#Make KD Bigger

1 messages · Page 1 of 1 (latest)

torn mountain
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Maybe multiple layers of KD, but it is almost never consistent in size regarding df 500 and if one player is farming it, another player cant get enough kills to make any meaningful credits/hr

river jay
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Well, we also can tune spawn rates

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it doesn't have to be layer size alone

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Actually, making the layer bigger without doing anything to the spawn rate will run into the same issue, with just less ai per gal

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I'll see what other folks say about scaling up KD/that part of KD.

torn mountain
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hear me out

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each arm can have its own spawners/teams or lunarians/selenites cyborgs etc and its own spawners?

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also behold my artist prowess

stark silo
modern kite
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I'm curious what rate limits you're running into.

There are 3 main farms and a couple niche farms I can think of:

  1. DGs
    a) These have a 1 hour lockout and a 10 minute respawn. Are we hitting these caps?
    b) Bosses have specific drop tables which enables target farming, but also makes certain loops more valuable. Are specific bosses too rare causing target farming issues?
  2. Trackers
    a) This is specifically related to space but there is no hard limit on number of trackers spawnd. Are people finding KD is small enough to where PvP is preventing the ability to do Trackers?
    b) If the space is increased would the increase in space negatively impact the ability to farm?
  3. Layer AI
    a) Kalthi farms. I haven't seen a shortage of Kalthi AI. The farm is decent returns and needed for manufacturing parts and some missions
    i) Termi/Destroyer roamers. Needed for missions, some rarer drops, limited spawns. Are these a problem?
    b) Empryeal enemies. These are mostly just for the skill missions, not much value in farming them outside of that.
    c) Cyber dudes. Ok scrap value, decent commod farm. Never seen a shortage of these.
    d) Lunarian/Selarian farms. Needed for commods. Can swarm and probably the most generically dangerous enemy in KD. Do we feel like there aren't enough of these? Would increasing size or spawn rate cause problems for players breaking into KD?
    e) Generic AI, Delquads, various LF(s). Does anyone farm these, are they a problem?
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Increasing space could potentially improve prospecting.
People have asked about that a bit lately and it seems prospecting generally feels weak.
Devs have said they'd look into it though and I believe their numbers have been on target, so I'm not sure how this may impact it.

river jay
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All of this stuff is tuned so finely. I'm not sure ya'll were playing, but there were a couple years of KD tunning that was really painful and things kept being kinda weird each iteration

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It will be difficult to do any sort of layer change without tons of side effects

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Knowing what the pain point is, would at least let us think about making a surgical change. Just scaling up the entire layer(add more gals, increase spawn numbers, maybe rates as well), while sounds cool, would be a ton of work and could easily end up being not as good

modern kite
# river jay Knowing what the pain point is, would at least let us think about making a surgi...

Exactly. If people legit keep trying to DG and always have to wait 5-9 minutes for bosses even if they're changing the location of their farm there is a problem.
If people need to farm empy ai for missions or kalthi for manufacturing parts and just can't find any.. there is a problem.
But I can't imagine with the size of our player base most of the things I outlined are possible which is why some specifics would be awesome.

flat ember
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I mean KD isn't meant to be infinitely scalable either.

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But yeah I'd be curious of specifics

river jay
torn mountain
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DGs are a separate thing as well as trackers

flat ember
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Definitely. But I want to hear what's actually too hard to find. There's no guaranteed profit here. If it's strictly rate of profit by wiping it from a fresh state that's not really something we should solve.

torn mountain
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AI while roaming are too hard to find if someone cleared it in the last 30 mins

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rate of respawn seems to be about an hour

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so if someone was through the gals before you within an hour, you are running into empty gals

torn mountain
river jay
torn mountain
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they made specific DG bosses drop specific gear so everyone knows what to target farm.

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thats a different conversation though. id personally like roaming KD to be viable for more than 1 player per hour

modern kite
# torn mountain this happens, dependent on time of day

Like consistently though? There was a time WAY back where it was legit hard to get a DG loop going in EF layer without massive wait times. But if you go out do you expect to hit empty dgs and if you go from North ro South expect the same thing?

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Roamers are hard. Increasing size has a LOT of various impact and should probably be the last thing considered. So what other options do we have to address that if there is additional feedback that echos the concern.

Increase number of AI. This makes it more dangerous, more profitable, and doesn't resolve the root of the issue if a single player can still reasonably clear them all.

Increase spawn rates of AI. This makes it a little more dangerous even at same cap because there is less downtime and it would be harder to do things like OOC. It would likely largely increase the profitability. If it currently can only support 1 player and we want it to be able to support 3+ we're talking about tripling the spawn rate. This would scale profitability to player ability and not a maximum target value.. this could be hard to balance. It could resolve the root of the issue, but if the farm becomes way more viable it could just perpetuate the issue.

Make spawn rates dynamic. No clue if this is possible on a technical level. Difficulty would scale by active use. Profits could also scale by active use. Could resolve the root issue but could be difficult to tune.

river jay
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I'd probably not want to spend my time trying to design some sort of dynamic spawning in an already made layer with so many various AI

flat ember
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Its a slippery slope to just increase the difficulty at this stage.

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People can already do trackers if KD is empty. We probably should create more of them.

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If there's specific materials that aren't scalable - I'd be interested in helping players more focus their time.

river jay
flat ember
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Yeah. I think that's doable though annoying how its setup

river jay
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Yeah that's the issue

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I like utilizing more trackers (as long as you don't get trackers from trackers)

flat ember
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I think the better ROI is trackers though.

fickle matrix
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Yeah I'm of the opinion that trackers are a much better way to do this, if Trackers come from doing stuff in the layer.

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I agree that Trackers from Trackers doesn't work for everything.

modern kite
# river jay I like utilizing more trackers (as long as you don't get trackers from trackers)

why not? Why would it have to be lossy? If you're going out to farm content, like credits and commods, you shouldn't have to sink income into that right?

If the reward is GEAR, then sure, making it a little lossy makes sense.

But like exotic trackers.. getting a base of hundreds of them back in the day was a fairly large investment to be able to farm them optimally.
Now it's mostly sustainable.. but there is a lot of friction at all levels when really the friction and loss should be for Red Beards since the gear IS the reward, not the income.

flat ember
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We need more sinks for Weakage then just using them for trade in and then scrap

modern kite
river jay
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There's actually a lot of issues with trackers from trackers. I don't think we can do it at all anymore.

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but the old one gets to stay at least

fickle matrix
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I don't think Vibe farming should be self sustainable and on the players schedule exactly.

flat ember
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mhm

fickle matrix
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Its important that you have motivation to do other things

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Those other things may require different strategies, etc.

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It adds some texture, and might even encourage some people to just pay/trade with others to do it for them.

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If this was a single player game I'd agree that vibing out was a good idea.

modern kite
flat ember
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If the goal is strictly credits - I'm not interested.

fickle matrix
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I'm not really concerned with adding more sources of income

flat ember
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Helping people find materials for builds and selling them that's fine

modern kite
fickle matrix
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Adding more sources of scrappable income as we add new content is always something that will happen simply because of how scrapping works

fickle matrix
modern kite
fickle matrix
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Because getting people to do different things encourages those who have no interest in doing those things to partner up and collaborate with others, even if its in a transactional way.

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It means there's a web of dependency, which is a far more interesting experience for the playerbase. Even if the individual player would rather go it alone.

modern kite
fickle matrix
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You can asynchronously partner up. I do it all the time.

severe kraken
fickle matrix
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We're talking about Trackers, Goldstar

modern kite
# fickle matrix We're talking about Trackers, Goldstar

uuhh no, we're talking about the fact that it currently feels like you can go out to KD to target farm something like credits/commods and can't.
Trackers are a possible solution.. and squad based trackers for THAT type of content seems really unreasonable.

flat ember
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Battle never said target farm. He said credits/per hour which isn't something we should really tune KD for

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If we are talking about Target farm - we can really get into specifics

modern kite
flat ember
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Yeah same.

fickle matrix
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Yeah this isn't about target farming this is about df500 power farming and killing everything in sight

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And how you can't make as much money when someone else went through in the last hour

flat ember
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^ that's entire point of roaming content - its oppurtunity and its rate limited.

modern kite
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Imagine if 1 player could monopolize all of anatolia, or even 50% of Anatolia.. that would likely be problematic no?

stark silo
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What if we shrank KD by 90% and increased spawn rates by 600%?

languid moss
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Some feedback from me:

  1. A single Gunner/FC combo can basically grab 75% of the spawn from any given DF500 area. The "Northern" DF500 has this inconvenient generation wedge that makes it awkward for ai to build up in so the main area people show up is the south side.

  2. Almost no one bothers the Kalthi because:

2A: Commanders on the same team as other Kalthi.

2B: Spawns from the HP thresholds on Commanders linger for like an hour and drop nothing, and rip any teammates in the area getting murked by 50 ai.

2C: Armored and Wrathful AI while relatively weak on their own is like Celestial superitems and behaviors on steroids. Sometimes I do think I'm getting pvped. Thanks @novel phoenix grumbl grumble.

2D: The explicit Kalthi loot really boils down to KMP and Essence, which for anyone already flying T23 ships, are generally not going to use in quantities that you'd get from murdering Kalthi, and the above aggro stuff.

  1. Celestials actually drop nothing. No point to shoot them. You can get your dailies from within the zone and worse the mid DF Celestials are teamed so you get pissing off Kalthi vibes.
stark silo
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What about 99% and 800%

languid moss
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There was an attempt from the devteam years back to massively buff up respawn rates in gals that didn't have players in them and basically remove ai ability to roam to foster a kind of dungeon crawl.

What happened to that?

flat ember
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It's already live church

novel phoenix
flat ember
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There's special respawn logic and we reduced alot to not roam but be static.

fickle matrix
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I think the reality is that players have surpassed Kalthi Depths, after it has been adjusted multiple times over the years

novel phoenix
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The spawns also don't clean up on death bc there isn't a "despawn sub spawns" on the commander death. Perhaps we can add that.

fickle matrix
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There's no new hard content

languid moss
# flat ember It's already live church

Doesn't seem enough because I can clear everything but the terms/dds and have to sit there for an hour before seeing another cruiser/battleship/avenger

fickle matrix
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There's no new roaming area where you get your ass handed to you by AI and have to figure out how to survive

flat ember
fickle matrix
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That's what KD was originally but it was too hard considering that a lot of people did not have the level of modded gear and skills to even try to make it work there.

fickle matrix
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And we can make the newer layer be a little more lucrative resource/gear/etc wise, or even be a source for new modules. And, of course it'll have scrappable stuff. But trying to fiddle with preexisting content to get credits per hour per player to a level that players personally want isn't something I'm going to spend my time doing.

novel phoenix
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I think one big mistake with t23 was using too much old material for the new items.

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Kalthi Essence is valuable bc of Selenic Crystals

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It was used out of scope

fickle matrix
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Yup, and we're not going to use so much old stuff going forward.

novel phoenix
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Shoulda greatly expanded CE and really made us spend time in there

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I hate farming Solarian Gear

flat ember
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Definitely a bit but t22 ain't too bad for old material but I agree else where.

languid moss
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I'm not camping one explicit gal.

fickle matrix
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Its still a good idea to have players dip back into the past content zones, but it doesn't need to be as heavily leaned on as it is.

novel phoenix
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Kalthi gear is also surprisingly expensive for one attempt at NF, and most of them are kinda bad (Kalthi Scopic Blaster lmao)

torn mountain
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Churchill is right. You can run through df500 pretty quick and not see an AI for quite some time , while constantly roaming

flat ember
novel phoenix
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df500 is weirdly small because it's split between the east and west ends

languid moss
torn mountain
novel phoenix
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Yeah it's wild

flat ember
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Rng happens with seeds sometimes

novel phoenix
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The feeling of "wildness" isn't apparent in KD, unfortunately.

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I like pspace

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I have fond memories roaming pspace in C1. It felt pretty foreign because back then you did not want to poke the delquads and hives

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But you can solo everything in KD rn. We lack a zone that is appropriately challenging

flat ember
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P space is more progressive. Just what happens when KD is redone a million times. We really just need a new layer or new experience

novel phoenix
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Players also got MEGA power crept from neuroforge

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😂 Like woooo

river jay
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even then pre NF KD was getting molly whopped by the strong folks

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it wasn't really much different in terms of how well players destroyed the layer

languid moss
novel phoenix
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Honestly I don't have any really strong opinions on wild zones

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I'm not sure how I like them best, I just know I felt pspace was more fun than KD.

languid moss
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  1. Regular Kalthi, unteamed Celestials

  2. Wrathful/Armored, teamed Celestials

  3. W/A, teamed Celestials, non-Cruiser/BB Cyborgs, Non-Avenger Lunarians/Selenites

  4. Coordinators/Terms/Destroyers, All Cyborgs, Lunarians, Selenites, and Avengers.

fickle matrix
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Don't worry, when we finally drop a new content zone its going to be hard.

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Maybe not release ~~KD ~~PPS hard, if anyone remembers that.

languid moss
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a million big greens, ice picks, forgones, reavers, and two separate grim reaver spawns in a day when all forms of splash, chain, aoe, bounce, etc didn't exist and each ai was about half your defenses and firepower on a good day.

glossy reef
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as long as you can scale new "stuff" if there's more players, even if it's not needed, it's probably ok. player bottlenecks for the shiny stuff suck

flat ember
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It's okay for open roaming to be rate limited and not scalable. Means you pew pew others over it. But we need enough scalable options to complement it

torn mountain
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If loot dropped, pvping for it would be viable for sure

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Not saying I want loot to drop though

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That would just leave the only “guaranteed” credit generation at colonies. I hope one day we start caring more about active play. Red rogue trackers were a step in the right directions but people still make way more afk

modern kite
modern kite
torn mountain
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If you play 8 hrs a day sure

river jay
modern kite
torn mountain
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I know people getting substantially more than that

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Even still

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Most people are definitely not getting 100b/hr farming anything

modern kite
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Also, on topic. I just went and farmed KD for an hour.

I was able to clear all of south DF500 for the most part to where I could no long find dense spawns.
All cybers, Sele/Luna and Kalthi.

Income was ~100B an hour including all scrap and sell price of all materials and blueprints.

Mind you I'm a pretty slow farmer being capped at 300 speed and 600k dps.

torn mountain
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Market prices are pretty misleading. If you dont actually sell the BPs you didn’t make any credits

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The scrap per hour in df500 uncontested is pretty good though

modern kite
modern kite
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I did not include value of augs.

torn mountain
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Aug BPs maybe but that’s about it

modern kite
torn mountain
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Mmm, I appreciate you pointing that out to me.

modern kite
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I was basing it off the actual buy price of bases, not the sell price on MC

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Personally I would never sell those, too valuable for mass builds.. but one could sell them.

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I actually made an extra 50b off manufacturing parts... but i normalized the market sonI didn't really count that.

rare orbit
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I roam KD fair bit, i can confirm that i can personally deplete the spawns of some enemies and it's more worthwhile for me to do a sweep to kill most things and then come back a little while later

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for instance, i go through, kill most/all of the avengers, cybernetic battleships/cruisers, caracaras, etc. Those don't respawn for a while.

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selens and lunars also respond constantly but they do take a while to hit max density and its not really worthwhile to farm the constant respawns

modern kite
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But I can confirm that a single player can fully drain at least half of DF500 pretty fast. Like an hour or so. I didn't have the time or will to measure how long before it repropogated.

rare orbit
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if i'm trying i can also deplete kalthis commanders; vanilla ones are easy to find, there are only a few armored, and wraithful... are hell

rare orbit
modern kite
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I think there is a spawn on both sides no?

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Termi and destroyer have a spawn on both sides I'm almost certain.
The big non-boss roams just have pretty limited spawns and those being kills of opportunity sorta make sense.

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Idk that I agree than the only source of things like essence/manufacturing parts/ sele/Luna should be opportunity based.

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And the scrap income is about the same as other dedicated farms such as dgs/trackers/anatolia... if it was 2-5x them being opportunity based would be reasonable, but honestly roaming is the worst farm for income out of the available options.

rare orbit
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i am less sure about avengers and cyber bosses

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there are spawners but i think they might share a pool

languid moss
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to date the only people I've found that will hardcore dg/active income are cojines and jira (of which jira doesn't play)

torn mountain
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From my experience there 1 or 2 cruiser/avenger spawns total on the west side. It’s not worth going there

rare orbit
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'hardcore' is debatable but my income is exclusively active

languid moss
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for like 4 years

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that's what I consider "hardcore". his shop is one of if not the biggest as result.

rare orbit
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i am not that hardcore.

flat ember
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Yeah this uni KD sucks. Weird shape and size that's reduced spawn.

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I'll work with Jey to ensure future seeds are up to snuff on that front and we'll review other stuff.

languid moss
flat ember
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luckily the uni is almost over.

modern kite
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Funny enough North is actually a really really nice loop to farm from a layout perspective.
I'll try to do a similar farm over there at some point and see if it feels bad.
My guess is there is a very specific farm that is vastly superior over there, but it's a niche one with somewhat limited profitability.

rare orbit
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i'm not sure what farm you're talking about, but in my experience west is not really worthwhile

languid moss
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^

modern kite
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Looking at the feedback as "The availability of roaming AI in KD is insufficient" I will say I agree.

The reasons for the farm are:
Tier commods (Little better than DGing)
Scrap (Comparable to DGing but without much valuable loot)
Selenium/Lunarium/Kathi parts/Essence (Only source of these required materials)

Personally none of these feel like they should be opportunistic or rate limited ¯_(ツ)_/¯

rare orbit
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i mean if i could just fight a lunarian/selenite swarm for hours straight that'd be awesome

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might be a tab imba tho

modern kite
languid moss
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As far as I understand, ai spawn rates are tied to number of gals meaning more gals means more ai. and if you can connect those gals, ai tend to congregate in the gals with most connectors, meaning the north feels bad because there's these concentrations:

  1. Matriarch loop with 10 odd gals

  2. The Hand line with 5 gals

  3. Visel (1 gal)

  4. Encore-Senate pair (2 gals)

All four are disconnected by a series of DF490s.

Now, granted, regular Lunarians, Selenites, and Cyborgs show up in DF470-490. They can swarm to a degree. But the Cruisers, Battleships, and Avengers are limited to df500 and a single avenger is worth 15-20 normal ais in one go worth of loot.

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Deadend gals in subspace have nothing but the 7+ connector middle gals have sooooooo muchhhhhh aiiiiiii

rare orbit
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maybe part of this could be addressed by making AI more active?

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so they actually seek out players from several gals away

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mechanically, this could be something as simple as "Ai try to move into relatively empty gals", which would cause them to slowly move towards players because they keep clearing the gal they're in

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like a drain in a sink

modern kite
rare orbit
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travel ships

languid moss
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Reducing spawn regions from 4 to 3 or even 2 would help immensely as it would allow a far greater area for stuff to spawn in, as well as increasing the value/quantity of drops from certain ai (kalthi).

I really want to see wrathful and armored split into their own teams. Shoot a KAD, get shot back by the wrathful commander.

rare orbit
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the commanders kind of have their own issues. Wrathful should not have random augs since their entire shtick is "stay behind them" and they can get turning augs...

languid moss
# rare orbit travel ships

seers, sd, travel ships. yep. they don't pose a problem whatsoever to heavier classes but having to take time killing them and not what you're currently fighting is a right pain

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i generally avoid bringing my recon chars to kd. I have a haraka that is now a special beacon deployer.

modern kite
rare orbit
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fair enough

flat ember
modern kite
flat ember
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They're seperate levers in some cases - yeah

modern kite
flat ember
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Spaced out isn't bad. It just isn't efficent - which you're trying to otimize too much of what the game feels like space game lol

modern kite
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You're basically saying our time isn't valuable... or we currently get too much with what we do invest.. which is.. a take I guess.

languid moss
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If KD could be divided like perilous space (<300, >300), you'd essentially double the amount of potential spawn gals for the remaining two groups.

modern kite
flat ember
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Eh - I worded that poorly. I'm not saying anything like that - I'm just saying the ends don't always justify the means and traveling and being part of the space sim is part of the experiance.

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Anyways - me and Roh have some thoughts and we'll deal with a number of issues here.

  1. bad seed
  2. maybe more gals with respective AI rates
  3. allowing more target farming via trackers for a few chokepoints
languid moss
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so you'd have df400-450 that has regular kalthi, unteamed celestials, and unteamed wrathful/armoreds, unteamed cyborgs, unteamed lunarians/selenites

and then df460+ that has a wrathful team, an armored team, teamed celestials, lunarian swarm team, selenite swarm team, cruisers, and battleships,

celestial encampment would remain df440 connector.

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you'd have an easier kd and a harder kd

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and the avengers and battleships would spawn from df460+ instead of df500+

flat ember
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Church goes back on ignore so I can filter the chat.

languid moss
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what I'm saying is if specific ai df ranges can be better stratified, you go from 35 gals in south kd to roam to 100+

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which in effect basically equals tripling kd territory

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...without actually tripling the actual number

modern kite
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and like.. some classes are SLOW...
Most rangers/engi/FC/Gunner/ShM are locked below 300 speed.
When you force more time between content you are actually effecting class balance and playability.

rare orbit
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Engi deserves special mention. It's not speed, it's that moving gals as engi costs you like half a million energy

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and unless you carry a special loadout you can usually do it only like once every 60 seconds

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if i torch on my engi i can move pretty damn fast; it doesn't help when farming because i am literally the immobile class

flat ember
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Engi rework hopefully will address that 🤞🏻

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Rework is a poor definition..

river jay
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It is indeed one of the direct things it's meant to address yes

flat ember
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I'll think of a better and less PTSD title

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I know I can speak for engi everywhere when rework is said

modern kite
rare orbit
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so yes, in KD i use mainly red platforms for chains. I carry a set of fallens but they find use almost exclusively for dgs

languid moss
rare orbit
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one of the things to keep in mind is that drones are your dps and tank.

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if you have all your drones sitting behind your ship, you are already at a disadvantage

languid moss
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it's like pulse guns and lincins. except worse diversity.

modern kite
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Well I don't want to distract from the main target of this convo, but making AI more stationary does have pretty big effects and it negatively impacts some classes much more than others.. so PLEASE consider that when looking into changes like that.

modern kite
rare orbit
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on top of that, mobiles have worse dps, much worse tank for when they do get hit, worse multitarget options, they're generally pretty slow...

rare orbit
modern kite
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either way, let's not have a drone discussion here, it's not the place. go pop off in engi chat if you want.
You make a valid point that some classes are less mobile than others.

thin sapphire
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What we need is a layer above KD where your ship blows up on death and half of your gear drops overboard (including neurobound and augmenters and sometimes the ship).

modern kite
glossy reef
# languid moss cojines basically dged 8 hours a day, 7 days a week.

i didnt do anything close to that thonk_bot_2_nobrow if you want to know i did consistently farm 2~3h a day for a couple of months, that's the most "hardcore" i've done. from my experience the biggest difference is high efficiency, with a hint of consistency. active gameplay is much better than colonies, unless the ic colonies are crazy and u get many ssthinking roaming kd killing the lesser ai is pretty good creds too (i know the "boss" type have 1 to 4h respawn time depending), but i think lesser ai just respawn or it's much lower time (i might be wrong)

river jay
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unlike standard colonies

glossy reef
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ah then they count as another active loop 👍

torn mountain
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Sounds like afk income is superior to me

modern kite
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Not a single colo IC has anywhere close to that level of consumption. If you own a few of them and enough supply sources sure

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Raw credits, maybe.. but that is nowhere near the profit number.

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But you'd need probably 5-6 of the best colo IC dumps to touch that number. Certainly not something the overwhelming majority of the playerbase could even come close to doing because that many literally don't exist.

river jay
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and ofc the colo commods to feed

modern kite
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But it should be considered as a cost vs profit as they have a static assessable value

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I'm not arguing you can't fully sustain yourself off passive income if you invest heavily enough... That is a completely valid playstyle though.
If you want to take the time to do that and also active farm you'll still be better off.

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If you farmed 1 hour a day for an entire uni at 100b an hour (reasonable rate) it'd still be 9t.
Even at half of that you're making as much actively as 65 colos (at least 3 accounts worth) with prom sales.

grave latch
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colo wrld

thin sapphire
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sorry my programming does not allow me to share classified information about colonies. Active play is the superior source of income

grave latch
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I agree buff active income

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but make it drop on death

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😉

modern kite
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I'm not saying passive income is weak. It's the best it's ever been and colo ICs are pretty crazy at the top end.
But active play is still 100% viable and with even 1 hour a day can make several accounts worth of standard colo income over a uni.

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And that's not including valuable drops or lockouts which by far can out pace colos.

grave latch
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passive income is chill but active feels bad

modern kite
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It's not the 300B an hour you could make with the infinite instant trackers... but active income is solid and better than standard passive income.
Full active (all lockouts) on 3 accounts is going to make you more than 3 accounts worth of bases.

grave latch
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active roaming KD has been severely nerfed over the years, dgs don't have much depth to them, that leaves only orange trackers which is one of the best atm

thin sapphire
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active income would feel better if ranger got a dps buff

modern kite
grave latch
modern kite
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The viable loops are pretty meh.
I'm sad they deleted the CE grind.

river jay
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what CE grind?

modern kite
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Emp frags

river jay
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that wasn't a grind, it was pure AFK which is counter to the AIC system

thin sapphire
#

How much IC $ were emp frags worth again?

grave latch
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these people dging 5+ hours a day I'm convinced are psychopaths

modern kite
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You can scoop afk?

thin sapphire
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didn't know you can kill CE bosses afk 😂

river jay
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Yeah there's a lot of different ways to describe AFK

modern kite
thin sapphire
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(running the CE lockouts at high scaling is a superior way of gathering emp frags)

modern kite
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If you were full clear roaming it was 100b an hour.

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And you still have to turn in the AICs.. which is active risk based play.. or use them for Colo ICs... which is a whole other level of logistics.

river jay
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Yeah the afk scooping kinda killed it from a dev perspective unfortunately

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and instead of redesigning the zone, did that

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This is all pretty off topic tho Sorry

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Ya'll can stay off topic it just isn't good for me to perpuetate it

modern kite
river jay
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by that logic like anything is in scope

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need to keep things a bit more narrow.

modern kite
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Any designed perpetual farm, we got on to the comparison of active vs passive of which the feedback is active feels kinda bad due to repeditivness both in design and lack of availability which is why opertunisitc farms that are viable feel bad if they can't scale beyond 2 players.

See, I brought it around DerpyRat

river jay
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little branches out to adjacent topics is totally fine, but for me to engage I'll try to keep things coming back to the main topic, not be derailed for hours.

modern kite
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Genuinely appreciate the feedback that you'll look into additional farms of pseudo existing contnet (ala tracker style).
Having more than a couple ways to realistically spend your time in game so the best play loop isn't sitting afk with your colo ICs between lockouts would be nice CheerfulBot2

glossy reef
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obv you have to do more than just kill stuff and scrap tho. if i tried really really hard i could probably do 50t in a month before losing my mind, but more capable/farmer people could do even more. the potential is there

modern kite
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Yea, you would eventually saturate the market if you're including gear sales... the player base only has so many credits.

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When you talk about true inclome generation you have to talk about things you realistically can't saturate. Even things like the ium blueprints would eventually saturate so they're not a good marker for revenue.

You're high ticket items will likely saturate even quicker outside of things like desists... even then.. is there really a market for 50 of them at their current value? Increase supply and people would likely want to pay less.

glossy reef
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yes, just 2 dedicated farmers would saturate all markets

modern kite
glossy reef
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having met true grinders, i dont consider myself a grinder at all

rare orbit
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i am online many hours a day and i make nowhere near that much

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like, 20% of that, maybe.

unique falcon
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Engineer just can't clear content that fast.

modern kite
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It's like 4 hours of Anatolia, 10 hours of dgs and roaming, 8 or so hours of exotic trackers (on engi, less as Ranger).

glossy reef
languid moss
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teammate was getting about 125b/hour roaming kd and dging. play for 8 hours a day, get 1tril a day

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it's just so boring to do that for 8h a day

rare orbit
languid moss
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he can

rare orbit
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right but i can't

languid moss
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engi, shm, ranger, seer, and FC are all basically screwed

modern kite
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A boss. Not a whole dg.
Defo can't with stationary drones lol.
I used to push 45-50 an hour, post NF i get 25-30.

languid moss
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it's gunner, zerk, and maybeeeeee sd that can dg like that

glossy reef
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i'm on the 40 range because i dont plan that much, i could get it to 50. i dont have the will to get it to 60 because it'd take multiple chars

rare orbit
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i mean i don't dg with stationary drones

languid moss
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even if you had a perfect set of mobile drones for every damage type engi just doesn't move that fast

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or have the aoe

rare orbit
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yeah i'm pretty sure i can't clear levels nearly that fast

languid moss
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coj has a veryyyy nice set of divides

rare orbit
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i get a level of hives or something and that's it, i'm there for 3 minutes.

languid moss
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coj also has an edge

modern kite
rare orbit
languid moss
modern kite
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Have a planned route and know the dg layouts. It doesn't take that long to plan out a 12-15 dg loop that takes about an hour to run

modern kite
rare orbit
languid moss
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we're just talking hypothetical for engi

rare orbit
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yes but, in no universe is a engi clearing a typical dg level that fast

languid moss
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thats why I specifically said gunner, zerk, and sd. no other classes can basically clear as they ap from gate to gate and then murk the boss in 5 seconds

modern kite
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I mean that IS what Indo... gates just take 50-60% longer than they used to between engines getting gutted and kd ai getting tank buffs.

languid moss
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coj basically one shots the entire room with the divides as i understand it

modern kite
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If i was REALLY pushing itnI could probably still get up to 40... but I'd be sweaty by the end

glossy reef
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zerk>ranger, then everything else (for dgs). there's a a very good chance gunner is better than zerk but i dont feel like learning/building it

modern kite
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Like actual apm maxing, copy/paste list of gals and their dgs while knowing the ai and bosses to plan what drones and what scoop patern.... I used to do that when I first came back and was poor AF.

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Yea, zerk is just literally the best for all contnet afaik... it's kinda gross.
That said, I don't think it should get nerfed... i think everything else needs buffed CheerfulBot2

glossy reef
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seer with a supporting char to loot might work faster too but since i can't do that i havent mathed it out either DerpyRat

modern kite
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SD is great for dgs and roaming loop... but loot room is tight

river jay
modern kite
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It might be the actual fastest just because ofnit's dps and mobility

modern kite
river jay
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Use ur imagination

modern kite
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Oh I mean derailing this topic to talk about zerk and class balance as a whole.
I struggle to stay on topic.

rare orbit
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this is what a typical dg looks like for me. Even with a very short dg at minimum DF, it took over 2 minutes

river jay
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I personally don't have evidence that it's far and away better in enough situations though, for your own records

glossy reef
rare orbit
glossy reef
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reframe your ocd

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the thing that's wrong is killing the extra

river jay
modern kite
rare orbit
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forerunners were heavily recommended to me for this exact purpose

modern kite
glossy reef
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it's all the little things. tweaks/warps to move, knowing the layout, timing your supers. engi doesnt have enough front dps to compete for dg efficiency tho

rare orbit
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i agree that optimizing movement is important for other classes with dps. With engi, i am frequently waiting there patiently for AI to die. I have time to move where i need.

river jay
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at this point I need to make a general feedback thread thing or something

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so ya'll can just yap

modern kite
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If you're just chill clearing forerunners are mint.
For speed dging you need some more specific drones and probably need dps bots with surg/heat/mining

rare orbit
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dps bots get into the trils

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that's not a small ask

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also what specific drones

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i've been over the drones page like 3 times

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give me names please

glossy reef
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your aug setup is "wrong" for efficient dgs too

rare orbit
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harassers are singletarget, piercers have ruinous knockback...

languid moss
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"feedback discussion"

rare orbit
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also, pure dps optimization is a little difficult. Augs tend to be mixeed

river jay
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It doesn't need to be it's own channel. A pinned thread is fine.

glossy reef
languid moss
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jira explained to me that optimal dging is all about speed/agility, burst, and regen.

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it wasn't for kd dgs but my optimal dging FC build was double smuggling augs with essentially SD bots. that was how you needed to build and think.

rare orbit
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if i could get 30 dgs of this difficulty, sure, okay

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but they get longer, and they get more ehp. I don't see where you're getting the magic for that from

glossy reef
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well i dont do df500 dgs DerpyRat

rare orbit
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even just a level or three upwards is going to be a lot slower per level

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especially if you start pick and choosing

languid moss
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knowing the route is very important imo

glossy reef
rare orbit
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picking and choosing forces you to go higher df

glossy reef
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wdym?

rare orbit
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there's only so many low DF dgs. The more of them you discard as a option, the higher DF you gotta go

modern kite
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Many higher df dgs are actually easier on engi.. more LFs.

But you should be cataloging dg Ai and bosses and understand the drop tables.

You should known the distance, pathing, and what dgs you clearnthe fastest and plan an optimal 1 hour loop at max efficiency.

glossy reef
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there's more than enough low dfs, unless there's many people doing them

rare orbit
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there's maybe like, 10 DF420 dgs or so

modern kite
rare orbit
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unless you only visit a quarter of them, then you need to go to df430 or 440 for more dgs

modern kite
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Is that an issue? DG df doesn't really scale clear speed if you're doing it right.

glossy reef
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like dorian said, there's higher df ais that are really easy depending on weapons so if you map good high dfs you can do that too

rare orbit
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my experience is that higher DF dgs get much slower to clear

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i've spent like 3-4 minutes on single levels

glossy reef
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sounds like a dg you dont want to go back to

rare orbit
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if you get a omega platform level, forget about it. You're better off scooping all your drones to lay some mining or you'll be there for ages

modern kite
rare orbit
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fuzzes take a while, acidrains take a while, hives take a while...

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the asteroid freighters take a while

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the... goblin thingies. Psionics are middling.

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honestly the only one off the top of my head that are notably fast are the sahvitras

modern kite
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If you're full clearing with just forerunners that all tracks. The last AI alone can take as long as the rest of a gate.

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Also.. as weird as it seems.. sometimes speed clearing contnet requires you to run mixed drones.

I would regularly scoop 3-4 forerunners (pretty nerfs) to get out some damage type specific drones for some ai types.
I eventually spent the trils to make good engi bots that can solo clear specific AI (surj/mining/heat weaknesses)

rare orbit
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mixed drones makes sense

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faster charging

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but that's also not going to be very sustainable

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bots would be good, they're just very expensive

modern kite
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Well you have to run over sets.. usually 10-12 forerunners with some alternates.

rare orbit
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they're not very sustainable because you will bank out

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and then have to ooc for 5 minutes

modern kite
river jay
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DG count can be increased without changing layer size

modern kite
river jay
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It's on topic if you don't know that aspect 😛

glossy reef
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@rare orbit what are you using to record? i can show you a dg at my speed

river jay
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I always use OBS, free, and infinitly configurable in terms of what to stream, what to block out, what resolution and frame rate

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Can use a hotkey to start and stop recording so there's no edits needed. Same with pause recording

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just do all the "edits" by doing cuts manually by pausing and playing

river jay
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Then if the video is too big for discord or you don't have nitro, youtube is great and free.

rare orbit
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and then i compress the video manually with FFMPEG

glossy reef
severe kraken
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I use a combination of stationary and mobile drones and swap drones sometimes each level to use optimized damage types. I'll have to time myself but if I'm not too stressed about killing all the ai (which is my preference..mmm auggies) I can get through pretty quick.

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Forerunner drones are pretty craptastic now..I have them to deal with LF ai but otherwise don't use them if i can help it.

glossy reef
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i've heard the aug argument many times and i always find it funny

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you can kill ais to "clear" the dg lvl, or you can kill the exact same ais to open up another dg lvl. which one gives more augs? DerpyRat

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i'm just talking about efficiency, if people want to clear lvls that's fine FeelsOkay

severe kraken
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If you build stations the Aug argument is strong. If you don't it's probably much more efficient to kill the minimum necessary to jump up. It would be interesting to see if someone has ever logged everything for KD and looked at the comparison using market prices.

modern kite
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If you're clearing 2x as fast you end up hitting 2x the number of gates. Total AI killed is still the same whether you full clear or partial clear. You get more sup/ult augs from the bosses and if you're after augs you should be target farming specific bosses for their augs. If you want baseing augs Anatolia is the best bet.

torn mountain
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So what do we think then? Perhaps increasing spawn rates in KD is a solution?

languid moss
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or, a higher df range.

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w3 ef and w2 ef are in the same layer.

torn mountain
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Yeah long term I’d like to see a grind zone similar to KD but more difficult/better rewarding.

languid moss
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for now they can just introduce df600 and df700

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and increase wander range down to df450

exotic stirrup
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Why not just create a new zone entirely? It seems like it would solve the problem of limited opportunities and inconsistent KD uni sizes.

languid moss
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if you look at T21, T22, and T23 content (and even split T22 into Subspace and KD subgroups) you get basically 3 major content additions for T21, 7 for early T22, another 7 for later T22, and 3 for T23.

flat ember
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I laid out the plan above.

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Let me quote it

languid moss
flat ember
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Solution for what

languid moss
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we're still grinding T22 mobs at T23 and about to enter T24. IMagine a dev saying you will still grind Icepick Hunters and Unforgones. Boringggggg.

flat ember
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I have no idea what you're talking about

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What problem are you referring to?

languid moss
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Are they T24 mobs?

flat ember
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You're asking questions to my question

fickle matrix
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We're going to add more roaming content y'all

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Just give us some time