#general-plugins
1 messages ยท Page 63 of 1
it has a wiki explaining how to do it, there's some config options to toggle
it's been a while since I've checked, forgot how to do it but it should be explained on its wiki
This is extra configuration option to the feature above. If we request a premium authentication from a player who
isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
"bad login".
If you activate this, we are remembering this player and do not force another premium authentication if the player
tries to join again, so the player could join as cracked player.
secondAttemptCracked: false
This one?
I don't think so
Im using this https://github.com/BarraR3port/Velocity-Fast-Login
That's the one I've used in the past https://www.spigotmc.org/resources/fastlogin.14153/
It is not for Velocity
That's why I use the other one
pretty sure it is
I think both are the same
๐คท I'd just use the official one
the option I was looking for is autoRegister
set that to true
Okay
you may want to use premiumUuid as well (unsure, read the comments to see whether you need it or not)
Do I need to make it on proxy and in the auth server?
Works thanks!
im wanted to make a custom modded minecraft server with curse forge most likely want some furnature mods farming then maybe a simple origins mod is this possible?
This is possible.
Hello With deluxemenu I can't change the server player with the command "'[player] server Test" ?
just do [connect] Test
Who knows how to change the color of tipped_arrows in deluxemenus correctly?
Ohhhh okay thanx ๐
u can use smthing like that
material: tipped_arrow
rgb: 188, 127, 127
potion_effects:
- DARKNESS;1;1
hide_effects: true
with this u can use an rgb value and change the color of the tipped arrow to your liking
potion_effects doesnt rly matter but its needed for the rgb to work
and the hide_effects is used to the potion effect isnt showing in the lore of the item
Is it clear that in order for RGB to work, it was necessary to give the arrow effect?
yes? i said it
I set up only RGB, and ignored potion_effects because of this, the colors did not work.
use what i sent and just change the rgb value 
I had to use a translator to communicate, so I didn't translate your message, just added a line with potion_effects and everything worked, thank you.
glad that i helped
hihi how is everyone doing
i was seeing if someone could help with a minor problem i am having with shop gui plus
i was seeing how i set sell to -1 and it would show like a - instead of a empty lne
What about enchantments? I'm trying to put a charm on the diamond, but it doesn't work.
Yes, I'm sitting there. (Some items cannot have the enchanting glow effect)
Is it possible to put a glow on a diamond?
ye u cant fix that :/
ye its possible to put it on a diamond
but not on items like chest for example
use this
hide_enchantments: true
enchantments:
- 'LUCK;1'
it didn't work
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material: diamond
enchantments:
- 'LUCK;1'
hide_enchantments: true
slot: 13
display_name: '&6don'
click_commands:
- '[openguimenu] donate'```
yuh its glowing
put a regular diamond next to it to see the difference
can anyone help me
shopguiplus have their own discord support server that u can find it on spigot https://www.spigotmc.org/resources/shopgui-1-8-1-20.6515/
yeah but i cant get verified on there
Both are the same. I even went in from different versions to check.
debug: false
bot:
token: 'x'
guild: 111111111111111111
channels:
logs: 111111111111111111
activity: play.example.com
stats:
- '`m.sandstone: {m.sandstone}'
- 'm.stone: {m.stone}`'
Can anyone tell me what I'm suppose to put in the guild and logs section
I'm guessing the logs section is the name of the channel but what would go in the guild section
Guild is the server id
Logs is the log channel id
Pretty obvious from their names, no?
Well tbh I don't mess with things that don't have a tut or guide for this exact reason lmao
https://paste.helpch.at/vijepodaqi.yaml
How can I add a cooldown after purchase?
And the success_commands is not working too
Is it possible to make url links on DM
how do i add skullowner for the {player}
Like [message] [click here] (url)
[minimessage] <click:open_url:"https://google.com">Click to open Google</click> - this is the new way, google "adventure minimessage format" for more info (it is a separated library)
Hunter
cost 15000
Assassin
cost 50k
King
Cost 200k
AntiHero
Cost 1M
LifeStealLord
Cost: Check Website
LifeStealLord+
Cost Check Website
how could i make all these ranks
in delxue menus
Anyone know any good plugins that allows you to create custom recipes for 1.20.1? tried many but none of them work
can someone check #1144597470958071818
use the github rank template
Yo do you give support for 1.8.8?
Hello, I have just discovered Deluxe Menu and I would like to know what are the limits of this plugin?
Finally, is there a site or a platform on which already existing models are offered in order to test the plugin?
Use Skript
do i edit advanced gui
What do you mean by limits?
The all in one GUI menu plugin!
โข Spigot
โข Wiki
โข GUI Creator
โข Placeholders
there is all the information on the wiki 
the gui creator does not work, do not use that; we have to remove that link
there are also quite a few examples on the wiki as well
OK thanks ! And how can I put different GUI textures? I watched a video but the person gives the code without explaining or changing the code to choose the texture.
menu_title: '&8Ranks'
open_command:
- ranks
- rank
size: 9
items:
Hunter:
material: DIAMOND_SWORD
slot: 0
priority: 1
display_name: '&aHunter'
lore:
- '&7Cost: &215,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
Assassin:
material: IRON_SWORD
slot: 1
priority: 1
display_name: '&bAssassin'
lore:
- '&7Cost: &250,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
King:
material: GOLDEN_CROWN
slot: 2
priority: 1
display_name: '&6King'
lore:
- '&7Cost: &2200,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
AntiHero:
material: NETHER_STAR
slot: 3
priority: 1
display_name: '&4AntiHero'
lore:
- '&7Cost: &21,000,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKing:
material: IRON_CHESTPLATE
slot: 4
priority: 1
display_name: '&dLifeStealKing'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKingPlus:
material: DIAMOND_CHESTPLATE
slot: 5
priority: 1
display_name: '&dLifeStealKing+'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'``` why isnt this working
because open_url is not a valid action
whats that?
idk, you're the one who sent it
Hi! Can't open menu until I get /op. Before the update (on 1.19.4) everything worked. Core
pufferfish-paperclip-1.20.1-R0.1-SNAPSHOT.
What could be?
you can't
just check baddo.fun
you can send a message with the URL
how?
but you can't make the item open the URL directly
send a message
with the URL as text
check DeluxeMenus' wiki
all action types are listed there
check console on /dm reload
[message] url
the normal one
show what it outputs in console
[16:32:41 INFO]: BaddoisBack issued server command: /dm reload
[16:32:41 ERROR]: [DeluxeMenus] Menu title for menu: file is not present!
Skipping menu: file
>```
missing menu_title
my file name is ranks
add ranks_menu:
file: ranks.yml
to config.yml
oh right you said you used ChatGPT, so I'm guessing you forgot to do this
nope
send your config.yml & ranks.yml
check_updates: true
gui_menus:
basics_menu:
file: basics_menu.yml
advanced_menu:
file: advanced_menu.yml
requirements_menu:
file: requirements_menu.yml
file: Ranks.yml
?paste
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yes add the ranks file there
menu_title: '&8Ranks'
open_command:
- ranks
- rank
size: 9
items:
Hunter:
material: DIAMOND_SWORD
slot: 0
priority: 1
display_name: '&aHunter'
lore:
- '&7Cost: &215,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
Assassin:
material: IRON_SWORD
slot: 1
priority: 1
display_name: '&bAssassin'
lore:
- '&7Cost: &250,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
King:
material: GOLDEN_CROWN
slot: 2
priority: 1
display_name: '&6King'
lore:
- '&7Cost: &2200,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
AntiHero:
material: NETHER_STAR
slot: 3
priority: 1
display_name: '&4AntiHero'
lore:
- '&7Cost: &21,000,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKing:
material: IRON_CHESTPLATE
slot: 4
priority: 1
display_name: '&dLifeStealKing'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKingPlus:
material: DIAMOND_CHESTPLATE
slot: 5
priority: 1
display_name: '&dLifeStealKing+'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'```
you can clearly see that it's not the same thing at all
bruh
you have to first provide the menu name
and then link the file
gui_menus:
ranks:
file: ranks.yml
why do you have ranks: at the top of the file?
is Ranks.yml
and go in your config.yml and do it like that
same as basics_menu, advanced_menuy and requirement_menu
copy-paste them if you want and then replace with ranks
menu_title: '&8Ranks'
open_command:
- ranks
- rank
size: 9
items:
Hunter:
material: DIAMOND_SWORD
slot: 0
priority: 1
display_name: '&aHunter'
lore:
- '&7Cost: &215,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
Assassin:
material: IRON_SWORD
slot: 1
priority: 1
display_name: '&bAssassin'
lore:
- '&7Cost: &250,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
King:
material: GOLDEN_CROWN
slot: 2
priority: 1
display_name: '&6King'
lore:
- '&7Cost: &2200,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
AntiHero:
material: NETHER_STAR
slot: 3
priority: 1
display_name: '&4AntiHero'
lore:
- '&7Cost: &21,000,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKing:
material: IRON_CHESTPLATE
slot: 4
priority: 1
display_name: '&dLifeStealKing'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKingPlus:
material: DIAMOND_CHESTPLATE
slot: 5
priority: 1
display_name: '&dLifeStealKing+'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'```
but do it correctly
what do i do
ranks_menu:
file: ranks.yml
just so my msg can get skipped again
sorry man
my file name
for ranks is
ranks.yml
should i change it
to ranks_menu
do what the other guy said
ok
you have the menu name
and the file name
gui_menus:
<menu name that appears in game>:
file: <file name where the menu's config is>.yml
what's weird?
the text color
Help me pls((
can you send the menu file?
maybe you don't have the permission anymore. check luckperms
explain "isnt working"
don't use chatgpt. more problems then help
it can be useful, but not when configuring Spigot plugins
all permissions added in luckperms
send the menu file
open_command: servers
size: 45
menu_title: 'Servers'items:
'lobby':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDM4Y2YzZjhlNTRhZmMzYjNmOTFkMjBhNDlmMzI0ZGNhMTQ4NjAwN2ZlNTQ1Mzk5MDU1NTI0YzE3OTQxZjRkYyJ9fX0=
slot: 22
display_name: "&b&lLobby"
lore:
- ""
- "&aโฅ &fClick me"
- ""
left_click_commands:
- '[connect] lobby'
'to_main_menu':
material: TIPPED_ARROW
rgb: 102, 255, 255
potion_effects:
- LUCK;1;1
hide_effects: true
slot: 40
display_name: "&cMain menu"
left_click_commands:
- '[openguimenu] main_menu'
'filler_item_red':
material: RED_STAINED_GLASS_PANE
slots:
- 0
- 8
- 36
- 44
display_name: ' '
sweet: true
oops
?codeblocks
Use codeblocks for formatting code or configuration files:
```<language name>
<your code here>
```
For example:
```yaml
test:
- โhiโ
- โthereโ
```
Produces:
test:
- โhiโ
- โthereโ```
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anyways, what happens when you do /servers as a normal player?
does it say that you don't have permission? or does it not say anything at all?
DeluxeMenus-1.14.0-DEV-166.jar
worked fine for me
I asked you that script yesterday so I could understand what you were talking about and you ignored me
I am so sorry. Find old plugin, another plugin after the update began to close any menus due to a bug ((( Removed it and everything worked. Sorry again
oki
hi
so i sent u in dm
wait
i will send here
How can I add commands like this "/test help 1" in DeluxeCommands
trigger:
if player's balance is more than 15000:
make console execute "lp user %player% parent set hunter"
make console execute "eco take %player% 15000"
command /rankb:
trigger:
if player's balance is more than 50000:
make console execute "lp user %player% parent set assassin"
make console execute "eco take %player% 50000"
command /rankc:
trigger:
if player's balance is more than 200000:
make console execute "lp user %player% parent set king"
make console execute "eco take %player% 200000"
command /rankd:
trigger:
if player's balance is more than 1000000:
make console execute "lp user %player% parent set antihero"
make console execute "eco take %player% 1000000"```
i did
then did you add that Skript file in its folder?
yeah
then what's wrong?
send your menu again
what menu?
menu_title: '&8Ranks'
open_command:
- ranks
- rank
size: 9
items:
Hunter:
material: IRON_SWORD
slot: 0
priority: 1
display_name: '&aHunter'
lore:
- '&7Cost: &215,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
Assassin:
material: Diamond_SWORD
slot: 1
priority: 1
display_name: '&bAssassin'
lore:
- '&7Cost: &250,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
King:
material: Golden_Helmet
slot: 2
priority: 1
display_name: '&6King'
lore:
- '&7Cost: &2200,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
AntiHero:
material: NETHER_STAR
slot: 3
priority: 1
display_name: '&4AntiHero'
lore:
- '&7Cost: &21,000,000'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKing:
material: Diamond_CHESTPLATE
slot: 4
priority: 1
display_name: '&dLifeStealKing'
lore:
- '&7Cost: Check Website'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'
LifeStealKingPlus:
material: Netherite_CHESTPLATE
slot: 5
priority: 1
display_name: '&dLifeStealKing+'
lore:
- '&7Cost: Check Website &lBaddo.fun'
left_click_commands:
- '[close]'
right_click_commands:
- '[close]'
- 'open_url: https://baddo.fun'``` this
?
Creating a New Unicode Texture
Step 1. Adding Your Texture
The easy part. Drag your texture's PNG file into your pack.
๐resource_pack
โโโ ๐assets
โโโ ๐minecraft
โโโ ๐textures
โโโ ๐custom
โโโ ๐logo.png
Step 2. Creating a Provider
To be able to actually...
i get it
you're not using the Skript's command at all in the menu
can u help me change it
PLS
go in the item's click commands and add the command
which items?
what thing doesn't work
@vale sky please yeet me that guy
HMM
gay isnt an insult
u just dont wanna be gay
Be nice and respectful to all
unless ur gay
especially when those people are helping you
sorry mate
yo btw in thing
/ranka
in commands
do i need to add the /
or can i just write
ranka
thanks btw
material: NETHER_STAR
slot: 3
priority: 1
display_name: '&4AntiHero'
lore:
- '&7Cost: &21,000,000'
left_click_commands:
- '[close]'
- ''````
there 2 commands
good amount of examples on the wiki as well
A member of staff has requested I move your message to a paste,
Most likely because it contains a config/error/code snippet.
A member of staff has requested I move your message to a paste,
Most likely because it contains a config/error/code snippet.
i literally just moved it to a paste
I'm not here to help atm btw, but explain for others that might
how do i insert
pls last question
rank d in the cmds
ok
so
what do i do
in the commands
Yo
can someone help me
i heard gay? who summoned me?
Does anyone know why I can't click on links with the MessageAnnouncer plugin?
same issue brother
Yo can someone help me
again
so i basically want it to say
already purcahsed
once someone purcahses something
me
isnt message announcer dead? just use another plugin 
what about my issue
so i made a menu
with ranks
i want it that once someone clicks it
and purchases something
it says already purcahsed
well simply use the [message] of deluxemenus? 
what does this do
sends a message to the user?
ok
but thats not my issue
i want it to say Purcahsed
and they cant click it again
make a 2nd item with a higher priority
and use a permission as a view requirement
problem solved 
?paste
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here is an item example of mine for a rank https://paste.helpch.at/fuyibumovu.makefile
hi
i cant paste image
You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload or similar service to upload images/screenshots.
- '[close]'
- '[Console] ranka'
- '[message] You Have Succsesfully Purchased Hunter```` s
will it work
now
u see now it only gives message dosent upgrade the rank
oh wait
so im right?
no....?
i wrote Console
yuh change it to [console]
voteparty soport?
To get help with that premium plugin you'll need to first link your spigot account:
โข See #spigot-linking for more info.
channel
Read above.
Hello, is there way to show locked tags for players too?
They can only view TAGS they own which is not that great despite other tag plugins
/tags list all
deluxetags.list.all
should be the right one
Thank you.
Hello, i have a problem
I don't see all custom heads in the menu
'shop':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3Cp1fc32fKnTDuNN5vGcXnSSehgS2qhkbFqbURhC8V5fBTDuNN5vGcXnSSehgS2qhkbFqbURhC8V5fBQ9Hf4LbXCLwRjGQGyWnJww0=
slot: 19
display_name: ' '
lore:
- ''
left_click_commands:
- '[openguimenu] shop_hub'
- '[sound] BLOCK_LEVER_CLICK'
Plugin so that a custom item when left/right click gives items to the player or execute commands
Hello is it possible to make different text in GUI for tags that are not equiped and that are equiped?
Since players see both same and its hard to find which they have or not.
deluxemenus works in 1.20 ?
yes
but why isn't 1.20 written on spigot?
because the current release on Spigot doesn't 100% support 1.20, it lacks a few things such as stuff regarding NBTs, though the plugin should work fine regardless
and in any case, if you want a jar that fully supports 1.20, check this channel's pinned messages
ok thanks
or actually I think you can download dev builds (link on the plugin's page)
they should be more updated since the pinned jar is from February
yeah
ok thanks ๐
yeah that was 16d ago so it should be better
thanks mate
Hello is it possible to make different text in GUI for tags that are not equiped and that are equiped?
Since players see both same and its hard to find which they have or not.
Yes, there's also a doc for that. If I am correct.
Hi i have some issue
left_click_requirement:
requirements:
alreadyset:
type: '!='
input: '%superior_island_upgrade_island-generators%'
output: 2
deny_commands:
- '[message]:mini_logo: &7โธ &#ff6363Ce gรฉnรฉrateur d''รฎle est dรฉjร sรฉlectionnรฉ !'
- '[sound] ENTITY_VILLAGER_NO'
If %superior_island_upgrade_island-generators% is equal to 2, it's should not possible to click on the item righht ?
Because actualy my placeholder return 2, and im able to click on the item
How do I get gamer's day
Well, the local date of the player, if it is Monday, Tuesday, etc.
The timezone
Is it possible to make text in config.yml in DeluxeTags two lines? tried \n and it doesn't work.
What's the correct usage for this?
'Droppers':
material: AMETHYST_SHARD
slot: 13
hide_attributes: true
hide_enchantments: true
enchantments:
- MENDING;1 # <---- THAT'S THE ISSUE
display_name: '&#f4ca34Droppers'
lore:
- '&8Game Option'
- ''
- '&fHump from max height to land in a'
- '&f1x1 block of water, win hundreds'
- '&fof gems if you can do it!'
- ''
- '&eยป Click to Continue'
click_commands:
- '[openguimenu] droppers_menu'
- '[close]'```
Gives me this error:
[02:01:30 INFO]: NotQezy issued server command: /dmenu reload
[02:01:30 ERROR]: [DeluxeMenus] Detected invalid configuration in file: games_menu.yml
[02:01:30 WARN]: [DeluxeMenus] Menu: games_menu in file: games_menu.yml not loaded.```
try it like that
enchantments:
- 'MENDING;1'
or try a different enchant like 'LUCK;1'
Is it possible to do when you click on a button in the menu, you need to wait a while to press it again?
Hi, is there any way using which I can use the new chatchat plugin for my bungee network since deluxechat is no longer supported. What's left in the development of chatchat?
To get help with that premium plugin you'll need to first link your spigot account:
โข See #spigot-linking for more info.
deluxemenus its not working i created this menu but its not working
menu_title: '#fb1dK(fb21ebfb25n8fc29t=fc2dkdfc30iNfc34tSfd38lefd3cecfd40r'
open_command: kit
size: 27
update_interval: 1
open_requirement:
requirements:
anythinghere:
type: has money
deny_commands: []
items:
'200':
material:
data: 0
amount: 1
slot: 1
priority: 1
display_name: '&7Baลlangฤฑรง Kitler'
lore:
- ''
- '&7Baลlangฤฑรง Kitleri '
- 'ฤฐle Daha Kolay Ve'
- 'Daha Eฤlenceli'
- 'Oyunlar'
- ''
- '&fGereksinim:Oyuncu'
- '&f Veya Daha รstรผ'
left_click_commands:
- '[player] baslangฤฑc'
- '[close]'
right_click_commands: []
update: true
'201':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWUwNTc5OTZjYmE0NzMyOGRmNzJmYmEzZWEyYjlhYTM1YzhhODIyN2YxY2VjODljMTg4NGRjYWRhYTgyNGQ4NSJ9fX0=
slot: 16
display_name: '&eVip Kitler !'
lore:
- ''
- 'Vip Kitleri ฤฐle'
- 'Daha Kolay'
- 'Baลla Ve'
- 'Sunucuya Hรผkmet'
left_click_commands:
- '[player] vip'
- '[close]'
right_click_commands: []
update: true
i need help, some time ago i saw a plugin where you had a chest, that could hold an unlimited amount of items, but of just one type, but i cant find it
did you add the menu to config.yml?
yes by giving a temp permission with luckperms and using as a click requirement for the item that permission with no as the output
remove all the open requirement part with the has money from the guu
gui*
the issue is caused most likely cause y don't specify the amount of has money
yea i do
thx its worked
hold up
i have my command - '[player] chatpunish {player}' but there is a error in my menu
hi guys, how i can make a chance to run a command in deluxe menus?
A member of staff has requested I move your message to a paste,
Most likely because it contains a config/error/code snippet.
A member of staff has requested I move your message to a paste,
Most likely because it contains a config/error/code snippet.
@craggy bone You can use https://yaml-online-parser.appspot.com/ to help find yaml errors fyi
from what you pasted, this one had the wrong indentation for 'grief_offline':
but that could have been a copy/paste issue as well
Best to send your entire menu in a paste, not just parts of it to discord directly
And if the error is not a yaml error, elaborate on what you mean by "error"
Can you help
Please don't ping staff ||or anybody really||
send your entire menu in a paste, not an image
I didn't...
images do not help with text
?paste
Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
โข HelpChat Paste - How To Use
bro
And yes, when you reply to people, you have an option to ping
if you can't send your menu in a paste, then I can't help you, sorry
it dont do the special times
I fixed the other issue
that's not deluxemenus I know
NO
its litebans ladder
and the other pat is the menu
but it doesn't do the spcial times
Can you elaborate?
do you know what a litebans ladder is
yes
I do not, but from what I gather: the first time they get muted, it's 3 seconds
then 10 minutes, then 30 minutes
etc.
yuh
yes
what if
i tried that
is LiteBans on Bungee?
Yes
See, you're asking the wrong people for help: I have never used litebans in my life lmao
My ban templete works
litebans is the best fr fr
best to be patient and explain your issues for people like Tanguygab or Kristopher that can help
๐
eh i have to read the whole conversation:/
Ok so I want it so when they spam it first warns them then its 10 min mute ect and when I put that in my menu it wont do it it just mutes them it doesnt do the custom time
but my ban template works
where is the menu tho๐คจ
.
oooh
?
shhh i m thinking:/
Ok
have u specified the args in you menu?
n registered commands n all that
I don't understand what's the problem:/
and, presumably, your ban item just says something like:
[player] ban {player} Hacking
right?
because you said that was working
Yes
Yeah
the staff runs the action
oh ye right
so you can see that Jimmy muted Johnny
ye ye
i think there is already a free deluxemenus litebans config on buildby have u checked there? 
If the command works in-game just fine, try sending your entire menu over for us to take a look at it
?paste
Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
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no it doesnt work in game
well then your problem exists outside of deluxemenus
have you tried restarting by chance?
i feel like opensourcing my menus would help lots of ppl but it might cause security issues in my server :/
that's my first step
use args a bunch for item info?
can't remember what you have all the menus for lol, crafting?
๐คทโโ๏ธ
nop ๐ญ
crafting shop npcs quests store profiles achievements
n few others :/
i still have many to make tbh๐คท๐ปโโ๏ธ
save it before u send it 
smh thats not the menu
read
meh, idk if it would cause too many security issues. But I don't really think opensourcing would be too beneficial
its not a menu problem
๐คท๐ปโโ๏ธ
Did you restart? @novel egret
might be best to ask the litebans discord
I see they have one linked on the spigot page
ya, I'd ask litebans discord imo
your template is literally the exact same as they have on the wiki
except for an extra space right after mute-templates: which affects absolutely nothing
and the permission
actually the only thing different
๐คทโโ๏ธ i got no clue what's going on lol
Ok
hello how can i manage world flags with world guard
__global__ region
wait i don think thats it :/
lemme check
nvm thats it
in 1 world not in all world right?
i need to remove mob spawning randomly
not from spawners
is it possible
Hello in DeluxeMenus, can we make like this ? click_requirement: minimum_requirements: 1 stop_at_success: true requirements: has_money: type: has money amount: 100000 has_item1: type: string equals input: - "%checkitem_mat:OAK_LOG,amt:64%" - "%checkitem_mat:COBBLESTONE,amt:64%" - "%checkitem_mat:WHEAT,amt:64%" - "%checkitem_mat:COD,amt:32%" - "%checkitem_mat:RAW_IRON,amt:32%" output: "yes"
Not sure if this is correct
I can't see the item in my menu when I have more than 1 vote credit + the bronze rank
no, each item has to be it's own requirement
although...
you could make it one really long string
and have the output equal yesyesyesyesyesyesyes

but if you do 1 requirement per item, you can also have specifiy deny_commands run, telling the user they don't have cobblestone, or logs
Like that ?
minimum_requirements: 6
stop_at_success: true
requirements:
has_money:
type: has money
amount: 100000
has_item1:
type: has item
input: OAK_LOG
amount: 64
has_item2:
type: has item
material: COBBLESTONE
amount: 64
has_item3:
type: has item
material: WHEAT
amount: 64
has_item4:
type: has item
material: COD
amount: 32
has_item5:
type: has item
material: RAW_IRON
amount: 32```
yep
and each one can have a set of deny_commands
if you want
wait wait
you don't need
minimum_requirements: 6
stop_at_success: true
``` @zinc zinc
yeh?
ya, you can just remove it
by default it requires all requirements
if you DID want to use minimum_requirements, you would also have to add optional: true to the specific requirement(s) that you want to be optional
Would I need stop at success for this? https://paste.gg/p/anonymous/87f64b68cbaa4918ac9cfa7e541d98cf
Humm oke thank's to you
you're improperly using success_commands a little bit
I understand what you want to do, and yes stop_at_success would be necessary
you NEED a set of click_commands
wdym by a set? ๐
click_commands:
- ''
click_requirement: #This will only be checked if click_commands are defined
...
so basically something like that
material: GOLD_INGOT
slot: 20
display_name: "&bCurrency Exchange"
lore:
- '&7Vote Credits: &fโญ%ecobits_vote_formatted%'
- '&7Vote Rank: %tab_replace_luckperms_suffix_element_highest_on_track_vote%'
- ''
- '&fTrade your Vote Credits for money!'
- '&7(Exchange varies with your vote rank)'
- ''
- '&7No rank &f= $250 &fper credit'
- '&6Bronze &f= $500 &fper credit'
- '&fSilver &f= $750 &fper credit'
- '&eGold &f= $1.000 &fper credit'
- '&bPlatinum &f= $1.250 &fper credit'
- '&dDiamond &f= $1.500 &fper credit'
click_commands:
- '[sound] ENTITY_CHICKEN_EGG'
click_requirement:
stop_at_success: true
requirements:
norank:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "No rank"
success_commands:
- "[console] eco give %player_name% 250"```
just added the sound as a placeholder for now
yes, it looks like you'll also need some commands to remove the credits and such
so that works
and you only have to write those commands one time instead of 4

the eco give ones?
I was referring to removing the vote credit
since you'll always remove 1, as it seems
oh yeah I was planning on adding that once I'm done with the ranks
I'd also reccommmend using comparator vs javascript expression
type: '>='
input: '%placeholder%'
output: '5'
for example
just a little faster/less resource intensive
oh thanks for the tips!
here is an example i have
you're mostly there
oh, it seems I forgot to put stop_at_success: true
woops
I want to know it is correct : click_requirement: requirements: Oignon: type: string equals input: "%checkitem_mamecontains:Oignon,amt:25%" output: "yes" argent: type: has money amount: 100000 deny_commands: - "[message] &cVous n'avez pas assez d'argent" item1: type: has item input: OAK_LOG amount: 64 deny_commands: - "[message] &cVous n'avez pas assez de bois"
%checkitem_mamecontains:Oignon,amt:25% supposed to be namecontains:
wrong indentation https://i.imgur.com/k4rH9kV.jpeg
Ok but the rest is ok ?
also, you can use name contains with has item as well
yes, the rest looks good
hmm sadly I still can't get the item to show up, not sure why, gonna try to look more into it
to show up?
that's a different issue
yeah it doesn't show up
I have the bronze rank + 2 vote credits which should technically make it show up
Paste Services
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try changing your view requirement to the comparator one i mentioned
that is what dictates if the item is visible
I don't write %checkitem% just %namcontains:<string >% ?
oh okok
noooo
you wrote mame not name
sorry
also type /papi parse me %ecobits_vote_formatted%
formatted is usually not the palceholder you want
what does it return?
returns 2
oh that returns 1.0k
what about %ecobits_vote%
1002.0
perfect
so with the comparator requirement in place
it should work
also, as a recommendation
I would duplicate the view requirement for the item and put it in the click requirement as well
NOT as an optional one
just do get rid of any issues with players getting extra money for votes
and you'll want to add a [refresh] action to the click_commands as well
hmm the item still doesn't seem to be visible
send menu
ohhhh
so for item 5bis
i didn't see that
and for item 5 set priority: 1
yep
but you don't need a view requirement for 5bis
since it will always be visible if the first one is not
click_requirement:
minimum_requirements: 1
stop_at_success: true
requirements:
moneycheck:
type: '>='
input: "%ecobits_vote%"
output: "1"
norank:
type: '>='
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "No rank"
success_commands:
- "[console] eco give %player_name% 250"
optional: true
bronze:
type: '>='
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "Bronze"
success_commands:
- "[console] eco give %player_name% 500"
optional: true
silver:
type: '>='
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "Silver"
success_commands:
- "[console] eco give %player_name% 750"
optional: true
gold:
type: '>='
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "Gold"
success_commands:
- "[console] eco give %player_name% 1000"
optional: true
this is what i meant by duplicating fyi @remote vector
to avoid any issues
sometimes they might be able to see the item, because they HAD credits, but now they might not when clicking
ah yeah
lag, between refreshes, etc.
should I use success_commands or deny commands
bronze:
type: '>='
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&6Bronze"
success_commands:
- "[console] eco give %player_name% 500"
deny_commands:
- "[console] msg %player_name% not enough money"
optional: true```
I tried that
and it only ran the deny_commands
wait
why is the type >=
i just noticed
it should be string equals
ah
I have an issue, I have a for loop that gets nearby entities by 12 blocks from the damager, checks if they are instanceof player then checks if those entities health is below 12D
I then add those players to a list, when I check the size it only returns 1, anyone got any idea why its not returning the amount of players it should have in the list?
ok nice
thanks a lot for the support cj!
aight
no problemo
always love to see new ways deluxemenus is used every day
hello how can i make spawnerfs spawn mob everywhere and not only in the top of blocks
they doesnt spawn in teh wait
they doesnt spawn in teh air
Hello
What do you use as a Token plugin for Deluxe menu?
To get help with that premium plugin you'll need to first link your spigot account:
โข See #spigot-linking for more info.
Hi! Can the plugin change its lore when clicking on an item? Or just switch menus?
how can i make spaners spawn mobs in the air
Hi guys how can i use colors into spigot.yml
when im tryin to give unknown command /help a color it disable my server.
you should create a click command
xd
Can i somehow make a "button" change when i click on it, without making another menu?
?help
ยป Give the helpers some details
ยป Ask suitable questions
ยป Be polite
ยป Wait
Details?
Change into what?
hmm
im making a "ban menu"
spam:
material: cyan_stained_glass_pane
slots:
- 0-3
- 9-12
priority: 1
display_name: "Spamning"
lore:
- "Klicka fรถr att se vilka alternativ till straff "
- "som finns fรถr brottet spamning."
view_requirement:
requirements:
permission:
type: has permission
permission: cv.menu.mini
click_commands:
- '[console] cmi msg %player_name% NEJ!'
- '[console] cmi msg %player_name% du bannade {target} NEJ!'
- '[refresh]'
This will be button 1, a 2x4 button.
When i click on it i want to show something else on this slots.
Here is another question, is it possible to have arguments to be optional to use?
Does anyone know when I do a kit claim that it says (Playername's Iron Chestplate)? What plugin goes with this?
Hi all! I need your help. Are there online generators to quickly create GUI for deluxe menu?
oh it says it's outdated
idk then ยฏ_(ใ)_/ยฏ
OK, thank you. Then I will learn how to make a menu myself ๐
Somebody knows a genbucket plugin good one?
all I found is this: https://www.spigotmc.org/resources/genbucket-1-8-1-14-easily-generate-a-wall-or-floor.63651/
the review section says it works fine in 1.17 so it should basically be working in all versions between 1.8 and 1.20
Hey anybody have a cool design for SkyblockMenu ( not Hypixel one Custom ) I am so bad at making good things if anybody have pls send me
someone?
'grief_online':
display_name: '&6ะัะธัะตััะบะพะต ะัะถะธะฒะฐะฝะธะต'
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzg5MWU1ZmI4OTRjYTFiMjE2Njc5NWQ5YzhjNmY3NzBkYTc1OTY2ZWNmNjNjNTNkNzdkODQ4ZmY0YmEzOSJ9fX0=
slot: 22
priority: 2
lore:
- ''
- '&fะัะธัะตััะบะพะต ะฒัะถะธะฒะฐะฝะธะต &7(ะะตัะฟะปะฐัะฝัะต ะบะตะนัั: &6/REWARD&7)'
- '&fะะณัะพะบะพะฒ ะพะฝะปะฐะนะฝ: &6%pinger_players_0.0.0.0:25567%&7/&6200'
- '&fะกัะฐััั&7: &aะะฝะปะฐะนะฝ'
- ''
- '&6ะะพะฒััะบะธ&7, &6ะขัะฐะฟั&7, &6ะะธะฒะฐะปะบะธ ะธ ะผะฝะพะณะพะต ะดััะณะพะต ะถะดัั'
- ''
- '&fะะฐะนะฟ ะฑัะป&7: &6**.**.**** '
- '&fะะตััะธั ะธะณัั&7: &61.12.2'
- ''
- '&aะะฐะถะผะธัะต, ััะพะฑั ะฟะพะดะบะปััะธัััั!'
view_requirement:
requirements:
server_status:
type: string equals
input: '%pinger_online_0.0.0.0:25567%'
output: '&aOnline'
maintenance:
type: string equals
input: '%maintenance_server_grief%'
output: '&cdisabled'
full_server:
type: javascript
expression: '%pinger_players_0.0.0.0:25567% <= 1'
permission:
type: javascript
input: '%luckperms_inherits_permission_full.server%'
output: 'yes'
click_commands:
- '[connect] grief'
'grief_crowded':
display_name: '&6ะัะธัะตััะบะพะต ะัะถะธะฒะฐะฝะธะต'
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzg5MWU1ZmI4OTRjYTFiMjE2Njc5NWQ5YzhjNmY3NzBkYTc1OTY2ZWNmNjNjNTNkNzdkODQ4ZmY0YmEzOSJ9fX0=
slot: 22
priority: 1
lore:
- ''
- '&fะัะธัะตััะบะพะต ะฒัะถะธะฒะฐะฝะธะต &7(ะะตัะฟะปะฐัะฝัะต ะบะตะนัั: &6/REWARD&7)'
- '&fะะณัะพะบะพะฒ ะพะฝะปะฐะนะฝ: &6%pinger_players_0.0.0.0:25567%&7/&6200'
- '&fะกัะฐััั&7: &cะะตัะตะฟะพะปะฝะตะฝ'
- ''
- '&6ะะพะฒััะบะธ&7, &6ะขัะฐะฟั&7, &6ะะธะฒะฐะปะบะธ ะธ ะผะฝะพะณะพะต ะดััะณะพะต ะถะดัั'
- ''
- '&fะะฐะนะฟ ะฑัะป&7: &6**.**.**** '
- '&fะะตััะธั ะธะณัั&7: &61.12.2'
- ''
- '&cะกะตัะฒะตั ะฟะตัะตะฟะพะปะฝะตะฝ!'
- '&6ะั
ะพะด ะฝะฐ ะฟะตัะตะฟะพะปะฝะตะฝัะต ัะตัะฒะตัะฐ ะดะพัััะฟะตะฝ ั &5&lMEMBRAIUN&f'
view_requirement:
requirements:
server_status:
type: string equals
input: '%pinger_online_0.0.0.0:25567%'
output: '&aOnline'
maintenance:
type: string equals
input: '%maintenance_server_grief%'
output: '&cdisabled'
full_server:
type: javascript
expression: '%pinger_players_0.0.0.0:25567% >= 1'
permission:
type: javascript
input: '%luckperms_inherits_permission_full.server%'
output: 'no'
the problem is that even if the player has the right, another menu is shown to him
anyone got an idea about how I could go with this problem?
- '&7No rank &f= x1 Vote Key for x5 credits'
- '&6Bronze &f= x1 Basic Key for x8 credits'
- '&fSilver &f= x1 Insane Key for x10 credits'
- '&eGold &f= x1 Legendary Key for x12 credits'
- '&bPlatinum &f= x1 Divine Key for x20 credits'
- '&dDiamond &f= x1 Divine Key for x15 credits'```
Basically I have ranks but each rank has different cost and gives different stuff
'6':
material: GOLD_INGOT
amount: 50
slot: 21
priority: 1
display_name: "&bBulk Currency Exchange"
lore:
- '&7Vote Credits: &fโญ%ecobits_vote_formatted%'
- '&7Vote Rank: %tab_replace_luckperms_suffix_element_highest_on_track_vote%'
- ''
- '&fTrade your Vote Credits for money!'
- '&7(Exchange varies with your vote rank)'
- ''
- '&7No rank &f= $15.000 for x50 credits'
- '&6Bronze &f= $30.000 for x50 credits'
- '&fSilver &f= $45.000 for x50 credits'
- '&eGold &f= $60.000 for x50 credits'
- '&bPlatinum &f= $70.000 for x50 credits'
- '&dDiamond &f= $85.000 for x50 credits'
click_requirement:
minimum_requirements: 1
stop_at_success: true
requirements:
norank:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "ยงbNo Rank"
success_commands:
- "[console] eco give %player_name% 15000"
optional: true
bronze:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&6Bronze"
success_commands:
- "[console] eco give %player_name% 30000"
optional: true
silver:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&fSilver"
success_commands:
- "[console] eco give %player_name% 45000"
optional: true
gold:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&eGold"
success_commands:
- "[console] eco give %player_name% 60000"
optional: true
platinum:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&bPlatinum"
success_commands:
- "[console] eco give %player_name% 70000"
optional: true
diamond:
type: string equals
input: "%tab_replace_luckperms_suffix_element_highest_on_track_vote%"
output: "&dDiamond"
success_commands:
- "[console] eco give %player_name% 85000"
optional: true
view_requirement:
requirements:
moneycheck:
type: '>='
input: "%ecobits_vote%"
output: "50"
click_commands:
- '[refresh]'
- "[console] votepoint takesilent %player_name% 50"```
here is a money one for example
but this one takes the same amount of votes every time, the rank doesn't matter, I want to make another one that takes different amount of votes and gives different stuff
nvm figured it out
Greetings, I have an inquiry. May I proceed to ask you a question?
sure
I opted for this course of action as I intended to keep my primary account private. Therefore, I deleted the message and utilized an alternate account for communication.
alright thanks
I dont open the link share it again for a while
Certainly, if there are any tutorials or relevant resources accessible, I would be grateful if you could share them with me.
Delexue Menu Plugin
I mean, the wiki pretty much explains everything
You can search for public deluxemenus on builtbybit or other sites and take inspiration and learn from them as well
Thank you, I am planning to engage in reading it.
@remote vector I examined the command usage, and upon reviewing the content on "Built by Bit," I observed pre-built graphical user interfaces (GUIs). However, I am interested in acquiring the knowledge and skills to develop my own GUI through coding.
does DeluxeTags works with suffix instead of prefix?
It just use its own placeholder,which is %deluxetags_tag%,so you could use it anywhere
If you just only want to change it's position, you could have a chat format plugin like DeluxeChat
alright thanks
?
i have a custom sound added but when i added this - '[console] playsound minecraft:button ambient %player_name% ~ ~ ~ 100 1' it didnt work but when i run the command ingame it works? im confused
try [sound] <sound> <volume> <pitch> instead
Actually you should not use that command, but DM's internal action tag
doesnt work.
hey i cant find the link of delux menu for 1.8 the latest version doesnt works
damn i just made my first meta animated gui 
its way better than the permission based that i did before
gg
whats the command for the dm versions ๐
=ver deluxemenus/
1.8.8
1.12.2
1.16.5
1.17.1
1.18.2
v1.10.5
v1.13.5 - Latest
v1.13.5 - Latest
v1.13.5 - Latest
1.13.5 - Latest
gg
oh
1.8.8
1.12.2
1.16.5
1.17.1
1.18.2
v1.10.5
v1.13.5 - Latest
v1.13.5 - Latest
v1.13.5 - Latest
1.13.5 - Latest
tyms
5th time lucky
xD

any ways to remove the "interact with spawn egg" part when adding a spawner to a gui?
how do i switch firework star color
i meant like in gui (deluxemenus)
nvm I figured it out
You have to use this if you want to hide that part
item_flags:
- HIDE_POTION_EFFECTS```
You cannot.
Isn't it amazing to read the docs :D
if u ve read the docs too you'd know that this is possible ๐คจ
material: firework_star
rgb: 188, 127, 127
Hello, is it possible to put as requirement placeholders like for example %voting_plugin_month_votes% = 60 ?
i always read the docs lmao
I had to search on discord to find a fix
yuh
because using deluxemenus integrated system won't work
hide_effects: BOOLEAN # true or false
If set to true, it will hide the potion's effect text beneath the item name.```
this one doesn't work
view_requirement:
requirement:
has_votes:
type: ">="
input: "%voting_plugin_month_votes%"
output: "60"
you have to actually use the item flags system
it does? ;-;
whats version do u have
when i tested this it worked
well for spawners it didn't work on my server
DeluxeMenus-1.14.0-DEV-folia_and_new_nms.jar
r u referring to the Interact with spawn egg?
or u just gave a potion effect to a spawner?
yeah
using this item flag fixes it
- HIDE_POTION_EFFECTS```
Nah
@woeful stone where are you
home? 
Are you american?

Germany?
From your name like England

Spanish?




I am geneus

are the has money / has permission / has meta... faster than the string requirements? even for a few ticks?
Hi all! Couldn't figure out if it's possible to change an item on a click to another one in the same slot, but with a different priority?
ye its possible
do u wanna make it permission based or smth?
Just to show more information in one slot without using permissions
so u click an item and it updates to smthing else? and when u click it again it turns back to the previous one?
Need to return when clicked
Yes
re-Hi,
as said above, I would like to make a menu that ensures that if the player has 60 votes, he can get a reward, otherwise, no, is that how it is? : https://pastebin.com/z2uK5CfE
your format seems kinda off try this https://paste.helpch.at/imonidiqiq.yaml
and how do u know ๐คจ \
thank you very much, and can we have a different title/item/lore if we have reached the requirement and if we have not reached it yet?
yuh u can use the one rn as the reached and make one that has type: '<='
with priority 2
there are an example?
the problem is that if I copy paste what you noted, the menu no longer opens, while the /dm reload does not indicate any error, it is compatible with 1.13.7-release? ^^
Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
โข HelpChat Paste - How To Use
i forgot to put this but if i put this, it is the same ^^
no, and with /dm open eventvote command too, does not work, nothing happens
but this works : https://paste.helpch.at/qozilecuho.pl (another menu i made)
it is a space or another format?
Cuz I predict the future
r u sure that /papi parse me %voting_plugin_month_votes% returns you a value?
and not the placeholder iteslf?
oh im wrong, thanks xD
that seems to be an issue ig? cause the vault returns it just fine https://paste.helpch.at/nofokesaji.yaml
why u make your guis to open only if u have a permission
Welp tryin'
yep its me, wrong placeholder sorry x)
no not u i m talking about this one too
Better if everyone can open the gui
ah yep, that works now x)
i did a few changes to your gui here https://paste.helpch.at/avegekulic.pl
its shorter but everything is the same
i only added register_commands: true which ll make the /topmoney and /baltop open as a regular command
Voteparty is a listener for nuVotifier, right?
but that ll work only when u restart your server cause these commands neeed to be registered
Niiice
i think the opposite?
you can replace any vanilla sound using a resource pack
is spigot ok??? or is this a problem on my end somehow
whenever i go to the spigot site i get redirected to this random scam
๐คจ r u sure u r trying the correct spigot?
yeah
it doesnt happen for other sites
it opens fine to me
i mean it opens fine
but about 3 seconds later, it redirects to some scam site
i dont have any weird extensions running
mby it's your search engine?
oh let me check something
i might have had a weird extension running
yeah... for some reason coupert was messing with it. It's one of those auto coupon code extensions. don't recommend
Hi, I would like to use this template for m'y minecraft server : https://github.com/HelpChat/DeluxeMenus-Wiki/blob/master/gui_menus/ranks.yml
It is really good but I was wondering if it was possible to put a custom item (customized by the "itemedit" plugin) or a modded item in the gui. If so, what to put in the "material" category?
Is there a way you can make a custom permission with DeluxeMenus?
For example; staff.punish
yes
How would that be done?
Open Requirement
And how can they punish another user? - For example; https://i.lushmc.fun/u/RhGEoB.png
Look into "args"
๐
What's the correct usage?
menu_title: "Punishment Menu"
open_command:
- punish
open_requirement:
requirements:
permission:
type: has permission
permission: staff.punish
size: 27
args:
- "player_name"
args_usage_message: "&fUsage: /punish <player>"
update_interval: 1
items:```
?dm-filler
filler-item:
priority: 100
display_name: ' '
material: GRAY_STAINED_GLASS_PANE
slots:
- 0-53```
Perfect
since your argument name is player_name, use {player_name} to return the argument
Hello anyone can help me ? deny commands don't works "bouton": material: DIAMOND model_data: 2 slot: 31 display_name: "&2[*] &aValidation" click_commands: - "[console] eco take %player_name% 2500" - "[console] xp take %player_name% 25L" - "[console] repair" click_requirement: requirements: has_money: type: has money amount: 2500 deny_commands: - "[message] &cVous n'avez pas assez d'argent" has_xp: type: has exp amount: 910 level: 25 deny_commands: - "[message] &cVous n'avez pas assez d'xp"
add 2 spaces before has_money: and has_xp:
size: 27
filler-item:
priority: 100
display_name: ' '
material: GRAY_STAINED_GLASS_PANE
slots:
- 0
- 8
- 10
- 11
- 13
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 23
- 24
- 25
- 26
?codeblocks
Use codeblocks for formatting code or configuration files:
```<language name>
<your code here>
```
For example:
```yaml
test:
- โhiโ
- โthereโ
```
Produces:
test:
- โhiโ
- โthereโ```
iq this is not working correctly.
?imgur
You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload to upload images/screenshots.
You can also use a screenshot service like gyazo or jinx and post those links here.
send a screen of the menu
of the menu
wait wha
why is filler-item under the size?
you forgot the items: section
Thx it's working
๐
Ive tried to change, the material
to itemsAdder
ItemsAdder material (itemsadder-namespace:name)
just use itemsadder-filler or itemsadder-jeqo:filler
but
as the material: itemsadder-filler
If anyone could help with this :/
Thxkyou!
Also Thanks Tanguyab.
Somebody knows how to make json file for itemsadder i need a item into itemsadder.
just use
generate: true so u dont have to make the file yourself
work smart not hard
args require to use register_command: true for your gui
and tbh u can also change them to just player
the _ might cause issues and - player would work just fine too
args:
- player
and the value ll return as {player} in the gui

Let me check
[16:11:23 ERROR]: [DeluxeMenus] Failed to load menu items for menu: punish_main_menu
Skipping menu: punish_main_menu```
menu_title: "Punishment Menu"
open_command:
- punish
register_command: true
open_requirement:
requirements:
permission:
type: has permission
permission: staff.punish
size: 27
args:
- "player_name"
args_usage_message: "&fUsage: /punish <player>"
update_interval: 1
items:```
@woeful stone ive added to Itemsadder
Ive also placed the
png into it.
But it doesnt make one
https://imgur.com/undefined there is no back
hm wild guess, but maybe "permission" is a "protected" name that you must not use? try to replace the "permission" in "requirements" with e.g. "example":
open_requirement:
requirements:
example:
type: has permission
permission: staff.punish
idk this works just fine for me even with the few adjustments that i did
menu_title: "Punishment Menu"
size: 27
open_command:
- punish
args:
- player
args_usage_message: "&fUsage: /punish <player>"
update_interval: 1
register_command: true
open_requirement:
requirements:
permission:
type: has permission
permission: staff.punish
items:
'close':
material: itemsadder-corback
slot: 26
display_name: '&cBack'
click_commands:
- '[openguimenu] handbook_main'
u sure that u dont have an open requirement to an item by mistake?
That seems to work.
also note if u r trying to open the menu by /punish <player> u ll have to restart your server again
so the register command can register
ye mby the arg wasnt correct
args:
- "player_name"
this seemed very cursed to me
https://imgur.com/hJQof6j Kristopher
Do you think the png ive uploaded doesnt work?
When this happend
๐คท๐ปโโ๏ธ no idea
u can try asking jeqo since they have support or itemsadder themselves too
probably u upload smthing wrong
cause its not a broken pixel
pixel? i meant texture lol
yuh i think on mcmodels
If I wanted the Menu Title to be menu_title: "Punish ยป %player_name%", why does it show the person who ran the command's IGN (In-game name)
"Punish ยป {player}"
i mentioned it here :/
Shoot, sorry!

Kristopher they mad in
well it should work

