There are a lot of cool items and super items to help shields and by extension damage taken. Basic t20 super shield service gives a flat 80,000 shields, and there are a lot of other items to reduce the impact on your shields like palatial protection and a number of other inbuilts that provide protection, tweaks, etc. You also have envelopments which address it in another way, and when you are OOC you never spend too long going from zero to max due to % based shield recharge. You can also use multiple of these items at once.
Energy doesnt seem to have much of this. The super items are weak, barely regening a couple thousand energy. Kalthi warrior heart thingy is cool but is HF only. A couple others that are hull locked.... OOC bank regen isnt bad if you are a cap ship with 7 peacekeeper panels, but other ships can spend 5 to 10 mins OOC to regen if they are bank build.
Suggestions - Make more super items/methods to regen energy in unique ways. For example:
-Super items like sacrificial deliverance which give flat energy regen, but much more energy at a higher cost of something else,, maybe it drains shields?
-Super items that increase elec temp substantially for a brief time but DOESNT count as your damage super item so we can use both.
-Have an “EDM of energy.” Similar to the shield one that increases shield bank at the cost of elec temp, maybe one that increases energybank by a ton at the cost of energy regen or shield regen or something else etc.
-A super item which boosts OOC regen by a lot briefly, but only OOC.
-Allow neuroforging on panels and have unique panel bonuses that increase OOC regen.
-Have an “envelopment of energy” that creates a bubble, flat large amount of energy around you that gets used up before your main bank, but then goes poof if you dont use it all in 5 or 10 seconds..
TLDR: It feels like there are tons of ways I can manage my shields and damage, through items, tweaks, abilities, etc if needed, but almost nothing for energy. So suggesting some creative ways to fix that.
BTW the goal isnt to just increase energy for everyone at no cost, its to allow more ways for us to engage in tradeoffs that allow some tactical energy management, but at a cost... Thanks for reading.
