#general-plugins

1 messages · Page 97 of 1

inner remnant
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did you install the expansion

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lol

pliant mica
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i have placeholderapi installed

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I'm only using deluxetags not deluxechat

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not interested in using deluxechat

inner remnant
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Didn't say deluxechat smh

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what chat plugin are you using @pliant mica

pliant mica
inner remnant
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What’s it showing in chat

pliant mica
inner remnant
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What mc version are you on jules

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?tagess

wise lagoonBOT
pliant mica
inner remnant
oblique reef
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Hey i using deluxeMenu, but i set a console command with 2 lines not work

wise lagoonBOT
oblique reef
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using only
- '[console] give %player_name% armourers_workshop:skin{ArmourersWorkshop:{Identifier:"db:ATIKlM9yXS",SkinType:"armourers:outfit"}
work perfectly
but with
display:{Name:'{"text":"Northern Princess Set","color":"gold","bold":"true"}'}}
it breaks the line and stops working

oblique reef
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Not work too

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But in console work normaly

woeful stone
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if this doenst work either go for minecraft:give

inner remnant
woeful stone
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not rly i think essex support tags like that

inner remnant
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it never did before

woeful stone
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the issue was that it had ' ' inside the ' '

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if u check it

inner remnant
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I forgot lol

woeful stone
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the name should have double ''

inner remnant
woeful stone
oblique reef
inner remnant
inner remnant
oblique reef
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thankssss

woeful stone
woeful stone
inner remnant
woeful stone
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aa_cat_stare imma take your fancy orange role

inner remnant
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n o

woeful stone
woeful stone
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OKK sadly they arent looking for more support

wise heath
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hiiiii

woeful stone
wise heath
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i tried out using holograms from both CMI and decentholograms and it looks like they use 2 diff types of armor stands to show their holograms.
does anyone know of a way to make dh use bigger armor stands?

inland mulch
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Hey @stone nest can u help me plz

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i was wondering how to change the gui type to a villager trading gui

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@inner remnant hate to ping you. Could u please help me?

inner remnant
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Our wiki has the list

inland mulch
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where can i find that

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can u plz link it?

inland mulch
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thats devastating. Could u please get ur devs to add villager gui's?

inner remnant
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Or hire someone to contribute

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Or open a request on our GitHub

inland mulch
spark sage
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that's exactly what I'm saying

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you can't make a menu with the player inventory type

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you could prob do something with resource pack to make the player think he's in his inv, but otherwise you can't

woeful stone
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the items will still go above the UI

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only the damage of an item is "hidden"

wise lagoonBOT
rose jolt
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is there a test server for the guilds plugin?

wise lagoonBOT
prime fulcrum
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Is it possible to display an item randomly in the menu? That is, every time you open the menu, the item will be visible or hidden.

spark sage
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slots don't support placeholders so your only option would be to make the same item 54 times and have a view requirement that checks for a placeholder that returns a number

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or hope that the slot placeholder that was suggested months ago finally gets added in dev builds so you only need to make 1 item 😅

rose jolt
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@spark sage , no test server then? 😄

spark sage
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oh, uh, I don't think so

wise heath
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Internal Exception: io.netty.handler.codec.EncoderException: java.lang.NoSuchMethodError: 'net.kyori.adventure.text.TranslatableComponent$Builder net.kyori.adventure.text.TranslatableComponent$Builder.arguments(java.util.List)'

hi everyone, what does this error mean? D:

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i get it in console whenever i send a message in chat on my server (not a command).
and it also kicks me back to the hub

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i can't chat 😭

waxen jackal
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What chat plugin do you use?

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Also -- is there more of an error in the logs?

unborn sail
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Can anyone help me

unborn sail
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I need to get 350 buck us currency to get my discord profile bk could yall help out maybe by send me moneybto my paypal

spark sage
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nah

knotty mural
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When you run a command that doesn't exist is there a plugin / skript or anything that displays it as an actionbar instead of the boring "in-chat" message...?

spark sage
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he wants to show the "Unknown Command" msg in the actionbar (above your hotbar) instead of the chat

south tendon
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MessageAnnouncer have support?

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Or will there be no updates?

rich star
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does it need updating?

fresh shoal
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Luckperms?
is there math for permissions not only placeholders?

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hello, i have question

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in deluxemenu can i somehow math permissions

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for example
if player got essentials.kit.wool can i add to the permission 3 more?

inner remnant
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im so confused

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lol

fresh shoal
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....

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exemple

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Hey Adam

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⬆️

vale warren
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Check the permission expansion @fresh shoal

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%permission_count_node.1 node.2 node.3%

fresh shoal
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thanks

charred hatch
last lily
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is there a way of doing some kind of equation in deluxemenus? I'm trying to show how many blocks a player has walked, but the only placeholder I can find is for one cm

last lily
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cool, thanks!

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is there a way of formatting it?

inner remnant
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which format do you want

last lily
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I need like commas for larger numbers, etc. So to show 17,476 instead of 17476 for example please

last lily
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that shows decimal places

inner remnant
last lily
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yeah no worries :)

last lily
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will do, thank you!

inner remnant
eager widget
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hii what is the correct way to make it use a base value and multiply the quantity integer??

#
    material: WHEAT
    dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    slot: 11
    display_name: 'Wheat'
    lore: ''
    click_requirement:
      requirements:
        check:
          type: has money
          amount: '32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
          placeholder: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
          deny_commands:
          - '[message]&cYou do not have enough money to purchase this.'
    click_commands:
    - '[console] eco give %player_name% wheat 32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    - '[console] eco take %player_name% 32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    - '[message]&7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x Wheat'
    - '[console] give %player_name% wheat %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'```
vale sky
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you need the math expansion

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@eager widget

eager widget
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its still not multiplying correctly

vale sky
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how have you used it

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%math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1% should work

eager widget
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aight will try that

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bought 1 wheat and it put me at $-70.72 when i started with 32

#
    material: WHEAT
    dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    slot: 11
    display_name: 'Wheat'
    lore: ''
    click_requirement:
      requirements:
        check:
          type: has money
          amount: '%math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
          placeholder: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
          deny_commands:
          - '[message]&cYou do not have enough money to purchase this.'
    click_commands:
    - '[console] eco give %player_name% wheat %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    - '[console] eco take %player_name% %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
    - '[message]&7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x Wheat'
    - '[console] give %player_name% wheat %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
vale sky
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that's interesting

eager widget
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yh i tried a while but it kept calculating wrong

vale sky
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what is - '[console] eco give %player_name% wheat %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%' doing

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O.o

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also, parse the placeholder in chat

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/papi parse me %placeholder%

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best way to test it

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ohh

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my bad

eager widget
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ah

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[03:12:26 WARN]: [PlaceholderAPI] [math] Invalid Placeholder detected!
[03:12:26 WARN]: [PlaceholderAPI] [math] Placeholder: %math_0_32*%
[03:12:26 WARN]: [PlaceholderAPI] [math] Cause: '32*' is not a valid Math expression.

vale sky
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%math_0_32*deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%

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extra %

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oh smh

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sorry i haven't done much helping today

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%math_0_32*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}% @eager widget

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final one

eager widget
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aight will try that one

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kk that one works tyvm

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however if i exceed my balance it will put me in negative

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should this work ?

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          amount: '%math_0_32*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'```
vale sky
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no

eager widget
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how do i usually go about that

eager widget
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yea i have that atm but

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if i have the base value it doesnt count for the quantity integer

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so it allows me to exceed cus of that

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oh didnt check the link

vale sky
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you currently have amount

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use placeholder

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the link is the same as the image

eager widget
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didnt read the bottom of that either lmao

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works now thanks a lot 😄

vale sky
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no prob

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glad its workin

eager widget
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out of curiousity but if i made a custom gui that lets you select the quantities for specific items

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by navigating through the main gui and selecting the item, to proceed to quantities.

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do i have to create a new dm gui for every item i want to list on that?

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or is there a better way for it to listen for the item you selected

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if that makes sense .

vale sky
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you can pass the item info through meta as well

timber willow
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how can I use custom model data in deluxetags?

#
gui:
  name: '&6Available tags&f: &6%deluxetags_amount%'
  tag_select_item:
    material: PAPER
    data: 69135
    displayname: '&6Tag&f: &6%deluxetags_identifier%'
    lore:
    - '%deluxetags_tag%'
    - '%deluxetags_description%'

I put the customdata in data: but it isnt working

gusty shard
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afaik, you can't (i didnt see anything in the post)

inner remnant
timber willow
solar oyster
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RGB colors don't work on deluxe menu?

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#43ffca &lWOODCUTTER

violet oasis
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why is my deluxemenus kept opening other menu even i use different command?

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im using latest dev build

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im executing /warps (no deluxemenus menu has that command) and it kept opening my menu called "farming"

summer marten
summer marten
violet oasis
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got the issue, probably some dev put a clone of farming into warp.yml

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thanks

summer marten
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No prob!

carmine matrix
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I would like to create a feature where a button inside my menu can only be used or clicked if there are certain online players with this specific luckperms group, is that possible?

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What kind of requirements I should put in left_click_requirements?

low skiff
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I have a question regarding DeluxeMenus.

I am trying to figure out why the [console] command will issue some commands but not others?

for example:
- '[console] dailies'
- '[console] give %player_name% STONE 1'

the second command executes fine and gives the player 1 stone, however the first command (which is usually accessed from the chat by typing /dailies will not work... is there a reason for this? is there a fix for this?

summer marten
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Well if dailies opens a menu, console can’t open a menu

low skiff
summer marten
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Not that way no

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But you can just do this

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[openguimenu] if it’s a deluxe menus GUI

low skiff
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ugh.. ok... so it has to be a DM menu.. it cannot open regular menus usually accessed by commands

summer marten
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If it’s not a deluxe menus GUI, try seeing if the plugin allows you to open the menu like “dailies %player_name%” or something

summer marten
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Like [player] dailies

low skiff
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you'll have to forgive me im a little new to this.. how do i make a player command?

summer marten
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It’s all good, try making the action this instead and see if it works:
[player] dailies

low skiff
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that worked.. thank you!

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ok.. next question..

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I am trying to use a custom item for the menu icon.. bur for some reason i just see the piece of paper...i have it written like this:

items:
'day':
material: PAPER
CustomModelData: 10087

I tried this also (first time) and it also did not work

'day':
material: PAPER
nbt_int: CustomModelData:10087

summer marten
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No prob!

low skiff
summer marten
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No problemo! Feel free to ping me if you need anything else

low skiff
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oh.. one last question

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I downloaded an example menu to test and play with and it included its own gui.. now this unfortunately at this point requires me to load a resource pack and for some reason my server just wont load its own resource pack.. every time i put one in serverproperties and reload the server you cannot join.. in any case.. I was curious because i dont see anything in the menus yml that would tell it to use that custom gui..so how does DM know when to use one and when not to? how is that triggered?

summer marten
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So, nothing requires a resource pack technically

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If you don’t use one, it’ll just be a random MC item

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If you use one, the texture applies that the resource pack gives it

low skiff
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but how does DM know to use that resource pack?

summer marten
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Model data, when model data is specified it uses the resource packs texture associated with the mode data

low skiff
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ok. well im looking in the menu.yml and i see model data for the buttons (which for some reason dont work) but i dont see anywhere where it defines a model data for the gui itseld

summer marten
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The resource pack is where model data is defined, not the GUI

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The GUI can’t control anything about a resource pack, it just looks for instructions (and the resource pack is what gives everything “instructions”)

low skiff
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So the button using that model data is triggering the use of the gui

summer marten
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If I understand what you mean correctly, yep

low skiff
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So to test this thory if i went and changed all the model datas of the buttons to 0.. the gui should vanish too

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So is there a way to set a custom gui not using a resource pack?

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Ok..so i just chaged all the model data lines in the yml to 100 (they were 1010) and the gui still pops up.. now im really confused...

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in fact i went for broke and just removed all the example buttons and just left mine.. and the gui still works.. So now i have no clue as to what is attaching this gui to this menu

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oh.. i was going to show u the yml but this discord doesnt allow me to upload it

summer marten
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If there is no texture with a model data, it just will show the vanilla texture

low skiff
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is it because the resource pack is named the same as the menu?

summer marten
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So if you put the model data as 0 and no texture is set to model data 0, it’ll just show the vanilla texture

summer marten
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It’s a lot easier than you think

low skiff
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do tell my jedi master..

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because i am conpletely confused as to how this gui is attached to the menu when theres nothing in the yml thats any different than the example menus

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for example if i wanted to take this gui and attach it to a different menu.. i am clueless how i would do that as i am unaware of how this one is attached in the first place

summer marten
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I’ll get back to you in a bit

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Gotta go AFK

low skiff
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damn your disc channel wont even allow inserting pictues.. how is anyone here supposed to explain themselves without being able to show examples ?

spark sage
#

?imgur

wise lagoonBOT
low skiff
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well thats a pain in the ass

spark sage
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agreed

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though I've got the permission now that I'm support KEKW

low skiff
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lol.. thats nice for you..

spark sage
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sorry XD

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what I usually did was post the img in an empty discord server I owned and copy paste the img's direct link

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easier than using imgur

low skiff
spark sage
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oo resource pack stuff 😬 not really my thing

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and I guess ItemsAdder could help

low skiff
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one would think Deluxe menu maybe would have just included a function like:

Gui: [url] [xoffset] [yoffset]

that would have made it so much easier

spark sage
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not as simple with mc unfortunately

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the game can't load textures off the internet

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only those from resources packs

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and even then, displaying them isn't always going as planned

low skiff
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Itemadder can load its resource pack from dropbox or another filesharing site.. im not a Java expert so idk what the difference is there but obviously its possible in some fashion

spark sage
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there's a difference between loading a texture and a resource pack

low skiff
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the plugin Imageframe ( used to load pics into maps to make mapart on the fly) also can load the pic from an external source.. so theres got to a be a way

spark sage
#

that's a completely different system

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that works because MC just paints pixels or smth on maps, which can be used by devs to load images (though in small resolution, but can be split into multiple item frames)

though that's only for itemframes placed into the world you can't do that with anything else

low skiff
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hmm

spark sage
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if you want to load a texture that can be used anywhere else, you need a resource pack, which the player needs to accept

low skiff
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well.. i cant even get my server to use a resouce pack currently because every time i try u cant join the server..

spark sage
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and until 1.20.smth or maybe it's upcoming for 1.21, it was not possible to have more than 1 resources packs making lots of incompatibilities with multiple plugins trying to send resources packs to players.

spark sage
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or do you get a kick msg?

opal swallow
low skiff
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i used https://mc-packs.net/ i think and uploaded one and then changed the info in server properties to point to the resource pack but after rebooting the server.. no one can join.. just kicks u back out

low skiff
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Ok.. i'll try that... can you help with my original question (scroll back up and read).. how does one attach a gui to a menu.. i cant figure out what attaches the sample gui to the sample menu i downloaded.. it does use a resource pack.. but im at a loss as to how DM knows to use it

opal swallow
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all you have to do

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is connect a certain random special letter to that image and then rename the GUI as that letter

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in the resource pack use the FONT to add the GUI in, and connect it to this a special character like this Ÿ

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ive never done it

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but

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ive seen other ppl do it

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basically the only hard part is connecting the GUI image to the custom letter which you can do in many different ways but the easiest ig is using the font folder

low skiff
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so this menu title in the menus.yml

menu_title: "&f七七七七七七七七ㇺ" <--- that last character is whats loading the gui ?

opal swallow
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nitrosetups

opal swallow
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experiment and see what happens

low skiff
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No.. i just downloaded DM.. and then my buddy searched and found an example menu and it uses a custom gui.. and ive been trying to rip it apart to understand how the menu.yml is loading that gui...

opal swallow
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well yeah its like ive told you

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custom letters can give you custom images

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just watch a youtube tutorial

low skiff
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so to test.. if i remove that last character from the title and the gui goes poof then i have my answer

opal swallow
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^

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i mean i dont know why your doing this but ok...

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like why you have to test

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good luck

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where?

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download a plugin

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search online

low skiff
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Yep thats it... so the special character (assigned in the resource pack) of ㇺ just needs to be in the menu title

opal swallow
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i guess you could use worldguard

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worldguard global region

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might have a flag to disable redstone

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private or public server?

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if its private you can just make a rule saying "no redstone"

modern basin
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1.20? i can probably just code it real quick

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kk, gimme 5 mins

opal swallow
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datapacks?

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you can make a skript

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to do that

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for you

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you asked for a solution

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...

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an easier way would just be a datapack

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a 1 time command

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fair enough

spark sage
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doesn't Paper have a config optipn for that built-in?

opal swallow
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:/

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it takes about 2 minutes to learn how to code a datapack

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in the world files...

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:/

modern basin
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i dont

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its just an event cancellation, why would it need testing lmao

spark sage
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apparently this plugin has an option to disable redstone

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haven't tried myself

modern basin
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@velvet cloak sent on dms

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all it does is check block "power" on block power change and set it to 0

eager hare
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When i die or get an advancment it says Player >> name but its only for me, how would i fix this?

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i think its a plugin i had like LuckPermsChat or something like that and i dont have it anymore

gusty hull
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anyone have time to help me with deluxemenus so i have this menu it was working before but the server was closed so i just opened it again and for some reason the menu is not working i get this error in console

https://pastebin.com/jehLisYx

spark sage
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remove the inner %%

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the {} are here to replace them

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yes

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because you can't have % inside a placeholder

gusty hull
spark sage
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/papi parse me %javascript_meta_get,warp%

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that's not a player name

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because it tries to parse the placeholder for the player named true

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I don't even know what you are trying to do

#
function meta(action, meta) {
    var faction = "%medievalfactions_faction_name%";
    var data = Data.exists(meta)? Data.get(meta) : "";
    switch (action) {
        case "set":
            Data.set(meta,faction);
            Placeholder.saveData();
            return;
        case "get": return data;
        case "check": return data == faction;
        case "clear": 
            Data.set(meta,"");
            Placeholder.saveData();
    }
}
meta(args[0], args[1]);
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replace get in your previous placeholders by check, and use the get placeholder now to get the faction holding the warp

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%javascript_meta_check,warp% for true/false, %javascript_meta_get,warp% for faction name

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yes

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you can do whatever you want with the script yeah

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yeah sure

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lazy lul

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anyways goodnight

normal idol
#

Hey, anyone know of a plugin where you have a chance to run a command when a block is broken?

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Can't find any decent ones for 1.20.4

trim gyro
#

yall can i ask

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when player execute the menus , the inventory player just cleared

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like

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when player execute /menu example ( with inventory full )

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like this

versed belfry
#

can someone help me

delicate stump
#

what is best login Security plugin out there?

keen shale
delicate stump
#

my network

delicate stump
keen shale
#

I mean, like why would you need it? Seems pretty pointless as most servers are secure enough to not need that kind of stuff.

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Unless it’s a cracked server than I’m sorry I’m not going to help you.

delicate stump
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Im not sure, why you really care so much. I just ask a simple question if anyone knows a best login plugin. lmao

keen shale
#

More curious the use case people even need them still..?

delicate stump
#

well i seen some so...

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plus I want it my choice

merry plinth
#

Is there supposed to be autofill/tabfill for commands in deluxemenus, and will it be fixed in later update? Or should I use another plugin to do it? UPDATE: Found it: register_command: true

eager widget
#

heyyyyyyyy

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what would be the correct way of putting this into my material

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'item':
material: '%deluxemenus_meta_BlockSelected_STRING_1%'

eager widget
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thx

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sorry for asking so many questions but

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how do i use the math expansion to multiply those 2 together?

#
  • '[message] %deluxemenus_meta_Price_INTEGER_1%*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
vale sky
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just use {} for the placeholders inside of math

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%math_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%

eager widget
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ah ok that makes sense thx a lot

vale sky
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prob want %math_0_ for a whole number

plucky hare
eager widget
# plucky hare Hey bro can u send a little ss that where to put this
      - '[console] give %player_name% %deluxemenus_meta_BlockSelected_STRING_1% %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
      - '[message] &7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x %deluxemenus_meta_BlockSelected_STRING_1% for $%math_0_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'
      - '[console] eco take %player_name% %math_0_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'
      - '[refresh]'```
plucky hare
#

Oh tysm

late socket
#

why would deluxe menu would not update the item which is clicked, until you close the gui and then open it again? then would say u have clicked the item in gui and would show updated item

plucky hare
#

Btw how can I make a thing that player can buy it only 1 time

I made a coinshop

And players can buy tags color chat, ranks unlimited times

plucky hare
#

So coinshop will be close

#

After buying item

late socket
#

but deluxe menus has update system

#

it works for some menus

plucky hare
#

Oh add this

#

After main cmd

#
  • [refresh]
late socket
#

update?

#

kk ty

plucky hare
#

Np

eager widget
#

i made it check for permission to only buy 1 time

#

but idk how ur doing it

#

i did it like this

#
    material: ZOMBIE_HEAD
    slot: 12
    amount: 1
    priority: 2
    display_name: '&fHostility'
    lore:
      - '&7Zombies, spiders, and skeletons will no longer be hostile'
      - ''
      - '&7Price: 8000 Loyalty Points'
    left_click_commands:
      - '[console] loyalty take 8000 %player_name%'
      - '[console] lp user %player_name% permission set hostility.perk true'
      - '[message] &dYou unlocked Hostility!'
      - '[refresh]'
  'hostility-unlock':
    material: ZOMBIE_HEAD
    slot: 12
    amount: 1
    priority: 1
    display_name: '&fHostility'
    view_requirement:
      requirements:
        permission:
          type: has permission
          permission: hostility.perk
    lore:
      - '&7Zombies, spiders, and skeletons will no longer be hostile'
      - ''
      - '&aUnlocked'
    left_click_commands:
      - '[message] &cYou already own Hostility.'
      - '[refresh]'```
plucky hare
#
  • 'refresh'
#

;-;

late socket
#

ty

plucky hare
#

Np

plucky hare
#

Did i have to put
Amount: 1

#

?

eager widget
#

mine checks for permission

#

permission:
type: has permission
permission: hostility.perk

#

amount doesnt matter

plucky hare
#

Ohhh ok

#

Tysm

wintry scarab
#

what happend with mh report..?

shadow iron
agile swan
#

Hello

#

Generally, I'm trying to make it so that sea creatures drop/stat info is displayed after reaching, say, 25 lvl fishing, and until then it's "blurry"

#

But own something doesn't quite want to work for me

ionic portal
#

hey, is it possible to make chat prefix and tab/nametag prefix different from eachother?

agile swan
#

expression: '%pyrofishingpro_level% >= 0' expression: '%pyrofishingpro_level% < 25'

#

' expression: 0 <= %pyrofishingpro_level% < 25' expression: 0 <= %pyrofishingpro_level% >= 25'

agile swan
#
  'morskie_1':
    material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='
    slot: 11
    display_name: '&#D10D0D&l&kPiekielny Arcymag'
    lore:
      - ''
      - '&8• &7Informacje dotyczące bossa'
      - '  &7oraz przedmioty do zdobycia!'
      - ''
      - '&8» &7Kliknij, aby otworzyć podgląd!'
    left_click_commands:
      - '[console] deluxemenu open arcy_menu %player_name%'
    priority: 0

  'morskie_1_informacje':
    material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='
    slot: 11
    display_name: '&#D10D0D&lPiekielny Arcymag'
    lore:
      - ''
      - '&8• &7Informacje dotyczące bossa'
      - '  &7oraz przedmioty do zdobycia!'
      - ''
      - '&8» &7Kliknij, aby otworzyć podgląd!'
    left_click_commands:
      - '[console] deluxemenu open arcy_menu %player_name%'
    priority: 1
    view_requirement:           
      requirements:     
        balance_level:
         type: javascript
         expression: '0 <= %pyrofishingpro_level% >= 15'```
tidal hazel
#

Hi all 🙂

I'm trying to use the placeholder-%changeoutput_[...]% prefix for material in my DM, but it seems the material doesn't update on [refresh], nor on open/closing the menu. The only way I've found to make it update, is by running /dm reload.

Does anyone know how to make the material display update without reloading the entire plugin?

spark sage
#

I think that's an issue in dev builds

#

idk if a newer dev build fixing that got released, but if there isn't, go back to DM 1.14.0

tidal hazel
spark sage
#

then try dev builds thonking1

tidal hazel
#

💀

#

OK will give it a go xd

#

are the dev builds safe to use in production haha

tidal hazel
ionic portal
#

how can i do that

spark sage
#

/tab group <group> tabprefix <text>
/tab group <group> tagprefix <text>

#

first one for tablist, second for nametag (above players)

ionic portal
#

then what do i do with chat

tidal hazel
#

😂

spark sage
tidal hazel
ionic portal
tidal hazel
ionic portal
#

no image perms

#

but i know about prefix.100.(whatever)

#

is that what u mean?

spark sage
#

it is

ionic portal
#

alr

#

it worked thx pepelove

woeful stone
vale sky
#

👋 😊

mossy sand
#

hello how do i get the corresponding Sound enum instance from a minecraft key

like lets say i have minecraft:music.nether.basalt_deltas, i need the Sound.MUSIC_NETHER_BASALT_DELTAS, but there is no function like getByKey

crude egret
#

would anybody here be willing to lend a hand with helping me make a custom pet menu?

gusty hull
#

does deluxemenus supports cmi economy i was using essentials before and this menu was working well it takes money when player click on the item but now when i changed to cmi it doesn't work

#

i use this - '[takemoney] 500'

woeful stone
#

you can always use the [console] to take a players currency w the command

#

wait i m dumb

#

dont u use vault?

gusty hull
#

i do

woeful stone
#

and how u give players money with /eco of /money

gusty hull
#

/money give player 1

woeful stone
#

aight

#

u can then use the [console] money take %player_name% 500

#

and make sure to have the player expansion installed

#

?player

wise lagoonBOT
gusty hull
#

ok

#

or wait maybe because

#

cmi doesn't have eco command

woeful stone
#

ye ig its only on essx

gusty hull
#

done i did it via commands.yml

woeful stone
#

and you probably need to use a click requirement to check if the player has the currency

gusty hull
#

i hope it works i'm restarting the server

#

instead of changing everything to console

#

cause i have alot of menus

#

nah it didn't

gusty hull
normal idol
#

Anyone know of a free KoTH plugin that works for 1.20.4?

#

Oh crazy 😂

#

I need it for a setup so it can't be paid 😐

#

I just want it to be simple

#

There's one for 1.19. But hasn't been updated since 2019 😐

woeful stone
#

what placeholder do you use to get a players currency

normal idol
#

$10

#

Their majority all paid

#

They're*

woeful stone
#

OKK well making a server aint cheap

normal idol
#

I never said it was.

woeful stone
#

i ve spent 2k on mine already

normal idol
#

I'm making setups.

woeful stone
#

oh then it makes sense

normal idol
#

Hence why I am looking for a free one

#

Premade servers

#

People buy the premade setups

#

Yes.

#

Look at BuiltByBit

#

One of mine has 200 purchases

woeful stone
#

ye and a lot 💀

normal idol
#

People are lazy

woeful stone
#

people casually spent 20+ for setups

#

and all of em have premade servers

spark sage
#

you'd be surprised

normal idol
#

15 ish

#

$15+

#

If it's a simple setup like a hub

woeful stone
#

i ve seen a set up that has made 8k $ and even more

normal idol
#

like $5

spark sage
#

some people even pay for simple plugin configurations, even for configs for plugins like TAB kekw

normal idol
#

Like people apparently don't understand what Google or Youtube is

woeful stone
#

i just started wym 💀

spark sage
woeful stone
#

OKK mine is still under development for almost 2-3years

opal swallow
woeful stone
#

hopefully beta release during summer

#

aa_cat_stare huh

red forum
#

Hey guys! Quick question, Is it possible to use color overflow with deluxe tags?

red forum
# inner remnant The what?

Color overflow; so first letter would be yellow for example and than a bit darker untill you reach orange at the end of the word

red forum
#

yes thanks! Thats the word I was looking for 😂

inner remnant
#

Lmao 😂

red forum
#

English isnt my main language and I keep forgettign that word 😂

red forum
#

You freaking legend!

#

You just saved my ass 😂

inner remnant
#

Haha 😂

gusty hull
dire meadow
#

Just curious how to get head database heads to show on Deluxe Menus, this is what I have right now:
material: hdb-<90e23d941578285bbe7843d4510dc7b71a5a7af2e56dac2715b5d2497f6e9>

I have headdatabase plugin installed.

queen idol
#

I was wondering if there a placeholder that tells you if you are already connected to a lobby lets stay on the lore for lobby-1
It will say already connected.

wise lagoonBOT
vale sky
#

%changeoutput_equals_input:{server_name}_matcher:lobby-1_ifmatch:&aAlready Connected_else:&aLobby 1%
maybe?

#

as long as the server name is right

queen idol
#
      - " &d&l* &7ᴄᴏɴɴᴇᴄᴛᴇᴅ&7: &#b452cd%changeoutput_equals_input:{server_name}_matcher:hub-1_ifmatch:&aAlready Connected_else:&aLobby 1%"
#

Like that?

vale sky
#

uhh

#

do you want it to say connected?

#

before it?

#

Connected: already connected

#

connected: lobby 1

#

?

queen idol
#

I want it to say True / false

vale sky
#

oh

#

then change the ifmatch and the else to True and False

#

colored if you want

#

with your font too

queen idol
#

Hmm Doesn't work.

vale sky
#

need the expansion if you don't got it, forgot to mention

queen idol
#

Ahh ty!

vale sky
#

and the server expansion

queen idol
#

slved!

#

It's saying True Connected

#

ah my bad

#

lmao

vale sky
#

lol

queen idol
#

I need some rest xD

vale sky
#

happens

#

don't we all

normal idol
#

Is there anyway to plant fully grown wheat with FAWE?

blissful narwhal
#

so there is no way to hide player inventorys in a menu? sticking with bossshoppro i guess which is sad :(

fresh shoal
#

what is [refresh]?

mortal kernel
#

How can I apply "java models" to display entities?
Do I apply it to an item with a custom model to make an item display entity or is there a better way?
And how much can I scale them? (I want to be able to double or triple their scale)

tidal hazel
#

How do you get it to update materials ;_; or is that only in the dev builds

#

I haven't tried the dev ones yet but the release version doesn't update material on [refresh]

shell moat
#

hay i need help anyone ???

#

can help me please

fresh shoal
#

ohh thanks

tidal hazel
#

it only updates on /dm reload

eager widget
#

any ideas?

#

this is the block slot

#
    material: 'placeholder-%deluxemenus_meta_BlockSelected_STRING_1%'
    slot: 13
    dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'```
#

it should basically display the block you are trying to purchase, but only updates it for the first click

tidal hazel
#

Are you on 1.14.0-Release?

#

This is my config, I would be so happy if it actually works and I'm the one who messed up 😭

  preview:
    material: placeholder-%changeoutput_equals_input:{luckperms_meta_temp_warp_icon}_matcher:_ifmatch:head-{player_name}_else:{luckperms_meta_temp_warp_icon}%
    slot: 13
    display_name: '&d%changeoutput_equals_input:{luckperms_meta_temp_warp_name}_matcher:_ifmatch:Wᴀʀᴘ Pʀᴇᴠɪᴇᴡ_else:{luckperms_meta_temp_warp_name}%'
    lore:
    - '&7❚ &8Owned by &e%player_name%'
    - '&f%changeoutput_equals_input:{luckperms_meta_temp_warp_desc}_matcher:_ifmatch:Pʀᴇᴠɪᴇᴡ ᴛᴇxᴛ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ_else:{luckperms_meta_temp_warp_desc}%'
    - ''
    - '&7❚ &eClick&7 to teleport!'
    click_commands:
    - '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
    - '[message] &6&l(&e&l!&6&l)&e Preview updated!'
    - '[refresh]'
#

The only way material updates for me is if I run /dm reload

spark sage
#

did you try dev builds?

eager widget
spark sage
#

it is

#

I think

#

yeah it is

eager widget
spark sage
#

yeah then it defninitely is

#

I remember Zeuos asking like yesterday or the day before and telling them to use dev builds but didn't get a reply regarding whether that fixed it or not

#

if you can try it and see, that'd be nice

eager widget
#

aight

tidal hazel
#

Even if I realise it works on a dev build, wouldn't really matter to my use case since I intend to commit the change within the next week haha

spark sage
#

make a test server with the same menu? XD

eager widget
#

@spark sage @tidal hazel that did fix it btw

#

yolo

spark sage
#

nice

tidal hazel
#

Good to know 🙂

spark sage
#

the dev build

tidal hazel
#

I assume using a dev build xd

eager widget
#

using the dev builds

tidal hazel
#

Sadly not very useful for me lol

#

Yeah ._.

#

Probs taboo but... any chance we get an official build sometime soon

#

Late dec iirc

eager widget
tidal hazel
#

Wait

#

You mean the dev build

#

disregard my message

spark sage
tidal hazel
#

I need it if I want materials to update tho

tidal hazel
#

Please do ping me again later when you're back at your desk and can verify for certain

tidal hazel
#

Thank you!!

eager widget
#

how does the playerpoints work

#

can you create more than 1 points system?

spark sage
#

depends on the plugin you use

#

but usually, no

eager widget
#

i just saw %playerpoints% or something

#

in deluxemenus

#

so assuming thats the plugin itself?

#

that it supports

spark sage
#

plugins can make PlaceholderAPI placeholders that can be used within DeluxeMenus

#

%playerpoints_points% is one of those placeholders

eager widget
#

kk so you wouldnt be able to create multiple of different points using that im guessing

spark sage
#

well it's wasn't really made by the PlayerPoints plugin's dev (well, depending on which plugin you use), but a placeholder expansion was made by the HelpChat team for that placeholder https://api.extendedclip.com/expansions/playerpoints/ nvm, apparently it's not needed anymore for newer versions and is directly within the lpugin so.. yeah disregard this msg

spark sage
#

and in this case, I doubt this plugin supports that

wise lagoonBOT
oblique lichen
#

where do i find the chatchat plugin

spark sage
royal dock
#

Deluxemenus can't detect this symbol??
detect:
type: "string contains"
input: "❦"
output: "%FPAPIBridge_reforged_party_slot_0_nickname%"
deny_commands:
im trying but the plugin just can't detect this symbol in the pixelmon nickname
everything working well, but i noticed that the DM cant detect any symbol like ¥Ω❦
anyone knows a way to make it works?
(that's a menu to detect if someone has the symbol in their pokemon name, if yes they can't unlock the pokemon because the pokemon is a event pokemon

#

someone pinged me but i don't know who did it

vale sky
#

start your server with utf-8 arguments

vale sky
#

or does it return more than that?

#

because you are checking if CONTAINS the output of %FPAPIBridge_reforged_party_slot_0_nickname%

#

which seems backwards

royal dock
#

Returns like Litten ❦

vale sky
#

ok then reverse it

#

and see if it works

royal dock
#

ok

vale sky
#

switch the input and output

royal dock
wise lagoonBOT
royal dock
#

oh

#

sorry

fallen phoenix
#

I know its probablly a simple fix but i cant figure it out is there a way to get rid of this part of an item

#

Oh i cant send pics. its the bit at the bottom that says minecraft:diamond_sword NBT: 4 tag(s)

fallen phoenix
real ether
#

hi im not to sure what im really doing, the owner made me co owner of the server due to health stuff and said i can do what i feel like to help the players enjoy the server more so i wanted to add deluxe tags so i followed a guide to add the plugin but all that happens like it shows my prefix the nickname and then {deluxetags_tags}

real ether
#

He said essentialschat

vale sky
#

?tagess

wise lagoonBOT
vale sky
#

follow all steps in order

#

@real ether

fervent laurel
#

Hello

#

I made a gui and its not working and no errors are showing its loading fine

#

?how do I make it so help is overided with my menu

summer marten
fervent laurel
#

My menu is overided

#

It gets overided when u do /help

#

The menu overides it

summer marten
#

Have you added open_command: help and register_command: true

fervent laurel
#

and none of the commands for it work nad yes I did

summer marten
#

Can you send what your menu code looks like now?

fervent laurel
#

menu_title: '&b&lHelp&8&l | &8Menu'
register_command: true
open_command: help
size: 54
items:
'towninfo':
material: 'BOOK'
slot: 11
display_name: '&f&lTown&8&l | &7Information'
lore:
- ''
- '&b▌ &7To create a town do /town create'
- '&b▌ &7To invite people do /town invite'
left_click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[player] crystals shop'
right_click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[player] crystals shop'

#

Sure

summer marten
#

Strange

#

If you set the command to anything else does it work?

fervent laurel
#

nope

#

command doesn't work at all

#

@summer marten

summer marten
fervent laurel
#

No

summer marten
#

Try that

fervent laurel
#

It still doesn't work @summer marten

summer marten
#

Not really sure then, try development builds or something

fervent laurel
#

damn 🤦‍♂️

opal swallow
#

this will take you about 1 minute to solve

#

its very short and very consise

#

i know im being stupid

fervent laurel
#

Can you guys help me to make it so these commands work they don't work

#

How do I register it

#

in the commands yml

#

I done that just need

#

the commandsyml to redirect

tidal hazel
#

Is there a way to run /dm execute without supplying a PLAYER target

I basically want to run a [console] command that parses some placeholders tied to an LP group meta (which means an individual player target isn't necessary)

but at the same time, I can't put some random player username in there like my own because the command only executes when targetting an online player 💀

woeful stone
tidal hazel
woeful stone
#

OKK it was more of a joke, but if it works for u..oh well

tidal hazel
#

/dm execute doesn't natively parse placeholders 💀

woeful stone
#

what r u trying to do exactly?

woeful stone
#

there is probably an alternative for it

tidal hazel
#

is there some sort of command which runs a command through console while parsing placeholders

#

dm execute {TARGET} [console] implementwarp %warp1_winner% 1

tidal hazel
spark sage
#

does that not work?

tidal hazel
# spark sage exactly that ?

The problem is, I need this command run on a Scheduler and I can't guarantee it runs unless I target an online player 💀

#

And there's no way to automate targeting an online player so I have to do it manually ;_;

spark sage
#

does it not work if you put null as target?

#

otherwise, /papi cmdparse --null <cmd>

fervent laurel
#

How do I add

#

it so people can use tags in chat with essentials?

low skiff
#

ok.. so i want my menu to open a website in the browser when i left click a menu item...

can someone help me with the format

i thought it might be this but its not working:

left_click_commands:
- '[URL] https://mywebsite.com/'

velvet cloak
#

Hello i got a question about the guild plugin, is it possible to make buff's time unlimited ?

tidal hazel
#

is that exactly what I've been looking for

spark sage
#

it lets you run the command without specifying the player

#

though you won't be able to use placeholders relying on players obiouvsly

carmine matrix
#

Up

orchid zinc
hazy oxide
#

Does anyone know a little bit about skript? the second like i pulled out of my aas btw, so it won't work

#
                        if loop-player's held item has enchant sharpness <= 3 set it to 3 #<<---- Fix this please
                          enchant the loop-player's tool with sharpness 3
                          send "&4:small_red_triangle: &bAuto Enchanting" to loop-player
                        else cancel event```
spark sage
#

probably <= instead of =<

shell moat
#

i need help my click requirement is getting some problems

#

support team ???

#

this is the code

      requirements:
        check_balance:
          type: '>='
          input: '%coinsengine_balance_Vote%'
          output: '1'
          deny_commands:
            - "[message] &8&l[&c&l!&8&l] &#FF7C7CYou don't have enough coins to purchase this item!"
            - "[message] &8&l[&c&l!&8&l] &#FF7C7CYou need &f1 &#FF7C7Cbut you only have &f%coinsengine_balance_Vote%&#FF7C7C."
            - '[close]'```
#

its triggering deny commands but i have the input

spark sage
#

/papi parse me %coinsengine_balance_Vote%

shell moat
shell moat
spark sage
#

try without the ' ' around the 1 in the output

hazy oxide
#

im gonna go test it tho

shell moat
spark sage
#

thonking send the rest of your menu

#

?paste

wise lagoonBOT
shell moat
#

ok give me a sec

spark sage
#

also what's your DeluxeMenus version?

shell moat
#

sorry i missly pinged you

spark sage
#

dw

shell moat
spark sage
shell moat
spark sage
#

sure

shell moat
#

how do i give you ss ??

spark sage
#

uh

#

?imgur

wise lagoonBOT
spark sage
#

or send in DMs

shell moat
spark sage
#

You need 1 but only have 1 kekw

#

yeah it's weird

#

I'll try

shell moat
#

yeah the last 1 is the placeholder

spark sage
#

works fine for me with the same configthonking only thing I changed is the placeholder to %server_online% (which returns 1 as well)

shell moat
spark sage
#

do you have TAB ?

shell moat
#

no

spark sage
#

sad

#

uh

#

/papi ecloud download String
/papi reload
/papi parse me %string_length_{coinsengine_balance_Vote}%

shell moat
#

let me check

#

it still having the same problem

spark sage
#

I mean what does it return

#

when running the cmd

shell moat
#

wait i am giving the ss

spark sage
#

I just need the number

shell moat
#

3

spark sage
#

yeah so coinsengine likely returns a color code with the number

#

but I have the solution

shell moat
spark sage
#

/papi ecloud download Utils
/papi reload
%utils_uncolor_coinsengine_balance_Vote%

#

let me just check the placeholder is correct but that should work

#

yeah that should work

#

use that in the requirement

shell moat
#

do i replace the placeholder to this placeholder ??

spark sage
#

yeah

#

the one in the requirement

shell moat
#

ok

#

done thank you soo much

spark sage
#

👍

manic apex
#

hello

#

Im looking for a chat json plugin

#

Someone can recommend me something

#

@vapid turret

vapid turret
#

please stop pinging me

#

I directed you where to ask for help

#

that doesn't mean I will provide you it

manic apex
#

Im looking for a chat json plugin

#

Someone can recommend me something

past island
#

guys

#

Guysss

#

what version of deluxemenus i want for 1.16.5?

summer marten
bitter cave
#

Hi guys, does anyone know how I can make my item have an enchantment based on a placeholder?

compact lark
#

[DeluxeMenu] Joe can i add glow to the Item?

#

How

steady cargo
#

Good evening, a question, I was thinking and is it possible to create a level menu for the player with DeluxeMenus??, that is, for example, I make the menu with the levels, etc., and I use the requirements to do the mission, instead of using [console ] or the other requirements I use for example - "[mining] You have to look at x10 blocks to level up" and so on with the other levels, I don't know if I explain well what I'm trying to get at.

vale sky
#

instead of using [console ] or the other requirements I use for example - "[mining] You have to look at x10 blocks to level up" and so on with the other levels
It is possible to do what you want, but this second part is not possible and I don't really understand what you were trying to say. You can't make a custom action such as [mining]

proud bloom
#

Where can I suggest a feature to deluxemenus?

pliant mica
#

@inner remnant

wise lagoonBOT
inner remnant
#

type /papi list

pliant mica
inner remnant
vale sky
#

?tagess

wise lagoonBOT
vale sky
#

follow all steps in order @pliant mica

hearty roost
#

how do I report a bug with voteparty

wise lagoonBOT
tidal hazel
#

Any word on this?

velvet cloak
#

Hello on guilds I want to make the guild name appear as a suffix in nametag and tab what should I do?

velvet cloak
#

Hey id like to ask about DeluxeMenus, I hope you understand this. But im making a gui menu for toggleing ChatColors and Glows.

This is what I made for Glows (works):

    material: LEATHER_CHESTPLATE
    rgb: 255,0,0
    slot: 10
    priority: 0
    update: true
    enchantments:
    - DURABILITY;1
    hide_enchantments: true
    hide_attributes: true
    view_requirement:
      requirements:
        glow_orange:
          type: string equals
          input: "%eglow_colorchar%"
          output: "c"
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ &7(&aActive&7)'
    lore:
    - '&7This glow is is currently active!'
    - '&r'
    - '&e➥ &eLeft-Click to unequip'
    left_click_commands:
    - '[console] eglow unset %player_name%'
    - '[close]'
    right_click_commands:
    - '[console] eglow unset %player_name%'
    - '[close]'
  red_no_perm:
    material: BARRIER
    slot: 10
    priority: 1
    update: true
    view_requirement:
      requirements:
        glow_noperm:
          type: "!has permission"
          permission: glows.red
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
    lore:
    - '&7You do not have this glow color unlocked.'
    - '&7Purchase it from the &f/glowshop&7!'
    - '&r'
    left_click_commands:
    - '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
    - '[close]'
    right_click_commands:
    - '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
    - '[close]'
  
  red_not_active:
    material: LEATHER_CHESTPLATE
    rgb: 255,0,0
    slot: 10
    priority: 2
    update: true
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
    lore:
    - '&7You have access to this glow'
    - '&7and you can equip it!' 
    - '&r'
    - '&e➥ &eLeft-Click to equip'
    left_click_commands:
    - '[console] eglow set %player_name% red'
    - '[close]'
    right_click_commands:
    - '[console] eglow set %player_name% red'
    - '[close]'```
#

The main thing is this:

#
      requirements:
        glow_orange:
          type: string equals
          input: "%eglow_colorchar%"
          output: "c"```
velvet cloak
#

ping me pls if you reply

velvet cloak
#

And what about the output?

#

the color code?

#

So like this:

          type: string equals
          input: "%cc_color_name%"
          output: "#FAC64E"```
#

Its a custom color btw.

#

Called: elite

fallen turtle
#

Hey need help i can’t send anyone friend request keep saying are you human and no captcha comes

versed igloo
#

Is there a 1.8 version of DeluxeMenus?

wise lagoonBOT
velvet cloak
#

Hey id like to ask about DeluxeTags. Is there a command or something that I can use to give someone a random Tag?

velvet cloak
#

ughh

inner remnant
#

Not built in

#

you can make your own solution

velvet cloak
#

And that is?

#

Or I just have to work it out myslef..

inner remnant
velvet cloak
#

hmm okay..

velvet cloak
inner remnant
#

Send your full menu and info on what your trying todo

velvet cloak
#

Can I send it into your dms?

#

Its really long and i cant send links here

velvet cloak
# inner remnant Send your full menu and info on what your trying todo

So basically there is 2 guis, I got it all working for GlowMenu & GlowShop and now im trying to create this:

1st: ChatColorMenu - Where you can toggle on/off your purchased chatcolors from the ChatColorshop.
**2nd: ChatColorShop **- Where you buy chatcolors for coins (custom currency)

inner remnant
velvet cloak
#

Here is 1 segment of the GlowMenu gui: (1 glow color)

open_command:
- glow
- glowmenu
- glows
size: 54
update_interval: 1
items:
  red_active:
    material: LEATHER_CHESTPLATE
    rgb: 255,0,0
    slot: 10
    priority: 0
    update: true
    enchantments:
    - DURABILITY;1
    hide_enchantments: true
    hide_attributes: true
    view_requirement:
      requirements:
        glow_orange:
          type: string equals
          input: "%eglow_colorchar%"
          output: "c"
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ &7(&aActive&7)'
    lore:
    - '&7This glow is is currently active!'
    - '&r'
    - '&e➥ &eLeft-Click to unequip'
    left_click_commands:
    - '[console] eglow unset %player_name%'
    - '[close]'
    right_click_commands:
    - '[console] eglow unset %player_name%'
    - '[close]'
  red_no_perm:
    material: BARRIER
    slot: 10
    priority: 1
    update: true
    view_requirement:
      requirements:
        glow_noperm:
          type: "!has permission"
          permission: glows.red
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
    lore:
    - '&7You do not have this glow color unlocked.'
    - '&7Purchase it from the &f/glowshop&7!'
    - '&r'
    left_click_commands:
    - '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
    - '[close]'
    right_click_commands:
    - '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
    - '[close]'
  
  red_not_active:
    material: LEATHER_CHESTPLATE
    rgb: 255,0,0
    slot: 10
    priority: 2
    update: true
    display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
    lore:
    - '&7You have access to this glow'
    - '&7and you can equip it!' 
    - '&r'
    - '&e➥ &eLeft-Click to equip'
    left_click_commands:
    - '[console] eglow set %player_name% red'
    - '[close]'
    right_click_commands:
    - '[console] eglow set %player_name% red'
    - '[close]'```
inner remnant
#

lp user username meta set chatcolor <color code>

use %luckperms_meta_chatcolor%

#

Then you can make permissions

#

Like chatcolor.red

#

and if they have it they can click it

inner remnant
velvet cloak
#

Im still a bit confused tbh..

Isnt there just something I can replace this with?

Instead of this?:

      requirements:
        glow_orange:
          type: string equals
          input: "%eglow_colorchar%"
          output: "c"```
inner remnant
#

I personally recommend my way it allows you to customize more

velvet cloak
velvet cloak
# inner remnant First ones a command so you make it run a command second is a placeholder you th...

Do you think you could show me how this would look? All I really need is this part...

    material: LEATHER_CHESTPLATE
    rgb: 250,198,78
    slot: 10
    priority: 0
    update: true
    enchantments:
    - DURABILITY;1
    hide_enchantments: true
    hide_attributes: true
    view_requirement:
      requirements:
        color_elite:
          type: string equals
          input: "%cc_color_elite%"
          output: "%elite"
    display_name: '&#FAC64E&lᴇʟɪᴛᴇ ᴄʜᴀᴛ ᴄᴏʟᴏʀ &7(&aActive&7)'
    lore:
    - '&7This chat color is is currently active!'
    - '&r'
    - '&e➥ &eLeft-Click to unequip'
    left_click_commands:
    - '[console] chatcolor %player_name% default'
    - '[close]'```
#

%elite = Custom chat color name.

velvet cloak
#

If so, then display that item

inner remnant
#

I explained how to do so without that plugin I’m not experienced with that chat plugin

#

Chat color*

glass pike
#

Somehow can i reset player's meta which modified by deluxemenu? I set meta to player and i'll modify meta again with delay. if server is restarting, it is still on the player.

vocal bane
#

Is it possible to shift downwards or add new lines to a Menu title? I want to use the title of the menu to display dynamic information and i want to move it down to display that at a specific location
Like this:

wintry scarab
#

Does somebody knows the discord for Itemsadder?

wintry scarab
#

I need the support dirrectly.

inner remnant
last lily
#

hey, I'm having trouble with DM. I've tried to set this up, so when you have a specific permission it does something differently. I've done this so many times before, I've coipied from previous attempts and from the examples, but I just cannot get it to work, any idea why please? https://paste.helpch.at/kolevovoka.bash

gritty cradle
#

Any way to trigger a menu with offhand switch key?

e.g. F opens a deluxe menu

vale sky
#

not just with deluxemenus, but I'm sure that would be possible

vale sky
#

could you also elaborate on what is currently happening?

summer marten
#

Basically just need to listen for a swap hands event and run a command based on it

cobalt nymph
#

left_click_requirement:
requirements:
permission:
type: has permission
permission: cmi.elytra

#

this permission have no effect, if i press on gui it will work no matter if i have this permission how can i fix that

cobalt nymph
#

no

summer marten
#

Do you have the * permission?

cobalt nymph
#

no

sinful beacon
#

hello, new to the discord and hoping i can find help for some of my projects. i run a server with a custom modpack through CF. its a fabric server with 1.19.2 ive spend the last 2 days trying to find a way to give members "donator" and "admin" rolls that show up in chat and give them certain command permissions and ive just been running into non stop dead ends. please let me know if youre able to help me out

summer marten
#

Or something similar, but I’d highly recommend luckperms, it’s web interface is great

summer marten
# cobalt nymph no

I’m not too sure why it doesn’t work for you, seems like you already have the permission from OP or group inheritence

sinful beacon
summer marten
#

What do you mean nothing sticks exaclty?

sinful beacon
#

ive got the roll/groups done but they wont work for the people in the server still

summer marten
#

Have you given them the group they need?

sinful beacon
#

and they wont show the rolls in chat even though ive done everything videos show to do

#

yes

#

ive seen you need luckperms, essentialsx and vault. have them all but nothing works

summer marten
#

Do you have EssentialsXChat?

sinful beacon
#

i belive so. ill have to check give me a few

#

yes

summer marten
#

Hmm okay, what’s it look like right now?

sinful beacon
#

what do you mean?

summer marten
#

What does chat look like right now? No prefixes or anything?

sinful beacon
#

give me just a min. the server is restarting

summer marten
#

Kk

sinful beacon
#

the last person finally got off so i can get some work done lol

summer marten
#

XD

sinful beacon
#

games crashing now for some reason so now ive gotta figure that out lol

#

yeah non of it is working

#

the commands that are set

#

and my admin group has the "*" so they are supposed to be able to do anything

summer marten
sinful beacon
#

yes

summer marten
#

I meant like how are you doing it, what command

sinful beacon
#

i do it through the luckperms editor

summer marten
#

Trying doing:
/lp user (the_players_name) parent set admin

sinful beacon
#

ive used that one and it says it worked in the chat but nothing actually worked. i just rebooted again though. trying one more thing

summer marten
#

That’s definitely odd

sinful beacon
#

mightve had the mods in the wrong spot in the server files maybe. about to see

#

they showed up in the plugins folder but not the mods and its weird cuz /plugins doesn't do anything in my server either so i cant see if they are there but luckperms works

summer marten
#

Ohhh it’s a hybrid server?

sinful beacon
#

whats that mean? lol

summer marten
#

Supports both mods and plugins

sinful beacon
#

sorry im pretty new to all this. and im not sure. i can add plugins so id assume so? its ran through bisecthosting

#

yeah its still not working

summer marten
#

That’s really weird

sinful beacon
#

even with the parent set command

#

it says it did it in chat but doesnt give me perms

#

does essentials x and chat not have a config?

summer marten
#

EssentialsX should definitely have a config

#

Sent you a DM by the way, not sure if you saw

sinful beacon
#

oh no i didnt sorry i see it now

summer marten
#

No need to apologize you’re good

last lily
oblique mauve
#

Hello everyone. Can I ask for help here about the deluxe Menus? I want to be able to freely drag and drop my items in the inventory while opening the gui. How can I do this?

spark sage
#

you can't

oblique mauve
vocal fossil
#

Good morning, hello guys, I would like to make a menu that would take me to a warp, which in this case would be a farm, the player would have to pay 50k cash for example for 1h on the farm, after an hour the player would have to be pulled to the spawn, does anyone know? how do I do this

floral minnow
#

does anyone know where i can find deluxemenus menu templates for free?

gray harness
#

Is there a placeholder to show a server motd on deluxemenus??

vale sky
#
type: string equals
input: '%luckperms_has_permission_hysteria.autosell%'
output: 'yes'
#

you will have to download the expansion

last lily
#

I’ll give that a go when I get back, ty

#

Also sorry for the ping, forgot to disable it on the reply

vale sky
#

all good, i was talking to you so 🤷‍♀️

last lily
#

Valid point lol, I’ll give it a go when I get home, I’ll let you know how it goes

wise lagoonBOT
vale sky
#

👋

summer marten
#

You could try the pinger expansion

gray harness
#

because it takes as output the motd in the config.yml of the bungeecord and not what is set by a plugin

summer marten
gray harness
summer marten
#

You’d have to try to see if the arena plugin has a placeholder for it

summer marten
#

Because placeholder expansions don’t know to check a plugins config for a MOTD (if that’s how the arena plugin does it)

gray harness
summer marten
#

Rip, not sure tbh

gray harness
#

ok don't worry 🙂 thanks for the help

velvet cloak
#

Is it possible to enable anvil dropping on fawe?

#

or just block physics in general

desert heron
#

hey does anyone know why my menu doesn't update when i do /dm reload?

#

i have to reboot my server after every change

desert heron
#

oh shoot not resolved since december? CRY i didn't have this issue until i edited this one menu

vale sky
#

don't really know why it happens

desert heron
#

is deluxemenus still maintained?

vale sky
#

it's been 3 months lol what

#

yes it is

#

the github was just created, it was just made open source 3 months ago

#

😂

#

there are dev builds, but I don't think that issue has been fixed

wise lagoonBOT
desert heron
#

ah didn't know that, thank you.