#general-plugins

1 messages · Page 39 of 1

velvet cloak
#

Not working pls help ):

neat talon
#

Hi discord im trying to make a menu for betterrtp and everytime i try it dosnt work when i click one of the world nothing happens please help here is the gui
menu_title: 'Random Telport'
open_command:
rtp
wild
size: 28
items:
'1':
material: grass_block
slot: 10
hide_attributes: true
priority: 0
display_name: '&fOverworld'
lore:

'&f'
'&eTeleport to the Overworld'
click_commands:
'[console] rtp player %player_name% world'
'2':
material: netherrack
slot: 13
hide_attributes: true
priority: 0
display_name: '&fNether'
lore:
'&f'
'&eTeleport to the Nether'
click_commands:
'[console] rtp player %player_name% world_nether'
'3':
material: end_stone
slot: 16
hide_attributes: true
priority: 0
display_name: '&fThe End'
lore:
'&f'
'&eTeleport to the End'
click_commands:
'[console] rtp player %player_name% world_the_end'

vestal token
#

Try this

filler-item:
  priority: 100
  display_name: ' '
  material: GRAY_STAINED_GLASS_PANE
  slots:
    - 0-10
woeful thicket
#

hi, im trying to make daily weekly and monthly rewards, giving permissions for players so they cant see buttons after getting reward, but after server restart they still can get it , how can i fix it? i tried giving groups for time, and permissions, groups are still on a player but after restart he still can take rewards again even if time of a group was more than a day

#

here is an example of code

cursive ingot
#

sigh

#

A placeholder is not parsing correctly but the error placeholder does not seem to match what the deluxemenu was configured to.

Error:

[math] Invalid Placeholder detected!
[math] Placeholder: %math_8-{server_time_d%```

Placeholder in question:
```%changeoutput_contains_input:{math_2-{server_time_d}}_matcher:-_ifmatch:&4&lMISSED_else:{math_2-{server_time_d}}%```
proper oxide
cursive ingot
#

It parses fine with /parse

#

Didnt seem to need a nested_

#

papi parse*

proper oxide
#

{math_2-{server_time_d}} this becomes {math_2-{server_time_d} because it stops at the first closing bracket

cursive ingot
#

ok so nested_?

proper oxide
proper oxide
cursive ingot
#

still seems to give the error

#

%nested_changeoutput_contains_input:{math_26-{server_time_d}}_matcher:-_ifmatch:&4&lMISSED_else:{math_26-{server_time_d}}%

proper oxide
#

@spark sage can you help here? I haven't used nested before so idk

spark sage
#

probably using an old version that was broken

cursive ingot
#

of placeholder API or deluxemenus

spark sage
#

use the Utils expansion now, with %utils_parse_<placeholder>%

cursive ingot
#

Not using a Utils expansion

#

to my knowledge

#

its just Server, Player, Math, Luckperms, Nested, Change Output

spark sage
#

I know, I told you to switch to Utils instead of Nested

cursive ingot
#

Oh I blanked on that

#

lol

#

my bad

spark sage
#

I changed Nested's name to Utils on the ecloud, should be able to download it with /papi ecloud download Utils

#

as for the syntax, instead of %nested_<placeholder>%, use %utils_parse_<placeholder>%

cursive ingot
#

yep

#

changing now

#

so now the placeholder reads:
%utils_parse_changeoutput_contains_input:{math_14-{server_time_d}}_matcher:-_ifmatch:&4&lMISSED_else:{math_14-{server_time_d}}%

#

correct?

spark sage
#

should be fine yeah

cursive ingot
#

❤️

#

An absolute G

#

I wont need nested correct?

spark sage
#

yeah

cursive ingot
#

the expansion that is

#

ok perfect

spark sage
#

you can just use Utils from now on

cursive ingot
#

Wish I got that memo lol

vast barn
#

hello people help! I create a menu, but it doesn’t work out to bind a command so that it would be executed on behalf of the operator

spark sage
#

you can execute a command as a player, as console, but not as an OP player

vast barn
#

не подходит не от сонсоли не от играка

#

not suitable not from sonsola not from player

#

nbt-data ?

spark sage
#

what?

vast barn
#

команды не работают если через консоль, а если игрок то необходимо давать разрешения

#

commands do not work if through the console, and if the player then you need to give permissions

spark sage
#

then you have to execute the command to give the permission through console, execute the command as the player, and remove the permission as the console

vast barn
#
  • '[console] lp user %player_name% permission settemp essentials.repair true'
    - '[player] repair hand player'
    - '[console] lp user %player_name% permission settemp essentials.repair false'
#

So?

spark sage
#
      - '[console] lp user %player_name% permission set essentials.repair'
      - '[player] repair hand player'
      - '[console] lp user %player_name% permission unset essentials.repair'
vast barn
#

good! tank

#

does not work! says no permission

spark sage
#

🤔

vale warren
#

you need to add delay

#

and use settemp instead

spark sage
#

is settemp necessary?

vale warren
#

better than set directly

spark sage
#

alright

vale warren
#

more secure

spark sage
#
      - '[console] lp user %player_name% permission settemp essentials.repair 1s'
      - '[player] repair hand player<delay=10>'
vast barn
#

good! very tank

#

works!

tidal fern
#

hey so i'm facing some issues with deluxe menus

        click_requirement:
          type: has item
          material: "GOLD_INGOT"
          data: 0
          name: "Gold Ingot"
          amount: 10

Whenever i click on the item it says:

[DeluxeMenus] has item requirement at path: items.x1 Premium Key.click_requirement.requirements.click_requirement does not specify a valid Material name!
#

how to fix it?

#

  'x1 Premium Key':
    material: tripwire_hook
    slot: 13
    amount: 1
    priority: 1
    enchantments: 
      - PROTECTION_ENVIRONMENTAL;1
    hide_attributes: true
    hide_enchantments: true
    display_name: '&d1x StarWars Key'
    lore:
      - ''
      - '&fPurchase some keys to open crates'
      - '&fand win amazing gear or cosmetics!'
      - ''
      - '&d♦ &fPrice:&d 300 Gold'
      - '&d♦ &fYour Gold Balance:&d %supercredits_credits%'
      - ''
      - '&dPurchase Gold from'
      - '&d&lSTORE.ULTIMISMC.COM'
      - ''
      - '&e➡ &e&lCLICK&e to purchase'
    click_requirement:
      requirements:
        click_requirement:
          type: has item
          material: "GOLD_INGOT"
          data: 0
          name: "Gold Ingot"
          amount: 10
          deny_commands:
            - '[close]'
            - '[message]'
            - '[message] &cInsufficient Funds'
            - '[message] &f'
            - '[message] &fYou do not have enough Gold'
            - '[message] &fto purchase crate keys.'
            - '[message] &f'
            - '[message] &e➥ Purchase Gold at &nstore.ultimismc.com&e!'
            - '[message]'
    click_commands:
      - '[close]'
      - '[console] clear %player_name% goldingot 10'

This is the full item configuration

#

nvm

safe latch
#

I have a Issue with DeluxeMenu. Here is the problem:
[console] lp user %player_name% permission set test.permission Working Correctly
[console] iagive %player_name% mycoin 1 Not Working
Itemsadder saying: [ItemsAdder] This player is offline
I tried this command with Battlepass plugin command executer. Battlepass plugin can use this command: iagive %player_name% mycoin 1
so I think is that DeluxeMenus Issue.

lavish epoch
#

Provide a /papi dump

kind trench
#

Hello all is anyone familiar with the Protection stones plugin at all i have a question pertaining to the events section of the block.toml file

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Im trying to make it so that it either does a player_command or a consol_command that will execute the /ps name command. I've tried both with %player% and placeholder api %player_name% but nothing seems to be working. The reason for this is so I can do the /rg setparent region_name parent_name. This allows me to set up a sign in another world through multiverse so players can tp to their bases when the /ps tp <username> 1 is executed or /papi cmdparse me ps tp %player_name% 1 when its on a sign thats clickable.

safe rune
#

Anyone have an example menu for the following
Player has permission X, they see X and can click on X, but if they have permission Y, they see Y and can't click on Y.

#

basically I need to create a voting rankup menu

vale warren
#

View requirements

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@kind trench PS has a wiki, give it a read.

vestal token
#

Hey Gaby! Am I doing this correct?

survivalsmp:
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTk0NzViZDg5ZmVhZmNlOGRlYTc3OTMyMWFjZTNkMGJmYTRmMTg4YWM2NDAyNmQxNGUyODVjZmViOGViYWUwOCJ9fX0=
    slot: 11
    amount: 1
    glow: false
    display_name: '&6&lSurvivalSMP'
    lore:
      - '&7Join now!'
      - 'Best MMORPG Survival Server!'

This thing is not showing up in the menu.

#

The Plugin Is DeluxeHub / Menu / ServerSelector

vale warren
#

You are mixing the plugins

#

DeluxeHub is not made by us

#

Therefore it has other options

vestal token
dense sun
#

How do I add a custom header under requirements?
2:
type: has item
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk5YWQ3YTA0MzE2OTI5OTRiNmM0MTJjN2VhZmI5ZTBmYzQ5OTc1MjQwYjczYTI3ZDI0ZWQ3OTcwMzVmYjg5NCJ9fX0=
amount: 1
Console prompt [DeluxeMenus] has item requirement at path: items.10000.click_requirement.requirements.2 does not specify a valid Material name!

sturdy eagle
#

Hello. set-up DeluxeTags on my server. I use LuckPermsChat. Disabled PAPI_CHAT. I input {deluxetags_tag} in the LPC config layout for chat and all i see in chat is no tag but the {deluxetags_tag} typed out.

sturdy eagle
#

Am i able to rearrange the GUI? The items seem to not have a placement option in the gui

kind trench
wise lagoonBOT
uncut crest
#

Hey, is it possible to write "•" in a menu without having "??" in the game?

primal turret
#

Anyone know how to get pistons working with worldguard lol

#

I've set the obvious flags use, interact and pistons yet still aint working

vale warren
#

Redstone? @primal turret

primal turret
wise lagoonBOT
plain vale
#

Hello, is it possible to add an icon from itemsadder in deluxetags?

lavish epoch
#

In DeluxeTags? No. In DeluxeMenus? Yes.

velvet cloak
#

Hello

#

With ProVotes how can I make it so when you do /vote

#

it gives the links?

runic mesa
wise lagoonBOT
wise lagoonBOT
runic mesa
#

That was the same message

vale warren
#

Yes you can

velvet cloak
#

I am using a different discord now because I lost my MFA and discord wont remove it can someone help

#

It is against policy

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I'm trying to get my verification back for vote party

#

@vale sky

wise lagoonBOT
velvet cloak
#

@odd flare

wise lagoonBOT
velvet cloak
#

@lavish epoch

wise lagoonBOT
velvet cloak
#

Anyone know this scoreboard or how to get those icons?

velvet cloak
#

do you have a texture pack?

#

server texture pack?

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i do have a texture pack ye

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But when i turn it off its the same

#

surely you have something wrong in your minecraft

#

when i put it in chat i have the same as u

#

This is what it looks like in my config

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I can send the config in ur dm if u want

lavish epoch
velvet cloak
#

@lavish epoch Your %player_name% is voting with %player_name%

wise lagoonBOT
velvet cloak
#
java.lang.ClassCastException: me.clip.voteparty.plugin.VotePartyPlugin cannot be cast to me.clip.voteparty.VoteParty```
#

ePlayer expansion installed

knotty holly
#

how would i use a left click command to kick a player

#

i tried [console] kick {player} and also, %player%, neither worked

#

it keeps saying invalid name, so whats the correct placeholder to use here?

heady horizon
#

try %player_name%

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Hi, i created shop using DeluxeMenus, can i somehow make logs about purchases in shop?

hasty lily
#

How do I set default tags for each luckperms group I have?

#

I'd like for each group to have their default tag so whenever they remove their tag, they'll return to their default group tag

knotty holly
#

another question. is it possible to make a menu open on login if a player doesnt have a perm, and force keep the menu open till they acquire the perm needed?

fierce crest
#

I need a plugin to remove a specific item in the inventory.

#

My English is bad

tepid burrow
#

Anyone know how to capture what a user says in chat, and then use it as an arg? (DeluxeMenus)

For example:

  • User clicks on an item
  • Chat message: who would you like to ban?
  • User: enters arg
  • Action: [console] ban {arg1}
hybrid mantle
#

Something like CommandPrompter would do you well

tepid burrow
#

Ahh thank you. Was looking for a plugin which I could easily integrate with DM 🙂

knotty holly
#

how to use a player placeholder in a /msg command? to send a msg to a player who activated something. /msg %player% <msg> failedlol

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%player_name% didnt seem to work either

lost chasm
knotty holly
#

yeah because i was already using player placeholders in other places

lost chasm
#

What plugin handles your /msg command

knotty holly
#

i believe essentials

lost chasm
#

Essentials does not support placeholderapi

knotty holly
#

[Essentials] CONSOLE issued server command: /msg %player% You've unlocked the &7[survivor] &ftag! [23:37:29 INFO]: Error: Player not found.

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oh so how do i work around that lol

lost chasm
knotty holly
#

chat injector will hook in without affecting my formatting for luckperms prefix's and deluxe tags?

lost chasm
#

Yeah it should be fine. Never used it myself though.

knotty holly
#

hmm still not working. is there another way to send a msg besides /msg?

lost chasm
knotty holly
#

i dont need it in my chat format.. it wants me to add it where my prefixes go. i dont need it there... i just need to send /msg <msg> to specific players that trigger an event with Playtime

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and i got luckperms to fire off setting a permission using @p instead of %player% but that doesnt work for /msg either

lost chasm
#

Try {player_name} in the message command

knotty holly
#

ok

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{player_name} did not work

violet oasis
#

    view_requirement:
      requirements:
        anythinghere:
          type: javascript
          expression: '%xprison_prestige_id% >= 100'``` is this correct? i want player to view the icon/menu if his prestige is over 100
raven tundra
#

How to fix my problem?
I have added gui for /ranks from deluxemenu and when i try /ranks its red and said unkown or tabcompletion also if i enter this work but its red

knotty holly
raven tundra
#

Its on i think

knotty holly
#

i just leave mine red lol

raven tundra
#

I will send u screenahot at dm wait i cant here

velvet cloak
#

Help ):

shadow iron
wise lagoonBOT
safe latch
#

Sorry for ping

velvet cloak
wise lagoonBOT
lavish epoch
unreal oriole
#

Could i make it so in a menu to show if a player owns something or not

#

cuzz im making a tag menu but how would i make it so it shows if the tag is owned or not

inner remnant
#

yes @unreal oriole

#

You use view requirements pretty much you can check if they have permissions if not display another item

silk sun
#

I'm using DeluxeTags with essentials chat and I've followed the wiki to disable papi_chat and format_chat: enabled to be false with {deluxetags_tag} to be setup in the essentialschat formats yet the actual tags don't display.. Am I missing something?

sage osprey
#

Have you

#

tried doing %deluxetags_tag%

#

@silk sun

silk sun
sage osprey
#

Just use Luckyperms chat

#

Works 100% times better imo

#

But i wouldnt know otherwise

wise lagoonBOT
#
Config Error!

Fisj, I found an issue with your config:

- Can not read a block mapping entry; a multiline key may not be an implicit key at line 36, column 10:
          - '&7Temporarily Fly Perm'
             ^```
latent mango
#

how do i fix that

dim galleon
twin bronze
#

looking for a dev that knows to work with deluxemenus and make me a custom shop, i could pay up to 5$ cuz its a very basic thing.

dim galleon
velvet cloak
#

Hy how can I setup like when player right click a item then open auction house
How can I can setup ;-;

wise lagoonBOT
# unreal oriole how
Hey!

Please respect the rules, be patient and don't ping staff members!

unreal oriole
#

nvm

#

its fine

dim galleon
torn frost
#
menu_title: "&8&Voting Rank-UP"
size: 36
register_command: true
update_interval: 1
items:
  "rank0":
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjM5Yzg5ZGJjMzYyYWJiMTRmNTJiZTdkZTkzYzM4NTEyNzEwMGZlY2RkM2ZlNjNhYjcxOGI3MTNhYjQ4ZDUwOCJ9fX0=
    slot: 12
    priority: 1
    hide_attributes: true
    update: true
    view_requirement:
      requirements:
        claimed:
          type: has permission
          permission: rankup.reward.0
    display_name: "&b✦ &cLevel 0 &b✦"
    lore:
      - "&cVotes : &70"
      - ""
      - "&cRewards : &71 Diamond"
      - "&eClaimed"
  "rank0a":
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjlmZGEzMDkzYzA3M2U0NDgzZDkwYzBiZjM3MjA5NDUxMWU1MTE4MGVkNTFiY2M5ZGFkYzJmZGU1MmY0ZGIzOSJ9fX0=
    slot: 12
    priority: 2
    hide_attributes: true
    update: true
    left_click_requirement:
      requirements:
        votes:
          type: javascript
          expression: '%VotingPlugin_Total_AllTime% >= 0'
      deny_commands:
      - "[message] &cYou don't have enough votes to claim this rank."
    left_click_commands:
    - "[givepermission] rankup.reward.0"
    - "[console] give %player_name% minecraft:diamond 1"
    - "[close]"
    display_name: "&c✦ &bLevel 0 &c✦"
    lore:
      - "&cVotes : &70"
      - ""
      - "&cRewards : &71 Diamond"
      - "&eClick to claim Rank"```
#

Whats wrong in here

#

I do not recive any responds from it

safe latch
wise lagoonBOT
wise lagoonBOT
dim galleon
uncut crest
#

Hi, can we place an item in several slots ? Like :

    material: 'light_blue_stained_glass_pane'
    slot: 0;1;x..
    display_name: '&r'
quaint spoke
#

hello , i have question , how to create in deluxe menu "action " when i click on green dye is change to red dye and click again make green dye ( + execute command on every click )

unreal oriole
#

Is there a way to make something a one time thing for example i have like a /playtime or something like that and for the first hour of playtime u can claim like a reward but only make it claimable once

wheat rover
#

How can I have 3 completely seperate economies (I'm using essx with vault & PlayerPoints already)

unreal oriole
wheat rover
#

This could also be done in Command Panels, Deluxe Panels, MyCommand (maybe) but would require a fair amount of expierence with the plugin.

wheat rover
#

like you go into a specific region and gain points for it?

unreal oriole
#

I try reading a lot of wiki's and all of that but my dyslexia is not doing the greatest

wheat rover
#

Yeah it's tottaly posibbly.

#

I'll figure something out and give you a responce one sec

wheat rover
#

PM'ed you.

raven tundra
#

How to fix my problem?
I have added gui for /ranks from deluxemenu and when i try /ranks its red and said unkown or tabcompletion also if i enter this work but its red

dim galleon
#
register_command: true
menu_title: '&8&lUstawienia
'
open_command:
  - ustawienia
open_commands:
  - '[sound]   ENTITY_PLAYER_LEVELUP '
size: 54
items:
  'test1':
    material: 'STONE'
    slot: 12
    priority: 1
    display_name: "&aTest1"
    lore:
    - 'test1'
    view_requirement:
      requirements:
        type: has permission
        permission: test.1
    left_click_commands:
        - '[console] eco take %player_name% 25000'
        - '[console] lp user %player_name% permission set test.2'
        - '[console] lp user %player_name% permission set test.1 false'
    right_click_commands: 
        - '[console] eco take %player_name% 25000'
        - '[console] lp user %player_name% permission set test.2'
        - '[console] lp user %player_name% permission set test.1 false'
  'test1_':
    material: 'GRASS_BLOCK'
    slot: 12
    priority: 2
    display_name: "test2"
    lore:
        - 'test2'  
    view_requirement:
      requirements:
        type: has permission
        permission: test.2
    left_click_commands:
        - '[console] eco take %player_name% 25000'
        - '[console] lp user %player_name% set askyblock.island.maxhomes.2'
    right_click_commands: 
        - '[console] eco take %player_name% 25000'
        - '[console] lp user %player_name% set askyblock.island.maxhomes.2'
        - '[console] lp user %player_name% set '
  '1':
    material: ORANGE_STAINED_GLASS_PANE
    slots:
      - 0
      - 8
      - 45
      - 53
    display_name: ' '
  '2':
    material: YELLOW_STAINED_GLASS_PANE
    slots:
      - 1
      - 7
      - 9
      - 17
      - 36
      - 44
      - 46
      - 52
    display_name: ' '
  '3':
    material: WHITE_STAINED_GLASS_PANE
    slots:
      - 2
      - 3
      - 4
      - 5
      - 6
      - 18
      - 26
      - 27
      - 35
      - 47
      - 48
      - 50
      - 51
    display_name: ' '

What's wrong here that doesn't work?

velvet cloak
#

how do i fix it

#

open_requirement:
requirements:
permission:
type: has permission
permission: deluxemenus.warp
deny_commands:
- '[message] &cYou don''t have permission to do that!'

wheat rover
# unreal oriole So basically theres like a afk area and u get a point each minute to afk in it b...

Here's the MyCommand script for it if anyone else is intrested :)

`afk_zone:
command: /afk
type: RUN_CONSOLE
runcmd:

  • "warp afk $player"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "points give $player 1"
  • "$text$&d&lShards &8>> > &fYou just gained one shard."
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "points give $player 1"
  • "$text$&d&lShards &8>> > &fYou just gained one shard."
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "points give $player 1"
  • "$text$&d&lShards &8>> > &fYou just gained one shard."
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "$delay$"
  • "$Script%if%$wgregionname==afk"
  • "points give $player 1"
    delaytimer: 900`
woeful thicket
#

Hi

#

I need help...

#

I wanted to make smth like a battle pass that will count online and offline player's time but didnt know how to make it count offline time, so i decided to make it date based, but still can't cos javascript type requirement dont recognize a ":" symbol as a proper one

#

here are errors

spark sage
#
      requirements:
        clickreqtime:
          type: 'javascript'
          expression: '"%localtime_timezone_Europe/Moscow,HH:mm:ss%".replace(":","")>=200000'
#

by the way, you have 2 times the same requirement

woeful thicket
#

Yes, for different things to do

#

To view and to click

spark sage
#

oops, I wroterplace instead of replace

#

but you put both under click requirement

woeful thicket
#

So i need to just replace : for nothing?

spark sage
woeful thicket
#

Oops

#

My bad, was made in a hurry to get success

#

Second was meant for temp perm

#

Thank you very much, will try it out tomorrow!

velvet cloak
spark sage
#

also, the view requirements' placeholders don't have%%

velvet cloak
spark sage
#

nope

velvet cloak
#

@spark sage so is %requirements%

#

?

hardy glacier
#

For some reason only 1 of my gui's on deluxemenus is loading, idk why, can someone help, I had it working before, help plzz

wise lagoonBOT
#
FAQ Answer:

Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
HelpChat Paste - How To Use

marble scaffold
#

is it possible to get a player's essentials homes using the vaultapi? not just their economy

wise lagoonBOT
wheat rover
#

How can I loop something in MyCommand?

torn frost
#

left_click_requirement:
requirements:
votes:
type: javascript
expression: '%cmi_user_votecount% >= 10'
playtime:
type: javascript
expression: '%cmi_user_playtime_hours% >= 5'

#

correct way?

#

deluxemenus

junior void
#

Hello, does anyone know a plugin that can display Leadeboard in a website / webserver

torn frost
wise lagoonBOT
junior void
#

why not try and see

inner remnant
#

with what exactly

junior void
#

Insted of pinging staff

torn frost
raven tundra
#

How to fix my problem?
I have added gui for /ranks from deluxemenu and when i try /ranks its red and said unkown or tabcompletion also if i enter this work but its red

junior void
# torn frost Cause its not working
left_click_requirement:
  vote:
    type: javascript
     expression: '%cmi_user_votecount% >= 10'
  playtime:
    type: javascript
     expression: '%cmi_user_playtime_hours% >= 5'
        success_commands:
        - "[ACTIONTYPE] ACTION"
        deny_commands:
        - "[ACTIONTYPE] ACTION"
#

try this

torn frost
#

the actual code

junior void
#

use mine and see

#

edit my one

torn frost
#

Mb was lacking the vote
Thankyou

inner remnant
inner remnant
#

please do not ping me

#

next time check our docs

karmic marsh
#

hey, so im trying to make a requirement of how many votes a player has, i use votingplugin and none of the placeholders work, says [04:28:47 WARN]: [DeluxeMenus] Error in requirement javascript syntax - %VotingPlugin_Total_AllTime% >= 10 does anyne know which placeholder i would use to make it work properly?

vale sky
#

I'd recommend using >= instead of js

karmic marsh
#

how would i do that?

vale sky
#

make sure your placeholder works as expected by typing this in-game
/papi parse me %VotingPlugin_Total_AllTime%

karmic marsh
#

its just responding with ..

#

i have no idea what that means lmao

shy viper
#

Hello, I need help with loading custom prefixes on tab using itemsadder and placeholder api.

I get this error, even after updating all the placeholders:
[PlaceholderAPI] Failed to load expansion tab. Identifier is already in use.

vale warren
#

Restart the server

shy viper
#

alr

#

nothing changed

vale warren
#

Ok, then use a previous release of papi until this is fixed

shy viper
shy viper
#

I am setting it up but this error keeps coming up

shy viper
vale warren
#

Wdym is has never worked?

#

Download a previous release and it should work.

shy viper
#

It has never loaded the rank prefixes

#

and it says its already in use but I dont know by what

vale warren
#

I'm talking about placeholderapi. Idk how your plugins work, but I think the warning message from papi will be gone if you downgrade

spark sage
#

I'm pretty sure TAB 3.2.2 fixed that

vale warren
#

It makes no sense why the expansion would be loaded twice

spark sage
#

it's just registered everytime the plugin reloads

#

but since the new PAPI update, registering an expansion doesn't override the currently loaded one anymore, so TAB now unregisters it before

edgy ruin
#

I need help how would I setup so that if a player is in a certain region afk for 15 mins they get a reward using (crate key) using excellent crates

rotund girder
#

Hi does anyone know how to remove the display of luckperms commands? What should I add to the command so that it does not appear?

unreal oriole
#

Hey does any1 here know how to make like a afk room where each minute u get a afk point?

karmic marsh
#

hey, so im trying to make a requirement of how many votes a player has, i use votingplugin and none of the placeholders work, says [04:28:47 WARN]: [DeluxeMenus] Error in requirement javascript syntax - %VotingPlugin_Total_AllTime% >= 10 does anyne know which placeholder i would use to make it work properly?

Doing /parse me returns ..

vale warren
#

contact the author of votingplugin and see why it returns .. 🙂

karmic marsh
#

The placeholders do work though, so I’m confused

raven tundra
#

Can anyone help me please?
i have added deluxe menu configuration for /ranks and when i type /ranks its working but saying "unkown or incomplete command see below for errors postion 1:"

torn hemlock
#

Hello, I have a question about the deluxemenus plugin.
I have made a menu and I would like players to buy some items for customs server currency (credits)
When I looked in the help menu on your page, I only found money there.
Can you help me in any way?

woeful thicket
#

hi, i cant make item requirement using localtime placeholder, yesterday i got answer about https://paste.helpch.at/riziyorefa.yaml this config setting, that i need to make my placeholders in view requirements without ''%%'' and that i need to remove '':'' but it doesnt work still as intented

vale sky
#

I would recommend using the comparator types to compare numbers instead of javascript

#

also to use minimum_requirements you need to add optional: true to each requirement you want optional

#
        viewreqtime:
          type: '>='
          input: '%localtime_timezone_Europe/Moscow,HHmmss%'
          output: 200000
#

Looks like this requirement is to make sure it's between 8pm and 11:59pm right? (20:00-23:59)

woeful thicket
#

i remember i tried comparator types, but it didnt work, ill try again

vale sky
#

oh i see soemthing else

#
        day1:
          type: 'string equals'
          input: 'player_has_permission_day1'
          output: 'no'
        day0:
          type: 'string equals'
          input: 'player_has_permission_day0'
#

Idk who told you to remove the %%, but that is incorrect

#

you need the %% so it parses as a placeholder

#

oh boy

#
        day0:
          type: 'has permission'
          permission: 'day0'
#

do it like this @woeful thicket

woeful thicket
#

oh, okay

vale sky
#

do you have luckperms by chance?

woeful thicket
#

yes

#

i use it

vale sky
woeful thicket
#

and when i typed javascript perms i used it in a working menus

#

menu*

rapid heraldBOT
#

@vale sky Unknown expansion.

woeful thicket
#

lemme copy it fast for you maybe you will understand why and maybe what is making me do mistakes

#

oh wait

#

they are DIFFERENT?

#

i downloaded papi lp

vale sky
woeful thicket
#

but didnt know should i change values

#

rn im trying this one

#

rewardtoget:
amount: 1
material: GOLD_BLOCK
priority: 1
enchantments:
- 'DURABILITY;1'
view_requirement:
requirements:
day1:
type: 'string equals'
input: '%luckperms_has_permission_day1%'
output: 'no'
day0:
type: 'string equals'
input: '%luckperms_has_permission_day0%'
output: 'no'
viewreqtime:
type: '>='
input: '%localtime_timezone_Europe/Moscow,HHmmss%'
output: 200000'
slot: 21

#

still doesnt open, maybe i am doing smth wrong

vale sky
#

type /papi parse me %luckperms_has_permission_day1%

#

what does it say

#

also type /papi parse me %localtime_timezone_Europe/Moscow,HHmmss%

woeful thicket
#

its alright

#

first no

#

and second is 194728

#

lemme change needed time

vale sky
#

Wait the menu doesn't open?

vale sky
#

or you can't click/see the item?

woeful thicket
#

omg

#

i made it AT LEAST OPEN by cutting the code in 3 times

vale sky
vale sky
#

=yaml

#

fucking bary

#

fuck you barry

#

this is the website I use to check my configs @woeful thicket

#

if you put it in and get a clean output, it's fine

#

if you get a red error, it's not

#

and in deluxemenus, you can only open a menu if there are items to see

#

looks like all your items might have view requirements

#

?dm-filler

wise lagoonBOT
#
FAQ Answer:
  filler-item:
    priority: 100
    display_name: ' '
    material: GRAY_STAINED_GLASS_PANE
    slots:
    - 0-53```
vale sky
#

could add a background filler or something if you want

woeful thicket
#

okay, i will, thank you, i hope to get help from you again if i will become stupid again

vale sky
raven tundra
#

I only use autoranks for rankup

#

I need to add registe command true with out on start #

#

And restart server

vale sky
#

yes

raven tundra
#

Ok wait i wil try

woeful thicket
#

why are russian symbols are not being translated and there are ??? instead? i just started to get it when edited that menu ive shown

raven tundra
woeful thicket
#

other menus are okay

#

rewardtoget:
amount: 1
material: GOLD_BLOCK
priority: 1
enchantments:
- 'DURABILITY;1'
view_requirement:
requirements:
day1:
type: 'string equals'
input: '%luckperms_has_permission_day1%'
output: 'no'
day0:
type: 'string equals'
input: '%luckperms_has_permission_day0%'
output: 'no'
viewreqtime:
type: '>='
input: '%localtime_timezone_Europe/Moscow,HHmmss%'
output: '100000'
left_click_commands:
- '[console] lp user %player_name% permission settemp d0 1mo'
- '[console] lp user %player_name% permission settemp d1 1mo'

torn hemlock
wise lagoonBOT
torn hemlock
safe latch
#

What Action type do I use for DeluxeMenus to redirect a player to a link and how do I format it? The only way I see on the wiki is through [message] text. The way I'm trying to achieve it is click_command: - [ACTIONTYPE] <link address>

vale sky
vale sky
torn hemlock
vale sky
#

you'll probably want to use the %beasttokens_tokens_raw% placeholder

vale sky
woeful thicket
wise lagoonBOT
wise lagoonBOT
blazing geyser
#

Hi, does DeluxeChat will be supported ?

#

cause im seeing it's not being updated on spigot

proper oxide
blazing geyser
#

Okay thanks !

#

for me deluxechat was batter than essentialschat in some shits, but now im making a 1.19 project and i see it wasn't compatible

proper oxide
blazing geyser
valid atlas
#

With worldguard, is it possible to do so only a certain item is allowed to be broken by any player inside a specific region?

devout idol
#

What kind of data does deluxemenus take for player_heads?

blazing geyser
valid atlas
blazing geyser
#

if you are a developer, yes it's possible using the worldguard api, but using the basic worldguard regions, nope :/

blazing geyser
valid atlas
blazing geyser
blazing geyser
#

just do /rg setpriority

Higher is bigger

#

like, 3, have the priority on 2

devout idol
blazing geyser
#

Check the wiki of headdatabase

#

i know you can find the correct answer on it

valid atlas
devout idol
#

But I need to use the wiki from deluxemenu no? I am using hdb-<id> as it says in DT wiki

blazing geyser
#

nope, btw it will be very usefull if a developer make a addon-plugin with like a "/f map" for worldguard regions

#

hdb-<id> is the correct way

devout idol
#

yes, that is how I have it..

#
  no_tag_item:
    material: hdb-24494
    data: 0
    displayname: '&cYou don''t have a tag set!'
    lore:
    - '&8Click a tag above to select one!'
  exit_item:
    material: hdb-4317
    data: 0
    displayname: '&c&lEXIT'
    lore:
    - '&8Exit the tags menu'
blazing geyser
#

do you have placeholder api ?

#

stupid question i know but we never know

devout idol
#

Haha, fair question. Yes I do

blazing geyser
#

okay

#

let me check if i can find a solution

#

btw you have no error in console ?

devout idol
#

Nope

blazing geyser
#

cause i know deluxemenu replace the item sometimes if he can't find the good material

#

maybe try to put hdb-24494 like this 'hdb-24494'

latent mango
#

how can i make Daily Rewards Gui with deluxemenu?

devout idol
#

Didn't work 😦

blazing geyser
#

bro

#

no_tag_item is the item's name correct ?

#

you have to type 'no_tag_item'

#

and not to the material

#

(yes im stupid)

devout idol
#
  exit_item:
    material: 'hdb-4317'
    data: 0
    displayname: '&c&lEXIT'
    lore:
    - '&8Exit the tags menu'

Okay look, this is the exit item, the bottom middle to click to exit.

#

The material is hdb-4317 - what the custom head should be.

blazing geyser
#

'exit_item':
material: hdb-4317
data: 0
displayname: '&c&lEXIT'
lore:
- '&8Exit the tags menu'

#

paste

latent mango
#

how can i make Daily Rewards Gui with deluxemenu?

devout idol
#

I think that will cause a YAML error, but I will try.

blazing geyser
blazing geyser
devout idol
#

@latent mango I can send you a daily/weekly/monthly reward config fi you want.

blazing geyser
#
  # Here you need to set the name ID of the item. This name however, does not display on the menu. Every item must have a unique name ID.
  # In this example, we will call this item name ID: "teststone"
  'teststone':
    #We will start to create a STONE item,
    material: STONE
    # with a Block data set to 1, so that you can change stone type from STONE to GRANITE. More informations about the block data can be checked through each items from Minecraft Wikipedia
    data: 1
    # Slots that you want to put the item. Starts from 0
    slot: 0
    # Here we will name this item. You can change this at anytime. PlaceholderAPI & Color codes supported
    display_name: "&aThis is a special stone"
    # This is the lore setting. Referrence of this same with display_name.
    # You can create multiple lines of lores like this
    lore:
      - "&aTest1"
      - "&cTest2"
      - "&eTest3"```
latent mango
#

will be great if you do

lilac hare
#

Does anyone have a full kits menu?

#

(preconfig) ?

valid atlas
#

how could possibly create a menu with deluxemenu that can sell everything from a players inventory of a specific type like carrots for example? cant seem to figure out how it could be done 😅

lilac hare
#

Use ShopGui+ plugin

vale warren
#

Don't spam all channels @lilac hare

torn trail
#

Hey! Does anyone know if there is any chance to set a specific nbt-data as a click_requirement or view_requirement for deluxe menus? I'm currently trying to create a Black Market Menu where players can sell/trade special items to the server, but after hours I somehow can't find a way to add nbt-data to it.

This is how it looks like:
requirements:
hasnbt:
type: has item
material: 'NETHERITE_AXE'
modeldata: 2
amount: 1

So it works and see's if a player has a netherite axe with the certain custom model data or not, but the question is, how I can tell now, that it also has to check for the following nbt-data?

{Damage:0,Enchantments:[{id:"minecraft:sharpness",lvl:125s},{id:"minecraft:unbreaking",lvl:125s}]}

I'd really really appreciate your help in this case, thank you so much!

velvet cloak
#

anyone here used the LitebansAPI before? Im trying to listen to ban events but the wiki isnt great

velvet cloak
#

Ok thank you

valid atlas
#

can i somehow make a lether helmet have fortune and give an extra multiplier in addition to the 3 you have on picakxe so it would be 4?

safe latch
#

What Action type do I use for DeluxeMenus to redirect a player to a link and how do I format it? The only way I see on the wiki is through [message] text. The way I'm trying to achieve it is click_command: - [ACTIONTYPE] <link address>

native orchid
#

Hey I have been learning how to use deluxe menu's already but I would like if someone would be willing to join the Room 1 voice chat and help me with this plugin. I just want to learn some basic stuff.

loud oriole
#

Anyone know why this isn't working? ```- "[console] effect %player% minecraft:speed;9999;3"

  • "[close]"```
wise lagoonBOT
#
FAQ Answer:

Player placeholder not working? If you are using a plugin which supports PlaceholderAPI, and the %player% placeholder doesn't work, then change it to %player_name% and download the player expansion.
Commands:
/papi ecloud download player
/papi reload

hollow garnet
quaint spoke
left sorrel
#

does anyone have some good plugin ideas, please let me know in a dm

native orchid
edgy ruin
#

I need some help Bedrock isnt working on my server and its showing this message

it says server doesnt support version 1.19.3=4

#

I updated everything

mossy tapir
#

Hey, Is deluxe chat still updated?

tame briar
tight magnet
#

Is it possible to use a placeholder as an item? I know this worksmaterial: 'head-%player_name%' But will something like this work? %someplaceholder% = orange_stained_glass_pane
material: '%someplaceholder%'

serene frost
tight magnet
serene frost
#

i used it

#

i combined that with deluxemenus meta

serene frost
loud oriole
#

kk

tight magnet
loud oriole
#

I did player_name too Ill see if i didnt do expansion

#

It says, When I do it says the entity UUID provided is in an invalid format

velvet cloak
#

can i not use placeholders for deluxemenus?

crimson plover
#

Hey there, is it possible to update placeholders in deluxemenus?

tight magnet
# serene frost what do you want?

does not work,
Material for item: corners in menu: theme_menu is not a valid material name!
%variables_pane1% = WHITE_STAINED_GLASS_PANE
material: '%variables_pane1%'

serene frost
#

show me your config.yml of placeholderAPI

proper oxide
serene frost
#

%variables_{dm_meta}%

karmic sun
#

Im having an issue where i have a menu which allows the use of the commands /warp & /warps to open it, however when i try to do a command such as /warp pvp, it just opens the menu - is there any way to fix this?

wise lagoonBOT
#
Uploading Images

You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload or similar service to upload images/screenshots.

dusk path
#

Hello, anyone knows why it says that deluxemenu isn't up to date ? i am on the latest version

#
java.lang.NullPointerException: Cannot invoke "java.util.Map.clear()" because "this.itemHooks" is null```
leaden hound
#

Hey there! Hope this is the right place. I'm thinking of getting guilds but have a few questions to make sure it fits my needs:

Can I:

  • Limit the creation of guilds? (We want pre-established guilds players can join)

  • Assign permissions (via luckperm) to each individual guilds

  • Limit how many guilds a player can join (we only want players to be able to join 2 guilds)

Seems like a super cool and configurable plugin so I'm sure I can do all of the above but want to be sure before I purchase.

valid atlas
#

Im looking for a stable light-weight currency plugin that supports multiple currencys. perhaps wrong channel to ask in, if so i apologize for that

pastel fractal
#

please check

humble pendant
#

with deluxemenus left_click_requirements is there a way to have multiple requirements? when im trying to do its just taking the bottom requirement only and not reading the other ones

violet pendant
#

Hello

#

I have question for deluxe menus

#

How can i add enchantmens to head?

torn frost
#
    material: light_blue_candle
    slot: 15
    priority: 2
    hide_attributes: true
    update: true
    left_click_requirement:
      requirements:
        votes:
          type: javascript
          expression: '%cmi_user_votecount% >= 25'
        playtime:
          type: javascript
          expression: '%cmi_user_playtime_hours% >= 20'
      deny_commands:
      - "[message] &#4CD6E8[ʀᴀɴᴋᴜᴘ] &fYou have not met the requirement to RankUp."
    left_click_commands:
    - "[givepermission] rankup.reward.4"
    - "[broadcast] &#4CD6E8[ʀᴀɴᴋᴜᴘ] &#89E84C%player_displayname% &fjust levelled up to &#89E84Cʟᴇᴠᴇʟ 4"
    - "[console] money give %player_name% 10000"
    - "[givepermission] cmi.command.sethome.2"
    - "[close]"```
#

People are able to claim without completing requirements

#

@inner remnant Please help it's urgent

wise lagoonBOT
burnt thicket
#

is this the correct way for two left-click requirements?

burnt thicket
#

if your doing playtime do string equals ignorecase

rich star
#

remove the second requirements: section
then make sure ur two requirements have different key names (anything_here)

burnt thicket
#

Can they both have separate deny commands?

rich star
#

yes

burnt thicket
#

cool beans thanks

wise lagoonBOT
#
Config Error!

Niccckk, I found an issue with your config:

- Bad indentation of a sequence entry at line 75, column 9:
            playtime:
            ^```
wise lagoonBOT
# torn frost where
Hey!

Please respect the rules, be patient and don't ping staff members!

torn frost
#

left_click_requirement:
requirements:

#

This one?

rich star
#

was meant for Niccckk

torn frost
#

oh.

rich star
torn frost
#

Changed lets see now if it gets fixed

#

Worked
Thankyou Kaliber

karmic marsh
#

Hi, Who can help with this or will be able to test the menu just incase i have missed something? adding new heads in ALL my menus seems to revert to Steve heads...anyone else had this issue, here a photo of the menu https://imgur.com/a/pBD1sY7 im on latest version, and 1.19.3.

leaden hound
#

Hey there! Hope this is the right place. I'm thinking of getting guilds but have a few questions to make sure it fits my needs:

Can I:

  • Limit the creation of guilds? (We want pre-established guilds players can join)

  • Assign permissions (via luckperm) to each individual guilds

  • Limit how many guilds a player can join (we only want players to be able to join 2 guilds)

Seems like a super cool and configurable plugin so I'm sure I can do all of the above but want to be sure before I purchase.

woeful thicket
#

?dm-filler

wise lagoonBOT
#
FAQ Answer:
  filler-item:
    priority: 100
    display_name: ' '
    material: GRAY_STAINED_GLASS_PANE
    slots:
    - 0-53```
proper oxide
#

been a while 🙂

opal schooner
hasty lily
#

How do I set default tags for each luckperms group I have?
I'd like for each group to have their default tag so whenever they remove their tag, they'll return to their default group tag

proper oxide
true stirrup
#

does anyone know how to give a tag to a person? Whenever I give a person a tag it says ".XxToxicWaterX doesn't have any tags available!"

proper oxide
#

There's a way to force a tag but people won't be able to change from that tag at all.

#

working on modifying that

proper oxide
#

deluxetags.tag.<tag-name>

burnt thicket
#

Is there an option for left-click commands for custom sounds?

#

I don't want to use [console] playsound since it sends feedback in chat after it sends the sound

proper oxide
burnt thicket
#

damn it

#

okay thanks

proper oxide
#

We will add adventure sound support at some point but we can't really decide how to implement it. When you're limited to a single line it is pretty hard to do complex stuff

burnt thicket
#

lmao no worries 😂

#

surely there is a plugin that gets rid of the sound command feedback

#

I tried the gamerule command for it but it didnt work

karmic marsh
#

so im having an issue with 1.19.3 where on my side im seeing steve heads, but other players are seeing the heads that were set????

proper oxide
burnt thicket
proper oxide
burnt thicket
#

oh

#

it might

#

lemme test

proper oxide
#

and setting doCommandFeedback or whatever the gamerule is to false didn't disable it?

burnt thicket
#

Oh my god your right

#

lmao

proper oxide
#

commandblockoutput

spark sage
#

sendCommandFeedback

proper oxide
#

oh that's the one

#

setting that to false should disable it for OP as well

#

it will disable all the [Server: messages

#

ingame

burnt thicket
#

alrighty

burnt thicket
#

thank you 🙂

proper oxide
#

It could also be a client issue. If you're using a custom client, try the minecraft default one

#

it could also be mods you have. there's many things that can affect that

karmic marsh
#

i have no modifications on my client or on the server.

#

i have deleted everything involving minecraft on my pc. then installed it again and the issue is still persisting

proper oxide
#

hmm. those are the only things I've seen affect that before

karmic marsh
#

honestly i have no idea, because someone else joined my server and saw the menu completely normal - i have never had this type of issue happen so i have no idea how to resolve it

proper oxide
#

I mean, it could also be a plugin but why just 1 player

karmic marsh
#

well. after reinstalling everything, i noticed my skin has changed, and also the skins of all my NPC's

#

im confused

#

would effect everyone is it were a pl

#

its def client sided, is there away to completely remove all forms of MC from my pc altogether, its clearly cache somewhere. its happened with other plugins now as well, so all heads on my server apart from skins are set up as steve, i only want it to work so i can see what im setting etc

rare ledge
#

how do i make a click requirement for mob kills?

proper oxide
#

you can use that with the >= type

rare ledge
#

okie

#

I appreciate it

proper oxide
rare ledge
#

Blitz; couldn't I use the placeholder "%ajlb_value_statistic_mob_kills_alltime%"

proper oxide
#

as long as it returns an integer

rare ledge
#

It does

proper oxide
#

then I don't see why it wouldn't be possible

rare ledge
#
    click_requirement:
      requirements:
        has_money:
          type: '>='
          input: '%vault_eco_balance%'
          output: '2500'
        has_mob_kills:
          type: '>='
          input: '50'
          output: '%ajlb_value_statistic_mob_kills_alltime%'

Like this?

proper oxide
#

I think you want to reverse that. placeholder in input

rare ledge
#

oh yeah

#

XD

proper oxide
#

that will check if 50 >= placeholder

rare ledge
#

50 more than right?

#

how do i use the statistc placeholder "%statistic_time_played%"
to check for hours?

#

nvm

karmic bluff
#

How often is the buyercheck for Guilds?

proper oxide
#

it has to be manually updated bcz spigot doesn't allow you to do it atuomatically 😭. I'll let Glare know to update it

karmic bluff
#

Ah gotcha, thanks!

rare ledge
#

Final question

#

So I know this works, but I rather it check if it has said rank rather than just member, because of priority ranks.

    view_requirement:
      requirements:
        luckperms:
          type: string equals ignorecase
          input: '%vault_rank%'
          output: 'member'
#

or is there not a way to do this

spark sage
#

if you have LuckPerms, you can use has permission with group.<groupName>

rare ledge
#

%luckperms_groups% should work i think

spark sage
#
    view_requirement:
      requirements:
        luckperms:
          type: has permission
          permission: group.member
proper oxide
#

Just to explain Tanguygab's answer, in LuckPerms, every rank is a permission

#

group.<rank-name>

#

so if you have the rank vip you 100% have the permission group.vip

neat tusk
#

Hey is it possible to get a copy of DeluxeChat. I am unable to purchase it on Spigot and its the only plugin that does exactly what I need for my Bungee network. Thanks.

wise lagoonBOT
proper oxide
#

@karmic bluff DB was updated. I've ran the check command on you so you should be able to see #guilds now

proper oxide
brisk kindle
#

are there any plugins that might let me see all the scoreboards in a specific server? I mean the vanilla scoreboards not custom ones

#

please ping on response

mortal trench
#

does noflyzone support worldguard priority?

#

because as soon as i add global region to disabled fly region it stops working in region that i want

craggy moat
wise lagoonBOT
vale warren
#

read the name of the account under which the repo exists, Tanguygab, looks very different from Blitz to me 🙂

restive vigil
#
      - '[player] server survival'``` Why is "server survival" saying it is a unknown command even when I have bungee. I looked at the docs and I did not see anything that would fix my issue
wise lagoonBOT
# karmic bluff Thank you!!
Hey!

Please respect the rules, be patient and don't ping staff members!

muted isle
#

are there vouchers for deluxetags?

errant delta
#

Hello guys, is there a deluxemenus meta alternative for global and not per player?

halcyon kestrel
#

[Guilds] There was an error loading a Guild from the following file: C:\x\x\x\x\x\plugins\Guilds\data\9a470c69-31cb-4aa3-8673-39ca1e256994.json
[Guilds] To prevent data loss in the plugin, this Guild has been prevented from loading.

How should I fix this type of error?

wise lagoonBOT
twin bronze
#

how do i increase end crystal damage in my server

vestal token
#

I did it correct?

 filler-item:
    priority: 100
    display_name: ' '
    material: GRAY_STAINED_GLASS_PANE
    slots:
    - 0-27
#

And where to put this in the menu.yml? Below items or?

#

Its not loading, menu not working

#

Got it working nvm 😄

vestal token
#
    left_click_commands:
      - "[console] tp %player_name% 19 116 -29"
#

Am I doing this correct?

vestal token
#

Not Working

vestal token
# errant delta seems to be correct
[16:49:39 INFO]: [Essentials] CONSOLE issued server command: /tp %player_name% 19 116 -29
[16:49:39 INFO]: Error: Player not found.
[16:49:40 INFO]: [Essentials] CONSOLE issued server command: /tp %player_name% 19 116 -29
[16:49:40 INFO]: Error: Player not found.
errant delta
craggy moat
#

He knows

spark sage
#

?

vestal token
vapid marsh
#

Hi guys.Help who can. I wanted to make a custom workbench with DeluxMenu. That when checking an item in the slot (checking by pressing a button in the menu) If all the items are correctly placed then an item appears in the central slot and the player can pick it up. Is it possible to do this and could you give me a template of one subject?

To put it simply, this is a regular workbench with a confirmation button.

shadow iron
#

You can't place items into a deluxemenu

vapid marsh
#

Thank you

wise lagoonBOT
#
Quick Tip:

To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.

proper oxide
craggy moat
#

🙂

spark sage
#

what does that have to do with my PAPI expansion?

proper oxide
spark sage
#

and what update do you want?

craggy moat
proper oxide
#

I have a DeluxeMenus menu on BBB using your expansion but I wasn't aware it was broken or anything like that

spark sage
#

oh

proper oxide
#

I can take a look soon I guess. I can't promise when tho. Might be today, might be next week :))

craggy moat
#

I opted out on using the outdated version of that placeholder expansion as pr now but it’s probably a easy solve

spark sage
proper oxide
#

what have you changed about it?

spark sage
#

you just need to set the list in the config, and the placeholder only contains the name of the list & the index now

proper oxide
#

is there a PR or commit I can take a look at?

spark sage
#

the last 4 commits since 3.0.0

proper oxide
#

that I'll need to let them know about

craggy moat
#

Awesome placeholder expansion tho Tang, must say 😄

spark sage
#

well, 1 more copy-paste, if users can't be bothered with that, then they shouldn't run a server lol

spark sage
craggy moat
#

It’s very neat!

proper oxide
craggy moat
#

^^

#

xD

spark sage
#

true

proper oxide
#

was there no way to keep both versions working at the same time?

craggy moat
#

Tbh I only saw the update by accident on the ecloud page because it’s a little notise down in the right corner lol

proper oxide
#

the ones that have an update available will be orange

#

in the list

craggy moat
#

Yeah I also get warned every restart about placeholder expansions that have updates

spark sage
#

(for Blitz) don't you have a README file or smth to explain how to install when you download the menu files?

craggy moat
#

It’s premade

spark sage
#

I mean, that

craggy moat
#

But it’s just a matter of changing out all the placeholders in the premade files, should be a small job really hehe

proper oxide
craggy moat
#

Yeah, there’s that

proper oxide
#

it is so easy to miss one

twin bronze
proper oxide
spark sage
#

iirc, the index number is at the end right? so it ends with 0% for example, which means you could replace the first part (which should be the same for all placeholders, %playerlist_online,normal,yes, smth like that) by %playerlist_<list>, and it should work

twin bronze
#

oh didnt think about that

#

let me check

spark sage
#

Sublime Text has a replace all function

#

or if you want me to update it for you, I could try if you send me the file xD

craggy moat
#

Notepad++ also lol xD

spark sage
#

Notepad++ to hell yeah sure

#

xD

proper oxide
#

it's fine tanguy. I'm not complaining. just saying I don't feel like it today :))

spark sage
#

yeah sure 👍

craggy moat
#

Haha

proper oxide
#

there's also the fact that I need to test

#

too lazy and too tired for that today

craggy moat
#

Np, now you know 🙂

twin bronze
proper oxide
#

Umm. I'm not sure. Are you sure you don't have a plugin that nerfs it. I know plugins like those exist

serene frost
#

how to reset menu at fixed time

proper oxide
proper oxide
# spark sage it's probably gonna be a lot easier to use imo

the only thing I detest is that it is all in the PAPI config. that file can get very cluttered and people that don't understand YAML might have trouble setting it up since I can't just provide a new file bcz it will reset everything else and copy and pasting isn't always great with YAML if you don't understand it

spark sage
#

yeah, that's why I didn't want to use PAPI's config at first, but it's just so much easier and cleaner than having placeholders that are as lenghty as my screen

proper oxide
#

I also hate filters

#

bcz they're single strings. you're just limiting yourself in case you want to add more complex filters in the future

#

we're running into that problem pretty often with DeluxeMenus actions

#

imagine if you added filters similar to deluxemenus requirements instead

#

being able to just have comparison types, string checking, etc

spark sage
#

true

#

but some filters don't need multiple lines

#

so I guess I could just make it support both

proper oxide
#

that's going to be another breaking change tho

spark sage
#

not really

#

I could make it support a string and new types that use maps

proper oxide
#

does YAML allow you to have different object types in a single list?

spark sage
#

of course

proper oxide
#

oh

#

but

#

then

#

you'll have to add the -

#

I remember now

#

as long as you don't break the way it works currently go crazy :))

spark sage
#
filters:
  - "PERMISSION:tab.staff"
  - "COMPARE":
      type: "!="
      input: "%player_name%"
      output: "extended_clip"
#

something like that

proper oxide
#

yeah. the ugly

spark sage
proper oxide
#

I used that before somewhere

spark sage
proper oxide
#

it confused the hell out of people

spark sage
#

me too xD

proper oxide
#

bcz they didn't know you can have different object types in a single list

#

so I had to redo it

#

and then never touched it again

velvet cloak
#

bonjour j'ai un problème, [json] de deluxemenu ne marche pas

proper oxide
#

@spark sage I found what I consider to be a pretty big flaw in your expansion :)). The list naming checking is not greedy.

#

if I have a list name that contains underscores, I just won't be able to use it

spark sage
#

yeah I know that

#

I was just too lazy to make it different xD

proper oxide
#

CAN'T BELIEVE YOU KNOW HOW BROKEN YOUR EXPANSION IS AND YOU HAVEN'T FIXED IT YET! /s

#

anyways, easy fix. I can PR if you want.

spark sage
#

I guess I could technically make it work by splitting the params by _ and then substring the last element of the array

#

yeah you can if you want

proper oxide
#

just loop thru all characters until you find a valid list name and it also ends with _

#

but idk if this is really that much needed. I guess in this context it isn't that necessary and we can just do it how you said.

spark sage
#

is there a lastIndexOf method?

proper oxide
#

yeah

#

in this case there's just 1 argument following and also that argument is required

spark sage
#

then lastIndexOf("_"), substring(index) = type of output (list, amount or index); and substring(0,index) for name

#

welp, that was easy

#

just gonna double check it actually works in case I messed up something because this has happened to me way too many times xD

proper oxide
#

probably want to use _index+1 for output

#

otherwise it will include the underscore

spark sage
#

oh right

proper oxide
#

and also, I think you want to check if the length is enough bcz I believe if the index is higher than lenght it might throw an exception

#

yeah

#

it will throw an IndexOutOfBoundsException

spark sage
#

I don't see how the index can be higher, but it can return -1 when there's no _ so good idea

proper oxide
#

index+1 I mean

#

for the output

spark sage
#

oh right

proper oxide
#

if someone tries %playerlist_NAME_%

#

for example

spark sage
#

yeah

#

should be fine I guess

#

yup, working

proper oxide
#

yeah. you could also just default

#

to something

#

instead of returning null if no type is used

#

given*

spark sage
#

eh

#

already have placeholders suggestions so idc

proper oxide
#

👍 was just a sugestion. won't affect me either way

spark sage
#

yeah ofc

twin bronze
proper oxide
# velvet cloak ?

I do not understand French but after using a translator I still wasn't able to understand your issue. What about the [json] action doesn't work? Also can you show me how your action looks like? Maybe there is a formatting issue.

mortal trench
#

does any1 know if there is a way to make cracked players unable to log onto premium nicknames

#

?

proper oxide
#

Well, you can do more complex stuff using things like meta which would work on 1.14+ but I really don't want to get into that rn

proper oxide
mortal trench
proper oxide
#

@spark sage, I've reverified the expansion.

proper oxide
#

@craggy moat, I've updated the gui

velvet cloak
#

nothing happens in chat

proper oxide
olive pewter
#

a

olive pewter
#

a

proper oxide
olive pewter
#

I used the bot but it does not give me as a customer

olive pewter
proper oxide
olive pewter
#

ezrankpro

velvet cloak
proper oxide
velvet cloak
proper oxide
# olive pewter ezrankpro

When did you buy it? If you've purchased it within the past 16 hours it might take a while for the database to get updated.

proper oxide
#

DeluxeMenus 1.13.5 only supports minecraft 1.12.2 and higher

velvet cloak
#

ah

wise lagoonBOT
frank gull
#

does DeluxeTags has option to display only the player tag without the player name when a tag is set, and display only the player name when a tag is not se

wise lagoonBOT
proper oxide
proper oxide
#

or am I missing something?

frank gull
#

you are right, but I got in very interesting situation
so my idea is to display only the player tag without the player name when a tag is set, and display only the player name when a tag is not set
I have no idea how to do it, so this is why i asking you about this. I thought that maybe this plugin has such placeholder etc...

proper oxide
wise lagoonBOT
#
Hey!

Please respect the rules, be patient and don't ping staff members!

runic thicket
#

How can I put a cooldown on an item when it is claimed? (deluxmenus)

muted isle
#

are there vouchers for deluxetags?

humble pendant
#

How do i force a deluxemenu open when a player joins the server and they cant close it until they select one of the items inside?

proper oxide
#

you can't

muted isle
proper oxide
# muted isle hello?

no. you can however just use any voucher plugin such as ArcaneVouchers in combination with DeluxeTags.

#

because tags are just permissions

#

so you can have another voucher plugin give the permission to a tag when activated

proper oxide
#

On click, give user X permission

#

And also check that the user doesn't have X permission

#
click_requirement:
  requirements:
    "no_perm":
      type: "!has permission"
      permission: "some.permission"
click_commands:
- "[console] lp user %player_name% permission settemp some.permission 24h"
torpid sandal
#

How to setup Deluxe Tags With EssentialsX Chat

unreal oriole
#

Hey does any1 here know a plugin to make like a afk room where each minute u get a afk point? please i need some help with this just someone quickly tell or help me

#

Hey does any1 here know a plugin to make like a afk room where each minute u get a afk point? please i need some help with this just someone quickly tell or help me

#

Bro aint no one even try to reply to me wtg

vale warren
#

Silence is also an answer

unreal oriole
#

no

feral igloo
#

hello i need help in deluxe menus
when I right click on a villager, I made it run an execute command to test if i right clicked on the villager, and if I did I want it to open a menu. currently right clicking on the villager will do nothing. if there's another way of doing this without command blocks, that could probably work as well, but I need some way of going from right clicking on a villager to being in a custom menu

humble pendant
# proper oxide you can't

Huh weird i always thought there was a way to force open a menu to players and make it stay on there screen till they select something. hmm

proper oxide
#

well you can do that just not with deluxemenus

#

you can force open

#

but can't force stay open

thorny gull
#

Hello guys

#

Can i hide this text in DeluxeMenu?

#

The "interact with Spawn Egg:"

humble pendant
#

ah but what i could do is make it constantly force open in the area maybe until they select something?

runic trout
#

heyy

serene frost
#

wrong chanel

runic trout
#

i am in need of work

serene frost
proper oxide
proper oxide
proper oxide
# thorny gull https://i.imgur.com/g45KTgQ.png

I'm not sure. You can however try every single item flag and see if any removes that text.

item_flags:
  - "HIDE_ARMOR_TRIM"
  - "HIDE_ATTRIBUTES"
  - "HIDE_DESTROYS"
  - "HIDE_DYE"
  - "HIDE_ENCHANTS"
  - "HIDE_PLACED_ON"
  - "HIDE_POTION_EFFECTS"
  - "HIDE_UNBREAKABLE"
proper oxide
#

and then you can execute the dm open command

#

to open a menu for the player

proper oxide
# unreal oriole no

Well yes. It is. It means that either there isn't a plugin like that or we don't know any.

#

what do you want people to do, just reply with "I don't know" to every question they don't know the answer to? there's tens of people in this channel. it will just become spam

wise lagoonBOT
#
FAQ Answer:

DeluxeTags showing in essentials chat:
1. Stop the server.
2. Turn off the papi_chat option in the DeluxeTags config. deluxe_chat in older versions.
3. Turn off the format_chat option in the DeluxeTags config.
4. Put {deluxetags_tag} in your EssentialsChat chat format. (In essentials config)
5. For Versions Below 1.8.2: Replace all the placeholders in the DeluxeTags config
%placeholder% to {placeholder} (Ex: %deluxetags_tag% to {deluxetags_tag}).
6. Start the server.

proper oxide
unreal oriole
proper oxide
#

but you understand there's tens of people in this channel. if you get 70 nos it will just be spam

vale warren
#

can you remove one by one and see which one hides it? I need to make a FAQ lmao

#

I always forget which is

unreal oriole
#

If a person says no and no one else says anything ab it seems more understandable

proper oxide
#

hmm well I'll remember for next time

velvet cloak
#

Is it possible to have a custom GUI override a container with an existing GUI? My server will be utilizing a massively overhauled enchanting system and I'd like to allow players to access it by using an enchanting table rather than a command.

serene frost
proper oxide
velvet cloak
#

So this is not something DeluxeMenus can do inherently?

serene frost
#

can deluxemenus increase update interval ?

proper oxide
#

by setting update_interval: 1 in your menu

serene frost
#

1 tick

proper oxide
#

not possible

#

lag and stuff. DM is not the most optimised gui plugin.

serene frost
#

will DM have cooldown for click_commands ?

proper oxide
#

probably not. it is possible with other plugins

#

such as LuckPerms or MasterCooldowns

warm crown
#

hi i have a problem.. i have force_tags: true but it dont force the tags.. it all works like equal if i set force_tags: on true or false..

#

is there a special permission needed than them in the config?
(crazy is, that it worked some days before i thought..)

#

[04:13:57] [Server thread/INFO]: [DeluxeTags] You are not using a chat plugin that supports PlaceholderAPI!
but i use essentialschat and it works. but i dont get forced the tags again...

proper oxide
#

@olive pewter DB was updated. I've also ran the check command and you should have the role now

warm crown
#

i had star0, star1, star2, star3 as identifier and perm, but it finally used only star0 and other tags like miner..

#

now i changed to stara, starb, starc, stard and now it works.. but, if i remove a permission from a user, he still have it in the chat, so long he gets another tag permission. and op still get no tag...

weak orchid
rare ledge
#

So I dont know why this menu isn't working for me:
https://paste.helpch.at/iwakakuzos.py

I have the requirements and tested the placeholders but when players do /ranks and click farmer, it states the need &7[Newbie] rank (Default Rank in Luckperms) but I have the view requirement set to default rank.

  'farmerlocked':
    material: yellow_stained_glass_pane
    slot: 12
    priority: 2
    update: true
    view_requirement:
      requirements:
        luckperms:
          type: string equals ignorecase
          input: '%luckperms_groups%'
          output: 'default'
'farmercantiskip':
    material: red_stained_glass_pane
    slot: 12
    priority: 3
    update: true
    click_requirement:
      requirements:
        has_money:
          type: '>='
          input: '%vault_eco_balance%'
          output: '5000'
        has_mob_kills:
          type: '>='
          input: '%ajlb_value_statistic_mob_kills_alltime%'
          output: '50'
        has_votes:
          type: '>='
          input: '%VotingPlugin_total%'
          output: '10'
        has_time:
          type: '>='
          input: '%statistic_hours_played%'
          output: '4'
        has_tokens:
          type: '>='
          input: '%tm_tokens%'
          output: '250'
      deny_commands:
        - '[message] &eRanks > &cYou Need &7[Newbie] &cFirst!'  
    display_name: '&7[&aFarmer&7]'      
    lore:
       - ''
       - '&a&nRank Perks'
       - ''
       - '&d&l◇&f Access to use /kit Food!'
       - '' 
       - '&c&nRank Requirements' 
       - '' 
       - '&d&l◇&f &a&l$&f5,000' 
       - '&d&l◇&f 10 &aVotes' 
       - '&d&l◇&f 4 hours &aPlay-time' 
       - '&d&l◇&f 375 &eTokens' 
       - '&d&l◇&f 50 &cMob kills' 
       - ''     
    click_commands:
    - '[message] &eRanks > &cYou Need &7[Newbie] &cFirst!'   
serene frost
rare ledge
#

The two shouldnt affect the issue.

serene frost
rare ledge
#
  'farmerlocked':
    material: yellow_stained_glass_pane
    slot: 12
    priority: 2
    update: true
    view_requirement:
      requirements:
        luckperms:
          type: string equals ignorecase
          input: '%luckperms_groups%'
          output: 'default'

Its not registering this

serene frost
#

how did you make this

#  _____ _ _ _               
# |  ___(_) | | ___ _ __ ___ 
# | |_  | | | |/ _ \ '__/ __|
# |  _| | | | |  __/ |  \__ \
# |_|   |_|_|_|\___|_|  |___/
rare ledge
#

| \ / _ ' ( ) -

serene frost
#

:/

rare ledge
#

You should see my crates XD

serene frost
#

make farmeravailable priority 3

serene frost
#

farmercantiskip will be priority 2

#

get it ?

rare ledge
#

Maybe

serene frost
#

😩

restive vigil
#

How do I add a cost to a item command in deluxe menus?

#
      - '[player]```
loud needle
#

Hello, I have a problem concerning Nametag edit API, I tried to edit the prefix with this

NametagEdit.getApi().setPrefix(player, prefix);``` but the nametag doesn't change, there is no error in the console btw, thanks for your help
vast vector
#

I currently have 3 items in the same slot, which they are supposed to show up in order with view requirements meta amount, the first item has no view requirement but has the highest priority, when the first item is clicked it should set the meta value to 8, if clicked again it will set the meta value to 16, how can i scroll back to the first item with no meta amount?
i can provide the script

proper oxide
proper oxide
# restive vigil How do I add a cost to a item command in deluxe menus?

You can execute commands as console to take the money from the player and you can add click requirements to only allow the players to click if they have money. For example, if you have EssentialsX as an economy plugin and also you have the Vault plugin installed you can do the following:

  left_click_commands:
    - "[console] eco take %player_name% 500"
  left_click_requirement:
    requirements:
      money:
        type: "has money"
        amount: 500
proper oxide
proper oxide
restive vigil
proper oxide
#

oh. that is a view requirement so nvm

#

Actually, that might be why. Change both view requirements to that

proper oxide
restive vigil
restive vigil
weak orchid
#

and can't link this account cause it says someone linked that account already

proper oxide
proper oxide
vast vector
proper oxide
proper oxide
#

%deluxemenus_meta_KEY_TYPE_DEFAULT-VALUE%

#

@weak orchid should be able to link bow

#

now*

weak orchid
#

thanks

warm crown
# proper oxide Forcetag works like this: - You enable it in config.yml - You give players the ...

understand.. thanks.
but where the plugin know that the player is still forcetaged after he loose the forcetag permission? i mean, in the player_tags.yml userdata is clear..

and the plugin dont like numbers, it needs letters.
the first tag with a number it takes, but the next will get ignored equal if he get their permissions for it. strange but okay, just good to know.. :/

can i make with {deluxetags_tag_<TagID>} a placeholder for every tag i want in the essentialschat? so more than one i mean with {delucetags_tag} i mean?

wise lagoonBOT
warm crown
#

oh, sry, dosnt see that you are staff..

#

i just answer cause its connect to the last message..

#

realy sorry :c

#

%deluxetags_tag_<TagID>% not works for me in the chat

austere glade
#

Does anyone here know if it is possible to have a Citizens NPC do animations from model-engine files? eg. I have a mythicmob that uses animations as well as the model of a model-engine file. Can i have a citizen NPC do stuff like use a "wave" animation when a player gets within a certain amount of blocks?

Please @ with reply

wise lagoonBOT
#
FAQ Answer:

DeluxeTags showing in essentials chat:
1. Stop the server.
2. Turn off the papi_chat option in the DeluxeTags config. deluxe_chat in older versions.
3. Turn off the format_chat option in the DeluxeTags config.
4. Put {deluxetags_tag} in your EssentialsChat chat format. (In essentials config)
5. For Versions Below 1.8.2: Replace all the placeholders in the DeluxeTags config
%placeholder% to {placeholder} (Ex: %deluxetags_tag% to {deluxetags_tag}).
6. Start the server.

proper oxide
#

@warm crown to set up DeluxeTags with EssentialsChat follow these steps this

warm crown
#

i have

proper oxide
#

use {deluxetags_tag} not {deluxetags_tag_<id>}.

warm crown
#

so {deluxetags_tag_<id>} not works for the chat?

#

grr where my underlines..^^

proper oxide
#

It works but that does different things than {deluxetags_tag}

warm crown
#

which "id" it should have? cause essentialschat dont accept it if i write {deluxetags_tag_stara} for the stara perm

astral charm
#

How do I add spawn eggs to the DeluxeMenus menu? Added - entity_type: CREEPER but for some reason the egg is displayed white

proper oxide
proper oxide
warm crown
proper oxide
warm crown
humble pendant
#

With the requirement part is there a way to make it a item requirement and then when selected it removes the item from the player?

proper oxide
proper oxide
austere glade
#

having an issue with a citizen npc that keeps jumping on the spot. none of my other npc does this. what is the cause and any solutions?