#Venusian/Solarian Gear

1 messages Ā· Page 1 of 1 (latest)

wary yew
karmic lantern
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I definitely want to do something here. Just been trying to figure out the best course of action.

wary yew
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i remember we talked about it in a meeting before but i dont want to šŸ¼ about it too much cuz i been a bit frustrated lately of farming for multiple hours a day and get minimal return per hours invested. i already reach the point where i feel burn out.

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yesterday i did a 2 hour run on all known locations and best i got was 2 engines

potent cipher
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something dropping guaranteed Venu would be a start so you can build solarian

worn dagger
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honestly, dgs as a whole seem a bit... lame... profit wise.

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be nice if df 400 - 500 were actually harder far more random, and dropped truly random shit by the bucketload.

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like t0 - t23

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like so random and chaotic, that it changes every time it's completed... idk

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Path of exile does something nice.... maps.... where you can focus farm specific stuff doesn't it? Or you can set the bonuses and debuffs and what not.

craggy olive
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how about remove the solarian/venusion requirement

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and instead use the CE stuff that drops decently now

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ya know, t23 content for t23 modules

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Or better yet, remove the requirement and dont replace it with anything. Those builds suck to do as it is and will still suck without requiring solarian gear

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Would just suck a litttle less

worn dagger
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yehhhhh seems a bit excessive the builds

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just getting the bps can be hard enough

potent cipher
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counterpoint make it harder, make each BP 1 use, that way you gotta do even more irrelevent content just to make 1 module

stiff flax
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_ m a k e t h e b p s d e c a y a b l e_

humble rune
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*** m a k e t h e b u i l t i t e m s d e c a y a b l e***

plucky epoch
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Make the ships decayable

potent cipher
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teamwork makes the dreamwork

snow agate
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Make the gear decayable

potent cipher
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Other Potential Avenue: 2:1 Exchange

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any 2 solarian for 1 other solarian

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get rid of all the pulses, fighter bays etc

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or w/e number is appropriate

tropic heath
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yeah I have 800 engines and like 10 radars

vagrant grail
round ether
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Unfortunately even though I have no children

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I do work a lot

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So screw off striker you ain't nothing

coral oracle
stray anchor
elder lagoon
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I haven't been playing because every single turn is: "Oh, I need modules. zzzz, log off"

craggy olive
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I agree. If i didnt have friends that didnt mind doing it, i wouldnt play either. Extremely boring and tedious stuff

round ether
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i guess let's just not do content before t23 then? lol

vagrant grail
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Just got enough time to do t23 content so…

elder lagoon
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"Not doing content before t23" is not the point. You can still do them for targeted gear requirements. That's fine, the content is contained. The point is: What does running Pspace for Solarian gear actually achieve in reality? There are only two use cases: You are looking for Gigantic Solarian gear, and or you are trying to obtain the necessary components for T23 modules, which is used at every turn you look at the current endgame (the treadmill we run for the sake of playing with friends, pushing limits, theorycrafting, or prepping for PVP). The latter is the much, much more prevalent use case, because aside from the brief trips to other parts of the universe to obtain BPs for T23 modules, Solarian gear is the one outlier in the main gameplay loop for acquisition yet you need it for EVERYTHING.

Tiered commod crates drop to satisfy the Petroleum and other T21 module costs (aside from a few exceptions). You get Perilium, Dementium, and their Fragments from regular play in content in KD. You get Eridium from a global DG drop table which is universal, and ofc that means KD DGs (people also prefer to run KD DGs for Peacekeeper Techs, necessary for the Quantum Keycards). Kalthi Essence, Selenium, and Lunarium are also from KD. Ult. Augs are also best obtained in KD. Everything is in KD and you can obtain a good income stream of materials for your T23 dreams, which IMO, is acceptable as the arbitrarily defined "things to do" for the gameplay loop. What stands out? Solarian gear, which requires us to forsake time spent where we'd prefer to be in, just to satisfy that material requirement. It is only wasted time. The interest in Giga Solarian gear overlaps probably 1/100 cases of sentiment.

If I had access to T23 modules more easily, I would be enjoying the game so much more. Meme builds, weird builds, unique builds, etc. As it stands, because Solarian gear induces such hard CBA, I'm finding: My time is better spent doing something else entirely.

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Oh yeah, that's right, I literally only have 1 char's worth of proper gear because T23 modules is so bad lol. I just move it around via TSL to the other spacebar classes.

craggy olive
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It seems like theres a major disconnect between the devs who create this type of content, and the whole player base. Like, was there any player that actually wanted to run f2p and lvl 1k content endlessly in order to build end game gear?

craggy olive
karmic lantern
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If i was designing a new tech and new modules, nothing would come early from content not at the current tech level.

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Theres no disconnect, just the desire not to totally change something that is a current way without doing it the right way.

craggy olive
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Id argue removing old content requirements on modern BPs isnt disruptive, at worst, a few people ended up wasting time farming it. But im sure theyd be happy to not have to do it annymore

coral oracle
# karmic lantern Basically none of the current active developers designed this current itemizatio...

Just change the missionstrade ins for module bps to cost Celestial/Empyreal gear. No one cares if you need 5 Empyreal Heaters (a shield) to get a lunaria protection array bp.

And then add a new droptable to those 7 bosses (biggest concentration of solarian gear in GEE).

Also rebalance the existing solarian gear drop tables so every 100 items, it isn’t 50 pulses, 20 beams, 10 engines, 2 mags, 1 pulverizer, 1 shield, 1 energy, 0 radars.

karmic lantern
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Anyways guys we do have a plan to address this thread already in motion. No need to make any more suggestions

coral oracle
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it makes sense that the solarian zone would have solarian gear in its module builds. what doesn’t make sense is no solarian gear in the drop tables

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it also doesn’t make sense for not -solarian gear to get bps

round ether
terse lagoon
karmic lantern
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It will be soon

potent cipher
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Forgot Soonā„¢

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I got you

jagged lodge
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tbh it would kill mid range player income since its the only thing you can consistently farm yourself that actually sells for a decent price

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I get theres not that many players in that range but i think its worth mentioning

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lived off of solarian gear at t21, because the other stuff you can solo just doesnt sell much

snow agate
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That's a really great point

stiff flax
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with this reasoning, why not make more pre-T23 parts become requirements for T23 and above?

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also, I don't even buy that this is the mid range player option for money making, in fact that would be doing trackers

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doing oly and UZ gives you tens of bils, which you can use to build a basic setup to do trackers

rough cedar
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stella's are killable for players that cannot do oly

stiff flax
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how many players is that?

rough cedar
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someone that can do trackers is not going to bother doing stella;s for income

stiff flax
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I wouldn't name that player a "mid range player"

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but if we're talking about that

rough cedar
stiff flax
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I can tell you one thing: when I was at that point in the game, I did not even know of T23 modules, or of the value of solarian/venusian gear

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you know what I did know, though?

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bindomite sells for a pretty penny

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and so do augmenters

rough cedar
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I know atleast 9 players who in the past year have relied on solarian gear for income while they were t20/t21

stiff flax
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that is interesting, maybe there is a credit source missing in there, that is currently being artificially filled by this T23 module shenanigans

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either way, these are 2 separate problems

rough cedar
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bindo droprate is not nearly as high as you imagine it to be for someone at t20/t21

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and aug income is also really shit unless you set up your own shop

stiff flax
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the first problem is the artificial demand being created for the solarian/venusian gear
the second problem is the lack of good credit sources at lower levels

round ether
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You could argue there's an artificial demand for everything lmao

jagged lodge
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I can only speak from my experience, was t21 for a long time and didntā€˜t have the craziest build

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Ran my own shop and most stuff just doesnt sell since obv all the t23 dont really need the gear you farm

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Some parts of oly and Uz are rough af to solo ( like heph) so then you split the loot for that aswell

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KD was really really rough aswell so i was just running stella dgs in peril and lived off that

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I get theres not many players in that range, but taking one of the bigger income sources is kinda sad

snow agate
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I don't think there's enough lower end players to sustain the demand

tropic heath
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the distribution is very skewed

round ether
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Idk man I've been lower end player all my life and I can do just fine with supplying

stray anchor
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If trackers were introduced at a peril/early KD power range that could drop venu/solarian gear it might fill the gap for mid range players who might struggle with Oly still. And give a more reliable source than stella DGs. I think trackers are a way more interesting and more dynamic way to play than grinding DGs.

worn dagger
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I do love that idea. And be more fair for classes that aren't good at dgs

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like rangers

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shms

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even seers

snow agate
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Increasing the sourcing of Venusian and Solarian gear will make each individual gear piece less rare, which means people will probably not pay as much. I don't see how that fills the gap for mid range players who are concerned about their ability to sell stuff to other players.

coral oracle
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Endgame players doing trackers have a lot of wealth. The current meta is Neuroforging lots of gear.

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Venusian/Solarian gear sources are simply not on the NF train.

stray anchor
# snow agate Increasing the sourcing of Venusian and Solarian gear will make each individual ...

I think the issue comes down to us having two different systems. DGs and gear obtained from them were balanced for drop rates before NF was even a malicious twinkle in somebody's eye. I don't necessarily agree that modules are horrible, just that sourcing the components is really bad and THATS why they feel horrible. Plus the max workforce limitations...

The reality is that 3 weeks in a player can be rocking early KD in a T23. There ARE players that take their time to get up there, but we probably shouldn't be depending on a system where we kneecap ourselves for a midgame range of players that is a relatively short period of a player's playing "life".

People are still going to buy/sell solarian/venusian gear because its going to be needed. adding trackers as a source with a reasonable but not high drop rate would open tracker content to more players which i think is a bonus.. most if not every item in SS on the markets is a convenience item. you can play the game and rarely if ever buy anything if you have the patience to grind.

craggy olive
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How about just remove the req theres likely less than 1 player grinding "mid game" contebt to hit t23

worn dagger
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what'd be nice is if you could downgrade t23 gear to t22 gear of the same rarity of your prefered choice. All the way back to t0

coral oracle
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converting those energon vigors (solarian vigors with energon fuel) would be nice, yes

worn dagger
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let you get some really weird eccentric gear, or turn scrap fodder into something useful

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there is tons of gear that's "Common" that's near impossible to get

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Redgrove's Thumper for example was a good t5 uncommon, that's basically impossible to get anymore

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doesn't even have to be 1 to 1. Could even make it pirate themed. Like pirates bazaar, Pirate Crest for t1 to 3 + gear of higher tech and same rarity of what you want. Obscure pirate crests for t23 for t1 to t23

Could limit it to gear that doesn't have a blueprint. Such as vigors.

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Or the precursor for vigors even the venu one?

verbal quarry
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I like the idea of requiring stuff dropped from CE to build the modules rather than venu/solarian gear. This actually makes sense

bright nacelle
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Then we’d have to hoard something else….