#general-plugins
1 messages · Page 120 of 1
how i can make citizens use no nametag? &f makes weird spacebar instead of nothing
/npc name
tysm
Anyone can tell me why this won't go throught if I have enough coins? Thanks.
requirements:
coins:
type: ">="
input: '%coinsengine_balance_coins%'
output: '150'
deny_commands:
- '[message] &cYou don''t have enough coins to make the purchase!'
- '[sound] BLOCK_NOTE_BLOCK_BASS'
- '[close]'
click_commands:
- '[console] tf give %player% 1 hour'
- '[console] coins take %player% 150'
- '[close]'
- '[sound] ENTITY_PLAYER_LEVEL_UP'```
you need to use the raw placeholder of it
cause if i remember correctly this one formats the amount
aka 1.5k
so the check cant detect the value properly if its above 999
how do i check the amount of an item in my inventory? using deluxemenus
using deluxemenus to make a shop, but its not checking for the amount atm
only the item
Funny thing is I tried that but inventory just closed. Didn't think of checking console, apparently %player% must be %player_name%
Kirstopher to the rescure again, cheers!
💀 i didnt even notice the player bruh
don't tell anyone 😄
@woeful stone oh
With what exactly?
Hello, is there a Guild plugin support channel or is it only here?
Link your spigot account https://discord.com/channels/164280494874165248/605715595689984011
Thanks! Already did. 🙂
Hello, why is it I am always getting this message O_O
https://paste.helpch.at/raw/ilacadujiy
Happens when I login into the server also.
Wait is there a different channel to Guilds support?
Been back reading seeing that there is a channel with "No access" for me even after I linked my Spigot account.
=check @viral meadow
Did the linking work or not?
=check 142541536586891265
=check @viral meadow
Hi my server is crashing again and again, and the console shows possibly out of native threads and stuff.
I believe it's something which has to be increased in the ptero config as I remember I had this issue like a year ago and fixed it from their only.
The server is only using less than 25% of the allocated specs.
Anyone know a probable cause?
I can`t send images so here's the link. Does anybody know how to set player balance placeholder in GUI?
Yo
Anyone know how i can spawn custom mobs naturally
Like detect a biome and spawn it
Is there a plugin thats let you change your ingame skin for your server but not your general skin
Any idea why this view requirement doesn't work?
requirements:
status:
type: string equals ignorecase
input: "%tab_scoreboard_visible%"
output: "enabled"```
@vale sky
Is it possible to change text in a deluxemenu based on a permission node that a player has?
Let’s say I’m creating a shop. The player without the permission node “special.shop” would see “You can’t purchase this item”, but the player with the permission node would see “Right click to purchase this item!”
Can I anyone help me in deluxe menu ?
How can I register menu command in it?
register_command: true i think
Hi, I need help with voting, its possible to setup to vote gui here a reward giver by commands?‼️
DeluxeMenus works well on Java, but when using Geyser, the Bedrock version behaves unexpectedly. Do you have any recommendations for creating menus that function properly on Bedrock?
I use bettergui with geysermc. Might want to give that a try.
thank you
It is menu texture? Is it working with deluxemenu? Where I have to move the bettermenu files?
I use BetterGUI as my only Menu maker. I don't use any other plugins in conjunction with this. I think there is a way to import DeluxeMenus to BetterGui but you may have to contact support of BetterGUI to figure out how to do this.
thanks
Does DeluxeMenus have open API
.
is there a deluxemenus discord?
Anyone know why the "Hide_Attributes" dont work?
this is that server
give more context how does it not work?
open sourced
dw i jsut find out
u have to use item_flags now
check the wiki
how do i give/remove player permission in dmenu
I'd like to create a menu with all players who are connected on the serveur. Do you know how to do this ?
is there a channel where people show there menus?
like configs
screenshot + github #showcase
no paid options allowed to be promoted in #showcase
unless its just a screenshot
so is there some place where people just show there configs lol like zmenus
no
Hi guys. Sorry for that, but i realy need help, bcs i'm very confused and don't know were else i can ask about it 😭.
In my recourcepack is a glich, when all my characters and UTF-symbols are showing like squares. Reorganazing Fonts folders - doesn't helped. If anybody know possible fixes - pls, tell me 🙏.
Recourcepack and server version [ 1.19.4 ]
Img: https://imgur.com/a/EbK3aDb
Anyone familiar with making kits with cmi :D
what is error in here? pls tell
https://paste.helpch.at/uvozotehib.lua
Anyone know where this is from? Cant seems to find it in my plugins and im not sure if its apart of minecraft server etc
https://imgur.com/a/U7kgVn1
did you ever figure this out im stuck on it as well
register-commands: true
where is that at sorry
add it to your menu
so im not making a menu, im trying to use a different plugin to replace the error message
the message you see is from vanilla minecraft @untold tartan
when you type a command that isn't registered
Is there some where specific I can edit that
hey everyone, I'm using deluxemenus and I cannot get the sound or broadcast sound action to work. This is what it looks like: - '[broadcastsound] ENTITY_PLAYER_LEVEL_UP' any ideas?
!check-item
Hello, can you tell me if it is possible to animate the appearance of the menu?
[broadcastsound] -> [sound]
any idea if deluxemenu able to make a system when player claim a kit the other kit get cooldown also?
animate appearance of the menu?
is it about the gui? if it is then yes you can just make a animated texture and then scale it to make it perfectly half of the gui and then put the item with the texture at the corner of left n right the gui
(using texture pack)
Hello, I'm using DeluxeMenus, is it possible to play a sound to the player who opens a menu with the command dedicated to it, for example /test, it plays me an NPC sound and opens the test menu
I've tried this but it doesn't work
`open_command:
- "[sound] UI_BUTTON_CLICK"`
Does it send an error in the console?
No
it's open_commands with an s
open_command without the s is the list of commands that will open the menu when you write them in chat
Hope someone can offer advice regarding DeluxeMenus. I have a bunch of menus, but for some reason only 5 of them want to work. I noticed this issue when I created a new menu and it didn't want to work. I thought first it might have been an issue with the menu I made, but then I copied an existing menu that does work and didn't edit it at all, and it doesn't work either.
Did you add them to the config.yml?
did you make sure to switch the commands
check console for errors
I did not. Thank you. Wasn't aware that's what I needed to do.
Is there any option for deluxe menus to prevent the closing of a menu until the users clicks on a particular button or more ?
not with DeluxeMenus no
I've tried that, neither action works.
you will need to assign the user a temp permission, or use a plugin that sets cooldowns
Is it possible to set an executableItems item cost that draws from a variable?
Like, var_number is dynamically set, and can change, is it possible to set the cost as 'var_number' of emeralds instead of having it set in stone?
Hi, does someone know why i can only use § for tooltip color code for deluxechat on 1.8 ?
Luckperms perhaps?
But hows the logic im quite confused
wait i might get the logic
is it possible to make it so when our player clicks to buy the first rank, they can not longer buy that rank? Like it would only allow them to purchase the next one?
We do not have it linked through luckperms, it is all console commands through deluxe menus
you use as a view requirement for the user to not have that permission
with type: '!has permission'
Hey! Could someone please respond in https://discord.com/channels/164280494874165248/1292871151206535308?
Is it possible to make the player in the DeluxeMenus plugin able to put things through the menu?
how can i use item_flags for items in deluxemenus?
i try item_flags: - HIDE_ARMOR_TRIM but this dont work right 
hey,
how can I use the inventory_type: ANVIL in DeluxeMenus? I couldnt specific guide on how to use it.
I just would like to use the anvil input to be a variable and run a command with it
Hi, any solution for this?
Guys I made my own menu with resourcepack but it is dark (menu is 10x darker then it should be). It`s a typical error in DeluxeMenu as I remember. Can someone help?
UPD: solved
Hi guys, I am here to ask for information for the autosell plugin
And is it possible to purchase it somewhere for 1.16.5?
It's no longer for sale as its not maintained
Might be a silly suggestion as I have no idea how it'd be done or anything, but what if DeluxeMenus worked with this? https://geysermc.org/wiki/geyser/forms ✨
DeluxeMenus is designed for the java version of the game, so it wouldn't really work out
Found this plugin https://www.spigotmc.org/resources/crossplatforms.101043/ which seems to allow you to make Bedrock Forms through Geyser
though the wiki doesn't seem to be finished
and last commit was almost a year ago, so not sure if it'll still work
Found this one as alternative though it's paid https://builtbybit.com/resources/sheets-unified-menus-forms-for-java.51876/
pretty much the first few results on google when searching bedrock menu minecraft spigot
possible to delete the "Netherite Upgrade Applies to" etc. from an item in deluxemenus?
Hey ! Is that a way to make reward who reset daily,weekly or monthly with some placeholder ?
Is there a way to make items in a deluxemenus shop only buyable once
Here's some of code from the config
items:
'item_that_can_be_bought_once':
material: DIRT
slot: 11
display_name: '&f%img_dirt% Rank'
lore:
- ''
- "&fPrice: &a$10000"
- '&fYou have: &a$%vault_eco_balance_fixed%'
- ''
- '&#fff4ccPerks:'
- '&#fff4cc- &fAll previous perks'
- '&#fff4cc- &f/Souls pay'
- '&#fff4cc- &f2 Auction House Slots'
- '&#fff4cc- &f1x Cosmetic Crate Keys'
- ''
- '&#fff4ccClick To Rank Up'
left_click_requirement:
requirements:
anything_here:
type: has money
amount: 10000
perm:
type: has permission
permission: prefix.2.%img_dirt%
I would like to make the menu appear smoothly, but then everything would be as usual
Does anyone know how to check for a bottle of water?
item_check:
type: has item
material: potion
water_bottle don't work
describe what potion
have u tried using minecraft:
Soo with deluxemenus when i put it in my plugins file restart my server and then join the server. i do /plugins and it appears as red?
@spark sage Can youhelp
do you have PlaceholderAPI?
no
might be a start
Is it possible to use potion IDs in DeluxeMenus, or do you have to custom make the potion color and effects?
guys, is there a way to disable repair with ingot? in Crafting table and in Anvil?
Hey, can you elaborate upon this? This is what I see when I type that command: https://gyazo.com/eda641e7f24e1f14d236e01344151bca
I know how to make custom potions, I just don't understand how to display vanilla potions without creating them manually.
I'll just make them manually 🤷♂️
You can have a developer use the InventoryClickEvent, check if the Inventory is an Anvil, then if the slot is 2, cancel it. I don't see any publicly available plugins that can do this, but it wouldn't be very challenging for a developer to make a small plugin if It's a necessity.
I'm doing this because apparently there are no plugins for what I need., thanks
You're welcome 🙂
guys, do you know how to make a onetime clickable item
like if someone clicks on an item once, they cannot click on it again. on deluxemenus
ping me when responding
Somene able to give me a hand?
Deluxemenus 1.21??????
Requirements maybe? Give their group a permission that you can check for with 'has permission', and add a success command to remove that permission once they've clicked the item
pinned
Make it grant a permission when clicked
is there any placeholder to show that what menu im open or using?
Hello, how I can get the cooldown and perm using cmi?
'Kit-user-available':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzg5MWU1ZmI4OTRjYTFiMjE2Njc5NWQ5YzhjNmY3NzBkYTc1OTY2ZWNmNjNjNTNkNzdkODQ4ZmY0YmEzOSJ9fX0=
slot: 29
display_name: '&F₪ | &7▸ &#ADF3FDKit User'
priority: 1
view_requirement:
requirements:
Isavailable:
type: string equals ignorecase
input: '%cmi_user_kit_available_Nováček%'
output: 'true'
Pex:
type: has permission
permission: 'cmi.kit.nováček'
lore:
- ' &8Tools'
- ''
- ' &fEquip yourself like'
- ' &fthe gods in seconds'
- ' &f'
- ' &f✉ &fStatus: &aUnlocked ✔'
- ''
- ' &a₪ Click to claim!'
left_click_commands:
- '[player] kit user'
- '[sound] ENTITY_PLAYER_LEVELUP'
- '[close]'
right_click_commands:
- '[player] kit user'
- '[sound] ENTITY_PLAYER_LEVELUP'
- '[close]'
'Kit-user-Delay':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2NhMWE0OGQyZDIzMWZhNzFiYTVmN2M0MGZkYzEwZDNmMmU5OGM1YTYzYzAxNzMyMWU2NzgxMzA4YjhhNTc5MyJ9fX0=
slot: 29
display_name: '&F₪ | &7▸ &#ADF3FDKit User'
priority: 2
view_requirement:
requirements:
Pex:
type: has permission
permission: 'cmi.kit.nováček'
lore:
- ' &8Tools'
- ''
- ' &fEquip yourself like'
- ' &fthe gods in seconds'
- ' &f'
- ' &f✉ &fStatus: &eIn progress...'
- ' &f☁ Available in: &#ADF3FD%cmi_user_kitcd_Nováček%''
- ''
- ' &e₪ You can not claim it yet!'
left_click_commands:
- '[sound] BLOCK_LEVER_CLICK'
- '[refresh]'
right_click_commands:
- '[sound] BLOCK_LEVER_CLICK'
- '[refresh]'
Hi, I want to create a trash bin in a GUI. Can I set empty slots so that players can place items in them, and after closing the menu, the items are removed? DeluxeMenus 1.14.0
dont think u can
Hey
Im trying to make a profile menu which has option to do with args or without
so /profile (name)
or without
Hey friends!
I got a quick DeluxeMenus question 🙂
I'm using a texture pack on my server, and I was wondering where to disable the inventory slot hover background effect? It's messing with my menus, highlighting the slots in green
Thank you ❤️
[13:22:23 WARN]: [ModernPluginLoadingStrategy] WorldEdit' is provided by both FastAsyncWorldEdit' and `WorldEdit'
[13:22:23 ERROR]: [ModernPluginLoadingStrategy] Could not load plugin 'worldedit-bukkit-7.3.6.jar' in folder 'plugins'
java.lang.IllegalStateException: Provider SpigotPluginProvider{path=plugins/worldedit-bukkit-7.3.6.jar, description=org.bukkit.plugin.PluginDescriptionFile@c2152c, jarFile=java.util.jar.JarFile@4dcdcdb3, status=null, dependencyContext=null} attempted to add duplicate plugin identifier FastAsyncWorldEdit v2.11.3-SNAPSHOT-934;b343be4 THIS WILL CREATE BUGS!!!
at io.papermc.paper.plugin.storage.ServerPluginProviderStorage$1.applyContext(ServerPluginProviderStorage.java:28) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.entrypoint.strategy.modern.ModernPluginLoadingStrategy.loadProviders(ModernPluginLoadingStrategy.java:113) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.storage.SimpleProviderStorage.enter(SimpleProviderStorage.java:38) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.entrypoint.LaunchEntryPointHandler.enter(LaunchEntryPointHandler.java:36) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.loadPlugins(CraftServer.java:507) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:276) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1132) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:320) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at java.lang.Thread.run(Thread.java:1583) ~[?:?]
[13:22:23 ERROR]: [ModernPluginLoadingStrategy] Could not load plugin 'worldguard-bukkit-7.0.12-dist.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: Unsupported API version 1.21
at org.bukkit.craftbukkit.v1_20_R3.util.CraftMagicNumbers.checkSupported(CraftMagicNumbers.java:389) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.provider.type.spigot.SpigotPluginProvider.createInstance(SpigotPluginProvider.java:119) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.provider.type.spigot.SpigotPluginProvider.createInstance(SpigotPluginProvider.java:35) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.entrypoint.strategy.modern.ModernPluginLoadingStrategy.loadProviders(ModernPluginLoadingStrategy.java:116) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.storage.SimpleProviderStorage.enter(SimpleProviderStorage.java:38) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at io.papermc.paper.plugin.entrypoint.LaunchEntryPointHandler.enter(LaunchEntryPointHandler.java:36) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.loadPlugins(CraftServer.java:507) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:276) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1132) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:320) ~[pufferfish-1.20.4.jar:git-Pufferfish-52]
at java.lang.Thread.run(Thread.java:1583) ~[?:?]
can someone help me with this?
my server is pufferfish 1.20.4
i have question, can DeluxeMenus set one time purchase?
Is it possible to remove the descriptor of a mob spawner in DeluxeMenus?
You can remove the descriptor of a mob spawner in deluxemenus by setting hide_effects to true
For future reference ^ 🙂
is there aoneblock top island placeholder for ajleaderboards
anyone?
anyone?
😛
Hello, I need to add a command that will give a custom item. What should it look like?
For DeluxeMenus - using a JavaScript view requirement. It's not displaying the item. What have I done wrong here?
I should satisfy the %luckperms_inherits_permission_punishments.warning.spam.3% == 'yes' part.
view_requirement:
requirements:
test:
type: javascript
expression: "%luckperms_inherits_permission_punishments.warning.spam.3% == 'yes' || (%luckperms_inherits_permission_punishments.warning.spam.active% == 'yes' && %luckperms_inherits_permission_punishments.spam.1% == 'yes')"
Done a bit of testing with different things and it seems to be the LP placeholder, but what isn't correct about the syntax?
[08:42:26 WARN]: [DeluxeMenus] Error in requirement javascript syntax - %luckperms_inherits_permission_punishments.warning.spam.3% == 'yes' || (%luckperms_inherits_permission_punishments.warning.spam.active% == 'yes' && %luckperms_inherits_permission_punishments.spam.1% == 'yes')
can someone help me cuz idk what i did wrong man
menu_title: "&0ᴏʀᴇ ꜱʜᴏᴘ"
open_command: ore
size: 35
items:
Coal:
material: coal
priority: #
slot: 12
display_name: '&f'
lore:
- '&8ᴄᴏᴀʟ ᴏʀᴇ'
- ""
- "&8︱ &5ᴘʀᴇᴛ: 🩸 &f100x"
- "&8 &aʟᴍʙ &fᴀᴄʜɪᴢɪᴛɪᴏɴᴇᴀᴢᴀ"
Iron:
material: raw_iron
priority: #
slot: 13
display_name: '&f'
lore:
- '&8ᴄᴏᴀʟ ᴏʀᴇ'
- ""
- "&8︱ &5ᴘʀᴇᴛ: 🩸 &f100x"
- "&8 &aʟᴍʙ &fᴀᴄʜɪᴢɪᴛɪᴏɴᴇᴀᴢᴀ"
Can anyone help me? How do I make sure that players can only break crops in my region? I'm using block-break now but now they can't break anything.
you can enable / disable settings
Yes?
?
disable block break
I know
But when i disable that,
players cant break crops.
Thats my qeustion XD
@opal hearth ?
@wintry scarab Okay, does it matter
I need help with the guild plugin, where can I contact you?
I already confirmed it but nothing happened
Im using deluxetags..... but the tags wont display in chat?
You need to set the chat format from your chat plugin to use the deluxetag placeholder
how tho..
Because I tried different stuff that I found online but nothing worked
I have sent you a request to add me as a friend pls dm
g'day
RE: McMMO
Updated version. We have Crossbow and Mace set up, though only OP players can grow the skill. Is there a persmission for these two or a hidden area in config im missing to enable it for everyone?
Ehm
what's wromg with this
'purchase': material: LIME_CONCRETE slot: 3 update: true display_name: "&a&lᴘᴜʀᴄʜᴀꜱᴇ" lore: - "&f⑨ &eᴄʟɪᴄᴋ ᴛᴏ ᴘᴜʀᴄʜᴀꜱᴇ" click_requirement: requirements: hasamount: type: javascript expression: '%playerpoints_points_formatted% >= 15' success_commands: - '[close]' - '[console] playerpoints:p take %player_name% 15' - '[console] lp user %player_name% parent add orc' deny_commands: - '[close]' - '[message] &cYou do not have enough &estars&c to purchase this item!'
click_requirement: requirements: hasamount: type: javascript expression: '%playerpoints_points_formatted% >= 15'
This specific section doesn't work, when i press left click nothing happens even if I do or do not have 15 playerpoints
hello! Does anyone know how I can change the /dm open x command?
open_command:
Is not working
That command is meant only for admins.
If you want to set commands per menu, you need to use open_command. If it doesn't work, it is most likely because of broken setup. Please send your menu here. Also, check server logs to see if you get any warnings from DeluxeMenus when you start the server.
You seem to have click requirements but no click commands. Or did you just not send those? Anyways, you can try something like this:
click_requirement:
requirements:
hasamount:
type: ">="
input: "%playerpoints_points_formatted%"
output: 15
no where do I have to put the click commands?
Anywhere in the item:
'purchase':
material: LIME_CONCRETE
slot: 3
update: true
display_name: "&a&lᴘᴜʀᴄʜᴀꜱᴇ"
lore:
- "&f⑨ &eᴄʟɪᴄᴋ ᴛᴏ ᴘᴜʀᴄʜᴀꜱᴇ"
click_commands:
- '[close]'
- '[console] playerpoints:p take %player_name% 15'
- '[console] lp user %player_name% parent add orc'
click_requirement:
requirements:
hasamount:
type: javascript
expression: '%playerpoints_points_formatted% >= 15'
deny_commands:
- '[close]'
- '[message] &cYou do not have enough &estars&c to purchase this item!'
Thank you
Anybody has a idea where i can find the language file of worldguad.
So i can change this 'Sorry, but you can't break that block here.'
There is no language file but you can change the message per region:
/rg flag my_region deny-message &dDO NOT DO THAT!
If you want to do that from DeluxeMenus, the [sound] action doesn't support custom sounds. You would have to use [console] playsound
is there a way to have a delay in commands in DeluxeCommands?
In DeluxeMenus + mcMMO , is there a way to add a way that the custom menu will update with the players skill level?
Nope
Yes just complex
Is there any wiki or guides anywhere that can explain it that you know of?
Not directly but you can search in here I have seen people do it before
Requirement type 'custom' at path 'items.stat1.left_click_requirement.requirements.has_skill' is not valid!
what does this mean
`#
Requirements tutorial menu v1.0
authors: clip
contributor: Andre_601
In this tutorial you will learn all about menu requirements
Requirements allow you to restrict actions or even an entire menu to specific players.
You can read more about requirements here:
https://wiki.helpch.at/clips-plugins/deluxemenus/options-and-configurations/requirements
menu_title: 'Points Shop'
open_command: pointshop
size: 36
as always, only cool people can open this menu :)
open_requirement:
requirements:
permission:
#
# "has permission" checks if a player has the required permission
#
# Read more:
# https://wiki.helpch.at/clips-plugins/deluxemenus/options-and-configurations/requirements#has-permission
#
type: has permission
permission: deluxemenus.shop
deny_commands:
- '[message] &cYou don''t have permission to do that!'
items:
'0':
material: SUNFLOWER
slot: 10
display_name: '&6You have &e%playerpoints_points% &6points'
lore:
'1':
material: PAPER
slot: 19
display_name: '&6Our store &estore.yourstore.net'
lore:
'2':
material: TRIPWIRE_HOOK
slot: 13
display_name: '&6Keys'
lore:
- ''
- "&e• &6Left click to open"
left_click_commands:
- '[openguimenu] keys'
- '[message] &6You opened the menu for &ekeys'
'3':
material: BOOK
slot: 14
display_name: '&aRanks'
lore:
- ''
- "&e• &aLeft click to open"
left_click_commands:
- '[openguimenu] ranks'
- '[message] &aYou opened the menu for &eranks'
'4':
material: DIAMOND_PICKAXE
slot: 15
display_name: '&bTools'
lore:
- ''
- "&e• &bLeft click to open"
left_click_commands:
`
And you are not able to use the /pointshop command on the server? If not, try adding this option to the menu:
open_command: pointshop
register_command: true
Restart the server after making this change.
If /pointshop doesn't work after this, try /deluxemenus:pointshop and let me know if that one works
Hey! I'm having trouble adding a click_requirement & a view_requirement to the same item, is this even possible?
Yep, here it is
open_command: /coinshopcratekeys
size: 36
items:
'0':
material: GRAY_STAINED_GLASS_PANE
amount: 1
slots:
- '0-34'
display_name: ' '
###################################################################################################
primekey1-can_purchase:
material: yellow_dye
slot: 11
priority: 1
view_requirement:
requirements:
credits:
type: '>='
input: '%playerpoints_points%'
output: '300'
click_requirement:
requirements:
check_balance:
type: '>='
input: '%playerpoints_points%'
output: '300'
deny_commands:
- '[message] '
- '[message] &#FBD510&lCoins &8➟ &cA weird error occurred. Please try re-connecting without the &4"&fUI-Utils&4" &cmod!'
- '[message] '
- '[close]'
display_name: '&#FCDD0F&l1x Prime Key'
lore:
- '&8Coinshop Item'
- ''
- '&6❖ &fCost: &6300 Coins'
- ''
- '&e➥ &lCLICK TO PURCHASE'
hide_attributes: true
hide_enchantments: true
hide_effects: true
hide_unbreakable: true
left_click_commands:
- '[message] '
- '[message] &#FBD510&lCoins &8➟ &aYou purchased &#FCDD0F&l1x Prime Key&a!'
- '[message] '
- '[console] coins take %player_name% 300'
- '[console] crates key give %player_name% prime 1'
- '[close]'
right_click_commands:
- '[message] '
- '[message] &#FBD510&lCoins &8➟ &aYou purchased &#FCDD0F&l1x Prime Key&a!'
- '[message] '
- '[console] coins take %player_name% 300'
- '[console] crates key give %player_name% prime 1'
- '[close]'```
you're using click_requirement but have no click_commands
you have left_click_commands and right_click_commands but no click_commands
Fixed that, it still goes through
its now
open_command: /coinshopcratekeys
size: 36
items:
'0':
material: GRAY_STAINED_GLASS_PANE
amount: 1
slots:
- '0-34'
display_name: ' '
###################################################################################################
primekey1-can_purchase:
material: yellow_dye
slot: 11
priority: 1
view_requirement:
requirements:
credits:
type: '>='
input: '%playerpoints_points%'
output: '300'
display_name: '&#FCDD0F&l1x Prime Key'
lore:
- '&8Coinshop Item'
- ''
- '&6❖ &fCost: &6300 Coins'
- ''
- '&e➥ &lCLICK TO PURCHASE'
hide_attributes: true
hide_enchantments: true
hide_effects: true
hide_unbreakable: true
click_commands:
- '[message] '
- '[message] &#FBD510&lCoins &8➟ &aYou purchased &#FCDD0F&l1x Prime Key&a!'
- '[message] '
- '[console] coins take %player_name% 300'
- '[console] crates key give %player_name% prime 1'
- '[close]'
click_requirement:
requirements:
check_balance:
type: '>='
input: '%playerpoints_points%'
output: '300'
deny_commands:
- '[message] '
- '[message] &#FBD510&lCoins &8➟ &cA weird error occurred. Please try re-connecting without the &4"&fUI-Utils&4" &cmod!'
- '[message] '
- '[close]'
/papi parse me %playerpoints_points%
0
and the item shows?
but you have the same requirement for both view & click
they both check for the same placeholder
so no that's not supposed to happen
I can explain it in DMS if you want, its a game breaking exploit
so i cant post it here
Hi ! Deluxe Menu works on Paper 1.20.4 ?
why is this not working
give %player_name% diamond_sword{display:{Name:''["",{"text":"ᴄᴏᴍᴍᴏɴ ꜱᴡᴏʀᴅ","italic":false,"color":"#3ca720"}]''},Enchantments:[{lvl:1,id:sharpness},{lvl:2,id:looting}]}
?
I'm working on a player-vaults upgrade system, can someone see why this doesn't work?
I noticed its all the same slot
also any reason why you double refresh?
also why do you add a space after refresh?
not needed either
I've fixed the issues that are listed below, but what do you mean same slot?
You have all the items set to the same slot
is that on purpose?
Hello, I'm trying to place this line: yml - "[console] minecraft:clear %player_name% ink_sac[custom_name='["",{"text":"Ant","italic":false}]',lore=['["",{"text":"★","italic":false,"color":"yellow"},{"text":"☆☆","italic":false,"color":"dark_gray"}]'],custom_model_data=1]"
but it's giving me these errors:
https://gyazo.com/c11162e487cb9c99f76a07ab15a10807
would anyone know how i sort this?
Yes, that's intentional.
Hello, maybe someone knows a plugin for auctions (1.18.2) that interacts with DeluxeMenus, that is, it will be possible to return to the menu?
I'm facing a dupe with deluxemenus.
Players can sell an item infinite times. The plugin clears it from their inventory the first time, but then they can continously sell even if they dont have it and they make money
Most likely you specified something incorrectly
No, when I try normally, it works
but this specific player is duping somehow
Is the player trying to sell a renamed item?
I solved this problem through Banitem, that is, you insert an item there that is sold in DeluxeMenus and forbid it to be renamed
I just found the issue but not sure how to fix
It happens when you turn on autoclicker and click hundreds of times in a second
No its a normal item
What's the best way to display an invisible item in deluxe menus?
Afaik just make a custom item with no texture
and set it to that item
Thank you for the discovery, I will fix it now
- '[message] example<delay=20>'
20 - ticks
Okay, kind of thought that, but I figured there might be a better way, I'll do that! 🙂
Will that fix the issue?
does that make it so they can only sell once per second?
It is possible that at least a delay will be imposed on the team
We need to test it, I didn't use it myself
Alright let me know
This does not help to solve the problem
It's only if the developer fixes it, or find a way to put a delay on the command.
So I have the same problem with this plugin, the only way out that I see now is to make a delay through Luckperms for 1 second when clicked, that is, a permission is issued that temporarily blocks the purchase
Does /dm open no longer exist on new verisions?
In general I have this question, because I am using NPC shoppkeres and unfortunately with the addition of the ‘Eco’ plugins.
They break randomly exchanges, talisman upgrades, custom armor etc.
Do you have any idea what I could do to prevent this from happening?
You'll have to escape the double quotes that are inside the string. Something like this:
- "[console] minecraft:clear %player_name% ink_sac[custom_name='[\"\",{\"text\":\"Ant\",\"italic\":false}]',lore=['[\"\",{\"text\":\"★\",\"italic\":false,\"color\":\"yellow\"},{\"text\":\"☆☆\",\"italic\":false,\"color\":\"dark_gray\"}]'],custom_model_data=1]"
Yes. I sugest you use the development builds from here: https://ci.extendedclip.com/job/DeluxeMenus/184/
In the newest versions of DeluxeMenus you can use material: air. It will support click actions and requirements. I am not sure if it will support lore and display name however.
Yeah, it doesn’t support lore and display names unfortunately which is something that I need.
There is no other way make invisible items in vanilla minecraft afaik. You would have to use a resource pack like Ghost mentioned above.
It should still exist. I need to mention that access to that command shouldn't really be given to players. That is more of an admin command. Do you get any errors/warnings when you use it?
The plugin seems to not handle the command with no arguments well. I'd suggest you contact the developer to fix this. Until then, just do not use /ac without arguments. Always pass arguments to it (whatever the command needs).
Hi Alll!
Looking for recommendations to replace Mycommand, any suggestions?
I haven't personally used it, but looks to have most if not all features MyCommand has: https://www.spigotmc.org/resources/customcommands.14363/
OH it has mythicmobs integration!
Thank you - legit what i needed haha!
Can you please provide more information? It would be useful to know exactly what the intended behaviour is, what the actual behaviour (the one you encounter) is, and also some startup logs. Or at least check them yourself to see if you have any warnings from DeluxeMenus on server start-up or when you're attempting to open and/or use the menu.
I've taken a look at the menu myself, and the only thing I can think of being a problem, is you having OP which would mean only the priority: 1 item is ever shown for you.
I have no means of testing it myself at the moment, unfortunatelly.
Yep, that's what I'm going to do
does anyone here know of a plugin that allowes animated chat colors?
here's a view of what i'm talking about
Idk if a plugin that does that but I’m guessing it’s just sending the chat over and over again to animate the colors?
in the logs it only shows it once on my end, so 🤷
Any resource pack on that server?
Could be that lol, no idea how animations can be done besides resource packs or repeatedly clearing and resending the chat (so it looks like it was never cleared)
I also meant to say idk of a plugin does that, I’m sure ones out there, I just don’t know one myself, my bad
Yea they have a recourse pack, but still how does it know to only show the animation on that one person.
work
/dm open <name menu> <player>
I need to make it so players drop their items conditionally so basically if the same group kills eachother they get keepinventory and their items dont drop if not then they do
[PowerBoard] Scoreboard + Tablist + Prefix + Chat | Animated
It's plugin
I didn't use it if anything
No this is all i have in console for DeluxeMenus
https://pastebin.com/ncfPeRL3
(Version 1.13.7)
I want to give the CMD just to the NPCs and other items.
when i run /dm open (gui) nothing happens but when i do /(cmd) it opens the gui
@glossy hazel ^
purple dye as material
Have you already registered a team?
If there is no register_command in the menu, then the NPC will not see it
tysm
'11 - Slot':
material: dye
base_color: PURPLE
how?
1.9.4
i need to do register_command: true to use the /dm open commannd?
someone help me?
Hello! I'm using the javascript expansion 2.0.0, and when I run a parse me to test some lines of the script im developing, it says "unknown player me" and when i leave and enter it says ean error ocurred
Did you reboot the server after that?
In order for the NPC to use the command, it must be registered, not to use /dm open, but to use the menu itself, for example /dm open menu
https://paste.helpch.at/jozezeboqe.lua
The %luckperms_primary_group_name% doesn't work, no matter what rank I have if it's dragon or not I can still get the upgrade. How to fix this?
hasrank:
type: javascript
input: '%luckperms_primary_group_name%'
output: dragon
deny_commands:
- '[close]'
- '[message] &cYou do not have the required rank to upgrade'
Try to replace it with this
hasrank:
type: 'has permission'
permission: group.dragon
deny_commands:
- '[close]'
- '[message] &cYou do not have the required rank to upgrade'
in deluxemenu, how to make player cant click an item after they click it for certain time?
like maximal amount of click
Through the Luckperms system
how?
If you want to make a system that will allow the player to click only 5 times, then you make 5 different menus and give them viewing rights
oh my god
If you want to make the player able to click once every 5 minutes, say, then you make two menus and also give the player the right for 5 minutes so that he changes the appearance of the menu
Okay
One sec
is there a way in delux menus to take a specific item on click? there are those requirements but they only make that so you need to HAVE IT, and they don't take it from the player can somebody answer please?
https://paste.helpch.at/mubohojenu.bash - Like this
You can make it delete the previous rights so as not to clog Luckperms with them
so i have to make 30 of it?
sure2
Yes
thankyou for your help
Change it to your own values
thanks this worked
No problem
Hello, can we use texturebase64 for icon in deluxemenu? Nvm I got it.
Well, even if you give the command to NPCs and items, they're still executed from the context of the player that interacts with those NPCs and items. If that player doesn't have the permission, it won't open the menu. I would suggest you set /(cmd) on the NPCs and Items as well.
I believe in 1.9.4 you had to do something like this:
material: dye
data: 1
I am not sure what the data value is for purple, but you can try from 0 to 16.
and see which one gives purple dye
The problem is the requirement type: javascript. You would actually want to use string equals or string equals ignorecase.
Or what Август recommended
There is an easier way to do this for versions 1.14 and higher
of minecraft
you can use the [meta] action and the !has meta requirement
I will provide an example shortly
Hello can I use model-engine id for the icon in the deluxemenu?
@proper oxide
oops
Hello friends!
In DecentHolograms, I have this configured, however clicking anywhere but exactly on the centerpoint of the hologram does nothing:
pages:
- lines:
- content: '<#FFFF55>&lRule #5</#FFAA00>'
height: 0.3
- content: '&dClick &ato accept these rules!'
height: 0.3
actions:
LEFT:
- CONSOLE:lp user {player} group add wanderer
- MESSAGE:&aWelcome home {player}!
RIGHT:
- CONSOLE:lp user {player} group add wanderer
- MESSAGE:&aWelcome home {player}!
Since it's an onboarding step, I lose a lot of people who assume it just doesn't work.
Any idea how I can fix that? 🙂
Thank you! 💚
EDIT:
I recorded a video to demonstrate but I can't seem to be able to attach it
So I was able to upload my video on a related thread lol
#1281335751635763282 message
Hey, I want to ask if deluxemenu supports like NBTtag? Because I want to somehow make it possible for players to upgrade items, in npc shopekers unfortunately the exchange of these items breaks down
is there a way to make that each item has a chance, for example there are 3 items with 33% to give someone Money AND send a message
Sorry it took so long. Had to deal with some stuff irl. Here is a simple example: https://paste.helpch.at/paxixupisi.yaml
I don't think that is possible to make it clickable anywhere other than the centre. At least when I've used it, it wasn't. Maybe @floral sundial can confirm or deny this.
In DeluxeMenus, chances are calculated per action and are not added together. There is no built in way of making the chance tag work differently.
Cool, thanks Blitz! I'll wait for Andre to confirm 😄
I guess I can always do Click [x] here! but ugh 🤣
guys what's better? commandpanels or deluxemenus
which one has the best performance?
Yeah, DH uses entity interactions for click detections and only has armor stands in the center of the hologram.
Oh shush Barry, Blitz tagged me too
That's what I remembered as well.
Barry forgets that after about half an hour.
guys i want to set the npc to have animation stay down
how i set it
Nope...
material: INK_SACK
data: 5
Thank you both andre and blitz! I’ll see what I can do then 😄
is there more in depth wiki somwhere about deluxe menus? i cant see how to use anvil gui anywhere
like how does it handle the text input or smth
Help pls, how i can set the npc to stay down on citizens plugin
my checkitem isnt working
it doesnt actually check the item i have slabs and it thinks its diamonds
Hey! Can someone help me? I'm makine a store but I don't know how to add it so that when u want to buy a block u can buy multiple at once, like U press and it does 1x or 5x or 10x, or if you'd like to remove because u accidentally put too many blocks
You will have to provide more information. What CheckItem version do you use, what placeholder are you testing, etc...
With DeluxeMenus? Its going to be quite complex but you can use the Meta feature. [meta] action and has meta requirement type. also there is a placeholder for seeing meta values. You can read more about that on the wiki.
Thanks mate! I’ll check it out
Checkitem version?
My server is 1.21.1
Hold on
Could we do this in dms
Is there a reason for this? I am currently going to sleep and I won't be able to help in the next 24 hours or so but if you send all the info here, someone else might be able to help.
Can anyone please help me, I'm using itemsadder and my menu is stuck
So I'm currently trying to make a shop where players can buy ingame ranks but for some reason it lets them purchase these multiple times does anyone know how I can fix this? This is the current code for the left click requirements
left_click_requirement:
requirements:
perm:
type: lacks permission
permission: rank.dirt
deny_commands:
'[console] tellraw %player_name% {"text":"You have already purchased this!","color":"red","bold":true}'
money:
type: has money
amount: 10000
deny_commands:
'[console] tellraw %player_name% {"text":"You do not have $10000","color":"red","bold":true}'
Is there a way to open different menu for java and bedrock players
its !has permission not lack permission
and make sure to put it in "!has permission"
change the layout so its a barrel inventory or something l;ike that
Hello! I'm using the javascript expansion 2.0.0, and when I run a parse me to test some lines of the script im developing, it says "unknown player me" and when i leave and enter it says ean error ocurred
hey, so a friend of mine is struggling atm with the api
I have a screenshot of the code she provided to me, basically she has a special event set up and wants to allow an item to be toggle as "owned" and "not owned" but we cant find the text in the code
right now it says "already owned?: yes/no", we need it to say "owned/not owned"
the items permission leads me to luckperms, would I have to toggle that there, or would I have to find it somewhere here in placeholderapi. I have the code here
- "&8* <#43B165>Consume <gray>to unlock this Cosmetic!"
- "&8* <#43B165>Already Owned?: <#FA923E><italic>%luckperms_has_permission_ccosmetics.cosmetic.halloween_frankenstein_hat%"```
Okay I tried this and now it wont let them purchase the rank at all
Make sure to not have * perms on when testing with permissions
I used an alt account with no permissions thank you though! :)
Oh weird, and what does it say when u try to purchase it?
It just runs the tellraw command thats linked with the deny commands
I figured it out thank you for the help!
No problem
how to make a nearly empty gui with just one item that has a place holder for whatever item's price you put into the gui(Simply saying, A player puts an item into a gui, the placeholder updates showing the price for that item and when the player clicks that item it 'sells' it by closing the gui and giving player money)
how i add a head on deluxe menu that function
W actually 
still need assistance with this
@lusty hatch here is how you use heads inside DeluxeMenus
^^
So, you can use different inventory types such as a hopper, a furnace, etc. Other than that you can only do 9, 18, 27, 36, 45 and 56 slots.
in DeluxeMenus you change the inventory type by adding inventory_type: hopper at the top.
If you run the command papi parse me %javascript... from the console, it won't work. me doesn't work for console. You have to give a player name that is online as parameter, or you can give --null isntead.
Not all placeholders work with --null. Some require a player to be specified.
Is it possible to use items adder and a player have their own texture pack on at the same time?
Yes, multiple resource packs can be applied at once. They load in a bottom-up order from how they're applied in your client settings, so the top-most pack will have the highest priority.
what happen to deluxechat? it said You do not have permission to view this page or perform this action.
Brains trust!
Theres a command i can run as an operator to make the world creative without the need of using /gmc or /gamemode creative.
I've had to use the command once in 5 years and i forgot it.
Help!
/defaultgamemode maybe?
can also be configured in the server.properties (you need force-gamemode to be enabled there as well if you want to force players to have this gamemode)
It isn't maintained nor available for purchase anymore. The team is working on its successor ChatChat (which will be free) though you can already try its dev builds, link at the bottom of this page https://github.com/HelpChat/ChatChat
Hello, how can I do a quest system?
So, when someone clicks on an item in the gui then the item slot should be changed (only for the player who taked the reward) and he can only claim it once
yea... use a quest plugin for that i'd say
Naah, dont want to pay for one and I didnt found a good free one
And I think its better when I do my own one
When you understand
beautyquests, quests by PikaMug, Quests by LMBishop
- I don't think you even can do quests properly with deluxemenus
or at least it's very but very complicate
Mh okay
Thank you
No, I'm using /jsexp parse me ....
Is it possbile to make more than one requirement with different deny-commands
@plain brook
Is there a way for DeluxeMenus to run a command from a bungee server? Seems quite stupid, as the plugin is for a spigot/paper etc. server.
any idea of how i should make a upgrade gui
without player jumping from level 1 to max
i wonder if anyone knows how to put players full body inside gui's using i dunno maybe remodeled player head?
how do i remove itemflags from item in deluxemenus'
Can a staff member help me with linking/verifying?
What’s the issue
You would need a third party plugin to execute the cmd done this before
Can I DM you?
What for?
Co owner and me share the same Spigot account and it has his Discord name it and I don’t wanna remove it
But I bought the plugin and have everything for it
Is it linked to his account or yours
The Discord name is linked to his but I handle all the plugins and issues
And is it purchased on his account correct
Yes correct
Tell him to come here and verify
I used my payment information
https://paste.helpch.at/oraruhalah.yaml
Can someone explain to me why this doesn't work ? or yeah it works but the menu doesnt update straight away
hi guys, can anyone help me with placeholderapi playertime expansion? i want it to show days and hours but it shows 1w, 1d, 1h, 1m etc.
i am new to server making
sry
pls help
hello so i need somehelp with something so lets get started
i made a meniu with 3 pages (for learning only) so i made it looks really good. I made some roles: helper, sr.helper and mod and i want to make them acces only specifics pages here is example:
helper= acces page 1
sr.helper= acces page 1, 2
mod= acces all pages
and idk how can someone dm me or something for better explanation?
guys whats the captcha plugin is named which almost every cracked server has
like when u do captcha it says Please Rejoin
don't think people here are going to provide support for cracked servers/network, just saying tho
hi guys, can anyone help me with placeholderapi playertime expansion? i want it to show days and hours but it shows 1w, 1d, 1h, 1m etc. pls help
does anyone here know how to help with X-Prison Core?
I'm having an issue with being op it won't let me use the enchants
i have to deop myself inorder for it to work
and there's no error in console
Looks abandoned, someone else has taken it up to try and update https://github.com/WildInterloper/X-Prison-Reloaded
thats the one i have
Sorry, you linked the other. 😓
Here's another fork 😅 https://github.com/Ale1x/X-Prison-Patched/
^^^
Hello, I have a question:
I use a “has item” requierement for example to sell an item from a plugin (mmoitems) but how can I remove an item with a precise name?
requirements:
anything_here:
type: 'has item'
material: "IRON_SWORD"
modeldata: 10007
deny_commands:
- '[message] &4&l ⎟ &e&lM&aagasin &4» &fTu dois avoir &6150 Gemmes §fpour acheter ça.'
click_commands:
- '[message] &c&l ⎟ &a&lZ&eilconis &c» &fMerci de soutenir le serveur !'
- '[close]'
- '[openguimenu] vipargent<delay=20>'```
How do you create an invisible item for a custom GUI?
Hey!
I got a question, do you guys know how can i put the skull head of a player in 4 slots.
Thanks 🙂
Hi, does anyone here know how to make an itemsAdder block compatible with bedrock?
Geyser plugin
In My Experience, Nope, That's why i gave up on Bedrock.
Or maybe i am the only one that don't find the correct way.
Turning Furniture From Itemframe into mobs is tiring.
in authmereloaded i turned on captcha but its not working
matetial: head-%player_name%
material: air
We’ve already discussed this. I need the lore and item name.
Cna someone help please
You’ll have to use itemsadder for that and create an invisible texture
How though? I made a clear texture and applied it to an item but the black and purple error texture appeared
assuming you mean that it doesn't update items' view_requirement on click, you have to add the [refresh] action to your click commands
and since you're using LP commands and they're async, you also need to add a dleay to the refresh action, so in short you'll have this: - "[refresh]<delay=5>"
the delay is in ticks, 5 should probably be enough, if it isnt, try increasing it (1s = 20 ticks)
quick question do any of u has a idea of how to make a upgrade gui without player buying the highest level of upgrade
sounds like it might have an issue w the config
enabled: true
display_name: 'DDCE&lScissors'
permission: iageneric.scissors
lore:
- '&7Open up a present at'
- '&7the Present Palooza!'
resource:
material: DIAMOND
generate: false
textures:
- items/tpmlootboxes.png```
I've tried generate true and false, changing the pathway, taking .png away, and changing the material
I don’t really have an extensive knowledge of itemsadder, i’d recommend asking there support as it’s an issue with itemsadder and not deluxemenu’s
How can I increase the priority of DeluxeTags?
the /tags command in DeluxeTags is being overrided by AdvancedChat
since they also have a tags feature
but i want to disable it and use DeluxeTags
Hello, I have a question:
I use a “has item” requierement for example to sell an item from a plugin (mmoitems) but how can I remove an item with a precise name?
requirements:
anything_here:
type: 'has item'
material: "IRON_SWORD"
modeldata: 10007
deny_commands:
- '[message] &4&l ⎟ &e&lM&aagasin &4» &fTu dois avoir &6150 Gemmes §fpour acheter ça.'
click_commands:
- '[message] &c&l ⎟ &a&lZ&eilconis &c» &fMerci de soutenir le serveur !'
- '[close]'
- '[openguimenu] vipargent<delay=20>'```
Anyone know how to setup those bots that console players can friend and then automatically join a java server?
like this - https://www.youtube.com/watch?v=MEn1Uwcw-6M
Thank you 🙂
I can if it was possible
Although with a small detail that I found
Hello, does anyone know why "hide properties" or any other hider doesn't work in DeluxeMenus?
requirements:
candy:
type: has item
material: 'PLAYER_HEAD'
hdb: '23872'
amount: 10
deny_commands:
- '[message] &cYou don''t have enough candy!'```
Does anyone know why this works with any player head and not only with the one that has the selected id please.
Ive been trying to figure this out for like 3 hours and still nothing.
Hello everyone 👋 ,
I'm just reconfiguring my group ranking system, and I seem to have hit a big snag. YML Checker liked my yml, however I'm only able to see and use my first 3 ranks in my /ranks GUI. I renamed my ranks from default>group2>group3>...>group9 in LuckPerms. Only my first 3 ranks work! Help please? https://paste.helpch.at/lokepehiqi.bash
What plugin/skript this is? Also are you 100% sure that the plugin is not only checking the material and ignoring the rest? Try clicking with like 5 candies and see.
Yeah it only works with 10 heads
but the problem is it works with any heads
And its a menu that is supposed to give u stuff for a set amount of candy
basically a token shop
nope
What version is the server on?
1.20.4
And you checked that the plugin supports that? I just quickly googled and it seems to support upto 1.20.1 (I can't open the full spigot page tho since it requires me to login, which I can't do on phone rn)
I mean i saw some server having this exact feature while the server was running only on 1.21
There's otherways to get head ids
Im down to use anything else as long as it would work
For my server we just use the UUID of each user
Like mc UUID
And it works fully fine, so I'm not really sure what's the point of using that db
https://minecraft-heads.com/custom-heads/head/23872-candy-corn Im using this head
idk how uuid would work
Oh shi.. Ye I realised that you're using it as an item and I'm just using it as an icon in a GUI for premade kits. So you obv need a custom one instead of some player's
Yeah
I found something, u could maybe give this a shot
https://advancedplugins.net/item/AdvancedHeads.31
I tried using like name: ' ' aswell but it just doesnt work i think because its gradient. I copy the gradient code exactly and it just doesnt work
There's a compatibility issue yeah but you could still try
I mean hdb should work aswell
.
Yeah "should" 😭
how can i make a GUI deluxemenus
that when player click in item, then will print to mylog.txt ?
i want to make log system with deluxemenus
I don't know, check their wiki: https://wiki.helpch.at/helpchat-plugins/deluxemenus. I asked for help and hour and 10 minutes ago I just figured my YML stuff out. Simple f*ing underscores messed me up all this time, man!
hello guys please help me , i bought new nitro but it turn as credit
my nitro will end please help me
- '&7Selected pet: &c%mcpets_pet_id%'
Just a question, Curious on how i would do this. What i wanna know is how i would make this show "&cNull" if the player has no pet selected, and show the pets name like "&aSpirit" if they have the spirit pet selected, would anyone know the answer to this??
Use the ChangeOutput PAPI expansion
ill look into it thank you
could you give me an example of how to use this?
You’d check the placeholder, the matcher would be nothing, ifmatch would be &cNull, and else would be the placeholder (but with {} instead of %)
- '&7Selected pet: %changeoutput_<options>_input:<input>_matcher:<matcher>_ifmatch:&cNone_else:{mcpets_pet_id}%'
So like this? if so that didnt work
this is a little confusing ngl
uhhh no
%changeoutput_equals_input:{mcpets_pet_id}_matcher:_ifmatch:&cNone_else:{mcpets_pet_id}%
let me give that a test
Idk if it’ll work, should but might not lol
does not, it just says {mcpets_pet_id} constantly
oh what? Change output should support nested placeholders
Parse %mcpets_pet_id% normally
i mean the plugin mcpets allows me to change the placeholders to accept {} so maybe i could try that and see if it works?
Yeah give that a try
alright give me one second
Otherwise you can try using the utils expansions to parse nested placeholders, orrrr just make a new item inside of DeluxeMenus with a different view requirement and priority (checking the wiki would be easier to see how that works)
what would using utils do?
Utils allows placeholder to be parsed within placeholders
this is all very confusing im ngl ☠️
Lol, ey it’s what’s required if you want things to look nice
It’s a lot easier when you get into it
yeah if only i would be able to get it to work just once then i would know what to do from then on ykwim?
%changeoutput_equals_input:{utils_parse_mcpets_pet_id}_matcher:_ifmatch:&cNone_else:{utils_parse_mcpets_pet_id}%
I put this idk if thats what you were telling me to do it didnt change anything other than putting %% around the placeholder instead of {}
what it should show is %mcpets_pet_id% when the pet is selected, but when its not show &cNone but it seems to just show the placeholder constantly
I’ll reply with the solution soon
if youre able to help me with this youll be a legit legend
yeah i hear you thank you man
Give this a try
%utils_parse_changeoutput_equals_input:{mcpets_pet_id}_matcher:_ifmatch:&cNone_else:{mcpets_pet_id}%
nope nothing, im thinking maybe the placeholder from mcpets is the issue??
as i tried just using the placeholder itself and it returned nothing
What does /papi parse me %mcpets_pet_id% say
oh yeah, if that's not working nothings going to be working lol
just says %mcpets_pet_id%
yeah that means none of the placeholders work
☠️ well alright theres the issue, how would i fix that?
it could be me not putting the correct placeholder
Nah the wiki says the placeholder is right
Is the plugin green on /pl?
And what does /ver MCPets say?
yes its working fine and no errors from console with the plugin
version 4.1.4
Just to test, does /papi parse me %mcpets_pet_name% also say %mcpets_pet_name%
yes it does
Even with a pet equipped?
yep ive had a pet equipped this whole time
🥲
yes
some placeholders don't reload properly for whatever reason
ive restarted the server give me a couple minutes
Sounds good 👌
okay restarted the server and the placeholder is working now
so should i try the one you sent to see if that works?
woohoo!
%changeoutput_equals_input:{mcpets_pet_id}_matcher:_ifmatch:&cNone_else:{mcpets_pet_id}%
Try this one
LEGEND
it works brother
thank you so freaking much
🙏 you are legit amazing
No prob! 🥳
so glad i came in here for help as soon as i didnt understand something
This is a good place to be
tons of helpful people 🙏
if i wanted to change the color of the name like how None is red
where would i put that?
before the else one?
%changeoutput_equals_input:{mcpets_pet_id}_matcher:_ifmatch:&9Put whatever you want here_else:{mcpets_pet_id}%
no like the pet names
So whatever the value of ifmatch: is, you can change it
ohhhhh so like, a different color for each pet?
the red none is perfect but the pet names are just gray
yeah
or just 1 color
green
for all pets when selected as this is just a description
%changeoutput_equals_input:{mcpets_pet_id}_matcher:_ifmatch:&cNone_else:&a{mcpets_pet_id}%
Try this
perfect
thats all thank you !
no worries! best of luck! 🫡
now i just have to change all the names or id's of the pets to match their names
thank you man really
youve been a big help
🙏
Hey! Is there any way i can give a particular group of members in luckperms a specific permission to only use /dm open (name like shop) so that players can’t use /dm open command except/dm open shop
Like this deluxemenus.open.shop ??
why not just add an open_command to the menu ?
that way, players can just run /opencommand and not the entire /dm open <menu> command
How can i use the CheckItem PAPI expansion to remove item from player inventory?
Using this %checkitem_remove_<modifier1>,<modifier2>,<...>%
I want to remove an Amethyst shard with Custom model data 2
Hello someone can tell me why is DeluxeTags not working? It enables. format: ' {DISPLAYNAME} {deluxetags_tag}: {MESSAGE}' And this is my essentials chat config and with %deluxetags_tag% is gives errors
hello everyone
anyone have multiverse core for folia
im building a server whit folia, sofar so good, i fount luckperms, and a lot more plugins so my server is now stable
but im still lookimg for mv
Try to use LPC or SIR as chat handlers instead it's just as simple, but essentials chat didn't work with DeluxeTags for me in 1.18
No there is a problem that i have a plugin name economyshopgui and it’s open command is /shop and i have created a deluxe menu also with open command /shop
Hmm maybe i should ask economy shopgui admins or owners how to disable the /shop command in their plugin
sad
hide_attributes why not working (deluxemenus)
1.21.1
dev version
DEV-184
[18:50:17 WARN]: [DeluxeMenus] Option 'hide_attributes' of item 'cofnij' in menu 'warp' is deprecated and will be removed in the future. Replace it with item_flags: [HIDE_ATTRIBUTES].
I did as recommended and it continues to show up
in paper you have to add a custom attribute before you are able to hide them all
but idk if deluxe menu has updated it
What does that mean, where should I add it?
do you care about the attributes? or is this purely for a menu item
if its just for a menu, consider setting the item attributes to an empty map
idk if thats something you can do in deluxemenus, but probably
guys can javascript print logs to file ?
and how to config javascript expainson for this function?
guys, help me, I'm doing quests and I ran into a problem, in short, when a player completes a quest, his icon changes to the fact that the quest is completed, this is done by checking for permission, I have this quest in slot 13, and even when there is a permit, it is necessary for this icon to be shown, it is not shown and if this check is moved to, say, slot 16, then everything will be fine, it will be displayed
Does anyone know how to display the title and subtitle to the player with rgb color support in Deluxemenus?
Apparently you have the priority set incorrectly, or the display
is it possible to clear player inventory temporarily when DMenu gui is opened, so i can have a generic 54 texture with no player's inventory.
Pretty sure you can’t
Vanilla title commands
Please tell me how to change this line to your own? I'm trying to change it, but nothing happens. Guilds Plugin
Hey there im creating a Deluxetags ENABLE/DISABLE gui and im having some problems.
Basically what I was is to check if the player currently has (equiped) the certain tag (ex. Nerd Tag), how should the ''view permission look like?
material: oraxen-tags
slot: 10
priority: 0
update: true
enchantments:
- DURABILITY;1
hide_enchantments: true
hide_attributes: true
view_requirement:
requirements:
tag_nerd:
type: string equals
input: "%deluxetags_tag%"
output: "nerd"
display_name: '&#EAE513[Nerd] Tag &7(&aActive&7)'
lore:
- '&8A cosmetic that shows in chat!'
- '&r'
- '&a&lUNLOCKED'
- '&r'
- '&eᴄʜᴀᴛ ᴘʀᴇᴠɪᴇᴡ:'
- '&f%luckperms_prefix%%player_name% &#EAE513[Nerd] &8▶ &fHello!'
- '&r'
- '&e➥ &eLeft-Click to disable'
left_click_commands:
- '[console] deluxetags:tags clear %player_name%'
right_click_commands:
- '[console] deluxetags:tags clear %player_name%'` ```
I tried like this, but that doesnt work...
Figured it out
hi guys can someone help me(someone who know deluxe menu and luckperms) dm pls
hi
who can help me
deluxemenus isnt working
i am using 1.8.8 tacospigot java 8
@ocean pier can you help me please
i am sorry :/
is there a crates plugin that supports block bench animations?
Ecopets doesnt work on 1.20.6, anyway to make it work?
the priority is correct, the same as on work quests, the display seems to be the same, I can give a config later in private messages
https://paste.helpch.at/iroxowasad.rb i got a bug in the #placeholder-api chat, sorry for publishing this on this channel
The RGB color does not work in vanilla, I tried in different ways
Okay, I wait
DeluxeMenus doesn't support Minecraft 1.8.8. It only supports 1.13.2 and higher. If you haven o way of upgrading your server to a higher version, then the best you can do is use an older version of DeluxeMenus. The last version to support 1.8.8 was DeluxeMenus 1.10.5. You can find it here: https://www.spigotmc.org/resources/deluxemenus.11734/history
I fix it thank you.
Check your server logs. Most likely you will get a warning or error from DeluxeMenus
What you are looking for is to create a menu that you open like this /menu x y z and then use those x, y and z values inside the menu?
nope
so i open menu i have a head and when i left click automatically tp to the cordonates that i put
hey can i somehow make so vote don't register on 2 or more servers when player votes on one?
te pup vere
Hello, can I change world border color other than RED, BLUE, GREEN?
how i can get back to a menu i want
?
like a head and left click and back to previous menu
`left_click_commands:
- [openguimenu] menu`
ty
Hi, are the requirements per item or per menu in deluxemenus https://wiki.helpch.at/helpchat-plugins/deluxemenus/options-and-configurations/requirements ? I am confused on where to put this section
Does anyone know of a per-world plot plugin? So each individual plot is located in its own world?
how i can get a site open?
like a head and left click to open the site that i want
Oraxen or IA, which would you guys recommend me to use
You can't
You'd need to send a chat message that can open the site
Some requirements are for the menu, some are for items
Menu based requirements:
open_requirement:
Item based requirements:
view_requirement: left_click_requirement: right_click_requirement: shift_left_click_requirement: shift_right_click_requirement:
'key_1':
material: TRIPWIRE_HOOK
slot: 29
display_name: '1 key'
lore:
- '&f$5,000'
left_click_requirement:
requirements:
example_3:
type: has money
amount: 5000
deny_commands:
- "[message] &7You don't have enough money."
left_click_commands:
- 'broadcast test'
Any idea on whats wrong with this?
Well, that's not a real command
You gotta do '[console] broadcast test'
🤦♂️
that worked, thank you
No prob!
how i can set a head that when you left click get how many money im put me
?
help
i founded but why is say on the chat the money has withdraw from the account
example
Is their a github for ActionAnnouncers source code?
is there a way to use custommodeldata for the deluxetags plugin?
how i can set no permission to have to open a specified menu]
Hello someone can help me with a view requirement ? u can dm me ty
help me plss i want to sell a sword for 100$ in game not money real and if the player not have money he can buy item and get in inventory and if not have 100$ to don t have permission to buy
help
Hello
Can someone recommend an API for creating menus/inventories for Bukkit API, please?
help me plss i want to sell a sword for 100$ in game not money real and if the player not have money he can buy item and get in inventory and if not have 100$ to don t have permission to buy
pls
material: DIAMOND_SWORD
slot: 2
display_name: 'Sword 1'
lore:
- '&7Click me to buy for &a$100'
left_click_requirement:
requirements:
has_enough:
type: has money
amount: 100
deny_commands:
- '[message] &cYou dont have enough money!'
left_click_commands:
- '[console] eco take %player_name% 100'
- '[console] minecraft:give %player_name% diamond_sword 1'
- '[message] &7You have bought &bSword 1!'
- '[close]'```
not work
the menu dispared
i fixedd
tyyyy man you are the bestt
nws
Why does it say that I have already unlocked the rank? I dont have the group.elite permission...
'elite':
material: oraxen-elite
hide_enchantments: true
slot: 28
priority: 1
update: true
hide_attributes: true
display_name: '&a&lᴇʟɪᴛᴇ ʀᴀɴᴋ'
lore:
- '&f'
- '&7Acquiring the elite rank provides'
- '&7various perks on the server, you can'
- '&7obtain elite rank in the coinshop.'
- '&f'
- '&aʀᴀɴᴋ ᴘᴇʀᴋs:'
- ' &8• &fPrefix: %oraxen_rank_elite%'
- ' &8• &fAccess to set 3 homes'
- ' &8• &fHave 4 active quests'
- ' &8• &fSell 2 ah items'
- ' &8• &fElite kit'
- ' &8• &fPremium Rewards'
- '&f'
- '&aʀᴀɴᴋ ᴄᴏᴍᴍᴀɴᴅs:'
- ' &8• &f/craft'
- ' &8• &f/recipe'
- ' &8• &f/trash'
- ' &8• &f/sit'
- ''
- '&8▪ &fᴘʀɪᴄᴇ &8→ &e499 Coins'
- ''
- '&e➥ Left-Click to purchase for coins'
- '&e➥ Right-Click to view on the store'
left_click_requirement:
requirements:
already_has:
type: has permission
permission: group.elite
deny_commands:
- '[message] '
- "[message] &d&lʀᴀɴᴋs &8&l| &cYou have already unlocked this rank!"
- '[message] '
- "[sound] BLOCK_NOTE_BLOCK_BASS"```
type: '>='
input: '%playerpoints_points%'
output: '499'
deny_commands:
- '[message] '
- "[message] &d&lʀᴀɴᴋs &8&l| &cYou don't have enough coins to buy this!"
- '[message] '
- "[sound] BLOCK_NOTE_BLOCK_BASS"
left_click_commands:
- '[close]'
- '[console] voucher give Rank_Elite 1 %player_name%'
- '[console] points take %player_name% 499'
- "[sound] entity_player_levelup"
- '[message]'
- '[message] &d&lʀᴀɴᴋs &8&l| &aYou successfully purchased the &a&lElite &aRank!'
- '[message]'
- '[broadcast] '
- '[broadcast] &a&lsᴇʀᴠᴇʀ sᴛᴏʀᴇ &8&l| &f%player_name% just purchased the ☬ rank! &aGG''s&f in the chat!!!'
- '[broadcast] '
right_click_commands:
- '[player] store'
- '[close]' ```
Could someone help me? I'm trying to open a link via minimessage, but it's not working. in deluxemenu
- '[minimessage] <click:run_command:/seed>Click</click>'
how do I check if someoens man hand is a iron helmet?
Trying to do a easy enchant command that if someone is holding a iron helmet and clicks the menu it enchants it with protection 1 i have everytthign ready except the check that someons mainhand is iron helmet
if anyone can help with this lmk
Anyone know why this shop GUI I made is allowing players to purchase the item even when they have 0 metal (a currency through CoinsEngine)
requirements:
has_metal:
type: '>='
amount: 333
input: '%coinsengine_balance_metal%'
deny_commands:
- '[message] &e&lShop &7⊳ &cYou don''t have enough metal to buy this item!'
- '[close]'
empty_slot:
type: string equals ignorecase
input: '%player_has_empty_slot%'
output: 'yes'
deny_commands:
- '[message] &e&lShop &7⊳ &cYou don''t have enough space in your inventory!'
- '[close]'```
hello, who know when deluxemenu update for 1.21.1 will be release ?
You can use the dev builds for 1.21+ for now
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[minimessage] <gradient:#EDFD69:#BEC800>========================================</gradient>'
- '[minimessage]'
- '[minimessage] <gradient:#FFBF00:#FDFA00> Mystic Loja</gradient>'
- '[minimessage] <gradient:#FFBF00:#F9FDAB> Clique aqui para comprar platinas</gradient>'
- '[minimessage] <gradient:#F9FDAB:#FFBF00> e ajudar o servidor a se manter de pé!</gradient>'
- '[minimessage] <click:open_url:https://minecraft.wiki/w/Raw_JSON_text_format>Click</click>'
- '[minimessage]'
- '[minimessage] <gradient:#BEC800:#EDFD69>========================================</gradient>'
- '[close]'```
No type of click action works, does anyone know how I can fix it?
ah ? where i can found it
thanks all
1.14.1 ? not 1.21.1 ? lol
anyone can help me?
hola, pueden ayudarme con el plugin DeluxeMenus?
Hello!
How i can make deluxe menu with checking potions?
I use the votingplugin & player addons with deluxemenus to produce a ranks setup. On first connection to my smp users are given a free rank. When they try to rankup using their attained vote points while already having a high tier rank, they're given the cash and not denied the rank up as they don't meet the requirements. What exactly is causing this within this menu setup? https://pastebin.com/7gNWnP3q
I need to make npc who take my specifically potions, example: regeneration, power 2
has_metal:
type: '>='
input: '%coinsengine_balance_raw_metal%'
output: '333'```
See if this fixes your issue
9934390114 iPhone 16 pro in india for only 32,000 no advance payment no online booking dilivery in 7-10 working days seal pack
Call on the number ASAP
Try wrapping your url with '' <click:open_url:'https://minecraft.wiki/w/Raw_JSON_text_format'>Click</click>
Can paste it here to see it should work
https://webui.advntr.dev/
find your nearest train station
Try adding view requirements to your does_not_have items, check against the same permission but with !has permission
error in plugin
how do I check if someoens main hand is a iron helmet? as a requirement
Woops, try with "" instead 😅
Thanks
hello i've a menu like /menu with an item to go to another menu but when i click on it, nothing happen
( deluxemenu )
Can you give some more info? Like the menu config
'Nega-Nebulas_Ressources':
material: grass_block
slot: 16
priority: 9
update: true
hide_attributes: true
display_name: '&cnega-nebulas - Ressources'
left_click_commands:
- '[console] mv tp %player_name% Nega-Nebulas_Ressources'
lore:
- '&3&bClic Gauche :&r &7Teleportation vers le monde Overworld Ressource'
view_requirement:
requirements:
kit_perm:
type: has permission
permission: multiverse.access.Nega-Nebulas_Ressources
hello guys
i have a question in deluxe tags
How do I get the tag, like the item, that players can receive and activate the tag?
Nested quotes 😱
Try this sorry, I just tested and it works:
left_click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[minimessage] <gradient:#EDFD69:#BEC800>========================================</gradient>'
- ''
- '[minimessage] <gradient:#FFBF00:#FDFA00> Mystic Loja</gradient>'
- '[minimessage] <gradient:#FFBF00:#F9FDAB> Clique aqui para comprar platinas</gradient>'
- '[minimessage] <gradient:#F9FDAB:#FFBF00> e ajudar o servidor a se manter de pé!</gradient>'
- ''
- "[minimessage] <click:open_url:'https://minecraft.wiki/w/Raw_JSON_text_format'>Click</click>"
- ''
- ''
- '[minimessage] <gradient:#BEC800:#EDFD69>========================================</gradient>'
- '[close]'
Sorry for not checking before I helped 😅
Np bro
does it show an error in console from either deluxemenus or multiverse
Is DeluxeChat no longer a thing? I'm looking to get it, but can't find it anywhere
Hi! Is there a way to make a menu that automatically updates?
I'm wanting to make one for daily rewards that can have streaks and give more progressively through the streaks along with tracking the streak, I have literally zero idea on how to make one tho lmao closest I came was a store ingame to rankup
will DeluxeMenus work on 1.21.1?
yes, the latest dev build works for me
deluxeJoin doesn't works on the purpur 1.17.1
update please
Guys can i make a head that when you left click on the head he gives a sword but not permanent for example 10 minutes and after 10m dispared? If i can say how and what plugin need
hey is this possible to make 2-3 items displaying on a single slot
like at first 1 item will display then after 1 sec 2nd item will display and after 1 sec 3rd item will display and so on
in deluxemenus
No. There is no way make rotating/updating items. Some parts of the items can be updated such as the name and lore, but that's pretty much it.
how can i set title/action bar of a player
when he click a item in a menu
For both of those you can use the minecraft /title command. Something like this:
click_commands:
- '[console] title %player_name% times 20 100 20'
- '[console] title %player_name% title {"text":"TITLE GOES HERE"}'
- '[console] title %player_name% subtitle {"text":"SUBTITLE GOES HERE"}'
- '[console] title %player_name% actionbar {"text":"MESSAGE GOES HERE"}'
If you do not know how to use those commands, you can simply use a website that generates them for you. The one I used to generate the ones above is this one: https://minecraft.tools/en/title.php
how to use hex/rgb
[console] title %player_name% title {"text":"TITLE GOES HERE","color":"#16AECC"}
Everything you need is on the website I sent
Hi! Is there a way to make a menu that automatically updates or would I need to make new menus for every day or would I just need a custom plugin?
I'm wanting to make one for daily rewards that can have streaks and give more progressively through the streaks along with tracking the streak, I have literally zero idea on how to make one tho lmao closest I came was a store ingame to rankup
Does anyone know how to make sure that one or the second condition is met? The example from the Wiki does not work - DeluxeMenus
It took me 619 lines to do it for 14 awards
Dear lord 💀
This is a discord question for you savvy people
I've given admin permission to view the channel but not type In it though they still cannot see the history or anything. They have 'view history' What am I missing here
https://prnt.sc/QMe65ndCFUhQ
ohh xD
Okey, upgrading to the devo version, helped and what can I do to avoid this spam?
material: PAPER
custom_model_data: 10035
slots:
- 6
display_name: "&6&lᴘɪɴꜱ ᴄʀᴀᴛᴇ"
lore:
- "&7ᴋᴇʏꜱ: %phoenixcrates_virtualkeys_Pins%"```
the custom texture is not showing in the menu
sorry if its something simple i just started using dm
model_data: 10035
enchantments: - 'FIRE_ASPECT;1' hide_enchantments: true
Hide Enchantments
hide_enchantments: BOOLEAN # true or false```
thx
But the message directly tells you that is deprecated, and to use the item flags I linked.
item_flags:
- HIDE_ATTRIBUTES
- HIDE_ENCHANTS
okey okey
The page has a link to the flags you can use https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
Hi, could anyone help me with a problem I'm having on my server?
I have a CTW server in bungee mode, where I have 7 maps and each map is a separate server. I'd like to know if anyone knows how I can make the players connected on those 7 servers combine using PlaceholderAPI, and then, with another placeholder, show me the total number of players connected on all servers.
The goal is to be able to display that information in my DeluxeMenus plugin.
Thanks in advance for any help!
<click:open_url:'store.blockparty.gg'>&eClick here to buy coins!</click> how can I make this a [message]?
The quote ticks are breaking the code
'[message] <click:open_url:''store.blockparty.gg''>&eClick here to buy coins!</click>'
It didn't work
oke first of all
thats a minimessage
it cant be used with simply [message]
its [minimessage]
Yep, I have a plugin that allows minimessage to work with any plugin

"[message] <click:open_url:'store.blockparty.gg'>&eClick here to buy coins!</click>" this then then idk
i d still suggest using the minimessage tho, but it if works, it works
#general-plugins message similar? this worked
That worked 😄
how do i make it so that TAB only works in whitelisted worlds?
Guys
How i make a cooldown to open the menu
Like open the menu and i need to wait 1 minute to open again
Hi guys, does anyone know exactly how to make an item from the plugin be issued to a certain inventory slot, say at 5
Who know a plugin that when you break a red wool drop a apple and is regen the block
Hello, I want to use item flags, but they don't work and still display things like enchantments.
item_flags:
- HIDE_ENCHANTS
update: true
size: 27
menu_title: 'Menu'
items:
Test:
material: STONE
update: true
display_name: "Time"
lore:
- "%server_countdown_dd.MM.yyyy_01.01.2020%"
slot: 1```
Shouldn't this update?
Ignore the placeholder, not sure if it works (this is just an example)
On 1.14.1-DEV-184, 1.21 server
how do I check if someoens main hand is a iron helmet? as a requirement? anyone know
How to make a skill tree in deluxemenus in which if you chose intelligence, then the remaining branches cannot be selected at this stage, and so on.
Hey, is it possible to prohibit the purchase of something in the store if the player has permission?
Hello, I have a question: how can I define a player's nickname in a command executed through the console?
you could make it get handled by permissions per skill tree
does anyone know, how can I put custom model in deluxetags ty
Good evening
I have a problem with DeluxMenus a list does not update anymore /rarely
how do I check if someoens main hand is a iron helmet? as a requirement? anyone know
Day 3 of seeing if anyone knows how to
hey guys, can someone help me lock this item behind a perm?
'Rank':
material: "basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTI2MGJjNWJmYzExNWNjY2MxMzIzYzc0NzM2Yzc5NGRlODg0YWQwMTFjOTEzMjJlZGJlNWMwMWY2YTk0MzA1ZCJ9fX0="
slot: 13
display_name: 'FFF&lM9FF&li<FF&lsDFF&liGFF&loOFF&lnRFF&leAFF&ls 	BFF&lD�A3FF&le �B4FF&lR�BDFF&la�C5FF&ln�CEFF&lg�D6FF&lo'
lore:
- '&f'
- '&e◉ &fAqui encontraras todas las Misiones de Rangos'
- '&e◉ &fque las desbloquearas poco a poco'
- '&e◉ &fActualmente hay &e&n7 Misiones.'
- '&f'
- '&a▶ ¡Click para ver las misiones!'
open_requirement:
requirements:
perms:
type: has permission
permission: mision.halloween.rango
deny_commands:
- "[message] &7[&b&lMisiones&7] &cNo tiene un rango de pago."
- "[close]"
click_commands:
- '[console] dm open questHalloweenRank %player_name%'
have it like this
but its not working
Thats not readable paste a pastbin link or smth dude XD
