#Ranger/Sniper pve feedback

1 messages · Page 1 of 1 (latest)

fluid void
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After playing around and investing into my Ranger a decent amount (it's in an Edge now), these are my feedback points:

  1. Upfront damage is underwhelming. I would rather have faster decaying marks on unselected targets than lower upfront damage and more marks. It takes me a minute or so to build up to full power and yes while the full power IS stronger than my gunner (1.6m to 2.8m depending on setup I'm playing around with), my gunner can immediately bzzzzzrt 2m burst damage with 1m ship window dps and 1.5m combined dps with fighters, missiles, and bots included.

  2. The need to deal more upfront damage because a lot of dgs and custom zones have high radar ai that hurt a lot (emp, for example, despite being "just T20", can see me from the gate and immediately apply constant non-so-insignificant pressure damage).

  3. Being hit from big ol' tanky bosses is grit that you can't get rid of until you burst down the boss, hence 2) and the need for more upfront damage.

  4. Bots on ranger (and seer and zerk) feel very underwhelming which is a net negative to the class(s) because the game seems built around having bots. This may also be where zerk's overtuning feel comes from: zerks generally don't have non-tank bots.

5) The tracking nerf hurts a lot. Blanket tracking nerf. Then immediately give SD a super that circumvents it. It feels like it should have been a tracking degrading nerf where tracking at close range can remain high but degrades as the projectile reaches the end of its range. Lasers can keep the blanket nerf. Not hitting things with pulses, mags, and torps is a massive let down with two +tracking augs in the ship.

  1. Things that get in your face are very dangerous because you're basically stuck on the 8-second empowered shot rotation, your non-empowered shots are very weak, and tracking was nerfed.

Continued in comments:

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  1. Mobility on ranger (and zerk) is really, really bad. The people I've mentioned this to and have replied back "No, Ranger and Zerk have good mobility, you just need to invest in more bar skills",

First of all, all of them have Edges. For both Zerk and Ranger. The Edge (as well as Shell) is stupidly mobile through its combination of the best engine in the game by far and its mobility superitem. It has 398,000 base thrust and 12,000 base turning and is 0 size when equipped (can't unequip it, though why would you bother unequipping it? The next best engine has 245k thrust and is 750 size equipped. The engine is 50% better than every other choice, thrust wise, and 0 size. This is the EF capital engine problem all over again from year 2005. You are going to have to give up 500 hull or so and max Neuroforge to compete. You get this Edge/Shell engine without investment. Yeah sure limit to 2 bindomite mods and no NF. In its base form it's still better.

Have fun obtaining a Carrier Force Rewired+100/Vectored/Compact/Forceful and still being inferior and taking up 300 odd hull.

Second, I already have a good investment on bar skills. I don't think I should be required to have Bar23, though, to make the class(es) just work okay.

Third, I have a Cyber Gonzales aug and I'm still not feeling it. That's how good this engine is.

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Hober mentioned there was going to be a big blanket tracking nerf on everything months ago. As there's been a content patch since then and now, I assume it's been already patched. Either way, I've got two tracking augs in my ranger and tracking anything that comes within 1000 distance of the ship feels bad and anything that can get on top of me means I die.

fluid violet
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Totally rolled back, we just ended with buffs to rockets instead

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Feel free to read those patch notes

fluid void
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Okay.

fluid violet
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Are you using grooved bores?

fluid void
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Anyways, tracking still feels bad. I've been messing with Cerberus/Isvasa/Two-Tongued augs to improve the upfront damage and its all feels bad man. The defense hit seems too much so I'm going to go back to SF setups.

fluid void
fluid violet
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If you are having great trouble with tracking, you may have more total damage without grooved bores. The projectile speed also acts like negative tracking for projectiles, ending in a net massive tracking malus.

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Its definitely an awkward skill, I agree

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I dont have anything else to say about the rest of the feedback at this time. Ill direct others to read your post and we can discuss internally (others may have more clarifying questions)

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Deleted my posts to keep your first ones connected

hallow hearth
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i find this post confusing DerpyRat ranger is great for bossing, trackers and roaming, and okayish at dgs ssthinking

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for mobility you need good thrust to take advantage of their speed/thrust skill

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which weapons u use probably have the most impact of any class.
defensively for pve you're looking at regen > res > shield max as a general setup, nothing should be a problem really ssthinking bots suck, that true

wary rampart
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In PvE I don’t have a major issue with Ranger. It’s upfront is lacking but that’s kinda the point. It’s ttk on things is probably the worst thing about it.

That being said, current Ranger is pretty abysmal in PvP. The meta favors burst damage. Most engagements don’t last long enough for you to even get half your marks applied to a single target. In a 1 v 1 it’s quite handicapped.

We are pigeonholed into building dph type setups. Anyone that argues differently doesn’t know the class very well.

fluid violet
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Im well aware of the current state of pvp ranger and am committed to finding a niche for it.

fluid violet
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Id love to see how ranger bots do. Id think theyd be decent with all of rangers damage bonuses

fluid void
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I'm just so underwhelmed by ranger in pve. I should just bring my gunner everywhere because it does more dps, has more upfront damage, isn't limited to the specific dph empowered shots build, and is overall tankier. it is more mobile than the bisarme but less than the edge. and it has 800 more hull after fitting a drill and a bombard. and bots are actually a solid buff to the overall character.

wary rampart
fluid violet
wary rampart
fluid void
# fluid violet Is that much worse then other classes that isnt a shm/ fleet focus?

I have 1m ship window dps on my gunner, bots do around 250k each, without any Neuroforges and a rather dismal set of modded gear (KRS with just one mod Evil being the only Evil or SI source on the entire mastodon). with everything running, the whole character gets 1.7m dps. bursts for over 2m.

FC is in a realllllly bad shape compared to gunner, because the class is completely built around the fact you can give 40-50% dps to allied ships at 5000 range away from you so the class has essentially been left behind. You top out around 500k with fully built up fully minmaxed bots though a typical endgame FC will sit around 400k for the whole kit with about 100k coming from fighters. 300k between 2 mastodons and 1 T18 bot.

The shm bots I put together from a teammate's build have a rather pathetic 200k dps between them before fires build up but then again the shm does 150k dps from its unmodded TML and 200k unmodded stealing dps. This character is not a primary character so I figure with minmaxing I could probably double these numbers.

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150k per ranger bot from Damen sounds .... okay. Better class numbers kit than FC.

fluid violet
fluid void
hollow fern
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ranger is terrible dps now it needs more dps. Maybe double the number of stacks it can get

fluid void