#general-plugins

1 messages · Page 25 of 1

vale sky
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the whole baltop stuff confused me and i never really knew the outcome of it

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maybe check your papi config see if there's something in there you gotta enable/change?

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I think it had no reason to be in the vault expansion since essentials already had a method for it

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that's why they switched it iirc, does it not work for you still either?

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Ye as in "ye, it doesn't work"
or "ye, it does work" thonking

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ah

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Latest version? the command will download latest if not

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I feel people have come in here with a 50/50 result of baltop placeholders working/not working

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looking through past messages

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are there any errors?

dense wave
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guys, I don't understand what needs to be written so that there is no strength strip on the armor item or tool

timber bear
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What’s wrong here? I don’t get the texture
'home': material: GOLD_NUGGET nbt_int: CustomModelData:7005 slot: 1

vale sky
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?dm-modeldata

wise lagoonBOT
#
FAQ Answer:

To set CustomModelData for an item use model_data: #
Example:

material: STONE
model_data: 5
vale sky
#

@timber bear this

timber bear
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doesn’t work the same

vale sky
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latest dm release?

timber bear
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yes

vale sky
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did you remove the nbt_int part

timber bear
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I did it

vale sky
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I don't know what you mean

timber bear
vale sky
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?paste

wise lagoonBOT
#
FAQ Answer:

Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
HelpChat Paste - How To Use

vale sky
#

send it here via paste this

timber bear
#

ok

dense wave
vale sky
#

?imgur

wise lagoonBOT
#
FAQ Answer:

You won't be able to upload images here directly to avoid spam, so please use https://imgur.com/upload to upload images/screenshots.
You can also use a screenshot service like gyazo or jinx and post those links here.

vale sky
#

can you send a picture

timber bear
vale sky
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type /dm

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what is the version

timber bear
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1.13.5-Release

vale sky
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1.13.6 is latest release

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update and you'll be good

timber bear
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oh, it works, sorry for the trouble

dense wave
vale sky
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you don't have to

pine pulsar
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[DeluxeMenus] Hello can give the menu for open sound? If im open the menu play the sound.

vale sky
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but any image service I can access will work

vale sky
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open_commands:
- '[sound] ...'
dense wave
vale sky
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and you can also add hide_unbreakable: true if you want as well

dense wave
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hide_unbreakable: true
that's exactly how it didn't work for me, but it turned out without hide
thank you very much

glass anchor
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Can someone help me with open requirements please

vale sky
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Can you elaborate?

glass anchor
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All good i resolved my issue ty anyways

vale sky
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Okay, just a tip for next time then: give as much detail as you can

velvet cloak
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Gentlemen, I am experiencing an issue with one of my 1.8 spigot servers. I have provided a list of the plugins in use (https://paste.helpch.at/jugaqefase.sql) and the startup log (https://paste.helpch.at/sagihapaga.makefile) for review. It appears that two of the plugins have a dependency on FAWE, however, there is no functioning version available for 1.8. The specific problem I am facing is that certain commands, such as /help and /gamemode 1, are not producing any results.

tepid bane
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Does anyone know if Guilds directly supports ProSkillAPI? Like, the ability for Guild members to be seen as an "ally"?

proper wagon
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7.0.7 is incompatible with java8 (which 1.8 runs on)

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worldguard 6.2 works fine for spigot 1.8

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and then... youll have to consider if you really need goPaint

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im not sure if fawe has anything for 1.8

velvet cloak
proper wagon
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and is 1.8 just as essential

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pvp server?

velvet cloak
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Just a random host for my builders.

proper wagon
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oh why not just update server then

pseudo musk
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How are kills and deaths activated on the scoreboard?

proper wagon
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no fawe

velvet cloak
proper wagon
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i meant if it's just a build server, you could run it on 1.19 or something instead of 1.8

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but if youre able to get it working then its all good

slender arrow
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question how would i make a command do an actual base command like for example /setlos does /setblock 287 254 2 and then the block

proper wagon
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like, you'd type "/setlos" and it would run another command /setblock ...

slender arrow
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yea

proper wagon
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these can be written in commands.yml

#
command-block-overrides: []
ignore-vanilla-permissions: false
aliases:
  icanhasbukkit:
  - version $1-
  setlos:
  - setblock ~0 ~3 ~0 stone_block
proper wagon
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commands.yml

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in your server folder

slender arrow
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but like how would i write it

proper wagon
slender arrow
proper wagon
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relative coordinates

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just type the command like you would normally, after the dash

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i made it 3 blocks above you

glass anchor
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Im struggling with click permissions, im trying to get it so when you click an item in a meny you need to have 2 requirements to open the next menu, a pickaxe in your main hand and a permission node can anyone help.

velvet cloak
empty pendant
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Hello. Can somebody help? After 1.19.3 update firstly everything was working fine but now players are getting randomly kicked. And that's what is in the console
https://paste.helpch.at/pekumacajo.php

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So i dunno if that's plugin or paper issue?

proper wagon
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what plugins are using protocollib

inner remnant
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many plugins

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oh you are speaking to Niko

proper wagon
#

yeah

glossy tapir
empty pendant
proper wagon
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maybe some sort of plugin that has "clientside" entities like npcs that follow you with their eyes

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if you have a dev server, maybe try removing plugins until theres no error

empty pendant
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Hm well for npcs i have citizens2 and that's it.

proper wagon
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my guess its either that or an anticheat plugin

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try removing it on test server

empty pendant
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And for anticheat I'm using no cheat plus.
But yeah i will do that for sure.

proper wagon
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yeah nocheatplus doesnt do any entity spoofing, so it's probably citizens

empty pendant
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Alright i will yeet it out and see if that helps. Anyways thx for help!

thorn parcel
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does anyone know how to fix this?

31.12 06:05:21 [Server] INFO java.lang.NullPointerException: Cannot invoke "net.essentialsx.api.v2.services.discord.DiscordService.sendChatMessage(org.bukkit.entity.Player, String)" because the return value of "org.bukkit.plugin.ServicesManager.load(java.lang.Class)" is null
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener.handleVentureChatEvent(ChatListener.java:515) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener.handleTrueAsyncPlayerChatEvent(ChatListener.java:497) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at mineverse.Aust1n46.chat.listeners.ChatListener$1.run(ChatListener.java:53) ~[VentureChat-3.4.4.jar:?]
31.12 06:05:21 [Server] INFO at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.19.2.jar:git-Paper-300]
31.12 06:05:21 [Server] INFO at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.19.2.jar:git-Paper-300]
31.12 06:05:21 [Server] INFO at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.19.2.jar:?]
31.12 06:05:21 [Server] INFO at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?]
31.12 06:05:21 [Server] INFO at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?]
31.12 06:05:21 [Server] INFO at java.lang.Thread.run(Thread.java:833) ~[?:?]

#

This is from venture chat

when I put global as a default this error prints out but if don't put any default in configs the errors doesn't exist. how can i fix it?

jovial belfry
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hi, is there any way i can make it so my menu opens with only one argument and not multiple?

jovial belfry
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e.g. all i just want to do is '/duel Faraz' not '/duel Faraz whatever'

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like how do i make it use only one word

lunar sigil
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Hi everyone i need your help

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im using DeluxeMenu plugin and i want to create a new menu

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but after i done it ! it YAML file and it valid but when i reloaded /dm reaload

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it's not affected

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i needhelp

supple widget
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@lunar sigil did you put it in the config.yml?

austere skiff
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@ocean pier Hello can i have a little help i wanna ask somthink about discord i am in room 1

wise lagoonBOT
ocean pier
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Definitely

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?not-discord

wise lagoonBOT
#
FAQ Answer:

Looking for discord support?
HelpChat is a Minecraft plugin and development support server and is not affiliated with discord in any way.
If you require support from discord, we recommend you to visit their official support website at https://support.discord.com
On this website, you can read their FAQs, or open a support ticket if necessary.

potent bridge
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Help

lunar sigil
lunar sigil
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can some1 put mmoitem in deluxemenu ? can see stats lore name of the item ?

slender arrow
proper wagon
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yes

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so below would be ~ ~-1 ~

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but you're talking about carpet

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so im guessing you actually want it at ~ ~ ~

worthy zealot
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it's possible to have multiple requirements within deluxemenus right?

vale sky
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yes

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?dm-multireq

wise lagoonBOT
#
FAQ Answer:
click_requirement:
  requirements:
    requirement1:
      type: TYPE
    requirement2:
      type: TYPE
    requirement3:
      type: TYPE
    requirement4:
      type: TYPE

More info on the Wiki

vale sky
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@worthy zealot this

worthy zealot
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I had it like that although doesn't function unfortunately, i'm trying to do something i've done in the past and iirc you've fixed it before for me haha

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I need a requirement check that checks if the user is a specific group and if they are then they can't click on the same slot again.

second requirement I need is that if a user is in group X then they can click on the speccific slot.

dense wagon
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Can someone help with DeluxeMenus, I want to make a menu where player will buy access to other world only once for X amount of money, and then will have that access (permission node) forever, but I am new in DeluxeMenus and can't really figure out how can I make it, right now what I have made doesn't even work and doesn't give any errors.

what I made so far: https://pastebin.com/CTfKy4QJ

vagrant moss
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?help

wise lagoonBOT
#
FAQ Answer:
» Give the helpers some details
» Ask suitable questions
» Be polite
» Wait

Source

vagrant moss
#

?paste

wise lagoonBOT
#
FAQ Answer:

Paste Services
When asking for help with a config/menu/code issue please use our paste bin:
(we prefer it over pastebin.com)
HelpChat Paste - How To Use

amber osprey
#

Hey i am getting a error for my menu any help is appreciated

#

Server thread/[WARN] Detected invalid configuration in file: mainmenu.yml
01.01 04:48:36 [Server] Server thread/[INFO] [com.extendedclip.deluxemenus.config.DeluxeMenusConfig:checkConfig:192]: org.bukkit.configuration.InvalidConfigurationException: while scanning for the next token
01.01 04:48:36 [Server] [INFO] found character '\t(TAB)' that cannot start any token. (Do not use \t(TAB) for indentation)
01.01 04:48:36 [Server] [INFO] in 'string', line 21, column 1:
01.01 04:48:36 [Server] Startup- 17
01.01 04:48:36 [Server] [INFO] ^

wise lagoonBOT
lost chasm
spiral eagle
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how would you put the players head in a deluxe menu?

velvet cloak
spiral eagle
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ah I had a caps

wise lagoonBOT
#
Hey!

Please respect the rules, be patient and don't ping staff members!

shut latch
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how can i create playtime rewards with deluxe deluxemenus?

empty pendant
proper wagon
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@velvet cloak what happens then, you turn on the server and the plugin is red in /plugins?

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or its green, and it just does not work as intended

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or it's not there at all in /plugins

velvet cloak
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when i uploading plugins is working but when i pressing the ✅ and press move and writing where to move it i move it to /plugin folder and when is moving is saying that is cant be moved

proper wagon
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ah ok. sounds like an issue with your hosting site and not the plugin itself.

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why don't you go to the plugins directory and then click "upload" while youre there

velvet cloak
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nono when imy friend trying is working

proper wagon
velvet cloak
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i can try

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1sec

velvet cloak
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@proper wagon yes is working but the plugin showing green is it working when is green?

proper wagon
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probably

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try it out

velvet cloak
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ok then is workinfg

agile swan
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Hey, I'm wondering how can I add a link to a page, can anyone help? Deluxe Menu

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left_click_commands:

lusty wren
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hi how can i hide item in deluxemenus

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just invisible but clickable

gusty shard
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but, you can simply send the message in chat so player clicks it

velvet cloak
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if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server?

velvet cloak
fresh dock
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how does EzRankupPro work with rankup?

fallen hare
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Hello

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I'm getting problem with shop even by following example

#
items:
  'pig':
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhMDI0OWE3OGE5OTkwMzdmZjc4MDYzMzhiYzBiM2M4ZGJhYzY3OTNkYzMxMmMzNzZkN2U5ZGRmNDZiYzYxNCJ9fX0=
    slot: 10
    display_name: '&#ffb8b8&lᴘɪɢ ꜱᴘᴀᴡɴᴇʀ'
    lore:
      - ' '
      - '&7Price: &#f9ca2450.000$'
      - ' '      
      - '&7ʟᴇꜰᴛ-ᴄʟɪᴄᴋ: &#badc58ʙᴜʏ'  
    left_click_requirement:
      requirements:
        pig:
          type: has money
          amount: 50000
      deny_commands:
      - '[message] &6Shop &8> &7You need &c50000$ &fto buy &c1 x Pig Spawner&f.'
    click_commands:
      - '[takemoney] 50000'
      - '[console] silkspawners give {player} pig 1'    ```
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It's taking my money, nothing else

spark sage
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?player

wise lagoonBOT
#
FAQ Answer:

Player placeholder not working? If you are using a plugin which supports PlaceholderAPI, and the %player% placeholder doesn't work, then change it to %player_name% and download the player expansion.
Commands:
/papi ecloud download player
/papi reload

fallen hare
#

Still not working ❌

#
items:
  'pig':
    material: basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhMDI0OWE3OGE5OTkwMzdmZjc4MDYzMzhiYzBiM2M4ZGJhYzY3OTNkYzMxMmMzNzZkN2U5ZGRmNDZiYzYxNCJ9fX0=
    slot: 10
    display_name: '&#ffb8b8&lᴘɪɢ ꜱᴘᴀᴡɴᴇʀ'
    lore:
      - ' '
      - '&7Price: &#f9ca2450.000$'
      - ' '      
      - '&7ʟᴇꜰᴛ-ᴄʟɪᴄᴋ: &#badc58ʙᴜʏ'  
    left_click_requirement:
      requirements:
        pig:
          type: has money
          amount: 50000
      deny_commands:
      - '[message] &6Shop &8> &7You need &c50000$ &fto buy &c1 x Pig Spawner&f.'
    click_commands:
      - '[takemoney] 50000'
      - '[console] silkspawners give %player_name% pig 1'   ```
spark sage
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check the console when you click on the item

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also, when you use click_commands, you have to use click_requirement instead of left_click_requirement

fallen hare
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The requirements are not detected

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so it's not sending deny commands part

spark sage
fallen hare
#

Nvm, works

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I did it in the past but weird, it didn't worked

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Thanks for your help Tanguygab 🤗

blazing cave
#

why cant i import placeholderapi into my java plugin

velvet cloak
#

if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server? via [connect] and [player] does not work

fresh dock
#

There way how to make player rank like Mine a to B if someone upgrade rank to VIp it set A

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how to make it have same rank ifi ru to A-H

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it should keep as H rank

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anyone know how to fix with Rankup and set as player? not reset every upgrade rank?

velvet cloak
#

how to do something like this?

velvet cloak
#

Is there a 1.19.3 version for PlaceholderAPI?

manic glen
lavish epoch
blazing cave
inner remnant
#

whats the point? of glist to be server side?

#

hmm so when you ban it rolls them back? with coreprotect

#

ah I see I think a better idea is to just find a queue command plugin where it executes the command if you run the main command

blazing cave
wise lagoonBOT
# blazing cave yeah
Hey!

Please respect the rules, be patient and don't ping staff members!

blazing cave
blazing cave
craggy moat
#

Hello, can I use a placeholder as requirement?

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so that when someone clicks a green button it gives view permission to view a red button

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within a gui

craggy moat
#

Yeah I used view requirement with placeholders and also [refresh] worked perf 👍🏻

vale sky
#

is it possible? yes
would it need a custom expansion to handle the entire gui? yes

might as well just get the custom plugin made

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or use the one that exists if it's publicly available

fluid iris
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hey

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how can i make a open command for deluxemenus that uses 2 words

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like

#

./coin shop

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also why does it show deluxemenu open commands red

fluid iris
#

umm

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naa

#

register_command: true

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for some reason breaks everything

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menu_title: '&8Coins Shop'
register_command: false
open_command:

  • coin shop
#

worked fine but if i enable register_command it breaks idk why

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since it's set to false the command won't show up automatically :(

vale sky
#

you can't set 2 words

fluid iris
vale sky
#

not quite how args work

fluid iris
#

it works

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but

vale sky
fluid iris
#

but

#

no

#
register_command: false
open_command: 
 - coin shop```
#

but the issue is all my commands show in red

vale sky
#

welp, that's weird that it works, but as you found out, definitely will not work when you register it

fluid iris
#

like when i try to type them out i can't use tab

vale sky
#

a command is not coin shop the command is coin and then the shop is handled inside the command

#

You could try forcing it though via open requirements

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sort of like kqz was saying earlier

fluid iris
#

huh /coin doesn't even work

vale sky
#

but correctly formatted

#
open_requirement:
  requirements:
    test:
      type: string equals
      input: "{arg1}"
      output: "shop"
      deny_commands:
      - '[message] use /coin shop'
fluid iris
#

umm

#
size: 45
open_command:
- test
register_command: true```
#

when ever i try to register a command it breaks the command enterally

vale sky
#

are you restarting

fluid iris
#

mybad yeh worked fine after the restart used plugman before :}

graceful apex
#

@vale sky moving it to here - im on the latest deluxemenus

#

at least the latest one that supports my java version

#

which is Java 11

vale sky
#

so not latest

#

can you update java

graceful apex
#

no, thats what the mods are on im afraid

#

i mean players can buy all the stuff fine, just annoying message in console :/

vale sky
#

well it's not evaluating their money

graceful apex
#

rip

#

so is it a no go on deluxeshop>

vale sky
#

switch the has money check to a comparator check

#
type: '>='
input: '%vault_eco_balance%'
output: '%math...'
graceful apex
vale sky
#

the buymore file at least

#

you see the error is with the has money requirement

#

so anywhere that appears

graceful apex
#

That requirement was working before

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Weird

vale sky
#

well actually

#

it should be tbh

#

it's %math_0 which returns no decimals

#

which means it should be working thonking

graceful apex
#

Hmmmm

vale sky
#

ohh i see

#

check line 34 buymore

graceful apex
#

placeholder: '%math_{deluxeshop_currentAmount}*{deluxeshop_{item},buy}%'

vale sky
#

there is no _0

fluid iris
#

ahh i'm still confused how did someone else manage to register a command with 2 arguments /coin shop

graceful apex
vale sky
fluid iris
#

i don't think you can have to arguments there can you?

#

lemme try

#

nop

#

kinda

#

$<argument number> References a specific token

craggy moat
#

How do I make a straight horizontal line in lore? O.o

graceful apex
wise lagoonBOT
vale sky
#

same exact error?

cosmic folio
#

Anyone here can help with deluxemenus? I created a new menu through the website and checked with yaml checker and everything is fine, but I tried restarting and stopping the server but my menu is just not showing up in /dm list

#

wait I may be dumb because I think I need to paste it onto config.yml as well

graceful apex
wise lagoonBOT
graceful apex
graceful apex
#

hey @vale sky , are ur outputs incorrect? getting what i think is a new error

wise lagoonBOT
lusty wren
#

hi

#

is there any way to make items invisible but still readable and clickable in deluxemenus

velvet cloak
#

How? Can you help me? please!!!

lusty wren
#

tried

#

but lores and item name are gone

velvet cloak
lusty wren
#

ok

velvet cloak
velvet cloak
velvet cloak
#

ghost ping ?

lusty wren
#

very smartly ty

velvet cloak
#

if i use velocity
how to make
the player chose the server
in DeluxeMenus, when you clicked on the server selection icons, did it transfer to another server? via [connect] and [player] does not work

worthy zealot
#

what's the opposite of string equals?

vale sky
#

shit

#

wrong language

#

smh

#

type: '!string equals' @worthy zealot

#

you can tell I just woke up and haven't smoked yet

worthy zealot
#

lmfao

#

thanks btw

#

Sometimes I wonder why I make my server store in deluxemenus

#

Always gotta do it the hard way lol

vale sky
#

cause it'll look sexy

worthy zealot
#

Definitely lmao

#

Hella boring to configurate though

vale sky
#

yep, that's why I spent a lot more time instead making deluxeshop

#

but that's only for basic items that are straight material

worthy zealot
#

ahh yeah no that wouldn't work with my plans

vale sky
#

exactly

charred saffron
#

so &m for example

craggy moat
# charred saffron use spaces

Thanks, always good support here from both members and staff, alltho I managed to figure it out after I asked hehe minecraftheart

spark crest
#

whats wrong??

upper eagle
#

anyone know why this is happening?

craggy moat
#

Looks like a mod aint workin?

upper eagle
craggy moat
dim quartz
#

Hello

#

Someone is using my account and scamming my friends i done 2FA too

#

It started from march

#

I dont no who is doing this anyone pls help for this

#

Pls help me

#

From this

worthy zealot
#

@dim quartz Change your password + Enable 2fa

#
  • Goto settings on discord & visit the authorized apps tab
#

then remove everything.

vale sky
#

Also

wise lagoonBOT
#
FAQ Answer:

Looking for discord support?
HelpChat is a Minecraft plugin and development support server and is not affiliated with discord in any way.
If you require support from discord, we recommend you to visit their official support website at https://support.discord.com
On this website, you can read their FAQs, or open a support ticket if necessary.

dim quartz
#

thanks

#

ohh thanks i think it will fix ]

#

the scam was comedy

#

i made a new game pls test it with a link

#

my friends know that was not me

upper eagle
craggy moat
upper eagle
#

to find that error so easily

upper eagle
#

there was data.yml

#

it was empty

elder swallow
hardy glacier
vale sky
#

success_commands are not meant to be used the way you are using them

#

you should have click_commands instead (same indentation as click_requirement)

feral scarab
#

Does anyone have a way to prevent skeletons from breaking armor stands and picture frames etc?

I have mob-griefing set to disable and I have worldguard but idk how to stop them

hardy glacier
wise lagoonBOT
vale sky
#

send your menu

whole gyro
#

where i can make suggestion?

vale sky
#

For?

hardy glacier
vale sky
#

ah I see your formatting is all off

hardy glacier
#

whats wrong with it

wise lagoonBOT
#
📋 Paste Converted!
https://paste.helpch.at/yejixohewa

A member of staff has requested I move your pastebin.com paste to our paste.helpch.at!

vale sky
#

also you don't need minimum requirements

#

that's optional

#

and you can do

slots:
- 0-26
hardy glacier
#

im confused whats causing the error tho

vale sky
#

You changed indentation without really knowing what you were changing

#

so I sent you a correctly formatted config

hardy glacier
#

oh

#

thank you

vale sky
#

?yaml

wise lagoonBOT
hardy glacier
#

ok, now I have a decently complicated questiob

#

Is there a way to make the rewards to be random with percentages? so its a 10% chance to get 1 reward and 30% to get another and so on? because I want it so players only get 1 of the rewards on that list, not all of them.

vale sky
#

You'd need a custom command or something that does that

#

could use mycommand probably

#

could also make a custom javascript placeholder that returns the entire command like
- [console] %javascript_randomreward%

hardy glacier
#

hm ok, Ill look into it thanks

spiral eagle
#

yo

#

I need help

wise lagoonBOT
#

There is no time to wait! Ask your question @spiral eagle!

spiral eagle
#

How would I make a deluxe menu rotate aliases within a slot?

feral scarab
modern lake
#

could someone help with a item exchange menu?

graceful apex
#

And resistance

#

Other effects if u need em

hollow ore
#

Hello, i have a problem with deluxemenu on 1.19.3 version

#

nbt_int: isn't work anymore after changing the version from 1.19.2 to 1.19.3

vale sky
#

?dm-modeldata

wise lagoonBOT
#
FAQ Answer:

To set CustomModelData for an item, use model_data: #
Example:

material: STONE
model_data: 5
vale sky
#

@hollow ore this

#

is that your issue?

hollow ore
#

I use in this mode:

  'Viking':
    material: feather
    nbt_int: CustomModelData:20```
vale sky
#

Yes, follow what the bot said

hollow ore
#

Ok, i will try

vale sky
#

And make sure you're on the latest release or above (1.13.6)

hollow ore
#

Sure, i have it

#

Work, thx

velvet cloak
red lance
#

Will messageannouncer ever be updated?

rich star
red lance
#

doesn't say it suppoert 1.19 on the spigot page

rich star
#

plugins can still work if they haven't been updated to reflect that

#

message announcer should work fine on 1.19

red lance
#

Alright, I'll check it out. Does Messageannouncer support /tellraw ?

weak field
#

Does anyone know how to add furniture with model engine that you can sit on I have been stuck on it for a while now

austere glade
#

Does DeluxeMenus DEV version no longer allow custom model data in menus?
Running purpur on 1.19.3 with DeluxeMenus v1.13.7-DEV-152

inner remnant
#

It does

austere glade
#

done with nbt_int: CustomModelData:xxxx
Correct?

vale warren
#

model_data: xxx is the new format

quick fjord
#

Anyone has an idea how I can make a user of a deluxemenu input a custom text/number into a variable by clicking an item that opens a sign gui for example?

sand hazel
#

Hello Everyone 🙂
How expensive can a plugin be if you order mining per one block.. Prison Server Mining per block and regenerate per 5 sec and atc?

quick rock
sand hazel
#

I would like a new plugin.
How expensive would it be to order

quaint stratus
#

Hey!
I've setup EssentialsChat with DeluxeTags but they refuse to show in chat. If I use {} around the DT placeholder on essentials it just shows the text in hat and if I use %% it shows nothing. Anyone got any ideas?

meager pine
#

Hello
One question, I had my old account linked but it was deleted so I would like to link it again but it gives me a problem, so how can I link this account?

weak field
#

Does anyone know how to add furniture with model engine that you can sit on I have been stuck on it for a while now

meager pine
proper wagon
#

oops sorry meant to turn off ping

feral briar
#

im trying to register my own expansion:
this is my java class https://paste.helpch.at/etohagunov.typescript

doing /papi list does list my expansion, doing /ftopplaceholders info also gives the status registered (and my ign and verion number)

however when i do: /papi parse Hermelijn15 %ftop_value_player%
it just returns %ftop_value_player%

viscid kraken
#

@feral briar do u have this line anywhere in ur code (would be in ur main class):
new FtopExpansion(FactionSpawnerMap).register()

feral briar
#

yes i do

#

if(Bukkit.getPluginManager().getPlugin("PlaceholderAPI") != null) {
new FtopExpansion(factionSpawnerMap).register();
}

proper wagon
#

oh wait

feral briar
#

i imagine if that was the issue it would also not show as registered

proper wagon
#

i didnt see you were coding xD

feral briar
#

yeah i didnt want to paste my whole class so i put it on the paste website

proper wagon
#

you need an identifier prefix

#

%ftopPlaceholders_ftop_value_player%

feral briar
#

ah, that sounds logical

#

thanks man

proper wagon
#

np

feral briar
#

does it auto set that prefix?

proper wagon
#

you set the identifier in your getIdentifier() method

feral briar
#

thank you

proper wagon
#

np, this same problem tripped me up a few days ago, and someone else asked recently too

viscid kraken
last laurel
#

I have a problem with deluxemenu.... How do I say to sell that particular item for $100?

lapis tulip
#

Can the DeluxeTags plugin be linked to the entire Network? I mean, some Bungee or MySQL mode.
So that they have the same tag everywhere.

bright trail
#

il y a des francais?

thin spear
wanton cedar
#

figured it out already)

thin spear
wanton cedar
thin spear
azure notch
#

how to make it so that when a player spits at a player, it says "You spat in NICKNAME"

lost chasm
#

That depends on the plugin you're using for the /spit command

velvet cloak
#

How do I set a dragon breath potion in deluxemenue?

#
material: POTION
data: 437```
#

doing this but just returning a potion with no effect

#

please ping me if anyone replies

azure notch
cunning yew
#

With DeluxeMenus, is it possible to make it so that when a player clicks accept on a menu, it takes them to an external website link?

vale warren
#

no, that's a minecraft limitation, the only thing you can do is to send the link in chat

thin spear
charred saffron
#

n9t just specific lines

thin spear
placid timber
#

What error?

placid timber
#

Send the config again

#

I want to help you, but I have to go to work, sorry

thin spear
bleak night
#
    material: chest_minecart
    slot: 19
    display_name: '&aReward delivery'
    lore:
      - '&7Your daily reward has'
      - '&7been arrived!'
      - ''
      - '&eClick to claim!'
    click_requirement:
      requirements:
        permission:
          type: has permission
          permission: rewards.vip
    deny_commands:
      - "[message] &7You don't have 1 of the 2 permissions required."
    allow_commands:
      - "[message] &7You don't have 1 of the 2 permissions required."```
why isnt this working?
it isnt sending me a message
vale sky
#

few things off, let me fix

#
  vip:
    material: chest_minecart
    slot: 19
    display_name: '&aReward delivery'
    lore:
      - '&7Your daily reward has'
      - '&7been arrived!'
      - ''
      - '&eClick to claim!'
    click_requirement:
      requirements:
        permission:
          type: has permission
          permission: rewards.vip
          deny_commands:
          - "[message] &7You don't have 1 of the 2 permissions required."
    click_commands:
      - "[message] &7You don't have 1 of the 2 permissions required."

try that @bleak night

bleak night
#

thanks

vale sky
#

obviously you have the same message for both so it'll be hard to tell 😂

#

no problem!

bleak night
#

how do i make cooldowns?

vale sky
#

checkout master cooldowns plugin

#

they also have an example for deluxemenus on the github

wise lagoonBOT
oak mango
#
    view_requirement:
      requirements:
        samedate:
          type: string equals
          input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'
          output: '%servertime_D/M/Y%' 

Hey guys any idea why this won't show?

#

They both parse the same, I checked

#

Is this the correct way to compare 2 placeholders?

#
items:
  'notreadycommonquest':
    material: 'PAPER'
    nbt_int: CustomModelData:10046  # Change the # with the model data number
    display_name: '&8◆ &7Common Quest Scroll&r &8◆'
    update: true
    priority: 1
    lore:
      - '&r'
      - '&fReward: &a2000 Coins'
      - '&r'
      - '&7➤ Status: &cNot Ready'
      - '&r'
    slot: 2
    rgb: 255,69,0
    hide_effects: true
    update: true
    view_requirement:
      requirements:
        samedate:
          type: string equals
          input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'
          output: '%servertime_D/M/Y%' 
  'readycommonquest':
    material: 'PAPER'
    nbt_int: CustomModelData:10046  # Change the # with the model data number
    display_name: '&8◆ &7Common Quest Scroll&r &8◆'
    update: true
    priority: 2
    lore:
      - '&r'
      - '&fReward: &a2000 Coins'
      - '&r'
      - '&7➤ Status: &aClaimable'
      - '&r'
    slot: 2
    rgb: 255,69,0
    hide_effects: true
    update: true
    click_requirement:
      requirements:
        empty_slot:
          type: string equals
          input: "%player_has_empty_slot%"
          output: "yes"
          deny_commands:
            - '[message] '
            - '[message] &cYou need a free inventory slot'
            - '[message] '
            - '[close]'
    left_click_commands:
     - '[console] claimcommonquest %player_name%'
#

It always shows the 'readycommonquest'

#

I'm wondering if dm isn't parsing player_name because it's inside ' ' ? Here > input: '%mycommand_playerdatafor_%player_name%_questclaimedcommon%'

#

Yeah it works if i put my name in

vale sky
#

Where does this mycommand expansion come from @oak mango

#

@oak mango You'd need a custom javascript script, not the type: javascript requirement

proper wagon
#

Are you nesting placeholders?

#

player_name is not a placeholder in here

vale sky
#

Trying to, not sure if mycommand supports {} internally, it seems as though it did not when tested

#

as I said, idk where the expansion comes from

proper wagon
#

Don’t you need another set of %

oak mango
#
    view_requirement:
       requirements:
         anythinghere:
           type: javascript
           expression: '"%mycommand_playerdatafor_%player_name%_questclaimedcommon%".equalsIgnoreCase("%servertime_D/M/Y%");'
#

This seems to yield the same resuld

vale sky
proper wagon
#

No, the % is for the first placeholder, not player_name

oak mango
#

I just want whoever is opening the dm menu to go in that slot

vale sky
oak mango
#

So

%mycommand_playerdatafor_ OPENER OF MENU HERE _questclaimedcommon%

vale sky
oak mango
#

I believe it's just built into mycmd

vale sky
#

is there any documentation on it?

proper wagon
#

it is misreading as two placeholders, %mycommand_playerdatafor_% and %_questclaimedcommon%

oak mango
#

Uno momento 🙂

vale sky
#

I have never heard of mycommand having an expansion

proper wagon
#

with player_name just in the middle

vale sky
#

I've already stated that IF the mycommand supports parsing placeholders internally, most likely it would be done with {}

oak mango
vale sky
#

Sorry Heklo for confusion, Joshie DM'd me about this

proper wagon
#

np

vale sky
#

link please

vale sky
#

is the placeholder part documented?

#

is it just running a mycommand script ??

oak mango
#

Just to avoid confusion, Incase im missing something really important, here is what I'm doing

In my command, Here is the script for claiming a daily common quest

commonquest:
  command: /claimcommonquest
  type: RUN_CONSOLE
  runcmd:  
  - "$Script$%if%$PlayerDataFor%$arg1%questclaimedcommon%==$todaydate"
  - "$text$"
  - "$text$&f &cYou already claimed todays common quest scroll"
  - "$text$"  
  - "$Script$%if%$PlayerDataFor%$arg1%questclaimedcommon%!=$todaydate"
  - "$text$"
  - "$text$&f &aClaimed todays common quest scroll"
  - "$text$"  
  - "scrolls give $arg1 scroll tier common"
  - "mycmd-playerdata set $arg1 questclaimedcommon $todaydate" ### I DONT REMEMBER THE FORMAT OF THIS COMMAND
  - "$Script$%else%"
  - "$text$&cSomething went wrong here."
vale sky
#

I'm so lost I don't see the expansion at all in the plugin source

#

the quest thing is fine

oak mango
#

It's just a built in placeholder no?

vale sky
#

I am completely lost on the fact that there is absolutely nothing I can see about mycommand providing placeholders to placeholderapi

oak mango
#

They are in the image I sent originally

vale sky
#

No

oak mango
#
$PlayerData%Variable%    Get the value from playerdata.yml, and return as a text
$PlayerDataFor%PlayerName%VarName%    Same as above but get the datas for another player (permission needed : mycommand.placeholders.playerdatafor.**
vale sky
#

that's playerdatafor

#

that is part of mycommand scripting

oak mango
#

Oh right

vale sky
#

doesn't explain how you can type /papi parse me %mycommand_...% and you get an actual result

oak mango
#

Oh i see what you mean

vale sky
#

You don't have a custom expansion or anything???

oak mango
#

Oh wait

#

i found something maybe useful

#

Search 'playerdatafor

#

_{<player_name>}_

vale sky
#

oh fucks sake I found it in the release notes

#

use [] internally @oak mango

#

You can now use brackets on the playername part of "%mycommand_playerdatafor_[<player_name>]_<variable_name>%" papi placeholder. This make possible to use underscores in the playernames without problems.

oak mango
#

Wait so

#

not JS right?
back to string?

#
    view_requirement:
      requirements:
        samedate:
          type: string equals
          input: '%mycommand_playerdatafor_[player_name]_questclaimedcommon%'
          output: '%servertime_D/M/Y%' 
#

Like dis?

vale sky
#

ya, try it

oak mango
#

Still not working 😮

vale sky
#

try [<player_name>]

#

exactly as they put

oak mango
#

Hmm nope

#
items:
  'notreadycommonquest':
    material: 'PAPER'
    nbt_int: CustomModelData:10046  # Change the # with the model data number
    display_name: '&8◆ &7Common Quest Scroll&r &8◆'
    update: true
    priority: 1
    lore:
      - '&r'
      - '&fReward: &a2000 Coins'
      - '&r'
      - '&7➤ Status: &cNot Ready'
      - '&r'
    slot: 2
    rgb: 255,69,0
    hide_effects: true
    update: true
    view_requirement:
      requirements:
        samedate:
          type: string equals
          input: '%mycommand_playerdatafor_[<player_name>]_questclaimedcommon%'
          output: '%servertime_D/M/Y%' 
#

Is using '' correct? I see some people use "" ...

vale sky
#

turns out it's perfectly documented

#

it's literally on the page if I just searched placeholderapi

vale sky
oak mango
#

hmm

vale sky
oak mango
#

So

/papi parse me %mycommand_playerdatafor_[<player_name>]_questclaimedcommon%
= no data
/papi parse me %mycommand_playerdatafor_joshjustgames_questclaimedcommon%
= the date (correct) 
vale sky
#

that's not what I replied to, try without the <>

oak mango
#
/papi parse me %mycommand_playerdatafor_<player_name>_questclaimedcommon%
#

no data

#

Oh

#

oops

#

sry

#
/papi parse me %mycommand_playerdatafor_[player_name]_questclaimedcommon%
#

same no data

vale sky
vale sky
#

ah ya, I just found the source and it doesn't parse placeholders inside

#

but now that i'm thinking

oak mango
#

Parse other?

vale sky
vale sky
oak mango
#

;D

#

It just hit me too lol

vale sky
#

I was thinking about it earlier but didn't have the docs and forgot till now

oak mango
#

So just parse other %mycommand_playerdata_questclaimedcommon%

vale sky
#

ye

#

wait

#

why do you need to parseother

oak mango
#

I dont

#

now you mention it

#

Wait holy sh

vale sky
#

or was player_name just temporary

#

ah...

oak mango
#

I just need who evers opening the menus %mycommand_playerdata_questclaimedcommon% to be the same as %servertime_D/M/Y%

vale sky
#

I'm gonna go...

oak mango
#

LOL

#

Im sorry! this is why i began explaining the whole reasoning originally incase I did a dumb dumb

#

turns out I did

#
  'readycommonquest':
    material: 'PAPER'
    nbt_int: CustomModelData:10046  # Change the # with the model data number
    display_name: '&8◆ &7Common Quest Scroll&r &8◆'
    update: true
    priority: 2
    lore:
      - '&r'
      - '&fReward: &a2000 Coins'
      - '&r'
      - '&7➤ Status: &aClaimable'
      - '&r'
    slot: 2
    rgb: 255,69,0
    hide_effects: true
    update: true
    click_requirement:
      requirements:
        empty_slot:
          type: string equals
          input: "%player_has_empty_slot%"
          output: "yes"
          deny_commands:
            - '[message] '
            - '[message] &cYou need a free inventory slot'
            - '[message] '
            - '[close]'
    left_click_commands:
     - '[console] claimcommonquest %player_name%'
#

Now to figure out why the full inv handler isn't working

#

derp

#

%player_has_empty_slot% is parsing as 'no' and it lets me grab it anyway

#

Ah needed left_click_requirment

#

derp

gusty abyss
#

Is there a reason why menu items can just be taken from a deluxe menu

#

is that a common issue

summer marten
gusty abyss
#

Yeah i fixed it

summer marten
#

Ah nice

gusty abyss
#

turns out I had a possesive apostrophe since I wanted it to be grammatically correct but that ruined it

summer marten
velvet cloak
#

i need help with my tags

summer marten
#

If so, you can just double it up to make it work like A''S

velvet cloak
#

deluxe tags

summer marten
velvet cloak
#

can anyone help

#

it doesnt show in chat

summer marten
#

Have you added the placeholder to your chat formatting plugin

#

Or are you using DT's chat formating?

velvet cloak
#

no

summer marten
#

Oh well that's why then

velvet cloak
#

do i need the apiplaceholder

summer marten
#

If you are using a different chat formatting plugin yes

#

But if your using DT's built in one, no I believe

velvet cloak
#

Oh

#

Thank you

#

is it possible to add you as my friend so i can ask you for help(doesnt do mass ping)

summer marten
#

Sure

#

Is it possible to use placeholders in the slot of deluxe menus?

crystal thistle
#

hey, where can I report a bug in Deluxe Menus?

lapis tulip
#

How do I use a different plugin than Vault, for money requirements?
I would like to use CoinsAPI

#

(In Deluxe Menus)

umbral plank
#

how to fix this i have papi installed cant post screen shot 😐 all my tags say
Tag: %deluxetags_identifer%

tawny ingot
#

A DeluxeMenu question:
Is it possible to let a player input some text (preferrably through a anvil gui or sign gui) and then use it in a command the gui then executes after he clicked a item in a gui?
Would be really nice.

vale warren
#

use the plugin commandprompt @tawny ingot

wise lagoonBOT
red mortar
#

I have a problem with the DeluxeMenus, even though I hide the enchantment information, they keep coming out

charred saffron
#

./papi ecloud download deluxetags

umbral plank
#

got it sorted now just trying to work out perms now as
DeluxeTags.See.toxic
or
DeluxeTags.See.All
dont seem to work with lp only way i can see them is with DeluxeTags.Tag.toxic
but that allows me to select the tag and dont want that

charred saffron
#

you dont want to allow people to select their tag?

umbral plank
#

crate perks so crate will give them the perm to select it

buy if they do /tags i want them to be able to view them

#
    order: 2
    tag: '&8[&2&ltoxic&8]'
    description: '&7Get this title From our Tag Crates'```
charred saffron
umbral plank
#

i want them to e able to view the tags
go to a crate with a "key"
win a random tag
then be able to select it
but this is listed on wiki but dont work


DeluxeTags.See.All
Gives access to see all tags in the /tags GUI without being able to select them.```
wise lagoonBOT
velvet cloak
#

Is everything okay like this?

valid atlas
#

does anyone here have experience with holographic display ?

vale sky
#

It doesn't make all tags unselectable

umbral plank
#

but i cant see them i can only see them all with Tag.all but then can select them

vale sky
#

what deluxetags version are you on

umbral plank
#

1.17

#

1.7.1

vale sky
#

quite behind, try latest release 1.8.2

#

I wonder if casing matters? deluxetags.see.all vs Deluxetags.See.All

#

hmm but Tag.all worked?

umbral plank
#

i have tried that made no different

#

yes tag.all works but not see.all

#

ill try 1.8.2 see if that fixes it

vale sky
#

is it tag.*?

umbral plank
#

either way that works fine

vale sky
#

Could you share by chance which one you're using?

#

So I know what works and what doesn't for future

#

yes in 1.7.1 deluxetags.see doesn't exist

umbral plank
#

it works with both tag.* tag.all

#

and yes i have updated and now works fine

#

simple as update plugin thinksmart why didnt i think off that

vale sky
#

only because I don't see support for it in the code, but I do see it for things like list.all and see.all

#

🤷‍♂️

umbral plank
#

its wild card perm its like worldedit.* gives all world edit perms rather than listing each and every one

vale sky
#

ya, so I guess we don't really need support for list.all and see.all after all maybe?

#

or maybe that's just luckperms?

#

i just never heard of all before, always *

umbral plank
#

yes thats what i did first them when looking for the perms on wiki and see all but see.all see.* work on 1.8.2 and no group manager back in day used it too and so did pex to an extent

vale sky
#

wo

umbral plank
#

no *

vale sky
#

oh ya, that's universal

#

I'm just confused why tag.all works because there isn't code for it like there is list.all and see.all

umbral plank
#

will just be easier on wiki to have tag.* list.* see.* haha

vale sky
#

ya, would save time having to implement it

#

I didn't do it tho 🤷‍♂️

#

😂

umbral plank
#

yea coz i couldnt be asked to put 45 + tags in one by one

vale sky
#

can't remove it now tho

#

lol

umbral plank
#

lol will need to be the web dev or clip them self

vale sky
#

not even that, if you remove it then people's servers would break

umbral plank
#

not from the code leave it there but on wiki

vale sky
#

oh, ig

#

either works tho

umbral plank
#

yes

velvet cloak
#

This is good?

craggy moat
#

Can I do gradient in the menu title? deluxe menus

craggy moat
#

Also, can I do cooldown on clicks ?

old hare
fading bough
#

For voteparty and doing the rewards. Do all rewards need to add up to a total of 100%? Or is it they each have their own chance.

velvet cloak
vale warren
#
    view_requirements:
      requirements:
        requirement-name-here: # each requirement must have name an unique name
          type: has money
          amount: 600```
velvet cloak
#

Thanks

velvet cloak
wise lagoonBOT
velvet cloak
#

I want to enchant TRIPWIRE HOOK but it seems not possible

vale warren
#

it is

wise lagoonBOT
#
FAQ Answer:

How to add a glowing effect to an item:

# First, you enchant the item with any enchantment
enchantments:
- DURABILITY;1 # ENCHANTMENT;level
# Then, you have to hide the enchant name from showing
hide_enchantments: true```
tepid steeple
#

Hello, Can someone help me with DeluxeMenus? I'm making a shop on it, and was wondering how to add custom items from ExecutableItems to the shop? thanks

jaunty trail
#

why are you going thru the hassle of making a shop with deluxemenus

velvet cloak
wise lagoonBOT
velvet cloak
#

With two slots in the enchantment

bold nova
#

Good morning,
i'm using delux menus for 1.8 and i'm having some problems with lore:
the moment i insert any kind of placeholder inside the lore it turns purple and doesn't display colors. How can i fix it? Thanks

oak mango
#

Hey folks, So trying to make this show the second one for me

#

If i parse /papi parse me %parseother_{player_name}_{cluescrolls_scrolls_completed}%

#

it comes back 30

#

Which i 'think' means it should show rewards2 but it's still showing rewards1, I made sure rewards 2 has higher priority also

sterile ivy
#

this is my config how do i make it so if we buy the rank once we cant but again and if they have a higher rank they cant buy this rank

    material: "IRON_BLOCK"
    slot: 20
    display_name: "&e&lSentinel"
    lore: 
    - 'Get the Sentinel rank yearly for 100 votes!'
    left_click_requirement:
      requirements:
        anything_here:
          type: has money
          amount: 1000
      deny_commands:
      - '[message] &6Shop &8> &7You need &c$1000 &fto buy this rank&f.'
    right_click_requirement:
      requirements:
        anything_here:
          type: has money
          amount: 1000
      deny_commands:
      - '[message] &6Shop &8> &7You need &c$1000 &fto buy this rank&f.'
    left_click_commands:
    - '[console] eco take %player_name% 1000'
    - '[console] lp user %player_name% parent addtemp sentinel 1y'
    - '[message] &6Shop &8> &fYou bought &e&lSentinel &frank for &a$1000&f.'
    right_click_commands:
    - '[console] eco take %player_name% 1000'
    - '[console] lp user %player_name% parent addtemp sentinel 1y'
    - '[message] &6Shop &8> &fYou bought &e&lSentinel &frank for &a$1000&f.'```
#

someone pls help

pseudo musk
#

I am looking for a professional developer for my server if there is 1 here shoot me at dc

devout sun
#

console errors

uncut thorn
#

Consider using at least Paper

devout sun
#

ok

twin marlin
#

Hi, is it possible to create a profile system with DeluxeMenus, like opening a menu where your stats are displayed, and if you run the command /<command> <player> it opens the profile of that player (created with deluxemenus) and that there are displayed for example if I want to represent their statistics, that show their statistics of that precise player, or if I want to perform actions or interact with it, for example by clicking on an object in that menu the command or expansions of placeholders is directed to it, can you do that or something like that, I was told that with parseother I think you could do that, but they didn't give me more explanations.

tulip remnant
#

I'm trying to send a clickable link via a plugin and I'm using ChatChat, does anybody know why <click:open_url:'https://google.com'>Test</click> would not be working?

vale warren
#

Context?

fading bough
#

For voteparty and doing the rewards. Do all rewards need to add up to a total of 100%? Or is it they each have their own chance? Just confused as you can limit it to 1 reward and how the plugin goes about how it chooses the reward

lavish epoch
#

Each are their own.

shell stream
#

does anyone have the discord support server for SkywarsReloaded plugin?

worthy zealot
#

I'm changing the size of a menu

#

then typing /dm reload and it doesn't adjust the menu?

twin storm
fading bough
# lavish epoch Each are their own.

Sorry was trying to understand have the per vote rewards work with chance. Like if you have 2 rewards with and 90 and 80% chance and you limit it to one how does the plugin decide which reward is given? Just the one with a higher percentage?

wise lagoonBOT
lavish epoch
#

I believe it randomizes and rolls.

hoary imp
lavish epoch
#

Vault doesn't have those placeholders anymore. They were deprecated and moved to EssentialsX, because that's basically the only thing that was supported in those placeholders to begin with.

lavish epoch
fading bough
#

👍

safe mauve
#

Hi

#

i need help

wise lagoonBOT
#

There is no time to wait! Ask your question @safe mauve!

safe mauve
#

open_sound not workin

#

I want a sound to be played when opening the menu

safe mauve
#

@vale sky

wise lagoonBOT
safe mauve
#

@ocean pier

wise lagoonBOT
safe mauve
#

open_sound not workin
I want a sound to be played when opening the menu

vast zinc
safe mauve
#

yeah

#

don't leave me here

#

ok jaja

vast zinc
safe mauve
#

@vast zinc

vast zinc
#
open_commands:
  - '[sound] BLOCK_BARREL_OPEN'```
safe mauve
#

ok i try

#

menu_title: 'ByCraft #Zonas y Menú''s'
open_command:

  • '[sound] BLOCK_BARREL_OPEN'
  • warp
  • warps
  • essentials:warp
#

like this?

#

not working

#

i fix thanks!

vast zinc
#

No problem!

vale sky
#

next as in: luckperms tracks?

#
%ezrankspro_rankup_rank_<Rank>%```
<https://github.com/PlaceholderAPI/PlaceholderAPI/wiki/Placeholders#ezrankspro>
#

oh

#

how so

candid lily
#

how do i make the cmd valid? cuz it appears red

craggy moat
#

Hello, how can I set a cooldown on how fast a button in a gui can be clicked?

#

I am giving players permission and refreshing menu so it acts as a toggle that is updating, I don't want players to be able to spamklick to set and unset permission via luckperms

#

Only sulution without downloading another plugin is just to close the entire gui when a player clicks that toggle to stop autoclickers spamming the gui button etc

#

?

lost chasm
wicked fjord
#

Hey,

Hope everyone is well.

I have an issue with Deluxe Menus.

Any reason why a menu wouldn't be tracking a string value from a Pokemon properly and passing thru the command even if the Pokemon isn't an Articuno? The Placeholder in the input is returning Articuno as the first slot in my party.

Thanks in advance!

left_click_commands:
  - '[sound] ENTITY_FIREWORK_ROCKET_BLAST'
  - '[console] poketake %player_name% Articuno'
  - '[console] geco add %player_name% 2 shard'
  - '[close]'
left_click_requirement:
  requirements:
    anything_here:
      type: 'string equals ignorecase'
      input: '%pixelmon_party_1_nickname%'
      output: 'Articuno'
craggy moat
vale sky
#

Usually people end up doing one of the following:

  • closing the menu
    or
  • delaying the action after the permission change and [refresh] to see if that works
wary brook
#

https://mclo.gs/3TxARqn y'all- what is this even supposed to mean 😭
or well, from what plugin is it? is it a terrain corruption thing? ping if you reply please

wise lagoonBOT
#
Quick Tip:

To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.

rich fjord
#

I want to ask questions about Guilds Mysql, the data seems not to be synchronized in real time

wise lagoonBOT
granite dirge
#

Guys, tell me please, is it possible to send the command of the plugin that is on Bungeecord/Velocity via DeluxeMenus?

kind finch
#

Hello i use dynamic_amount in DM and put placeholder %server_online% and in menu isnt amount

velvet cloak
#

How can I make it so that I can't open a menu if the player doesn't have permissions?

noble wadi
worthy zealot
#

Is there a plugin that can force player skins?

kind finch
noble wadi
#

try meta to see the changes

  'item1':
    priority: 100
    material: grass_block
    dynamic_amount: '%deluxemenus_meta_amount_INTEGER_0%'
    slot: 12
    left_click_commands:
      - '[meta] set amount INTEGER null'
      - '[refresh]'
    right_click_commands:
      - '[meta] add amount INTEGER 1'
      - '[refresh]'
noble wadi
kind finch
#

'lobby':
material: 'COMPASS'
slot: 4
display_name: '&eLOBBY'
lore:
- '&7Klikni pro připojení'
left_click_commands:
- '[connect] lobby'
dynamic_amount: '%server_online%'

noble wadi
#

idk

#

ask staff

placid timber
noble wadi
#

why it doesnt work

tpye: javascript
          expression: '%deluxemenus_menta_amount_INTEGER_0% <= 48'
haughty bay
#

please ping me with a response

noble wadi
#

@placid timber do you know how to remove all the meta that its added ?

placid timber
kind finch
vale warren
noble wadi
velvet cloak
#

The %player% placeholder doesn't work anymore, how can I fix that? (PlaceholderAPI)

fresh dock
#

hello i trying make Enchant warp that you can press bow, then it show another warp for enchanting how do i that? is that like this?:

  '10':
    material: BOW
    slot: 10
    display_name: '&r&aBow Enchantments'
    lore:
    - '&f'
    - '&7Browe through some enchantments'
    - '&7that you can put on any Bow'
    - '&f'
    - '&f&nClick to open'
    - '&f'
  left_click_commands:
   - '[openguimenu] EnchantBow'
   - '[sound] SUCCESSFUL_HIT'
   - '[close]'
  right_click_commands:
  - '[openguimenu] EnchantBow'
  - '[sound] SUCCESSFUL_HIT'
  - '[close]'```
sly star
#

can i have a deluxechat for version 1.19 please?

noble wadi
# fresh dock hello i trying make Enchant warp that you can press bow, then it show another wa...
items:
  '10':
    priority: 100 #higher number = less of a priority.
    material: BOW
    slot: 10
    display_name: '&r&aBow Enchantments'
    lore:
    - '&f'
    - '&7Browe through some enchantments'
    - '&7that you can put on any Bow'
    - '&f'
    - '&f&nClick to open'
    - '&f'
    click_commands:
    - '[meta] set test INTEGER 1'
    - '[refresh]'
  '10a':
    priority: 99 #higher number = less of a priority.
    material: wooden_sword
    slot: 10
    display_name: '&r&aAnother item'
    lore:
    - '&f'
    - '&7Do you want like this '
    - '&f'
    - '&f&nClick to open'
    - '&f'
    view_requirement:
      requirements:
        anything_here:
          type: has meta
          key: test
          meta_type: INTEGER
          value: 1
rigid rock
fresh dock
#

i've tested still no right

fresh dock
#

fixed 🙂

kind finch
tough grotto
noble wadi
tough grotto
#

It does not work for some reason

#

It skips

noble wadi
#

show me

#

its run normal, noting happened, no error

soft narwhal
#

oh wait im stupid

#

i just write the requirements

#

i didnt write actions

wise lagoonBOT
#
Hey!

Please respect the rules, be patient and don't ping staff members!

fresh dock
#

Hello how do i add ommand for make TokenEnchant upgrade?

#

like on DeluxeMenu

noble wadi
kind finch
#

Why it doesnt work when is only one player on server?

fresh dock
#

like

fresh dock
soft narwhal
#

uh i didnt understand, what did this mean in wiki/options-and-configurations/requirements of deluxemenus?

left/right/shift_left/shift_right/middle click requirements won't work unless you also have their respective click commands. This is true even if you have set the success_commands option
#

that means i can't use left_click requirements if there is only success_commands and deny_commands?

wise bridge
#

hi guys,hi, does anyone know a plugin that adds more currency?

pseudo musk
#

who can help me connect to the ftp of my server with visual studio please if someone can help me write to DM

oak mango
#

Parsing over 24 hours? should be 00:59

#

So at 1am it reset to 1:01 as normal, odd

wise lagoonBOT
#
Deluxecommands - Version List
Spigot:

1.8.8
1.12.2
1.13.2
1.14.4
1.15.2
1.16.5
1.17.1
1.18.1

Version:

v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest
v1.11.3 - Latest

tepid steeple
#

Hello, Can someone help me with DeluxeMenus? I'm making a shop on it, and was wondering how to add custom items from ExecutableItems to the shop? thanks

inland crystal
#

'Member-2': material: STAIN_GLASS_PANE priority: 2 update: true slot: 10 view_requirement: requirements: name2: type: has permission permission: essentials.kit.explorer display_name: '&4&lMember &c| Kit' lore: - '&f&lCONTENTS:' - '&8&l* &8&nGear' - ' &7- Iron' - '&8&l* &8&nTools' - ' &7- Efficiency I' - '&8&l* &8&nPickaxe' - ' &7- Efficiency X' - ' &7- Fortune II' - ' &7- Unbreaking X' - '&8&l* &8&nOthers' - ' &7x16 | Experience Bottles' - ' &7x16 | Cooked Beef' - '' - '&6&l* &7Available in: &c&l%essentials_kit_time_until_available_explorer%' left_click_commands: - '[sound] BLOCK_ANVIL_LAND' - '[refresh]' right_click_commands: - '[sound] BLOCK_ANVIL_LAND' - '[refresh]'
can anyone help me I wanna add color stained panes

#

Ping me if you can help me

#

@inner remnant ?

wise lagoonBOT
inland crystal
#

sorry...

craggy moat
#

Hello, sorry for ping and also digging up a old topic 😛

But, did you ever figure this out? Using litebans also but trying to make players click a GUI button (dye) that changes color on click and does /togglechat but I am not sure how to get the requirements seen as litebans has no placeholders pepehmm

#

If anyone else know how I could do this, ping my message diamond

round beacon
#

left_click_requirement:
requirements:
type: javascript
expression: '%playerpoints_points% >= 100'
deny_commands:
- "[message] &d晞云望景 &f| &4&l你的云币余额不足."
success_commands:
- '[console] tools give %player_name% harvester_hoe'
- '[message] &d晞云望景 &f| &a你购买了 &d&l丰收锄'

#

When I click to this the deny commands don't work

steel eagle
#

I want to configure the f key to opening a menu. I've tried every f key plugin under the sun but I get the same message "Unknown command. Type /help for help." The f key plugins work for all commands, but not custom commands.
for example, the command I chose to open up the menu is /menu. Idk if it's because the text shows up in red when typed in console, but it still works when I execute in console

vale warren
#

do you see the unknown command message in console?

steel eagle
#

yes

vale warren
#

okay, you need a plugin that can run the command as a player, or see if the plugin that has this menu command can open the menu for a player via console

#

iirc for DM is /dm open [player] [menu]

steel eagle
#

so before executing this command I'll need to find a plugin that will integrate my custom /help command?

high prairie
#

is it possible to put a custom head loaded from the tetxure in base 64?

normal idol
neat fiber
#

what placeholder should I use to display the top richest people (I am using essentials economy)

hard echo
#

Hey is there a pixelmon plugin or something like that? I see that there are servers that have pixelmon without any mods

#

Is that possible?

hard echo
#

Servers like: Pokeroyale and PokeWIld

zinc pond
#

Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working

placid timber
high anvil
#

I get such a console error when the player cuts a mob whose meat can be cooked.

Minecraft/LootItemFunctionSmelt] Couldn't smelt 2 mutton because there is no smelting recipe
zinc pond
#
  'unterwasser':
    material: POTION
    potion_effects: WATER_BREATHING```
#

but it always shows a potion of regeneration

twin bronze
#

pls help!!

main atlas
#

Does anyone know how to make a shop inside deluxeMenu? Not with standard currency but with a premium type of currency I guess

velvet cloak
#

I need to execute commands for players with OP permissions.

For example in chestcommands:

  • 'op: summon pig'
#

one player who clicked on the icon in menu

#

This command is executed with the current rights of the player and if he does not have minecraft.command.summon, then he will not be able to summon lightning

#

left_click_requirement: requirements: anything_here: type: javascript expression: '%statistic_mine_block:stone%>=100' deny_commands: - '[console] m %player_name% ---.' - '[player] summon minecraft:lightning_bolt' left_click_commands: - '[console] m %player_name% test completed' - '[console] minecraft:give %player_name% nether_star 1'

#

I mean the line

- '[player] summon minecraft:lightning_bolt'

spark sage
#

use [console] execute at %player_name% run summon lightning_bolt

#

assuming you're on 1.13+ with the new /execute command

velvet cloak
spark sage
#

nope, the devs don't want to add an [op] action because of possible exploits

twin wasp
#

Is there a way to give a kit on respawn?

wise bridge
#

hi guys,does anyone know a plugin that adds more currencies?

twin wasp
wise bridge
#

i want to add more currencies

#

so dollars and gems

twin wasp
obtuse cove
#

How would you make a exchanger between player points and procosmetics ?

indigo pond
#

**EDIT: i got it figured out! I needed register_command: true not register-command: true **
what am i doing wrong? im trying to make register the command

register-command: true
open_command:
  - birthday
size: 26
items:```
spiral eagle
spiral eagle
#
# 
# A full wiki on how to use this plugin can be found at:
# https://wiki.helpch.at/clips-plugins/deluxemenus

debug: false
check_updates: false
gui_menus:
  Shop:
    file: market/shop.yml
  dex:
    file: dex/dexrewards.yml
  main:
    file: main/mainmenu.yml
  inmain:
    file: main/inmain/warps.yml
  features:
    file: features/dailyspin.yml
  discordlink:
    file: features/discordlink/discordlink.yml
#

I run a pixelmon server 1.16, and I am trying to use the mod trainer commands. I am doing the command "/tedit add interact dm open discordlink @p" this isn't working so how would I establish a player without adding a name like minecraft does @p so how would I do it with the open menu command for deluxe menus?

indigo pond
#

i use kits to give custom items then sue the [player]kit <kit>

spiral eagle
#

it just states "player is not online"

indigo pond
spiral eagle
#

ill send you a pic of what mine looks like

muted gust
#

im trying to use MMOItems to be given in an essentials kit on player join. this is my kit code, why does it say it is improperly defined?

  class:
    delay: -1
    items:
      - mmoitems{type=MISCELLANEOUS;id=CLASSTOOL}
wise igloo
#

Good Morning, how long does a spigot linking normally take?

inland crystal
#

i tried it but doesnt work

#

i did

material: STAINED_GLASS_PANE
data: 160:1

spark sage
#

it's stained, but data needs to just be 1, not 160:1

#

160 is the material id, but that was replaced with materials, in this case STAINED_GLASS_PANE

vale warren
#

why do you think the servers arent modded?

hard echo
#

bc they only use a texturepack

#

no mods

#

I can just join without any mods

wise lagoonBOT
#
Quick Tip:

To get help with that premium plugin you'll need to first link your spigot account:
• See #spigot-linking for more info.

zinc pond
#

Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working

I also tried
material: POTION
potion_effects: WATER_BREATHING

#

it always shows a potion of regeneration

graceful kiln
#

try lingering_potion

#

material: lingering_potion

#

How I can choose which type of arrow I want to show in my menu ? I want fire_resistance ,arrow and other

sick bloom
#

i use the plugin TAB does anyone here know how you get a suffix behind the players name in the nametag above the player heads ?
this is what i have atm https://prnt.sc/tdXVTLlHg-7t

twin wasp
#

Is there a way to give a kit on respawn?

graceful kiln
twin wasp
eternal phoenix
#

DeluxeTags working in 1.19.3? I'm trying to run the placeholder with %deluxetags_tag% and it doesn't work, I get an error.

fresh dock
#

how do i add TokenEncahnt comand for enchant on deuxemenu?

#

Deluxemenu*

placid timber
fresh dock
#

Like, how to add command for TokenEncahnt upgrade

#

like this

#

'

#
  '11':
    material: BOW
    slot: 11
    display_name: '&ePower Upgrade'
    lore:
    - ''
    - '&fPower on a bow will increase damage you deal with your bow.'
    - '&f'
    - '§7Power 1: §e300 tokens'
    - '§7Power 2: §e600 tokens'
    - '§7Power 3: §e1200 tokens'
    - '§7Power 4: §e2400 tokens'
    - '§7Power 5: §e4800 tokens'
    - '§7Power 6: §e9600 tokens'
  '12':```
#

it must be an way to make it can pay

sick bloom
tough grotto
#

Is the src to deluxe tags available?

wraith fox
#
    left_click_requirement:
      expression: '%vault_eco_balance% >=50000'
      deny_commands:
      - '[message] &7[&6&lBANKER&7] &cYou do not have the sufficient funds.'
      - '[close]'
    left_click_commands:
      - '[console] eco take %player_name% 50000'
      - '[console] manuaddp %player_name% tim.5'
      - '[message] &7[&6&lBANKER&7] &fYou have been upgraded to &a&lTIER V&f.'
#

no matter what I do, it only takes the money and send the "you have been upgraded" message

zinc pond
#

Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working

I also tried
material: POTION
potion_effects: WATER_BREATHING
it always shows a potion of regeneration
(I also tried lingering_potion)

runic whale
#

How can I use the dye as a material?

spiral eagle
#

I run a pixelmon server 1.16, and I am trying to use the mod trainer commands. I am doing the command "/tedit add interact dm open discordlink @p" this isn't working so how would I establish a player without adding a name like minecraft does @p so how would I do it with the open menu command for deluxe menus?

sage osprey
#

%player% or %player_name% ?@spiral eagle

steel tinsel
#

i need to setup a progress bar (from autorank) on Featherboard
how i can do?

dusky comet
#

Hey just wondering would it be possible to make a spawner gui plugin with stackable spawner and how would it work

shadow otter
#

Hey

I'm usuin the tags (deluxe tags) as reward .

So when players levels up they can claim their level reward .

So as reward they'll get the level number tag .

So in the reward command there is the luckperms commands lp user %player% permission set deluxetags.tag.<id> and
tag set %player% <id> but the tag set command runs first & says the tag isn't available for that player & after that they gets the tag permission through luckperms

So there any way to fix this . Or directly give the player that specific tag

#

I done the player to change the tags

sage osprey
#

I could be wrong but I think there was a sleep command

#

Like to pause the commands for a second.

#

?wiki

wise lagoonBOT
#
FAQ Answer:

You can find a wiki for all or most HelpChat plugins at:
https://wiki.helpch.at

sage osprey
#

@shadow otter

  • '[message] example<delay=20>').
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Add delay after the command

shadow otter
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Umm not in deluxe menu tho

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It's not connected with DeluxeMenus

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So is it gonna work ?

The reward are in the a different plugin

** Alonsolevels**

sage osprey
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Ah- I'm assuming the other plugin is running both commands at the same time

shadow otter
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Yeah

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I think so

sage osprey
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Check if the plugin has a wiki

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And otherwise ask Alonso directly on his discord.

shadow otter
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Ok

Thank you so much

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Btw what is forced tags ?

zinc pond
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Hello i have a question regarding DeluxeMenus, how can I choose with potion the menu is showing?
material: POTION
potion_effects:
- WATER_BREATHING
this isn't working

I also tried
material: POTION
potion_effects: WATER_BREATHING
it always shows a potion of regeneration
(I also tried lingering_potion)

velvet cloak
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how to use placeholder api on bungeecord?

vernal robin
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@here

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The iron bar is not displayed in the menu

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helppp

tough grotto
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Is there anyway to make this {deluxetags_tag} change color based upon faction relation?

lavish grail
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i am new in making plugins and i have a problem
i wanna give the player MINING_FATIGUE
now my first idea was
player.addPotionEffect(new PotionEffect(PotionEffectType.MINING_FATIGUE, 200, 2));
but org.bukkit.potion.PotionEffectType;
do not have MINING_FATIGUE
the only place there i find MINING_FATIGUE is in this command line:
/effect give Mayendra minecraft:mining_fatigue 20 2
my question is where do i find this or how do i add this correctly in my plugin

lavish grail
zinc pond
lavish grail
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so you need item.minecraft.potion.effect.water_breathing ?

vale warren
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d;potioneffect%slow_dig

wanton chasmBOT
vale warren
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@lavish grail

lavish grail
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oke will that also effect mining?
i saw that word already but it seems a little od
but i will try it thank you