#Venusian/Solarian Gear
1 messages Ā· Page 1 of 1 (latest)
I definitely want to do something here. Just been trying to figure out the best course of action.
i remember we talked about it in a meeting before but i dont want to š¼ about it too much cuz i been a bit frustrated lately of farming for multiple hours a day and get minimal return per hours invested. i already reach the point where i feel burn out.
yesterday i did a 2 hour run on all known locations and best i got was 2 engines
making it possible to get from gameplay loops that are current content, not old content that's obscure or randomly sporadic droprates (venu gear anywhere T20-21), Solarian only being from Stellations
something dropping guaranteed Venu would be a start so you can build solarian
honestly, dgs as a whole seem a bit... lame... profit wise.
be nice if df 400 - 500 were actually harder far more random, and dropped truly random shit by the bucketload.
like t0 - t23
like so random and chaotic, that it changes every time it's completed... idk
Path of exile does something nice.... maps.... where you can focus farm specific stuff doesn't it? Or you can set the bonuses and debuffs and what not.
how about remove the solarian/venusion requirement
and instead use the CE stuff that drops decently now
ya know, t23 content for t23 modules
Or better yet, remove the requirement and dont replace it with anything. Those builds suck to do as it is and will still suck without requiring solarian gear
Would just suck a litttle less
counterpoint make it harder, make each BP 1 use, that way you gotta do even more irrelevent content just to make 1 module
you are like a little baby, watch this:
_ m a k e t h e b p s d e c a y a b l e_
*** m a k e t h e b u i l t i t e m s d e c a y a b l e***
Make the ships decayable
1 step further, make every component decayable and make it require everyone at once farming each individual item to build it
teamwork makes the dreamwork
Make the gear decayable
Other Potential Avenue: 2:1 Exchange
any 2 solarian for 1 other solarian
get rid of all the pulses, fighter bays etc
or w/e number is appropriate
yeah I have 800 engines and like 10 radars
Exactly, we are all over 30+ (except @round ether the kid) with a life for the most of us. If we can save time by not having to farm the very old content for hours it would be great.
Unfortunately even though I have no children
I do work a lot
So screw off striker you ain't nothing
solarian gear as a drop from CE bosses.
also ideally make all CE module bps exchanged for CE drops.
Don't need dumb decaying UrQa commods and Mira weapons to build ada modules or oly gear or Subspace ships.
But you do for CE modules and all of T23.
Trackers.. with similar trade in ways to obtain as the current ones that drop venusian/solarian gear more commonly than DGs with some of the perilous scraptastic stuff added for flavor.
I endorse simply removing them. Everyone's time spent obtaining solarian and venusian gear is better spent doing actual t23 content, the content of preferred power level.
I haven't been playing because every single turn is: "Oh, I need modules. zzzz, log off"
I agree. If i didnt have friends that didnt mind doing it, i wouldnt play either. Extremely boring and tedious stuff
I agree with you on that
i guess let's just not do content before t23 then? lol
Totally agree with that š
Just got enough time to do t23 content soā¦
"Not doing content before t23" is not the point. You can still do them for targeted gear requirements. That's fine, the content is contained. The point is: What does running Pspace for Solarian gear actually achieve in reality? There are only two use cases: You are looking for Gigantic Solarian gear, and or you are trying to obtain the necessary components for T23 modules, which is used at every turn you look at the current endgame (the treadmill we run for the sake of playing with friends, pushing limits, theorycrafting, or prepping for PVP). The latter is the much, much more prevalent use case, because aside from the brief trips to other parts of the universe to obtain BPs for T23 modules, Solarian gear is the one outlier in the main gameplay loop for acquisition yet you need it for EVERYTHING.
Tiered commod crates drop to satisfy the Petroleum and other T21 module costs (aside from a few exceptions). You get Perilium, Dementium, and their Fragments from regular play in content in KD. You get Eridium from a global DG drop table which is universal, and ofc that means KD DGs (people also prefer to run KD DGs for Peacekeeper Techs, necessary for the Quantum Keycards). Kalthi Essence, Selenium, and Lunarium are also from KD. Ult. Augs are also best obtained in KD. Everything is in KD and you can obtain a good income stream of materials for your T23 dreams, which IMO, is acceptable as the arbitrarily defined "things to do" for the gameplay loop. What stands out? Solarian gear, which requires us to forsake time spent where we'd prefer to be in, just to satisfy that material requirement. It is only wasted time. The interest in Giga Solarian gear overlaps probably 1/100 cases of sentiment.
If I had access to T23 modules more easily, I would be enjoying the game so much more. Meme builds, weird builds, unique builds, etc. As it stands, because Solarian gear induces such hard CBA, I'm finding: My time is better spent doing something else entirely.
Oh yeah, that's right, I literally only have 1 char's worth of proper gear because T23 modules is so bad lol. I just move it around via TSL to the other spacebar classes.
It seems like theres a major disconnect between the devs who create this type of content, and the whole player base. Like, was there any player that actually wanted to run f2p and lvl 1k content endlessly in order to build end game gear?
Not all of us have all day to farm 20yr old f2p content in order to build new gear
Basically none of the current active developers designed this current itemization system for t23 modules. Best i can do is create a bette situation then we currently have without being too disruptive
If i was designing a new tech and new modules, nothing would come early from content not at the current tech level.
Theres no disconnect, just the desire not to totally change something that is a current way without doing it the right way.
Id argue removing old content requirements on modern BPs isnt disruptive, at worst, a few people ended up wasting time farming it. But im sure theyd be happy to not have to do it annymore
Just change the missionstrade ins for module bps to cost Celestial/Empyreal gear. No one cares if you need 5 Empyreal Heaters (a shield) to get a lunaria protection array bp.
And then add a new droptable to those 7 bosses (biggest concentration of solarian gear in GEE).
Also rebalance the existing solarian gear drop tables so every 100 items, it isnāt 50 pulses, 20 beams, 10 engines, 2 mags, 1 pulverizer, 1 shield, 1 energy, 0 radars.
Anyways guys we do have a plan to address this thread already in motion. No need to make any more suggestions
it makes sense that the solarian zone would have solarian gear in its module builds. what doesnāt make sense is no solarian gear in the drop tables
it also doesnāt make sense for not -solarian gear to get bps
That sucks super hard dude I'm sorry š
We going to see this anytime soon this has been a problem for years with the we have a plan in motion
It will be soon
tbh it would kill mid range player income since its the only thing you can consistently farm yourself that actually sells for a decent price
I get theres not that many players in that range but i think its worth mentioning
lived off of solarian gear at t21, because the other stuff you can solo just doesnt sell much
That's a really great point
the only reason this is a thing is because they are this expensive is because of the original problem of them being required in T23 modules
with this reasoning, why not make more pre-T23 parts become requirements for T23 and above?
also, I don't even buy that this is the mid range player option for money making, in fact that would be doing trackers
doing oly and UZ gives you tens of bils, which you can use to build a basic setup to do trackers
stella's are killable for players that cannot do oly
how many players is that?
someone that can do trackers is not going to bother doing stella;s for income
none, if we focus on balancing the game around the few people that are left
I can tell you one thing: when I was at that point in the game, I did not even know of T23 modules, or of the value of solarian/venusian gear
you know what I did know, though?
bindomite sells for a pretty penny
and so do augmenters
I know atleast 9 players who in the past year have relied on solarian gear for income while they were t20/t21
that is interesting, maybe there is a credit source missing in there, that is currently being artificially filled by this T23 module shenanigans
either way, these are 2 separate problems
bindo droprate is not nearly as high as you imagine it to be for someone at t20/t21
and aug income is also really shit unless you set up your own shop
the first problem is the artificial demand being created for the solarian/venusian gear
the second problem is the lack of good credit sources at lower levels
You could argue there's an artificial demand for everything lmao
I can only speak from my experience, was t21 for a long time and didntāt have the craziest build
Ran my own shop and most stuff just doesnt sell since obv all the t23 dont really need the gear you farm
Some parts of oly and Uz are rough af to solo ( like heph) so then you split the loot for that aswell
KD was really really rough aswell so i was just running stella dgs in peril and lived off that
I get theres not many players in that range, but taking one of the bigger income sources is kinda sad
I don't think there's enough lower end players to sustain the demand
the distribution is very skewed
Idk man I've been lower end player all my life and I can do just fine with supplying
If trackers were introduced at a peril/early KD power range that could drop venu/solarian gear it might fill the gap for mid range players who might struggle with Oly still. And give a more reliable source than stella DGs. I think trackers are a way more interesting and more dynamic way to play than grinding DGs.
I do love that idea. And be more fair for classes that aren't good at dgs
like rangers
shms
even seers
Increasing the sourcing of Venusian and Solarian gear will make each individual gear piece less rare, which means people will probably not pay as much. I don't see how that fills the gap for mid range players who are concerned about their ability to sell stuff to other players.
It doesn't. It reduces the demand because endgame players can go do them.
Endgame players doing trackers have a lot of wealth. The current meta is Neuroforging lots of gear.
Venusian/Solarian gear sources are simply not on the NF train.
I think the issue comes down to us having two different systems. DGs and gear obtained from them were balanced for drop rates before NF was even a malicious twinkle in somebody's eye. I don't necessarily agree that modules are horrible, just that sourcing the components is really bad and THATS why they feel horrible. Plus the max workforce limitations...
The reality is that 3 weeks in a player can be rocking early KD in a T23. There ARE players that take their time to get up there, but we probably shouldn't be depending on a system where we kneecap ourselves for a midgame range of players that is a relatively short period of a player's playing "life".
People are still going to buy/sell solarian/venusian gear because its going to be needed. adding trackers as a source with a reasonable but not high drop rate would open tracker content to more players which i think is a bonus.. most if not every item in SS on the markets is a convenience item. you can play the game and rarely if ever buy anything if you have the patience to grind.
How about just remove the req theres likely less than 1 player grinding "mid game" contebt to hit t23
what'd be nice is if you could downgrade t23 gear to t22 gear of the same rarity of your prefered choice. All the way back to t0
converting those energon vigors (solarian vigors with energon fuel) would be nice, yes
let you get some really weird eccentric gear, or turn scrap fodder into something useful
there is tons of gear that's "Common" that's near impossible to get
Redgrove's Thumper for example was a good t5 uncommon, that's basically impossible to get anymore
doesn't even have to be 1 to 1. Could even make it pirate themed. Like pirates bazaar, Pirate Crest for t1 to 3 + gear of higher tech and same rarity of what you want. Obscure pirate crests for t23 for t1 to t23
Could limit it to gear that doesn't have a blueprint. Such as vigors.
Or the precursor for vigors even the venu one?
I like the idea of requiring stuff dropped from CE to build the modules rather than venu/solarian gear. This actually makes sense
Then weād have to hoard something elseā¦.