlet
#

Business owners, listen up! I'm building my portfolio and want to help you establish a strong online presence. Get in touch for a custom website design that will make your brand sparkle! 💎

halcyon locust
#

^ How has he gotten away with sending in this so many channels for a whole 2 hours

spark sage
#

it's 8am for me, and I don't have any permissions 🥲

#

mods are ded

spark sage
#

?paste

wise lagoonBOT
crystal wyvern
halcyon locust
#

You make a goood point though i kind of forget im aussie sometimes and my timezone is just crazy different. Like its 8:37pm here for me

copper fox
spark sage
#

I don't have any permissions so... idk

copper fox
#

damn

#

Couldn't you tell someone higher up or something?

spark sage
#

posted it in staff chat

copper fox
#

thank you

stable barn
#

Question if i want to execute a command within deluxemenus that targets a player that opened the gui how could i possibly do that

#

the command is executed through a console

crystal wyvern
inland grotto
#

Damn

lusty whale
#

Is guild plugin abandoned

jagged remnant
#

How can I put a custom header on the menu? I'm using version 1.8 of deluxemenu.

shell grove
#

hi, trying to show \n in lore, but obviously its making a new line. is there any method to allow showing \n without it doing what is expected?

solid latch
#

How did you get the trim?

modern summit
#

Hello guys, Im remaking my plugin after years, and I used to use spigot for nms using buildtools but by making my plugin on paper I saw people use paperweight but I cant find how to actually import it in gradle, anyone that could help?

modern summit
#

I made it, it was hard to find the correct version of the plugin for my actual version which was 1.21.1

#

Another thing, I also see they deprecated localizedname, i was using it as identifier to check with haslocalizedname or get that info with getlocalizedname, what is now the method used?

calm helm
#

How to set up the DeluxeTags Chest menu so that the items in it support Custommodeldata? When I was doing a custom GUI, I saw the Data in the item. I set it, but it didn't work. Can anyone help me? Thank you!

#

itlooks like

next_page:
material: PAPER
data: 10007

surreal creek
brittle sphinx
#

open_command: boutique
register_command: true
size: 45
menu_title: "Boutique"
items:
'1':
material: SPAWNER
display_name: "Spawner à Vache"
lore:
- "Acheter un spawner à vache"
slot: 13
click_requirement:
minimum_requirements: 1
stop_at_success: true
requirements:
has_enough_credits:
type: "javascript"
expression: "%notcredits_credits_formatted% >= 150"
click_commands:
- "[console] credits remove %player_name% 150"
- "[console] give %player_name% spawner 1"
deny_commands:
- "[message] &cVous n'avez pas assez de crédits pour cet achat."

The deny_command message does not work, what to do?

ionic ingot
#

Hi, I’m trying to configure an item in my menu using and I want to make it completely inaccessible to players. Specifically, I want the item to appear as part of the menu without any interaction or visibility. I don’t want players to be able to hover over it, see its name, or have any other information displayed when they move their cursor over it. The item should be completely non-interactive and invisible in terms of its details. How can I achieve this? Any help would be greatly appreciated!

#

1.12.2 deluxemenus

jagged remnant
#

hey, which deluxemenus version supports 1.8?

wise lagoonBOT
brittle sphinx
wise lagoonBOT
modern summit
# spark sage

DisplayName is the name, I was using it as metadata information

spark sage
modern summit
#

Yeah but displayname isnt the name of the actual item?

spark sage
#

it is

#

didn't you want to change the name based on locale?

modern summit
#

No I was using the localizedname to put metadata inside of an item, to know like informations about the item clicked

#

idk how else to do it

spark sage
#

why not just use the PersistentDataContainer?

ionic ingot
modern summit
#

It seems I cant put images

spark sage
#

?imgur

wise lagoonBOT
modern summit
#

like this was fast to get informations

#

and check if it had

spark sage
modern summit
#

I check that ty

brittle sphinx
ionic ingot
#

I wanted the item to be visible but without interaction with it, I want the nbt to be hidden.

#

will this be possible? @brittle sphinx

brittle sphinx
#

look on the wiki because I haven't looked too much into that

ionic ingot
#

I don't think anything works in 1.12.2

brittle sphinx
#

Sorry, I can't help you with that. I only play in high-end version.

hollow yew
#

/papi ecloud download Statistic

Why won't I be able to install the Statistic expansion?

lusty whale
#

is there a way to show target player's armor details in a dm menu
I know u can get like material and set slot and stuff but like enchantments etc.

#

and why this doesn't work

  'helmet':
    material: '%utils_parseother:[{player}]_armor_material_helmet%'
    slot: 10```
#

when i parse it it's fine tho

#

but dm says invalid

onyx rapids
#

hey anyone know of a plugin that can handle unloading and loading worlds? using multiverse core and ive setup a few parkour maps. thing is they auto load and it seems if a player joins and then leaves the world is still loaded in, any plugins or anything to handle so it doesnt stay loaded after x amount of time?

woeful stone
lusty whale
lone cradle
#

hey sup guys i was making a deserializer for our plugin and i need an alternative of 'BukkitOutputStreams'/BukkitInputStreames for 1.7 - 1.12.2

clever dock
#

Hey is there any way to run variables with the deluxe menus
i mean for example im doing a stats menu
but i need to do /stats playerName
and it would change the info in the menu

#

If some one can help me with that id apreciate it

modern summit
#

If I make a custom mob and restart the server the mob is there but it isnt interactable, why is it?
It doesnt keep the handle class because I cant interact with it as so: https://imgur.com/a/V4QCDi5

If I issue:

 System.out.println("Entity class: " + entity.getHandle());```

The old one prints
```[09:52:00 INFO]: [WorldOfMinecraft] [STDOUT] Entity class: translation{key='entity.minecraft.pig', args=[]}
[09:52:00 INFO]: [WorldOfMinecraft] [STDOUT] Entity class: Pig['Pig'/4, uuid='5f8d133d-3160-4ed7-83d2-ca4473a0aed4', l='ServerLevel[world]', x=76.00, y=69.00, z=16.00, cpos=[4, 1], tl=2043, v=true]```

The newly spawned one says:
```[09:52:06 INFO]: [WorldOfMinecraft] [STDOUT] Entity class: translation{key='entity.minecraft.pig', args=[]}
[09:52:06 INFO]: [WorldOfMinecraft] [STDOUT] Entity class: SkinnableBody['Pig'/516, uuid='6fd70171-0f36-4b4e-8efa-cbc75231e1f8', l='ServerLevel[world]', x=76.00, y=69.00, z=17.00, cpos=[4, 1], tl=26, v=true]```
main pier
#

Heya! I'm looking for a plugin that sets groups from for example luckperms on certain criteria like a certain amount of votes etc. Is there anything like that and if yes could you please link me to it?

outer dirge
#

which is the best crates plugin that i can use?

violet phoenix
slow wigeon
#

i dont have that perm but still can open that

outer dirge
#

which is the best votifier plugin?

south tendon
#

messageannouncer 1.21.4

#

?

slow wigeon
#

hi guys, pls help player dont have the requirement but still can open menu

sharp void
#

hi

#

In deluxe menu's how can i add a cooldown
for eg i want players to claim daily rewards after 24 hours only
how can i add a cooldown init?

#
  'Dailyreward':
    material: LIGHT_GRAY_CANDLE
    data: 1
    slot: 11
    display_name: "&6Daily Rewards"
    lore:
      - "&8Click to claim!"
      - "&7Cooldown: &f%cooldown_daily_rewards%"
    left_click_commands:
      - '[console] eco give %player_name% 1000'
      - '[console] give %player_name% diamond 1'
      - '[close]'
#

please im kinda in a hurry, i'd appreciate anyone helping

pastel fractal
#

hi can i ask?

summer oak
#

so yeah ig you can

pastel fractal
#

Can I have a Discord or Instagram header in the menu?

limpid cobalt
#

What do you mean?

#

like the name of your instagram? or?

pastel fractal
#

socialmedia head

#

that if I can have a head in the menu like instagram facebook tiktok social media do you understand that

limpid cobalt
#

yes

pastel fractal
#

not working

#

my menu

limpid cobalt
#

wait what plugin

#

deluxemenu?

#

right

pastel fractal
#

yes

limpid cobalt
#

show the code of your menu

pastel fractal
#

'glass5':
material: basehead- eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTlmOGM4NDdiZTZmMGViNjM1ZGIzZGY1NjYyNzRhMjE4N2EyM2M4NDY3NTE1ZGZlMDk5MjZhYTYyZWRmOTA4YiJ9fX0=

#

this

#

i can server write /menu i see steve head

#

not see social media

limpid cobalt
#

awful syntax

#
'glass5':
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTlmOGM4NDdiZTZmMGViNjM1ZGIzZGY1NjYyNzRhMjE4N2EyM2M4NDY3NTE1ZGZlMDk5MjZhYTYyZWRmOTA4YiJ9fX0=
#

copy-paste this

#

it should work

pastel fractal
#

my code problem? what problem?

limpid cobalt
#

placing spaces at places they don`t have to be

#

does it work?

pastel fractal
#

where i can send my full menu you can fix me

limpid cobalt
#

dm

pastel fractal
#

I already wrote you

stuck tartan
#

Hiya im using PlaceholderApi, and wanted to hopefully get an answer regarding: Is there a PlaceHolder from Ecloud or such returning the amount of seconds a player has since they joined like: "%placeholder for seconds%"
or a placeholder returning something in the first five seconds, for example just joined: display-condition: "%placeholder returning smth%=just joined"

Please @ me incase of response :)

vital quiver
#

Hi, I wanted to know if it is possible to create a requirement to have a material defined with mmoitems?

pliant cobalt
modern summit
#

Should I like make them respawn on server start and save locations on server closing? Or maybe save the class name in persistent data container and then respawn them like that? No actual idea

violet phoenix
finite pumice
#

Hey guys 😄 Can someone give me an example of argument item so i can learn on it for my future projects I think its cool thing but i never knew to learn on wikis only by examples. Thanks again!

#

And one more question is it possible to make like when u press item in menu u get to type for example( team name in chat) and then it does command /team create (name that you put in chat)

velvet cloak
#

Hello! I have many developer things such as: plugins, renders, graphics, maps, bots, objects, tabs, sidebars, packages, configs! These are authorial things that are not on other servers! Interested parties please contact me in PM!

limpid cobalt
limpid cobalt
finite pumice
finite pumice
limpid cobalt
#

what do you mean with 'arguments'
oh you wanted argument item

#

tell me what you need and i will write it for ya

#

so what do you mean with argument item

finite pumice
#

So i can learn

#

it could worth for future projects

#

😄

limpid cobalt
#

can you show where you read that?

pliant cobalt
violet phoenix
#

It’s not really help with deluxe menu though. You assign the image to a font character in ItemsAdder and use that font character in the menu_title

limpid cobalt
#

oh

#

wait, i didn`t know of this function but it is cool

#

i will try it and show you example

#

ok, so

#

@finite pumice

#

fast explain first

#

if you want the command for opening the menu

#

to be more than 1 word

#

like

#

/the best shop

#

and players will probably not know command this long

#

so bellow open_commands:

#

you place args:

#

so when you write /the there is highlight for the command

#

wait let me show you

finite pumice
#

kk

#

waiting

#

Thanks for being good guy

#

and helping me

#

Now i understand what u mena with args

limpid cobalt
#

uh, wait

#

thats not the point of args but it is still useful

#

Wait because im having hard time too XD

finite pumice
#

xD

limpid cobalt
#

ok im out ;-;

#

i can`t figure this out

vital quiver
#

Hi, I wanted to know if it is possible to create a requirement to have a material defined with mmoitems? (Deluxemenu)

silver comet
#

a

steady cargo
#

hello, I have a doubt with the plugin menus deluxe, can I create several inventories in a single inventory??, that is, I create a single file in the folder gui_menus called book, this book would have many pages and would have an arrow in the book to change page, then to not create many files for the book in the gui_menus, is it possible to create another page in the same file called book??, more than anything not to have several files called book1, book2 and so on for all pages.

lean bronze
#

how do i do that the money shows 1.18K and not 1.1K?

nimble narwhal
#

Whats the chat support DeluxeTags use? What do I need to put before the rank of the player so tags can be shown?

brave kindle
#

Does anyone know if DeluxeTags will ever update to 1.21?

inner remnant
#

might just work

inner remnant
#

that supports placeholderapi

inner remnant
inner remnant
inner remnant
lean bronze
inner remnant
#

custom js variable for papi

lean bronze
#

Where do I paste it?

misty lichen
#

hi all need some question with the pl guild before purchase the pl?

lean bronze
inner remnant
wise lagoonBOT
inner remnant
lean bronze
lean bronze
inner remnant
lean bronze
#

It says %javascript_<yourplaceholderidentifier>%

#

But what is my yourplaceholderidentifier

misty lichen
still sky
#

hi, noteblocks in my server dont change tone and redstone wont activate it. how do I fix it?

pliant cobalt
brittle folio
still sky
vital quiver
wise lagoonBOT
vital quiver
#

oh sorry for the ping

brittle folio
#

is there any message upon interacting the noteblock?

brittle folio
still sky
#

[07:58:39 INFO]: Paper Plugins:
[07:58:39 INFO]: - CrazyCrates
[07:58:39 INFO]: Bukkit Plugins:
[07:58:39 INFO]: - AdvancedEnchantments, AdvancedJobs, AfkPool, ajLeaderboards, ArtMap, BattlePass, BryxelChatFilter, BryxelCoinflips, BryxelCommands, BryxelMoneyTop
[07:58:39 INFO]: BryxelPhantoms, BryxelPvp, BryxelStats, ChatColor2, ChatGames, ChestShop, Chunky, Citizens, CoreProtect, CrazyVouchers
[07:58:39 INFO]: DecentHolograms, DeluxeMenus, DeluxeTags, DiscordSRV, Essentials, EssentialsSpawn, FancyGlow, floodgate, Geyser-Spigot, GriefPrevention
[07:58:39 INFO]: GSit, Guilds, ImageFrame, InteractiveChat, InteractiveChatDiscordSrvAddon, InventoryRollbackPlus, KixsChatAnnouncer, LiteBans, LiteDungeon, LPC
[07:58:39 INFO]: LuckPerms, ModelEngine, MythicMobs, nLogin, Not-Too-Expensive, Oraxen, PlaceholderAPI, PlayerVaults, PlayerWarps, ProtocolLib
[07:58:39 INFO]: PyroFishingPro, PyroLib, SimpleRTP, SkinsRestorer, TAB, TradeSystem, Vault, ViaBackwards, ViaRewind, ViaVersion
[07:58:39 INFO]: voicechat, VotifierPlus, VotingPlugin, WorldEdit, WorldGuard, WorldGuardExtraFlags, zAuctionHouseV3, zMenu

#

here

brittle folio
#

or you could try the debug function of worldguard which you could check its description in wiki

vital quiver
#

How to put a custom item on deluxetags? Custom model data?

lean bronze
wise lagoonBOT
plucky orbit
#

pls support nexo 😦

formal nimbus
nimble narwhal
#

Hello, can I use deluxe tags with Essentials Chat?

#

Cuz when I add whats given in the website, it doesn't show it in chat

#

And if I try and find deluxe chat, it says it's in beta..

violet oasis
#

hello, how to use custom sound in open commands in latest deluxemenus?

#

i have one sound named tone1.ogg. and it works perfectly fine ingame. and i wanted to use it in dmenu

rich star
#

deluxemenus currently doesn't support custom sounds

smoky cipher
#

anyone able to jump on my server and help me set up things

minor hazel
#

Im looking for an plugin who i can pay in rupees , anyone?

autumn verge
#

[DeluxeMenus] I'm creating a /profile [player] menu. I'm trying to parse other placeholders but it doesn't work

    material: PAPER
    slot: 33
    item_model: 'minecraft:air'
    display_name: '&#f9c03c%utils_parseother:[target]_pe_player_balance%'```

For some reason it parses my own balance and not the other player's balance
#

I tried using [{target}], [{{target}}], {{target}}, {target}, target, but it doesn't work

spark sage
#

[{target}] should work, though there's a good chance it doesn't work because of the new parse_placeholders_after_arguments setting, add it to your menu file and set it to true

bleak hazel
#

wheni do /papi parse me %strikepractice_kills%

it says <top_kills_1>

#

like doesnt shows the nae

vital quiver
#

How to put custom items, model data on deluxetags?

torn obsidian
#

This isnt general plugins but I need support with another issue.

#

my servers console being flooded with this

#

anyone know what its related to?

#

Its increasing cpu usage I believe.

nimble bear
#

Hello

winged panther
#

Hello,

Currently in my scoreboard (Using TAB) I have a luckperm permission that allows me to target whether the player can vote or not except that if he is in cooldown it displays him in the scoreboard except that if he is not in cooldown it displays nothing in the scoreboard anyone have an idea how I can do to set a default value on the permission so that it displays for example “&aAvailable” if he is not in cooldown so if he does not have the perm.

Thanks in advance for any answers!

ember pewter
#

Free earn

nimble bear
formal nimbus
inland parrot
#

TAB plugin how to do fixed slots?

modern summit
#

Guys Im calling .kill on an entity that dervies from net.minecraft.world.entity.animal.Pig;
But it doesnt call OnDeathEvent...

fallen bay
#

hi, I can’t configure the requirements so that items from the itemsadder are taken from the player. help plz

marble mica
#
size: 53
menu_title: 'Выбор серверов' # Название меню

register_command: true

items:
  'anarchy_online':
    material: TNT
    slot: 22
    priority: 0
    display_name: ' '
    lore:
      - ' &bАнархия &7[%bungee_anarchy%/20] '
      - ''
      - ' &fСтатус: &aОнлайн '
      - ''
      - ' &fВерсия: &eForge 1.16.5 '
      - ''
      - ' &fПопробуй стать лучшим в &4анархии! '
      - ''
      - ' &a• Нажмите, чтобы играть '
      - ''
    view_requirement:
      requirements:
        server_status:
          type: string equals
          input: '%pinger_isonline_ip:port%'
          output: '&aOnline'
        maintenance:
          type: string equals
          input: '%maintenance_server_anarchy%'
          output: '&cdisabled'
    left_click_commands:
    - '[connect] anarchy'
  'anarchy_offline':
    material: STONE
    slot: 22
    priority: 1
    display_name: ' '
    lore:
      - '&7Анархия '
      - ''
      - '&fСтатус: &cОффлайн '
      - ''
      - '&7Попробуй стать лучшим в анархии! '
      - ''
      - '&c• Сервер выключен '
      - ''
    view_requirement:
      requirements:
        server_status:
          type: string equals
          input: '%pinger_isonline_ip:port%'
          output: '&cOffline'
  'anarchy_maintenance':
    material: STONE
    slot: 22
    priority: 2
    display_name: ' '
    lore:
      - ' &bАнархия &7[&c%bungee_anarchy%&7/20] '
      - ''
      - ' &fСтатус: &cТех. работы '
      - ''
      - ' &fПопробуй стать лучшим в &4анархии! '
      - ''
      - ' &c• Технические работы '
      - ''
    view_requirement:
      requirements:
        server_status:
          type: string equals
          input: '%pinger_isonline_ip:port%'
          output: '&aOnline'
        maintenance:
          type: string equals
          input: '%maintenance_server_anarchy%'
          output: '&aenabled'```
#

Hi. Can someone help me to solve the problem? When the server is online or on maintenance I can't see it

fallen bay
#

I’ll send the config to personal

#

Гы

marble mica
iron coral
#

I'm really struggling with ItemsAdder and DeluxeMenus as I'm trying to add a custom background but many tutorials for this seem to be using some kind of pre-made pack that already has files that I don't have. Any videos, tutorials, or even a link to a working example of GUIs would be amazing

marble mica
fallen bay
cursive geyser
#

Hi.. I have a question about a plugin (not sure if this is the right channel?)... Has anyone used the “ItemsAdder” plugin? and is it worth the price? 👀

iron coral
#

I'm actually using it right now

#

I'd say yes, it's got SO many features, though be aware it's fairly complicated

#

I especially love that you can add near 1,000 new blocks without lag

#

For £15 and able to customize just about anything for a lifetime, I'm surprised it's not more expensive

cursive geyser
#

Thank you! I'm highly contemplating it for my server as I have seen there is so many addons for it that I quite like the look of.

#

And it is handy to stop people from taking resource packs to claim as their own 😂

iron coral
#

It's exceptional honestly, it makes vanilla seem modded

woeful stone
iron coral
#

Smh,,

spark sage
#

I know Nexo is pretty nice too, but I've never bought any of the two so idk which got more features nor which one's more optimized / better

#

It's the ItemsAdder vs Oraxen debate all over again 🥲

#

well technically Nexo is pretty much the new Oraxen

woeful stone
#

yeah nexo is pretty cool too

#

I mostly pref IA cause since it's older more plugins have direct support for it

spark sage
#

Understandable

woeful stone
#

nexo does have faster updates n better support

#

but overall both r great plugins

fallen bay
#

hi, I can’t configure the requirements so that items from the itemsadder are taken from the player. help plz heeelp plz

#

🥲

#

material: NETHERITE_AXE
model_data: 5039602
priority: 1
slot: 0
item_flags:

  • HIDE_ATTRIBUTES
    display_name: '&dTonop Берсерка'
    lore:
    left_click_requirement:
    requirements:
    epic_ingot:
    type: has item
    material: PAPER
    model_data: 10160
    amount: 20
    deny_commands :
  • '[sound] BLOCK_LEVER_CLICK'
  • '[message] &#B182E4в&#A583E4A&#9A83E4N&#8E84E4к
#

left_click_commands:
'[console] item take %player_name% paper 20 -model 10331 -s'

  • *[sound] BLOCK_BEACON_ACTIVATE'
  • '[close]'
  • '[console] ei give %player_name% 1berserkeraxe 1'
cursive geyser
iron coral
#

I can't help much unfortunately, I'm still working out GUIs

vital quiver
#

Is it possible to set a requirement to have a mmoitems item on deluxemenu?

If so, how to do it?

potent rapids
#

hello i got an issue with zmenu, whenever i use "/zmenu open <file>" it tells me an error

cold grotto
halcyon locust
#

Does anyone know how I can change players usernames above their character to display their essentials nicknames? Not sure what plugin handles it, whether its a setting in essentials or if ill need a whole new plugin for it?

pliant cobalt
#

i been trying to get help for the past 8 days and no one is helping me wtf

vital quiver
woeful stone
vital quiver
violet oasis
#

Hello, i have created a separate offset font that put the text lower, and i wanted to apply it in Title of Deluxemenus, how can i achieve it?

#

https://imgur.com/945egqL and this is what i like to achieve, for what i understand, every single text here including the placeholder to show player value, they put it in menu title, and they uses offset and negative value to control it.

woeful stone
vital quiver
stray fiber
#

can some name a villagershop plugin which will work with Coin Engine

iron coral
cobalt badge
#

where deluxeTag's update and source =(( ?

#

pls

formal nimbus
cobalt badge
#

where deluxeTag's update and source =(( ?
pls

vital quiver
#

where is the deluxemenu support?

wicked pulsar
#

Plugin work on 1.21.4?

#

Deluxemenua

wicked pulsar
#

Could not setup a NMS hook for your server version! How to fix this problem for deluxemenu?

shut olive
#

Hey im working on my first plugin and i want it to broadcast a message on every morning whats the best way to do this ?

rich star
wicked pulsar
#

Ok

rich star
wicked pulsar
#

You have link for download?

cobalt badge
#

this is a best plugin for tag

#

love it

rich star
wise lagoonBOT
rich star
cobalt badge
#

plssss

#

love u bro @rich star

rich star
#

decompile it if u really want to

cobalt badge
#

pls help me

rich star
#

if u dont know how to, then i would not recommend

cobalt badge
#

i need best way

rich star
#

¯_(ツ)_/¯

#

if u do it, i will not be giving support

#

i would advise against it, but that is the closest thing u will have to the source

quaint gazelle
#

this.dragon.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE).setBaseValue(0.5); is erroring for some reason saying it cannot resolve symbol GENERIC_KNOCKBACK_RESISTANCE i already have org.bukkit.attribute.Attribute imported

crimson cobalt
#

does anyone know why my itemsadder just disables itself?

#

[02:54:33 INFO]: [ItemsAdder] Disabling ItemsAdder v4.0.2-beta-release-12

#

no error no anything, just that

#

out of nowhere

nimble bear
#

I'd appreciate it if you could help me with this. I know you can open and close a gui menu, but how do I get it back to the previous one?

Gui1 → Gui 2 → Gui1

#

Basically what I want is if you open gui2 directly then it closes the menu but if you opened it from gui 1 it returns to the menu

#

I would appreciate it if you could help me.

nimble bear
#

How does [meta] work?

nimble bear
#

Does anyone know why this isn't working for me? yml click_requirement: requirements: close: type: string equals input: "%luckperms_meta_menu-links%" output: yes success_commands: - "[openguimenu] menu" deny_commands: - "[close]"

click_requirement:
      requirements:
        close:
          type: string equals
          input: "%luckperms_meta_menu-links%"
          output: yes
          success_commands:
          - "[openguimenu] menu"
          deny_commands:
          - "[close]"```
queen cedar
#

guys i cant get this works , any suggets?

menu_title: "&5&lReiniciar Nivel & Subir Maestría"
open_command: abismo_resetmaestrias
register_command: false
size: 27
update_interval: 2

items:
  "13":
    display_name: "&d&lReiniciar Nivel &7[+Maestría]"
    material: EXPERIENCE_BOTTLE
    slot: 13
    lore:
      - "&7 Resetea tu nivel a &a1"
      - "&7 Obtienes &650 puntos de maestría"
      - "&7 Tu nivel actual: &e%alonsolevels_level%"
    dynamic_lore:
      default:
        - "&7 Resetea tu nivel a &a1"
        - "&7 Obtienes &650 puntos de maestría"
        - "&7 Tu nivel actual: &e%alonsolevels_level%"
      conditions:
        puede_resetear:
          placeholder: "%alonsolevels_level%"
          conditions:
            - ">= 500"
          true:
            - "&a PODES RESETEAR A NUEVA MAESTRÍA"
            - "&eHaz clic para continuar."
          false:
            - "&c NO PODES RESETEAR, TE FALTAN &e{500 - %alonsolevels_level%} &cNIVELES."
    update: true # Hace que el lore se actualice dinámicamente
    left_click_requirement:
      requirements:
        nivel_suficiente:
          type: javascript
          expression: "%alonsolevels_level% >= 500"
    deny_commands:
      - "[message] &c NO PODES RESETEAR, TE FALTAN &e{500 - %alonsolevels_level%} &cNIVELES."
    left_click_commands:
      - "[console] alonsolevels setlevel %player_name% 1"
      - "[console] ligas addpoints %player_name% 50"
      - "[message] &a¡Tu nivel ha sido reiniciado y recibiste &650 puntos de maestría!"
      - "[sound] ENTITY_PLAYER_LEVELUP"

  "15":
    display_name: "&cCancelar"
    material: BARRIER
    slot: 15
    lore:
      - "&7Cierra este menú sin hacer ningún cambio."
    left_click_commands:
      - "[close]"
mellow nexus
#

Ive been reading 17 other results surrounding this issue that comes default with this plugin. Many other people have raised the issue of the default advancedmenu not working as it should. This is out of the box problem. When you start this plugin and poke around trying to learn it you find that having the deluxemenus.shopexample is not enough to interact with the advancedmenu option that you would expect to work if you gave yourself said permission. Why has this issue gone on for so long with no proper answer? Is this just a mistake in the config provided with the plugin upon installation? or is this a bug in the plugin that needs addressing? Ill provide screenshots to show and I will reiterate that this is fresh out of the box, no changes have been made to the files from DeluxeMenus during this test.
https://gyazo.com/8072afb3c0e68aedd5154ca5e6ba0b81
https://gyazo.com/542c5b957f20dcb52defaa7ff3237fa3
https://gyazo.com/587db75a41a6cd153ff7ecf1da3b0df9

spark sage
#

/lp user <player> permission check deluxemenus.shopexample

mellow nexus
#

Cause: d3343a63-56ce-4fd1-8f4f-491d7e6979f8 has deluxemenus.shopexample set to true in context global

spark sage
#

what if you add priority: 2 to the No Permission item?

spark sage
#

welp

#

idk how that happened

mellow nexus
#

in any case, thank you for helping figure that out

spark sage
#

I'll mention it to the devs

mellow nexus
#

hopefully other people who encounter this can search here until its fixed

spark sage
#

well actually I can just make a PR now

#

idk when the others plan to publish a new release though

#

but yeah

grim stone
#

as yall can see from the screenshot above it only parses the inter placeholder, in the config ive set it like this:
%parseother_{%player%}_tab_customtabname% no other combination works, ive tried everything you think i havent

spark badger
#

@spark sage hey I need help for deluxemenus

#

dynamic_amount: isnt working

iron coral
#

Is there a way I can add text to deluxemenus on the GUI? Like if I wanted to display someone's balance in the corner or something

marble mica
marble mica
#

Or someone from support

oak sable
#

Does anyone know if there is a way to disable the cooldown message entirely within MyCommand? You can put cooldown-message: "" but if you do this it puts a blank line in chat which isnt ideal

gilded kelp
#

Hi, I'm trying to do a viewrequierement, to make an object appear in a GUI if %mmocore_class% = test.
I'm doing my papi parse, it works fine but I can't see the object.

  display_name: "&f"
  material: BARRIER
  amount: 1
  view_requirement:
    requirements:
      example_2:
        type: string equals
        input: "%mmocore_class%"
        output: "test"
  slots:
  - 20
  hide_attributes: true
  hide_enchantments: true
  hide_effects: true
  lore:
  - ' &#c9d6d3  &#993bf5Eʀʀᴇᴜʀ'
  - ''
  - '  &#c9d6d3Vᴏᴜѕ ᴅᴇᴠᴇᴢ ᴀᴠᴏɪʀ ᴜɴᴇ ᴄʟᴀѕѕᴇ ᴘᴏᴜʀ'
  - '  &#c9d6d3      ᴀᴍᴇʟɪᴏʀᴇʀ ᴜɴᴇ ѕᴘᴇᴄɪᴀʟɪᴛᴇ.'
  click_commands:
  - '[refresh]'```
vagrant oak
#

checkitem_amount_mat:leather_horse_armor,custommodeldata:1012
Was using this placeholder forever and it worked great, I recently switched the model to a stringblock. So its no longer using custom model data, instead using customvariation. Its also paper instead of horse armor.

Attempted to update the placeholder myself, had a hard time finding this part on the wiki- this is where im at
checkitem_amount_mat:paper,customvariation:101
does not work.

torn obsidian
#

Hey, is it possible to use minimessage in a loreline in deluxemenus?

rich star
#

believe minimessage can only be used in actions currently

woeful stone
vagrant oak
#

Right, that makes sense- any suggestions

woeful stone
#

💀 fork the plugin

#

expansion*

#

i forked it and fixed it for 1.21.4 cause it wouldnt work properly

woeful stone
nimble bear
#

To remove the description of an item for example damage etc.

#

I already used this

item_flags:
- "HIDE_ADDITIONAL_TOOLTIP"
- "HIDE_ATTRIBUTES"
- "HIDE_UNBREAKABLE"

hide_unbreakable: true
hide_effects: true
hide_attributes: true```
nimble bear
spark badger
#

many of things arent working

#

also that dynamic amount

#

is also not working

#

I mean the dynamic amount is working

#

but only when am adding numbers

#

its not reading placeholders

spark badger
#

@plain brook @spark sage

gilded kelp
west flicker
#

Hi, can i get there deluxemenus support?

west flicker
#

Okay, so i have deluxemenus plugin + vault + rediseconomy.
Sometimes when someone buys something in dmenu shop, it can be bought for free? I don't really know why that happens, so i'm asking here.. maybe someone knows how to fix this issue?

wise lagoonBOT
west flicker
#

here is my config of the store

bronze oracle
#

Is it possible to make bedrock player see the deluxe menu like what the java player see?

upper folio
#

Guys i have an issue with DELUXEMENUS. I copied the kits menu, from the wiki, it was working fine, but now it only shows me the 'NO PERM' item and I am oped, i even tried to give my self the permission just to check, but nothing, any ideas? Thanks in advance!

heady granite
#

Heya all, how would I set a certain string to appear in a lore line based upon the current value of a placeholder with Deluxe Menus? For instance, I have an item in a menu that displays detailed information about a player and it uses placeholders. What I would like to do is if a placeholder value equals a certain amount, I would like to display additional text next to it.

brave kindle
#

Does anyone know why EssentialsX placeholders only update on restarts?

alpine tree
#

if i want to make an item glowing in deluxe menu how i will do it ?

#

bcs glow: true doesnt work

#

and hide attributes the same

#

items:
commonkey:
material: TRIPWIRE_HOOK
slot: 2
display_name: '&#CA5CDDᴄᴏᴍᴍᴏɴ ᴄʀᴀᴛᴇ ᴋᴇʏ'
glow: true
enchantments:
- 'DURABILITY;1'
hide-attributes:
- 'ENCHANTMENTS'

#
  commonkey:
    material: TRIPWIRE_HOOK
    slot: 2
    display_name: '&#CA5CDDᴄᴏᴍᴍᴏɴ ᴄʀᴀᴛᴇ ᴋᴇʏ'
    glow: true  
    enchantments:  
      - 'DURABILITY;1'
    hide-attributes:
      - 'ENCHANTMENTS'  ```
#

this is my code

modest wind
#

VoteParty is broken it seems and %player_name% is not working anymore

plain folio
#

is it possible to put 2 items ina gui slot in deluxe menu, but hide them when the other is active?

vagrant oak
#

Is there a way to block links using #chat-chat-info ChatChat? If so, where? I cant find it