#general-plugins
1 messages · Page 25 of 1
maybe check your papi config see if there's something in there you gotta enable/change?
I think it had no reason to be in the vault expansion since essentials already had a method for it
that's why they switched it iirc, does it not work for you still either?
Ye as in "ye, it doesn't work"
or "ye, it does work" 
ah
Latest version? the command will download latest if not
I feel people have come in here with a 50/50 result of baltop placeholders working/not working
looking through past messages
are there any errors?
guys, I don't understand what needs to be written so that there is no strength strip on the armor item or tool
What’s wrong here? I don’t get the texture
'home': material: GOLD_NUGGET nbt_int: CustomModelData:7005 slot: 1
?dm-modeldata
To set CustomModelData for an item use model_data: #
Example:
material: STONE
model_data: 5
@timber bear 
doesn’t work the same
latest dm release?
yes
did you remove the nbt_int part
I did it
cj, pls me help..
I don't know what you mean
I’ll send you the config in private so you understand better?
?paste
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send it here via paste 
ok
a strength bar (green) appears on the armor icon
how to get rid of it?
?imgur
You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload to upload images/screenshots.
You can also use a screenshot service like gyazo or jinx and post those links here.
can you send a picture
1.13.5-Release
oh, it works, sorry for the trouble
Unfortunately, no, I'm from Russia
I can't register
you don't have to
[DeluxeMenus] Hello can give the menu for open sound? If im open the menu play the sound.
but any image service I can access will work
add open commands with a [sound] action
open_commands:
- '[sound] ...'
ah, try adding unbreakable: true
and you can also add hide_unbreakable: true if you want as well
hide_unbreakable: true
that's exactly how it didn't work for me, but it turned out without hide
thank you very much
Can someone help me with open requirements please
Can you elaborate?
All good i resolved my issue ty anyways
Gentlemen, I am experiencing an issue with one of my 1.8 spigot servers. I have provided a list of the plugins in use (https://paste.helpch.at/jugaqefase.sql) and the startup log (https://paste.helpch.at/sagihapaga.makefile) for review. It appears that two of the plugins have a dependency on FAWE, however, there is no functioning version available for 1.8. The specific problem I am facing is that certain commands, such as /help and /gamemode 1, are not producing any results.
Does anyone know if Guilds directly supports ProSkillAPI? Like, the ability for Guild members to be seen as an "ally"?
for one problem, you should user an earlier version of worldguard
7.0.7 is incompatible with java8 (which 1.8 runs on)
worldguard 6.2 works fine for spigot 1.8
and then... youll have to consider if you really need goPaint
im not sure if fawe has anything for 1.8
I'm not sure about ProSkillAPI specifically, but Guilds is a bot that allows you to create custom ranks, roles, and permissions for your discord server. It is possible that Guilds may support integration with other third-party tools or APIs through its custom role and permission system.
I really do.
oh why not just update server then
How are kills and deaths activated on the scoreboard?
i got gopaint working for 1.8.8, use worldedit 6.1 and worldguard 6.2
no fawe
wdym?
Ok
i meant if it's just a build server, you could run it on 1.19 or something instead of 1.8
but if youre able to get it working then its all good
question how would i make a command do an actual base command like for example /setlos does /setblock 287 254 2 and then the block
im not sure i understand what you mean, a command alias?
like, you'd type "/setlos" and it would run another command /setblock ...
yea
these can be written in commands.yml
command-block-overrides: []
ignore-vanilla-permissions: false
aliases:
icanhasbukkit:
- version $1-
setlos:
- setblock ~0 ~3 ~0 stone_block
huh where would i put it
but like how would i write it
i updated it to show an example
if i wanted to do it with the squigly lines so it would be where you were standing i would just add that right
relative coordinates
just type the command like you would normally, after the dash
i made it 3 blocks above you
Im struggling with click permissions, im trying to get it so when you click an item in a meny you need to have 2 requirements to open the next menu, a pickaxe in your main hand and a permission node can anyone help.
Using em, but still, I can execute commands like /? but not /help or /gamemode 1.
Hello. Can somebody help? After 1.19.3 update firstly everything was working fine but now players are getting randomly kicked. And that's what is in the console
https://paste.helpch.at/pekumacajo.php
So i dunno if that's plugin or paper issue?
what plugins are using protocollib
yeah
Why am I receiving this error with DeluxeMenus and my ChatColor plugin? https://paste.helpch.at/dufuyabuvu.rb
Oh god uh. I can't tell i have 80 plugins and i think most of them are using it-
maybe some sort of plugin that has "clientside" entities like npcs that follow you with their eyes
if you have a dev server, maybe try removing plugins until theres no error
Hm well for npcs i have citizens2 and that's it.
And for anticheat I'm using no cheat plus.
But yeah i will do that for sure.
yeah nocheatplus doesnt do any entity spoofing, so it's probably citizens
Alright i will yeet it out and see if that helps. Anyways thx for help!
does anyone know how to fix this?
31.12 06:05:21 [Server] INFO java.lang.NullPointerException: Cannot invoke "net.essentialsx.api.v2.services.discord.DiscordService.sendChatMessage(org.bukkit.entity.Player, String)" because the return value of "org.bukkit.plugin.ServicesManager.load(java.lang.Class)" is null
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener.handleVentureChatEvent(ChatListener.java:515) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener.handleTrueAsyncPlayerChatEvent(ChatListener.java:497) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener$1.run(ChatListener.java:53) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.19.2.jar:git-Paper-300]
31.12 06:05:21 [Server] INFO at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.19.2.jar:git-Paper-300]
31.12 06:05:21 [Server] INFO at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.19.2.jar:?]
31.12 06:05:21 [Server] INFO at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?]
31.12 06:05:21 [Server] INFO at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?]
31.12 06:05:21 [Server] INFO at java.lang.Thread.run(Thread.java:833) ~[?:?]
This is from venture chat
when I put global as a default this error prints out but if don't put any default in configs the errors doesn't exist. how can i fix it?
hi, is there any way i can make it so my menu opens with only one argument and not multiple?
e.g. all i just want to do is '/duel Faraz' not '/duel Faraz whatever'
like how do i make it use only one word
Hi everyone i need your help
im using DeluxeMenu plugin and i want to create a new menu
but after i done it ! it YAML file and it valid but when i reloaded /dm reaload
it's not affected
i needhelp
@lunar sigil did you put it in the config.yml?
@ocean pier Hello can i have a little help i wanna ask somthink about discord i am in room 1
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Help
i found that and solved this ❤️ tysm
can some1 put mmoitem in deluxemenu ? can see stats lore name of the item ?
and this would be 3 above where u were standing right
yes
so below would be ~ ~-1 ~
but you're talking about carpet
so im guessing you actually want it at ~ ~ ~
it's possible to have multiple requirements within deluxemenus right?
click_requirement:
requirements:
requirement1:
type: TYPE
requirement2:
type: TYPE
requirement3:
type: TYPE
requirement4:
type: TYPE
@worthy zealot 
I had it like that although doesn't function unfortunately, i'm trying to do something i've done in the past and iirc you've fixed it before for me haha
I need a requirement check that checks if the user is a specific group and if they are then they can't click on the same slot again.
second requirement I need is that if a user is in group X then they can click on the speccific slot.
Can someone help with DeluxeMenus, I want to make a menu where player will buy access to other world only once for X amount of money, and then will have that access (permission node) forever, but I am new in DeluxeMenus and can't really figure out how can I make it, right now what I have made doesn't even work and doesn't give any errors.
what I made so far: https://pastebin.com/CTfKy4QJ
?help
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Hey i am getting a error for my menu any help is appreciated
Server thread/[WARN] Detected invalid configuration in file: mainmenu.yml
01.01 04:48:36 [Server] Server thread/[INFO] [com.extendedclip.deluxemenus.config.DeluxeMenusConfig:checkConfig:192]: org.bukkit.configuration.InvalidConfigurationException: while scanning for the next token
01.01 04:48:36 [Server] [INFO] found character '\t(TAB)' that cannot start any token. (Do not use \t(TAB) for indentation)
01.01 04:48:36 [Server] [INFO] in 'string', line 21, column 1:
01.01 04:48:36 [Server] Startup- 17
01.01 04:48:36 [Server] [INFO] ^
There seems to be some invalid syntax in your config! You can paste it into https://yaml.helpch.at/ in order to find out where your issue is!
You are using tabs instead of spaces in the config.
how would you put the players head in a deluxe menu?
material: head-%player_name%
ah I had a caps
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how can i create playtime rewards with deluxe deluxemenus?
Maybe for something like this use rewardslite plugin
@velvet cloak what happens then, you turn on the server and the plugin is red in /plugins?
or its green, and it just does not work as intended
or it's not there at all in /plugins
when i uploading plugins is working but when i pressing the ✅ and press move and writing where to move it i move it to /plugin folder and when is moving is saying that is cant be moved
ah ok. sounds like an issue with your hosting site and not the plugin itself.
why don't you go to the plugins directory and then click "upload" while youre there
nono when imy friend trying is working
let me know if this works or not
i think is worked i need go check inside game if i do /plugins
@proper wagon yes is working but the plugin showing green is it working when is green?
ok then is workinfg
Hey, I'm wondering how can I add a link to a page, can anyone help? Deluxe Menu
left_click_commands:
you cant "add a link" if you mean you click the item and it opens the browser
but, you can simply send the message in chat so player clicks it
if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server?
light gray glass or maybe gray glass I forgot ...
Or maybe material: air
If I remember it correctly
how does EzRankupPro work with rankup?
Hello
I'm getting problem with shop even by following example
items:
'pig':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhMDI0OWE3OGE5OTkwMzdmZjc4MDYzMzhiYzBiM2M4ZGJhYzY3OTNkYzMxMmMzNzZkN2U5ZGRmNDZiYzYxNCJ9fX0=
slot: 10
display_name: '&#ffb8b8&lᴘɪɢ ꜱᴘᴀᴡɴᴇʀ'
lore:
- ' '
- '&7Price: &#f9ca2450.000$'
- ' '
- '&7ʟᴇꜰᴛ-ᴄʟɪᴄᴋ: &#badc58ʙᴜʏ'
left_click_requirement:
requirements:
pig:
type: has money
amount: 50000
deny_commands:
- '[message] &6Shop &8> &7You need &c50000$ &fto buy &c1 x Pig Spawner&f.'
click_commands:
- '[takemoney] 50000'
- '[console] silkspawners give {player} pig 1' ```
It's taking my money, nothing else
?player
Player placeholder not working? If you are using a plugin which supports PlaceholderAPI, and the %player% placeholder doesn't work, then change it to %player_name% and download the player expansion.
Commands:
/papi ecloud download player
/papi reload
Still not working ❌
items:
'pig':
material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhMDI0OWE3OGE5OTkwMzdmZjc4MDYzMzhiYzBiM2M4ZGJhYzY3OTNkYzMxMmMzNzZkN2U5ZGRmNDZiYzYxNCJ9fX0=
slot: 10
display_name: '&#ffb8b8&lᴘɪɢ ꜱᴘᴀᴡɴᴇʀ'
lore:
- ' '
- '&7Price: &#f9ca2450.000$'
- ' '
- '&7ʟᴇꜰᴛ-ᴄʟɪᴄᴋ: &#badc58ʙᴜʏ'
left_click_requirement:
requirements:
pig:
type: has money
amount: 50000
deny_commands:
- '[message] &6Shop &8> &7You need &c50000$ &fto buy &c1 x Pig Spawner&f.'
click_commands:
- '[takemoney] 50000'
- '[console] silkspawners give %player_name% pig 1' ```
check the console when you click on the item
also, when you use click_commands, you have to use click_requirement instead of left_click_requirement
Nvm, works
I did it in the past but weird, it didn't worked
Thanks for your help Tanguygab 🤗
if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server? via [connect] and [player] does not work
There way how to make player rank like Mine a to B if someone upgrade rank to VIp it set A
how to make it have same rank ifi ru to A-H
it should keep as H rank
anyone know how to fix with Rankup and set as player? not reset every upgrade rank?
Is there a 1.19.3 version for PlaceholderAPI?
Should already work fine.
Ok
is it possible to set colors with '&' character on the scoreboard?
https://cdn.discordapp.com/attachments/1059176794319769600/1059215949191987290/2023-01-01_22.05.35.png
i tried this but it doesn't work
PlaceholderAPI.setPlaceholders(player, ChatColor.translateAlternateColorCodes('&', "%luckperms_prefix"));
custom scoreboard?
whats the point? of glist to be server side?
hmm so when you ban it rolls them back? with coreprotect
ah I see I think a better idea is to just find a queue command plugin where it executes the command if you run the main command
yeah
Please respect the rules, be patient and don't ping staff members!
wth
but im not on my pc rn so i cant send it here
Hello, can I use a placeholder as requirement?
so that when someone clicks a green button it gives view permission to view a red button
within a gui
Yeah I used view requirement with placeholders and also [refresh] worked perf 👍🏻
is it possible? yes
would it need a custom expansion to handle the entire gui? yes
might as well just get the custom plugin made
or use the one that exists if it's publicly available
hey
how can i make a open command for deluxemenus that uses 2 words
like
./coin shop
also why does it show deluxemenu open commands red
umm
naa
register_command: true
for some reason breaks everything
menu_title: '&8Coins Shop'
register_command: false
open_command:
- coin shop
worked fine but if i enable register_command it breaks idk why
since it's set to false the command won't show up automatically :(
you can't set 2 words
but i did
not quite how args work
does it open with just /coin?
but
no
register_command: false
open_command:
- coin shop```
but the issue is all my commands show in red
welp, that's weird that it works, but as you found out, definitely will not work when you register it
like when i try to type them out i can't use tab
a command is not coin shop the command is coin and then the shop is handled inside the command
You could try forcing it though via open requirements
sort of like kqz was saying earlier
huh /coin doesn't even work
but correctly formatted
open_requirement:
requirements:
test:
type: string equals
input: "{arg1}"
output: "shop"
deny_commands:
- '[message] use /coin shop'
umm
size: 45
open_command:
- test
register_command: true```
when ever i try to register a command it breaks the command enterally
are you restarting
mybad yeh worked fine after the restart used plugman before :}
@vale sky moving it to here - im on the latest deluxemenus
at least the latest one that supports my java version
which is Java 11
no, thats what the mods are on im afraid
i mean players can buy all the stuff fine, just annoying message in console :/
well it's not evaluating their money
switch the has money check to a comparator check
type: '>='
input: '%vault_eco_balance%'
output: '%math...'
Let me try, where would I find this? Do I have to change it for everything?
the buymore file at least
you see the error is with the has money requirement
so anywhere that appears
well actually
it should be tbh
it's %math_0 which returns no decimals
which means it should be working 
Hmmmm
placeholder: '%math_{deluxeshop_currentAmount}*{deluxeshop_{item},buy}%'
there is no _0
ahh i'm still confused how did someone else manage to register a command with 2 arguments /coin shop
do i put that after math
maybe commands.yml?
yes
i don't think you can have to arguments there can you?
lemme try
nop
kinda
$<argument number> References a specific token
How do I make a straight horizontal line in lore? O.o
didnt work 😦
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same exact error?
Anyone here can help with deluxemenus? I created a new menu through the website and checked with yaml checker and everything is fine, but I tried restarting and stopping the server but my menu is just not showing up in /dm list
wait I may be dumb because I think I need to paste it onto config.yml as well
I mean I’m horrible at reading this stuff but for the most part yea, I can send you the new one if u want
Please respect the rules, be patient and don't ping staff members!
hey @vale sky , are ur outputs incorrect? getting what i think is a new error
Please respect the rules, be patient and don't ping staff members!
hi
is there any way to make items invisible but still readable and clickable in deluxemenus
How? Can you help me? please!!!
try out material: air ,
or else use gray stained glass / light grey stained glass
ok
Kindly read the wiki it has examples
Can you show the config of that?
ghost ping ?
very smartly ty
if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server? via [connect] and [player] does not work
what's the opposite of string equals?
shit
wrong language
smh
type: '!string equals' @worthy zealot
you can tell I just woke up and haven't smoked yet
lmfao
thanks btw
Sometimes I wonder why I make my server store in deluxemenus
Always gotta do it the hard way lol
cause it'll look sexy
yep, that's why I spent a lot more time instead making deluxeshop
but that's only for basic items that are straight material
ahh yeah no that wouldn't work with my plans
exactly
use spaces
so &m for example
Thanks, always good support here from both members and staff, alltho I managed to figure it out after I asked hehe 
whats wrong??
Looks like a mod aint workin?
i use only plugins
Then I think it’s that you have not configured menu configs correct and therefore are getting a parse error
Hello
Someone is using my account and scamming my friends i done 2FA too
It started from march
I dont no who is doing this anyone pls help for this
Pls help me
From this
@dim quartz Change your password + Enable 2fa
- Goto settings on discord & visit the authorized apps tab
then remove everything.
Also
Looking for discord support?
HelpChat is a Minecraft plugin and development support server and is not affiliated with discord in any way.
If you require support from discord, we recommend you to visit their official support website at https://support.discord.com
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i done it i believe it will fix
thanks
ohh thanks i think it will fix ]
the scam was comedy
i made a new game pls test it with a link
my friends know that was not me
how do i find the error, i dont really understand
In data, errors.txt
Thank youuu, idk how u did that
to find that error so easily
there is no errors.txt
there was data.yml
it was empty
If anyone wants to take part in this new concept - I am giving away my YouTube channel once it reaches 10k subs. all the info is here https://www.youtube.com/watch?v=1WwdXbEdyR8
for any questions, I am here 🙂
Why does nothing happen when I click the green shulker (Deluxe menus)
https://pastebin.com/6kFB34Tg
success_commands are not meant to be used the way you are using them
you should have click_commands instead (same indentation as click_requirement)
Does anyone have a way to prevent skeletons from breaking armor stands and picture frames etc?
I have mob-griefing set to disable and I have worldguard but idk how to stop them
now this error is being sent when I try reloading
https://pastebin.com/dmPZw31a
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send your menu
where i can make suggestion?
For?
ah I see your formatting is all off
whats wrong with it
A member of staff has requested I move your pastebin.com paste to our paste.helpch.at!
also you don't need minimum requirements
that's optional
and you can do
slots:
- 0-26
im confused whats causing the error tho
Your incorrect yaml formatting
You changed indentation without really knowing what you were changing
so I sent you a correctly formatted config
?yaml
You can check the syntax of your configs using the online parser here, https://yaml.helpch.at/
You can also find some other amazing YAML tools here: https://onlineyamltools.com
ok, now I have a decently complicated questiob
Is there a way to make the rewards to be random with percentages? so its a 10% chance to get 1 reward and 30% to get another and so on? because I want it so players only get 1 of the rewards on that list, not all of them.
You'd need a custom command or something that does that
could use mycommand probably
could also make a custom javascript placeholder that returns the entire command like
- [console] %javascript_randomreward%
hm ok, Ill look into it thanks
There is no time to wait! Ask your question @spiral eagle!
How would I make a deluxe menu rotate aliases within a slot?
Does anyone have an answer to this?
could someone help with a item exchange menu?
Give regen 255 to the armor stands, they are entities
And resistance
Other effects if u need em
Hello, i have a problem with deluxemenu on 1.19.3 version
nbt_int: isn't work anymore after changing the version from 1.19.2 to 1.19.3
?dm-modeldata
To set CustomModelData for an item, use model_data: #
Example:
material: STONE
model_data: 5
I use in this mode:
'Viking':
material: feather
nbt_int: CustomModelData:20```
Yes, follow what the bot said
Ok, i will try
And make sure you're on the latest release or above (1.13.6)
Make the command /coin and then create an aliase for /coin shop with my cmd
Will messageannouncer ever be updated?
does it need to be updated?
doesn't say it suppoert 1.19 on the spigot page
plugins can still work if they haven't been updated to reflect that
message announcer should work fine on 1.19
Alright, I'll check it out. Does Messageannouncer support /tellraw ?
Does anyone know how to add furniture with model engine that you can sit on I have been stuck on it for a while now
Does DeluxeMenus DEV version no longer allow custom model data in menus?
Running purpur on 1.19.3 with DeluxeMenus v1.13.7-DEV-152
It does
done with nbt_int: CustomModelData:xxxx
Correct?
model_data: xxx is the new format
Anyone has an idea how I can make a user of a deluxemenu input a custom text/number into a variable by clicking an item that opens a sign gui for example?
Hello Everyone 🙂
How expensive can a plugin be if you order mining per one block.. Prison Server Mining per block and regenerate per 5 sec and atc?
If you have performance issues with that. You need to better optimize your code.
I would like a new plugin.
How expensive would it be to order
Hey!
I've setup EssentialsChat with DeluxeTags but they refuse to show in chat. If I use {} around the DT placeholder on essentials it just shows the text in hat and if I use %% it shows nothing. Anyone got any ideas?
Hello
One question, I had my old account linked but it was deleted so I would like to link it again but it gives me a problem, so how can I link this account?
Does anyone know how to add furniture with model engine that you can sit on I have been stuck on it for a while now
My old account had the same nick, but now it's already deleted
xD this is such a developer thing to say, he means currency and not computation cost
oops sorry meant to turn off ping
im trying to register my own expansion:
this is my java class https://paste.helpch.at/etohagunov.typescript
doing /papi list does list my expansion, doing /ftopplaceholders info also gives the status registered (and my ign and verion number)
however when i do: /papi parse Hermelijn15 %ftop_value_player%
it just returns %ftop_value_player%
@feral briar do u have this line anywhere in ur code (would be in ur main class):
new FtopExpansion(FactionSpawnerMap).register()
yes i do
if(Bukkit.getPluginManager().getPlugin("PlaceholderAPI") != null) {
new FtopExpansion(factionSpawnerMap).register();
}
oh wait
i imagine if that was the issue it would also not show as registered
my bad, i was dumb, you were right to put it in #development
i didnt see you were coding xD
yeah i didnt want to paste my whole class so i put it on the paste website
np
does it auto set that prefix?
you set the identifier in your getIdentifier() method
thank you
np, this same problem tripped me up a few days ago, and someone else asked recently too
true dat 💀
I have a problem with deluxemenu.... How do I say to sell that particular item for $100?
Ah yeah, read it wrong xD
Can the DeluxeTags plugin be linked to the entire Network? I mean, some Bungee or MySQL mode.
So that they have the same tag everywhere.
il y a des francais?
Hello, can you explain to me why line 50 does not want to run? : https://paste.helpch.at/carivizola.csharp
figured it out already)
Could you help me please? ^^
I do not know, I was talking about something else (
Oh ok sorry x)
how to make it so that when a player spits at a player, it says "You spat in NICKNAME"
That depends on the plugin you're using for the /spit command
How do I set a dragon breath potion in deluxemenue?
material: POTION
data: 437```
doing this but just returning a potion with no effect
please ping me if anyone replies
writes that this server is supported this plugin
With DeluxeMenus, is it possible to make it so that when a player clicks accept on a menu, it takes them to an external website link?
no, that's a minecraft limitation, the only thing you can do is to send the link in chat
Hello, can you explain to me why line 26 does not want to run? : https://paste.helpch.at/carivizola.csharp
@thin spear post the entire yml of the menu to paste.helpch.at
n9t just specific lines
No
When I advance the deny_commands a bit I get an error
What error?
No worries, but if you want we can see it later in private
material: chest_minecart
slot: 19
display_name: '&aReward delivery'
lore:
- '&7Your daily reward has'
- '&7been arrived!'
- ''
- '&eClick to claim!'
click_requirement:
requirements:
permission:
type: has permission
permission: rewards.vip
deny_commands:
- "[message] &7You don't have 1 of the 2 permissions required."
allow_commands:
- "[message] &7You don't have 1 of the 2 permissions required."```
why isnt this working?
it isnt sending me a message
few things off, let me fix
vip:
material: chest_minecart
slot: 19
display_name: '&aReward delivery'
lore:
- '&7Your daily reward has'
- '&7been arrived!'
- ''
- '&eClick to claim!'
click_requirement:
requirements:
permission:
type: has permission
permission: rewards.vip
deny_commands:
- "[message] &7You don't have 1 of the 2 permissions required."
click_commands:
- "[message] &7You don't have 1 of the 2 permissions required."
try that @bleak night
thanks
how do i make cooldowns?
on this?
checkout master cooldowns plugin
they also have an example for deluxemenus on the github
view_requirement:
requirements:
samedate:
type: string equals
input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'
output: '%servertime_D/M/Y%'
Hey guys any idea why this won't show?
They both parse the same, I checked
Is this the correct way to compare 2 placeholders?
items:
'notreadycommonquest':
material: 'PAPER'
nbt_int: CustomModelData:10046 # Change the # with the model data number
display_name: '&8◆ &7Common Quest Scroll&r &8◆'
update: true
priority: 1
lore:
- '&r'
- '&fReward: &a2000 Coins'
- '&r'
- '&7➤ Status: &cNot Ready'
- '&r'
slot: 2
rgb: 255,69,0
hide_effects: true
update: true
view_requirement:
requirements:
samedate:
type: string equals
input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'
output: '%servertime_D/M/Y%'
'readycommonquest':
material: 'PAPER'
nbt_int: CustomModelData:10046 # Change the # with the model data number
display_name: '&8◆ &7Common Quest Scroll&r &8◆'
update: true
priority: 2
lore:
- '&r'
- '&fReward: &a2000 Coins'
- '&r'
- '&7➤ Status: &aClaimable'
- '&r'
slot: 2
rgb: 255,69,0
hide_effects: true
update: true
click_requirement:
requirements:
empty_slot:
type: string equals
input: "%player_has_empty_slot%"
output: "yes"
deny_commands:
- '[message] '
- '[message] &cYou need a free inventory slot'
- '[message] '
- '[close]'
left_click_commands:
- '[console] claimcommonquest %player_name%'
It always shows the 'readycommonquest'
Here is the 2 placeholders parsed, they are identical https://i.imgur.com/ZCo5zz8.png
I'm wondering if dm isn't parsing player_name because it's inside ' ' ? Here > input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'
Yeah it works if i put my name in
Where does this mycommand expansion come from @oak mango
@oak mango You'd need a custom javascript script, not the type: javascript requirement
Trying to, not sure if mycommand supports {} internally, it seems as though it did not when tested
as I said, idk where the expansion comes from
Don’t you need another set of %
view_requirement:
requirements:
anythinghere:
type: javascript
expression: '"%mycommand_playerdatafor_%player_name%_questclaimedcommon%".equalsIgnoreCase("%servertime_D/M/Y%");'
This seems to yield the same resuld
he has %player_name%
technically the placeholder is player_name, the format to parse them is just commonly %player_name%
No, the % is for the first placeholder, not player_name
I just want whoever is opening the dm menu to go in that slot
there are multiple sets, but it won't work this way
So
%mycommand_playerdatafor_ OPENER OF MENU HERE _questclaimedcommon%
Can you answer this as well?
I believe it's just built into mycmd
is there any documentation on it?
it is misreading as two placeholders, %mycommand_playerdatafor_% and %_questclaimedcommon%
Uno momento 🙂
I have never heard of mycommand having an expansion
Correct
with player_name just in the middle
I've already stated that IF the mycommand supports parsing placeholders internally, most likely it would be done with {}
Sorry Heklo for confusion, Joshie DM'd me about this
np
Just to avoid confusion, Incase im missing something really important, here is what I'm doing
In my command, Here is the script for claiming a daily common quest
commonquest:
command: /claimcommonquest
type: RUN_CONSOLE
runcmd:
- "$Script$%if%$PlayerDataFor%$arg1%questclaimedcommon%==$todaydate"
- "$text$"
- "$text$&f &cYou already claimed todays common quest scroll"
- "$text$"
- "$Script$%if%$PlayerDataFor%$arg1%questclaimedcommon%!=$todaydate"
- "$text$"
- "$text$&f &aClaimed todays common quest scroll"
- "$text$"
- "scrolls give $arg1 scroll tier common"
- "mycmd-playerdata set $arg1 questclaimedcommon $todaydate" ### I DONT REMEMBER THE FORMAT OF THIS COMMAND
- "$Script$%else%"
- "$text$&cSomething went wrong here."
I'm so lost I don't see the expansion at all in the plugin source
the quest thing is fine
It's just a built in placeholder no?
I am completely lost on the fact that there is absolutely nothing I can see about mycommand providing placeholders to placeholderapi
They are in the image I sent originally
No
$PlayerData%Variable% Get the value from playerdata.yml, and return as a text
$PlayerDataFor%PlayerName%VarName% Same as above but get the datas for another player (permission needed : mycommand.placeholders.playerdatafor.**
Oh right
doesn't explain how you can type /papi parse me %mycommand_...% and you get an actual result
Oh i see what you mean
You don't have a custom expansion or anything???
oh fucks sake I found it in the release notes
use [] internally @oak mango
You can now use brackets on the playername part of "%mycommand_playerdatafor_[<player_name>]_<variable_name>%" papi placeholder. This make possible to use underscores in the playernames without problems.
Wait so
not JS right?
back to string?
view_requirement:
requirements:
samedate:
type: string equals
input: '%mycommand_playerdatafor_[player_name]_questclaimedcommon%'
output: '%servertime_D/M/Y%'
Like dis?
ya, try it
Still not working 😮
Hmm nope
items:
'notreadycommonquest':
material: 'PAPER'
nbt_int: CustomModelData:10046 # Change the # with the model data number
display_name: '&8◆ &7Common Quest Scroll&r &8◆'
update: true
priority: 1
lore:
- '&r'
- '&fReward: &a2000 Coins'
- '&r'
- '&7➤ Status: &cNot Ready'
- '&r'
slot: 2
rgb: 255,69,0
hide_effects: true
update: true
view_requirement:
requirements:
samedate:
type: string equals
input: '%mycommand_playerdatafor_[<player_name>]_questclaimedcommon%'
output: '%servertime_D/M/Y%'
Is using '' correct? I see some people use "" ...
turns out it's perfectly documented
it's literally on the page if I just searched placeholderapi
doesn't matter
hmm
this should be working I think, test it with /papi parse
So
/papi parse me %mycommand_playerdatafor_[<player_name>]_questclaimedcommon%
= no data
/papi parse me %mycommand_playerdatafor_joshjustgames_questclaimedcommon%
= the date (correct)
that's not what I replied to, try without the <>
/papi parse me %mycommand_playerdatafor_<player_name>_questclaimedcommon%
no data
Oh
oops
sry
/papi parse me %mycommand_playerdatafor_[player_name]_questclaimedcommon%
same no data
/papi parse me %mycommand_playerdatafor_[{player_name}]_questclaimedcommon%
No data unfortunately
ah ya, I just found the source and it doesn't parse placeholders inside
but now that i'm thinking
Parse other?
Use playerdata placeholder with parseother expansion
bingo
I was thinking about it earlier but didn't have the docs and forgot till now
So just parse other %mycommand_playerdata_questclaimedcommon%
I just need who evers opening the menus %mycommand_playerdata_questclaimedcommon% to be the same as %servertime_D/M/Y%
I'm gonna go...
LOL
Im sorry! this is why i began explaining the whole reasoning originally incase I did a dumb dumb
turns out I did
'readycommonquest':
material: 'PAPER'
nbt_int: CustomModelData:10046 # Change the # with the model data number
display_name: '&8◆ &7Common Quest Scroll&r &8◆'
update: true
priority: 2
lore:
- '&r'
- '&fReward: &a2000 Coins'
- '&r'
- '&7➤ Status: &aClaimable'
- '&r'
slot: 2
rgb: 255,69,0
hide_effects: true
update: true
click_requirement:
requirements:
empty_slot:
type: string equals
input: "%player_has_empty_slot%"
output: "yes"
deny_commands:
- '[message] '
- '[message] &cYou need a free inventory slot'
- '[message] '
- '[close]'
left_click_commands:
- '[console] claimcommonquest %player_name%'
Now to figure out why the full inv handler isn't working
derp
%player_has_empty_slot% is parsing as 'no' and it lets me grab it anyway
Ah needed left_click_requirment
derp
Is there a reason why menu items can just be taken from a deluxe menu
is that a common issue
That's not supposed to be how it is, what is your servers version and what jar is it? Also are there any console errors?
Yeah i fixed it
Ah nice
turns out I had a possesive apostrophe since I wanted it to be grammatically correct but that ruined it
I'm guessing you wanted something like A'S?
i need help with my tags
ye
If so, you can just double it up to make it work like A''S
deluxe tags
What do you need specifically
Have you added the placeholder to your chat formatting plugin
Or are you using DT's chat formating?
no
Oh well that's why then
do i need the apiplaceholder
If you are using a different chat formatting plugin yes
But if your using DT's built in one, no I believe
Oh
Thank you
is it possible to add you as my friend so i can ask you for help(doesnt do mass ping)
hey, where can I report a bug in Deluxe Menus?
How do I use a different plugin than Vault, for money requirements?
I would like to use CoinsAPI
(In Deluxe Menus)
how to fix this i have papi installed cant post screen shot 😐 all my tags say
Tag: %deluxetags_identifer%
A DeluxeMenu question:
Is it possible to let a player input some text (preferrably through a anvil gui or sign gui) and then use it in a command the gui then executes after he clicked a item in a gui?
Would be really nice.
use the plugin commandprompt @tawny ingot
you mean this one? https://www.spigotmc.org/resources/commandprompter.47772/
Please respect the rules, be patient and don't ping staff members!
I have a problem with the DeluxeMenus, even though I hide the enchantment information, they keep coming out
Yes
have you downloaded the deluxetags placeholder expansion?
./papi ecloud download deluxetags
got it sorted now just trying to work out perms now as
DeluxeTags.See.toxic
or
DeluxeTags.See.All
dont seem to work with lp only way i can see them is with DeluxeTags.Tag.toxic
but that allows me to select the tag and dont want that
you dont want to allow people to select their tag?
crate perks so crate will give them the perm to select it
buy if they do /tags i want them to be able to view them
order: 2
tag: '&8[&2<oxic&8]'
description: '&7Get this title From our Tag Crates'```
so you want to beable to let them pick the tag they will receive?
i want them to e able to view the tags
go to a crate with a "key"
win a random tag
then be able to select it
but this is listed on wiki but dont work
DeluxeTags.See.All
Gives access to see all tags in the /tags GUI without being able to select them.```
Is everything okay like this?
does anyone here have experience with holographic display ?
I believe there might be a misunderstanding.
Deluxetags.See.All allows you to be able to see tags in the gui, even if you do not have the permission for them.
It doesn't make all tags unselectable
but i cant see them i can only see them all with Tag.all but then can select them
what deluxetags version are you on
quite behind, try latest release 1.8.2
I wonder if casing matters? deluxetags.see.all vs Deluxetags.See.All
hmm but Tag.all worked?
i have tried that made no different
yes tag.all works but not see.all
ill try 1.8.2 see if that fixes it
I don't even think tag.all exists, are you sure?
is it tag.*?
either way that works fine
Could you share by chance which one you're using?
So I know what works and what doesn't for future
yes in 1.7.1 deluxetags.see doesn't exist
it works with both tag.* tag.all
and yes i have updated and now works fine
simple as update plugin
why didnt i think off that
very interesting, I wonder if .all is the same as .* or not at all
only because I don't see support for it in the code, but I do see it for things like list.all and see.all
🤷♂️
its wild card perm its like worldedit.* gives all world edit perms rather than listing each and every one
ya, so I guess we don't really need support for list.all and see.all after all maybe?
or maybe that's just luckperms?
i just never heard of all before, always *
yes thats what i did first them when looking for the perms on wiki and see all but see.all see.* work on 1.8.2 and no group manager back in day used it too and so did pex to an extent
group manager used to have support for .all !?
wo
no *
oh ya, that's universal
I'm just confused why tag.all works because there isn't code for it like there is list.all and see.all
will just be easier on wiki to have tag.* list.* see.* haha
yea coz i couldnt be asked to put 45 + tags in one by one
lol will need to be the web dev or clip them self
not even that, if you remove it then people's servers would break
not from the code leave it there but on wiki
yes
Can I do gradient in the menu title? deluxe menus
Also, can I do cooldown on clicks ?
I have custom model data for a map but when I put it in the orignal map comes
items:
'yes':
material: MAP
nbt_int: CustomModelData:1010
slot: 28
display_name: "OVERWORLD WARP"
lore:
- "&7Warp to the Over world"
For voteparty and doing the rewards. Do all rewards need to add up to a total of 100%? Or is it they each have their own chance.
Can someone tell me if I'm doing it right? https://paste.helpch.at/notejixewo
view_requirements:
requirements:
requirement-name-here: # each requirement must have name an unique name
type: has money
amount: 600```
Thanks
- "DURABILITY;1"
hide-attributes: true
hide_enchantments: true```
will this give the effect of enchanting the item?
Please respect the rules, be patient and don't ping staff members!
I want to enchant TRIPWIRE HOOK but it seems not possible
it is
How to add a glowing effect to an item:
# First, you enchant the item with any enchantment
enchantments:
- DURABILITY;1 # ENCHANTMENT;level
# Then, you have to hide the enchant name from showing
hide_enchantments: true```
Hello, Can someone help me with DeluxeMenus? I'm making a shop on it, and was wondering how to add custom items from ExecutableItems to the shop? thanks
why are you going thru the hassle of making a shop with deluxemenus
also anyone know if i can fix this? https://cdn.discordapp.com/attachments/419972003295002629/1060499837239447562/image.png
(/maxrankup)
Is ```yml
enchantments:
- DURABILITY;1
hide_enchantments: true```
Please respect the rules, be patient and don't ping staff members!
With two slots in the enchantment
What's up?
Good morning,
i'm using delux menus for 1.8 and i'm having some problems with lore:
the moment i insert any kind of placeholder inside the lore it turns purple and doesn't display colors. How can i fix it? Thanks
Hey folks, So trying to make this show the second one for me
If i parse /papi parse me %parseother_{player_name}_{cluescrolls_scrolls_completed}%
it comes back 30
Which i 'think' means it should show rewards2 but it's still showing rewards1, I made sure rewards 2 has higher priority also
New version, however still the same issue https://paste.helpch.at/sodepuxiyo.bash
this is my config how do i make it so if we buy the rank once we cant but again and if they have a higher rank they cant buy this rank
material: "IRON_BLOCK"
slot: 20
display_name: "&e&lSentinel"
lore:
- 'Get the Sentinel rank yearly for 100 votes!'
left_click_requirement:
requirements:
anything_here:
type: has money
amount: 1000
deny_commands:
- '[message] &6Shop &8> &7You need &c$1000 &fto buy this rank&f.'
right_click_requirement:
requirements:
anything_here:
type: has money
amount: 1000
deny_commands:
- '[message] &6Shop &8> &7You need &c$1000 &fto buy this rank&f.'
left_click_commands:
- '[console] eco take %player_name% 1000'
- '[console] lp user %player_name% parent addtemp sentinel 1y'
- '[message] &6Shop &8> &fYou bought &e&lSentinel &frank for &a$1000&f.'
right_click_commands:
- '[console] eco take %player_name% 1000'
- '[console] lp user %player_name% parent addtemp sentinel 1y'
- '[message] &6Shop &8> &fYou bought &e&lSentinel &frank for &a$1000&f.'```
someone pls help
I am looking for a professional developer for my server if there is 1 here shoot me at dc
console errors
Consider using at least Paper
ok
Hi, is it possible to create a profile system with DeluxeMenus, like opening a menu where your stats are displayed, and if you run the command /<command> <player> it opens the profile of that player (created with deluxemenus) and that there are displayed for example if I want to represent their statistics, that show their statistics of that precise player, or if I want to perform actions or interact with it, for example by clicking on an object in that menu the command or expansions of placeholders is directed to it, can you do that or something like that, I was told that with parseother I think you could do that, but they didn't give me more explanations.
I'm trying to send a clickable link via a plugin and I'm using ChatChat, does anybody know why <click:open_url:'https://google.com'>Test</click> would not be working?
Context?
For voteparty and doing the rewards. Do all rewards need to add up to a total of 100%? Or is it they each have their own chance? Just confused as you can limit it to 1 reward and how the plugin goes about how it chooses the reward
Each are their own.
does anyone have the discord support server for SkywarsReloaded plugin?
I'm changing the size of a menu
then typing /dm reload and it doesn't adjust the menu?
Hey, it's possible to convert this https://cdn.discordapp.com/attachments/837196217929826324/1060679664336650372/image.png
on minutes
Sorry was trying to understand have the per vote rewards work with chance. Like if you have 2 rewards with and 90 and 80% chance and you limit it to one how does the plugin decide which reward is given? Just the one with a higher percentage?
Please respect the rules, be patient and don't ping staff members!
I believe it randomizes and rolls.
Why wont vault placeholders work?
https://i.imgur.com/PohgyBG.png
All my other placeholders work, but vault doesnt, I have all the dependencies too
Vault doesn't have those placeholders anymore. They were deprecated and moved to EssentialsX, because that's basically the only thing that was supported in those placeholders to begin with.
Yeah I just double checked it. It pulls the max amount and rolls chances on each one.
👍
There is no time to wait! Ask your question @safe mauve!
@vale sky
Please respect the rules, be patient and don't ping staff members!
@ocean pier
Please respect the rules, be patient and don't ping staff members!
open_sound not workin
I want a sound to be played when opening the menu
Can you send your yaml?
send it through https://paste.helpch.at or in a code block
open_commands:
- '[sound] BLOCK_BARREL_OPEN'```
ok i try
menu_title: 'ByCraft #Zonas y Menú''s'
open_command:
- '[sound] BLOCK_BARREL_OPEN'
- warp
- warps
- essentials:warp
like this?
not working
i fix thanks!
No problem!
next as in: luckperms tracks?
hmm all I see is the name https://luckperms.net/wiki/Placeholders %luckperms_next_group_on_track_<track>%
%ezrankspro_rankup_rank_<Rank>%```
<https://github.com/PlaceholderAPI/PlaceholderAPI/wiki/Placeholders#ezrankspro>
oh
how so
how do i make the cmd valid? cuz it appears red
Hello, how can I set a cooldown on how fast a button in a gui can be clicked?
I am giving players permission and refreshing menu so it acts as a toggle that is updating, I don't want players to be able to spamklick to set and unset permission via luckperms
Only sulution without downloading another plugin is just to close the entire gui when a player clicks that toggle to stop autoclickers spamming the gui button etc
?
Make the button require a permission to use it, then when they use the button, take the permission away
Hey,
Hope everyone is well.
I have an issue with Deluxe Menus.
Any reason why a menu wouldn't be tracking a string value from a Pokemon properly and passing thru the command even if the Pokemon isn't an Articuno? The Placeholder in the input is returning Articuno as the first slot in my party.
Thanks in advance!
left_click_commands:
- '[sound] ENTITY_FIREWORK_ROCKET_BLAST'
- '[console] poketake %player_name% Articuno'
- '[console] geco add %player_name% 2 shard'
- '[close]'
left_click_requirement:
requirements:
anything_here:
type: 'string equals ignorecase'
input: '%pixelmon_party_1_nickname%'
output: 'Articuno'
Yes but it's a toggle, like a button that changes on requirements
Usually people end up doing one of the following:
- closing the menu
or - delaying the action after the permission change and [refresh] to see if that works
https://mclo.gs/3TxARqn y'all- what is this even supposed to mean 😭
or well, from what plugin is it? is it a terrain corruption thing? ping if you reply please
To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.
I want to ask questions about Guilds Mysql, the data seems not to be synchronized in real time
To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.
As Barry has kindly pointed out. #spigot-linking first.
Guys, tell me please, is it possible to send the command of the plugin that is on Bungeecord/Velocity via DeluxeMenus?
Hello i use dynamic_amount in DM and put placeholder %server_online% and in menu isnt amount
How can I make it so that I can't open a menu if the player doesn't have permissions?
it will show when your server have more than 1 player
Is there a plugin that can force player skins?
On server is 2 players and dont work
try meta to see the changes
'item1':
priority: 100
material: grass_block
dynamic_amount: '%deluxemenus_meta_amount_INTEGER_0%'
slot: 12
left_click_commands:
- '[meta] set amount INTEGER null'
- '[refresh]'
right_click_commands:
- '[meta] add amount INTEGER 1'
- '[refresh]'
.
'lobby':
material: 'COMPASS'
slot: 4
display_name: '&eLOBBY'
lore:
- '&7Klikni pro připojení'
left_click_commands:
- '[connect] lobby'
dynamic_amount: '%server_online%'
What does it show?
why it doesnt work
tpye: javascript
expression: '%deluxemenus_menta_amount_INTEGER_0% <= 48'
i put
``- "[json] {"text":"Click Here to learn how to Boost Stencil!","clickEvent":{"action":"open_url","value":"https://docs.google.com/document/d/15AI40EIuzrXbNn_QLpetvfNXW1eEEGXqMtDtgtnwqFI/edit?usp=sharing"},"hoverEvent":{"action":"show_text","contents":"Click!"}}"`
In a click command in Deluxe Menus, and now it is telling me that an internal error occured. Am i doing something wrong?
please ping me with a response
tpye? It's type
my bad :/
@placid timber do you know how to remove all the meta that its added ?
No sorry, never used meta before
Nothing
it is also meta not menta
do you know how to remove all the meta that its added ?
The %player% placeholder doesn't work anymore, how can I fix that? (PlaceholderAPI)
hello i trying make Enchant warp that you can press bow, then it show another warp for enchanting how do i that? is that like this?:
'10':
material: BOW
slot: 10
display_name: '&r&aBow Enchantments'
lore:
- '&f'
- '&7Browe through some enchantments'
- '&7that you can put on any Bow'
- '&f'
- '&f&nClick to open'
- '&f'
left_click_commands:
- '[openguimenu] EnchantBow'
- '[sound] SUCCESSFUL_HIT'
- '[close]'
right_click_commands:
- '[openguimenu] EnchantBow'
- '[sound] SUCCESSFUL_HIT'
- '[close]'```
can i have a deluxechat for version 1.19 please?
items:
'10':
priority: 100 #higher number = less of a priority.
material: BOW
slot: 10
display_name: '&r&aBow Enchantments'
lore:
- '&f'
- '&7Browe through some enchantments'
- '&7that you can put on any Bow'
- '&f'
- '&f&nClick to open'
- '&f'
click_commands:
- '[meta] set test INTEGER 1'
- '[refresh]'
'10a':
priority: 99 #higher number = less of a priority.
material: wooden_sword
slot: 10
display_name: '&r&aAnother item'
lore:
- '&f'
- '&7Do you want like this '
- '&f'
- '&f&nClick to open'
- '&f'
view_requirement:
requirements:
anything_here:
type: has meta
key: test
meta_type: INTEGER
value: 1
Created a simple plugin for my server for merging ModelEngine's automatic generated packs into ItemsAdder pack, then I wanted to share with others, it saves a lot of time.
https://www.spigotmc.org/resources/modelenginemerger.107246/
is that actaully right?
i've tested still no right
fixed 🙂
Nothing is in amount place
Does anyone know how to make a timer going down every second?
https://gyazo.com/54dff29ae3288143f3bb1f8df9067a2c
%essentials_kit_time_until_available_starter%
update_interval: 1
update: true
update_interval: 1
lore:
- '%essentials_kit_time_until_available_starter%'
Please respect the rules, be patient and don't ping staff members!
what do you want to the menu do
Why it doesnt work when is only one player on server?
like
i have one but i need like put command for enchant it
uh i didnt understand, what did this mean in wiki/options-and-configurations/requirements of deluxemenus?
left/right/shift_left/shift_right/middle click requirements won't work unless you also have their respective click commands. This is true even if you have set the success_commands option
that means i can't use left_click requirements if there is only success_commands and deny_commands?
hi guys,hi, does anyone know a plugin that adds more currency?
who can help me connect to the ftp of my server with visual studio please if someone can help me write to DM
https://i.imgur.com/hATFnOC.png Hey guys anybody know why this won't parse properly?
Parsing over 24 hours? should be 00:59
So at 1am it reset to 1:01 as normal, odd
1.8.8
1.12.2
1.13.2
1.14.4
1.15.2
1.16.5
1.17.1
1.18.1
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
Hello, Can someone help me with DeluxeMenus? I'm making a shop on it, and was wondering how to add custom items from ExecutableItems to the shop? thanks
'Member-2': material: STAIN_GLASS_PANE priority: 2 update: true slot: 10 view_requirement: requirements: name2: type: has permission permission: essentials.kit.explorer display_name: '&4&lMember &c| Kit' lore: - '&f&lCONTENTS:' - '&8&l* &8&nGear' - ' &7- Iron' - '&8&l* &8&nTools' - ' &7- Efficiency I' - '&8&l* &8&nPickaxe' - ' &7- Efficiency X' - ' &7- Fortune II' - ' &7- Unbreaking X' - '&8&l* &8&nOthers' - ' &7x16 | Experience Bottles' - ' &7x16 | Cooked Beef' - '' - '&6&l* &7Available in: &c&l%essentials_kit_time_until_available_explorer%' left_click_commands: - '[sound] BLOCK_ANVIL_LAND' - '[refresh]' right_click_commands: - '[sound] BLOCK_ANVIL_LAND' - '[refresh]'
can anyone help me I wanna add color stained panes
Ping me if you can help me
@inner remnant ?
Please respect the rules, be patient and don't ping staff members!
sorry...
Hello, sorry for ping and also digging up a old topic 😛
But, did you ever figure this out? Using litebans also but trying to make players click a GUI button (dye) that changes color on click and does /togglechat but I am not sure how to get the requirements seen as litebans has no placeholders 
If anyone else know how I could do this, ping my message 
left_click_requirement:
requirements:
type: javascript
expression: '%playerpoints_points% >= 100'
deny_commands:
- "[message] &d晞云望景 &f| &4&l你的云币余额不足."
success_commands:
- '[console] tools give %player_name% harvester_hoe'
- '[message] &d晞云望景 &f| &a你购买了 &d&l丰收锄'
When I click to this the deny commands don't work
I want to configure the f key to opening a menu. I've tried every f key plugin under the sun but I get the same message "Unknown command. Type /help for help." The f key plugins work for all commands, but not custom commands.
for example, the command I chose to open up the menu is /menu. Idk if it's because the text shows up in red when typed in console, but it still works when I execute in console
do you see the unknown command message in console?
yes
okay, you need a plugin that can run the command as a player, or see if the plugin that has this menu command can open the menu for a player via console
iirc for DM is /dm open [player] [menu]
so before executing this command I'll need to find a plugin that will integrate my custom /help command?
is it possible to put a custom head loaded from the tetxure in base 64?
Very old topic lol.
Unfortunately I didn't. I believe there is plugins that allow you to do it now though. I'm sure a quick Google or post on the Spigot forum can help you out 🙂
what placeholder should I use to display the top richest people (I am using essentials economy)
Hey is there a pixelmon plugin or something like that? I see that there are servers that have pixelmon without any mods
Is that possible?
Servers like: Pokeroyale and PokeWIld
Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working
material: POTION
potion_effects: WATER_BREATHING
This shoulf work
I get such a console error when the player cuts a mob whose meat can be cooked.
Minecraft/LootItemFunctionSmelt] Couldn't smelt 2 mutton because there is no smelting recipe
nope unfortunately not
'unterwasser':
material: POTION
potion_effects: WATER_BREATHING```
but it always shows a potion of regeneration
Does anyone know how to make a shop inside deluxeMenu? Not with standard currency but with a premium type of currency I guess
I need to execute commands for players with OP permissions.
For example in chestcommands:
- 'op: summon pig'
one player who clicked on the icon in menu
This command is executed with the current rights of the player and if he does not have minecraft.command.summon, then he will not be able to summon lightning
left_click_requirement: requirements: anything_here: type: javascript expression: '%statistic_mine_block:stone%>=100' deny_commands: - '[console] m %player_name% ---.' - '[player] summon minecraft:lightning_bolt' left_click_commands: - '[console] m %player_name% test completed' - '[console] minecraft:give %player_name% nether_star 1'
I mean the line
- '[player] summon minecraft:lightning_bolt'
use [console] execute at %player_name% run summon lightning_bolt
assuming you're on 1.13+ with the new /execute command
I know about /execute. I want to know if there is a way not to use this crutch?
nope, the devs don't want to add an [op] action because of possible exploits
Okay thank you
Is there a way to give a kit on respawn?
hi guys,does anyone know a plugin that adds more currencies?
Like a second currency?
Is there a way to give a kit on respawn?
How would you make a exchanger between player points and procosmetics ?
**EDIT: i got it figured out! I needed register_command: true not register-command: true **
what am i doing wrong? im trying to make register the command
register-command: true
open_command:
- birthday
size: 26
items:```
you don't need to do it like that
open_command:
-discord
size: 9
items:```
#
# A full wiki on how to use this plugin can be found at:
# https://wiki.helpch.at/clips-plugins/deluxemenus
debug: false
check_updates: false
gui_menus:
Shop:
file: market/shop.yml
dex:
file: dex/dexrewards.yml
main:
file: main/mainmenu.yml
inmain:
file: main/inmain/warps.yml
features:
file: features/dailyspin.yml
discordlink:
file: features/discordlink/discordlink.yml
I run a pixelmon server 1.16, and I am trying to use the mod trainer commands. I am doing the command "/tedit add interact dm open discordlink @p" this isn't working so how would I establish a player without adding a name like minecraft does @p so how would I do it with the open menu command for deluxe menus?
i use kits to give custom items then sue the [player]kit <kit>
it just states "player is not online"
i was told to add register-command: true somewhere before and it just hasnt worked
ill send you a pic of what mine looks like
im trying to use MMOItems to be given in an essentials kit on player join. this is my kit code, why does it say it is improperly defined?
class:
delay: -1
items:
- mmoitems{type=MISCELLANEOUS;id=CLASSTOOL}
Good Morning, how long does a spigot linking normally take?
it's stained, but data needs to just be 1, not 160:1
160 is the material id, but that was replaced with materials, in this case STAINED_GLASS_PANE
?
why do you think the servers arent modded?
To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.
Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working
I also tried
material: POTION
potion_effects: WATER_BREATHING
it always shows a potion of regeneration
try lingering_potion
material: lingering_potion
How I can choose which type of arrow I want to show in my menu ? I want fire_resistance ,arrow and other
i use the plugin TAB does anyone here know how you get a suffix behind the players name in the nametag above the player heads ?
this is what i have atm https://prnt.sc/tdXVTLlHg-7t
Is there a way to give a kit on respawn?
use worldguard , and give a kit to a player who is joining a spesific zone
That wouldn’t work since you can do /spawn
DeluxeTags working in 1.19.3? I'm trying to run the placeholder with %deluxetags_tag% and it doesn't work, I get an error.
What do you mean?
Like, how to add command for TokenEncahnt upgrade
like this
'
'11':
material: BOW
slot: 11
display_name: '&ePower Upgrade'
lore:
- ''
- '&fPower on a bow will increase damage you deal with your bow.'
- '&f'
- '§7Power 1: §e300 tokens'
- '§7Power 2: §e600 tokens'
- '§7Power 3: §e1200 tokens'
- '§7Power 4: §e2400 tokens'
- '§7Power 5: §e4800 tokens'
- '§7Power 6: §e9600 tokens'
'12':```
it must be an way to make it can pay
yea i cnt get it to work
Is the src to deluxe tags available?
left_click_requirement:
expression: '%vault_eco_balance% >=50000'
deny_commands:
- '[message] &7[&6&lBANKER&7] &cYou do not have the sufficient funds.'
- '[close]'
left_click_commands:
- '[console] eco take %player_name% 50000'
- '[console] manuaddp %player_name% tim.5'
- '[message] &7[&6&lBANKER&7] &fYou have been upgraded to &a&lTIER V&f.'
no matter what I do, it only takes the money and send the "you have been upgraded" message
nope unfortunately not
Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working
I also tried
material: POTION
potion_effects: WATER_BREATHING
it always shows a potion of regeneration
(I also tried lingering_potion)
How can I use the dye as a material?
I run a pixelmon server 1.16, and I am trying to use the mod trainer commands. I am doing the command "/tedit add interact dm open discordlink @p" this isn't working so how would I establish a player without adding a name like minecraft does @p so how would I do it with the open menu command for deluxe menus?
%player% or %player_name% ?@spiral eagle
i need to setup a progress bar (from autorank) on Featherboard
how i can do?
Hey just wondering would it be possible to make a spawner gui plugin with stackable spawner and how would it work
Hey
I'm usuin the tags (deluxe tags) as reward .
So when players levels up they can claim their level reward .
So as reward they'll get the level number tag .
So in the reward command there is the luckperms commands lp user %player% permission set deluxetags.tag.<id> and
tag set %player% <id> but the tag set command runs first & says the tag isn't available for that player & after that they gets the tag permission through luckperms
So there any way to fix this . Or directly give the player that specific tag
I done the player to change the tags
I could be wrong but I think there was a sleep command
Like to pause the commands for a second.
?wiki
You can find a wiki for all or most HelpChat plugins at:
https://wiki.helpch.at
Umm not in deluxe menu tho
It's not connected with DeluxeMenus
So is it gonna work ?
The reward are in the a different plugin
** Alonsolevels**
Ah- I'm assuming the other plugin is running both commands at the same time
Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working
I also tried
material: POTION
potion_effects: WATER_BREATHING
it always shows a potion of regeneration
(I also tried lingering_potion)
how to use placeholder api on bungeecord?
Is there anyway to make this {deluxetags_tag} change color based upon faction relation?
i am new in making plugins and i have a problem
i wanna give the player MINING_FATIGUE
now my first idea was
player.addPotionEffect(new PotionEffect(PotionEffectType.MINING_FATIGUE, 200, 2));
but org.bukkit.potion.PotionEffectType;
do not have MINING_FATIGUE
the only place there i find MINING_FATIGUE is in this command line:
/effect give Mayendra minecraft:mining_fatigue 20 2
my question is where do i find this or how do i add this correctly in my plugin
/effect give %player% minecraft:water_breathing 20
is this helping?
no? I want the potion in the GUI
so you need item.minecraft.potion.effect.water_breathing ?
d;potioneffect%slow_dig
public static final PotionEffectType SLOW_DIGGING```
Decreases dig speed.
@lavish grail
oke will that also effect mining?
i saw that word already but it seems a little od
but i will try it thank you