As a step down from exalted, which always get +1 NF rolls per item used (2 rolls total), exotic should have a 50% chance to give an extra NF roll. Right now exotic items the worst to NF, because they are not usually as common as rare items, but only a little less rare than exalted, or cost the same to make (ie matri bps), or are the only option (angre/gonz drops, red outpost boss blueprints)
#Exotic items should get more extra NF rolls
1 messages · Page 1 of 1 (latest)
in the cast of most of the exotic items they cost more really baffling
I 100% support this. Exotic items are in a bad spot with the NF system.
All the drawbacks of exalted, with none of the advantages of rare. Truly, exotic items are the middle management of SS rarity tiers.
Shower thought - What if exotic+ bps had an extra build qty? like instead of 1 per bp, could build 2 or 3? That might be a happy middle ground
(thinking as someone who has very few bps)
would also maybe love for exotic/exalted/plus tier items to get more than 2 mods when bindoing them maybe
No
tad of a disparity with mod possibilities is all, take a look at potential mods:
Weapons 14
Shields 19
Engines 16
Hull Extensions 8
Capacitors 11
Shield Chargers 7
Scoops 10
Tractor Beams 9
Energies 14
Radars 17
Cloaks 13
Well I tried atleast ;p
Sorry for distracting this thread.
is this to Yuugh or to all things in this thread
2 Bindo is to prevent infinite rolling. Ultimately we want you to engage in NF more then Bindo rolling repeatedly
yeah but Im referring to the ask about exotic items getting more extra rolls
Nothing to add
is there someone who can add then, or can this be broutht up at a dev meeting? because exotic items are real frustrating
We've talked about it internally, we're not planning on doing anything to exotic items when it comes to mods.
We'll keep talking about it.
please do because exotics feel the worst to NF
i mean Exalted items like LAAA are worse
have to get the item to drop, or solo it 5x a week to even consider such a thing
Dialing in loot is exactly what we re looking at
sure, but at least it feels more worthwhile to put an item towards NF because you get two chances to get a roll you need
a lot of orange items are still hard to acquire and then barely make a dent in NF
I mean i'm in agreeance that orange are terrible, but even exalted aren't really better countering the whole "more items rather than bindo"
if it were bindo you'd actually be able to NF the stuff
making it item heavy feels like a punishment
trying to dial in an exotic NF is painful
Legit
So much nicer to forge Pink items because at least I don’t get a single roll of either:
A) remove the best mod and give me reinforced
B) +1 to main mod
C) No change
Are you saying you'd prefer the old system where you then end up with X amount of useless item rolls that just gather dust in your storage?
I'd rather the droprates were more abundant and reasonable
if after 2 years of farming, I don't even have the capacity to NF an LAAA even 2 to 3 times, what is the point?
The item grind isn't even a grind at that point, it has become a waste of time.
Yeah the drop rates of items from matriarch are skewed, whether or not they want to admit it.
Honestly we could just post a google sheet link where everyone posts their inventory of Lustrous and Luminous BPs, that should be a big enough sample size to get these perfectly reasonable gentlemen to listen
Don't get your hopes up, when the first changes to DG drop loot were made, they didn't believe me until I logged like over 300 dgs showing that the distribution of bosses was skewed.
"there is no useless Matri loot"
some of that loot would be great for a zerker or things but is so prohibitively expensive to build in volume / setup that it's on the maybe never pile.
not to mention how many times overloaders that build 3 drop, or fighters or controlbots, or augs that you'd never build.
Is this a current inventory list? 👀
7 Triangle BP's
have dropped ever, the good ones I have seen 2 in my time drop.
9 LAA's, 11 Desist(i have only seen 3 or 4 drop), 2 sets of healing drones, 1 set of dps drones in 6 months? of 5x clears/week
There is no skew within say, the exalted item table. It's all equally distributed
There's nothing to admit
on overloader that builds 3, should not be the same droprate as other things
it should drop less
No skew that is known
Surely
I've been told that one before
Your only recourse is to meticously log your runs and drops until you have sufficient data for them to give a look
I mean this with all due respect, but if the majority of the player base is saying there’s a skew vs the dev team, the track record on this kind of stuff speaks for itself. Hence wanting to create a community sheet trying to illustrate the discrepancies
Some things are really complex, like the spawns in KD for example. It's hard for one dev to look at it and know what is going on exactly
with this, that's not the case. You can look at the drop table, and you can look at the function used to randomly choose items from it. Which have already been done
does the server have analytics? you could look at the distribution
Only for some things, not in this case
each data piece you decide to store has a cost associated with it, so it's not enabled for everything

even more of those on the shop for dirt cheap, they never sell
wtb some kind of bp sink
but im also fine with stuff just being rare
Lots of crap items that didn't need to exist. Why would you spend similar build costs to make the bifurcated arsenal when you really want a trifurcated.
tbf some things dont gain a use until way later, like dark maelstrom rockets
but yea the bifurcated and trifurcated are a bit lul
I'm sure, but a lot of these are just degraded versions of the better ones instead of unique items.
honestly thats fine, whats wild to me is the same build cost.
Right.
Why would you want bis, when you can half bis for the same price
and 2x as many items required to NF
I even looked at some items, to build being dirt cheap but when they cost almost the same it's like why bother when there are alternate items that are cheaper and work out better in short and long term
I have to support Pete here. Definitely feels skewed
They used to build into the higher quality version
Then the builds were changed
So now they kinda... are just lower quality and cost a lot to build still
I don't really know what to do with them, willing to take some suggestions
of all the exotics, look at the items, look at all the blue/green alternatives and items around that tier/level and make them fill niches they do not, or be downgraded version of the exalteds
because the current problem is most the exotics don't even beat the blue/green alternatives
if you gotta get a BP, build the thing it should be better than a dropped item by far
I made a feedback post a while ago. Cutting some of the build cost would be nice.
but alternatively, making the NFing process less frustrating for exotics would also be a (partial) solution to making them more worth to build
Changing the NF process for exotics as a way to justify the costs for these items is a bit backwards. There are more than just these exotics in game.
I agree that exotics should be given a bit more NF love, but the Matriarch exotics just cost too much. They cost more than their exalted counterparts because of the need for the Uncommon base items.
It is easy to see that they should not cost the same amount.
Yeah I don't see any way to justfy this. the exotics should just cost around half. not the same
The exotics were removed from the exalted Bps and the exotic costs never got reduced
I think halving the costs and removing the T21 modules would be fine.
So we're clear, what part of the blueprint is the cost?
When I said cost I mean the initial and periodic materials as a whole, not just credits.
Both initial and periodic materials
Im not convinced lowering the cost of these items justifies their existence
They still are overall worse items then their exalted counterparts even without accounting for the NF process you would need to go through to make them min-maxed
Exotic Items are going to be a little worse than their exalted counterparts, generally.
Especially when they have the same augmods/stat combinations
Why is that a problem if they are significantly less expensive to build?
I feel like the moment you get an exalted version you will then be facing a sunken cost if you ever invested in their exotic counterparts
Why would it be sunken cost? If you have upgraded the Exotic version enough to where its well neuroforged with the mods you want, the Exalted version will only be better once you've spun the Neuroforge wheel a few times.
Getting better gear is the best way to get faster at getting better gear tbh.
Right now the cost is too high for the Exotic stuff, and some of the one-off exotic items are inappropriately statted. I plan on addressing that. Otherwise I see no issue with this.
Other games do this all the time, like WoW/Neverwinter Online/etc. where they will have the lower quality item be a little worse than the higher quality item but still take some amount of time to get.
if u get the good mods lol
IF
Yeah which is generally why you wait until you get an item with good base mods right?
That's what I was always told to do by end game players, just wait until you get an item with 2-3 good baseline mods and then you throw a bindo and NF it
i mean yea, or just keep rerolling till you get the best first 2 mods from bindo rerolling the same item
Yup
If Exotic items are significantly cheaper to build than the Exalted ones, I can very easily see people having a solid reason to build them
Im suggesting you would need to do more then lowering the cost of the exotics to make them worth building.
How about having them drop from the minis instead of matriarch if giving them some sort of unique competitive edge absent of their exalted versions isn't on the table?
Or having them drop fully built
You're not clarifying why they need a competitive edge other than being more plentiful and less expensive to build than Exalted. The point made earlier in this thread about Exotic items being difficult to Neuroforge are Exotic items that are either incredibly expensive to build (Matriarch) or are not as plentiful as they should be (Gonzales/Angre).
Addressing the cost of building so that blueprints that exist but that are not being built, for Matriarch, will make it less frustrating to NF them. And making more sources for Exotics, by (for example) adjusting Angre/Gonzales in some way so that their exotic items are more plentiful will address that issue as well.
The feedback in this thread regarding exotics is largely centered on those two examples.
We generally prefer to make items that are Exotic and above drop as a blueprint, there is content where that isn't the case but we're moving away from it.
This is, like all things, subject to change/evolving. But for right now that's the direction we're moving in.
This is great I think. Reduced cost on the exotic counterparts is perfect 👌
Because the items that are exotic are worse than green, blue and other exotic alternatives
Why would anyone build something when you can farm 50 of an item in 1/50th of the time for perfect NF stats
They also don't even fill a niche
I love that exotic matri bps are getting their cost reduced. I'd still love consideration of more extra rolls for NFing exotics, because some zones (ie red outpost) the current gear (no idea about heist gear from boss/weekly) is exotic, and is just painful to NF
OK.
When it comes to changing the stats on existing Lustrous items, as Taint pointed out, I'm wary of doing something like that when people may have already picked those items and use them in their build somehow. Changing the stats on stuff thats been in the game for a very long time, years at this point, is kinda dicey because you can easily mess up the performance of something someone already built around.
And, not everything needs to be immediately and clearly useful to everyone.
It is true that not everything needs to be immediately and clearly useful. But historically most useless items do not become viable. Most of the instances you can name out there are oddballs. I would encourage that we NOT have so much garbage in newer content. I would rather get more feed items for building or scrap items than have space taken up in an already anaemic droprate by items that are by all counts second rate.
TLDR: Just don't design lame versions of better stuff in the same zone.
I experimented with alternative items I have enough to NF for bots and things but the statspread on some items just will never be usable and it's truly a wonder why you'd even bother implementing things because some thing just will not be used.
We had considered and discussed it and determined it won't be something we will do
And now apply this logic to crit resist and pax ships
it's cost
it's the stupid cost of exotic build items. doesn't matter if it's oly or matri or tech 35. it's cost. the power of having 7 mods + NF mod on most uncommon items that you can mass farm (trackers, dgs, lockouts) is way better than having NF+10 and 1 or 0 secondary mod Exotic because that's actually all you could afford compared to the fully maxed out uncommon.
and exalted items are just better for very little extra cost.
each matri item is like a 200-300b build. and you say I need something like 10 fighters for 1 FC?
Yeah so I've already addressed the cost of the matri exotics for next patch.
are you addressing the skewed distribution of drops
I will look into the skewed distribution of drops. All of the settings have it set up so that each item has the same chance of dropping, but I'll look into it.
Using our server side tools, its just RNG.
I know it’s set up that way but like I would swear on my life that something is skewing it
Yeah I just checked and they all have the exact same chance to drop, that's what the server is spitting out. And its the same chances that the server uses when giving a drop in anything else.
If I set it to give me a sample roll of like, 30 items, there are some duplicates because randomness doesn't mean you get a different thing every roll
Literally swear on my life
I would widewawwy swaw on my wife
True randomness can result in a streak of like 5-6 instances of the same outcome
yes but it isn't a small sample size