#general-plugins
1 messages · Page 97 of 1
i have placeholderapi installed
I'm only using deluxetags not deluxechat
not interested in using deluxechat
essentialsxchat
And you added the placeholder for it to be displayed in chat
What’s it showing in chat
whats the placeholder for it?
Thanks, think it should work now
Yup good boy
Hey i using deluxeMenu, but i set a console command with 2 lines not work
?paste
using only
- '[console] give %player_name% armourers_workshop:skin{ArmourersWorkshop:{Identifier:"db:ATIKlM9yXS",SkinType:"armourers:outfit"}
work perfectly
but with
display:{Name:'{"text":"Northern Princess Set","color":"gold","bold":"true"}'}}
it breaks the line and stops working
thats def the issue
not rly i think essex support tags like that
it never did before
I forgot lol
the name should have double ''
o

its work
bozo
nice
thankssss
np :d
ezz
imma take the credit L 🙂
imma take your fancy orange role
n o

sadly they arent looking for more support
hiiiii

i tried out using holograms from both CMI and decentholograms and it looks like they use 2 diff types of armor stands to show their holograms.
does anyone know of a way to make dh use bigger armor stands?
Hey @stone nest can u help me plz
i was wondering how to change the gui type to a villager trading gui
@inner remnant hate to ping you. Could u please help me?
Don’t think we support that one
Our wiki has the list
thats devastating. Could u please get ur devs to add villager gui's?
It’s opened source you can do so
Or hire someone to contribute
Or open a request on our GitHub
could i plx get a link?
that's exactly what I'm saying
you can't make a menu with the player inventory type
you could prob do something with resource pack to make the player think he's in his inv, but otherwise you can't
fun fact, i did try this, and ye its not possible
the items will still go above the UI
only the damage of an item is "hidden"
is there a test server for the guilds plugin?
Is it possible to display an item randomly in the menu? That is, every time you open the menu, the item will be visible or hidden.
slots don't support placeholders so your only option would be to make the same item 54 times and have a view requirement that checks for a placeholder that returns a number
or hope that the slot placeholder that was suggested months ago finally gets added in dev builds so you only need to make 1 item 😅
@spark sage , no test server then? 😄
oh, uh, I don't think so
Internal Exception: io.netty.handler.codec.EncoderException: java.lang.NoSuchMethodError: 'net.kyori.adventure.text.TranslatableComponent$Builder net.kyori.adventure.text.TranslatableComponent$Builder.arguments(java.util.List)'
hi everyone, what does this error mean? D:
i get it in console whenever i send a message in chat on my server (not a command).
and it also kicks me back to the hub
i can't chat 😭
Can anyone help me
I need to get 350 buck us currency to get my discord profile bk could yall help out maybe by send me moneybto my paypal
nah
When you run a command that doesn't exist is there a plugin / skript or anything that displays it as an actionbar instead of the boring "in-chat" message...?
he wants to show the "Unknown Command" msg in the actionbar (above your hotbar) instead of the chat
does it need updating?
Luckperms?
is there math for permissions not only placeholders?
hello, i have question
in deluxemenu can i somehow math permissions
for example
if player got essentials.kit.wool can i add to the permission 3 more?
thanks
Will anyone look at this? https://discord.com/channels/164280494874165248/1219384005074616441
is there a way of doing some kind of equation in deluxemenus? I'm trying to show how many blocks a player has walked, but the only placeholder I can find is for one cm
math expansion?
I need like commas for larger numbers, etc. So to show 17,476 instead of 17476 for example please
do math_1
or math_2
that shows decimal places
2 sec
yeah no worries :)
will do, thank you!
np
hii what is the correct way to make it use a base value and multiply the quantity integer??
material: WHEAT
dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
slot: 11
display_name: 'Wheat'
lore: ''
click_requirement:
requirements:
check:
type: has money
amount: '32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
placeholder: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
deny_commands:
- '[message]&cYou do not have enough money to purchase this.'
click_commands:
- '[console] eco give %player_name% wheat 32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
- '[console] eco take %player_name% 32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
- '[message]&7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x Wheat'
- '[console] give %player_name% wheat %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'```
its still not multiplying correctly
how have you used it
%math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1% should work
aight will try that
bought 1 wheat and it put me at $-70.72 when i started with 32
material: WHEAT
dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
slot: 11
display_name: 'Wheat'
lore: ''
click_requirement:
requirements:
check:
type: has money
amount: '%math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
placeholder: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
deny_commands:
- '[message]&cYou do not have enough money to purchase this.'
click_commands:
- '[console] eco give %player_name% wheat %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
- '[console] eco take %player_name% %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
- '[message]&7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x Wheat'
- '[console] give %player_name% wheat %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
that's interesting
yh i tried a while but it kept calculating wrong
what is - '[console] eco give %player_name% wheat %math_0_32*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%' doing
O.o
also, parse the placeholder in chat
/papi parse me %placeholder%
best way to test it
ohh
my bad
ah
[03:12:26 WARN]: [PlaceholderAPI] [math] Invalid Placeholder detected!
[03:12:26 WARN]: [PlaceholderAPI] [math] Placeholder: %math_0_32*%
[03:12:26 WARN]: [PlaceholderAPI] [math] Cause: '32*' is not a valid Math expression.
%math_0_32*deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%
extra %
oh smh
sorry i haven't done much helping today
%math_0_32*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}% @eager widget
final one
aight will try that one
kk that one works tyvm
however if i exceed my balance it will put me in negative
should this work ?
amount: '%math_0_32*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'```
no
how do i usually go about that
yea i have that atm but
if i have the base value it doesnt count for the quantity integer
so it allows me to exceed cus of that
oh didnt check the link
out of curiousity but if i made a custom gui that lets you select the quantities for specific items
by navigating through the main gui and selecting the item, to proceed to quantities.
do i have to create a new dm gui for every item i want to list on that?
or is there a better way for it to listen for the item you selected
if that makes sense .
was gonna make something like this https://i.imgur.com/nLMNtxd.png
you can pass the item info through meta as well
how can I use custom model data in deluxetags?
gui:
name: '&6Available tags&f: &6%deluxetags_amount%'
tag_select_item:
material: PAPER
data: 69135
displayname: '&6Tag&f: &6%deluxetags_identifier%'
lore:
- '%deluxetags_tag%'
- '%deluxetags_description%'
I put the customdata in data: but it isnt working
afaik, you can't (i didnt see anything in the post)
You cant but you can make the tags menu through deluxemenus
that's true, I will make it in deluxemenus
yup 🙂
why is my deluxemenus kept opening other menu even i use different command?
im using latest dev build
im executing /warps (no deluxemenus menu has that command) and it kept opening my menu called "farming"
+ffca
Are you positive you don’t have two menus with the same open command?
No prob!
I would like to create a feature where a button inside my menu can only be used or clicked if there are certain online players with this specific luckperms group, is that possible?
What kind of requirements I should put in left_click_requirements?
I have a question regarding DeluxeMenus.
I am trying to figure out why the [console] command will issue some commands but not others?
for example:
- '[console] dailies'
- '[console] give %player_name% STONE 1'
the second command executes fine and gives the player 1 stone, however the first command (which is usually accessed from the chat by typing /dailies will not work... is there a reason for this? is there a fix for this?
What commands don’t work
Well if dailies opens a menu, console can’t open a menu
oh.. so any command that opens a gui will not work
Not that way no
But you can just do this
[openguimenu] if it’s a deluxe menus GUI
ugh.. ok... so it has to be a DM menu.. it cannot open regular menus usually accessed by commands
If it’s not a deluxe menus GUI, try seeing if the plugin allows you to open the menu like “dailies %player_name%” or something
If the plugin allows it it can, is there a reason you can’t make it a player command?
Like [player] dailies
you'll have to forgive me im a little new to this.. how do i make a player command?
It’s all good, try making the action this instead and see if it works:
[player] dailies
that worked.. thank you!
ok.. next question..
I am trying to use a custom item for the menu icon.. bur for some reason i just see the piece of paper...i have it written like this:
items:
'day':
material: PAPER
CustomModelData: 10087
I tried this also (first time) and it also did not work
'day':
material: PAPER
nbt_int: CustomModelData:10087
No prob!
Try model_data: 10087
once again u save the day. thanks for the help!
No problemo! Feel free to ping me if you need anything else
oh.. one last question
I downloaded an example menu to test and play with and it included its own gui.. now this unfortunately at this point requires me to load a resource pack and for some reason my server just wont load its own resource pack.. every time i put one in serverproperties and reload the server you cannot join.. in any case.. I was curious because i dont see anything in the menus yml that would tell it to use that custom gui..so how does DM know when to use one and when not to? how is that triggered?
So, nothing requires a resource pack technically
If you don’t use one, it’ll just be a random MC item
If you use one, the texture applies that the resource pack gives it
but how does DM know to use that resource pack?
Model data, when model data is specified it uses the resource packs texture associated with the mode data
ok. well im looking in the menu.yml and i see model data for the buttons (which for some reason dont work) but i dont see anywhere where it defines a model data for the gui itseld
Oh, so that’s where it gets confusing lol
The resource pack is where model data is defined, not the GUI
The GUI can’t control anything about a resource pack, it just looks for instructions (and the resource pack is what gives everything “instructions”)
So the button using that model data is triggering the use of the gui
If I understand what you mean correctly, yep
So to test this thory if i went and changed all the model datas of the buttons to 0.. the gui should vanish too
So is there a way to set a custom gui not using a resource pack?
Ok..so i just chaged all the model data lines in the yml to 100 (they were 1010) and the gui still pops up.. now im really confused...
in fact i went for broke and just removed all the example buttons and just left mine.. and the gui still works.. So now i have no clue as to what is attaching this gui to this menu
oh.. i was going to show u the yml but this discord doesnt allow me to upload it
No not at all
If there is no texture with a model data, it just will show the vanilla texture
is it because the resource pack is named the same as the menu?
So if you put the model data as 0 and no texture is set to model data 0, it’ll just show the vanilla texture
Nope, those two don’t correlate either haha
It’s a lot easier than you think
do tell my jedi master..
because i am conpletely confused as to how this gui is attached to the menu when theres nothing in the yml thats any different than the example menus
for example if i wanted to take this gui and attach it to a different menu.. i am clueless how i would do that as i am unaware of how this one is attached in the first place
damn your disc channel wont even allow inserting pictues.. how is anyone here supposed to explain themselves without being able to show examples ?
?imgur
well thats a pain in the ass
lol.. thats nice for you..
sorry XD
what I usually did was post the img in an empty discord server I owned and copy paste the img's direct link
easier than using imgur
ah...well for now we'll use the imgur... so heres my example:
so i want to change this:
https://imgur.com/nVCr9ws
to this:
https://imgur.com/SPAI5gY
whats the process? is a resource pack required? can Itemadder be used to create a custom gui item?
one would think Deluxe menu maybe would have just included a function like:
Gui: [url] [xoffset] [yoffset]
that would have made it so much easier
not as simple with mc unfortunately
the game can't load textures off the internet
only those from resources packs
and even then, displaying them isn't always going as planned
Itemadder can load its resource pack from dropbox or another filesharing site.. im not a Java expert so idk what the difference is there but obviously its possible in some fashion
there's a difference between loading a texture and a resource pack
the plugin Imageframe ( used to load pics into maps to make mapart on the fly) also can load the pic from an external source.. so theres got to a be a way
that's a completely different system
that works because MC just paints pixels or smth on maps, which can be used by devs to load images (though in small resolution, but can be split into multiple item frames)
though that's only for itemframes placed into the world you can't do that with anything else
hmm
if you want to load a texture that can be used anywhere else, you need a resource pack, which the player needs to accept
well.. i cant even get my server to use a resouce pack currently because every time i try u cant join the server..
and until 1.20.smth or maybe it's upcoming for 1.21, it was not possible to have more than 1 resources packs making lots of incompatibilities with multiple plugins trying to send resources packs to players.
do you get an error in console?
or do you get a kick msg?
very quick question, 2 second response, saves 5 hours for me ❤️
https://discord.com/channels/164280494874165248/1219735596226969620
i used https://mc-packs.net/ i think and uploaded one and then changed the info in server properties to point to the resource pack but after rebooting the server.. no one can join.. just kicks u back out
use forcepack
the plugin
Ok.. i'll try that... can you help with my original question (scroll back up and read).. how does one attach a gui to a menu.. i cant figure out what attaches the sample gui to the sample menu i downloaded.. it does use a resource pack.. but im at a loss as to how DM knows to use it
so basically, this is quite simple
all you have to do
is connect a certain random special letter to that image and then rename the GUI as that letter
in the resource pack use the FONT to add the GUI in, and connect it to this a special character like this Ÿ
ive never done it
but
ive seen other ppl do it
basically the only hard part is connecting the GUI image to the custom letter which you can do in many different ways but the easiest ig is using the font folder
so this menu title in the menus.yml
menu_title: "&f七七七七七七七七ㇺ" <--- that last character is whats loading the gui ?
your using premium setup here?
nitrosetups
im not really sure but i dont think so
experiment and see what happens
No.. i just downloaded DM.. and then my buddy searched and found an example menu and it uses a custom gui.. and ive been trying to rip it apart to understand how the menu.yml is loading that gui...
well yeah its like ive told you
custom letters can give you custom images
just watch a youtube tutorial
so to test.. if i remove that last character from the title and the gui goes poof then i have my answer
^
i mean i dont know why your doing this but ok...
like why you have to test
good luck
where?
download a plugin
search online
Yep thats it... so the special character (assigned in the resource pack) of ㇺ just needs to be in the menu title
👍
i guess you could use worldguard
worldguard global region
might have a flag to disable redstone
private or public server?
if its private you can just make a rule saying "no redstone"
datapacks?
you can make a skript
to do that
for you
you asked for a solution
...
an easier way would just be a datapack
a 1 time command
fair enough
doesn't Paper have a config optipn for that built-in?
:/
it takes about 2 minutes to learn how to code a datapack
in the world files...
:/
@velvet cloak sent on dms
all it does is check block "power" on block power change and set it to 0
When i die or get an advancment it says Player >> name but its only for me, how would i fix this?
i think its a plugin i had like LuckPermsChat or something like that and i dont have it anymore
anyone have time to help me with deluxemenus so i have this menu it was working before but the server was closed so i just opened it again and for some reason the menu is not working i get this error in console
/papi ecloud download Player
/papi reload
remove the inner %%
the {} are here to replace them
yes
because you can't have % inside a placeholder
amazing it worked thank you
/papi parse me %javascript_meta_get,warp%
that's not a player name
because it tries to parse the placeholder for the player named true
I don't even know what you are trying to do
function meta(action, meta) {
var faction = "%medievalfactions_faction_name%";
var data = Data.exists(meta)? Data.get(meta) : "";
switch (action) {
case "set":
Data.set(meta,faction);
Placeholder.saveData();
return;
case "get": return data;
case "check": return data == faction;
case "clear":
Data.set(meta,"");
Placeholder.saveData();
}
}
meta(args[0], args[1]);
replace get in your previous placeholders by check, and use the get placeholder now to get the faction holding the warp
%javascript_meta_check,warp% for true/false, %javascript_meta_get,warp% for faction name
yes
you can do whatever you want with the script yeah
yeah sure
lazy lul
anyways goodnight
Hey, anyone know of a plugin where you have a chance to run a command when a block is broken?
Can't find any decent ones for 1.20.4
yall can i ask
when player execute the menus , the inventory player just cleared
like
when player execute /menu example ( with inventory full )
like this
can someone help me
what is best login Security plugin out there?
What do you need it for?
my network
need players do /login for Security reasons
I mean, like why would you need it? Seems pretty pointless as most servers are secure enough to not need that kind of stuff.
Unless it’s a cracked server than I’m sorry I’m not going to help you.
Im not sure, why you really care so much. I just ask a simple question if anyone knows a best login plugin. lmao
More curious the use case people even need them still..?
Is there supposed to be autofill/tabfill for commands in deluxemenus, and will it be fixed in later update? Or should I use another plugin to do it? UPDATE: Found it: register_command: true
heyyyyyyyy
what would be the correct way of putting this into my material
'item':
material: '%deluxemenus_meta_BlockSelected_STRING_1%'
thx
sorry for asking so many questions but
how do i use the math expansion to multiply those 2 together?
- '[message] %deluxemenus_meta_Price_INTEGER_1%*%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
just use {} for the placeholders inside of math
%math_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%
ah ok that makes sense thx a lot
prob want %math_0_ for a whole number
Hey bro can u send a little ss that where to put this
- '[console] give %player_name% %deluxemenus_meta_BlockSelected_STRING_1% %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'
- '[message] &7You purchased %deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%x %deluxemenus_meta_BlockSelected_STRING_1% for $%math_0_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'
- '[console] eco take %player_name% %math_0_{deluxemenus_meta_Price_INTEGER_1}*{deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1}%'
- '[refresh]'```
Oh tysm
why would deluxe menu would not update the item which is clicked, until you close the gui and then open it again? then would say u have clicked the item in gui and would show updated item
Btw how can I make a thing that player can buy it only 1 time
I made a coinshop
And players can buy tags color chat, ranks unlimited times
U can add this cmd after main cmd
- [close]
So coinshop will be close
After buying item
Np
i made it check for permission to only buy 1 time
but idk how ur doing it
i did it like this
material: ZOMBIE_HEAD
slot: 12
amount: 1
priority: 2
display_name: '&fHostility'
lore:
- '&7Zombies, spiders, and skeletons will no longer be hostile'
- ''
- '&7Price: 8000 Loyalty Points'
left_click_commands:
- '[console] loyalty take 8000 %player_name%'
- '[console] lp user %player_name% permission set hostility.perk true'
- '[message] &dYou unlocked Hostility!'
- '[refresh]'
'hostility-unlock':
material: ZOMBIE_HEAD
slot: 12
amount: 1
priority: 1
display_name: '&fHostility'
view_requirement:
requirements:
permission:
type: has permission
permission: hostility.perk
lore:
- '&7Zombies, spiders, and skeletons will no longer be hostile'
- ''
- '&aUnlocked'
left_click_commands:
- '[message] &cYou already own Hostility.'
- '[refresh]'```
ty
Np
Hey bro I want to make like player can buy that 1 thing only 1 times
Did i have to put
Amount: 1
?
mine checks for permission
permission:
type: has permission
permission: hostility.perk
amount doesnt matter
what happend with mh report..?
It's waiting for a service mod to be free, you'll get pinged when it's been assigned
Hello
Generally, I'm trying to make it so that sea creatures drop/stat info is displayed after reaching, say, 25 lvl fishing, and until then it's "blurry"
But own something doesn't quite want to work for me
hey, is it possible to make chat prefix and tab/nametag prefix different from eachother?
expression: '%pyrofishingpro_level% >= 0' expression: '%pyrofishingpro_level% < 25'
' expression: 0 <= %pyrofishingpro_level% < 25' expression: 0 <= %pyrofishingpro_level% >= 25'
Maybe someone knows how it should look like?
'morskie_1':
material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='
slot: 11
display_name: '&#D10D0D&l&kPiekielny Arcymag'
lore:
- ''
- '&8• &7Informacje dotyczące bossa'
- ' &7oraz przedmioty do zdobycia!'
- ''
- '&8» &7Kliknij, aby otworzyć podgląd!'
left_click_commands:
- '[console] deluxemenu open arcy_menu %player_name%'
priority: 0
'morskie_1_informacje':
material: 'basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0='
slot: 11
display_name: '&#D10D0D&lPiekielny Arcymag'
lore:
- ''
- '&8• &7Informacje dotyczące bossa'
- ' &7oraz przedmioty do zdobycia!'
- ''
- '&8» &7Kliknij, aby otworzyć podgląd!'
left_click_commands:
- '[console] deluxemenu open arcy_menu %player_name%'
priority: 1
view_requirement:
requirements:
balance_level:
type: javascript
expression: '0 <= %pyrofishingpro_level% >= 15'```
Hi all 🙂
I'm trying to use the placeholder-%changeoutput_[...]% prefix for material in my DM, but it seems the material doesn't update on [refresh], nor on open/closing the menu. The only way I've found to make it update, is by running /dm reload.
Does anyone know how to make the material display update without reloading the entire plugin?
I think that's an issue in dev builds
idk if a newer dev build fixing that got released, but if there isn't, go back to DM 1.14.0
I am using 1.14.0-Release though 😅
anyone?
Yep possible, but depends on the Tab plugin you use. NEZNAMY TAB allows that to be done
yeah thats the one im using
how can i do that
/tab group <group> tabprefix <text>
/tab group <group> tagprefix <text>
first one for tablist, second for nametag (above players)
then what do i do with chat
I hope 
😂
TAB doesn't manage chat
LP meta prefixes
how would that be?
Reading is your friend Nik
❌
no image perms
but i know about prefix.100.(whatever)
is that what u mean?
it is

👋 😊
hello how do i get the corresponding Sound enum instance from a minecraft key
like lets say i have minecraft:music.nether.basalt_deltas, i need the Sound.MUSIC_NETHER_BASALT_DELTAS, but there is no function like getByKey
would anybody here be willing to lend a hand with helping me make a custom pet menu?
does deluxemenus supports cmi economy i was using essentials before and this menu was working well it takes money when player click on the item but now when i changed to cmi it doesn't work
i use this - '[takemoney] 500'
you can always use the [console] to take a players currency w the command
wait i m dumb
dont u use vault?
i do
and how u give players money with /eco of /money
/money give player 1
aight
u can then use the [console] money take %player_name% 500
and make sure to have the player expansion installed
?player
ye ig its only on essx
done i did it via commands.yml
and you probably need to use a click requirement to check if the player has the currency
i hope it works i'm restarting the server
instead of changing everything to console
cause i have alot of menus
nah it didn't
will this work?
click_requirement:
requirements:
shop:
type: has money
amount: 500
Anyone know of a free KoTH plugin that works for 1.20.4?
Oh crazy 😂
I need it for a setup so it can't be paid 😐
I just want it to be simple
There's one for 1.19. But hasn't been updated since 2019 😐
idk, i m not familiar on how cmi works :/
what placeholder do you use to get a players currency
well making a server aint cheap
I never said it was.
i ve spent 2k on mine already
I'm making setups.
oh then it makes sense
Hence why I am looking for a free one
Premade servers
People buy the premade setups
Yes.
Look at BuiltByBit
One of mine has 200 purchases
ye and a lot 💀
People are lazy
you'd be surprised
i ve seen a set up that has made 8k $ and even more
like $5
some people even pay for simple plugin configurations, even for configs for plugins like TAB 
So true!
Like people apparently don't understand what Google or Youtube is
i just started wym 💀
check the purchases of this for example and multiply it with the money https://builtbybit.com/resources/lifesteal-premium-server-setup.23629/
or have no creativity, which usually means their server won't last very long, which also means they're making a pointless investment, if you can even call that an investment lol
mine is still under development for almost 2-3years
Hey guys! Quick question, Is it possible to use color overflow with deluxe tags?
The what?
Color overflow; so first letter would be yellow for example and than a bit darker untill you reach orange at the end of the word
Gradient?
yes thanks! Thats the word I was looking for 😂
Lmao 😂
English isnt my main language and I keep forgettign that word 😂
Haha 😂
%cmi_user_balance_formated%
Just curious how to get head database heads to show on Deluxe Menus, this is what I have right now:
material: hdb-<90e23d941578285bbe7843d4510dc7b71a5a7af2e56dac2715b5d2497f6e9>
I have headdatabase plugin installed.
I was wondering if there a placeholder that tells you if you are already connected to a lobby lets stay on the lore for lobby-1
It will say already connected.
no <>
you could use changeoutput
%changeoutput_equals_input:{server_name}_matcher:lobby-1_ifmatch:&aAlready Connected_else:&aLobby 1%
maybe?
as long as the server name is right
- " &d&l* &7ᴄᴏɴɴᴇᴄᴛᴇᴅ&7: &#b452cd%changeoutput_equals_input:{server_name}_matcher:hub-1_ifmatch:&aAlready Connected_else:&aLobby 1%"
Like that?
uhh
do you want it to say connected?
before it?
Connected: already connected
connected: lobby 1
?
I want it to say True / false
oh
then change the ifmatch and the else to True and False
colored if you want
with your font too
Hmm Doesn't work.
need the expansion if you don't got it, forgot to mention
Ahh ty!
and the server expansion
lol
I need some rest xD
Is there anyway to plant fully grown wheat with FAWE?
so there is no way to hide player inventorys in a menu? sticking with bossshoppro i guess which is sad :(
what is [refresh]?
How can I apply "java models" to display entities?
Do I apply it to an item with a custom model to make an item display entity or is there a better way?
And how much can I scale them? (I want to be able to double or triple their scale)
How do you get it to update materials ;_; or is that only in the dev builds
I haven't tried the dev ones yet but the release version doesn't update material on [refresh]
ohh thanks
works?
why is it its not changing the block after i selected the first one. https://i.imgur.com/Yuc7Ber.gif
any ideas?
this is the block slot
material: 'placeholder-%deluxemenus_meta_BlockSelected_STRING_1%'
slot: 13
dynamic_amount: '%deluxemenus_meta_PURCHASE-QUANTITY_INTEGER_1%'```
it should basically display the block you are trying to purchase, but only updates it for the first click
Are you on 1.14.0-Release?
This is my config, I would be so happy if it actually works and I'm the one who messed up 😭
preview:
material: placeholder-%changeoutput_equals_input:{luckperms_meta_temp_warp_icon}_matcher:_ifmatch:head-{player_name}_else:{luckperms_meta_temp_warp_icon}%
slot: 13
display_name: '&d%changeoutput_equals_input:{luckperms_meta_temp_warp_name}_matcher:_ifmatch:Wᴀʀᴘ Pʀᴇᴠɪᴇᴡ_else:{luckperms_meta_temp_warp_name}%'
lore:
- '&7❚ &8Owned by &e%player_name%'
- '&f%changeoutput_equals_input:{luckperms_meta_temp_warp_desc}_matcher:_ifmatch:Pʀᴇᴠɪᴇᴡ ᴛᴇxᴛ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ_else:{luckperms_meta_temp_warp_desc}%'
- ''
- '&7❚ &eClick&7 to teleport!'
click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[message] &6&l(&e&l!&6&l)&e Preview updated!'
- '[refresh]'
The only way material updates for me is if I run /dm reload
did you try dev builds?
oh isnt that the same as my issue lmao
https://i.imgur.com/Yuc7Ber.gif mine isnt updating accordingly to the block
yeah then it defninitely is
I remember Zeuos asking like yesterday or the day before and telling them to use dev builds but didn't get a reply regarding whether that fixed it or not
if you can try it and see, that'd be nice
aight
I haven't tested dev builds because I'm not brave enough to use it in production ;_;
Even if I realise it works on a dev build, wouldn't really matter to my use case since I intend to commit the change within the next week haha
make a test server with the same menu? XD
nice
Good to know 🙂
the dev build
I assume using a dev build xd
using the dev builds
Sadly not very useful for me lol
Yeah ._.
Probs taboo but... any chance we get an official build sometime soon
Late dec iirc
idk but doesn't matter, the dev build is stable enough
I need it if I want materials to update tho
Is there a dev log somewhere I can read as to all the new changes in the dev builds
Please do ping me again later when you're back at your desk and can verify for certain
Thank you!!
i just saw %playerpoints% or something
in deluxemenus
so assuming thats the plugin itself?
that it supports
plugins can make PlaceholderAPI placeholders that can be used within DeluxeMenus
%playerpoints_points% is one of those placeholders
kk so you wouldnt be able to create multiple of different points using that im guessing
well it's wasn't really made by the PlayerPoints plugin's dev (well, depending on which plugin you use), but a placeholder expansion was made by the HelpChat team for that placeholder https://api.extendedclip.com/expansions/playerpoints/ nvm, apparently it's not needed anymore for newer versions and is directly within the lpugin so.. yeah disregard this msg
as I've said, it depends on the plugin
and in this case, I doubt this plugin supports that
where do i find the chatchat plugin
Deluxemenus can't detect this symbol??
detect:
type: "string contains"
input: "❦"
output: "%FPAPIBridge_reforged_party_slot_0_nickname%"
deny_commands:
im trying but the plugin just can't detect this symbol in the pixelmon nickname
everything working well, but i noticed that the DM cant detect any symbol like ¥Ω❦
anyone knows a way to make it works?
(that's a menu to detect if someone has the symbol in their pokemon name, if yes they can't unlock the pokemon because the pokemon is a event pokemon
someone pinged me but i don't know who did it
start your server with utf-8 arguments
Also, does that placeholder return ONLY the ❦ symbol?
or does it return more than that?
because you are checking if ❦ CONTAINS the output of %FPAPIBridge_reforged_party_slot_0_nickname%
which seems backwards
Returns like Litten ❦
ok
switch the input and output
yeah, thx
I know its probablly a simple fix but i cant figure it out is there a way to get rid of this part of an item
Oh i cant send pics. its the bit at the bottom that says minecraft:diamond_sword NBT: 4 tag(s)
hi im not to sure what im really doing, the owner made me co owner of the server due to health stuff and said i can do what i feel like to help the players enjoy the server more so i wanted to add deluxe tags so i followed a guide to add the plugin but all that happens like it shows my prefix the nickname and then {deluxetags_tags}
what chat plugin do you use
He said essentialschat
?tagess
Hello
I made a gui and its not working and no errors are showing its loading fine
?how do I make it so help is overided with my menu
What's not working about it exactly
I need it so
My menu is overided
It gets overided when u do /help
The menu overides it
Have you added open_command: help and register_command: true
and none of the commands for it work nad yes I did
Can you send what your menu code looks like now?
menu_title: '&b&lHelp&8&l | &8Menu'
register_command: true
open_command: help
size: 54
items:
'towninfo':
material: 'BOOK'
slot: 11
display_name: '&f&lTown&8&l | &7Information'
lore:
- ''
- '&b▌ &7To create a town do /town create'
- '&b▌ &7To invite people do /town invite'
left_click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[player] crystals shop'
right_click_commands:
- '[sound] ENTITY_EXPERIENCE_ORB_PICKUP'
- '[player] crystals shop'
Sure
Have you restarted the server since adding register_command: true?
No
Try that
It still doesn't work @summer marten
Not really sure then, try development builds or something
damn 🤦♂️
this will take you about 1 minute to solve
its very short and very consise
i know im being stupid
Can you guys help me to make it so these commands work they don't work
How do I register it
in the commands yml
I done that just need
the commandsyml to redirect
Is there a way to run /dm execute without supplying a PLAYER target
I basically want to run a [console] command that parses some placeholders tied to an LP group meta (which means an individual player target isn't necessary)
but at the same time, I can't put some random player username in there like my own because the command only executes when targetting an online player 💀
use the playerlist expansion to get the name of the first online player 💀
Thank you good sir, I did not think of that 🫶
Wait
it was more of a joke, but if it works for u..oh well
what r u trying to do exactly?
^
there is probably an alternative for it
is there some sort of command which runs a command through console while parsing placeholders
dm execute {TARGET} [console] implementwarp %warp1_winner% 1
@spark sage my g can you save my life again 
exactly that ?
does that not work?
The problem is, I need this command run on a Scheduler and I can't guarantee it runs unless I target an online player 💀
And there's no way to automate targeting an online player so I have to do it manually ;_;
ok.. so i want my menu to open a website in the browser when i left click a menu item...
can someone help me with the format
i thought it might be this but its not working:
left_click_commands:
- '[URL] https://mywebsite.com/'
Hello i got a question about the guild plugin, is it possible to make buff's time unlimited ?
What does --null do as the target o_o
is that exactly what I've been looking for
it lets you run the command without specifying the player
though you won't be able to use placeholders relying on players obiouvsly
Up
hi, are there any public plugins out there to create smth like this
https://streamable.com/fx6mik
Does anyone know a little bit about skript? the second like i pulled out of my aas btw, so it won't work
if loop-player's held item has enchant sharpness <= 3 set it to 3 #<<---- Fix this please
enchant the loop-player's tool with sharpness 3
send "&4:small_red_triangle: &bAuto Enchanting" to loop-player
else cancel event```
probably <= instead of =<
i need help my click requirement is getting some problems
support team ???
this is the code
requirements:
check_balance:
type: '>='
input: '%coinsengine_balance_Vote%'
output: '1'
deny_commands:
- "[message] &8&l[&c&l!&8&l] &#FF7C7CYou don't have enough coins to purchase this item!"
- "[message] &8&l[&c&l!&8&l] &#FF7C7CYou need &f1 &#FF7C7Cbut you only have &f%coinsengine_balance_Vote%&#FF7C7C."
- '[close]'```
its triggering deny commands but i have the input
/papi parse me %coinsengine_balance_Vote%
let me check
it says 1
try without the ' ' around the 1 in the output
Probably im more concerned about the rest tbf
im gonna go test it tho
nop it still trigger deny command
ok give me a sec
also what's your DeluxeMenus version?
dw
does the placeholder return color or something other than just 1?
its just 1 do i give you the message and the parse message ss ??
sure
how do i give you ss ??
or send in DMs
here is the link - https://imgur.com/a/e9Ymm1q
yeah the last 1 is the placeholder
works fine for me with the same config
only thing I changed is the placeholder to %server_online% (which returns 1 as well)
yeah it work with other plugin but not with coinengine for some reason
no
sad
uh
/papi ecloud download String
/papi reload
/papi parse me %string_length_{coinsengine_balance_Vote}%
wait i am giving the ss
I just need the number
3
yeah so coinsengine likely returns a color code with the number
but I have the solution

what is that ??
/papi ecloud download Utils
/papi reload
%utils_uncolor_coinsengine_balance_Vote%
let me just check the placeholder is correct but that should work
yeah that should work
use that in the requirement
do i replace the placeholder to this placeholder ??
👍
hello
Im looking for a chat json plugin
Someone can recommend me something
@vapid turret
please stop pinging me
I directed you where to ask for help
that doesn't mean I will provide you it
Latest seems to support it
Hi guys, does anyone know how I can make my item have an enchantment based on a placeholder?
using view requirements
make 2 items, one with the enchant, one without
Good evening, a question, I was thinking and is it possible to create a level menu for the player with DeluxeMenus??, that is, for example, I make the menu with the levels, etc., and I use the requirements to do the mission, instead of using [console ] or the other requirements I use for example - "[mining] You have to look at x10 blocks to level up" and so on with the other levels, I don't know if I explain well what I'm trying to get at.
instead of using [console ] or the other requirements I use for example - "[mining] You have to look at x10 blocks to level up" and so on with the other levels
It is possible to do what you want, but this second part is not possible and I don't really understand what you were trying to say. You can't make a custom action such as[mining]
Where can I suggest a feature to deluxemenus?
essentials chat?
?tagess
follow all steps in order @pliant mica
anyone?
how do I report a bug with voteparty
Any word on this?
Hello on guilds I want to make the guild name appear as a suffix in nametag and tab what should I do?
Hey id like to ask about DeluxeMenus, I hope you understand this. But im making a gui menu for toggleing ChatColors and Glows.
This is what I made for Glows (works):
material: LEATHER_CHESTPLATE
rgb: 255,0,0
slot: 10
priority: 0
update: true
enchantments:
- DURABILITY;1
hide_enchantments: true
hide_attributes: true
view_requirement:
requirements:
glow_orange:
type: string equals
input: "%eglow_colorchar%"
output: "c"
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ &7(&aActive&7)'
lore:
- '&7This glow is is currently active!'
- '&r'
- '&e➥ &eLeft-Click to unequip'
left_click_commands:
- '[console] eglow unset %player_name%'
- '[close]'
right_click_commands:
- '[console] eglow unset %player_name%'
- '[close]'
red_no_perm:
material: BARRIER
slot: 10
priority: 1
update: true
view_requirement:
requirements:
glow_noperm:
type: "!has permission"
permission: glows.red
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
lore:
- '&7You do not have this glow color unlocked.'
- '&7Purchase it from the &f/glowshop&7!'
- '&r'
left_click_commands:
- '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
- '[close]'
right_click_commands:
- '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
- '[close]'
red_not_active:
material: LEATHER_CHESTPLATE
rgb: 255,0,0
slot: 10
priority: 2
update: true
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
lore:
- '&7You have access to this glow'
- '&7and you can equip it!'
- '&r'
- '&e➥ &eLeft-Click to equip'
left_click_commands:
- '[console] eglow set %player_name% red'
- '[close]'
right_click_commands:
- '[console] eglow set %player_name% red'
- '[close]'```
The main thing is this:
requirements:
glow_orange:
type: string equals
input: "%eglow_colorchar%"
output: "c"```
I need to have a similar thing but for chatcolor (using the chatcolor plugin - https://www.spigotmc.org/resources/chatcolor.22692/)
This is basially checking if the player has access to the Glow and if it can display the item. I need the same thing for ChatColor
ping me pls if you reply
And what about the output?
the color code?
So like this:
type: string equals
input: "%cc_color_name%"
output: "#FAC64E"```
Its a custom color btw.
Called: elite
Hey need help i can’t send anyone friend request keep saying are you human and no captcha comes
Is there a 1.8 version of DeluxeMenus?
Hey id like to ask about DeluxeTags. Is there a command or something that I can use to give someone a random Tag?
nope
ughh
Using something like mycommands / skript / your own plugin / maybe deluxemenus
hmm okay..
Do you think you could also help me with this?
Send your full menu and info on what your trying todo
So basically there is 2 guis, I got it all working for GlowMenu & GlowShop and now im trying to create this:
1st: ChatColorMenu - Where you can toggle on/off your purchased chatcolors from the ChatColorshop.
**2nd: ChatColorShop **- Where you buy chatcolors for coins (custom currency)
You can use luckperms meta chat color
Here is 1 segment of the GlowMenu gui: (1 glow color)
open_command:
- glow
- glowmenu
- glows
size: 54
update_interval: 1
items:
red_active:
material: LEATHER_CHESTPLATE
rgb: 255,0,0
slot: 10
priority: 0
update: true
enchantments:
- DURABILITY;1
hide_enchantments: true
hide_attributes: true
view_requirement:
requirements:
glow_orange:
type: string equals
input: "%eglow_colorchar%"
output: "c"
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ &7(&aActive&7)'
lore:
- '&7This glow is is currently active!'
- '&r'
- '&e➥ &eLeft-Click to unequip'
left_click_commands:
- '[console] eglow unset %player_name%'
- '[close]'
right_click_commands:
- '[console] eglow unset %player_name%'
- '[close]'
red_no_perm:
material: BARRIER
slot: 10
priority: 1
update: true
view_requirement:
requirements:
glow_noperm:
type: "!has permission"
permission: glows.red
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
lore:
- '&7You do not have this glow color unlocked.'
- '&7Purchase it from the &f/glowshop&7!'
- '&r'
left_click_commands:
- '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
- '[close]'
right_click_commands:
- '[message] &e&lɢʟᴏᴡs &8&l| &7Purchase this glow color from the &c/coinshop&7!'
- '[close]'
red_not_active:
material: LEATHER_CHESTPLATE
rgb: 255,0,0
slot: 10
priority: 2
update: true
display_name: '&c&lʀᴇᴅ ɢʟᴏᴡ'
lore:
- '&7You have access to this glow'
- '&7and you can equip it!'
- '&r'
- '&e➥ &eLeft-Click to equip'
left_click_commands:
- '[console] eglow set %player_name% red'
- '[close]'
right_click_commands:
- '[console] eglow set %player_name% red'
- '[close]'```
lp user username meta set chatcolor <color code>
use %luckperms_meta_chatcolor%
Then you can make permissions
Like chatcolor.red
and if they have it they can click it
So where would I put this?
First ones a command so you make it run a command second is a placeholder you throw into your chat plugins chatcolor part
Im still a bit confused tbh..
Isnt there just something I can replace this with?
Instead of this?:
requirements:
glow_orange:
type: string equals
input: "%eglow_colorchar%"
output: "c"```
I don’t know your chat color plugin never used it before you may need to test around
I personally recommend my way it allows you to customize more
https://www.spigotmc.org/resources/chatcolor.22692/ - its the only chatcolor plugin i think lol
Do you think you could show me how this would look? All I really need is this part...
material: LEATHER_CHESTPLATE
rgb: 250,198,78
slot: 10
priority: 0
update: true
enchantments:
- DURABILITY;1
hide_enchantments: true
hide_attributes: true
view_requirement:
requirements:
color_elite:
type: string equals
input: "%cc_color_elite%"
output: "%elite"
display_name: '&#FAC64E&lᴇʟɪᴛᴇ ᴄʜᴀᴛ ᴄᴏʟᴏʀ &7(&aActive&7)'
lore:
- '&7This chat color is is currently active!'
- '&r'
- '&e➥ &eLeft-Click to unequip'
left_click_commands:
- '[console] chatcolor %player_name% default'
- '[close]'```
%elite = Custom chat color name.
All I need it to do is for the view_requirement to be checking if the player has the chatcolor active.
If so, then display that item
I explained how to do so without that plugin I’m not experienced with that chat plugin
Chat color*
Somehow can i reset player's meta which modified by deluxemenu? I set meta to player and i'll modify meta again with delay. if server is restarting, it is still on the player.
Is it possible to shift downwards or add new lines to a Menu title? I want to use the title of the menu to display dynamic information and i want to move it down to display that at a specific location
Like this:
Does somebody knows the discord for Itemsadder?
I need the support dirrectly.
They linked the page that has the discord invite on it.. lol
hey, I'm having trouble with DM. I've tried to set this up, so when you have a specific permission it does something differently. I've done this so many times before, I've coipied from previous attempts and from the examples, but I just cannot get it to work, any idea why please? https://paste.helpch.at/kolevovoka.bash
Any way to trigger a menu with offhand switch key?
e.g. F opens a deluxe menu
not just with deluxemenus, but I'm sure that would be possible
do you have vault?
could you also elaborate on what is currently happening?
I use ConditionalEvents to do this
Basically just need to listen for a swap hands event and run a command based on it
left_click_requirement:
requirements:
permission:
type: has permission
permission: cmi.elytra
this permission have no effect, if i press on gui it will work no matter if i have this permission how can i fix that
Are you OP?
no
Do you have the * permission?
no
hello, new to the discord and hoping i can find help for some of my projects. i run a server with a custom modpack through CF. its a fabric server with 1.19.2 ive spend the last 2 days trying to find a way to give members "donator" and "admin" rolls that show up in chat and give them certain command permissions and ive just been running into non stop dead ends. please let me know if youre able to help me out
You’ll need to use Luckperms
Or something similar, but I’d highly recommend luckperms, it’s web interface is great
I’m not too sure why it doesn’t work for you, seems like you already have the permission from OP or group inheritence
ive had luckperms but nothing sticks. ive been wathing videos on other plug ins needed to work with it but i havnt had any luck
What do you mean nothing sticks exaclty?
ive got the roll/groups done but they wont work for the people in the server still
Have you given them the group they need?
and they wont show the rolls in chat even though ive done everything videos show to do
yes
ive seen you need luckperms, essentialsx and vault. have them all but nothing works
Do you have EssentialsXChat?
Hmm okay, what’s it look like right now?
what do you mean?
What does chat look like right now? No prefixes or anything?
give me just a min. the server is restarting
Kk
the last person finally got off so i can get some work done lol
XD
games crashing now for some reason so now ive gotta figure that out lol
yeah non of it is working
the commands that are set
and my admin group has the "*" so they are supposed to be able to do anything
How are you assigning people groups?
yes
I meant like how are you doing it, what command
i do it through the luckperms editor
Trying doing:
/lp user (the_players_name) parent set admin
ive used that one and it says it worked in the chat but nothing actually worked. i just rebooted again though. trying one more thing
That’s definitely odd
mightve had the mods in the wrong spot in the server files maybe. about to see
they showed up in the plugins folder but not the mods and its weird cuz /plugins doesn't do anything in my server either so i cant see if they are there but luckperms works
Ohhh it’s a hybrid server?
whats that mean? lol
Supports both mods and plugins
sorry im pretty new to all this. and im not sure. i can add plugins so id assume so? its ran through bisecthosting
yeah its still not working
That’s really weird
even with the parent set command
it says it did it in chat but doesnt give me perms
does essentials x and chat not have a config?
EssentialsX should definitely have a config
Sent you a DM by the way, not sure if you saw
oh no i didnt sorry i see it now
No need to apologize you’re good
Yes I do, and it’s only showing the priority 1 item at the moment, despite not meeting the view requirement
Hello everyone. Can I ask for help here about the deluxe Menus? I want to be able to freely drag and drop my items in the inventory while opening the gui. How can I do this?
you can't
😦 Thanks
Good morning, hello guys, I would like to make a menu that would take me to a warp, which in this case would be a farm, the player would have to pay 50k cash for example for 1h on the farm, after an hour the player would have to be pulled to the spawn, does anyone know? how do I do this
does anyone know where i can find deluxemenus menu templates for free?
Is there a placeholder to show a server motd on deluxemenus??
hmm, try using luckperms placeholders instead
type: string equals
input: '%luckperms_has_permission_hysteria.autosell%'
output: 'yes'
you will have to download the expansion
I’ll give that a go when I get back, ty
Also sorry for the ping, forgot to disable it on the reply
all good, i was talking to you so 🤷♀️
Valid point lol, I’ll give it a go when I get home, I’ll let you know how it goes
👋
PLEASE
already tried, does not work
because it takes as output the motd in the config.yml of the bungeecord and not what is set by a plugin
What plugin? Are you using a plugin for MOTDs?
no i'm using a plugin that set the motd as the arena status
You’d have to try to see if the arena plugin has a placeholder for it
yes, it doesn't
Because placeholder expansions don’t know to check a plugins config for a MOTD (if that’s how the arena plugin does it)
i have tried the BungeeSign plugin that have the %motd% placeholder that's work only on plugin's signs, so I tested to develop a plugin that does the same thing but i'm not able
Rip, not sure tbh
ok don't worry 🙂 thanks for the help
hey does anyone know why my menu doesn't update when i do /dm reload?
i have to reboot my server after every change
known issue https://github.com/HelpChat/DeluxeMenus/issues/3
oh shoot not resolved since december?
i didn't have this issue until i edited this one menu
don't really know why it happens
is deluxemenus still maintained?
it's been 3 months lol what
yes it is
the github was just created, it was just made open source 3 months ago
😂
there are dev builds, but I don't think that issue has been fixed
ah didn't know that, thank you.



